KR101684654B1 - Education method trough job experience using network and immersive theater and marketing method threrof - Google Patents
Education method trough job experience using network and immersive theater and marketing method threrof Download PDFInfo
- Publication number
- KR101684654B1 KR101684654B1 KR1020130001851A KR20130001851A KR101684654B1 KR 101684654 B1 KR101684654 B1 KR 101684654B1 KR 1020130001851 A KR1020130001851 A KR 1020130001851A KR 20130001851 A KR20130001851 A KR 20130001851A KR 101684654 B1 KR101684654 B1 KR 101684654B1
- Authority
- KR
- South Korea
- Prior art keywords
- vocational education
- participant
- server
- vocational
- room
- Prior art date
Links
Images
Abstract
The present invention relates to an experiential vocational education system using participation performances and networks and a marketing method using the same. More specifically, the present invention relates to an experiential vocational education system using participation performances and networks, Can participate directly in the performance, so that practical vocational education can be achieved rather than superficial vocational education, and each company can create a vocational education room, System and a marketing method using the same.
According to the present invention, because each company directly manufactures a vocational education room that can participate in a job, a company is directly or indirectly promoted, and while educating the participants on the head display while controlling the main server, In each vocational education room, the performers perform by the conti to meet the level and the number of the participants, and the vocational education room server manages them so that the participant can participate in the performance directly through the head display. It doubles.
Description
The present invention relates to an experiential vocational education system using participation performances and networks and a marketing method using the same. More specifically, the present invention relates to an experiential vocational education system using participation performances and networks, Can participate directly in the performance, so that practical vocational education can be achieved rather than superficial vocational education, and each company can create a vocational education room, System and a marketing method using the same.
In the past, the only way to learn about future jobs was through booklets, newspapers, and TV media.
In recent years, on-the-job experience learning has been provided as a future vocational learning course in which learners can experience future jobs in detail in future job vacancies.
Techniques relating to such a method of training a work experience are disclosed in Korean Patent Application Publications 2006-0012400 and 2009-0115583.
Recently, many personal electronic products have appeared in the multimedia age. Examples of such personal electronic products include video sound reproducing apparatuses, televisions receiving broadcasts, and various types of products ranging from computers and entertainment apparatuses.
The personal electronic product is frequently used as a separate props to maximize the effect of sound or image output from each product. In other words, a speaker capable of outputting good sound quality is used to make the sound effect more realistic, and a personal display device HMD (Head (Head)) for directing the image displayed on the screen to a more realistic and realistic environment Mount Display.
The HMD is a display device that allows a user to enjoy a larger image in a state worn on the user's head. The HMD is developed to input a graphic-processed image to a more realistic and realistic environment. Accordingly, the HMD receives and displays an image output from an external input device such as a video device, a television, or a computer.
Augmented Reality is a fusion of physical space and electronic space. It is augmenting the real world by adding virtual information to the perception of the user by mixing virtual images such as computer graphics on real world or real world images. .
In recent years, an HMD (hereinafter referred to as " AR-HMD ") in which an augmented reality is expressed has been provided, and an apparatus has been developed in which a realistic image is provided.
However, the conventional experiential vocational education method is not only scientific and systematic but it provides only a piece of job information. The part that can be experienced though it is an experience is only a simple degree to use a simple device or read a text The effectiveness of experiential learning is significantly lowered, and the effect of education is deteriorated because the participant can not directly select a job.
In order to solve the above-mentioned problem, the present invention is characterized in that at least two vocational education rooms are formed, and each of the vocational education rooms is provided with actors capable of performing by a contest created by a given job, In an environment connected to a head display worn by each vocational training room server, an actor terminal and a learning participant, and a wireless or wired network,
An information requesting step of the main server requesting information of the principal on the head display of the learning participant;
A server check step of the main server checking the status and personnel of the learning participants and transmitting them to the respective vocational education room servers;
Wherein the head display includes a learning participant entering a learning participant in each vocational education room according to the order of the vocational education room selected by the learning participant;
The main server senses the movement of the head display and sends the information of the participant to the vocational education room server of the vocational education room to be arriving in advance and the vocational education room server sends the information to the actor terminal A contour providing step of providing a contour;
When the head display of the learning participant enters the vocational education room, the entrance information is transmitted to the vocational education room server, and the vocational education room server transmits the participatory performance to the participant, An induction step;
Wherein the actor terminal provides the contest to perform the actor and at the same time the vocational education room server allows the participant to participate in the performance through the head display;
And when the participating performance stage is completed, the vocational education room server transmits result data to the main server and guides the other vocational education rooms to the head display of the learning participant.
