JPS5914877A - Game system - Google Patents

Game system

Info

Publication number
JPS5914877A
JPS5914877A JP57123899A JP12389982A JPS5914877A JP S5914877 A JPS5914877 A JP S5914877A JP 57123899 A JP57123899 A JP 57123899A JP 12389982 A JP12389982 A JP 12389982A JP S5914877 A JPS5914877 A JP S5914877A
Authority
JP
Japan
Prior art keywords
game
game terminal
section
video display
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP57123899A
Other languages
Japanese (ja)
Inventor
久田 修三
田村 亮司
原田 愛士
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
Nippon Electric Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nippon Electric Co Ltd filed Critical Nippon Electric Co Ltd
Priority to JP57123899A priority Critical patent/JPS5914877A/en
Publication of JPS5914877A publication Critical patent/JPS5914877A/en
Pending legal-status Critical Current

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Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 本発明はゲーム・システム、%に航空機等の移動体内に
おいて相手と対座することなくリアルタイムでゲーム競
技を楽しむことのできるゲーム・システムに関する。
DETAILED DESCRIPTION OF THE INVENTION The present invention relates to a game system, and more particularly, to a game system that allows players to enjoy a game competition in real time without having to sit face-to-face with an opponent in a moving body such as an aircraft.

従来、複数の競技者によって争われるゲーム競技は、競
技者が対面して行われるのが普通である。
Conventionally, game competitions in which multiple players compete are usually held face-to-face.

電報や葉書を使って囲碁や将棋の対局を行う例はあるが
、離れた場所から対面せずにゲーム競技をリアルタイム
で楽しむ適当な方法は見当たらない。
There are examples of Go and Shogi games being played using telegrams and postcards, but there is no suitable way to enjoy game competitions in real time from a distance without having to face each other face-to-face.

テレビ電話方式を利用する方法も考えられるが、所要伝
送帯域幅や設備などの関係から、限られたごく一部の特
殊な用途にしか用いられない。一方。
Although it is possible to use a videophone system, it is only used for a limited number of special purposes due to the required transmission bandwidth and equipment. on the other hand.

輸送機関の発達により航空機等を利用したグループ旅行
者の数が増え、移動中に基・将棋などのゲーム競技を楽
しみたいという要求も多くなっている。例えば1日航国
際線の平均飛行時間は現在6時間49分と言われ1乗客
はこの間ずっと座席に拘束されていて、読書や音楽・映
画鑑賞などの個人的な娯楽のみでは満足できず、仲間と
ゲーム競技を楽しみたいという要求が発生する。しかし
ながら、携帯用の基盤や将棋盤を持ち込んだとしても、
ゲームを楽しむためには、空席を探して移動したシ、隣
りの人に席を替わってもらったりする煩わしさがおり、
満席の場合には意のままにならないことが多い。
With the development of transportation, the number of group travelers using airplanes is increasing, and there is also an increasing demand to enjoy game competitions such as ki and shogi while on the move. For example, the average flight time on JAL's international flights is currently 6 hours and 49 minutes, and each passenger is confined to their seat for the entire time, unable to satisfy themselves with personal entertainment such as reading, listening to music, or watching movies, and playing games with friends. A demand arises to enjoy the competition. However, even if you bring in a portable base or shogi board,
In order to enjoy the game, you have to move around looking for an empty seat, or have to ask the person next to you to change seats.
If the seats are full, it is often not possible to do what you want.

本発明の目的は、上述の要求に応じ、移動体内の座席に
おいて囲碁・将棋などのゲーム競技をリアルタイムで楽
しむことのできる従来実施されていない新しいゲーム・
システムを提供することである。
The purpose of the present invention is to meet the above-mentioned requirements and to develop a new game that has not been implemented before, which allows players to enjoy game competitions such as Go and Shogi in real time from seats inside a moving vehicle.
The goal is to provide a system.

