KR101777299B1 - Appratus and method for operating music puzzle game and Recording medium for recording program thereof - Google Patents
Appratus and method for operating music puzzle game and Recording medium for recording program thereof Download PDFInfo
- Publication number
- KR101777299B1 KR101777299B1 KR1020160015645A KR20160015645A KR101777299B1 KR 101777299 B1 KR101777299 B1 KR 101777299B1 KR 1020160015645 A KR1020160015645 A KR 1020160015645A KR 20160015645 A KR20160015645 A KR 20160015645A KR 101777299 B1 KR101777299 B1 KR 101777299B1
- Authority
- KR
- South Korea
- Prior art keywords
- sound
- tile
- music
- current
- note
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/12—Three-dimensional jig-saw puzzles
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
The present invention relates to a music puzzle game providing method. The music puzzle game providing method of the present invention includes displaying at least one selectable tile according to a music selected by a user, displaying a character on a tile selected by a user, displaying a color of a tile selected by the user, And outputting a preset sound corresponding to the tile selected by the user, and determining that the mission is successful if the preset sound corresponding to the color and height of the tile selected by the user coincides with the progress sound of the selected music.
Description
The present invention relates to an apparatus and a method for providing a music puzzle game in which a sense of pitch and musical concept can be improved through a game, and a recording medium on which a program for the same is recorded.
Recently, many people use the Internet due to the development of information communication, and as the number of Internet users increases, many online contents services are provided.
As interest and technology of game contents in online contents service are rapidly developed, game contents service is actively provided, and interest in music game among online game service is increasing.
Generally, in an online music game, when a music player selects a music to be played, a selected music is outputted and a series of note patterns are displayed in a note area on the display screen. The gamer reaches a hit area And the music was played by accurately hitting the note pattern.
Such conventional music games can recognize the rhythm of the music, but it is insufficient to recognize the length, beat, and height of the sound. Therefore, a music game for education that can improve the musical learning effect is required by recognizing the sound length, beat, and height visually and audibly.
The present invention provides an apparatus and method for providing a music puzzle game that can improve understanding of musical concepts by providing a tile to be displayed by visualizing the progress sound on musical score, thereby providing a recording medium on which a program for the same is recorded do.
According to another aspect of the present invention, there is provided a music puzzle providing method comprising: displaying at least one selectable tile according to music selected by a user; A step of outputting a preset tone corresponding to a color and a height of a tile selected by a user, and a step of outputting a preset tone corresponding to a color and a height of a tile selected by the user, , It may be determined that the mission is successful.
In addition, the step of displaying the at least one selectable tile may determine the number of selectable tiles according to the length of the currently played sound on the score corresponding to the selected music.
In addition, the tiles may be visualized and matched in different colors and heights according to tone levels, and may have different saturation and brightness depending on the octave level.
In addition, the tile may be composed of a scales region that is visualized and different in color and height according to scales, and an octave region to which heights are differently applied according to the octave level.
Also,
The step of displaying the at least one selectable tile may display the selectable tiles in at least one of a straight line or a diagonal line around the tile matched to the current progressed tune.
In addition, the step of displaying the at least one selectable tile may include the steps of setting a maximum number of movement paths (B: 3 or more odd numbers) to which the character can move and a reference note,
Calculating a number M of movement paths of the reference notes and calculating a number of the selectable tiles based on the number of movement paths of the reference notes in accordance with a difference in sound length between the reference note and the current progression sound, And a step of determining the numberIf the number of the maximum movement paths is set to 3, if the current progressed sound is shorter than the reference note, one of the selectable tiles is selected. If the current progressed sound is equal to the reference note, , And if the current progressed sound is a sound longer than the reference note, the three selectable tiles can be determined.
Further, when the maximum number of movement paths is set to 5 or more,
(A is the length of the reference note, M is the number of movement paths of the reference note, K is the sound length of the current progress sound, B is the maximum number of movement paths, and α is an integer) (k (x)).
In addition, a computer-readable recording medium having recorded thereon a program according to an embodiment of the present invention can record a program for realizing the method.
