KR102868060B1 - 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템 - Google Patents

컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템

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Publication number
KR102868060B1
KR102868060B1 KR1020237011027A KR20237011027A KR102868060B1 KR 102868060 B1 KR102868060 B1 KR 102868060B1 KR 1020237011027 A KR1020237011027 A KR 1020237011027A KR 20237011027 A KR20237011027 A KR 20237011027A KR 102868060 B1 KR102868060 B1 KR 102868060B1
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media content
rendered
content
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audio
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KR20230048463A (ko
Inventor
크리스토프 페르쉬
니콜라스 알. 칭고스
Original Assignee
돌비 인터네셔널 에이비
돌비 레버러토리즈 라이쎈싱 코오포레이션
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Priority to KR1020257032746A priority Critical patent/KR20250151576A/ko
Priority claimed from PCT/US2018/037887 external-priority patent/WO2018232327A1/en
Publication of KR20230048463A publication Critical patent/KR20230048463A/ko
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S3/00Systems employing more than two channels, e.g. quadraphonic
    • H04S3/008Systems employing more than two channels, e.g. quadraphonic in which the audio signals are in digital form, i.e. employing more than two discrete digital channels
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • H04S7/302Electronic adaptation of stereophonic sound system to listener position or orientation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • H04S7/302Electronic adaptation of stereophonic sound system to listener position or orientation
    • H04S7/303Tracking of listener position or orientation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2354/00Aspects of interface with display user
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S2400/00Details of stereophonic systems covered by H04S but not provided for in its groups
    • H04S2400/01Multi-channel, i.e. more than two input channels, sound reproduction with two speakers wherein the multi-channel information is substantially preserved
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S2400/00Details of stereophonic systems covered by H04S but not provided for in its groups
    • H04S2400/11Positioning of individual sound objects, e.g. moving airplane, within a sound field
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S2420/00Techniques used stereophonic systems covered by H04S but not provided for in its groups
    • H04S2420/11Application of ambisonics in stereophonic audio systems

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • General Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Stereophonic System (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Information Transfer Between Computers (AREA)
KR1020237011027A 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템 Active KR102868060B1 (ko)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020257032746A KR20250151576A (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템

Applications Claiming Priority (8)

Application Number Priority Date Filing Date Title
US201762519952P 2017-06-15 2017-06-15
EP17176248.7 2017-06-15
US62/519,952 2017-06-15
EP17176248 2017-06-15
US201862680678P 2018-06-05 2018-06-05
US62/680,678 2018-06-05
KR1020197023648A KR102517906B1 (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템
PCT/US2018/037887 WO2018232327A1 (en) 2017-06-15 2018-06-15 Methods, apparatus and systems for optimizing communication between sender(s) and receiver(s) in computer-mediated reality applications

Related Parent Applications (1)

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KR1020197023648A Division KR102517906B1 (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템

Related Child Applications (1)

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KR1020257032746A Division KR20250151576A (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템

Publications (2)

Publication Number Publication Date
KR20230048463A KR20230048463A (ko) 2023-04-11
KR102868060B1 true KR102868060B1 (ko) 2025-10-14

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KR1020237011027A Active KR102868060B1 (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템
KR1020197023648A Active KR102517906B1 (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템
KR1020257032746A Pending KR20250151576A (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템

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KR1020197023648A Active KR102517906B1 (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템
KR1020257032746A Pending KR20250151576A (ko) 2017-06-15 2018-06-15 컴퓨터 매개 현실 애플리케이션에서 송신기와 수신기 사이의 통신을 최적화하는 방법, 장치 및 시스템

Country Status (6)

Country Link
US (3) US10953327B2 (enExample)
EP (2) EP4439546A3 (enExample)
JP (3) JP7212622B2 (enExample)
KR (3) KR102868060B1 (enExample)
CN (3) CN110313187B (enExample)
BR (1) BR112019016833A2 (enExample)

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US12268959B2 (en) 2025-04-08
KR20250151576A (ko) 2025-10-21
RU2019125632A3 (enExample) 2021-11-17
US20200094141A1 (en) 2020-03-26
US20250170480A1 (en) 2025-05-29
JP7608487B2 (ja) 2025-01-06
EP3571855A1 (en) 2019-11-27
JP2025004194A (ja) 2025-01-14
CN115097930A (zh) 2022-09-23
RU2019125632A (ru) 2021-02-15
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CN114895785A (zh) 2022-08-12
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CN110313187B (zh) 2022-06-07
KR20230048463A (ko) 2023-04-11
KR102517906B1 (ko) 2023-04-05
EP4439546A2 (en) 2024-10-02
EP4439546A3 (en) 2024-12-18
KR20200018773A (ko) 2020-02-20
CN110313187A (zh) 2019-10-08

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