JPWO2021220515A1 - - Google Patents
Info
- Publication number
- JPWO2021220515A1 JPWO2021220515A1 JP2022518579A JP2022518579A JPWO2021220515A1 JP WO2021220515 A1 JPWO2021220515 A1 JP WO2021220515A1 JP 2022518579 A JP2022518579 A JP 2022518579A JP 2022518579 A JP2022518579 A JP 2022518579A JP WO2021220515 A1 JPWO2021220515 A1 JP WO2021220515A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
- G06F3/165—Management of the audio stream, e.g. setting of volume, audio stream path
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- G—PHYSICS
- G08—SIGNALLING
- G08B—SIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
- G08B6/00—Tactile signalling systems, e.g. personal calling systems
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/06—Transformation of speech into a non-audible representation, e.g. speech visualisation or speech processing for tactile aids
- G10L21/16—Transforming into a non-visible representation
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L25/00—Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00
- G10L25/27—Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00 characterised by the analysis technique
- G10L25/30—Speech or voice analysis techniques not restricted to a single one of groups G10L15/00 - G10L21/00 characterised by the analysis technique using neural networks
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- General Engineering & Computer Science (AREA)
- General Health & Medical Sciences (AREA)
- Computational Linguistics (AREA)
- Signal Processing (AREA)
- Acoustics & Sound (AREA)
- Evolutionary Computation (AREA)
- Artificial Intelligence (AREA)
- Otolaryngology (AREA)
- Data Mining & Analysis (AREA)
- Quality & Reliability (AREA)
- Measurement Of Mechanical Vibrations Or Ultrasonic Waves (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2020/018454 WO2021220515A1 (ja) | 2020-05-01 | 2020-05-01 | 情報処理装置、情報処理方法及びプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2021220515A1 true JPWO2021220515A1 (ja) | 2021-11-04 |
JP7422867B2 JP7422867B2 (ja) | 2024-01-26 |
Family
ID=78373602
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022518579A Active JP7422867B2 (ja) | 2020-05-01 | 2020-05-01 | 情報処理装置、情報処理方法及びプログラム |
Country Status (3)
Country | Link |
---|---|
US (1) | US20230233931A1 (ja) |
JP (1) | JP7422867B2 (ja) |
WO (1) | WO2021220515A1 (ja) |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9448626B2 (en) * | 2011-02-11 | 2016-09-20 | Immersion Corporation | Sound to haptic effect conversion system using amplitude value |
US8754757B1 (en) * | 2013-03-05 | 2014-06-17 | Immersion Corporation | Automatic fitting of haptic effects |
US9330547B2 (en) | 2014-05-20 | 2016-05-03 | Immersion Corporation | Haptic effect authoring tool based on a haptification model |
KR101641418B1 (ko) * | 2014-07-25 | 2016-07-20 | 포항공과대학교 산학협력단 | 청각 주목도에 기반한 햅틱 신호 생성 방법 및 이를 위한 장치 |
US10181331B2 (en) * | 2017-02-16 | 2019-01-15 | Neosensory, Inc. | Method and system for transforming language inputs into haptic outputs |
US10943503B2 (en) * | 2017-04-17 | 2021-03-09 | Facebook, Inc. | Envelope encoding of speech signals for transmission to cutaneous actuators |
JP7155643B2 (ja) * | 2018-06-18 | 2022-10-19 | ソニーグループ株式会社 | 情報処理装置、および情報処理方法、並びにプログラム |
JP6903611B2 (ja) | 2018-08-27 | 2021-07-14 | 株式会社東芝 | 信号生成装置、信号生成システム、信号生成方法およびプログラム |
-
2020
- 2020-05-01 WO PCT/JP2020/018454 patent/WO2021220515A1/ja active Application Filing
- 2020-05-01 US US17/918,949 patent/US20230233931A1/en active Pending
- 2020-05-01 JP JP2022518579A patent/JP7422867B2/ja active Active
Also Published As
Publication number | Publication date |
---|---|
JP7422867B2 (ja) | 2024-01-26 |
US20230233931A1 (en) | 2023-07-27 |
WO2021220515A1 (ja) | 2021-11-04 |
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