JPWO2021154646A5 - - Google Patents
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- JPWO2021154646A5 JPWO2021154646A5 JP2022543678A JP2022543678A JPWO2021154646A5 JP WO2021154646 A5 JPWO2021154646 A5 JP WO2021154646A5 JP 2022543678 A JP2022543678 A JP 2022543678A JP 2022543678 A JP2022543678 A JP 2022543678A JP WO2021154646 A5 JPWO2021154646 A5 JP WO2021154646A5
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- 230000007935 neutral effect Effects 0.000 claims description 44
- 230000000007 visual effect Effects 0.000 claims description 31
- 230000004044 response Effects 0.000 claims description 8
- 230000003190 augmentative effect Effects 0.000 claims description 6
- 238000013507 mapping Methods 0.000 claims description 5
- 238000009877 rendering Methods 0.000 claims description 3
- 230000000694 effects Effects 0.000 claims description 2
- 238000000034 method Methods 0.000 claims description 2
- 230000004424 eye movement Effects 0.000 claims 3
- 230000006399 behavior Effects 0.000 description 2
Description
本明細書に開示されるように、「中立アバタ」は、ユーザの民族性、性別、またはさらに身元等、上記に列挙された特性、およびアバタの物理特性の組み合わせに基づいて決定され得る、他の特性に関して漠然としたものであるアバタである。したがって、これらの中立アバタは、ユーザが上記に記載の特性に関連するプライバシを維持することを所望する、種々の共存環境下で使用することが望ましくあり得る。中立アバタは、リアルタイムで、ユーザのアクションおよび挙動の事実に即した形態を使用せずに、対応するユーザのアクションおよび挙動を伝達するように構成され得る。
本発明は、例えば、以下を提供する。
(項目1)
コンピューティングシステムであって、
ハードウェアコンピュータプロセッサと、
非一過性コンピュータ可読媒体であって、前記非一過性コンピュータ可読媒体は、その上に記憶されるソフトウェア命令を有し、前記ソフトウェア命令は、前記ハードウェアコンピュータプロセッサによって実行可能であり、前記コンピューティングシステムに、
拡張現実環境内で相互作用するために、複数のユーザによって使用可能な共存環境データを提供することと、
複数のユーザ毎に、
前記ユーザのための中立アバタの1つまたはそれを上回る視覚的特異性を決定することであって、前記視覚的特異性は、前記複数のユーザの他者の中立アバタの視覚的特異性と異なる、ことと、
中立アバタの前記決定された視覚的特異性を含むように、前記共存環境データを更新することと
を含む動作を実施させる、非一過性コンピュータ可読媒体と
を備える、コンピューティングシステム。
(項目2)
前記視覚的特異性は、前記中立アバタの色、テクスチャ、または形状を備える、項目1に記載のコンピューティングシステム。
(項目3)
前記動作はさらに、
特定のユーザに関する決定された視覚的特異性を記憶することを含み、前記ユーザのための中立アバタを決定することは、前記ユーザと関連付けられる記憶された視覚的特異性を選択することを含む、項目1に記載のコンピューティングシステム。
(項目4)
ユーザのための中立アバタの視覚的特異性を決定することは、前記ユーザの個人的特性に関係なく、自動的に実施される、項目1に記載のコンピューティングシステム。
(項目5)
コンピューティングシステムであって、
ハードウェアコンピュータプロセッサと、
非一過性コンピュータ可読媒体であって、前記非一過性コンピュータ可読媒体は、その上に記憶されるソフトウェア命令を有し、前記ソフトウェア命令は、前記ハードウェアコンピュータプロセッサによって実行可能であり、前記コンピューティングシステムに、
拡張現実環境内のユーザと関連付けられる中立アバタを決定することであって、
前記中立アバタは、前記ユーザの性別、民族性、および身元のインジケーションを含まず、
前記中立アバタは、対応する入力キューの事実に即していないインジケーションである中立アバタの視覚的要素に対する変化に伴って、前記ユーザからの入力キューを表すように構成される、ことと、
共有拡張現実環境内の複数のユーザのそれぞれによって視認可能である前記中立アバタへのリアルタイムレンダリング更新を提供することと
を含む動作を実施させる、非一過性コンピュータ可読媒体と
を備える、コンピューティングシステム。
(項目6)
第1の視覚的要素は、2つまたはそれを上回る入力キューと関連付けられる、項目5に記載のコンピューティングシステム。
(項目7)
前記入力キューは、視線方向、音声、頭部姿勢、および手姿勢のうちの1つまたはそれを上回るものを含む、項目6に記載のコンピューティングシステム。
(項目8)
前記入力キューは、共有注意、共有視線、および相互ジェスチャのうちの1つまたはそれを上回るものを含む、項目7に記載のコンピューティングシステム。
(項目9)
入力キューと対応する出力信号との間のマッピングを記憶する信号マッピングコンポーネントをさらに備え、前記リアルタイムレンダリング更新は、前記出力信号に基づいて決定される、項目5に記載のコンピューティングシステム。
(項目10)
前記中立アバタは、音声入力キューに応答して変形可能である視覚的要素を含む、項目5に記載のコンピューティングシステム。
(項目11)
前記視覚的要素は、特定の視線アクティビティを示す入力キューに応答して、別の様式で変形可能である、項目10に記載のコンピューティングシステム。
(項目12)
前記中立アバタは、音声入力キューに応答してサイズが変化する視覚的要素を含む、項目5に記載のコンピューティングシステム。
(項目13)
前記中立アバタは、音声入力キューに応答して前記中立アバタの一部の陰影を変化させる視覚的要素を含む、項目5に記載のコンピューティングシステム。
(項目14)
前記中立アバタの一部は、前記中立アバタの口エリアと関連付けられない、項目13に記載のコンピューティングシステム。
(項目15)
前記中立アバタは、1つまたはそれを上回る幾何学的形状を備える、項目5に記載のコンピューティングシステム。
As disclosed herein, a "neutral avatar" may be determined based on a combination of the characteristics listed above, such as the user's ethnicity, gender, or even identity, and the physical characteristics of the avatar, etc. It is an avatar whose characteristics are vague. Accordingly, these neutral avatars may be desirable to use in various coexistence environments where users desire to maintain privacy related to the characteristics described above. A neutral avatar may be configured to convey corresponding user actions and behaviors in real time and without using a factual form of the user's actions and behaviors.
