KR101527926B1 - Method for flight game, and apparatus applied to the same - Google Patents

Method for flight game, and apparatus applied to the same Download PDF

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Publication number
KR101527926B1
KR101527926B1 KR1020130159716A KR20130159716A KR101527926B1 KR 101527926 B1 KR101527926 B1 KR 101527926B1 KR 1020130159716 A KR1020130159716 A KR 1020130159716A KR 20130159716 A KR20130159716 A KR 20130159716A KR 101527926 B1 KR101527926 B1 KR 101527926B1
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South Korea
Prior art keywords
escape
flight
flight path
pursuit
airplane
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KR1020130159716A
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Korean (ko)
Inventor
조현승
함대호
이종오
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(주)위메이드엔터테인먼트
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Priority to KR1020130159716A priority Critical patent/KR101527926B1/en
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Abstract

The present invention discloses a flying game method and an apparatus therefor. That is, the escape flight body is allowed to fly along the escape flight path determined on the game execution screen, and the pursuit flight body is moved along the escape flight path determined to keep the path difference with the escape flight path within a certain range By chasing and flying, the user's interest and participation in the game can be improved.

Description

METHOD FOR FLIGHT GAME, AND APPARATUS APPLIED TO THE SAME,

According to the present invention, the escape flight vehicle is allowed to fly along the escape flight path determined on the game execution screen, and the pursuit flight vehicle is determined to maintain the path difference with the escape flight path within a certain range, To fly and fly.

With the recent expansion of the OS platform related to mobile devices, mobile devices are able to experience various multimedia fields by downloading and installing the applications they need.

Among such various multimedia fields, the mobile game field is rapidly spreading due to the improvement of the process and graphics performance of mobile devices.

In the case of the mobile game, various genres exist, but in particular, a First-Person-Shooting (FPS) game in which a realistic game execution screen is required due to the improvement of the graphics performance of a mobile device is remarkable.

Here, in the case of the FPS game, it refers to a first-person shooter game in which the game proceeds from a point of view directly in the real world, that is, a point of view of the user who executes the game.

In such an FPS game, for example, there exists a flying FPS game in which an escape airplane catches up with an escaping airplane, and shoots the escaping airplane on a game execution screen with a background of a vast expanse.

In such a flying FPS game, in order to shoot down the escape airplane, the user manipulation must be performed to locate the escape airplane and position it at the first person point corresponding to the front of the pursuit airplane.

However, in the case of the above-mentioned FPS game method, the search time, which is the time required to search for the escape flight on the game execution screen, may be longer than the actual attack (shooting) time for shooting the escape air vehicle.

In this way, when the search time required for searching for the escape airplane is prolonged, this may cause the user to be bored, which may directly cause a problem of interest and participation in the game.

SUMMARY OF THE INVENTION The object of the present invention is to provide a flight escape flight system that allows a flight escape flight to fly along an escape flight route determined on a game execution screen, The flying vehicle follows the flight path determined to keep within a predetermined range so that the flying vehicle can fly and fly the flight vehicle, thereby improving the user's interest and participation in the game.

In order to achieve the above object, according to a first aspect of the present invention, there is provided a game execution device for causing a flight escape flight to fly along an escape flight route determined on a game execution screen, A flight processing unit for causing the pursuit vehicle to fly along the flight path; And a determination unit determining the escape route and the chase route so that a route difference between the escape route and the chase route can be maintained within a certain range.

More specifically, the game execution screen includes an attack target of the pursuit air vehicle for attacking the escape air vehicle, and the predetermined range includes a distance difference between an attack target of the pursuit air vehicle and the escape flight object on the game execution screen Is maintained within a predetermined distance.

More specifically, each of the escape flight path and the pursuit flight path includes at least one of a flight speed and a turning direction, and the determining unit determines that at least one of the flight speed and the turning direction is changed with respect to the escape airplane And determines the escape route so that at least one of the flight speed and the turn direction is changed with respect to the pursuit flight object based on the determined escape flight route.

