KR101782242B1 - game method with the table bell is switched as an input of the game - Google Patents
game method with the table bell is switched as an input of the game Download PDFInfo
- Publication number
- KR101782242B1 KR101782242B1 KR1020160004203A KR20160004203A KR101782242B1 KR 101782242 B1 KR101782242 B1 KR 101782242B1 KR 1020160004203 A KR1020160004203 A KR 1020160004203A KR 20160004203 A KR20160004203 A KR 20160004203A KR 101782242 B1 KR101782242 B1 KR 101782242B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- server
- bell
- signal
- circle
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 16
- 230000008054 signal transmission Effects 0.000 claims description 13
- 238000004891 communication Methods 0.000 claims description 5
- 239000003086 colorant Substances 0.000 claims description 3
- 230000033764 rhythmic process Effects 0.000 claims description 2
- 230000000881 depressing effect Effects 0.000 claims 1
- 230000003997 social interaction Effects 0.000 abstract description 7
- 230000007423 decrease Effects 0.000 abstract description 4
- 230000008878 coupling Effects 0.000 description 12
- 238000010168 coupling process Methods 0.000 description 12
- 238000005859 coupling reaction Methods 0.000 description 12
- 238000005286 illumination Methods 0.000 description 7
- 238000012790 confirmation Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000010187 selection method Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- General Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Computer Security & Cryptography (AREA)
- Primary Health Care (AREA)
- General Physics & Mathematics (AREA)
- Marketing (AREA)
- General Health & Medical Sciences (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- Economics (AREA)
- Human Resources & Organizations (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Health & Medical Sciences (AREA)
- Telephonic Communication Services (AREA)
- Telephone Function (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention separates a game signal and a calling signal from each other through an input unit of the table bell 100 and transmits the game signal and the calling signal to the server 200. The server 200 operates according to a signal transmitted from the table bell 100 And outputs the result to the display unit 300. The game output to the display unit 300 is controlled by the server 200,
The game method using the table bell, which is switched to the input part of the game of the present invention, can use a display part and a table bell having a button used as an input part of the game, The user can participate in the table only at the time of waiting at the table, and even if the number of users who play the game increases or decreases, the game is always a social interaction that can be carried out at all times.
Description
The present invention relates to a game method using a table bell which is switched to an input part of a game. More specifically, the present invention relates to a game method using a table bell which is used as an input part of a game, A table bell which is switched to an input part of a game in which a game can always proceed even if the number of users playing the game increases or decreases, And a game method using the game.
In general, a table bell is called a call bell, a call bell, and the table bell is mainly used as a bell for a customer to call a clerk at a place such as a restaurant or a cafe, or as a bell for a clerk to call a customer.
As a related art, a wireless pager ring transmitter of Registration No. 20-0473693 is provided with a circuit board having a built-in chip having a wireless paging function and a battery for supplying power for driving a chip of the circuit board, A wireless call ring transmitter capable of transmitting an identification code unique to a call receiver as a call signal, the wireless call ring transmitter comprising: an upper casing coupled to the circuit board so as to have an internal space portion in which a battery can be installed, ; A coupling protrusion formed at a predetermined distance along a circumferential direction around the upper casing constituting the main body and a coupling protrusion formed at a predetermined interval along the circumference of the lower casing corresponding to the coupling protrusion, A coupling means formed of a coupling groove portion which can be engaged with the coupling groove portion; And a support protrusion formed on the outer surface of the coupling protrusion forming the coupling means to press and support the inner circumferential surface of the lower casing when the coupling protrusion is engaged with the coupling groove, And a support means formed of a tension hole formed on a side surface of the coupling protrusion so as to apply a predetermined tension to the coupling protrusion when the support ring is pressed and supported.
As another prior art, a restaurant service management device of Laid-Open Publication No. 10-2014-0042025 includes an employee ID dispatcher for outputting built-in employee ID information through visible light wireless communication; A button for an employee call and a service request, transmits the employee ID information from the employee ID sender and information about the requested service to the management server, receives and displays the waiting time information for the requested service Call ring; A management server which manages information on the service response time from the service confirmation to the service requested by the customer and the number of service provided by the employee and outputs the status information about the service requested by the guest; And stores the illumination color information according to the service situation, derives the illumination situation information based on the status information about the requested service from the management server, and generates illumination information corresponding to the derived illumination situation information An illumination scheduler for outputting color information; And a table for transmitting waiting time information on the requested service to the call bell via the visible light wireless communication and adjusting a lighting color of a table of a guest who requested the service based on the illumination color information from the illumination scheduler And an illuminating unit for illuminating the dining room.
However, the above-mentioned conventional apparatus has a disadvantage in that it does not use the button of the table bell as an input part of the game, but merely serves as a call using a table bell, and does not allow social interaction that can be done by everyone in the same space.
