JPWO2020262261A1 - - Google Patents

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Publication number
JPWO2020262261A1
JPWO2020262261A1 JP2021526948A JP2021526948A JPWO2020262261A1 JP WO2020262261 A1 JPWO2020262261 A1 JP WO2020262261A1 JP 2021526948 A JP2021526948 A JP 2021526948A JP 2021526948 A JP2021526948 A JP 2021526948A JP WO2020262261 A1 JPWO2020262261 A1 JP WO2020262261A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
JP2021526948A
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Japanese (ja)
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JP7582186B2 (ja
JPWO2020262261A5 (https=
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Publication of JPWO2020262261A1 publication Critical patent/JPWO2020262261A1/ja
Publication of JPWO2020262261A5 publication Critical patent/JPWO2020262261A5/ja
Application granted granted Critical
Publication of JP7582186B2 publication Critical patent/JP7582186B2/ja
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Anticipated expiration legal-status Critical

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1407General aspects irrespective of display type, e.g. determination of decimal point position, display with fixed or driving decimal point, suppression of non-significant zeros
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/94Hardware or software architectures specially adapted for image or video understanding
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/60Type of objects
    • G06V20/64Three-dimensional [3D] objects
    • G06V20/653Three-dimensional [3D] objects by matching three-dimensional models, e.g. conformal mapping of Riemann surfaces
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/161Detection; Localisation; Normalisation
    • G06V40/165Detection; Localisation; Normalisation using facial parts and geometric relationships
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition
    • G06V40/176Dynamic expression
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/18Eye characteristics, e.g. of the iris
    • G06V40/193Preprocessing; Feature extraction
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20Indexing scheme for editing of 3D models
    • G06T2219/2016Rotation, translation, scaling

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Multimedia (AREA)
  • Computer Graphics (AREA)
  • Health & Medical Sciences (AREA)
  • Computer Hardware Design (AREA)
  • General Health & Medical Sciences (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Architecture (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Geometry (AREA)
  • Ophthalmology & Optometry (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Image Analysis (AREA)
JP2021526948A 2019-06-28 2020-06-19 情報処理装置、情報処理方法及びプログラム Active JP7582186B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2019121554 2019-06-28
JP2019121554 2019-06-28
PCT/JP2020/024249 WO2020262261A1 (ja) 2019-06-28 2020-06-19 情報処理装置、情報処理方法及びプログラム

Publications (3)

Publication Number Publication Date
JPWO2020262261A1 true JPWO2020262261A1 (https=) 2020-12-30
JPWO2020262261A5 JPWO2020262261A5 (https=) 2022-03-24
JP7582186B2 JP7582186B2 (ja) 2024-11-13

Family

ID=74060879

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2021526948A Active JP7582186B2 (ja) 2019-06-28 2020-06-19 情報処理装置、情報処理方法及びプログラム

Country Status (5)

Country Link
US (1) US11842453B2 (https=)
EP (1) EP3982331A4 (https=)
JP (1) JP7582186B2 (https=)
CN (1) CN114008582B (https=)
WO (1) WO2020262261A1 (https=)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2021132013A1 (ja) * 2019-12-27 2021-07-01 ソニーグループ株式会社 情報処理装置、情報処理方法及び情報処理プログラム
WO2024009745A1 (ja) * 2022-07-07 2024-01-11 ソニーグループ株式会社 情報処理装置、情報処理方法、および記録媒体
JPWO2024204042A1 (https=) * 2023-03-30 2024-10-03
JP7728299B2 (ja) * 2023-03-31 2025-08-22 株式会社コロプラ プログラム

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006227838A (ja) * 2005-02-16 2006-08-31 Nec Corp 画像処理装置及び画像処理プログラム
JP2007042055A (ja) * 2005-06-30 2007-02-15 Canon Inc 画像処理方法、画像処理装置
JP2012160039A (ja) * 2011-02-01 2012-08-23 Fujifilm Corp 画像処理装置、立体画像印刷システム、画像処理方法およびプログラム
JP2015503141A (ja) * 2011-10-28 2015-01-29 マジック リープ, インコーポレイテッド 拡張現実および仮想現実のためのシステムおよび方法
JP2017056114A (ja) * 2015-09-18 2017-03-23 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、ビデオゲーム処理システム及びビデオゲーム処理方法
JP2017138914A (ja) * 2016-02-05 2017-08-10 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム
JP2017138912A (ja) * 2016-02-05 2017-08-10 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5646263B2 (ja) * 2010-09-27 2014-12-24 任天堂株式会社 画像処理プログラム、画像処理装置、画像処理システム、および、画像処理方法
US9947139B2 (en) * 2014-06-20 2018-04-17 Sony Interactive Entertainment America Llc Method and apparatus for providing hybrid reality environment
CN113286137B (zh) 2015-11-11 2024-02-02 索尼公司 编码设备和编码方法以及解码设备和解码方法
JP6632443B2 (ja) * 2016-03-23 2020-01-22 株式会社ソニー・インタラクティブエンタテインメント 情報処理装置、情報処理システム、および情報処理方法
DK179948B1 (en) * 2017-05-16 2019-10-22 Apple Inc. Recording and sending Emoji
US11335065B2 (en) * 2017-12-05 2022-05-17 Diakse Method of construction of a computer-generated image and a virtual environment
US11600047B2 (en) * 2018-07-17 2023-03-07 Disney Enterprises, Inc. Automated image augmentation using a virtual character
KR102664688B1 (ko) * 2019-02-19 2024-05-10 삼성전자 주식회사 가상 캐릭터 기반 촬영 모드를 제공하는 전자 장치 및 이의 동작 방법
US11450051B2 (en) * 2020-11-18 2022-09-20 Snap Inc. Personalized avatar real-time motion capture

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006227838A (ja) * 2005-02-16 2006-08-31 Nec Corp 画像処理装置及び画像処理プログラム
JP2007042055A (ja) * 2005-06-30 2007-02-15 Canon Inc 画像処理方法、画像処理装置
JP2012160039A (ja) * 2011-02-01 2012-08-23 Fujifilm Corp 画像処理装置、立体画像印刷システム、画像処理方法およびプログラム
JP2015503141A (ja) * 2011-10-28 2015-01-29 マジック リープ, インコーポレイテッド 拡張現実および仮想現実のためのシステムおよび方法
JP2017056114A (ja) * 2015-09-18 2017-03-23 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、ビデオゲーム処理システム及びビデオゲーム処理方法
JP2017138914A (ja) * 2016-02-05 2017-08-10 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム
JP2017138912A (ja) * 2016-02-05 2017-08-10 株式会社バンダイナムコエンターテインメント 画像生成システム及びプログラム

Also Published As

Publication number Publication date
JP7582186B2 (ja) 2024-11-13
CN114008582B (zh) 2024-11-26
EP3982331A1 (en) 2022-04-13
WO2020262261A1 (ja) 2020-12-30
CN114008582A (zh) 2022-02-01
US20220358724A1 (en) 2022-11-10
US11842453B2 (en) 2023-12-12
EP3982331A4 (en) 2022-11-09

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