KR101661451B1 - board game set for education on biological resources - Google Patents
board game set for education on biological resources Download PDFInfo
- Publication number
- KR101661451B1 KR101661451B1 KR1020150074224A KR20150074224A KR101661451B1 KR 101661451 B1 KR101661451 B1 KR 101661451B1 KR 1020150074224 A KR1020150074224 A KR 1020150074224A KR 20150074224 A KR20150074224 A KR 20150074224A KR 101661451 B1 KR101661451 B1 KR 101661451B1
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- card
- printing unit
- game
- biological
- event
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0457—Geographical or like games ; Educational games concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Chemical & Material Sciences (AREA)
- Environmental & Geological Engineering (AREA)
- General Engineering & Computer Science (AREA)
- General Health & Medical Sciences (AREA)
- Organic Chemistry (AREA)
- Probability & Statistics with Applications (AREA)
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Abstract
In the present invention, since a die is thrown by a board and a plurality of cards to move to a cell partitioned on a board, a learning effect on biological resources is made by each card, And a method for playing a board game for studying a biological resource and a method for playing a board game for studying a biological resource such that a young person can easily learn without being tired and tired. And a token to be paid to the game player at the start of the game. The division cell 10 is configured to include an extraction unit 11 for extracting an orange biomolecule technology card from the left direction with respect to the departure cell 20, The event corresponding squares 12 of the biometric resource description card 11 and the event corresponding squares 11 2), and the board 30 includes a bio-resource card receiving compartment 32; A biological resource description card (40) further comprising an event card storage box (33) and printed on the back of the printing section of either the biological resource printing section (41) or the biological technology printing section (42); And an event card 50 on which event contents acquired when the user moves to the event corresponding box 12 are printed.
Description
The present invention relates to a board game tool for learning bio-resources, and more particularly, to a bio-resource learning tool capable of learning the importance of biological resources such as the value and importance of the earth's living resources, international trends, Board game tool.
In general, a board game is a game in which a certain game board (board) is laid out with a few words thereon, followed by predetermined rules, or a game is played according to a predetermined rule through a predetermined number of cards, Of the game.
Such a board game is divided into a card game in which a card is played and a board game in which a dice and a horse are featured, but both are generally referred to as a board game. Since a board game is played by a player in person, Not only does it have a different flavor from the computer game you enjoy alone, but also has a wide variety of board games. It covers a wide range from proliferating territory to prosocial material such as environmental protection, gender equality, as well as territorial expansion and property proliferation.
Also, due to the fact that the rule is established, the board game is converted into a game of many digital genres, and many people enjoy playing online or mobile games through a computer. In a digital game, a board game is also referred to as a board game.
In the conventional board game, a board game set and a game method for teaching English language, which is a registered trademark of the Korean Patent No. 10-1304494, have been proposed. The game board includes a plurality of sections on one surface thereof, A plurality of alphabet chips arranged to be able to combine the English words corresponding to the figure, and a word matching plate placed on the figure to acquire the picture when completing an English word corresponding to the figure with the alphabet chip, It is composed of a directive card that presents special conditions for combination, and it enables learning about English education through board games.
As another example, an independent sports board game set is disclosed in Japanese Patent Laid-Open No. 10-1626297. This is because a ring-shaped track part in which a number of domestic and foreign important events, a year of occurrence and an instruction content are printed in chronological order, A plurality of game words indicating the position of the game player on the track part using the displayed game board and the dice; A plurality of quiz cards to be solved in accordance with instructions of the compartment, and a plurality of symbols of the archipelago to be acquired or returned according to instructions of the compartment, Through the game, we learn about Japanese atrocities and independence movements in Japanese colonies.
As described above, the conventional board game has been gradually developed so that various learning effects can be achieved without simply subjecting it to property multiplication or territorial expansion. The present invention is also directed to a method for learning about earth's living resources through board games I have left.
In the present invention, since a die is thrown by a board and a plurality of cards to move to a cell partitioned on a board, a learning effect on biological resources is made by each card, And it is an object of the present invention to provide a board game tool for studying biological resources which makes it easier for the youth to learn contents of the international convention on biological resources which can be rather difficult without getting tired and tired.