Therefore, through the game method using the table bell which is switched to the input part of the game of the present invention, one game can be played with the unknown person in the same space by using the display part and the table bell having the button used as the input part of the game A game method using a table bell which is a social interaction and can be performed only at a table bell and can be performed at a time waiting for a user in a table and is converted to an input part of a game .
The present invention separates a game signal and a calling signal from each other through an input unit of the
The game method using the table bell, which is switched to the input part of the game of the present invention, can use a display part and a table bell having a button used as an input part of the game, The user can participate in the table only at the time of waiting at the table, and even if the number of users who play the game increases or decreases, the game is always a social interaction that can be carried out at all times.
1 is a conceptual view of a game method using a table bell which is switched to an input part of the game of the present invention
The present invention separates a game signal and a calling signal from each other through an input unit of the
In addition, the
When the user operates the
One or
In addition, the game is characterized in that the user operates the
The present invention will be described in detail with reference to the accompanying drawings.
FIG. 1 is a conceptual diagram of a game method that is a social interaction using a table bell used as an input unit of the game of the present invention.
In detail, the present invention includes a
The
The
As an example of the
One or
As an example, there are three
When the user presses the
Upon receiving the game signal from the
Upon receiving the call signal from the
The
In one embodiment of the
As another embodiment of the
The game is a rhythm game in which the user operates the
When the game starts, music flows out at the same time, and a timing circle that moves in a judging circular direction moves to a judging circle having a plurality of different colors consecutively left and right, The timing source disappears and the
The judgment circle outputted to the
The timing source output to the
When the timing circle outputted to the
In the embodiment, when the concentric circles are completely matched, the control unit of the
The score and the progress status output to the
On the
In addition, the music selection method allows the participants to select a desired number of songs from among a specified number of songs during a selection time by pressing a
Therefore, the game method using the table bell which is switched to the input part of the game of the present invention can use a display part and a table bell having a button used as an input part of the game, And can participate in the table bell alone, so that the user can wait while the user waits in the table, and even if the number of users who play the game increases or decreases, the game can be a social interaction that can always proceed.
100: Table Bell
110: Changeover switch
120: Signal transmission button
200: Server
300:
Claims (5)
When the user operates the changeover switch 110 formed on the table bell 100, the signal sent to the server 200 is switched to a game or a call. When the user presses the signal transmission button 120 formed on the table bell 100 The signal switched to the changeover switch 110 is sent to the server 200,
The server 200 and the table bell 100 perform wireless communication. When the server 200 transmits a wireless signal to the table bell 100, the server 200 receives the transmitted signal,
The table bells 100 are wirelessly communicated to the server 200. The table bells 100 have a plurality of table bells 100. Each of the plurality of table bells 100 has a unique identification number. The server 200 distinguishes the table bells 100 that have transmitted signals according to their unique identification numbers and each table bell 100 is divided into different colors, And matches the unique identification number and the color data so as to correspond to the color of the color image 100,
The game is a rhythm game that the user can operate through the table bell 100 according to the play situation output to the display unit 300 in accordance with the music,
The display unit 300 displays a score that affects the game play and a situation in which the user is judged by depressing the signal transmission button 120 in a state in which the user is switched to the game for the table bell 100, A play screen showing a play situation; A system screen including a song title, score, game progress, or game result to be played; As a result,
The judgment circle outputted to the display unit 300 is different in color and has the same color as the color of the table bell 100. The table bell 100 can operate on the judgment circle of the same color ,
When the timing circle outputted to the display unit 300 overlaps with the judgment circle even partially, if the signal transmission button 120 is switched to the game mode for the table bell 100, which is a color corresponding to the judgment circle, the timing circle disappears It is possible to judge the success according to the degree of overlapping. It determines the success according to the degree of overlapping. It varies according to the concentric circle distance of the circle concentric circle and the timing circle, shows the play situation according to the distance of the concentric circles, A game method using a table bell which is switched to an input part of a game
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160004203A KR101782242B1 (en) | 2016-01-13 | 2016-01-13 | game method with the table bell is switched as an input of the game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160004203A KR101782242B1 (en) | 2016-01-13 | 2016-01-13 | game method with the table bell is switched as an input of the game |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20170084846A KR20170084846A (en) | 2017-07-21 |
KR101782242B1 true KR101782242B1 (en) | 2017-09-26 |
Family
ID=59462772
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020160004203A KR101782242B1 (en) | 2016-01-13 | 2016-01-13 | game method with the table bell is switched as an input of the game |
Country Status (1)
Country | Link |
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KR (1) | KR101782242B1 (en) |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100593878B1 (en) * | 2004-09-14 | 2006-06-30 | 김호겸 | Burglar alarm combined calling bell |
-
2016
- 2016-01-13 KR KR1020160004203A patent/KR101782242B1/en active IP Right Grant
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100593878B1 (en) * | 2004-09-14 | 2006-06-30 | 김호겸 | Burglar alarm combined calling bell |
Also Published As
Publication number | Publication date |
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KR20170084846A (en) | 2017-07-21 |
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