KR20000049604A - network racegame advertising. - Google Patents

network racegame advertising. Download PDF

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Publication number
KR20000049604A
KR20000049604A KR1020000020171A KR20000020171A KR20000049604A KR 20000049604 A KR20000049604 A KR 20000049604A KR 1020000020171 A KR1020000020171 A KR 1020000020171A KR 20000020171 A KR20000020171 A KR 20000020171A KR 20000049604 A KR20000049604 A KR 20000049604A
Authority
KR
South Korea
Prior art keywords
race
network
goods
car
motorcycle
Prior art date
Application number
KR1020000020171A
Other languages
Korean (ko)
Inventor
김종인
Original Assignee
김종인
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 김종인 filed Critical 김종인
Priority to KR1020000020171A priority Critical patent/KR20000049604A/en
Publication of KR20000049604A publication Critical patent/KR20000049604A/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

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  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Strategic Management (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Finance (AREA)
  • Marketing (AREA)
  • Tourism & Hospitality (AREA)
  • Economics (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Primary Health Care (AREA)
  • General Health & Medical Sciences (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Human Resources & Organizations (AREA)
  • Game Theory and Decision Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

PURPOSE: An advertisement for race games of a real racer in a network is provided to advertise variously around a race course as a real life, and attain information and enjoy a network game by selecting a car, which a user requests, and goods of motorcycle companies. CONSTITUTION: An advertisement for race games of a real racer in a network, makes users enjoy the race games like a car, a motorcycle and a truck, with others in a race game site, and advertises variously around a race course and in objects users select. The model conveys goods and related information and service of the goods to clients interested in the car and motorcycle via internet advertisement, and goods information to potential customers.

Description

넷트웍 레이스게임 광고{network racegame advertising.}Network racegame advertising.

많은 보도에 의하면 인터넷광고는 배너와 이메일을 활용, 최근 동영상광고 등 다양한 방법으로 보여지고 있으나 그 효과를 가늠하기 어렵다고 생각하는 것이 현실이다. 이러한 인터넷 광고의 부족한 점을 보완할 수 있는 방법은 소비자가 관심을 갖고 또 알고 싶어하는 제품을 선별해 제공해야 광고의 목적을 이룰 수 있다고 생각하여 자동차와 모터사이클에 관심을 갖는 소비자들을 위해서 게임을 통해 제품과 부속적인 제품의 정보나 써비스를 맞추어 전달하고 기업에겐 제품에 정보를 필요와 관심을 가진 잠재 고객에게 까지도 전달할 수 있도록 하고자함.According to many reports, Internet advertisements have been shown in various ways, such as video advertisements using banners and e-mails, but it is difficult to estimate the effects. In order to make up for the shortcomings of internet advertising, we need to provide products that consumers are interested in and want to know, so we can achieve the purpose of advertising. It aims to deliver information on products and accessories and services, and to deliver information on products to potential customers who need and care.

..

[도 1]은 사이트내에서 기업광고가 보여지고 선택되는 장면1 is a scene in which the corporate advertisement is shown and selected in the site

(A)는 사용자가 자동차 게임을 선택했을 때 세계에 실존하는 자동차 모델을 나열하여 선택할 수 있도록 함(A) lists the car models that exist in the world when the user selects a car game, allowing them to select

(B)는 사용자가 선택한 객체(자동차)를 마음에 드는 광고로 치장함.(B) decorate the object (car) selected by the user with a favorite advertisement.

(C)는 여러 사람들이 레이스 게임을 하는 코스 주변에 광고를 삽입함.(C) inserts ads around a course where several people play race games.

..

현실과 같이 레이스 코스 주변에 다양한 광고 기재하고, 사용자가 원하는 자동차와 모터사이클 회사의 제품을 선택하여 정보를 얻고 넷트웍 게임도 즐길 수 있다는 점에서 기업과 소비자 관계를 지속시킬수 있음.As in reality, various advertisements are posted around the race course, users can select the products of the automobile and motorcycle companies that they want to get information and play network games.

Claims (1)

넷트웍 레이스게임 광고기법Network Race Game Advertising Technique
KR1020000020171A 2000-04-17 2000-04-17 network racegame advertising. KR20000049604A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020000020171A KR20000049604A (en) 2000-04-17 2000-04-17 network racegame advertising.

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020000020171A KR20000049604A (en) 2000-04-17 2000-04-17 network racegame advertising.

Publications (1)

Publication Number Publication Date
KR20000049604A true KR20000049604A (en) 2000-08-05

Family

ID=19664945

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020000020171A KR20000049604A (en) 2000-04-17 2000-04-17 network racegame advertising.

Country Status (1)

Country Link
KR (1) KR20000049604A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000072325A (en) * 2000-08-29 2000-12-05 연대성 advertisement inserting type traveling simulation game method using virtual reality

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20000072325A (en) * 2000-08-29 2000-12-05 연대성 advertisement inserting type traveling simulation game method using virtual reality

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