The board game tool for learning biological resources learning according to the present invention includes a board having a plurality of compartments along a circumference of a surface to move a game horse by a number of throwing dice and a token to be paid to a player at the start of a game, , When the game horse is moved and positioned by the number of dice thrown from the left side based on the departure cell, an orange-colored biomolecule technology card for acquiring a biomass technology card, and a product manufactured by the biomass are printed and dice are thrown When the game horse is moved by the number that is displayed, a green event corresponding to paying a fee for the printed product is sequentially provided, and between the draw field of the bio-resource skill card and the corresponding space of the event, When the horse is moved and positioned, there is also an event card draw field for acquiring an event card On the board, there is a space for holding the biomaterial technology card; A biometric resource description card printed on the back of the printing unit of any one of the biological resource printing unit or the biotechnology printing unit; And an event card on which the contents of the event to be acquired when moving to the event card drawing box is printed.
The biological resource printing unit of the biosource technology card includes: a first printing unit in which biological resources are represented as pictures or photographs; A second printing unit displaying a name of a biological resource represented in the first printing unit and a formatting country; And a third printing unit in which the efficacy and effect of the biological resources expressed in the first printing unit are indicated.
The bio-technology printing unit of the bio-resource technology card may include a fourth printing unit having a content corresponding to the biotechnology represented by a picture; A fifth printing unit displaying the nationality of the country in which the biotechnology corresponding to the fourth printing unit and the biotechnology of the corresponding country are developed; And a sixth printing unit on which a medicine or a product is displayed, the medicine being produced by the technique indicated on the fifth printing unit.
Wherein the event card comprises: a seventh printing unit displaying contents of a biological resource; An eighth printing unit displaying the content that the game player can obtain or the contents of the event; And a ninth printing unit in which the content of the seventh printing unit is represented by a picture.
In addition, an agreement card for agreeing to share biological resources or biological technologies of the bio-resource technology card acquired through the game between the players is further provided.
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The present invention can acquire information on biological resources and biotechnology in the process of playing a board game by moving the game horse by the number of the dice, so that the board game and the biology learning can be performed at the same time, Not only makes it easier for them to learn about biological resources, biotechnology, and international conventions on biological resources, but also prevents children and adolescents from getting bored because learning takes place through board games.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing a board game tool for learning bio-resources according to the present invention. FIG.
FIG. 2 is a block diagram showing the surface of a bio-resources technology card of a bio-resource learning board game tool according to the present invention.
FIG. 3 is a diagram showing the back side of a bio-resources technology card of a board game tool for learning bio-resources according to the present invention, which is a configuration diagram showing a biomaterial printing unit.
FIG. 4 is a configuration diagram showing a bio-technology printing unit, which is a back surface of a bio-resources technology card of a board game tool for learning bio-resources according to the present invention.
5 is a configuration diagram showing the surface of an event card of a bio-resource learning board game tool according to the present invention.
FIG. 6 is a configuration diagram showing the back side of an event card of a bio-resource learning board game tool according to the present invention.
7 is a block diagram showing an agreement card of a board game tool for learning biological resources according to the present invention.
8 is a game step diagram showing a game step using a bio-resource learning board game tool according to the present invention.
Hereinafter, other objects and features of the present invention will be apparent from the following description of embodiments with reference to the accompanying drawings.
Unless defined otherwise, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. Terms such as those defined in commonly used dictionaries should be interpreted as having a meaning consistent with the meaning in the context of the relevant art and are to be interpreted in an ideal or overly formal sense unless explicitly defined in the present application Do not.
Hereinafter, a board game tool for learning bio-resources according to an embodiment of the present invention will be described in more detail with reference to the accompanying drawings.
As shown in the figure, the bio-resource learning board game tool of the present invention includes a board having a plurality of compartments along a circumference of a surface to move a game horse by the number of throwing dice, and a token to be paid to a player at the start of a game , The
The
The
The token has a rounded coin shape, and such a token is already applied to other board games, and a detailed description thereof will be omitted.
The biological
That is, the biological
The
The
The
The
At this time, the
The present invention may further comprise an
A board game method for studying biological resources according to the present invention is a method for playing a game using a board game tool for learning biological resources of the present invention. Accordingly, in explaining a board game method for learning biological resources of the present invention, The same components as those of the tool are denoted by the same names and the same reference numerals.
