KR101670697B1 - Game method for insuarance products education - Google Patents

Game method for insuarance products education Download PDF

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Publication number
KR101670697B1
KR101670697B1 KR1020150088104A KR20150088104A KR101670697B1 KR 101670697 B1 KR101670697 B1 KR 101670697B1 KR 1020150088104 A KR1020150088104 A KR 1020150088104A KR 20150088104 A KR20150088104 A KR 20150088104A KR 101670697 B1 KR101670697 B1 KR 101670697B1
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KR
South Korea
Prior art keywords
answer information
cards
education
answer
card
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KR1020150088104A
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Korean (ko)
Inventor
이윤석
신석환
한주영
김희두
김지연
Original Assignee
농협생명보험 주식회사
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Priority to KR1020150088104A priority Critical patent/KR101670697B1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00063Board games concerning economics or finance, e.g. trading
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0457Geographical or like games ; Educational games concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone

Abstract

The present invention relates to a gaming method for production knowledge education. The gaming method for production knowledge education comprises: a step of, by an education management server, opening learning evaluation data to each learner terminal by sequentially opening each card of the learner terminals in a predetermined order; a step of, by an education management server, confirming whether an opening stop command is input from any one learner terminals whenever the learning evaluation data is opened by the learner terminal; and a step of, an education management server, confirming whether answer information is the right answer or not by receiving answer information for the learning evaluation data from the learner terminal to which the opening stop commander is input when the opening stop command is input from any one of the learner terminals.

Description

{GAME METHOD FOR INSUARANCE PRODUCTS EDUCATION}

More particularly, the present invention relates to a game method for product knowledge education that enables a user to learn product knowledge such as an insurance product by a game method.

As society becomes more complicated and diversified, various insurance products are being proposed. In particular, insurers are developing a variety of insurance products to meet their needs.

In addition, the insurance agent handling institutions are required to provide appropriate insurance products to the customers based on the purpose of purchasing the insurance products of the customers and the actual conditions suitable for the customers (for example, age, occupation, .

Therefore, customers can buy appropriate insurance products in consideration of their age, economic ability, and consumption level.

However, even if an insurance product suitable for the customer is provided, it is not easy for the insurance salesman to actively invite the customer to join the insurance product. This is because the product structure of the insurance product is complex and difficult, the customers have a preconceived notion about insurance, or there is fear of rejection.

Therefore, the insurance product handling agencies are strengthening education for insurance salesmen.

However, conventionally, information on the insurance product is unilaterally provided, which has a problem that the effect of education is very poor.

Background Art [0002] The background art of the present invention is disclosed in Korean Patent Application Publication No. 2004-0029820 (Apr. 04, 2004), 'Life Insurance Education Method and its Recording Medium'.

SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems, and an object of the present invention is to provide a game method for product knowledge education which enables an insurance product to be learned by a game method.

Another object of the present invention is to provide a method and system for inspecting insurance products, which enables a plurality of educators to learn about insurance products while playing a game, And a method for playing the game.

Another object of the present invention is to provide a game method for a product knowledge education in which an educator responds to a problem about an insurance product so that a trainee can increase knowledge about the insurance product and learn the knowledge level of the insurance product by himself / herself .

It is still another object of the present invention to provide a game method for product knowledge education in which it is possible to easily expand and change the insurance product education contents according to the knowledge level of the trainees or the insurance product.

According to an aspect of the present invention, there is provided a game method for product knowledge education, comprising the steps of: distributing a card to each of the participant terminals of a training management server; The education management server controls the student terminal in a predetermined order to sequentially open a card distributed to each of the student terminal and disclose the learning evaluation data of the card to each of the student terminal; Confirming whether the education management server inputs an open suspend command from any of the participant terminals every time the learning evaluation data is released by the student terminal; And when the open suspend command is input from any of the participant terminals, the education management server receives answer information on the learning evaluation data from the participant terminal that has input the open suspend command and determines whether the answer information is correct And a step of confirming the step.

The present invention is characterized in that, in the step of distributing cards to each of the student training terminals, the education management server distributes the same number of cards to each of the student training terminals.

In the present invention, the step of sequentially opening the cards of each of the participant terminals and releasing the learning evaluation data of the card to each of the participant terminals may include the step of displaying only the evaluation evaluation data of the most recently opened card among the cards .

In the present invention, the learning evaluation data includes a product name of the insurance product, and at least one problem for each of the insurance products, which is provided in each of the insurance products.

In the present invention, the education management server is characterized in that it is determined whether or not there is a card whose merchandise name of the insurance commodity coincides with each other among the cards displayed through each of the participant terminals, every time the open stop command is inputted .