More specifically, a flight performance level is assigned to each of the escaping airplane and the pursuit airplane, and the determining unit determines the airplane performance level based on the flight performance level designated for each of the escaping airplane and the pursuit airplane, And at least one of them is changed.

More specifically, when the flight speed is changed for each of the escaping airplane and the pursuit airplane, the determining unit may determine that the escaping airplane and the pursuit airplane each have a lower airplane performance level And the flying speed is changed so as to fly at a faster maximum flying speed.

More specifically, in the case where the turning direction is changed for each of the escape airplane and the pursuit airplane, the determining unit may determine that the escaping airplane and the pursuit airplane are positioned in a predetermined direction And the turning direction is changed so as to fly and fly at a larger turning angle at a low flight performance level.

More specifically, the game execution apparatus may further include an attack processing section for activating a specific attack technique capable of shooting down the escape flight body from the pursuit flight body, The specific attack technique is activated only when the attack target of the pursuit air vehicle and the escape air vehicle are maintained in a state in which the escape air vehicle is kept in a state of being coincident by a user operation on the target for a predetermined time.

More specifically, the specific attack technique may include a missile attack technique in which a missile launched from the pursuit aircraft moves according to a missile movement path determined to shoot down the escape air vehicle, And a moving direction of a user's operation for moving the missile on the game execution screen is determined as the missile mobile when the missile is fired from the pursuit air vehicle.

According to a second aspect of the present invention, there is provided a method of operating a game execution device, the method comprising the steps of: determining an escape flight path so as to allow an escape flight to fly along an escape flight path determined on a game execution screen; ; And a chasing flight path determining step of determining a chase flight path so that a chase airplane will fly along a chase flight path determined to enable the escape air vehicle to be chased, And the pursuit flight path is determined such that a path difference generated between the pursuit flight paths can be maintained within a certain range.

More specifically, the game execution screen includes an attack target of the pursuit air vehicle for attacking the escape air vehicle, and the predetermined range includes a distance difference between an attack target of the pursuit air vehicle and the escape flight object on the game execution screen Is maintained within a predetermined distance.

In more detail, each of the escape flight path and the pursuit flight path includes at least one of a flight speed and a turning direction, and the escape flight path determination step and the pursuit flight path determination step may include: The escape flight path and the chase flight path are determined by changing at least one of the flight speed and the pivot direction.

More specifically, a flight performance level is assigned to each of the escape airplane and the pursuit airplane, and the escape flight path determination step and the pursuit flight path determination step determine the flight performance level designated for each of the escaping airplane and the pursuit airplane, And changing at least one of the flying speed and the turning direction based on the traveling speed and the turning direction.

More specifically, when the flight speed is changed for each of the escaping airplane and the pursuit airplane, the escape flight path determination step and the pursuit flight path determination step may include: Wherein each of the flying objects changes the flying speed so as to fly at a faster maximum flying speed at a neighboring low flying object performance level.

More specifically, when the turning direction is changed for each of the escaping airplane and the pursuit airplane, the escape flight path determining step and the chasing flight path determining step may include: Wherein each of the flying bodies changes the turning direction so as to fly and fly as a larger turning angle at a low flying object performance level adjacent to a specific direction to be turned.

More specifically, the method may further include an attack processing step of activating a specific attack technique capable of shooting down the escape air vehicle in the pursuit air vehicle, and the attack processing step may include: The specific attack technique is activated only when the attack target of the pursuit air vehicle and the escape air vehicle are maintained in a state in which the escape air vehicle is kept in a state of being coincident by a user operation on the target for a predetermined time.

More specifically, the specific attack technique includes a missile attack technique in which a missile launched from the pursuit aircraft moves according to a missile movement path determined to shoot down the escape air vehicle, And determining a moving direction of a user operation for moving the missile on the game execution screen as the missile moving path when the missile is fired from the pursuit aircraft.

