KR101670697B1 - Game method for insuarance products education - Google Patents
Game method for insuarance products education Download PDFInfo
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- KR101670697B1 KR101670697B1 KR1020150088104A KR20150088104A KR101670697B1 KR 101670697 B1 KR101670697 B1 KR 101670697B1 KR 1020150088104 A KR1020150088104 A KR 1020150088104A KR 20150088104 A KR20150088104 A KR 20150088104A KR 101670697 B1 KR101670697 B1 KR 101670697B1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0457—Geographical or like games ; Educational games concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone
Abstract
Description
More particularly, the present invention relates to a game method for product knowledge education that enables a user to learn product knowledge such as an insurance product by a game method.
As society becomes more complicated and diversified, various insurance products are being proposed. In particular, insurers are developing a variety of insurance products to meet their needs.
In addition, the insurance agent handling institutions are required to provide appropriate insurance products to the customers based on the purpose of purchasing the insurance products of the customers and the actual conditions suitable for the customers (for example, age, occupation, .
Therefore, customers can buy appropriate insurance products in consideration of their age, economic ability, and consumption level.
However, even if an insurance product suitable for the customer is provided, it is not easy for the insurance salesman to actively invite the customer to join the insurance product. This is because the product structure of the insurance product is complex and difficult, the customers have a preconceived notion about insurance, or there is fear of rejection.
Therefore, the insurance product handling agencies are strengthening education for insurance salesmen.
However, conventionally, information on the insurance product is unilaterally provided, which has a problem that the effect of education is very poor.
Background Art [0002] The background art of the present invention is disclosed in Korean Patent Application Publication No. 2004-0029820 (Apr. 04, 2004), 'Life Insurance Education Method and its Recording Medium'.
SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems, and an object of the present invention is to provide a game method for product knowledge education which enables an insurance product to be learned by a game method.
Another object of the present invention is to provide a method and system for inspecting insurance products, which enables a plurality of educators to learn about insurance products while playing a game, And a method for playing the game.
Another object of the present invention is to provide a game method for a product knowledge education in which an educator responds to a problem about an insurance product so that a trainee can increase knowledge about the insurance product and learn the knowledge level of the insurance product by himself / herself .
It is still another object of the present invention to provide a game method for product knowledge education in which it is possible to easily expand and change the insurance product education contents according to the knowledge level of the trainees or the insurance product.
According to an aspect of the present invention, there is provided a game method for product knowledge education, comprising the steps of: distributing a card to each of the participant terminals of a training management server; The education management server controls the student terminal in a predetermined order to sequentially open a card distributed to each of the student terminal and disclose the learning evaluation data of the card to each of the student terminal; Confirming whether the education management server inputs an open suspend command from any of the participant terminals every time the learning evaluation data is released by the student terminal; And when the open suspend command is input from any of the participant terminals, the education management server receives answer information on the learning evaluation data from the participant terminal that has input the open suspend command and determines whether the answer information is correct And a step of confirming the step.
The present invention is characterized in that, in the step of distributing cards to each of the student training terminals, the education management server distributes the same number of cards to each of the student training terminals.
In the present invention, the step of sequentially opening the cards of each of the participant terminals and releasing the learning evaluation data of the card to each of the participant terminals may include the step of displaying only the evaluation evaluation data of the most recently opened card among the cards .
In the present invention, the learning evaluation data includes a product name of the insurance product, and at least one problem for each of the insurance products, which is provided in each of the insurance products.
In the present invention, the education management server is characterized in that it is determined whether or not there is a card whose merchandise name of the insurance commodity coincides with each other among the cards displayed through each of the participant terminals, every time the open stop command is inputted .
In the present invention, if the card having the same product name as the insurance product does not exist among the cards, the education management server distributes the cards of the student terminal entering the open stop command to the remaining student terminals by the set number And further comprising:
In the present invention, the step of checking whether the answer information is correct may include comparing the answer information with pre-stored correct answer information to determine that the answer information is correct if the answer information and the correct answer information match .