Meanwhile, an apparatus for providing a music puzzle game according to an embodiment of the present invention includes a display unit displaying at least one selectable tile according to music selected by a user, and displaying a character on a tile selected by the user, A sound output unit for outputting a predetermined set tone corresponding to the color and height of the selected tile, and a sound output unit for outputting predetermined set tones corresponding to the color and height of the tile selected by the user, And a control unit for determining whether the received signal is a signal.
The controller may determine the number of selectable tiles according to the length of the currently played sound on the score corresponding to the selected music.
In addition, the tiles may be visualized and matched in different colors and heights according to tone levels, and may have different saturation and brightness depending on the octave level.
In addition, the tile may be composed of a scales region that is visualized and different in color and height according to scales, and an octave region to which heights are differently applied according to the octave level.
Also, the controller may display the selectable tile through at least one of a straight line or a diagonal line around the tile matched with the current progressed sound through the display unit.
Further, the control unit may set a maximum number of movement paths (B: 3 or more odd numbers) that the character can move and a reference note,
The number of movement paths M of the reference notes is calculated and the number of selectable tiles can be determined based on the number of movement paths of the reference notes in accordance with the difference in sound length between the reference note and the current progression sound have.If the current progressed note is shorter than the reference note, the control unit may select one of the selectable tiles and if the current progressed note is equal to the reference note, Two possible tiles, and if the current progressed sound is longer than the reference note, three selectable tiles can be determined.
In addition, when the maximum number of movement paths is set to 5 or more,
(A is the length of the reference note, M is the number of movement paths of the reference note, K is the sound length of the current progress sound, B is the maximum number of movement paths, and α is an integer) (k (x)).
As described above, according to the present invention, a user completes a selected music through a music puzzle game through a visualized note (tile), thereby visually and audibly recognizing musical concepts such as length, The learning effect can be improved.
In addition, the interest of the user can be enhanced by the sense of achievement due to the performance of the mission.
1 is a functional block diagram illustrating a configuration of a music puzzle game providing apparatus according to an embodiment of the present invention.
2 is a view for explaining a scale according to an embodiment of the present invention.
3 is a view for explaining a scale according to another embodiment of the present invention.
4 is a view for explaining a scale according to another embodiment of the present invention.
5 is a view for explaining a music puzzle game providing method according to an embodiment of the present invention.
6 is a sheet music for explanation of Fig.
7 is a diagram for explaining the number of selectable paths according to an embodiment of the present invention.
8 is a diagram for explaining the number of selectable paths according to another embodiment of the present invention.
9 is a diagram for explaining the number of selectable paths according to another embodiment of the present invention.
FIG. 10 is a diagram for explaining a music puzzle game providing method according to FIG.
11 is a score sheet for explanation of Fig.
FIG. 12 is a flowchart illustrating a music puzzle game providing method according to an embodiment of the present invention.
13 is a flowchart for explaining step S230 of FIG.
While the invention is susceptible to various modifications and alternative forms, specific embodiments thereof are shown by way of example in the drawings and will herein be described in detail. It should be understood, however, that the invention is not intended to be limited to the particular embodiments, but includes all modifications, equivalents, and alternatives falling within the spirit and scope of the invention.
Like reference numerals are used for like elements in describing each drawing. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
The terms first, second, etc. may be used to describe various components, but the components should not be limited by the terms. The terms are used only for the purpose of distinguishing one component from another.
For example, without departing from the scope of the present invention, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
And / or < / RTI > includes any combination of a plurality of related listed items or any of a plurality of related listed items.
It is to be understood that when an element is referred to as being "connected" or "connected" to another element, it may be directly connected or connected to the other element, .
On the other hand, when an element is referred to as being "directly connected" or "directly connected" to another element, it should be understood that there are no other elements in between.
The terminology used in this application is used only to describe a specific embodiment and is not intended to limit the invention.
The singular expressions include plural expressions unless the context clearly dictates otherwise. In the present application, the terms "comprises" or "having" and the like are used to specify that there is a feature, a number, a step, an operation, an element, a component or a combination thereof described in the specification, But do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or combinations thereof.
Unless defined otherwise, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs.
Terms such as those defined in commonly used dictionaries are to be interpreted as having a meaning consistent with the contextual meaning of the related art and are to be interpreted as either ideal or overly formal in the sense of the present application Do not.
