JPS60241478A - Game machine system - Google Patents

Game machine system

Info

Publication number
JPS60241478A
JPS60241478A JP9805484A JP9805484A JPS60241478A JP S60241478 A JPS60241478 A JP S60241478A JP 9805484 A JP9805484 A JP 9805484A JP 9805484 A JP9805484 A JP 9805484A JP S60241478 A JPS60241478 A JP S60241478A
Authority
JP
Japan
Prior art keywords
game
memory card
gaming machine
balls
card
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9805484A
Other languages
Japanese (ja)
Inventor
坂上 隆司
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP9805484A priority Critical patent/JPS60241478A/en
Publication of JPS60241478A publication Critical patent/JPS60241478A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 本発明は遊技機にて遊技の際 遊技球等の増減にて勝負
を競う場合、ホストコンピューターを介して遊技機にて
生ずる勝負に応じた遊技球の加算減算を刻々算出し 数
量の残高を記憶カードに入力しつ\、同時に遊技機にデ
ジタル表示して遊技者忙現在の勝負の結果を明示する遊
技機/ステムに関するものである。
[Detailed Description of the Invention] When playing a game using a gaming machine, the present invention is capable of adding or subtracting game balls corresponding to the winnings that occur on the gaming machine via a host computer every moment when competing for a winning result by increasing or decreasing the number of game balls, etc. This relates to a gaming machine/system that calculates and inputs the balance of quantity into a memory card, and at the same time displays digitally on the gaming machine to clearly indicate the result of the player's current game.

従来 遊技球にて遊技を行う際1例えばバチ73機等の
場合には遊技球 所謂貸玉を利用して遊技を行うもので
あp貸玉を手掌にて抱え、又は収納箱に入れて遊技場内
の遊技機を選別して往来するため 手元の遊技球収納箱
に気を取られて他の遊技者と接触するなど他人に迷惑を
及はしていることは景品交換時はもとより、他の遊技機
1台当する際にも発生して−る。又遊技中に入賞玉が跳
ね飛びズボンの折返しに遊技球が残留してbたり気1づ
いこともある。加えて遊技球の収納箱は多人数に接触し
、常時病原菌の感染源ともなりかねず、保健、衛生上に
も問題を有している。又遊技場側、所謂店側にとっても
遊技機1台当り遊技球4000箇平均とされ、該保善管
理作業に多大の神経と労力、設備費用をかけている。遊
技球の研磨作業は不可欠のものとされるが 研磨の過多
は遊技球の直径の磨滅を起し0.1粍の差で入賞率の過
多を招く、従って新規球の入替は必至のものとされる。
Conventionally, when playing a game with a game ball 1 For example, in the case of a drumstick 73 machine, the game is played using a game ball, so-called a rental ball, and the game is played by holding the rental ball in the palm of the hand or placing it in a storage box. In order to sort the gaming machines in the venue and go back and forth, it is important to be aware that you may be distracted by the game ball storage box at hand and come into contact with other players, causing inconvenience to others, not only when exchanging prizes, but also when exchanging prizes. This also occurs when winning a single gaming machine. Also, during a game, the player may notice that the winning ball bounces off and the game ball remains in the folds of his pants. In addition, game ball storage boxes come into contact with a large number of people and can become a constant source of infection with pathogenic bacteria, posing health and hygiene problems. Also, for the game parlor side, so-called store side, each game machine has an average of 4,000 game balls, and the maintenance and management work requires a great deal of energy, effort, and equipment costs. Polishing game balls is said to be essential, but excessive polishing causes the diameter of the game ball to wear down, and a difference of 0.1 millimeter can lead to an excessive winning rate, so it is inevitable that new balls be replaced. be done.

又自店玉と他店下の混入使用を避けるため刻印等を付し
て色付は等を施し、他店下の流入を監視し、自店上の流
出を防止しているが思うに萱かせぬのが現状である。又
遊技球を遊技機に供給する設備にしても供給パイプ、還
元制御機械設備大型研磨機等、設備投資は多大なものが
ある。
In addition, in order to prevent the use of balls from one's own store and those under other stores, they are engraved, colored, etc., and monitor the influx of balls from other stores and prevent them from flowing onto their own stores. The current situation is unfortunate. Furthermore, equipment for supplying game balls to game machines requires a large investment in equipment such as supply pipes, reduction control machinery, and large polishing machines.

本発明は前述の如き従来の実質的に問題点の多い、所謂
衛生面、経費面が考慮された遊技機システムで、然も遊
技者の遊技感覚をも損なう事もなく遊技が行え、遊技者
保有の遊技球を代行する記憶カードを携帯して、該記憶
カードを任意の遊技機にて利用することにより、従来の
遊技感覚と同様の感覚にて遊技を行うことが出来るもの
である。
The present invention is a gaming machine system that takes into consideration the so-called sanitary and cost aspects, which have many practical problems in the prior art as described above. By carrying a memory card that acts as a substitute for owned game balls and using the memory card in any game machine, it is possible to play a game with the same feeling as a conventional game.

