KR20010079324A - Sound Cognition System on On-Offline Network Game - Google Patents

Sound Cognition System on On-Offline Network Game Download PDF

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Publication number
KR20010079324A
KR20010079324A KR1020010040563A KR20010040563A KR20010079324A KR 20010079324 A KR20010079324 A KR 20010079324A KR 1020010040563 A KR1020010040563 A KR 1020010040563A KR 20010040563 A KR20010040563 A KR 20010040563A KR 20010079324 A KR20010079324 A KR 20010079324A
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South Korea
Prior art keywords
audio
user
wireless network
speech recognition
speech
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KR1020010040563A
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Korean (ko)
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신호철
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신호철
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Priority to KR1020010040563A priority Critical patent/KR20010079324A/en
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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
    • G10L15/00Speech recognition
    • G10L15/28Constructional details of speech recognition systems
    • G10L15/30Distributed recognition, e.g. in client-server systems, for mobile phones or network applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F40/00Handling natural language data
    • G06F40/40Processing or translation of natural language
    • G06F40/58Use of machine translation, e.g. for multi-lingual retrieval, for server-side translation for client devices or for real-time translation

Abstract

PURPOSE: An audio recognition system on wire/wireless network games is provided to be capable of playing the network games with only the audio recognition using a portable computer and a telephone handset without a keyboard and a mouse. CONSTITUTION: First, an audio command of a user is previously input through an audio storage program on the wire/wireless network games. Then, the stored audio command of the user is recognized by data for audio recognition previously stored and a control signal according to the audio command is generated, thereby operating the audio recognition system. In this processes, the audio recognition system is previously set for many and unspecified speakers, and is used as a dictionary for recognizing the audio of a particular speaker by the operation of the user.

Description

유,무선 네트웍게임상의 음성인식 시스템{Sound Cognition System on On-Offline Network Game}Sound Cognition System on On-Offline Network Game}

현재 음성인식기술분야는 다양한 방법으로 연구가 되어, 다양한 분야에서 활용되고 있으나, 세계를 하나로 연결하는 유,무선 네트웍인터넷망의 기술을 활용한 음성인식기술도입은 미약한 실정이며, 더구나 세계인구의 1/3이 즐기고 있는 네트웍게임분야에서의 활용도는 전무한 실정임.Currently, the voice recognition technology field has been researched in various ways and used in various fields, but the introduction of voice recognition technology using the technology of wired and wireless network internet network connecting the world as one is weak. The utilization in the network game field that one third enjoys is not true.

현재 연속 음성단어를 인식한 결과, 처리속도의 지연과 명령미실행 및 인식오류가 발생되고 있어, 음성인식만을 위한 별도의 논리적인 서버시스템을 구축하여, 음성인식처리 속도향상과 메소드의 전달에 의한 호출체계시스템으로 구성, 프로세서의 과부하를 최소화하여 연속 음성인식처리 속도향상 기술이 과제임.As a result of recognizing continuous speech words, delays in processing speed, command execution and recognition errors are occurring. Therefore, by building a separate logical server system for speech recognition only, the speed of speech recognition processing and method delivery The task is to improve the speed of continuous speech recognition processing by minimizing processor overload.

도 1은 유,무선 네트웍게임상에서 사용할 수 있는 음성인식 시스템으로써, 사용자가 '인벤토리'라고 소리를 내면 게임상에서 '인벤토리 창'이 나타나고, '공격' '점프'라고 소리내면 게임상 캐릭터가 사용자의 음성을 인식하여 행동하는 개념도.Figure 1 is a voice recognition system that can be used in wired and wireless network games, when the user makes a sound "inventory" 'inventory window' appears in the game, and 'attacking' 'jump' when the character in the game is the character of the user Conceptual diagram of recognizing and acting on speech.

도 2는 유,무선 네트웍게임상에서 국가와 언어가 다른 사용자와 동시 실시간으로 게임플레이시, 간단한 대화가 자동으로 자국어로 번역되어 전달되어지므로, 의사소통의 한계성을 극복할 수 있는 시스템으로, 한국 사용자가 '안녕하세요'라고 마이크로 말하면 영어의 '하이'라고 상대에게 의사전달이 되는 개념도.Figure 2 is a system that can overcome the limitations of communication, since a simple dialogue is automatically translated into a native language when the game is played in real time with users of different countries and languages in wired and wireless network games. If you say 'hello' as a microphone, the concept of communicating 'high' in English to a partner.

유,무선 네트웍게임내에서 음성인식처리 속도향상을 위하여, 고립단어의 체계화와 화자독립시스템 체계를 구축하기 위하여 별도의 논리적인 독립서버시스템방식을 도입하여, 게임엔진의 특성상 논리적 개체로 선언하여 음성인식처리의 속도향상과 메소드의 전달에 의한 호출을 함으로써, 프로세서의 부하를 최소화하여 음성단어를 인식, 전송, 작동되도록 한다.In order to improve speech recognition processing speed in wired and wireless network games, separate logical server system method is introduced to systemize isolated words and to build speaker independent system system. By speeding up the recognition process and making a call by transferring the method, it minimizes the processor load and recognizes, transmits, and operates the voice word.