Hereinafter, a music puzzle game providing apparatus, a music puzzle game providing method, and a recording medium on which the program is recorded will be described with reference to the accompanying
1 is a functional block diagram illustrating a configuration of a music puzzle game providing apparatus according to an embodiment of the present invention. 1, a music puzzle
The music puzzle
Here, the recording medium may be a magnetic recording medium, an optical recording medium, a carrier wave medium, or the like. Meanwhile, the music puzzle
The music puzzle game program may be stored in the
The
The
The
At this time, the
Referring to FIG. 2, the tile T may be composed of an octave region (a) representing an octave and a scales region (b) representing a scales. At this time, the octave region (a) visually expresses the elevation of the octave according to the heights (d1, d2), and the scales region (b) visually expresses the seventh scale by applying different heights and colors. At this time, the color can be a color value of a predetermined interval. Alternatively, it may be implemented in a rainbow color.
Alternatively, octaves and scales may be visually implemented as shown in FIGS. 3 and 4. In this case, the implementation of the scale is the same as in Fig. 2, but the octave can be visualized using the saturation and brightness. That is, although FIGS. 3 and 4 are shown two-dimensionally, the height of the scale region b for each scale of FIG. 2 is the same, and the saturation and brightness of the scale are used instead of the octave region (a) You can further visualize the octave region by applying it.
In the case of FIG. 3, the color H is implemented in a rainbow color, and the saturation S and the brightness B are adjusted by adjusting the saturation value or the brightness value based on the reference octave (S: 90, B: 90) . In the case of FIG. 4, the scale is visualized by the color value of the preset interval, and the elevation visualization of the octave is implemented in the same manner as in FIG.
The
Fig. 5 is a
5 and 6, when one piece of music is selected by the user from the provided music list, the
The
The
The
In addition, the movement path includes a tile corresponding to a sound to be proceeded, and tiles displayed on other paths can be provided by visualizing the HSB and the height at random. Here, the movement path is a path through which the character moves, and the number of movement paths is equal to the number of tiles disposed around the tile with respect to the current progress sound.
Further, when the maximum number of movement paths is B (where B is an odd number of 3 or more), the number of movement paths M for reference notes is
. That is, the number of movement paths for the reference note may be an intermediate number of the maximum movement number.Referring to FIG. 7, when the maximum number of movement paths B is 3, the number of movement paths for the current progress sound can be calculated. At this time, a case where the reference note is set as a quarter note can be described as an example.
The
In addition, if the current progressed note is shorter than the reference note, the
Also, if the current progressed note is longer than the reference note, the
On the other hand, when the maximum number of movement paths B is set to 5 or more, the
Here, A is the note length of the reference note, M is the number of movement paths of the reference note, K is the sound length of the current progressive sound, k (x) is the number of movement paths for K, B is the maximum number of movement paths, It can be an integer.
When the maximum number of movement paths is set to 7 and the reference note (reference note) is a quarter note, the number of paths by note length can be calculated as shown in Table 1 below.
8, since the number of movement paths for the reference note (reference sound) is the middle position of the maximum number of movement paths (seven), four movement paths are set, and the screen 140 A tile is arranged at a position of at least one of a diagonal line and a straight line of the tile T corresponding to the current progress sound at which the
That is, the
5 and 6, in order to calculate the number of movement paths for the tile 11 corresponding to the
On the other hand, when the reference note is a quarter note, the maximum number of movement paths is seven, and the
While the above embodiments have described a two-dimensional tile placement, the embodiment of FIG. 9 is for a three-dimensional tile placement. The
9, the
10 and 11, it can be assumed that the reference note is a quarter note and the maximum number of movement paths is set to five. The
The
When a specific tile is selected from at least one tile provided for the current progressed sound, the
Accordingly, the user can improve the musical learning effect by visually and audibly recognizing the length, beat, and height of the sound by completing the selected music through the game through the visualized musical note.
FIG. 12 is a flowchart illustrating a music puzzle game providing method according to an embodiment of the present invention. Referring to FIG. 12, a music puzzle game providing method according to an embodiment of the present invention may start a music puzzle game by starting a music puzzle game program when the user inputs a start command of the music puzzle game (S200 ).