In the present invention, the step of checking whether the answer information is correct may further include, if the answer information is correct, the step of paying the card to which the correct answer is inputted to the user terminal that has input the answer information .
In the present invention, checking whether the answer information is correct may include: re-inputting an open suspend command from the other participant's terminals except for the participant terminal that has input the answer information if the answer information is an incorrect answer, And re-inputting the answer information from the student terminal re-inputting the answer information, and comparing the re-inputted answer information with the correct answer information to confirm whether or not the answer is correct.
In the present invention, the step of checking whether the answer information is correct may include determining the winner according to the number of cards paid to each of the education-provider terminals by the education management server.
The present invention makes it possible for a plurality of educators to learn about insurance products while playing a game, thereby raising the interest of the insurance product education of each student and raising competition among the students to enhance the learning effect.
The present invention allows the trainee to answer the problem about the insurance product so that the trainee can raise the knowledge of the insurance product and the trainee himself can grasp his / her knowledge level about the insurance product.
The present invention makes it possible to easily expand and change the insurance product education contents according to the knowledge level of the trainees, insurance products, and the like.
FIG. 1 is a block diagram of a game device for product knowledge training according to an embodiment of the present invention.
2 is a diagram illustrating a card according to an embodiment of the present invention.
3 is a block diagram of a training management server according to an embodiment of the present invention.
FIG. 4 is a view showing an example of a screen of an instructor terminal showing cards distributed to each trainee according to an embodiment of the present invention.
FIG. 5 is an example of a screen of an instructor terminal showing a process of sequentially opening cards according to an embodiment of the present invention.
Fig. 6 is a diagram exemplarily showing a card having a trade name according to an embodiment of the present invention.
7 is a flowchart of a game method for product knowledge education according to an embodiment of the present invention.
Hereinafter, a game method for product knowledge education according to an embodiment of the present invention will be described in detail with reference to the accompanying drawings. In this process, the thicknesses of the lines and the sizes of the components shown in the drawings may be exaggerated for clarity and convenience of explanation. Further, the terms described below are defined in consideration of the functions of the present invention, which may vary depending on the user, the intention or custom of the operator. Therefore, definitions of these terms should be made based on the contents throughout this specification.
FIG. 1 is a block diagram of a game device for a product knowledge training according to an embodiment of the present invention. FIG. 2 is a diagram illustrating a card according to an embodiment of the present invention. FIG. 4 is a view illustrating a screen of a student terminal shown in FIG. 4 according to an embodiment of the present invention. FIG. FIG. 6 is a view illustrating an example of a card having a matching product name according to an embodiment of the present invention.
Referring to FIG. 1, a game device for product knowledge training according to an embodiment of the present invention includes an
The product to be trained may include various financial products, education products, and the like. In this embodiment, the insurance product will be described as an example.
All of the computing apparatuses that are operated by the trainee and connected to the
The
That is, the
Here, the game for insurance product education is conducted in a card game format. In this case, a plurality of
The
The images or characters on the back side of the
As shown in FIGS. 2A, 2B, and 2C, the learning evaluation data is variously expressed in images, characters, and colors for each insurance product.
In this case, the study evaluation data may include the product name (21) of the insurance product, the problem (22) for each insurance product, and the problem (22) number for each problem (22).
For example, on the back side of the
That is, if the number of
2 (a) shows a problem (22) of "a middle earnest release discount reimbursement" of "happy fruit NH pension insurance (no)", and (b) (22), "What is the guarantee period for general cancer diagnosis?", (22), and (22) "What is the duration of obligatory payment of NH universal life insurance .
In this embodiment, one problem (22) is displayed on one card (20). However, the technical scope of the present invention is not limited to this, and a plurality of problems (22) May be expressed.
In addition, in the present embodiment, as an example of the insurance products, "NHN pension insurance for happiness", "Hanaro NH3 major disease insurance" and "NH universal lifetime insurance like Mom" are exemplified. However, Various types of insurance products may be employed, and the number of the
On the other hand, when opening the
The
3, the
The
The learning
The
The
The
First, the
As described above, when the
That is, as shown in FIG. 5, each of the
At this time, the trainee confirms the learning evaluation data of all the
In this case, when the
For example, each of the trainees confirms the learning evaluation data of each
When an open stop command is input from one or more of the
Whenever the
For example, an instructor who has entered an open stop command, through the
The
In this case, the
The
If the answer information is an incorrect answer in the above process, the
Then, the
Hereinafter, a game method for product knowledge education according to an embodiment of the present invention will be described in detail with reference to FIG.