The board game method for studying biological resources of the present invention includes a board board in which an orange square and a green square are sequentially partitioned with respect to a departure square and an event square is provided between an orange square and a green square, (Step S5), an event card acquisition step (step S6), a fee payment step (step S7), a game end step (step S8), a game start step , The process proceeds to the winner selection step S9.
The orange color means the orange colored biomass resource
In the game preparation step S1, a game character (not shown) is selected and positioned in the
The card sorting step S2 includes placing a plurality of the
After the game preparing step S1 and the card aligning step S2, the game is started by the game starting step S3. In the game starting step S3, Move the game horse to place the game horse in one of the orange squares, green squares, or event squares.
In the step of acquiring a bio-resource card (S4), if the game horse is placed in the orange box, it is determined that the creature is a creature This is the step of acquiring a biotechnology card that is accommodated in the resource card.
At this time, the game player learns a biological resource or a biotechnology according to the content of the printing section of the biological
In addition, when concluding the agreement (S5), the game player who has the biological resources of the bio-resource card and the bio-technology enters into an agreement with each other when the game is positioned in the green box. The
In addition, the agreement contents of the selected
In addition, by putting a sign (not shown) printed on the agreement in the green box, when the game has been placed in the corresponding green box by the other player, the green box is paid as a token, The player who signed the game has tokens divided.
The green box corresponds to the green
In the concluding step S5 of the agreement, for example, a game where the game horse is placed in a green box with no contract concluded, the
In this case, if the agreement for the green space is not concluded three consecutive times, subsequent agreements can not be concluded and the tokens will not be paid even if the game horse is placed in a green box where other players do not make agreement.
The event acquiring step S6 is a step of acquiring the
At this time, the execution of the event acquires the event printed on the
In addition, the fee payment step S7 is to pay the product usage fee in accordance with the agreement concluded at the conclusion of the agreement when the game is not in the green box and the player does not have the bio resource card. For example, If the player does not have the Resource Skill Card, he / she pays the entire usage fee of the product printed in the
If the game has only the printed
In the case where the game horse is located in the green box and the game creator has both the
The game ending step S8 is for finishing the game if 20 minutes have elapsed since the start of the game or when the bio resource card has been exhausted to the bio resource card acceptance cell and the winner selection step S9 is to end the game The winner is the player who has the most tokens.
At this time, the biomolecule technology card obtained in the step of acquiring the biomaterial technology card is calculated by using two tokens to select the winner. When the biomaterial technology card is exhausted during the game, The game winner is selected by acquiring the token or exhausting the token by exchanging it.
As described above, the present invention has been described with reference to particular embodiments, such as specific elements, and specific embodiments and drawings. However, it should be understood that the present invention is not limited to the above- And various modifications and changes may be made thereto by those skilled in the art to which the present invention pertains.
Accordingly, the spirit of the present invention should not be construed as being limited to the embodiments described, and all of the equivalents or equivalents of the claims, as well as the following claims, belong to the scope of the present invention
10: Bin compartment 11: Biomaterial technology card draw bin
12: Event column 13: Event card column
20: Departure board 30: Board board
32: Biological Resource Technology Card Holder
33: event card acceptance bin 40: biomaterial technology card
41: Biological resource printing section 42: Biotechnology printing section
50: event card 51: seventh printing section
52: eighth printing unit 53: ninth printing unit
60: agreement card 411: first printing unit
412: second printing unit 413: third printing unit
421: fourth printing section 422: fifth printing section
423: sixth printing section
S1: game preparation step S2: card sorting step
S3: game start phase S4: bio-resource technology card acquisition phase
S5: Contract concluding step S6: Event card acquiring step
S7: payment of the fee S8: end of game
S9: Winner Selection Phase
Claims (7)
The compartment (10)
When the game horse is moved and positioned by the number of dice thrown from the left side with respect to the departure counter 20, an orange-colored biotechnology technology card extraction bin 11 for acquiring a biomass technology card and a product When the game horse is moved and positioned by the number of printed dice, a green event corresponding square 12 for paying a fee for the printed product is sequentially provided,
And an event card drawing space 13 for acquiring an event card when the game horse is moved and positioned by the number of throwing dice which is provided between the biomolecule technology card drawing column 11 and the event corresponding square 12,
In the board board 30,
A bio-resource card receiving bin 32;
An event card receiving box 33 is further provided,
A bio-resource description card (40) printed on the back of the printing section of either the biological resource printing section (41) or the biological technology printing section (42);
Further comprising an event card (50) on which the contents of the event to be acquired when moving to the event card draw box (13) are printed.