When the music puzzle game is started, a pre-stored music list is provided (S210) and can be selected from the user. If one music is selected by the user (S220), at least one tile that the user can select according to the music score corresponding to the music can be displayed on the screen (S230). At this time, at least one tile may be arranged around the tile corresponding to the current progress sound on the music score so that the user can select the movement path.
In addition, the character is displayed on the tile selected by the user (S240) so that the current position to be moved can be confirmed.
Next, the preset sound corresponding to the color and height of the tile selected by the user is output through the sound output unit 150 (S250). Here, the set tone is a predetermined scale according to the color and height of the tile.
Next, if it is determined that the set sound output in step S250 is identical to the current progress sound on the score, that is, if it is the same sound, it is determined that the mission is successful (S270) May be displayed.
Next, it is determined whether the music has been completed (S290). If the music is not finished, steps S230 to S290 may be repeated.
Here, if it is determined that the current progress sound is a success of the last sound on the score, it can be determined that the music is ended.
13 is a flowchart for explaining step S230 of FIG. Referring to FIG. 13, the maximum number of movement paths and reference notes for progressive notes on the score corresponding to the music selected by the user are set (S231).
Next, the length of the progressive note on the score and the length of the reference note are compared (S232). Then, according to the condition for calculating the number of movement paths per note length within the maximum number of movement paths based on the length of the reference note, (S233).
Next, the selectable tiles corresponding to the calculated number of travel paths can be arranged around the current tile in which the character is located (S234).
It will be apparent to those skilled in the relevant art that various modifications, additions and substitutions are possible, without departing from the spirit and scope of the invention as defined by the appended claims. The appended claims are to be considered as falling within the scope of the following claims.
100: music puzzle game providing apparatus 110: memory
120: input unit 130:
140: Display unit 150: Sound output unit
1: Character T: Tile
a: Octave area b: Scale area
Claims (17)
Displaying a character on top of a tile selected by a user;
Outputting a preset tone corresponding to the color and height of the tile selected by the user; And
And determining that the mission is successful if the preset tone corresponding to the color and height of the tile selected by the user matches the progress tone of the selected music.
Wherein the displaying the at least one selectable tile comprises:
And determining the number of selectable tiles according to a length of a currently played sound on a music score corresponding to the selected music.
Wherein the tiles are visualized and matched in different colors and heights according to musical tones, and chroma and brightness are differently applied according to the octave level.
Wherein the tiles are composed of a tone area matched by visualizing different colors and heights according to musical tones and an octave area different in height according to an octave level.
Wherein the displaying the at least one selectable tile comprises:
And displaying the selectable tiles in at least one of a straight line or a diagonal line centered on the tiles matched to the current progress sound
Wherein the displaying the at least one selectable tile comprises:
Setting a maximum number of movement paths (B: 3 or more odd numbers) that the character can move and a reference note;
(M) of the reference note using the number of movement paths (M) of the reference note; And
And determining the number of selectable tiles based on the number of movement paths of the reference note in accordance with the difference in pitch between the reference note and the current progression sound.
And if the current movement path is set to 3, if the current progressed sound is shorter than the reference note, one of the selectable tiles is selected, and if the current progressed sound is equal to the reference note, And if the currently played sound is a sound longer than the reference note, then the three selectable tiles are determined.
If the maximum number of movement paths is set to 5 or more,
(A is the note length of the reference note, M is the number of movement paths of the reference note, K is the length of the sound of the current progressive sound, B is the number of maximum movement paths,
(K (x)) for the current progressed sound according to the number of movement paths (k (x)).
A sound output unit for outputting a preset sound corresponding to the color and height of the tile selected by the user; And
And a control unit for determining that the mission is successful when the preset tone corresponding to the color and height of the tile selected by the user coincides with the progress sound of the selected music.
Wherein,
And determines the number of selectable tiles according to a length of a currently played sound on a music score corresponding to the selected music.
Wherein the tiles are visualized and matched in different colors and heights according to musical tones, and chroma and brightness are differently applied according to the octave level.
Wherein the tile comprises a gamut region that is visualized and matched with a different color and height according to a scale, and an octave region to which a height is differently applied according to an octave level.
Wherein,
Wherein the display unit displays the selectable tile through at least one of a straight line or a diagonal line centered on the tile matched with the current progressed tune.
