KR102442487B1 - 그래픽 처리 시스템 및 그래픽 프로세서 - Google Patents
그래픽 처리 시스템 및 그래픽 프로세서 Download PDFInfo
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- KR102442487B1 KR102442487B1 KR1020170112643A KR20170112643A KR102442487B1 KR 102442487 B1 KR102442487 B1 KR 102442487B1 KR 1020170112643 A KR1020170112643 A KR 1020170112643A KR 20170112643 A KR20170112643 A KR 20170112643A KR 102442487 B1 KR102442487 B1 KR 102442487B1
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/39—Control of the bit-mapped memory
- G09G5/391—Resolution modifying circuits, e.g. variable screen formats
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—Two-dimensional [2D] image generation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—Two-dimensional [2D] image generation
- G06T11/40—Filling planar surfaces by adding surface attributes, e.g. adding colours or textures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/005—General purpose rendering architectures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
- G06T3/40—Scaling of whole images or parts thereof, e.g. expanding or contracting
- G06T3/4038—Image mosaicing, e.g. composing plane images from plane sub-images
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/18—Eye characteristics, e.g. of the iris
- G06V40/193—Preprocessing; Feature extraction
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/02—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
- G09G5/026—Control of mixing and/or overlay of colours in general
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/363—Graphics controllers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/366—Image reproducers using viewer tracking
- H04N13/383—Image reproducers using viewer tracking for tracking with gaze detection, i.e. detecting the lines of sight of the viewer's eyes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
- G06T15/405—Hidden part removal using Z-buffer
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/16—Indexing scheme for image data processing or generation, in general involving adaptation to the client's capabilities
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/28—Indexing scheme for image data processing or generation, in general involving image processing hardware
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/36—Level of detail
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/04—Changes in size, position or resolution of an image
- G09G2340/0407—Resolution change, inclusive of the use of different resolutions for different screen areas
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/14—Solving problems related to the presentation of information to be displayed
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2354/00—Aspects of interface with display user
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2360/00—Aspects of the architecture of display systems
- G09G2360/12—Frame memory handling
- G09G2360/122—Tiling
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2360/00—Aspects of the architecture of display systems
- G09G2360/18—Use of a frame buffer in a display terminal, inclusive of the display panel
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Multimedia (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Ophthalmology & Optometry (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Signal Processing (AREA)
- Image Generation (AREA)
- Image Processing (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB1615012.0 | 2016-09-05 | ||
| GB1615012.0A GB2553353B (en) | 2016-09-05 | 2016-09-05 | Graphics processing systems and graphics processors |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20180027369A KR20180027369A (ko) | 2018-03-14 |
| KR102442487B1 true KR102442487B1 (ko) | 2022-09-13 |
Family
ID=57139771
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020170112643A Active KR102442487B1 (ko) | 2016-09-05 | 2017-09-04 | 그래픽 처리 시스템 및 그래픽 프로세서 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US10665208B2 (https=) |
| JP (1) | JP6947352B2 (https=) |
| KR (1) | KR102442487B1 (https=) |
| CN (1) | CN107833262B (https=) |
| GB (1) | GB2553353B (https=) |
Families Citing this family (29)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10535114B2 (en) * | 2015-08-18 | 2020-01-14 | Nvidia Corporation | Controlling multi-pass rendering sequences in a cache tiling architecture |
| GB2553744B (en) | 2016-04-29 | 2018-09-05 | Advanced Risc Mach Ltd | Graphics processing systems |
| US10649524B2 (en) * | 2017-04-07 | 2020-05-12 | Intel Corporation | Apparatus and method for foveated rendering, bin comparison and TBIMR memory-backed storage for virtual reality implementations |
| US10521881B1 (en) * | 2017-09-28 | 2019-12-31 | Apple Inc. | Error concealment for a head-mountable device |
| CN115842907A (zh) * | 2018-03-27 | 2023-03-24 | 京东方科技集团股份有限公司 | 渲染方法、计算机产品及显示装置 |
| US10997951B2 (en) * | 2018-04-13 | 2021-05-04 | Qualcomm Incorporated | Preserving sample data in foveated rendering of graphics content |
| KR20190123039A (ko) * | 2018-04-23 | 2019-10-31 | 박승민 | 확장현실 영상처리 방법 및 이를 위한 장치 |
| GB2573543B (en) | 2018-05-09 | 2021-10-27 | Advanced Risc Mach Ltd | Graphics Processing |
| US10748021B2 (en) * | 2018-05-11 | 2020-08-18 | Samsung Electronics Co., Ltd. | Method of analyzing objects in images recorded by a camera of a head mounted device |
| US11262839B2 (en) * | 2018-05-17 | 2022-03-01 | Sony Interactive Entertainment Inc. | Eye tracking with prediction and late update to GPU for fast foveated rendering in an HMD environment |
