JPH1066280A - Power-supply backup device for game machine - Google Patents

Power-supply backup device for game machine

Info

Publication number
JPH1066280A
JPH1066280A JP8257284A JP25728496A JPH1066280A JP H1066280 A JPH1066280 A JP H1066280A JP 8257284 A JP8257284 A JP 8257284A JP 25728496 A JP25728496 A JP 25728496A JP H1066280 A JPH1066280 A JP H1066280A
Authority
JP
Japan
Prior art keywords
game machine
power
power supply
circuit
battery
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP8257284A
Other languages
Japanese (ja)
Inventor
Nobuo Oda
展生 小田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP8257284A priority Critical patent/JPH1066280A/en
Publication of JPH1066280A publication Critical patent/JPH1066280A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To obtain a power-supply backup device which improves the economical efficiency of a battery and which improves the easiness and the functionality of an operation by a structure wherein the power-supply backup device is provided with the voltage detection circuit of an input power supply as well as with a backup battery and its changeover circuit and with a timer circuit and the backup device is interposed between a game machine body and an AC adaptor so as to be coupled as one unit. SOLUTION: A battery power supply is provided inside a power-supply backup device 3, a voltage detection circuit and a power-supply changeover circuit are installed, the power-supply backup device is changed over to the battery power supply simultaneously with the vanishment of an AC input voltage, and the changed-over battery power supply is stopped after a definite time by using a timer circuit. In addition, a push-button switch 5 for time extension is installed at the timer circuit so as to be capable of extending the time. In addition, a backup-state display LED 6 and a charging-state display LED 7 are provided so as to make an operation easy. Then, the power-supply backup device 3 and a game machine body 1 are coupled by insertion and coupling parts 14, 11 and connectors 8, 9 on both sides, and they are connected to an AC adaptor 2 by both connectors 10, 12.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【産業上の利用分野】本発明は市販テレビゲームー機と
テレビゲーム機付属のACアダプター間に設置して突然
の電源停止等によるメモリー消去防止用バックアップ装
置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a backup device installed between a commercially available video game machine and an AC adapter attached to the video game machine to prevent memory erasure due to sudden power stop or the like.

【0002】[0002]

【従来の技術】従来品にもゲーム機本体と電源のACコ
ンセント間に挿入するタイプのバックアップ装置は存在
するが、1度バックアップ用電源の電池側に切り替わる
とバックアップ状態は表示せず又電池が放電し終わる迄
連続的に行われる物であった。
2. Description of the Related Art Conventionally, there is a backup device of a type which is inserted between a game machine main body and an AC outlet of a power supply. However, once the power supply is switched to a backup power supply, the backup state is not displayed and the battery is not displayed. The process was performed continuously until the discharge was completed.

【0003】[0003]

【発明が解決しようとする課題】従来の技術で述べた方
法ではバックアップ用の電池が放電し終わる迄連続的に
行われ、同時に電源が断たれてバックアップ状態にある
事も気付きにくく、又使用者がバックアップ回路の電源
解除スイッチを操作しなくてはならない構造であった。
以上、電池の経済性、表示不十分、機能性が不足という
点の改善が課題。
In the method described in the prior art, the backup battery is continuously operated until the discharge of the battery is completed. At the same time, it is difficult to notice that the power is cut off and the battery is in the backup state. However, the power supply release switch of the backup circuit must be operated.
As mentioned above, improvement of the battery in terms of economy, insufficient display, and lack of functionality is an issue.

【0004】[0004]

