JPWO2020235346A1 - - Google Patents
Info
- Publication number
- JPWO2020235346A1 JPWO2020235346A1 JP2021520695A JP2021520695A JPWO2020235346A1 JP WO2020235346 A1 JPWO2020235346 A1 JP WO2020235346A1 JP 2021520695 A JP2021520695 A JP 2021520695A JP 2021520695 A JP2021520695 A JP 2021520695A JP WO2020235346 A1 JPWO2020235346 A1 JP WO2020235346A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/80—2D [Two Dimensional] animation, e.g. using sprites
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/168—Feature extraction; Face representation
- G06V40/171—Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
- G06V40/176—Dynamic expression
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022166878A JP2023015074A (ja) | 2019-05-20 | 2022-10-18 | コンピュータプログラム、サーバ装置、端末装置、システム及び方法 |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019094557 | 2019-05-20 | ||
JP2019094557 | 2019-05-20 | ||
PCT/JP2020/018556 WO2020235346A1 (ja) | 2019-05-20 | 2020-05-07 | コンピュータプログラム、サーバ装置、端末装置、システム及び方法 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022166878A Division JP2023015074A (ja) | 2019-05-20 | 2022-10-18 | コンピュータプログラム、サーバ装置、端末装置、システム及び方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2020235346A1 true JPWO2020235346A1 (ja) | 2020-11-26 |
JP7162737B2 JP7162737B2 (ja) | 2022-10-28 |
Family
ID=73458472
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021520695A Active JP7162737B2 (ja) | 2019-05-20 | 2020-05-07 | コンピュータプログラム、サーバ装置、端末装置、システム及び方法 |
JP2022166878A Pending JP2023015074A (ja) | 2019-05-20 | 2022-10-18 | コンピュータプログラム、サーバ装置、端末装置、システム及び方法 |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022166878A Pending JP2023015074A (ja) | 2019-05-20 | 2022-10-18 | コンピュータプログラム、サーバ装置、端末装置、システム及び方法 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20220083766A1 (ja) |
JP (2) | JP7162737B2 (ja) |
WO (1) | WO2020235346A1 (ja) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014526829A (ja) * | 2011-09-09 | 2014-10-06 | クゥアルコム・インコーポレイテッド | 触覚フィードバックとしての感情の伝送 |
JP2014211719A (ja) * | 2013-04-17 | 2014-11-13 | キヤノン株式会社 | 情報処理装置およびその方法 |
JP2016126500A (ja) * | 2014-12-26 | 2016-07-11 | Kddi株式会社 | ウェアラブル端末装置およびプログラム |
JP2016149063A (ja) * | 2015-02-13 | 2016-08-18 | オムロン株式会社 | 感情推定装置及び感情推定方法 |
JP2016162001A (ja) * | 2015-02-26 | 2016-09-05 | Kddi株式会社 | 業務支援装置および業務支援プログラム |
-
2020
- 2020-05-07 WO PCT/JP2020/018556 patent/WO2020235346A1/ja active Application Filing
- 2020-05-07 JP JP2021520695A patent/JP7162737B2/ja active Active
-
2021
- 2021-11-22 US US17/531,805 patent/US20220083766A1/en active Pending
-
2022
- 2022-10-18 JP JP2022166878A patent/JP2023015074A/ja active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014526829A (ja) * | 2011-09-09 | 2014-10-06 | クゥアルコム・インコーポレイテッド | 触覚フィードバックとしての感情の伝送 |
JP2014211719A (ja) * | 2013-04-17 | 2014-11-13 | キヤノン株式会社 | 情報処理装置およびその方法 |
JP2016126500A (ja) * | 2014-12-26 | 2016-07-11 | Kddi株式会社 | ウェアラブル端末装置およびプログラム |
JP2016149063A (ja) * | 2015-02-13 | 2016-08-18 | オムロン株式会社 | 感情推定装置及び感情推定方法 |
JP2016162001A (ja) * | 2015-02-26 | 2016-09-05 | Kddi株式会社 | 業務支援装置および業務支援プログラム |
Also Published As
Publication number | Publication date |
---|---|
JP7162737B2 (ja) | 2022-10-28 |
JP2023015074A (ja) | 2023-01-31 |
US20220083766A1 (en) | 2022-03-17 |
WO2020235346A1 (ja) | 2020-11-26 |
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