In the present invention, if the card having the same product name as the insurance product does not exist among the cards, the education management server distributes the cards of the student terminal entering the open stop command to the remaining student terminals by the set number And further comprising:

In the present invention, the step of checking whether the answer information is correct may include comparing the answer information with pre-stored correct answer information to determine that the answer information is correct if the answer information and the correct answer information match .

In the present invention, the step of checking whether the answer information is correct may further include, if the answer information is correct, the step of paying the card to which the correct answer is inputted to the user terminal that has input the answer information .

In the present invention, checking whether the answer information is correct may include: re-inputting an open suspend command from the other participant's terminals except for the participant terminal that has input the answer information if the answer information is an incorrect answer, And re-inputting the answer information from the student terminal re-inputting the answer information, and comparing the re-inputted answer information with the correct answer information to confirm whether or not the answer is correct.

In the present invention, the step of checking whether the answer information is correct may include determining the winner according to the number of cards paid to each of the education-provider terminals by the education management server.

The present invention makes it possible for a plurality of educators to learn about insurance products while playing a game, thereby raising the interest of the insurance product education of each student and raising competition among the students to enhance the learning effect.

The present invention allows the trainee to answer the problem about the insurance product so that the trainee can raise the knowledge of the insurance product and the trainee himself can grasp his / her knowledge level about the insurance product.

The present invention makes it possible to easily expand and change the insurance product education contents according to the knowledge level of the trainees, insurance products, and the like.

FIG. 1 is a block diagram of a game device for product knowledge training according to an embodiment of the present invention.
2 is a diagram illustrating a card according to an embodiment of the present invention.
3 is a block diagram of a training management server according to an embodiment of the present invention.
FIG. 4 is a view showing an example of a screen of an instructor terminal showing cards distributed to each trainee according to an embodiment of the present invention.
FIG. 5 is an example of a screen of an instructor terminal showing a process of sequentially opening cards according to an embodiment of the present invention.
Fig. 6 is a diagram exemplarily showing a card having a trade name according to an embodiment of the present invention.
7 is a flowchart of a game method for product knowledge education according to an embodiment of the present invention.

Hereinafter, a game method for product knowledge education according to an embodiment of the present invention will be described in detail with reference to the accompanying drawings. In this process, the thicknesses of the lines and the sizes of the components shown in the drawings may be exaggerated for clarity and convenience of explanation. Further, the terms described below are defined in consideration of the functions of the present invention, which may vary depending on the user, the intention or custom of the operator. Therefore, definitions of these terms should be made based on the contents throughout this specification.

FIG. 1 is a block diagram of a game device for a product knowledge training according to an embodiment of the present invention. FIG. 2 is a diagram illustrating a card according to an embodiment of the present invention. FIG. 4 is a view illustrating a screen of a student terminal shown in FIG. 4 according to an embodiment of the present invention. FIG. FIG. 6 is a view illustrating an example of a card having a matching product name according to an embodiment of the present invention.

Referring to FIG. 1, a game device for product knowledge training according to an embodiment of the present invention includes an educator terminal 10 and a training management server 30.

The product to be trained may include various financial products, education products, and the like. In this embodiment, the insurance product will be described as an example.

All of the computing apparatuses that are operated by the trainee and connected to the education management server 30 through the communication network and use various services are employed as the student terminal 10 . For example, the student terminal 10 may be a desktop computer, a laptop, a smart phone, a tablet personal computer (PDA), or a personal digital assistant (PDA).

The student terminal 10 is connected to the education management server 30 through a communication network, downloads and installs a game program or application for insured product education from the education management server 30, 10), you can play a game for insurance product education online.

That is, the student terminal 10 accesses an insurance product education game room operated by the education management server 30 in accordance with a control instruction of the student to be educated, and educates a game for insurance product education together with at least one other student terminal 10 Under the control of the management server 30.

Here, the game for insurance product education is conducted in a card game format. In this case, a plurality of cards 20 are distributed to the respective student trainer terminals 10 with the same number, and learning about insurance products is performed through these cards 20.

The card 20 is an on-line card 20 provided from the education management server 30, and a plurality of images and characters are described on the front side and the back side. The card 20 can be displayed in various numbers and sizes depending on the type and number of insurance products to be trained, the number of problems 22 for each insurance product, and the like.

The images or characters on the back side of the card 20 are the same for all the cards 20 and the learning evaluation data for training a plurality of insurance products are displayed on the front side of the card 20. [

As shown in FIGS. 2A, 2B, and 2C, the learning evaluation data is variously expressed in images, characters, and colors for each insurance product.