According to a third aspect of the present invention, there is provided a computer-readable recording medium comprising: an escape flight path determining step of determining an escape flight path so that an escape flight vehicle flies along an escape flight path determined on a game execution screen; And a chasing flight path determining step of determining a chasing flight path so that a chasing flight vehicle will fly along a chasing flight path determined to be able to chase the escape air vehicle, And the chase flight path is determined so that a path difference generated between the escape flight path and the chase flight path can be maintained within a certain range.

Thus, according to the automatic game execution method and apparatus of the present invention, it is possible to allow the escape flight body to fly along the escape flight path determined on the game execution screen, and to keep the path difference with the escape flight path within a certain range It is possible to improve the user's interest and participation in the game by preventing the seeking flight time from being sought for searching the escape flight body by allowing the pursuiting flight body to fly following the escape flight body along the determined chase flight path have.

1 is a schematic configuration diagram of a game execution device according to an embodiment of the present invention;
BACKGROUND OF THE INVENTION 1. Field of the Invention [0001]
3 and 4 are views for explaining a game execution screen according to an embodiment of the present invention;
FIG. 5 is a flowchart illustrating an operation flow in a game execution device according to an embodiment of the present invention; FIG.

Hereinafter, an embodiment of the present invention will be described with reference to the accompanying drawings.

1 is a diagram showing a game execution apparatus according to an embodiment of the present invention.

As shown in FIG. 1, a game execution device according to an embodiment of the present invention includes a flight processing unit 100 for allowing a flight escape flight and a pursuit flight pursuing it to fly at the same time on a game execution screen, An attack processing unit 200 for executing a specific attack technique capable of shooting down and a determination unit 300 for determining an escape route for an escape airplane and an escape route for a pursuit airplane flying in pursuit of the escape airplane . ≪ / RTI >

In addition, the game execution device according to an embodiment of the present invention may include a sensing unit (e.g., a game player) for sensing user operations (e.g., screen touch, gyro sensor) (Not shown).

Here, all or a part of the above-described configuration of the game execution device including the flight processing section 100, the attack processing section 200, and the determination section 300 may be implemented as a software module executed by a processor, Can be implemented.

Such a game execution device refers to a mobile device owned by a user and is a game execution device that is operated on a game execution screen by a user operation input through a touch sensitive user interface (UI) formed on a gyro sensor and a display panel You can operate a pursuit flight.

For example, the game execution device may include a smart phone, a tablet PC, a PDA, and the like, but not limited thereto, the gyro sensor and the device equipped with the touch sensitive user interface may be all included.

According to an embodiment of the present invention, a game execution device executes a flying FPS game, which is a game in which an escape airplane is chased by a pursuit airplane and shoots escape airplanes through an attack technique executed in a pursuit airplane.

In the case of such a flying FPS game, after the escape flight body is positioned at the user point in front of the pursuit flight body, that is, the first person, through the direct user manipulation of the pursuit flight body pursuing the flight body, It is common that the game is performed in such a manner as to shoot down the escape air vehicle.

However, in the case of the flying FPS game method described above, the escape flight that is flying three-dimensionally on the game execution screen is searched for rather than the actual shooting game time for executing the attack technique for shooting the escape air vehicle according to the game skill of the user The search time, which is a required time, may become longer.

Further, even if the escape flight is searched and positioned in front of the pursuit flight, if an abrupt turn is made in the escape flight, the escape flight may disappear in the sight of the pursuit flight, and the escape flight must be repeatedly searched .

As described above, when the search time, which is the time required to search for the escape flight body, is lengthened or repeated, this may cause a user to be bored and may be a direct problem to lower interest and participation in the game.

Accordingly, in an embodiment of the present invention, a game progress method in which a seek time is not required, which is a time required for a pursuit air vehicle to search for a flight vehicle, is proposed, which will be described in detail below.

First, the determination unit 300 performs a function of determining an escape route that is associated with the escape flight on the game execution screen.