本発明のゲーム・システムは、移動体内の座席に設置さ
れ映像表示部と操作部と記憶部と演算制御部とを備え複
数の競技者で争われる少なくとも一つのゲーム競技をプ
レーできる複数のゲーム端末と、これら複数のゲーム端
末を結んで相互にディジタル情報を転送の交換するロー
カル・エリア・ネットワークとを備えることによって構
成される。
The game system of the present invention includes a plurality of game terminals that are installed in a seat in a moving object and are equipped with a video display section, an operation section, a storage section, and an arithmetic control section, and are capable of playing at least one game competition contested by a plurality of players. and a local area network that connects these multiple game terminals and mutually transfers and exchanges digital information.

次に図面を参照して本発明の詳細な説明する。Next, the present invention will be described in detail with reference to the drawings.

第1図は本発明を構成するゲーム端末の一実施例の斜視
図であり、1は航空機客室内の座席用椅子を、2aは前
席の椅子の背部に収納されたゲーム端末を、2bは前席
の椅子の背部から引き出されて使用状態にあるゲーム端
末を、2cはふたをかぶせて食卓として使用中のゲーム
端末を示す。
FIG. 1 is a perspective view of one embodiment of a game terminal constituting the present invention, in which 1 is a chair for a seat in an aircraft cabin, 2a is a game terminal stored in the back of a chair in the front seat, and 2b is a game terminal stored in the back of a chair in the front seat. A game terminal is pulled out from the back of a chair in the front seat and is in use, and 2c shows a game terminal that is being used as a dining table with its lid covered.

各ゲーム端末は記憶部と演算制御部とを内蔵し。Each game terminal has a built-in storage section and arithmetic control section.

平面形の映像表示装置から成る映像表示部3と電源スィ
ッチ、キーボード及びライトベンを備えた操作部4とを
有し、ローカル・エリア・ネットワークによって結ばれ
ている。競技者は電源スィッチを投入した後、キー・ボ
ードによってゲームの種類と競技相手を指定し、映像表
示部3の画面に現れた映像を見ながらキーボードとライ
トベンを用いて競技を行う。映像表示部3の画面の中央
部には1例えば、将棋盤と盤上に配置された駒が、左上
隅および右下隅にはそれぞれ対局者の持駒が表示される
。競技者がライトベンを用いて駒の移動を指示すると、
その結果が直ちに画面に映し出されると同時に、その情
報はディジタル信号としてローカル・エリア・ネットワ
ークを通じて対局相手のゲーム端末に伝えられ、その映
像表示部に同じ映像が直ちに表示される。従って、対局
者は対面することなく自席に座ったままでリアルタイム
で対局を行うことができる。
It has a video display section 3 consisting of a flat video display device, and an operation section 4 equipped with a power switch, a keyboard, and a light bezel, and are connected by a local area network. After turning on the power switch, the contestant specifies the type of game and the opponent using the keyboard, and uses the keyboard and light ben to compete while watching the image appearing on the screen of the video display section 3. For example, a shogi board and the pieces placed on the board are displayed in the center of the screen of the video display unit 3, and pieces owned by players are displayed in the upper left corner and lower right corner, respectively. When a player instructs the movement of a piece using the light ben,
The result is immediately displayed on the screen, and at the same time, the information is transmitted as a digital signal to the opponent's game terminal via the local area network, and the same image is immediately displayed on the video display. Therefore, players can play games in real time while sitting at their seats without having to face each other.

第2図は第1図のゲーム端末の回路構成の一例を示すブ
ロック図であって、ゲームの盤面状況などを表示する映
像表示部3と、ゲーム種類の選択。
FIG. 2 is a block diagram showing an example of the circuit configuration of the game terminal shown in FIG. 1, and includes a video display section 3 for displaying the board status of the game, and selection of the game type.

競技相手の指定、ゲーム進行の指令などの制御情報を発
生する操作部4と、各種ゲームのプログラム及びゲーム
の進行状況を記憶する記憶部5と。
An operation unit 4 that generates control information such as designation of competition opponents and commands for game progress; and a storage unit 5 that stores various game programs and game progress status.