In this case, the study evaluation data may include the product name (21) of the insurance product, the problem (22) for each insurance product, and the problem (22) number for each problem (22).

For example, on the back side of the card 20, there are "Happy Health Insurance NH pension insurance", "Hanaro NH3 Great Disease Insurance" and "NH Universal lifetime insurance (22) of the insurance product can be displayed. Here, each of the cards 20 may be exposed to at least one problem 22 for the insurance product.

That is, if the number of cards 20 is 60, 20 pieces are provided for each of the "Happy Health Insurance NH Pension Insurance", "Hanaro NH3 Major Disease Insurance" and "NH Universal Whole Life Insurance Insurance" (22) for the insurance product can be printed on the insurance product (20). Here, at least one problem 22 is printed on each card 20. In this case, at least 20 problems 22 may be provided to the trainee for each insurance product.

2 (a) shows a problem (22) of "a middle earnest release discount reimbursement" of "happy fruit NH pension insurance (no)", and (b) (22), "What is the guarantee period for general cancer diagnosis?", (22), and (22) "What is the duration of obligatory payment of NH universal life insurance .

In this embodiment, one problem (22) is displayed on one card (20). However, the technical scope of the present invention is not limited to this, and a plurality of problems (22) May be expressed.

In addition, in the present embodiment, as an example of the insurance products, "NHN pension insurance for happiness", "Hanaro NH3 major disease insurance" and "NH universal lifetime insurance like Mom" are exemplified. However, Various types of insurance products may be employed, and the number of the cards 20 and the problems 22 per insurance product may be adjusted.

On the other hand, when opening the card 20 distributed from the education management server 30, the student terminal 10 displays only the learning evaluation data of the most recently opened card among the distributed cards.

The education management server 30 is connected to a plurality of the student trainee terminals 10 through a communication network and performs a card game for the students who are trained to the game room through the student trainee terminal 10.

3, the education management server 30 includes an educator information database 31, a learning information database 32, and a control server 33. [

The trainee information database 31 stores information on the trainee of each trainee. The information of the trainee may include the name, resident registration number, address, affiliation, and password of the trainee.

The learning information database unit 32 stores learning information. The learning information may include a product name 21 of the insurance product, a problem 22 for each insurance product, correct answer information for each of the above problems, and the like.

The control server 33 authenticates each of the participating students participating in the game through the student trainer 10 and proceeds to play the insurance product learning for each of the participating students who participated in the game room. The control server 33 includes an authentication unit 331 and an education management unit 332. [

The authentication unit 331 authenticates the person to be trained based on the trainee information stored in the trainee information database 31 when the trainee terminal 10 is connected. That is, the authentication unit 331 receives the information on the participant from each of the participant terminals 10, compares the information on the participant information with the information on the participant information stored in the participant information database unit 31, and authenticates the participant based on the match.

The education management unit 332 is for running a game for learning insurance products for each of the students who participated in the game room by operating a game room. The education management unit 332 stores all information for proceeding the game online, And the corresponding game proceeds according to the information and the control command.

First, the education administration unit 332 distributes the card 20 to the participant who participated in the game room as shown in FIG. In this case, the number of the cards 20 to be distributed to the respective educators is the same, and the education administration unit 332 exposes the front face of the card 20 through the student trainer terminal 10, (20) as well as the learning evaluation data of the opponent card (20). FIG. 4 shows an example in which all the cards 20 are distributed through the screen 11 of the student-teacher terminal 10 in a game room in which three students are participating.

As described above, when the card 20 is distributed, the education operating unit 332 requests each of the participant terminals 10 to open the card 20 in a predetermined order. Thus, the person to be trained inputs an open command to the person to be trained 10, and every time the open command is input, the person to be trained 10 opens one card 20. [ Accordingly, one card 20 of each student is opened one by one and the learning evaluation data is disclosed to all the students.

That is, as shown in FIG. 5, each of the participant terminals 10 sequentially opens the card 20, and the learning evaluation data matched to the card 20 is released to each of the participant terminals 10.

At this time, the trainee confirms the learning evaluation data of all the cards 20 opened through his / her own student trainer terminal 10, and confirms whether the same product name 21 is disclosed in the learning evaluation data.

In this case, when the student 20 has two or more cards 20 having the same product name 21, the student enters an open stop command through the student terminal 10.

For example, each of the trainees confirms the learning evaluation data of each card 20 displayed on the student trainer's terminal 10. At this time, as shown in FIG. 6, two "NH universal life insurance If an error occurs, enter an open stop command.