More specifically, the determining unit 300 determines an escape flight path, which is a flight path that allows the escape airplane to fly on a game execution screen while avoiding a pursuit flight vehicle that pursues the escape airplane, So that the checked flight processing unit 100 causes the escape flight body to fly along the determined escape route.

At this time, the determination unit 300 determines an escape route so that the flight speed and the turning direction of the escape airplane are changed based on the flight performance level designated on the escape airplane.

Here, in the case of the flight performance level designated on the escape flight, for example, it is specified stepwise from a low level to a high level in accordance with the type of the flying object selected as the escape flight in the game execution environment, the item (e.g., a weapon) .

If the flight speed is changed in determining the escape flight path, the determination unit 300 determines the flight performance level designated on the escape airplane and determines that the escape airplane can fly as the maximum flight speed suitable for the confirmed flight performance level The flight speed will be changed.

At this time, it is needless to say that the determination unit 300 can change the flying speed of the escape air vehicle to have a faster maximum flying speed at a neighboring low air vehicle performance level as the air vehicle performance level becomes higher.

When determining the escape route, the determining unit 300 also determines the flight performance level designated on the escape flight in the case of changing the turning direction, The turning direction is changed so as to be able to do.

2, the turning angle is set to a predetermined angle in a specific direction, for example, the right turn (a), the left turn (b), the upward turn (c) And the downward turning (d).

It is needless to say that, as with the above-described flying speed, the higher the flying performance level designated on the escape airplane, the larger the turning angle in a certain direction to turn than the neighboring low airplane performance level.

In addition, in determining the escape flight path, the determination unit 300 may be configured to periodically (for example, a fixed period, a random period) change of the swing direction, Allows dynamic movement of the aircraft.

In addition, the determination unit 300 determines a catch-up flight path related to the flight of the pursuit airplane on the game execution screen.

More specifically, when the escape flight path is determined, the determining unit 300 determines the pursuit flight path so that the pursuit airplane can follow the escaping airplane flying along the escape flight path, Let the pursuit aircraft fly along the determined pursuit flight path.

At this time, the determination unit 300 determines a flight path similar to the escape flight path as a catch-up flight path so that the pursuit flight body can chase the escape flight body flying along the escape flight path on the game execution screen.

For this, the determining unit 300 may change the turning direction of the pursuit air vehicle to be the same as the turning direction of the escaping air vehicle in the escape flight path in determining the pursuit flight path.

In this way, the determination unit 300 determines that the turning direction of the pursuit air vehicle is the same as the turning direction of the escape flight path, and allows the pursuit air vehicle to fly along the escape air vehicle on the game execution screen. So that it is possible to obtain the same effect as if the pursuit vehicle pursues the escape flight.

Of course, in determining the pursuit flight path, the decision unit 300 determines the pursuit flight path so that the path difference from the escape flight path may occur within a certain range, instead of matching the escape flight path and the follow-up flight path do.

For this, the determining unit 300 determines the chasing flight path so that the turning point of the escape airplane changes and the point of time when the turning direction of the chasing airplane changes, So that a path difference corresponding to a time difference when the direction is changed can be generated.

For example, referring to FIG. 3 (a), when a path difference occurs between an escape flight path and a pursuit flight path, the attack target (b) and the escape flight object The distance difference corresponding to the path difference between the pursuit flight path and the escape flight path occurs.

Accordingly, the decision unit 300 maintains the path difference between the pursuit flight path and the escape flight path within a certain range, so that the distance difference between the attack target (B) of the pursuit air vehicle and the escape air vehicle (A) So that it can be maintained within the set distance.

As described above, the distance difference between the attack target (B) of the pursuit vehicle and the escape air vehicle (A) on the game execution screen is maintained within a predetermined distance in order to prevent the escape flight vehicle (A) completely disappearing on the game execution screen.

Here, in the case of the distance difference between the attack target (B) and the escape flight object (A) of the pursuit vehicle, the attack processing unit (100) moves the user viewpoint on the game execution screen based on the user operation Can be matched.