情報の処理・演算および制御を行う演算制御部6とから
構成されている。演算制御部6は操作部4からの制御情
報によって、記憶部5に収められているゲーム・プログ
ラムの中から指定されたプログラムを選択し、その情報
に従ってゲーム盤面などの映像表示に必要な表示信号を
映像表示部3に送る。ゲームの進行に伴って、駒の移動
等が指示されると、記憶部5に記憶されているゲームの
進行状況の記憶を吏新し、映像表示のための表示信−号
を更新すると同時に、インターフェース回路7を介して
相手ゲーム端末に更新指令信号を送出する。インターフ
ェース回路7は更新指令信号に相手ゲーム端末の識別符
号などの必要情報を付は加えて直列信号に変換し、使用
中でないことを確認した後バースト信号として伝送線路
8に送り出す。
It is composed of an arithmetic control section 6 that processes, calculates, and controls information. Based on the control information from the operation unit 4, the arithmetic control unit 6 selects a specified program from among the game programs stored in the storage unit 5, and according to the information, displays signals necessary for displaying images on the game board, etc. is sent to the video display section 3. As the game progresses, when instructions are given to move pieces, etc., the memory of the progress of the game stored in the storage unit 5 is refreshed, and at the same time, the display signal for displaying the image is updated, and at the same time, the interface An update command signal is sent to the opponent game terminal via the circuit 7. The interface circuit 7 adds necessary information such as the identification code of the opponent game terminal to the update command signal, converts it into a serial signal, and sends it to the transmission line 8 as a burst signal after confirming that it is not in use.

 5− 一方、相手ゲーム端末から伝送線路8を経て送られて来
たバースト信号は、インターフェース回路7で識別符号
が確認された後、並列信号にもどされて演算制御部6に
加えられ、操作部4からの指示の場合と同様に記憶部5
と映像表示部3の更新が行われる。
5- On the other hand, the burst signal sent from the other party's game terminal via the transmission line 8 is converted into a parallel signal after the identification code is confirmed by the interface circuit 7 and is applied to the arithmetic control section 6, and then sent to the operation section. Similarly to the case of the instruction from 4, the storage unit 5
Then, the video display section 3 is updated.

第3図は本発明のゲーム拳システムの一実施例のシステ
ム構成図であり1図中2−11.2−12・・・・・・
、 2−21.2−22・・・・・・は各ゲーム端末を
、7−11.7−12・・・・・・、 7−21.7−
22・・・・・・は各ゲーム端末に接続されたインター
フェース回路を。
FIG. 3 is a system configuration diagram of an embodiment of the game fist system of the present invention, and 2-11, 2-12...
, 2-21.2-22... is each game terminal, 7-11.7-12..., 7-21.7-
22... is an interface circuit connected to each game terminal.

8−1及び8−2はそれぞれゲーム端末2−11゜2−
12・・・・・・及び2−21.2−22・・・・・・
がバス接続形式で共通に接続されている伝送線路を示し
ている。同図の9は単しんの光フアイバクープルであっ
て、データ拳バス・カップラ(DBC)10−1゜10
−2・・・・・・とで双方向性の光データ・ループとな
っており、インターフェース回路(7−11,・・・・
・・)および伝送線路(8−1,・・・・・・)と併せ
て環状接続とバス接続を併用したローカル・エリア・ネ
6− ットワークを構成している。DBCは光分岐回路。
8-1 and 8-2 are game terminals 2-11゜2-, respectively.
12...and 2-21.2-22...
indicates transmission lines that are commonly connected in a bus connection format. 9 in the figure is a single optical fiber coupler, which is a data bus coupler (DBC) 10-1°10
-2... forms a bidirectional optical data loop, and the interface circuit (7-11,...
...) and transmission lines (8-1, ...) to form a local area network that uses both ring connections and bus connections. DBC is an optical branch circuit.

