KR20000049604A - network racegame advertising. - Google Patents
network racegame advertising. Download PDFInfo
- Publication number
- KR20000049604A KR20000049604A KR1020000020171A KR20000020171A KR20000049604A KR 20000049604 A KR20000049604 A KR 20000049604A KR 1020000020171 A KR1020000020171 A KR 1020000020171A KR 20000020171 A KR20000020171 A KR 20000020171A KR 20000049604 A KR20000049604 A KR 20000049604A
- Authority
- KR
- South Korea
- Prior art keywords
- race
- network
- goods
- car
- motorcycle
- Prior art date
Links
- 241000270281 Coluber constrictor Species 0.000 abstract 2
- OQZCSNDVOWYALR-UHFFFAOYSA-N flurochloridone Chemical compound FC(F)(F)C1=CC=CC(N2C(C(Cl)C(CCl)C2)=O)=C1 OQZCSNDVOWYALR-UHFFFAOYSA-N 0.000 abstract 2
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0277—Online advertisement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
Landscapes
- Business, Economics & Management (AREA)
- Engineering & Computer Science (AREA)
- Strategic Management (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- Marketing (AREA)
- Tourism & Hospitality (AREA)
- Economics (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- General Health & Medical Sciences (AREA)
- Entrepreneurship & Innovation (AREA)
- Human Resources & Organizations (AREA)
- Game Theory and Decision Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
많은 보도에 의하면 인터넷광고는 배너와 이메일을 활용, 최근 동영상광고 등 다양한 방법으로 보여지고 있으나 그 효과를 가늠하기 어렵다고 생각하는 것이 현실이다. 이러한 인터넷 광고의 부족한 점을 보완할 수 있는 방법은 소비자가 관심을 갖고 또 알고 싶어하는 제품을 선별해 제공해야 광고의 목적을 이룰 수 있다고 생각하여 자동차와 모터사이클에 관심을 갖는 소비자들을 위해서 게임을 통해 제품과 부속적인 제품의 정보나 써비스를 맞추어 전달하고 기업에겐 제품에 정보를 필요와 관심을 가진 잠재 고객에게 까지도 전달할 수 있도록 하고자함.According to many reports, Internet advertisements have been shown in various ways, such as video advertisements using banners and e-mails, but it is difficult to estimate the effects. In order to make up for the shortcomings of internet advertising, we need to provide products that consumers are interested in and want to know, so we can achieve the purpose of advertising. It aims to deliver information on products and accessories and services, and to deliver information on products to potential customers who need and care.
..
[도 1]은 사이트내에서 기업광고가 보여지고 선택되는 장면1 is a scene in which the corporate advertisement is shown and selected in the site
(A)는 사용자가 자동차 게임을 선택했을 때 세계에 실존하는 자동차 모델을 나열하여 선택할 수 있도록 함(A) lists the car models that exist in the world when the user selects a car game, allowing them to select
(B)는 사용자가 선택한 객체(자동차)를 마음에 드는 광고로 치장함.(B) decorate the object (car) selected by the user with a favorite advertisement.
(C)는 여러 사람들이 레이스 게임을 하는 코스 주변에 광고를 삽입함.(C) inserts ads around a course where several people play race games.
..
현실과 같이 레이스 코스 주변에 다양한 광고 기재하고, 사용자가 원하는 자동차와 모터사이클 회사의 제품을 선택하여 정보를 얻고 넷트웍 게임도 즐길 수 있다는 점에서 기업과 소비자 관계를 지속시킬수 있음.As in reality, various advertisements are posted around the race course, users can select the products of the automobile and motorcycle companies that they want to get information and play network games.
Claims (1)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000020171A KR20000049604A (en) | 2000-04-17 | 2000-04-17 | network racegame advertising. |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000020171A KR20000049604A (en) | 2000-04-17 | 2000-04-17 | network racegame advertising. |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20000049604A true KR20000049604A (en) | 2000-08-05 |
Family
ID=19664945
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020000020171A KR20000049604A (en) | 2000-04-17 | 2000-04-17 | network racegame advertising. |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR20000049604A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20000072325A (en) * | 2000-08-29 | 2000-12-05 | 연대성 | advertisement inserting type traveling simulation game method using virtual reality |
-
2000
- 2000-04-17 KR KR1020000020171A patent/KR20000049604A/en not_active Application Discontinuation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20000072325A (en) * | 2000-08-29 | 2000-12-05 | 연대성 | advertisement inserting type traveling simulation game method using virtual reality |
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A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
E601 | Decision to refuse application |