| US11194389B2 (en) | 2018-06-21 | 2021-12-07 | Qualcomm Incorporated | Foveated rendering of graphics content using a rendering command and subsequently received eye position data |
| US11348287B2 (en) * | 2018-07-16 | 2022-05-31 | Adobe Inc. | Rendering of graphic objects with pattern paint using a graphics processing unit |
| US10650568B2 (en) | 2018-09-13 | 2020-05-12 | Qualcomm Incorporated | In-flight adaptive foveated rendering |
| CN109741463B (zh) * | 2019-01-02 | 2022-07-19 | 京东方科技集团股份有限公司 | 虚拟现实场景的渲染方法、装置及设备 |
| EP3916679B1 (en) * | 2019-01-21 | 2026-02-25 | Sony Interactive Entertainment Inc. | Image generation device and image generation method |
| US10466489B1 (en) | 2019-03-29 | 2019-11-05 | Razmik Ghazaryan | Methods and apparatus for a variable-resolution screen |
| US11284053B2 (en) | 2019-03-29 | 2022-03-22 | Razmik Ghazaryan | Head-mounted display and projection screen |
| US10554940B1 (en) | 2019-03-29 | 2020-02-04 | Razmik Ghazaryan | Method and apparatus for a variable-resolution screen |
| CN112558902B (zh) * | 2019-09-26 | 2024-09-24 | 苹果公司 | 用于动态中央凹显示器的与注视无关的抖动 |
| CN111131805A (zh) * | 2019-12-31 | 2020-05-08 | 歌尔股份有限公司 | 图像处理方法、装置和可读存储介质 |
| US11049216B1 (en) * | 2020-01-21 | 2021-06-29 | Arm Limited | Graphics processing systems |
| US11030783B1 (en) | 2020-01-21 | 2021-06-08 | Arm Limited | Hidden surface removal in graphics processing systems |
| US11784906B2 (en) * | 2020-02-04 | 2023-10-10 | Nvidia Corporation | System-latency-aware display device |
| GB2595872B (en) * | 2020-06-09 | 2023-09-20 | Sony Interactive Entertainment Inc | Gaze tracking apparatus and systems |
| US12212480B2 (en) | 2020-10-06 | 2025-01-28 | Nvidia Corporation | Latency determinations for human interface devices |
| CA3199438A1 (en) * | 2020-11-18 | 2022-05-27 | Leia Inc. | Multiview display system and method employing multiview image convergence plane tilt |
| TWI885562B (zh) * | 2023-11-06 | 2025-06-01 | 宏碁股份有限公司 | 電子裝置與其著色率控制方法 |
| US12602844B2 (en) * | 2023-12-28 | 2026-04-14 | Arm Limited | Graphics processor |
| US12585331B2 (en) | 2024-04-12 | 2026-03-24 | Samsung Electronics Co., Ltd. | Wearable device, method, and non-transitory computer-readable storage medium for setting depth value of pixels |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20040233219A1 (en) | 2003-03-05 | 2004-11-25 | Aguera Y Arcas Blaise | System and method for exact rendering in a zooming user interface |
| US20140247277A1 (en) | 2013-03-01 | 2014-09-04 | Microsoft Corporation | Foveated image rendering |
| US20150287165A1 (en) * | 2014-04-05 | 2015-10-08 | Sony Computer Entertainment Europe Limited | Varying effective resolution by screen location by changing active color sample count within multiple render targets |
| US20150287167A1 (en) | 2014-04-05 | 2015-10-08 | Sony Computer Entertainment America Llc | Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport |
| US20150287158A1 (en) | 2014-04-05 | 2015-10-08 | Sony Computer Entertainment America Llc | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102001950B1 (ko) * | 2012-07-26 | 2019-07-29 | 엘지이노텍 주식회사 | 시선 추적 장치 및 이의 시선 추적 방법 |
| GB2523356A (en) * | 2014-02-21 | 2015-08-26 | Tobii Technology Ab | Apparatus and method for robust eye/gaze tracking |
| GB2523740B (en) * | 2014-02-26 | 2020-10-14 | Sony Interactive Entertainment Inc | Image encoding and display |
| KR102281162B1 (ko) * | 2014-11-20 | 2021-07-23 | 삼성전자주식회사 | 영상 처리 장치 및 방법 |
| US9240069B1 (en) * | 2015-06-30 | 2016-01-19 | Ariadne's Thread (Usa), Inc. | Low-latency virtual reality display system |
| US9607428B2 (en) * | 2015-06-30 | 2017-03-28 | Ariadne's Thread (Usa), Inc. | Variable resolution virtual reality display system |
| US10643381B2 (en) * | 2016-01-12 | 2020-05-05 | Qualcomm Incorporated | Systems and methods for rendering multiple levels of detail |
-
2016
- 2016-09-05 GB GB1615012.0A patent/GB2553353B/en active Active
-
2017
- 2017-09-01 US US15/693,913 patent/US10665208B2/en active Active
- 2017-09-04 JP JP2017169634A patent/JP6947352B2/ja active Active
- 2017-09-04 KR KR1020170112643A patent/KR102442487B1/ko active Active
- 2017-09-05 CN CN201710790958.9A patent/CN107833262B/zh active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20040233219A1 (en) | 2003-03-05 | 2004-11-25 | Aguera Y Arcas Blaise | System and method for exact rendering in a zooming user interface |
| US20140247277A1 (en) | 2013-03-01 | 2014-09-04 | Microsoft Corporation | Foveated image rendering |
| US20150287165A1 (en) * | 2014-04-05 | 2015-10-08 | Sony Computer Entertainment Europe Limited | Varying effective resolution by screen location by changing active color sample count within multiple render targets |
| US20150287167A1 (en) | 2014-04-05 | 2015-10-08 | Sony Computer Entertainment America Llc | Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport |
| US20150287158A1 (en) | 2014-04-05 | 2015-10-08 | Sony Computer Entertainment America Llc | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters |
Also Published As
| Publication number | Publication date |
|---|---|
| JP6947352B2 (ja) | 2021-10-13 |
| GB201615012D0 (en) | 2016-10-19 |
| CN107833262A (zh) | 2018-03-23 |
| US20180068640A1 (en) | 2018-03-08 |
| JP2018049603A (ja) | 2018-03-29 |
| GB2553353B (en) | 2021-11-24 |
| CN107833262B (zh) | 2023-06-23 |
| GB2553353A (en) | 2018-03-07 |
| US10665208B2 (en) | 2020-05-26 |
| KR20180027369A (ko) | 2018-03-14 |
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