JPWO2023058239A5 - - Google Patents

Download PDF

Info

Publication number
JPWO2023058239A5
JPWO2023058239A5 JP2022520693A JP2022520693A JPWO2023058239A5 JP WO2023058239 A5 JPWO2023058239 A5 JP WO2023058239A5 JP 2022520693 A JP2022520693 A JP 2022520693A JP 2022520693 A JP2022520693 A JP 2022520693A JP WO2023058239 A5 JPWO2023058239 A5 JP WO2023058239A5
Authority
JP
Japan
Prior art keywords
textures
polygons
user
vertex data
viewpoint
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2022520693A
Other languages
Japanese (ja)
Other versions
JP7118315B1 (en
JPWO2023058239A1 (en
Filing date
Publication date
Application filed filed Critical
Priority claimed from PCT/JP2021/037401 external-priority patent/WO2023058239A1/en
Application granted granted Critical
Publication of JP7118315B1 publication Critical patent/JP7118315B1/en
Publication of JPWO2023058239A1 publication Critical patent/JPWO2023058239A1/ja
Publication of JPWO2023058239A5 publication Critical patent/JPWO2023058239A5/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

本開示の一態様に係る描画装置が提供される。描画装置は、オブジェクトのポリゴンモデル内の複数のポリゴンのうち、M×M(Mは、4以上の整数)に分割された複数のポリゴンの中で、M/2×M/2の範囲に属する複数のポリゴン毎に連続した番号が割り当てられた場合、ポリゴンに割り当てられた番号順に、ポリゴンの頂点に連続した番号が割り当てられることで得られた複数の頂点を示す頂点データを記憶する記憶部を有する。 A drawing device according to one aspect of the present disclosure is provided. The drawing device is a polygon that belongs to a range of M/2 x M/2 among multiple polygons divided into M x M (M is an integer greater than or equal to 4 ) in the polygon model of the object. When consecutive numbers are assigned to each of multiple polygons , a storage unit is provided that stores vertex data indicating the multiple vertices obtained by assigning consecutive numbers to the vertices of the polygons in the order of the numbers assigned to the polygons. have

Claims (3)

オブジェクトのポリゴンモデル内の複数のポリゴンのうち、M×M(Mは、4以上の整数)に分割された複数のポリゴンの中で、M/2×M/2の範囲に属する複数のポリゴン毎に連続した番号が割り当てられた場合、ポリゴンに割り当てられた番号順に、ポリゴンの頂点に連続した番号が割り当てられることで得られた複数の頂点を示す頂点データを記憶する記憶部を有する、
描画装置。
Among the multiple polygons in the polygon model of the object, each of the multiple polygons belonging to the range of M/2×M/2 among the multiple polygons divided into M×M (M is an integer of 4 or more ) having a storage unit that stores vertex data indicating a plurality of vertices obtained by assigning consecutive numbers to the vertices of the polygon in the order of the numbers assigned to the polygons when consecutive numbers are assigned to the polygons;
drawing device.
描画部をさらに有し、
前記記憶部は、複数のテクスチャを記憶し、
前記描画部は、前記複数のテクスチャと前記頂点データとに基づいて、テクスチャマッピングを実行する場合、前記複数のテクスチャのうちのM/2×M/2のテクスチャを、前記頂点データによって表され、かつ前記M/2×M/2のテクスチャに対応する複数のポリゴンにマッピングする、
請求項1に記載の描画装置。
further comprising a drawing section;
The storage unit stores a plurality of textures,
When performing texture mapping based on the plurality of textures and the vertex data, the drawing unit represents M /2 × M /2 textures among the plurality of textures by the vertex data, and mapping to a plurality of polygons corresponding to the M /2 × M /2 texture;
The drawing device according to claim 1.
ユーザの視点を示す情報と、前記オブジェクトの位置情報とを取得し、前記ユーザの視点を示す情報と、前記オブジェクトの位置情報とに基づいて、前記ユーザの視点と前記オブジェクトとの間の距離と、画角とを算出し、前記距離及び前記画角に基づいて、前記ユーザの視野範囲を算出する取得算出部をさらに有し、
前記記憶部は、複数の精細度のそれぞれのテクスチャを記憶し、
前記描画部は、前記視野範囲と、前記視野範囲に含まれている前記オブジェクトとに基づいて、比率を算出し、前記複数の精細度の中から、前記比率に基づく精細度を決定し、決定された精細度の複数のテクスチャと前記頂点データとに基づいて、前記テクスチャマッピングを実行する、
請求項2に記載の描画装置。
Information indicating the user's viewpoint and position information of the object are acquired, and the distance between the user's viewpoint and the object is determined based on the information indicating the user's viewpoint and the position information of the object. , and an acquisition calculation unit that calculates a viewing range of the user based on the distance and the angle of view,
The storage unit stores textures of each of a plurality of definitions,
The drawing unit calculates a ratio based on the visual field range and the object included in the visual field range, determines a fineness level based on the ratio from among the plurality of fineness levels, and determines the fineness level based on the ratio. performing the texture mapping based on the vertex data and the plurality of textures with the specified definition;
The drawing device according to claim 2.
JP2022520693A 2021-10-08 2021-10-08 drawing device Active JP7118315B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2021/037401 WO2023058239A1 (en) 2021-10-08 2021-10-08 Rendering device