【課題を解決するための手段】上記課題を解決するため
の手段として本発明ではゲーム機本体とゲーム機付属の
ACアダプター間に設置する装置内に電圧検出回路とタ
イマー回路を設けてACアダプターからの電源入力の有
無を電圧検出回路により検出して、入力電圧がなくなる
と同時に無断続でバックアップ電源用の電池に切り換え
る回路と、切り換えた電池電源を一定時間で停止させる
為のタイマー回路を組み合わせた。タイマー回路は一定
時間に達するとバックアップ用電池電源を断つ動作を行
うが、タイマー回路に時間延長用の押しボタンスイッチ
を設けて、必要に応じて時間延長も可能とした。又ゲー
ム機本体と付属のACアダプターを切り離し、その間に
本装置を設置するのを容易にする為、電気的接続と物理
的結合を同時に行う構造としてゲーム機本体、本発明の
バックアップ装置、ACアダプター、の三者が一つのユ
ニットになる構造とした。
According to the present invention, a voltage detection circuit and a timer circuit are provided in a device installed between a game machine main body and an AC adapter attached to the game machine. A voltage detection circuit detects the presence or absence of a power supply input, and a circuit that switches to a backup power supply battery intermittently as soon as the input voltage is lost, and a timer circuit that stops the switched battery power supply for a fixed time. . When the timer circuit reaches a certain time, the backup battery power supply is turned off. However, the timer circuit is provided with a push button switch for extending the time so that the time can be extended as necessary. Also, the game machine body, the backup device of the present invention, and the AC adapter have a structure in which electrical connection and physical connection are simultaneously performed so that the game machine body and the attached AC adapter are separated and the device is easily installed therebetween. , And the three are made into one unit.

【0005】[0005]