For example, referring to FIG. 3 (b), when a distance difference between an attack target (B) of a pursuit vehicle and the escape flight vehicle (A) occurs, a game By moving the user's viewpoint on the screen, the escape vehicle (A) can be positioned to coincide with the attack target (B) located at the center of the game execution screen.

As described above, when an attack technique (for example, a machine gun) executed on a pursuit flight vehicle is executed while the escape flight vehicle (a) is matched with an attack target (b) of a pursuit flight vehicle by a user operation (such as a gyro sensor) A valid blow to the aircraft will be possible.

On the other hand, in determining the pursuit flight path, the determination unit 300 determines whether or not the escape flight path such that the flight speed and turning direction of the pursuit airplane are changed based on the airplane performance level specified in the pursuit airplane, .

If the flight speed is changed in determining the pursuit flight path, the determination unit 300 checks the flight performance level specified in the pursuit flight object and determines that the pursuit flight object can fly as the maximum flight speed suitable for the confirmed flight performance level The flight speed will be changed.

In determining the pursuit flight path, the determination unit 300 also determines the flight performance level designated on the escape flight in the case of changing the turning direction and turns it as a turning angle appropriate to the confirmed flight performance level We will change the direction of turning so that we can fly.

Here, there may be a substantial level difference between the flight performance level of the escape flight vehicle reflected in determining the escape flight route and the flight performance level of the pursuer flight vehicle reflected in determining the pursuit flight path.

In this way, when there is a level difference between the flight performance level of the escape flight body and the flight performance level of the pursuit flight body, the path difference between the escape flight route and the pursuit flight route may become larger or smaller.

For example, when the flight performance level of the escape flight is higher than the flight performance level of the pursuit flight, when the escape flight flies in a specific direction along the escape flight path, the pursuit flight body also travels along the escape flight path in the specific direction The same is applied to the turning flight.

At this time, since the escape flight vehicle has a higher flight performance level than the pursuit flight vehicle, the escape flight vehicle enters the specific direction at a turning angle larger than that of the pursuit flight vehicle and flies at the maximum flight speed faster than the pursuit flight vehicle, And the path difference between the pursuit flight path becomes larger.

In this way, when the path difference between the escape flight path and the pursuit flight path becomes large, the actual user manipulation for matching the attack target and the escape flight object of the pursuit flight object is required more than the reverse case.

In other words, if the flight performance level of the escape flight is higher than the pursuit flight, relatively more user manipulation is required, which means that the pursuit flight is relatively difficult to pursue and shoot down the escape flight with higher flight performance level .

Similarly, when the flight performance level of the escape flight body is lower than the flight performance level of the pursuit flight body, similarly, if the escape flight body turns to fly in a specific direction along the escape flight path, The same turn is carried out in the same direction.

At this time, since the flight performance level of the escape flight body is lower than that of the pursuit flight body, the escape flight body enters the specific direction at a turning angle smaller than that of the pursuit flight body and flies at the maximum flight speed slower than the pursuit flight body, And the path difference between the pursuit flight path becomes smaller.

In this way, when the path difference between the escape flight path and the pursuit flight path becomes smaller, it can be said that the actual user manipulation for matching the attack target (B) and the escape flight object to each other is less than the opposite case.

In other words, when the flight performance level of the flight vehicle is lower than that of the pursuing flight vehicle, a relatively small amount of user operation is required, which means that the pursuing flight vehicle is relatively easy to shoot and shoot down a flight vehicle having a low flight performance level can do.

In addition, the determination unit 300 determines a movement path related to a specific attack technique executed in the pursuit flight on the game execution screen.

More specifically, when it is confirmed that the attack target 200 is maintained for a predetermined time in a state where the attack target of the pursuit flight object and the escape flight object are matched by a user operation (e.g., gyro sensor) on the game execution screen, Which activates specific attack techniques that can shoot down escape flights.