The biological resource printing unit (41) of the biological resource technology card (40)
A first printing unit 411 in which a biological resource is represented by a picture or a photograph;
A second printing unit 412 displaying the name and the format country of the biological resource represented by the first printing unit 411;
And a third printing unit (413) for displaying the efficacy and effect of the biological resources expressed in the first printing unit (411).
The biotechnology printing unit 42 of the biosource technology card 40,
A fourth printing unit 421 whose content corresponds to biological technology is illustrated;
A fifth printing unit 422 displaying the biotechnology corresponding to the fourth printing unit 421 and the nationality of the country in which the corresponding biotechnology is developed;
And a sixth printing unit (423) in which a medicine or a product made by a technique written on the fifth printing unit (422) is displayed.
The event card (50)
A seventh printing unit 51 in which contents about biological resources are displayed;
An eighth printing unit (52) displaying the content that the game player can obtain or the content to be moved to the event corresponding box (12);
And the seventh printing unit (51) is provided as a ninth printing unit (53) represented by a picture.
Further comprising an agreement card (60) for agreeing to share biological resources or biological technologies of the biological resource technology card (40) acquired through a game between the players.
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KR1020150074224A KR101661451B1 (en) | 2015-05-27 | 2015-05-27 | board game set for education on biological resources |
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KR1020150074224A KR101661451B1 (en) | 2015-05-27 | 2015-05-27 | board game set for education on biological resources |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101974534B1 (en) | 2019-02-28 | 2019-08-23 | 신선화 | Globe Type Board Game Set |
KR102235700B1 (en) * | 2020-06-16 | 2021-04-05 | 대한민국 | Climatic change convention training board game set and method thereof |
KR102312110B1 (en) * | 2021-03-22 | 2021-10-13 | 대한민국 | Carbon neutral educational board game, carbon-neutral educational board game method and system |
KR20230070609A (en) | 2021-11-15 | 2023-05-23 | 임명수 | Board game system for marine environment ecosystem education |
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KR101006297B1 (en) | 2009-04-08 | 2011-01-06 | 독립기념관 | Independence movement board game set |
KR101096912B1 (en) * | 2011-04-08 | 2011-12-22 | 공주대학교 산학협력단 | Respects the energy independence of the village the board game which introduces the concept which constructs a remaking energy development facility |
KR101258075B1 (en) * | 2011-12-16 | 2013-04-30 | 김용철 | Multi-track-type board game device and method |
KR101304494B1 (en) | 2011-03-30 | 2013-09-05 | 권진형 | Board game set and game method of english education |
KR20130109370A (en) * | 2012-03-27 | 2013-10-08 | 하트썸코리아(주) | University life board game |
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2015
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Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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KR101006297B1 (en) | 2009-04-08 | 2011-01-06 | 독립기념관 | Independence movement board game set |
KR101304494B1 (en) | 2011-03-30 | 2013-09-05 | 권진형 | Board game set and game method of english education |
KR101096912B1 (en) * | 2011-04-08 | 2011-12-22 | 공주대학교 산학협력단 | Respects the energy independence of the village the board game which introduces the concept which constructs a remaking energy development facility |
KR101258075B1 (en) * | 2011-12-16 | 2013-04-30 | 김용철 | Multi-track-type board game device and method |
KR20130109370A (en) * | 2012-03-27 | 2013-10-08 | 하트썸코리아(주) | University life board game |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
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KR101974534B1 (en) | 2019-02-28 | 2019-08-23 | 신선화 | Globe Type Board Game Set |
KR102235700B1 (en) * | 2020-06-16 | 2021-04-05 | 대한민국 | Climatic change convention training board game set and method thereof |
KR102312110B1 (en) * | 2021-03-22 | 2021-10-13 | 대한민국 | Carbon neutral educational board game, carbon-neutral educational board game method and system |
KR20230070609A (en) | 2021-11-15 | 2023-05-23 | 임명수 | Board game system for marine environment ecosystem education |
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