According to the method and the marketing method using the participation performance and network of the present invention, each company directly produces a vocational education room capable of participating in a job, so that the company is directly or indirectly promoted and the main server is controlled In the vocational education room, the performers perform the performance according to the level and the number of the participants in the vocational education room, and the vocational education room server manages the performance by the participant Can participate directly in the performance through the head display, thus doubling the effectiveness of vocational education.
Brief Description of the Drawings Fig. 1 is a layout concept diagram of each system constructed in a work experience training method using a participation performance and a network formed as a preferred embodiment of the present invention.
FIG. 2 is a network configuration diagram of each system constructed in a method of training a work experience using a participation performance and a network formed as a preferred embodiment of the present invention. FIG.
FIG. 3 is a flowchart of a training method of a vocational experience training method using a participation performance and a network formed as a preferred embodiment of the present invention.
The present invention is characterized in that at least two vocational education rooms (1) are formed, and each vocational education room (1) is provided with actors capable of performing by the contest created by a given job, In an environment where the
An information requesting step (10) in which the main server (100) requests the information of the principal to the head display (400) of the learning participant;
A server check step (20) in which the main server (100) checks the status and personnel of the learning participants and transmits them to the respective vocational education room server (200);
A learning participant entering step (30) for the head display (400) to lead the participant to each vocational education room (1) according to the order of the vocational education room (1) selected by the learning participant;
The
When the head display 400 of the learning participant enters the
The
When the
The
The
The
The vocational education room (1) allows each company that needs advertisement to decorate the space and arrange actors, so that it can promote business and products directly or indirectly through vocational education.
In the
The
The learning
The learning participant is guided to the previously input
The
The
The participating
The
The above-mentioned immersive theater is a type of Interactive Fiction in which the audience participates in the recent light or the audience selects the plot directly. The audience participates in the performance of the present invention, And the performance is proceeding.
In the present invention, participating performances enable the performers to postpone various situations or variables that may occur in the profession through the head sight play (400) during the performance, so that the experience experience education becomes more active and active.
After completion of the participation performance, the vocational
The resultant data transmits the performance participation degree, the degree of response, and the advertisement exposure effect of each
In the description of the present invention, the learning participant inputs his or her information to the
Thereafter, a
The participant enters the vocational education room (1) according to the information displayed on the hair display (400). When the participant enters the room, the performer starts the performance suitable for the job.
During the performance, if the performers have to select something or need help from the participants, the information will be displayed on the
The contest used for the performance is made up of contents related to the job corresponding to the vocational education room (1), and the performer selects the conti in consideration of the level of the participants in advance and delays the conti.
According to the method and the marketing method using the participation performance and network of the present invention, each company directly produces a vocational education room capable of participating in a job, so that the company is directly or indirectly promoted and the main server is controlled In the vocational education room, the performers perform the performance according to the level and the number of the participants in the vocational education room, and the vocational education room server manages the performance by the participant Can participate directly in the performance through the head display, thus doubling the effectiveness of vocational education.
While the present invention has been described with reference to exemplary embodiments, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims. .
