KR101782242B1 - game method with the table bell is switched as an input of the game - Google Patents

game method with the table bell is switched as an input of the game Download PDF

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Publication number
KR101782242B1
KR101782242B1 KR1020160004203A KR20160004203A KR101782242B1 KR 101782242 B1 KR101782242 B1 KR 101782242B1 KR 1020160004203 A KR1020160004203 A KR 1020160004203A KR 20160004203 A KR20160004203 A KR 20160004203A KR 101782242 B1 KR101782242 B1 KR 101782242B1
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KR
South Korea
Prior art keywords
game
server
bell
signal
circle
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KR1020160004203A
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Korean (ko)
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KR20170084846A (en
Inventor
이동훈
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동서대학교산학협력단
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Priority to KR1020160004203A priority Critical patent/KR101782242B1/en
Publication of KR20170084846A publication Critical patent/KR20170084846A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Computer Security & Cryptography (AREA)
  • Primary Health Care (AREA)
  • General Physics & Mathematics (AREA)
  • Marketing (AREA)
  • General Health & Medical Sciences (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • Economics (AREA)
  • Human Resources & Organizations (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Health & Medical Sciences (AREA)
  • Telephonic Communication Services (AREA)
  • Telephone Function (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention separates a game signal and a calling signal from each other through an input unit of the table bell 100 and transmits the game signal and the calling signal to the server 200. The server 200 operates according to a signal transmitted from the table bell 100 And outputs the result to the display unit 300. The game output to the display unit 300 is controlled by the server 200,
The game method using the table bell, which is switched to the input part of the game of the present invention, can use a display part and a table bell having a button used as an input part of the game, The user can participate in the table only at the time of waiting at the table, and even if the number of users who play the game increases or decreases, the game is always a social interaction that can be carried out at all times.

Description

[0001] The present invention relates to a game method using a table bell which is switched to an input part of a game,

The present invention relates to a game method using a table bell which is switched to an input part of a game. More specifically, the present invention relates to a game method using a table bell which is used as an input part of a game, A table bell which is switched to an input part of a game in which a game can always proceed even if the number of users playing the game increases or decreases, And a game method using the game.

In general, a table bell is called a call bell, a call bell, and the table bell is mainly used as a bell for a customer to call a clerk at a place such as a restaurant or a cafe, or as a bell for a clerk to call a customer.

As a related art, a wireless pager ring transmitter of Registration No. 20-0473693 is provided with a circuit board having a built-in chip having a wireless paging function and a battery for supplying power for driving a chip of the circuit board, A wireless call ring transmitter capable of transmitting an identification code unique to a call receiver as a call signal, the wireless call ring transmitter comprising: an upper casing coupled to the circuit board so as to have an internal space portion in which a battery can be installed, ; A coupling protrusion formed at a predetermined distance along a circumferential direction around the upper casing constituting the main body and a coupling protrusion formed at a predetermined interval along the circumference of the lower casing corresponding to the coupling protrusion, A coupling means formed of a coupling groove portion which can be engaged with the coupling groove portion; And a support protrusion formed on the outer surface of the coupling protrusion forming the coupling means to press and support the inner circumferential surface of the lower casing when the coupling protrusion is engaged with the coupling groove, And a support means formed of a tension hole formed on a side surface of the coupling protrusion so as to apply a predetermined tension to the coupling protrusion when the support ring is pressed and supported.

As another prior art, a restaurant service management device of Laid-Open Publication No. 10-2014-0042025 includes an employee ID dispatcher for outputting built-in employee ID information through visible light wireless communication; A button for an employee call and a service request, transmits the employee ID information from the employee ID sender and information about the requested service to the management server, receives and displays the waiting time information for the requested service Call ring; A management server which manages information on the service response time from the service confirmation to the service requested by the customer and the number of service provided by the employee and outputs the status information about the service requested by the guest; And stores the illumination color information according to the service situation, derives the illumination situation information based on the status information about the requested service from the management server, and generates illumination information corresponding to the derived illumination situation information An illumination scheduler for outputting color information; And a table for transmitting waiting time information on the requested service to the call bell via the visible light wireless communication and adjusting a lighting color of a table of a guest who requested the service based on the illumination color information from the illumination scheduler And an illuminating unit for illuminating the dining room.

However, the above-mentioned conventional apparatus has a disadvantage in that it does not use the button of the table bell as an input part of the game, but merely serves as a call using a table bell, and does not allow social interaction that can be done by everyone in the same space.

Therefore, through the game method using the table bell which is switched to the input part of the game of the present invention, one game can be played with the unknown person in the same space by using the display part and the table bell having the button used as the input part of the game A game method using a table bell which is a social interaction and can be performed only at a table bell and can be performed at a time waiting for a user in a table and is converted to an input part of a game .