The present invention provides, for example, the following.
(Item 1)
A computing system,
a hardware computer processor;
a non-transitory computer-readable medium having software instructions stored thereon, the software instructions being executable by the hardware computer processor; to the computing system,
providing coexistence environment data usable by multiple users to interact within an augmented reality environment;
For each multiple users,
determining visual specificities of one or more neutral avatars for the user, the visual specificities being different from visual specificities of neutral avatars of others of the plurality of users; , and,
updating the coexistence environment data to include the determined visual specificity of a neutral avatar;
a non-transitory computer-readable medium for performing operations including;
A computing system equipped with.
(Item 2)
2. The computing system of item 1, wherein the visual specificity comprises a color, texture, or shape of the neutral avatar.
(Item 3)
The operation further includes:
storing the determined visual idiosyncrasies for a particular user, determining a neutral avatar for the user includes selecting the stored visual idiosyncrasies associated with the user; The computing system according to item 1.
(Item 4)
2. The computing system of item 1, wherein determining the visual specificity of a neutral avatar for a user is performed automatically, regardless of personal characteristics of the user.
(Item 5)
A computing system,
a hardware computer processor;
a non-transitory computer-readable medium having software instructions stored thereon, the software instructions being executable by the hardware computer processor; to the computing system,
Determining a neutral avatar to be associated with a user within an augmented reality environment, the method comprising:
the neutral avatar does not include any indication of the user's gender, ethnicity, and identity;
the neutral avatar is configured to represent input cues from the user with changes to visual elements of the neutral avatar that are non-factual indications of the corresponding input cues;
providing real-time rendering updates to the neutral avatar that is viewable by each of a plurality of users within a shared augmented reality environment;
a non-transitory computer-readable medium for performing operations including;
A computing system equipped with
(Item 6)
6. The computing system of item 5, wherein the first visual element is associated with two or more input cues.
(Item 7)
7. The computing system of item 6, wherein the input cues include one or more of gaze direction, audio, head pose, and hand pose.
(Item 8)
8. The computing system of item 7, wherein the input cues include one or more of shared attention, shared gaze, and mutual gestures.
(Item 9)
6. The computing system of item 5, further comprising a signal mapping component that stores a mapping between an input queue and a corresponding output signal, and wherein the real-time rendering updates are determined based on the output signal.
(Item 10)
6. The computing system of item 5, wherein the neutral avatar includes visual elements that are deformable in response to audio input cues.
(Item 11)
11. The computing system of item 10, wherein the visual element is otherwise deformable in response to input cues indicative of particular gaze activity.
(Item 12)
6. The computing system of item 5, wherein the neutral avatar includes a visual element that changes size in response to an audio input cue.
(Item 13)
6. The computing system of item 5, wherein the neutral avatar includes a visual element that changes the shading of a portion of the neutral avatar in response to an audio input cue.
(Item 14)
14. The computing system of item 13, wherein a portion of the neutral avatar is not associated with a mouth area of the neutral avatar.