光・電気変換器、電気・光変換器および切換スイッチを
含み、伝送線路(8−1,・・・・・・)を伝わる電気
信号と光フアイバケーブル9を伝わる光信号の変換と、
光信号の伝送方向の切換え制御を行っている。この光デ
ータ・ループの詳細はNECRE−8EARCH& D
EVELOPMENT、NO,60Janu−ary 
 1981  P、 1〜P、 5.”8ingle−
FiberBjdi rect 1onal  Dat
a  Bus  Loop″に詳しく述べられておシ、
72個までのDBCが接続でき、現在既に100 Kb
/s  程度のデータ伝送速度が可能であって、軽量・
細径で外部妨害がなく航空機内の使用に適したゲーム・
システムが得られる。ゲーム端末間で交換を必要とする
情報は、映像を表示するための情報そのものではなく、
将棋の駒の種類や移動等の情報のみでよい。従って。
Conversion of an electrical signal transmitted through the transmission line (8-1,...) and an optical signal transmitted through the optical fiber cable 9, including an optical-to-electrical converter, an electrical-to-optical converter, and a changeover switch;
Controls switching of optical signal transmission direction. For details of this optical data loop, see NECRE-8EARCH&D
EVELOPMENT, NO, 60 January
1981 P, 1-P, 5. ”8ingle-
FiberBjdi rect 1onal Dat
a Bus Loop''.
Up to 72 DBCs can be connected, currently already 100 Kb
/s data transmission speed, lightweight and
The game is small in diameter and has no external interference, making it suitable for use inside aircraft.
system is obtained. The information that needs to be exchanged between game terminals is not the information itself for displaying images, but
Only information such as the types and movements of shogi pieces is sufficient. Therefore.

情報量も比較的に少なく、且つその発生間隔も一般にそ
れ程短かくないから、上述の伝送速度で数百組の同時使
用が可能であり、大型旅客機に設置しても十分要求を満
たすことができる。
Since the amount of information is relatively small and the interval between occurrences is generally not that short, hundreds of sets can be used simultaneously at the above-mentioned transmission speed, and even if installed on a large passenger aircraft, it can fully meet the requirements. .

上述の実施例の説明では、ゲーム端末は第1図に示した
ように、平面形の映像表示装置(プラズマディスプレイ
う液晶ディスプレイ等を用いて実現できる)を用い、前
の席の椅子の背部に収納できるよう構成されているが、
平面形でなく通常のブラウン管を使用してもよく、椅子
の背部に収納せず、使用時に持ち込んで取シ付けるよう
にしてもよく、前の席の椅子以外のものに取付けても差
支えない。又、ローカル・エリア・ネットワークも第3
図で説明したものに限られず1通常の同軸ケーブル等を
用いた星型接続、環状接続、バス接続またはこれらを組
合わせたネットワークでよく。
In the explanation of the above embodiment, the game terminal uses a flat image display device (which can be realized using a plasma display, liquid crystal display, etc.) as shown in FIG. It is structured so that it can be stored,
An ordinary cathode ray tube may be used instead of a flat type, and the tube may not be stored in the back of the chair, but may be brought in and installed during use, and it may be attached to something other than the chair in front of the seat. Also, the local area network is the third
The network is not limited to the one illustrated in the figure, but may be a star-shaped connection, a ring-shaped connection, a bus connection, or a network combining these using ordinary coaxial cables.

伝送路の一部または全部に光1.電波等の無線伝送路を
使用することもできる。即ち、航空機でなく観光バス等
に設置し、同行の他車輛との間を無線で結ぶこともでき
る。更に、対象とするゲームも囲碁・将棋など二人で競
技するゲームに限られず。
1. Light in part or all of the transmission path. A wireless transmission path such as radio waves can also be used. That is, it can be installed on a sightseeing bus or the like instead of on an airplane, and can be connected to other vehicles in the same vehicle wirelessly. Furthermore, the target games are not limited to games played by two players such as Go and Shogi.