1: vocational education room 100: main server
200: vocational education room server 300: actor terminal
400: Hair display
Claims (3)
An information requesting step of the main server requesting information of the principal on the head display of the learning participant;
A server check step of the main server checking the status and personnel of the learning participants and transmitting them to the respective vocational education room servers;
Wherein the head display includes a learning participant entering a learning participant in each vocational education room according to the order of the vocational education room selected by the learning participant;
The main server senses the movement of the head display and sends the information of the participant to the vocational education room server of the vocational education room to be arriving in advance and the vocational education room server sends the information to the actor terminal A contour providing step of providing a contour;
When the head display of the learning participant enters the vocational education room, the entrance information is transmitted to the vocational education room server, and the vocational education room server transmits the participatory performance to the participant, An induction step;
Wherein the actor terminal provides the contest to perform the actor and at the same time the vocational education room server allows the participant to participate in the performance through the head display;
Wherein when the participating performance stage is completed, the vocational education room server transmits the result data to the main server, and the education termination step guides the other vocational education rooms to the head display of the learning participant,
The head display is an HMD (AR-HMD) in which an augmented reality is expressed,
Wherein the actor terminal comprises the same device as the head display of the learning participant.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130001851A KR101684654B1 (en) | 2013-01-08 | 2013-01-08 | Education method trough job experience using network and immersive theater and marketing method threrof |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020130001851A KR101684654B1 (en) | 2013-01-08 | 2013-01-08 | Education method trough job experience using network and immersive theater and marketing method threrof |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20140089881A KR20140089881A (en) | 2014-07-16 |
KR101684654B1 true KR101684654B1 (en) | 2016-12-20 |
Family
ID=51737776
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020130001851A KR101684654B1 (en) | 2013-01-08 | 2013-01-08 | Education method trough job experience using network and immersive theater and marketing method threrof |
Country Status (1)
Country | Link |
---|---|
KR (1) | KR101684654B1 (en) |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003067472A (en) * | 2001-08-22 | 2003-03-07 | Tanseisha Co Ltd | Management method for simulated occupation experience |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20090115583A (en) * | 2008-05-02 | 2009-11-05 | 주식회사 산타링크 | Construction for an experience for various jobs and economic activities |
WO2011106797A1 (en) * | 2010-02-28 | 2011-09-01 | Osterhout Group, Inc. | Projection triggering through an external marker in an augmented reality eyepiece |
KR20110056270A (en) * | 2011-05-06 | 2011-05-26 | 신한카드 주식회사 | Method for operating client information in the specific place |
-
2013
- 2013-01-08 KR KR1020130001851A patent/KR101684654B1/en active IP Right Grant
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003067472A (en) * | 2001-08-22 | 2003-03-07 | Tanseisha Co Ltd | Management method for simulated occupation experience |
Also Published As
Publication number | Publication date |
---|---|
KR20140089881A (en) | 2014-07-16 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20180316946A1 (en) | Video processing systems and methods for display, selection and navigation of a combination of heterogeneous sources | |
CA2946727A1 (en) | Telepresence apparatus and method enabling a case-study approach to lecturing and teaching | |
WO2021204139A1 (en) | Video displaying method, device, equipment, and storage medium | |
Lantz | Planetarium of the Future | |
WO2021106803A1 (en) | Class system, viewing terminal, information processing method, and program | |
US20220407902A1 (en) | Method And Apparatus For Real-time Data Communication in Full-Presence Immersive Platforms | |
JP2021006977A (en) | Content control system, content control method, and content control program | |
US9930094B2 (en) | Content complex providing server for a group of terminals | |
KR101757420B1 (en) | The system for remote video communication and lecture based on interaction using transparent display | |
CN109996060B (en) | Virtual reality cinema system and information processing method | |
Serubugo et al. | Comparison of wearable optical see-through and handheld devices as platform for an augmented reality museum guide | |
US20230368464A1 (en) | Information processing system, information processing method, and information processing program | |
KR101684654B1 (en) | Education method trough job experience using network and immersive theater and marketing method threrof | |
Kallioniemi et al. | Effect of gender on immersion in collaborative iodv applications | |
WO2012154792A2 (en) | Cross-platform portable personal video compositing and media content distribution system | |
JP7408506B2 (en) | Content distribution system, content distribution method, and content distribution program | |
KR20220126660A (en) | Method and System for Providing Low-latency Network for Metaverse Education Platform with AR Face-Tracking | |
JP7465736B2 (en) | Content control system, content control method, and content control program | |
Zaluczkowska et al. | Bolton storyworld—You make the story? Assessing a transmedia narrative/work in progress | |
WO2023233849A1 (en) | Information processing device, information processing method, and recording medium | |
Bowers | Crossing the line: a field study of inhabited television | |
WO2021106463A1 (en) | Content control system, content control method, and content control program | |
WO2022255262A1 (en) | Content provision system, content provision method, and content provision program | |
KR102184396B1 (en) | System for operating World Art Olympic and method thereof | |
Kasparinsky | The Organization of the Use of Audiovisual Recordings of Synchronous Lessons in the Process of Distance Learning. |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A201 | Request for examination | ||
E902 | Notification of reason for refusal | ||
GRNT | Written decision to grant | ||
FPAY | Annual fee payment |
Payment date: 20191203 Year of fee payment: 4 |