(Item 15)
6. The computing system of item 5, wherein the neutral avatar comprises one or more geometric shapes.
Claims (18)
ハードウェアコンピュータプロセッサと、
非一過性コンピュータ可読媒体であって、前記非一過性コンピュータ可読媒体は、その上に記憶されるソフトウェア命令を有し、前記ソフトウェア命令は、前記ハードウェアコンピュータプロセッサによって実行可能であり、前記コンピューティングシステムに、
拡張現実環境内で相互作用するために、複数のユーザによって使用可能な共存環境データを提供することと、
複数のユーザのそれぞれに対して、
前記ユーザのための中立アバタの1つまたはそれを上回る視覚的特異性を決定することであって、前記視覚的特異性は、前記複数のユーザの他者の中立アバタの視覚的特異性と異なる、ことと、
周期的に、
前記ユーザの眼移動を検出することと、
前記検出された眼移動を、前記中立アバタの眼領域の外側に位置付けられる幾何学的特徴の視覚的変化にマッピングすることと、
前記中立アバタの決定された前記視覚的変化を含むように、前記共存環境データを更新することと
を含む動作を実施させる、非一過性コンピュータ可読媒体と
を備える、コンピューティングシステム。 A computing system,
a hardware computer processor;
a non-transitory computer-readable medium having software instructions stored thereon, the software instructions being executable by the hardware computer processor; to the computing system,
providing coexistence environment data usable by multiple users to interact within an augmented reality environment;
For each of multiple users,
determining visual specificities of one or more neutral avatars for the user, the visual specificities being different from visual specificities of neutral avatars of others of the plurality of users; , and,
Periodically,
detecting eye movement of the user;
mapping the detected eye movement to a visual change in a geometric feature located outside the eye area of the neutral avatar;
and updating the coexistence environment data to include the determined visual change of the neutral avatar.
ハードウェアコンピュータプロセッサと、
非一過性コンピュータ可読媒体であって、前記非一過性コンピュータ可読媒体は、その上に記憶されるソフトウェア命令を有し、前記ソフトウェア命令は、前記ハードウェアコンピュータプロセッサによって実行可能であり、前記コンピューティングシステムに、
拡張現実環境内のユーザと関連付けられる中立アバタを決定することであって、
前記中立アバタは、前記ユーザの性別、民族性、および身元のインジケーションを含まず、
前記中立アバタは、前記中立アバタの眼領域の外側にある前記中立アバタの視覚的要素に対する変化に伴って、前記ユーザの検出された眼移動を表すように構成される、ことと、
共有拡張現実環境内の複数のユーザのそれぞれによって視認可能である前記中立アバタへのリアルタイムレンダリング更新を提供することと
を含む動作を実施させる、非一過性コンピュータ可読媒体と
を備える、コンピューティングシステム。 A computing system,
a hardware computer processor;
a non-transitory computer-readable medium having software instructions stored thereon, the software instructions being executable by the hardware computer processor; to the computing system,
Determining a neutral avatar to be associated with a user within an augmented reality environment, the method comprising:
the neutral avatar does not include any indication of the user's gender, ethnicity, and identity;
the neutral avatar is configured to represent detected eye movements of the user with changes to visual elements of the neutral avatar that are outside of the neutral avatar's eye region ;
providing real-time rendered updates to the neutral avatar that is viewable by each of a plurality of users in a shared augmented reality environment; and a non-transitory computer-readable medium for performing operations comprising: .
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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US202062966278P | 2020-01-27 | 2020-01-27 | |
US62/966,278 | 2020-01-27 | ||
PCT/US2021/014917 WO2021154646A1 (en) | 2020-01-27 | 2021-01-25 | Neutral avatars |
Publications (2)
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JP2023511107A JP2023511107A (en) | 2023-03-16 |
JPWO2021154646A5 true JPWO2021154646A5 (en) | 2024-01-29 |
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JP2022543678A Pending JP2023511107A (en) | 2020-01-27 | 2021-01-25 | neutral avatar |
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US (3) | US11380072B2 (en) |
EP (1) | EP4097685A4 (en) |
JP (1) | JP2023511107A (en) |
CN (1) | CN115023738A (en) |
WO (1) | WO2021154646A1 (en) |
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USD894226S1 (en) | 2018-10-31 | 2020-08-25 | Stryker Corporation | Display screen or portion thereof with graphical user interface |
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USD948574S1 (en) | 2020-01-27 | 2022-04-12 | Magic Leap, Inc. | Portion of a display screen with a set of avatars |
CN115023738A (en) | 2020-01-27 | 2022-09-06 | 奇跃公司 | Neutral avatar |
USD949200S1 (en) | 2020-01-27 | 2022-04-19 | Magic Leap, Inc. | Portion of a display screen with a set of avatars |
-
2021
- 2021-01-25 CN CN202180011093.6A patent/CN115023738A/en active Pending
- 2021-01-25 WO PCT/US2021/014917 patent/WO2021154646A1/en unknown
- 2021-01-25 JP JP2022543678A patent/JP2023511107A/en active Pending
- 2021-01-25 EP EP21748330.4A patent/EP4097685A4/en active Pending
- 2021-01-25 US US17/157,132 patent/US11380072B2/en active Active
-
2022
- 2022-05-27 US US17/827,442 patent/US11645823B2/en active Active
-
2023
- 2023-03-31 US US18/194,120 patent/US20230298287A1/en active Pending
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