The present invention separates a game signal and a calling signal from each other through an input unit of the table bell 100 and transmits the game signal and the calling signal to the server 200. The server 200 operates according to a signal transmitted from the table bell 100 And a game to be output to the display unit 300 is controlled by the server 200 by outputting the game to the display unit 300.

The game method using the table bell, which is switched to the input part of the game of the present invention, can use a display part and a table bell having a button used as an input part of the game, The user can participate in the table only at the time of waiting at the table, and even if the number of users who play the game increases or decreases, the game is always a social interaction that can be carried out at all times.

1 is a conceptual view of a game method using a table bell which is switched to an input part of the game of the present invention

The present invention separates a game signal and a calling signal from each other through an input unit of the table bell 100 and transmits the game signal and the calling signal to the server 200. The server 200 operates according to a signal transmitted from the table bell 100 And a game to be output to the display unit 300 is controlled by the server 200 by outputting the game to the display unit 300.

In addition, the server 200 and the table bell 100 perform wireless communication. When the server 200 transmits a wireless signal to the table bell 100, the server 200 receives the transmitted signal.

When the user operates the changeover switch 110 formed on the table bell 100, the signal sent to the server 200 is switched to a game or a call. When the user presses the signal transmission button 120 The signal switched to the changeover switch 110 is sent to the server 200.

One or more table bells 100 may be wirelessly communicated to the server 200. Each of the plurality of table bells 100 may have a unique identification number, A plurality of table bells 100 each having a unique identification number are distinguished from each other in different colors, and the server 200 distinguishes the table bells 100, And the unique identification number and the color data are matched so as to correspond to the color of the bell 100.

In addition, the game is characterized in that the user operates the table bell 100 according to the play situation output to the display unit 300 in accordance with the music.

The present invention will be described in detail with reference to the accompanying drawings.

FIG. 1 is a conceptual diagram of a game method that is a social interaction using a table bell used as an input unit of the game of the present invention.

In detail, the present invention includes a table bell 100 for dividing a game signal and a calling signal through an input unit and transmitting the separated signal to the server 200; A server 200 for performing calculation according to a signal transmitted from the table bell 100 and outputting the calculated signal to the display unit 300; And a game output to the display unit 300 is controlled by the server 200. [

The table bell 100 includes a changeover switch 110 which is an input unit for switching a signal sent to the server 200 to a game or a call and an input switch for sending a signal corresponding to the changeover switch 110 to the server 200 And a signal transmission button 120.

The server 200 and the table bell 100 perform wireless communication. When the server 200 transmits a wireless signal to the table bell 100, the server 200 receives the transmitted signal.

As an example of the table bell 100, the table bell 100 used for a call is switched to a game signal by pressing the changeover switch 110 to output a signal outputted through the signal transmission button 120, When the signal transmission button 120 is pressed, a game signal is transmitted to the server 200. At this time, the signal transmitted to the server 200 through the signal transmission button 120 is 0, which is a call signal, or 1, which is a game signal. When the server 200 receives a call signal 0, And receives the game signal 1 from the server 200, and performs input processing to the game.

One or more table bells 100 may be wirelessly communicated to the server 200. The plurality of table bells 100 may each have a unique identification number and the server 200 may transmit a signal according to a unique identification number A plurality of table bells 100 each having a unique identification number are distinguished from each other in color, and the server 200 distinguishes the table bells 100 divided according to a unique identification number 100 "). ≪ / RTI >

As an example, there are three table bells 100 to which signals can be input to the server 200, and the first table bell among the three table bells 100 is red in color and has a unique number '0001' , The color of the second table bell is green, the number of the first table bell is '0002', the color of the third table bell is blue, and the unique number is '0003' And the table bell having the unique number '0002' is pressed, a signal corresponding to green is inputted.

When the user presses the table bell 100 on the display 200 as well as the server 200 receives the key 'a' through the controller 200, The input method is transmitted in advance to standardize the information.

Upon receiving the game signal from the server 200, the server 200 outputs a signal corresponding to the signal through the game output to the display unit 300.

Upon receiving the call signal from the server 200, the server 200 calls the clerk using one or more of the sound notification through the sound unit and the numerical notification through the display unit 300.

The display unit 300 output through the server 200 may output the game screen and the calling surface together or separately.

In one embodiment of the display unit 300 output through the server 200, a screen is vertically divided into one display unit 300, a game screen is displayed on the left side, and a call surface is displayed on the right side ,

As another embodiment of the display unit 300 output through the server 200, a game screen is output to the display unit 300 at the first time, and the calling surface is output to the display unit 300 at the second time.

The game is a rhythm game in which the user operates the table bell 100 according to the play situation outputted to the display unit 300 in accordance with the music, A play screen showing a play situation showing a situation in which a score is influenced and a circle is moved according to time and the user is judged by pressing the signal transmission button 120 in a state where the user is switched to the game for the table bell 100; A system screen such as a title of a song to be played, a score and game progress, and a game result; Is output.