Publications (3)

Publication Number Publication Date
JP7118315B1 JP7118315B1 (en) 2022-08-15
JPWO2023058239A1 JPWO2023058239A1 (en) 2023-04-13
JPWO2023058239A5 true JPWO2023058239A5 (en) 2023-09-12

Family

ID=82847634

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022520693A Active JP7118315B1 (en) 2021-10-08 2021-10-08 drawing device

Country Status (2)

Country Link
JP (1) JP7118315B1 (en)
WO (1) WO2023058239A1 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100809522B1 (en) * 2005-12-08 2008-03-04 한국전자통신연구원 A efficient view-dependent lodlevel of detail lendering method of terrain
JP2006277772A (en) * 2006-07-10 2006-10-12 Sony Computer Entertainment Inc Information processor, information processing method, information processing program, recording medium and information provision device
JP6565495B2 (en) * 2015-08-28 2019-08-28 大日本印刷株式会社 Data separation device for three-dimensional object modeling
GB2570304B (en) * 2018-01-18 2022-06-01 Imagination Tech Ltd Topology preservation in a graphics pipeline

Similar Documents

Publication Publication Date Title
WO2005010669A3 (en) Method for creating single 3d surface model from a point cloud
CN101984467B (en) Non-photorealistic rendering method for three-dimensional network model with stylized typical lines
US8217939B1 (en) Method and system for calculating visually improved edge voxel normals when converting polygon data to voxel data
US20080120075A1 (en) Systems and methods for fast simulation and visualization of sparse fluids
CN101606181A (en) Be used for the system and method that real-time rendering has the deformable geometry of global illumination
JP2005071368A (en) Method and device for capturing self-shadowing and self-interreflection light
GB2310578A (en) System and method for generating hair using a computer graphics system
US20020060685A1 (en) Method, system, and computer program product for managing terrain rendering information
Beacco et al. A survey of real‐time crowd rendering
JP2003242520A5 (en)
ES2326755T3 (en) REPRESENTATION OF 3D INFORMATIC GRAPHICS USING 2D PERFORMANCE OF INFORMATIC GRAPHICS.
CN111583398B (en) Image display method, device, electronic equipment and computer readable storage medium
Bao et al. Realistic real-time rendering for large-scale forest scenes
JPWO2023058239A5 (en)
CN107689076B (en) A kind of efficient rendering intent when the cutting for system of virtual operation
CN108230430A (en) The processing method and processing device of cloud layer shade figure
CN111145302B (en) Vector map square dotted line symbol drawing method considering line width consistency
CN114254501B (en) Large-scale grassland rendering and simulating method
Wang et al. Dynamic modeling and rendering of grass wagging in wind
Wong et al. Dynamic radial view based culling for continuous self-collision detection
Kunert et al. Efficient point cloud rasterization for real time volumetric integration in mixed reality applications
CN105261063B (en) The method that three-dimensional particle systems based on Octree simulate extensive marine climate
Jens et al. GPU-based responsive grass
CN106600698B (en) A kind of fast drawing method of threedimensional model
Bakay Animating and lighting grass in real-time