本発明の実施例を詳述すれば自動玉貸機の貨幣(硬貨及
び紙幣)受入口に貨幣を投入し、希望する数量の遊技球
を指定すると従来のJ核球(貸玉)に替り 指定数が入
力された記憶カードが自動玉貸機より排出される。該記
憶カードを希望する遊技機附属のカードリーダーに挿入
する。遊技の進朽指示は押釦動作で行す開始の一要素釦
で行う即ち記憶カード挿入時は遊技機に施されているデ
ジタル表示板に配憶カードの数量が表示されるだけであ
るが、開始釦を押すことにより記憶数1は1箇減算され
、夫れに同調してデジタル表示数も1箇減算表示されて
最初の打込玉(遊技球)が打込バネ前に排出され以降通
常の遊技を行う、デジタル表示数も遊技の勝負に応じて
増減表示されるものである。任意の遊技終了時点で遊技
者が記憶カードをカードリーダーから引抜けば、該時点
の遊技球の残数が記憶されており、他の遊技機えの選別
移転・移動も前述記憶カードを任意遊技機のカードリー
ダーえ挿入すれば遊技可能であり。
To describe the embodiment of the present invention in detail, when you insert money into the money (coins and banknotes) receiving slot of an automatic ball lending machine and specify the desired number of game balls, the machine replaces the conventional J ball (rental balls). The memory card with the entered number is ejected from the automatic ball lending machine. Insert the memory card into the card reader attached to the desired gaming machine. The progress of the game is instructed by pressing a button, which is one of the starting elements.In other words, when a memory card is inserted, only the number of memory cards is displayed on the digital display board on the gaming machine, but when starting By pressing the button, the memory number 1 is subtracted by 1, and in synchronization with each other, the digital display number is also subtracted by 1, and the first ball (game ball) is ejected before the driving spring, and from then on, the normal number is displayed. The digital display number of games to be played is also increased or decreased depending on the outcome of the game. If the player pulls out the memory card from the card reader at the end of any game, the remaining number of game balls at that time will be stored, and the selection and transfer of other game machines can also be done by using the memory card in any game. You can play by inserting the card into the machine's card reader.

従来の如く該都度遊技玉を抱えての移動は不要となる。It is no longer necessary to carry the game balls each time as in the past.

遊技球が0(零)となった場合 打込玉は勿論排出され
ないが、遊技機に附属せる所定の貨幣投入口に貨幣を投
入し、数量を指定すればホストコ/ビューターを介して
カードリーダーにより数量が記憶カードに入力され デ
ジタル表示板にも該数量が表示さLるので遊技者は前述
の如く開始釦を押して遊技を継続再開出来るものである
If the number of game balls reaches 0 (zero), of course the balls will not be ejected, but if you insert coins into the designated coin slot attached to the gaming machine and specify the quantity, they will be sent to you by the card reader via the host controller/viewer. Since the quantity is entered into the memory card and displayed on the digital display board, the player can press the start button as described above to continue and resume the game.

本発明は前述の如く、自動玉貸機にて人手せる貸玉数量
配憶カードを遊技機所定のカードリーダーに挿入して遊
技を行う際、打止めその他人為的中断の無い限り遊技可
能の状態であり、遊技者は遊技中の刻々変化するデジタ
ル表示の数量を見乍Cつ景品の交換率等を考慮して遊技
を継続するか終fするか、従来の如く正確な遊技球数量
不明の侭。
As described above, the present invention is such that when playing a game by inserting a manually-operated ball rental quantity storage card into a predetermined card reader of a gaming machine in an automatic ball lending machine, the game can be played as long as there is no stoppage or other artificial interruption. As a result, the player can decide whether to continue playing or end the game by observing the ever-changing number of balls displayed on the digital display during the game, taking into account the exchange rate of prizes, etc. Waiting.

遊技を行うことなく計画的頭脳的遊技を楽しむことが可
能となる。遊技終了時には記憶カードに終了時点の数量
が配憶されているため、獲得せ全遊技球が多量の場合で
も記憶カード1枚を景品交換場え持ち運べばよく、従来
の如く多量の遊技球を収納箱に入れて景品交換場え運び
自動計量機に投入し数量確認をする必要がないのは勿論
である。
It becomes possible to enjoy planned mental games without actually playing a game. At the end of the game, the number of game balls at the end of the game is stored on the memory card, so even if you have acquired a large number of game balls, you only need to carry one memory card to the prize exchange place, and you can store a large amount of game balls like before. Of course, there is no need to put it in a box, take it to a prize exchange place, and put it into an automatic weighing machine to check the quantity.

