JPS59146687A - Electronic game apparatus - Google Patents

Electronic game apparatus

Info

Publication number
JPS59146687A
JPS59146687A JP58021217A JP2121783A JPS59146687A JP S59146687 A JPS59146687 A JP S59146687A JP 58021217 A JP58021217 A JP 58021217A JP 2121783 A JP2121783 A JP 2121783A JP S59146687 A JPS59146687 A JP S59146687A
Authority
JP
Japan
Prior art keywords
score
display
game
display section
digits
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP58021217A
Other languages
Japanese (ja)
Inventor
満 吉田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sharp Corp
Original Assignee
Sharp Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sharp Corp filed Critical Sharp Corp
Priority to JP58021217A priority Critical patent/JPS59146687A/en
Publication of JPS59146687A publication Critical patent/JPS59146687A/en
Pending legal-status Critical Current

Links

Abstract

(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。
(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.

Description

【発明の詳細な説明】 く技術分野〉 本発明は電子ゲーム装置、特にそのプレイヤの得だ得点
の告知懺能に関する。
DETAILED DESCRIPTION OF THE INVENTION Field of the Invention The present invention relates to an electronic game device, and more particularly to an electronic game device, and particularly relates to an announcement function of a player's winning score.

く背景〉 通常、電子グーl、装置を設計する場合、使用可能な表
示素子の数はハードウェアの制約により制限さiしてお
り、その範囲内でグーノ・パターンの表示や得点表示に
対して各々の素子を割り当てることとなる。j−たがっ
て、ゲームの仕様によっては十分なイq点表示の桁数を
確保できない場合も起シ得る。
Background> Normally, when designing electronic equipment, the number of display elements that can be used is limited due to hardware constraints, and within that range, the number of display elements that can be used is limited. Each element will be assigned. Therefore, depending on the specifications of the game, it may not be possible to secure a sufficient number of digits to display the equal and q points.

〈発明の目的〉 本発明の目的は、プレイヤか表示可能な桁数以上の得点
を得る可能性のある電−fゲームにおいて、ゲートパタ
ーンの表示部の中で通常グーノ、中に点灯表示している
表示素子を点滅表示に変えることによって得点がオーバ
ーしたことを告知できる機能を提供することにある。
<Object of the Invention> The object of the present invention is to display a gate pattern that is normally lit up in the gate pattern display area in an electronic f game in which the player has the possibility of obtaining a score greater than the number of digits that can be displayed. To provide a function that can notify that the score has been exceeded by changing the display element to a blinking display.

〈実施例〉 第1図は本発明の一実施例に於ける表示部の一部を示す
。表示部はゲームパターン部1及び2と数値表示部3か
ら構成さhており、特にこの例でば2の部分が3つの表
示素子(GAMFI、GAME2.GAME3 )から
成り、ゲーム中1d′現在選択されているゲームの種類
を示す為に、通常その内の1つが点灯表示されている。
<Embodiment> FIG. 1 shows a part of a display section in an embodiment of the present invention. The display section is composed of game pattern sections 1 and 2 and a numerical value display section 3. Particularly in this example, the section 2 consists of three display elements (GAMFI, GAME2.GAME3), and during the game 1d' is currently selected. One of them is usually lit to indicate the type of game being played.

まだ、数値表示部3は3桁の数字表示から成る為にプレ
イヤの得点を0点から999点の範囲で表示が可能であ
る。
However, since the numerical display section 3 consists of a three-digit numerical display, it is possible to display the player's score in the range of 0 to 999 points.

そこで本発明によれば例えばプレイヤがゲーム1を選択
してゲームを行なっているとすれば、得点が999点以
内ではGAMEiの表示は点灯表示、得点が1000点
を越えた場合はGAMEIの表示は点滅表示にして得点
を数字表示部の桁数以上に告知することが可能である。
According to the present invention, for example, if a player selects Game 1 and is playing a game, the GAMEi display lights up when the score is within 999 points, and the GAMEI display lights up when the score exceeds 1000 points. It is possible to display the score in a flashing manner to announce the score in more digits than the number of digits on the numeric display section.

第2図に上述を実施する為のブロック構成例を示す。FIG. 2 shows an example of a block configuration for implementing the above.

第2図において、Aはプレイヤが得点を得るごとに信号
を出力するものとするOBは表示素子を点滅表示させる
為のクロックの発生源である。
In FIG. 2, A is a signal that outputs a signal every time a player obtains a point, and OB is a clock generation source for causing a display element to blink.

