JPWO2022113329A1 - - Google Patents

Info

Publication number
JPWO2022113329A1
JPWO2022113329A1 JP2022564986A JP2022564986A JPWO2022113329A1 JP WO2022113329 A1 JPWO2022113329 A1 JP WO2022113329A1 JP 2022564986 A JP2022564986 A JP 2022564986A JP 2022564986 A JP2022564986 A JP 2022564986A JP WO2022113329 A1 JPWO2022113329 A1 JP WO2022113329A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2022564986A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Publication of JPWO2022113329A1 publication Critical patent/JPWO2022113329A1/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022564986A 2020-11-30 2020-11-30 Pending JPWO2022113329A1 (ja)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2020/044449 WO2022113329A1 (ja) 2020-11-30 2020-11-30 方法、コンピュータ可読媒体、コンピュータシステム、および情報処理装置

Publications (1)

Publication Number Publication Date
JPWO2022113329A1 true JPWO2022113329A1 (ja) 2022-06-02

Family

ID=81755484

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022564986A Pending JPWO2022113329A1 (ja) 2020-11-30 2020-11-30

Country Status (2)

Country Link
JP (1) JPWO2022113329A1 (ja)
WO (1) WO2022113329A1 (ja)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107566910B (zh) * 2017-08-29 2019-11-15 武汉斗鱼网络科技有限公司 直播资源自定义分配监测方法、存储介质、电子设备及系统
JP6744896B2 (ja) * 2018-09-14 2020-08-19 株式会社Cygames 情報処理プログラム、情報処理装置、及び情報処理システム
JP6843100B2 (ja) * 2018-09-19 2021-03-17 株式会社コロプラ ゲームプログラム、ゲーム方法、および情報処理装置
JP6832381B2 (ja) * 2019-03-29 2021-02-24 株式会社コロプラ ゲームプログラム、ゲーム方法、および情報端末装置
JP6790204B1 (ja) * 2019-09-13 2020-11-25 グリー株式会社 コンピュータプログラム、サーバ装置、端末装置及び方法

Also Published As

Publication number Publication date
WO2022113329A1 (ja) 2022-06-02

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