三Å以上で楽しむトランプゲームや、−人で楽しむ各種
のビテオゲームを加えることができ、各ゲーム端末に表
示される映像もすべて同一ではなく。
You can add card games that can be enjoyed with 3 Å or more, and various video games that can be enjoyed by people, and the images displayed on each game terminal will not be the same.

各自の持ち札などはそれぞれのゲーム端末のみに表示さ
れるように構成することができる。なお。
Each player's cards and the like can be configured to be displayed only on each game terminal. In addition.

各ゲーム端末に映像表示以外の特定ゲーム用語などの音
声入出力を付加することも可能であり、更に、情報伝送
量は増えるが音声情報の交換を可能とするよう構成する
こともできる。ちなみに、一般のローカル・エリア・ネ
ットワークではIMb/S程度のデータ伝送速度は容易
であり、実施例に述べた単しん光フアイバグープルによ
る双方向光データ・ループにおいても、伝送速度を制限
しているDECを改善し、IMb/sの伝送速度を得る
ととは可能である。
It is also possible to add audio input/output for specific game terms other than video display to each game terminal, and it is also possible to configure the system so that audio information can be exchanged, although the amount of information transmitted increases. By the way, data transmission speeds on the order of IMb/S are easy in general local area networks, and even in the bidirectional optical data loop using the single optical fiber group described in the example, DEC, which limits the transmission speed, It is possible to improve this and obtain transmission speeds of IMb/s.

以上詳細に説明したように1本発明のゲーム嗜システム
によれば、航空機等の移動体内で、座席に座ったまま離
れた席の相手とリアルタイムでゲーム競技を楽しむこと
ができるという効果が得られる。
As explained in detail above, according to the game enjoyment system of the present invention, it is possible to enjoy a game competition in real time with an opponent in a seat far away while sitting in a moving object such as an airplane. .

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明を構成するゲーム端末の一実施9− 例の斜視図、第2図は第1図のゲーム端末の回路構成の
一例を示すブロック図、第3図は本発明のゲーム・シス
テムの一実施例のシステム構成図である。 1・・・・・・座席用椅子、2a、2b、2c、2−1
1゜2−12・・・・・・ゲーム端末、3・旧・・映像
表示部、4・・・・・・操作部、5・・・・・・記憶部
、6・・・・・・演算制御部、7゜7−11.7−12
・・・・・・インターフェース回路、8゜8−1.8−
2・・・・・・伝送線路S 9・・・・・・光フアイバ
ケーブル、10−1.10−2・・・・・・データ・バ
ス・カップラ(DBC)。 10− 第 / 図 / 第 2 図 第 3 図
FIG. 1 is a perspective view of one embodiment of a game terminal constituting the present invention, FIG. 2 is a block diagram showing an example of the circuit configuration of the game terminal of FIG. 1, and FIG. FIG. 1 is a system configuration diagram of an embodiment of the system. 1... Seating chair, 2a, 2b, 2c, 2-1
1゜2-12...Game terminal, 3.Old...Video display unit, 4...Operation unit, 5...Storage unit, 6... Arithmetic control unit, 7°7-11.7-12
...Interface circuit, 8゜8-1.8-
2... Transmission line S 9... Optical fiber cable, 10-1.10-2... Data bus coupler (DBC). 10- Figure / Figure / Figure 2 Figure 3

Claims (1)