또한, 음성 자동번역시스템인 별도의 음성인식프로그램을 적용하여, 국가와 언어를 초월한 유,무선 네트웍게임을 구현하기 위하여, 스피치 투 텍스터 변환방식과 텍스터 투 스피치 변환방식시스템으로 구성됨.In addition, speech-to-text conversion system and text-to-speech conversion system are implemented to implement wired / wireless network games that transcend countries and languages by applying a separate speech recognition program, which is an automatic voice translation system.

당해 발명에 의하여, 유,무선 네트웍게임을 간단한 음성인식만으로도 게임 플레이가 가능하여, 컴퓨터뿐만 아니라 피디에이, 팜, 이동전화기등의 다양한 매체를 활용한 게임플레이가 가능해 지는 효과는 물론, 국가와 언어의 장벽을 초월한 네트웍게임이 실시간으로 가능해지므로, 세계 네트웍게임시장에서 획기적인 발명의 효과가 기대됨.According to the present invention, it is possible to play a wired / wireless network game with simple voice recognition, so that game play using various media such as a PC, a palm, a mobile phone, as well as a computer is possible, as well as a country and a language. As network games that transcend barriers become possible in real time, the invention of innovative inventions in the global network game market is expected.

Claims (3)

유,무선 네트웍게임상에서 사용자의 음성입력은 데이터화된 음성저장 프로그램을 통하여, 사용자의 음성명령을 사전 입력한 다음, 네트웍게임 플레이시 사용자의 음성명령을 기입력된 음성인식용 데이터가 사용자의 음성을 인식하여, 음성명령에 따른 제어신호를 생성하여 작동되는 시스템.In wired and wireless network games, the user's voice input is inputted through the data storage program, and the user's voice command is input in advance. A system that recognizes and operates by generating a control signal according to a voice command. 제1항에 있어서, 상기 음성인식 시스템은 네트웍을 기반으로 한 다수의 불특정 화자용으로 미리 설정되어 있으며, 이를 사용자의 조작에 의해 특정화자 음성인식용 사전으로 적용되는 음성인식시스템.The speech recognition system of claim 1, wherein the speech recognition system is preset for a plurality of unspecified speakers based on a network, and is applied to a specific speaker speech recognition dictionary by a user's operation. 제1항 또는 제2항 외에, 유,무선 네트웍게임상에서 국가와 언어가 다른 사용자간 대화, 채팅시에는, 각 사용자의 음성을 '스피치-투-텍스터' 방식과 '텍스터-투-스피치' 방식의 음성인식 자동번역시스템이 생성되는 음성인식 자동번역시스템.In addition to the claims 1 or 2, in the case of conversations and chats between users of different countries and languages in a wired or wireless network game, each user's voice may be 'speech-to-text' and 'text-to-speech'. Speech recognition automatic translation system is generated.
KR1020010040563A 2001-07-06 2001-07-06 Sound Cognition System on On-Offline Network Game KR20010079324A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100450319B1 (en) * 2001-12-24 2004-10-01 한국전자통신연구원 Apparatus and Method for Communication with Reality in Virtual Environments
KR100464877B1 (en) * 2001-05-14 2005-01-06 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 System and method for menu-driven voice control of characters in a game environment
KR100576555B1 (en) * 2004-03-25 2006-05-08 (주)이진공작 ARS game service apparatus and method capable of participation and conversation of subscriber on television broadcasting

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1170273A (en) * 1997-08-18 1999-03-16 Tatsumin Ryu Method for using speech for controlling game program and game machine controller using the same
JP2000163178A (en) * 1998-11-26 2000-06-16 Hitachi Ltd Interaction device with virtual character and storage medium storing program generating video of virtual character
US6108012A (en) * 1995-05-31 2000-08-22 Casio Computer Co., Ltd. Image display device for displaying images responsive to number of times of selection of image data by user
JP2001029649A (en) * 1999-07-21 2001-02-06 Taito Corp Game machine executing speech visual display by speech recognition
WO2001046947A1 (en) * 1999-12-20 2001-06-28 Thrillionaire Productions, Inc. Voice-controlled animation system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6108012A (en) * 1995-05-31 2000-08-22 Casio Computer Co., Ltd. Image display device for displaying images responsive to number of times of selection of image data by user
JPH1170273A (en) * 1997-08-18 1999-03-16 Tatsumin Ryu Method for using speech for controlling game program and game machine controller using the same
JP2000163178A (en) * 1998-11-26 2000-06-16 Hitachi Ltd Interaction device with virtual character and storage medium storing program generating video of virtual character
JP2001029649A (en) * 1999-07-21 2001-02-06 Taito Corp Game machine executing speech visual display by speech recognition
WO2001046947A1 (en) * 1999-12-20 2001-06-28 Thrillionaire Productions, Inc. Voice-controlled animation system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100464877B1 (en) * 2001-05-14 2005-01-06 소니 컴퓨터 엔터테인먼트 아메리카 인코포레이티드 System and method for menu-driven voice control of characters in a game environment
KR100450319B1 (en) * 2001-12-24 2004-10-01 한국전자통신연구원 Apparatus and Method for Communication with Reality in Virtual Environments
KR100576555B1 (en) * 2004-03-25 2006-05-08 (주)이진공작 ARS game service apparatus and method capable of participation and conversation of subscriber on television broadcasting

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