When the game starts, music flows out at the same time, and a timing circle that moves in a judging circular direction moves to a judging circle having a plurality of different colors consecutively left and right, The timing source disappears and the display unit 300 is notified of success by pressing the signal transmission button 120 in a state where the corresponding table bell 100 is switched to the game. Also, if the timing circle passes through the decision circle and moves further to the upper side, it is regarded as a failure.

The judgment circle outputted to the display unit 300 is different in color and has the same color as the color of the table bell 100, and the table bell 100 can operate the judgment circle of the same color .

The timing source output to the display unit 300 is generated in a downward direction according to a method previously stored to correspond to music, and moves in an upward direction according to time, passing through an upper decision source.

When the timing circle outputted to the display unit 300 overlaps with the judgment circle, if the signal transmission button 120 is switched to the game mode for the table bell 100, which is a color corresponding to the judgment circle, It is possible to judge success by disappearing and judge success according to degree of overlap. It changes according to concentric circle distance of concentric circles and timing circles of circle, and it shows as one of Perfect, Great, Good and Fail according to the distance of concentric circles. , And if the timing circle completely crosses the judgment circle, it disappears and shows a failure.

In the embodiment, when the concentric circles are completely matched, the control unit of the server 200 causes the timing circle to disappear and simultaneously outputs the letter " Perfect "

The score and the progress status output to the display unit 300 are output to the upper portion of the concentric circle for each color, and are initialized to 0 points each time a tune to be played is changed.

On the display unit 300, the game result is outputted every time the game ends, and the game is started when the music is again selected.

In addition, the music selection method allows the participants to select a desired number of songs from among a specified number of songs during a selection time by pressing a signal transmission button 120 in a state of being switched to a game mode for social interaction. After the selection time, the song starts with the most selected song selected by the participant. If there are two or more songs selected the most, the server 200 selects randomly selected songs One of which is randomly selected.

Therefore, the game method using the table bell which is switched to the input part of the game of the present invention can use a display part and a table bell having a button used as an input part of the game, And can participate in the table bell alone, so that the user can wait while the user waits in the table, and even if the number of users who play the game increases or decreases, the game can be a social interaction that can always proceed.

100: Table Bell
110: Changeover switch
120: Signal transmission button
200: Server
300:

Claims (5)

When the game signal and the calling signal are separated from each other through the input unit of the table bell 100 and transmitted to the server 200, the server 200 calculates the signal according to a signal transmitted from the table bell 100, 300), the game method using a table bell in which a game output to the display unit (300) is switched to an input unit of a game controlled by the server (200)
When the user operates the changeover switch 110 formed on the table bell 100, the signal sent to the server 200 is switched to a game or a call. When the user presses the signal transmission button 120 formed on the table bell 100 The signal switched to the changeover switch 110 is sent to the server 200,
The server 200 and the table bell 100 perform wireless communication. When the server 200 transmits a wireless signal to the table bell 100, the server 200 receives the transmitted signal,
The table bells 100 are wirelessly communicated to the server 200. The table bells 100 have a plurality of table bells 100. Each of the plurality of table bells 100 has a unique identification number. The server 200 distinguishes the table bells 100 that have transmitted signals according to their unique identification numbers and each table bell 100 is divided into different colors, And matches the unique identification number and the color data so as to correspond to the color of the color image 100,
The game is a rhythm game that the user can operate through the table bell 100 according to the play situation output to the display unit 300 in accordance with the music,
The display unit 300 displays a score that affects the game play and a situation in which the user is judged by depressing the signal transmission button 120 in a state in which the user is switched to the game for the table bell 100, A play screen showing a play situation; A system screen including a song title, score, game progress, or game result to be played; As a result,
The judgment circle outputted to the display unit 300 is different in color and has the same color as the color of the table bell 100. The table bell 100 can operate on the judgment circle of the same color ,
When the timing circle outputted to the display unit 300 overlaps with the judgment circle even partially, if the signal transmission button 120 is switched to the game mode for the table bell 100, which is a color corresponding to the judgment circle, the timing circle disappears It is possible to judge the success according to the degree of overlapping. It determines the success according to the degree of overlapping. It varies according to the concentric circle distance of the circle concentric circle and the timing circle, shows the play situation according to the distance of the concentric circles, A game method using a table bell which is switched to an input part of a game
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KR1020160004203A 2016-01-13 2016-01-13 game method with the table bell is switched as an input of the game KR101782242B1 (en)

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KR1020160004203A KR101782242B1 (en) 2016-01-13 2016-01-13 game method with the table bell is switched as an input of the game

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KR20170084846A KR20170084846A (en) 2017-07-21
KR101782242B1 true KR101782242B1 (en) 2017-09-26

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100593878B1 (en) * 2004-09-14 2006-06-30 김호겸 Burglar alarm combined calling bell

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100593878B1 (en) * 2004-09-14 2006-06-30 김호겸 Burglar alarm combined calling bell

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