又景品交換場では当然カードリーダーにより遊技球の数
量を再確認し景品の交換をするが 遊技者は希望する景
品の交換に止めることが可能で残数は当該記憶カードに
留保することにより、閉店間際の混乱もなく不必要な景
品と無理に交換することもなく 次回遊技のため残数を
記憶カード1枚に保持するこ吉が出来る記憶カードであ
るために、遊技の中断 中止が遊技者の随意に行われ遊
技者にとって極めて衛生的合理的 な遊技/ステムであ
る。一方遊技場側、所謂店側にとっても前述の如く遊技
機1台当り遊技球4000箇イ均と云う大量の遊技球も
必要としないものであり。
In addition, at the prize exchange place, the number of game balls is naturally reconfirmed using a card reader and prizes are exchanged, but the player can only exchange the prize of his choice, and the remaining number is reserved in the memory card, so the game is closed. There is no confusion at the last minute, there is no need to force exchanges for unnecessary prizes, and since the card is a memory card that can store the remaining number on one memory card for the next game, it is easy for the player to interrupt or cancel the game. It is a game/system that is played at will and is extremely hygienic and rational for players. On the other hand, on the gaming parlor side, so-called store side, as mentioned above, there is no need for a large number of game balls, 4000 game balls per game machine.

記憶カートンステムを自店専用、独得のものにJれは自
店玉、他店玉の流入流出の憂いもなく研磨の保善作業は
遊技機内部の50箇程度の遊技球の保善作業のみにて事
足りるため、夫れに伴う労力を含む諸経費は大巾に削減
し得るものである。又同様にして景品交換場よりの遊技
球の還流作業は皆無となる。遊技球を格納する大、中、
小の収納箱が撤廃され 供給バイブ設備、制御装置等設
備投資も不用となり、従ってm個としては該分だけ入場
者に対するサービス提供向上が可能となる。
The memory carton stem is exclusive to our store, and because it is unique, we do not have to worry about the inflow and outflow of our own balls and other stores' balls.The maintenance work of polishing is only the maintenance work of about 50 game balls inside the game machine. As a result, the overhead costs, including labor, associated with husbandry can be drastically reduced. Similarly, there is no need to return game balls from the prize exchange area. Large, medium, and large for storing game balls.
The small storage box is eliminated, and investment in facilities such as supply vibrator equipment and control equipment is also unnecessary, and therefore, it is possible to improve the service provided to visitors by the corresponding amount for m units.

加えて店の紅営上、複数店を併営してbる様な場合にも
共通の記憶カードにすれば経営効率向上に役立てること
が可能となる。
In addition, even if multiple stores are operated together, using a common memory card will help improve management efficiency.

特許出願人 坂 上 隆 司 手続補正書(自発) / 事件の表示 昭和59年特許願第098054号ノ
 発明の名称 遊技機システム 3 補正をする者 事件との関係 特許出願人
Patent Applicant: Takashi Sakagami Written Amendment (Voluntary) / Indication of the Case Patent Application No. 098054 of 1982 Title of the Invention Game Machine System 3 Relationship with the Amendment Person Case Patent Applicant

Claims (1)

【特許請求の範囲】[Claims] カードリーダーを施した。ホストコンピューターより分
岐されてbる遊技機1台当カードを以って数値を記憶さ
せ、遊技球にて遊技を行う毎にポストコンピューターを
介して減算し、又は特定条件が生じた時には加算して、
該変化する数値を記憶カードに書換え乍ら遊技機の所定
場所にデジタル表示をなし、該遊技機にて任意遊技終了
時は記憶カードに残数情報が入力されていて、遊技者は
遊技球に代り記憶カードを利用する事を特徴とする遊技
機システム。
Equipped with a card reader. A numerical value is stored using a card for each gaming machine that is branched from the host computer, and is subtracted via the post computer each time a game is played with a gaming ball, or added when a specific condition occurs. ,
While rewriting the changing numerical value on the memory card, a digital display is made at a predetermined place on the gaming machine, and when the optional game is completed on the gaming machine, the remaining number information is input to the memory card, and the player can check the game balls. A game machine system characterized by using a memory card instead.
JP9805484A 1984-05-15 1984-05-15 Game machine system Pending JPS60241478A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9805484A JPS60241478A (en) 1984-05-15 1984-05-15 Game machine system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9805484A JPS60241478A (en) 1984-05-15 1984-05-15 Game machine system

Publications (1)

Publication Number Publication Date
JPS60241478A true JPS60241478A (en) 1985-11-30

Family

ID=14209540

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9805484A Pending JPS60241478A (en) 1984-05-15 1984-05-15 Game machine system

Country Status (1)

Country Link
JP (1) JPS60241478A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993007941A1 (en) * 1991-10-18 1993-04-29 Kabushiki Kaisha Ace Denken Game house system in which games can be played with post payment

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS50152799A (en) * 1974-03-28 1975-12-09
JPS5174730A (en) * 1974-12-22 1976-06-28 Maruko Kogyo Kk DANKYUGEE MUSOCHI

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS50152799A (en) * 1974-03-28 1975-12-09
JPS5174730A (en) * 1974-12-22 1976-06-28 Maruko Kogyo Kk DANKYUGEE MUSOCHI

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993007941A1 (en) * 1991-10-18 1993-04-29 Kabushiki Kaisha Ace Denken Game house system in which games can be played with post payment
US5458333A (en) * 1991-10-18 1995-10-17 Kabushiki Kaisha Ace Denken Game parlor system which allows a player to play a game before paying a charge

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