JPS5592390U - - Google Patents

Info

Publication number
JPS5592390U
JPS5592390U JP1978176347U JP17634778U JPS5592390U JP S5592390 U JPS5592390 U JP S5592390U JP 1978176347 U JP1978176347 U JP 1978176347U JP 17634778 U JP17634778 U JP 17634778U JP S5592390 U JPS5592390 U JP S5592390U
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1978176347U
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP1978176347U priority Critical patent/JPS5592390U/ja
Priority to GB7915896A priority patent/GB2038597A/en
Publication of JPS5592390U publication Critical patent/JPS5592390U/ja
Pending legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/14—Platforms for reciprocating rotating motion about a vertical axis, e.g. axis through the middle of the platform
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/16—Platforms for rocking motion about a horizontal axis, e.g. axis through the middle of the platform; Balancing drums; Balancing boards or the like
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
    • A63B2071/0641—Displaying moving images of recorded environment, e.g. virtual environment with a marker advancing in function of the exercise
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/812—Ball games, e.g. soccer or baseball
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011—Ball

Landscapes

  • Health & Medical Sciences (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Cardiology (AREA)
  • Vascular Medicine (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Human Computer Interaction (AREA)
  • Controls And Circuits For Display Device (AREA)
JP1978176347U 1978-12-21 1978-12-21 Pending JPS5592390U (OSRAM)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP1978176347U JPS5592390U (OSRAM) 1978-12-21 1978-12-21
GB7915896A GB2038597A (en) 1978-12-21 1979-05-08 TV Game Apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1978176347U JPS5592390U (OSRAM) 1978-12-21 1978-12-21

Publications (1)

Publication Number Publication Date
JPS5592390U true JPS5592390U (OSRAM) 1980-06-26

Family

ID=16012001

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1978176347U Pending JPS5592390U (OSRAM) 1978-12-21 1978-12-21

Country Status (2)

Country Link
JP (1) JPS5592390U (OSRAM)
GB (1) GB2038597A (OSRAM)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5911792U (ja) * 1982-07-15 1984-01-25 コナミ株式会社 テレビゲ−ム機用操作装置
JP2010187834A (ja) * 2009-02-17 2010-09-02 Taito Corp ターンテーブル入力操作装置を備えたゲーム装置
JP2011239854A (ja) * 2010-05-17 2011-12-01 Future Univ-Hakodate 発光システムおよびその制御方法

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4463946A (en) * 1981-12-28 1984-08-07 Wallace Lynn A Fitness evaluation apparatus
US4488017A (en) * 1983-02-07 1984-12-11 Amiga Corporation Control unit for video games and the like
US4660828A (en) * 1983-06-15 1987-04-28 Allen Schwab Reactive control apparatus
GB8429073D0 (en) * 1984-11-16 1984-12-27 Frost B J Home computer exercise pad
US4711447A (en) * 1985-12-23 1987-12-08 Mansfield Michael R Exercise apparatus for use with video game
GB2188711A (en) * 1986-04-05 1987-10-07 Chan Christine Ming Chu Control device
GB2190303A (en) * 1986-05-15 1987-11-18 David Edwin Gillmor Computer game driven by exercise machine
IL79736A0 (en) * 1986-08-15 1986-11-30 Kibbutz Ein Shemer Body motion controller for toy system
US5283555A (en) * 1990-04-04 1994-02-01 Pandigital Corp. Dimensional continuous motion controller
DE19709456A1 (de) * 1997-03-07 1998-09-10 Maximilian Klein Vorrichtung und Verfahren zum Erfassen bestimmter Bewegungszustände eines Benutzers
US6225977B1 (en) * 1997-03-25 2001-05-01 John Li Human balance driven joystick
US6091402A (en) * 1997-12-17 2000-07-18 Micron Electronics, Inc. Foot operated input device
US7033176B2 (en) 2002-07-17 2006-04-25 Powergrid Fitness, Inc. Motion platform system and method of rotating a motion platform about plural axes
US7699755B2 (en) 2002-12-04 2010-04-20 Ialabs-Ca, Llc Isometric exercise system and method of facilitating user exercise during video game play
US7727117B2 (en) 2002-12-04 2010-06-01 Ialabs-Ca, Llc Method and apparatus for operatively controlling a virtual reality scenario with a physically demanding interface
WO2010009875A1 (en) * 2008-07-22 2010-01-28 Ident Technology Ag Input device
ES2500890B1 (es) * 2014-01-24 2015-07-02 Aritza MADARIAGA IBARRA Plataforma para juegos electrónicos

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS4937737A (OSRAM) * 1972-08-11 1974-04-08
JPS51127845A (en) * 1975-04-26 1976-11-08 Nomura Denki Kk Game device

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS4937737A (OSRAM) * 1972-08-11 1974-04-08
JPS51127845A (en) * 1975-04-26 1976-11-08 Nomura Denki Kk Game device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5911792U (ja) * 1982-07-15 1984-01-25 コナミ株式会社 テレビゲ−ム機用操作装置
JP2010187834A (ja) * 2009-02-17 2010-09-02 Taito Corp ターンテーブル入力操作装置を備えたゲーム装置
JP2011239854A (ja) * 2010-05-17 2011-12-01 Future Univ-Hakodate 発光システムおよびその制御方法

Also Published As

Publication number Publication date
GB2038597A (en) 1980-07-23

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