【特許請求の範囲】[Claims] 移動体内の座席に設置され映像表示部と操作部と記憶部
と演算制御部とを備え複数の競技者で争われる少なくと
も一つのゲーム競技をプレーできる複数のゲーム端末と
、これら複数のゲーム端末を結んで相互にディジタル情
報を転送・交換するローカル・エリア・ネットワークと
を備えて構成サレるゲーム・システム。
A plurality of game terminals that are installed in seats in a moving vehicle and are equipped with a video display section, an operation section, a storage section, and a calculation control section and are capable of playing at least one game competition contested by a plurality of players; A game system comprising a local area network that connects and mutually transfers and exchanges digital information.
JP57123899A 1982-07-16 1982-07-16 Game system Pending JPS5914877A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP57123899A JPS5914877A (en) 1982-07-16 1982-07-16 Game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP57123899A JPS5914877A (en) 1982-07-16 1982-07-16 Game system

Publications (1)

Publication Number Publication Date
JPS5914877A true JPS5914877A (en) 1984-01-25

Family

ID=14872092

Family Applications (1)

Application Number Title Priority Date Filing Date
JP57123899A Pending JPS5914877A (en) 1982-07-16 1982-07-16 Game system

Country Status (1)

Country Link
JP (1) JPS5914877A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59225087A (en) * 1983-06-03 1984-12-18 株式会社タイト− Game system
JPS6385279U (en) * 1986-11-25 1988-06-03
JPS63294883A (en) * 1987-05-28 1988-12-01 中島 光雄 Game system
JPS6426094U (en) * 1987-08-06 1989-02-14
JPH0213490A (en) * 1988-07-01 1990-01-17 Sony Corp Support system for computer game or the like
WO1999012617A1 (en) * 1997-09-11 1999-03-18 Sega Enterprises, Ltd. Video game system for fighting game and method for executing fighting game
JP2008547296A (en) * 2005-06-27 2008-12-25 エアバス・ドイチュラント・ゲーエムベーハー Fault tolerance system for data transmission in passenger aircraft
US8832213B2 (en) 2007-06-13 2014-09-09 Microsoft Corporation Initiating multiple connections from multiple communication devices
KR20210144902A (en) 2019-04-19 2021-11-30 티에스 테크 가부시키가이샤 seat system

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JPS5313823A (en) * 1976-07-23 1978-02-07 Kuniaki Miyazawa Television game device
JPS5554982A (en) * 1978-10-17 1980-04-22 Matsushita Electric Ind Co Ltd Remote pair game system
JPS56100083A (en) * 1980-01-12 1981-08-11 Mitsubishi Electric Corp Game device

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Publication number Priority date Publication date Assignee Title
JPS5313823A (en) * 1976-07-23 1978-02-07 Kuniaki Miyazawa Television game device
JPS5554982A (en) * 1978-10-17 1980-04-22 Matsushita Electric Ind Co Ltd Remote pair game system
JPS56100083A (en) * 1980-01-12 1981-08-11 Mitsubishi Electric Corp Game device

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS59225087A (en) * 1983-06-03 1984-12-18 株式会社タイト− Game system
JPS6385279U (en) * 1986-11-25 1988-06-03
JPS63294883A (en) * 1987-05-28 1988-12-01 中島 光雄 Game system
JPS6426094U (en) * 1987-08-06 1989-02-14
JPH0213490A (en) * 1988-07-01 1990-01-17 Sony Corp Support system for computer game or the like
WO1999012617A1 (en) * 1997-09-11 1999-03-18 Sega Enterprises, Ltd. Video game system for fighting game and method for executing fighting game
JP2008547296A (en) * 2005-06-27 2008-12-25 エアバス・ドイチュラント・ゲーエムベーハー Fault tolerance system for data transmission in passenger aircraft
US8614944B2 (en) 2005-06-27 2013-12-24 Airbus Operations Gmbh Fault-tolerant system for data transmission in a passenger aircraft
US8832213B2 (en) 2007-06-13 2014-09-09 Microsoft Corporation Initiating multiple connections from multiple communication devices
US10652177B2 (en) 2007-06-13 2020-05-12 Microsoft Technology Licensing, Llc Initiating multiple connections from multiple communication devices
KR20210144902A (en) 2019-04-19 2021-11-30 티에스 테크 가부시키가이샤 seat system

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