Here, the specific attack technique refers to a missile attack technique in which, for example, a missile launched from a pursuit aircraft moves according to a missile movement path determined to shoot down a escape air vehicle.

Accordingly, when the missile attack technique is executed by a user operation (e.g., screen touch) in the attack processing unit 200 and the missile is fired from the pursuit air vehicle, the determination unit 300 moves the missile on the game execution screen (For example, a gyro sensor) for determining the moving direction of the missile.

For example, referring to FIG. 4 (a), when a missile La is fired from a pursuit aircraft, the movement path of the launched missile is a central target B aligned with the escape flight A (C), which is not in agreement with the escape flight vehicle (A).

Referring to FIG. 4B, the missile target C is moved according to the direction of movement of a user operation (for example, a gyro sensor) for moving the missile La, (B), it is possible to strike a missile (R) accurately against the escape airplane (A).

As described above, according to the game execution apparatus of the embodiment of the present invention, it is possible to allow the escape flight body to fly along the escape flight path determined on the game execution screen, The search flight time is not required to search for the escape flight body, so that the escape flight route and the pursuit flight route are not required, It is possible to match the distance between the attack target of the pursuit air vehicle and the escape flight object caused by the path difference between the paths by user manipulation, thereby improving the user's interest and participation in the game.

Hereinafter, an operation method of the game execution apparatus according to an embodiment of the present invention will be described with reference to FIG.

Here, for convenience of description, the components shown in FIG. 1 will be described with reference to corresponding reference numerals.

First, the determination unit 300 determines an escape flight path, which is a flight path that allows the escape airplane to fly on the game execution screen while avoiding the pursuit airplane that pursues the escape airplane, thereby determining an escape flight path, Thereby causing the flight processing unit 100 to confirm that the escape airplane is flying along the determined escape route (S110 - S130).

At this time, when the flight speed is changed in determining the escape flight path, the determination unit 300 checks the flight performance level designated on the escape flight body and determines that the escape flight body can fly as the maximum flight speed suitable for the confirmed flight performance level The flight speed will be changed.

When determining the escape flight path, the determining unit 300 also identifies the flight performance level designated on the escape flight in the case of changing the turning direction, and turns the flight flight path as a turning angle suitable for the confirmed flight performance level We will change the direction of turning so that we can fly.

Then, when the escape flight path is determined, the determining unit 300 determines a pursuit flight path so that the pursuit airplane can follow the escaping airplane flying along the escape flight path, (S150-S170) so that the pursuit flight body can fly along the pursuit flight path.

At this time, the determination unit 300 determines a flight path similar to the escape flight path as a catch-up flight path so that the pursuit flight body can chase the escape flight body flying along the escape flight path on the game execution screen.

For this, the determining unit 300 may change the turning direction of the pursuit air vehicle to be the same as the turning direction of the escaping air vehicle in the escape flight path in determining the pursuit flight path.

Of course, in determining the pursuit flight path, the decision unit 300 determines the pursuit flight path so that the path difference from the escape flight path may occur within a certain range, instead of matching the escape flight path and the follow-up flight path do.

For this, the determining unit 300 determines the chasing flight path so that the turning point of the escape airplane changes and the point of time when the turning direction of the chasing airplane changes, So that a path difference corresponding to a time difference when the direction is changed can be generated.

In this case, when a path difference occurs between the escape flight path and the pursuit flight path, a distance corresponding to the path difference between the pursuit flight path and the escape flight path between the attack target of the pursuit flight object corresponding to the user point and the escape flight path on the game room screen A difference occurs.

In the case of the distance difference between the attack target of the pursuit flying object and the escape flight object (a), the attack processing unit 100 moves the user point of view on the game execution screen based on a user operation (e.g., gyro sensor) It can be positioned to match the attack target located at the center of the execution screen.

In determining the pursuit flight path, the determining unit 300 determines an escape flight path so that the flight speed and turning direction of the pursuit airplane are changed based on the airplane performance level specified in the pursuit airplane, as in the escape flight path do.