Wherein,
Sets a maximum number of movement paths (B: 3 or more odd numbers) that the character can move and a reference note, And determines the number of selectable tiles based on the number of movement paths of the reference note in accordance with the difference in pitch between the reference note and the current progression sound Wherein the music puzzle game providing apparatus comprises:
Wherein,
And if the current movement path is set to 3, if the current progressed sound is shorter than the reference note, one of the selectable tiles is selected, and if the current progressed sound is equal to the reference note, And determines the three selectable tiles if the current progressed sound is longer than the reference note.
Wherein,
If the maximum number of movement paths is set to 5 or more,
(A is the note length of the reference note, M is the number of movement paths of the reference note, K is the length of the sound of the current progressive sound, B is the number of maximum movement paths,
(K (x)) of the current progress sound in accordance with the number of travel paths (k (x)).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160015645A KR101777299B1 (en) | 2016-02-11 | 2016-02-11 | Appratus and method for operating music puzzle game and Recording medium for recording program thereof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020160015645A KR101777299B1 (en) | 2016-02-11 | 2016-02-11 | Appratus and method for operating music puzzle game and Recording medium for recording program thereof |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20170094635A KR20170094635A (en) | 2017-08-21 |
KR101777299B1 true KR101777299B1 (en) | 2017-09-11 |
Family
ID=59757421
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020160015645A KR101777299B1 (en) | 2016-02-11 | 2016-02-11 | Appratus and method for operating music puzzle game and Recording medium for recording program thereof |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR101777299B1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102228005B1 (en) | 2020-08-21 | 2021-03-15 | 한숙현 | A system for providing a puzzle game based on a song |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102426141B1 (en) * | 2021-03-29 | 2022-07-27 | 이재호 | System for providing game service for music theory education |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013120387A (en) | 2012-03-29 | 2013-06-17 | Otojiro Sato | Learning program for learning musical score symbols by sensation |
-
2016
- 2016-02-11 KR KR1020160015645A patent/KR101777299B1/en active IP Right Grant
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013120387A (en) | 2012-03-29 | 2013-06-17 | Otojiro Sato | Learning program for learning musical score symbols by sensation |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102228005B1 (en) | 2020-08-21 | 2021-03-15 | 한숙현 | A system for providing a puzzle game based on a song |
Also Published As
Publication number | Publication date |
---|---|
KR20170094635A (en) | 2017-08-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7628699B2 (en) | Program, information storage medium, game system, and control method of the game system | |
US6821203B2 (en) | Musical video game system, and computer readable medium having recorded thereon processing program for controlling the game system | |
US8147337B2 (en) | Game system | |
US6554711B1 (en) | Music game machine with interactive second game device | |
US7846022B2 (en) | Game input device, game method and game system using the same | |
JP5427659B2 (en) | GAME SYSTEM, COMPUTER PROGRAM THEREOF, AND GAME SYSTEM CONTROL METHOD | |
JP6216120B2 (en) | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD | |
KR20120132499A (en) | Game system and computer program for same | |
KR20120125375A (en) | Game system, computer program for same, and game system control method | |
KR101777299B1 (en) | Appratus and method for operating music puzzle game and Recording medium for recording program thereof | |
JP2006311933A (en) | Game program and game apparatus | |
US9691295B2 (en) | Musical puzzle | |
KR101150614B1 (en) | Method, apparatus and recording medium for performance game | |
US7705229B2 (en) | Method, apparatus and programs for teaching and composing music | |
TWI300000B (en) | ||
JP7390450B2 (en) | Program, game system and game execution method | |
JP2017173703A (en) | Input support device and musical note input support method | |
KR20050117808A (en) | Method for music producing game and its program storing recorded medium | |
JP4566038B2 (en) | GAME DEVICE AND GAME CONTROL METHOD | |
JP2015116271A (en) | Control device for music game, control method thereof, control program therefor, and information storage medium with the program stored thereon | |
US4453439A (en) | Electronic musical instrument with game function | |
JP2002273038A (en) | Stepping type mat toy | |
JP2018008023A (en) | Information processor, game program, and information processing method | |
JP7022786B2 (en) | Program and game system | |
JP6126726B1 (en) | Information processing apparatus, game program, and information processing method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
E701 | Decision to grant or registration of patent right | ||
GRNT | Written decision to grant |