7 is a flowchart of a game method for product knowledge education according to an embodiment of the present invention.
Referring to FIG. 7, the
Then, the
When the game starts, the
When the
At this time, the trainees check the learning evaluation data of each
At this time, any one of the student-
On the other hand, each time the
When an open stop command is input from one or more of the
The instructor who has entered the open stop command inputs the answer to the
The
The
On the other hand, if the answer information is an incorrect answer, the
The
As described above, the present embodiment allows a plurality of educators to learn about insurance products while playing a game, thereby raising interest in insurance product education of each student and raising competition among the students to enhance the learning effect.
In addition, the present embodiment allows the trainee to respond to the problem (22) of the insurance product so that the trainee can increase the knowledge about the insurance product and the trainee himself can grasp his / her knowledge level about the insurance product.
In addition, this embodiment allows easy expansion and modification of insurance product education contents according to the knowledge level of the trainees, insurance products, and the like.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is clearly understood that the same is by way of illustration and example only and is not to be taken by way of limitation, I will understand. Accordingly, the true scope of the present invention should be determined by the following claims.
10:
11: Screen
20: Card
21: Product name
22: Problems
30: Training management server
31: Personnel information database part
32: Learning information database part
33: control server
331:
332: Education Operations Department
Claims (10)
The learning management server sequentially opens a plurality of cards distributed to the student terminal in a predetermined order and discloses the learning evaluation data of the card to each of the student terminal;
Checking whether the education management server inputs an open stop command from any of the participant terminals whenever the learning evaluation data is released by the student terminal; And
Wherein the education management server receives answer information on the learning evaluation data from the education-center terminal that has input the open-stop command and inputs the answer to the questionnaire to determine whether the answer information is the correct answer The method comprising the steps of:
Wherein the education management server distributes the same number of cards to each of the student-education terminals so that the number of cards is the same.
Wherein the student terminal displays only the learning evaluation data of the most recently opened card among the cards.
Wherein each time when the open suspend command is input, whether a card whose product names of the insurance product coincide with each other among the cards displayed through each of the student terminal devices is determined.
Comparing the answer information with pre-stored correct answer information, and determining that the answer information is correct if the answer information and the correct answer information match each other.
And if the answer information is correct, paying the card to which the correct answer is input to the student terminal that has input the answer information.
When the answer information is an incorrect answer, the open stop command is re-input from the other student terminal except for the student terminal that has input the answer information, and after re-inputting the answer information from the student terminal re- And comparing the received answer information with the correct answer information to check whether the answer is correct.
And the education management server determining a winner according to the number of cards paid to each of the at least one participant terminal.
Priority Applications (1)
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KR1020150088104A KR101670697B1 (en) | 2015-06-22 | 2015-06-22 | Game method for insuarance products education |
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KR1020150088104A KR101670697B1 (en) | 2015-06-22 | 2015-06-22 | Game method for insuarance products education |
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004073561A (en) * | 2002-08-20 | 2004-03-11 | Aruze Corp | Game server and program |
JP2008261927A (en) * | 2007-04-10 | 2008-10-30 | Yasuo Kadoi | Card type learning tool, learning device, program for learning device and its storage medium |
KR20140023413A (en) * | 2014-01-15 | 2014-02-26 | 하재호 | System and method for social network game |
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2015
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Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004073561A (en) * | 2002-08-20 | 2004-03-11 | Aruze Corp | Game server and program |
JP2008261927A (en) * | 2007-04-10 | 2008-10-30 | Yasuo Kadoi | Card type learning tool, learning device, program for learning device and its storage medium |
KR20140023413A (en) * | 2014-01-15 | 2014-02-26 | 하재호 | System and method for social network game |
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