If the flight speed is changed in determining the pursuit flight path, the determination unit 300 checks the flight performance level specified in the pursuit flight object and determines that the pursuit flight object can fly as the maximum flight speed suitable for the confirmed flight performance level The flight speed will be changed.

In determining the pursuit flight path, the determination unit 300 also determines the flight performance level designated on the escape flight in the case of changing the turning direction and turns it as a turning angle appropriate to the confirmed flight performance level We will change the direction of turning so that we can fly.

Thereafter, when the attack processing unit 200 confirms that the attack target of the pursuit flying object corresponding to the user time point on the game execution screen and the escape flight object are maintained for a predetermined time in a state of being matched by a user operation (for example, a gyro sensor) (S190-S210), for example, a missile attack technique in which a missile fired from a pursuit aircraft moves according to a missile movement path determined to shoot down a escape air vehicle.

At this time, when the missile attack technique is executed by a user operation (e.g., screen touch) in the attack processing unit 200 and the missile is fired from the pursuit air vehicle, the determination unit 300 moves the missile on the game execution screen (For example, a gyro sensor) is determined as the missile mobile, the missile fired from the pursuit air vehicle is moved by the user's manipulation so as to strike the escape air vehicle (S230).

As described above, according to the operation method of the game execution apparatus according to the embodiment of the present invention, it is possible to allow the escape flight body to fly along the escape flight path determined on the game execution screen, The trajectory flight vehicle follows the trajectory flight course along the pursuit flight path determined to maintain the difference within a certain range so that the search time required for searching for the escape flight object is not required, It is possible to match the distance between the attack target of the pursuit air vehicle and the escape flight vehicle caused by the path difference between the pursuit flight paths by user manipulation, thereby improving the user's interest and participation in the game.

Meanwhile, the steps of a method or algorithm described in connection with the embodiments disclosed herein may be embodied directly in hardware, or may be embodied in a computer readable medium, in the form of a program instruction, which may be carried out through various computer means. The computer-readable medium may include program instructions, data files, data structures, and the like, alone or in combination. The program instructions recorded on the medium may be those specially designed and constructed for the present invention or may be available to those skilled in the art of computer software. Examples of computer-readable media include magnetic media such as hard disks, floppy disks and magnetic tape; optical media such as CD-ROMs and DVDs; magnetic media such as floppy disks; Magneto-optical media, and hardware devices specifically configured to store and execute program instructions such as ROM, RAM, flash memory, and the like. Examples of program instructions include machine language code such as those produced by a compiler, as well as high-level language code that can be executed by a computer using an interpreter or the like. The hardware devices described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.

While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it is to be understood that the invention is not limited to the disclosed exemplary embodiments, but, on the contrary, It will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.

According to the flying game method and apparatus of the present invention, the escape flight body is caused to fly along the escape flight route determined on the game execution screen, and the route difference with respect to the escape flight route is determined to be maintained within a certain range Since the pursuit flight vehicle follows the escape flight and follows the escape flight route, it is possible to not only use the related technology but also to market or operate the applicable device It is an invention that can be used industrially because it is practically possible to carry out clearly.

100: Flight processor
200: attack processor
300:

Claims (17)

