JPS6468287A - Solid game board - Google Patents

Solid game board

Info

Publication number
JPS6468287A
JPS6468287A JP22510487A JP22510487A JPS6468287A JP S6468287 A JPS6468287 A JP S6468287A JP 22510487 A JP22510487 A JP 22510487A JP 22510487 A JP22510487 A JP 22510487A JP S6468287 A JPS6468287 A JP S6468287A
Authority
JP
Japan
Prior art keywords
stage
squares
game board
peripheral edge
pieces
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP22510487A
Other languages
Japanese (ja)
Inventor
Takumi Watanabe
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP22510487A priority Critical patent/JPS6468287A/en
Publication of JPS6468287A publication Critical patent/JPS6468287A/en
Pending legal-status Critical Current

Links

Abstract

PURPOSE: To spread the movement of pieces to be used from two-dimensional to three-dimensional by symmetrically and in stepwise way increasing the height of a game board from squares at peripheral edge parts toward a square at the central part of the board. CONSTITUTION: A game board 10 has a square outline, and the peripheral edge parts on respective sides are divided into odd-numbers such as nine pieces, for example, of squares 12. When these peripheral edge parts are defined as a 1st stage 14, a 2nd stage 16 closer to the center than the 1st stage 14 has seven squares on respective sides, a 3rd stage 18 has five squares, a 4th stage 20 has three squares respectively and the highest stage of a 5th stage 22 has only one square. Then, the heights of respective stages are symmetrically and in stepwise way increased toward the center of the board as the 5th stage 22 of the highest stage and formed into pyramid as a whole. Thus, the complexity or grade of a game can be improved by applying ranks or difference in strength among pieces positioned on squares at different heights, for example.
JP22510487A 1987-09-08 1987-09-08 Solid game board Pending JPS6468287A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP22510487A JPS6468287A (en) 1987-09-08 1987-09-08 Solid game board

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP22510487A JPS6468287A (en) 1987-09-08 1987-09-08 Solid game board

Publications (1)

Publication Number Publication Date
JPS6468287A true JPS6468287A (en) 1989-03-14

Family

ID=16824044

Family Applications (1)

Application Number Title Priority Date Filing Date
JP22510487A Pending JPS6468287A (en) 1987-09-08 1987-09-08 Solid game board

Country Status (1)

Country Link
JP (1) JPS6468287A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100489888B1 (en) * 2002-11-28 2005-05-17 김유봉 Pyramid shape building game set with math

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100489888B1 (en) * 2002-11-28 2005-05-17 김유봉 Pyramid shape building game set with math

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