When an open stop command is input from one or more of the student trainee terminals 10 in a state in which there is no card 20 whose product names 21 of the insurance product match each other among the cards 20, Distributes the already allocated cards 20 to the other student trainee terminal 10 by the set number, for example, one by one, to the student trainee terminal 10 (the student trainee terminal 10 who mistakenly inputs the open stop command).

Whenever the card 20 is opened, the education operation unit 332 confirms whether an open stop command is input from one of the participant terminals 10, and if the open stop command is input at this time, An instructor terminal (10) requests an answer to the question (22) of the learning evaluation data.

For example, an instructor who has entered an open stop command, through the student trainer terminal 10, can see the reason (22) of "NH universal lifetime insurance ? "(22) Here, the answer is made through key input of a character or the like.

The training student terminal 10 transmits the corresponding answer information to the education management server 30 and the education administration section 332 of the education management server 30 sends answer information on the learning evaluation data of the card 20 Receive. Then, the education management unit 332 confirms whether the corresponding answer information is the correct answer information by using the correct answer information in the learning information database unit, and provides the corresponding card 20 to the corresponding student terminal 10 according to the confirmation result.

In this case, the education administration unit 332 may provide only the card 20 of the correct answer 22. In other words, the education administration department 332 has a policy of "What is the main reason insurance payment reason?" And "Duty payment period?" Of "NH universal life insurance (nothing) like my heart" Only the card 20 that is the correct answer is provided to the corresponding student terminal 10. However, the present invention is not limited to the above-described embodiment, and the education administration unit 332 may pay all cards 20 even if only one of the two problems 22 is correct, It is possible. As described above, the number of cards 20 paid for the correct answer number can be variously set according to the level of learning of an instructor, the game progression method, and the like.

The education management unit 332 repeats the above process until all the cards 20 of all the students are exhausted and the card 20 ) The winner is decided based on the number.

If the answer information is an incorrect answer in the above process, the education administration unit 332 indicates that the answer is wrong through the student-teacher terminal 10, and transmits the answer information from the other student-teacher terminal 10 except for the student- The open stop command is re-entered.

Then, the education administration unit 332 re-receives the answer information from the student-teacher terminal 10 that has re-entered the open-stop command, and then compares the re-input answer information with the correct answer information to check whether or not the answer is correct. And the corresponding card 20 is paid to the corresponding student terminal 10.

Hereinafter, a game method for product knowledge education according to an embodiment of the present invention will be described in detail with reference to FIG.

7 is a flowchart of a game method for product knowledge education according to an embodiment of the present invention.

Referring to FIG. 7, the education management server 30 first authenticates the trainee based on the trainee information when the trainee terminal 10 accesses it.

Then, the education management server 30 establishes a game room and accesses each participant to the game room.

When the game starts, the education management server 30 distributes the same number of cards 20 to each of the participating students participating in the game room (S10). At this time, the student terminal 10 displays the front face of the distributed card 20 so that all the students can not check the learning evaluation data of the card 20 and the learning evaluation data of the card 20 of the other party.

When the card 20 is distributed as described above, the education management server 30 requests each of the participant terminals 10 to open the card 20 in a predetermined order, ), Enter the open command. At this time, each of the participant terminals 10 opens the card 20 and discloses the learning evaluation data of the card 20 that has been opened to all the participants (S20).

At this time, the trainees check the learning evaluation data of each card 20 through the student's terminal 10, confirm whether the card of the same product name 21 is released from the learning evaluation data, When two or more cards 20 are opened, an open stop command can be inputted through the participant terminal 10

At this time, any one of the student-teacher terminals 10 transmits an open stop command to the education management server 30 in accordance with an input to the student to be educated (S30).

On the other hand, each time the card 20 is released, the education management server 30 confirms whether the open stop command is input from one of the participant terminals 10, and inputs the open stop command when the open stop command is input An instructor terminal 10 requests an answer to the question 22 of the learning evaluation data (S40).

When an open stop command is input from one or more of the student trainee terminals 10 in a state in which there is no card 20 whose product names 21 of the insurance products match each other, 30 distributes the cards 20 distributed to the student's terminal 10 to the remaining student's terminal 10 by the set number.

The instructor who has entered the open stop command inputs the answer to the question 22 of the learning evaluation data through the teacher terminal 10 in response to the answer request of the education management server 30, And transmits the corresponding answer information to the education management server 30 (S50).

The education management server 30 having received the answer information of the learning evaluation data of the card 20 confirms whether the answer information is the correct answer information and then transmits the corresponding card 20 to the corresponding student trainer 10 (S60).