A flight processor for causing the escape flight body to fly along an escape flight path determined on a game execution screen and allowing a pursuit flight body to fly along a pursuit flight path determined to be able to chase the escape flight body; And
And a determining unit for determining the escape flight path and the chase flight path so that a path difference generated between the escape flight path and the chase flight path can be maintained within a certain range,
Wherein each of the escape flight path and the pursuit flight path includes at least one of a flight speed and a turning direction,
Wherein,
Determining at least one of the flying speed and the turning direction with respect to the escape air vehicle based on the predetermined escape flight path, and determining at least one of the flying speed and the turning direction And determines the chase flight path so that one is changed.
delete delete delete delete delete delete delete An escape flight path determining step of determining the escape flight path so that the escape flight body flies along an escape flight path determined on the game execution screen; And
Determining a chase flight path so that a chase airplane will fly along a chase flight path determined to enable the escape air vehicle to chase,
The step of determining a chase flight path includes:
Determining a chase flight path so that a path difference generated between the escape flight path and the chase flight path can be maintained within a certain range,
Wherein each of the escape flight path and the chase flight path includes:
At least one of a flying speed and a turning direction is included,
Wherein the escape flight path determination step and the pursuit flight path determination step comprise:
Wherein the escape flight path and the pursuit flight path are determined by changing at least one of the flight speed and the turning direction for each of the escape airplane and the pursuit airplane.
10. The method of claim 9,
On the game execution screen,
An attack target of the pursuit air vehicle for attacking the escape air vehicle,
The above-
Wherein the distance between the attack target of the pursuit air vehicle and the escape air vehicle is maintained within a predetermined distance on the game execution screen.
delete 10. The method of claim 9,
Wherein each of the escape airplane and the pursuit airplane includes:
A flight performance level is assigned,
Wherein the escape flight path determination step and the pursuit flight path determination step comprise:
And changing at least one of the flying speed and the turning direction based on the airplane performance level specified in each of the escape airplane and the pursuit airplane.
13. The method of claim 12,
Wherein the escape flight path determination step and the pursuit flight path determination step comprise:
When the flying speed is changed for each of the escape airplane and the pursuit airplane, the escape airplane and the pursuit airplane fly as the maximum airplane speed at the neighboring low airplane performance level as the airplane performance level becomes higher And changing the flying speed of the game device.
13. The method of claim 12,
Wherein the escape flight path determination step and the pursuit flight path determination step comprise:
When the turning direction is changed with respect to each of the escape airplane and the pursuit airplane, the higher the performance level of the airplane is, the greater each of the escaping airplane and the pursuit airplane is at a lower airplane performance level neighboring in a specific direction And the turning direction is changed so as to fly and fly as the turning angle.
11. The method of claim 10,
The method comprises:
Further comprising an attack processing step of activating a specific attack technique capable of shooting down the escape air vehicle in the pursuit air vehicle,
The attack processing step includes:
The specific attack technique is activated only when the attack target of the pursuit flying object and the escape flight object are maintained in a state of being coincident with each other for a predetermined time by the user's operation on the attack target of the pursuit flying object on the game execution screen Of the game execution device.
16. The method of claim 15,
In the specific attack technique,
And a missile attack technique in which a missile fired from the pursuit aircraft moves according to a missile movement path determined to shoot down the escape air vehicle,
The method comprises:
Determining a moving direction of a user operation for moving the missile on the game execution screen as the missile moving path when the missile attack technique is executed and the missile is fired from the pursuit air vehicle Wherein the game execution device is a game device.
An escape flight path determining step of determining the escape flight path so that the escape flight body flies along an escape flight path determined on the game execution screen; And
And a chasing flight path determining step of determining the chase flight path so that the chase airplane will fly along a chase flight path determined to be able to chase the escape airplane,
The step of determining a chase flight path includes:
Determining a chase flight path so that a path difference generated between the escape flight path and the chase flight path can be maintained within a certain range,
Wherein each of the escape flight path and the pursuit flight path includes at least one of a flight speed and a turning direction,
Wherein the escape flight path determination step and the pursuit flight path determination step comprise:
Wherein the escape flight path and the chase flight path are determined by changing at least one of the flight speed and the turning direction for each of the escape airplane and the pursuit airplane.
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Citations (1)

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Publication number Priority date Publication date Assignee Title
JP2013031573A (en) * 2011-08-02 2013-02-14 Saint-Fun Internatl Co Ltd Game program, operation method and game device for speed competition game

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Publication number Priority date Publication date Assignee Title
JP2013031573A (en) * 2011-08-02 2013-02-14 Saint-Fun Internatl Co Ltd Game program, operation method and game device for speed competition game

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