JPWO2022113329A1 - - Google Patents
Info
- Publication number
- JPWO2022113329A1 JPWO2022113329A1 JP2022564986A JP2022564986A JPWO2022113329A1 JP WO2022113329 A1 JPWO2022113329 A1 JP WO2022113329A1 JP 2022564986 A JP2022564986 A JP 2022564986A JP 2022564986 A JP2022564986 A JP 2022564986A JP WO2022113329 A1 JPWO2022113329 A1 JP WO2022113329A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Signal Processing (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2020/044449 WO2022113329A1 (ja) | 2020-11-30 | 2020-11-30 | 方法、コンピュータ可読媒体、コンピュータシステム、および情報処理装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
JPWO2022113329A1 true JPWO2022113329A1 (ja) | 2022-06-02 |
Family
ID=81755484
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022564986A Pending JPWO2022113329A1 (ja) | 2020-11-30 | 2020-11-30 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JPWO2022113329A1 (ja) |
WO (1) | WO2022113329A1 (ja) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107566910B (zh) * | 2017-08-29 | 2019-11-15 | 武汉斗鱼网络科技有限公司 | 直播资源自定义分配监测方法、存储介质、电子设备及系统 |
JP6744896B2 (ja) * | 2018-09-14 | 2020-08-19 | 株式会社Cygames | 情報処理プログラム、情報処理装置、及び情報処理システム |
JP6843100B2 (ja) * | 2018-09-19 | 2021-03-17 | 株式会社コロプラ | ゲームプログラム、ゲーム方法、および情報処理装置 |
JP6832381B2 (ja) * | 2019-03-29 | 2021-02-24 | 株式会社コロプラ | ゲームプログラム、ゲーム方法、および情報端末装置 |
JP6790204B1 (ja) * | 2019-09-13 | 2020-11-25 | グリー株式会社 | コンピュータプログラム、サーバ装置、端末装置及び方法 |
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2020
- 2020-11-30 JP JP2022564986A patent/JPWO2022113329A1/ja active Pending
- 2020-11-30 WO PCT/JP2020/044449 patent/WO2022113329A1/ja active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2022113329A1 (ja) | 2022-06-02 |