The education management server 30 repeats the above process until all the cards 20 of all the participants are exhausted and the card 20 paid to each of the students 20 is exhausted 20) number (S70). In this case, the education management server determines the trainee who has received the most cards 20 as the winner.

On the other hand, if the answer information is an incorrect answer, the education management server 30 displays an incorrect answer through the student-teacher terminal 10, and receives an open-stop command from the other student-teacher terminal 10 except for the student- .

The education management server 30 confirms whether the re-inputted answer information is the correct answer, and dispenses the corresponding card 20 to the corresponding student-teacher terminal 10 according to the confirmation result.

As described above, the present embodiment allows a plurality of educators to learn about insurance products while playing a game, thereby raising interest in insurance product education of each student and raising competition among the students to enhance the learning effect.

In addition, the present embodiment allows the trainee to respond to the problem (22) of the insurance product so that the trainee can increase the knowledge about the insurance product and the trainee himself can grasp his / her knowledge level about the insurance product.

In addition, this embodiment allows easy expansion and modification of insurance product education contents according to the knowledge level of the trainees, insurance products, and the like.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, I will understand. Accordingly, the true scope of the present invention should be determined by the following claims.

10:
11: Screen
20: Card
21: Product name
22: Problems
30: Training management server
31: Personnel information database part
32: Learning information database part
33: control server
331:
332: Education Operations Department

Claims (10)

Distributing the card to each of the participant terminals of the education management server;
The learning management server sequentially opens a plurality of cards distributed to the student terminal in a predetermined order and discloses the learning evaluation data of the card to each of the student terminal;
Checking whether the education management server inputs an open stop command from any of the participant terminals whenever the learning evaluation data is released by the student terminal; And
Wherein the education management server receives answer information on the learning evaluation data from the education-center terminal that has input the open-stop command and inputs the answer to the questionnaire to determine whether the answer information is the correct answer The method comprising the steps of:
The method according to claim 1, wherein, in the step of distributing a card to each of the participant terminals,
Wherein the education management server distributes the same number of cards to each of the student-education terminals so that the number of cards is the same.
The method as claimed in claim 1, wherein the step of sequentially opening the cards of each of the student-to-be-tutor terminals and releasing the learning evaluation data of the cards to the student-
Wherein the student terminal displays only the learning evaluation data of the most recently opened card among the cards.
The method according to claim 1, wherein the learning evaluation data includes a product name of an insurance product, and at least one or more problems with respect to the insurance product provided in each insurance product.
5. The system of claim 4, wherein the training management server
Wherein each time when the open suspend command is input, whether a card whose product names of the insurance product coincide with each other among the cards displayed through each of the student terminal devices is determined.
6. The system of claim 5, wherein, if there are no cards whose merchandise names are identical to each other among the cards, the education management server distributes cards of the participant terminal inputting the open suspend command to the remaining participant terminals by the set number The method of claim 1, further comprising the steps of:
The method as claimed in claim 1, wherein the step of verifying whether the answer information is an answer comprises:
Comparing the answer information with pre-stored correct answer information, and determining that the answer information is correct if the answer information and the correct answer information match each other.
8. The method of claim 7, wherein the step of verifying whether the answer information is the correct answer comprises:
And if the answer information is correct, paying the card to which the correct answer is input to the student terminal that has input the answer information.
8. The method of claim 7, wherein the step of verifying whether the answer information is the correct answer comprises:
When the answer information is an incorrect answer, the open stop command is re-input from the other student terminal except for the student terminal that has input the answer information, and after re-inputting the answer information from the student terminal re- And comparing the received answer information with the correct answer information to check whether the answer is correct.
9. The method of claim 8, wherein determining whether the answer information is correct
And the education management server determining a winner according to the number of cards paid to each of the at least one participant terminal.
KR1020150088104A 2015-06-22 2015-06-22 Game method for insuarance products education KR101670697B1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004073561A (en) * 2002-08-20 2004-03-11 Aruze Corp Game server and program
JP2008261927A (en) * 2007-04-10 2008-10-30 Yasuo Kadoi Card type learning tool, learning device, program for learning device and its storage medium
KR20140023413A (en) * 2014-01-15 2014-02-26 하재호 System and method for social network game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004073561A (en) * 2002-08-20 2004-03-11 Aruze Corp Game server and program
JP2008261927A (en) * 2007-04-10 2008-10-30 Yasuo Kadoi Card type learning tool, learning device, program for learning device and its storage medium
KR20140023413A (en) * 2014-01-15 2014-02-26 하재호 System and method for social network game

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