C,1,、C2,C3は得点のカウンタであり、この例
の場合は10進数3桁である。Aより利点の信号を受け
るC1は最下位桁であり、キャリが発生ずるごとに上位
桁に桁上げが行なわ力、る。最上位桁C3でキャリーが
発生した場合はフラグC4がセクトされる。DI、D2
.D3は得点表示部(第1図の3に相当)で、それぞれ
CI、C2゜C3の内容を表示する。D4は第1図の2
に相当する表示部であり点灯表示や点滅表示によって得
点のクリアを示す。なお、GAMEI 、GAME2 
、GAME3のいずれが表示さされるかはゲーム選択に
よるO E + F + GはB及びC4の内容にした
がってD4の表示形態を変更する部分である〇〈発明の
効果〉 以上に詳細に説明したように、本発明に係る得点告知方
式によhば数字表示部の桁数以上の得点告知が容易に実
現できる。
C,1,, C2, and C3 are score counters, which in this example are three decimal digits. C1, which receives a signal more advantageous than A, is the least significant digit, and is carried to the higher digits every time a carry occurs. If a carry occurs in the most significant digit C3, flag C4 is sectored. DI, D2
.. D3 is a score display section (corresponding to 3 in FIG. 1), which displays the contents of CI, C2 and C3, respectively. D4 is 2 in Figure 1
This is a display section corresponding to , and a lighting or flashing display indicates that the score has been cleared. In addition, GAMEI, GAME2
, GAME3 is displayed depending on the game selection. O E + F + G is a part that changes the display form of D4 according to the contents of B and C4.〇<Effect of the invention> As explained in detail above. Furthermore, according to the score notification method according to the present invention, it is possible to easily realize a score notification with more digits than the number of digits on the numeric display section.

もちろん、表示素子を点滅させることはゲーム中のプレ
イヤに対するアピール効果も期待でき、高得点であると
いうことをより印象づけることもできる。
Of course, blinking the display element can also be expected to have an appealing effect to the players during the game, and can also make them more impressed that they have a high score.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の一実施例における表示部の一部を示す
図、第2図は本発明を実施する為のブロック構成例を示
す図である。 1及び2・ゲームパターン部、3・・得点表示部、1、
C2,C3・・カウンタ、C4・・フラグ、Dl、、D
2.D3  得点表示部(3)、D4 ゲームパターン
部(2)。 代理人 弁理士 福 士 愛 彦(他2名)! 第1図 第2図
FIG. 1 is a diagram showing a part of a display section in an embodiment of the present invention, and FIG. 2 is a diagram showing an example of a block configuration for implementing the present invention. 1 and 2. Game pattern section, 3. Score display section, 1.
C2, C3...Counter, C4...Flag, Dl,,D
2. D3 Score display section (3), D4 Game pattern section (2). Agent Patent Attorney Aihiko Fuku (and 2 others)! Figure 1 Figure 2

Claims (1)

【特許請求の範囲】[Claims] 1 ゲームパターン部、得点を表示し得る数値表示部を
有する電子ゲーム装置において、プレイヤの得た得点を
検出する手段、該検出手段の出力により得点が前記数値
表示部で表示可能な最大桁数を越えたとき、前記ゲーム
パターンの通常点灯表示部を点滅表示に駆動変化させる
手段とを備えてなることを特徴とする電子ゲーム装置。
1. In an electronic game device having a game pattern section and a numerical display section capable of displaying scores, a means for detecting the score obtained by the player, and a maximum number of digits that the score can be displayed on the numerical display section according to the output of the detection means. An electronic game device comprising: means for driving and changing the normally lit display section of the game pattern to a blinking display when the game pattern exceeds the limit.
JP58021217A 1983-02-09 1983-02-09 Electronic game apparatus Pending JPS59146687A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP58021217A JPS59146687A (en) 1983-02-09 1983-02-09 Electronic game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP58021217A JPS59146687A (en) 1983-02-09 1983-02-09 Electronic game apparatus

Publications (1)

Publication Number Publication Date
JPS59146687A true JPS59146687A (en) 1984-08-22

Family

ID=12048838

Family Applications (1)

Application Number Title Priority Date Filing Date
JP58021217A Pending JPS59146687A (en) 1983-02-09 1983-02-09 Electronic game apparatus

Country Status (1)

Country Link
JP (1) JPS59146687A (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS541230A (en) * 1977-06-06 1979-01-08 Osaka Namarisuzu Seirenshiyo K Recovery of lead from waste electric cell

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS541230A (en) * 1977-06-06 1979-01-08 Osaka Namarisuzu Seirenshiyo K Recovery of lead from waste electric cell

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