【作用】テレビゲーム機でゲーム進行中ゲーム機の電源
が断たれると、それまで進行して来たゲーム画面は瞬時
に初期画面に戻ってしまう。苦労して進んで来たゲーム
を又初めからやり直しにしない為にはゲーム機の電源を
瞬時でも断たれた状態にしないようにACアダプターか
らの電源供給が止まっても連続的に乾電池電源の方に切
り換えなくてはならない。本発明の装置ではACアダプ
ターからの供給電圧より僅かに低い電圧をACアダプタ
ー電源ラインに常に加えておく事でACアダプター側の
電圧が生きている状態では乾電池側からの電流の流れ込
みを防ぐ方法とした。(以下説明は図1の回路図を参
照)又同時に乾電池からの電流が電流供給の止まったA
Cアダプター回路Aに逆流しないようにPNPトランジ
スタT1を使用してACアダプター回路Aと電池回路に
つながるBを切り離す、スイッチング回路を設けた。A
Cアダプター側電圧より僅かに低く設定する為の乾電池
電源回路には微細に出力電圧が調整可能な調整型3端子
レギュレーターIC1を設ける事により電池が消費され
て電圧が低下してきても一定の値になる迄はIC1の出
力電圧は電圧調整抵抗R4により設定された電圧を保っ
てゲーム機に接続される電源ラインBに供給される。次
に一定時間だけバックアップして自動的にバックアップ
を止める為のタイマー回路は主にIC3、C4、D3に
より構成されている。ACアダプターからのラインAは
主にゲーム機内のCPUとメモリー回路に供給され、A
CアダプターからのラインEは主にゲーム機内の画像と
音声回路を動作させる為の電源ラインで、CがAとEに
対する共通のマイナス側ラインになっている。従ってC
PU及びメモリー回路に供給される電源ラインA側のみ
をバックアップすればよいので特にラインE側はバック
アップ回路を設けていない。このようにしておく事でA
CアダプターのラインE側の電圧により動作している音
声と画像をバックアップ時に止める事でゲームのプレィ
ヤーにバックアップ状態に入った事を知らせる機能を持
たせた。ACアダプターのラインEからの電源は3端子
レギュレーターIC2により一定電圧にダウンしてD4
を経てIC3の電源に供給される。同時にD3によりC
4を充電しながらIC3の入力端子をハイレベルに保
ち、更にIC3出力はIC4により反転させてR7を経
て電池回路のスイッチング回路T2のドライバーT4の
ベースに供給される。Eのラインに電圧が来ている時、
3端子レギュレーターIC2の出力はD3を通じてC4
を充電し続けているためIC3の入力端子はハイレベル
を保ち同時にT2を導通させ続ける事で電池B1は電圧
調整3端子レギュレターIC1に加えられる。IC1の
出力電圧は前述どおりACアダプターラインAからT1
を経て来た電圧より僅かに低く設定してある為ラインB
方向へは流出しない従って電池B1も消費されない。T
1はEに電圧が来ている限りT3のベースにEの電圧が
加わる為導通状態を保ちACアダプター電源からAの電
圧をゲーム機電源回路Bへ導く。次にACアダプターか
らの電源AとEの電圧供給が止まるとEからの電源によ
り導通状態であったT1はオフ状態となりIC1の出力
電圧はラインBのゲーム機電源回路への供給を開始して
電池によるバックアップ状態となる。同時にEのライン
につながるIC2の出力電圧も停止する為D3,D4へ
の電圧供給が止まりC4に充電されていた電圧もR5に
より放電し始めるがIC3、IC4、T4、にはB1か
らD5、D6を通じてIC2の出力電圧より僅かに低く
設定してあった電圧を供給し始めるが、IC3の入力電
圧のみ供給されない為R5によりC4の放電が進みやが
てIC3の入力電圧がスレッシホールド電圧以下とな
り、IC4の出力電圧が停止する事でT2はオフ状態に
なりタイマー動作は完了してバックアップ状態が停止す
る。タイマー時間は1〜2分間に設定してあるが、この
時間では不十分な場合は、時間延長用押しボタンスイッ
チS1を押す事で、タイマー時間の延長が可能となり、
ボタンを押し続けている間はバックアップ状態を保ち続
けるので特別長い時間のバックアップ状態が必要な場合
はこのボタンを使用する。通常AC電源のブレーカーが
家電機器の電流オーバーなどで1時的に働いた時の復帰
迄の時間や又はゲーム機を他の部屋にある別のテレビ・
ディスプレーまでゲーム機の電源を抜いて移動する時な
ど1〜2分のバックアップ時間設定で十分事足りる筈で
ある。図1の実施例ではB1にニッケルカドミウム電池
を使用して充電式とした為、ゲーム機動作中電源回路E
からD1、R8、R9と充電表示用LED2の回路によ
りB1に充電する機能を設けている。同時にB1からT
2のエミッター電流々出分とIC1のアイドリング電流
を常時補う回路を兼ねるもので、この回路は充電出来な
い乾電池を使用した場合は乾電池の流出電流を0にする
為に特に有効でありT2の代わりにリレーを使用してT
4で動作させた場合でも、T2のエミッター電流は省く
事が出来るがIC1のアイドリング電流は流れる為この
消費分だけ補填する為にこの回路は有効である。D5,
D6はIC2からD4を経た電圧よりB1からの電圧を
少し低く設定する事でバックアップ時以外のB1流出を
防止する為の電圧ドロップ用。LED1はバックアッブ
状態が終わると消灯する。D1、D4は逆流防止用ダイ
オード。IC1は最大電流を超えると自動的に電流制御
を行う機能を持つが、B1回路にフユーズF1も入れて
おき回路内のショート等による過熱事故を防止する。C
1、C2、C3、C5、C6は電源回路のバイパス用コ
ンデンサー。
When the power of the game machine is cut off while the game is in progress on the video game machine, the game screen which has been progressing up to that time instantly returns to the initial screen. If you do not want to restart the game that you have been struggling with from the beginning, make sure that the power supply of the game machine is not cut off even momentarily. I have to switch to In the apparatus of the present invention, a method of preventing current from flowing from the dry battery side while the voltage of the AC adapter is alive by always applying a voltage slightly lower than the supply voltage from the AC adapter to the AC adapter power supply line. did. (Refer to the circuit diagram of FIG. 1 for the following explanation.) At the same time, the current from the dry battery is
A switching circuit for separating the AC adapter circuit A from the battery circuit B using a PNP transistor T1 so as not to flow backward to the C adapter circuit A was provided. A
The dry battery power supply circuit for setting the voltage slightly lower than the C adapter voltage is provided with an adjustable three-terminal regulator IC1 that can finely adjust the output voltage. Until that time, the output voltage of IC1 is supplied to the power supply line B connected to the game machine while maintaining the voltage set by the voltage adjustment resistor R4. Next, a timer circuit for backing up for a fixed time and automatically stopping the backup is mainly constituted by IC3, C4 and D3. The line A from the AC adapter is mainly supplied to the CPU and the memory circuit in the game machine.
The line E from the C adapter is a power line mainly for operating the image and audio circuits in the game machine, and C is a common negative line for A and E. Therefore C
Since only the power supply line A supplied to the PU and the memory circuit needs to be backed up, no backup circuit is particularly provided on the line E side. By doing this, A
The function to notify the player of the game that the backup state has been entered is provided by stopping the sound and the image which are operated by the voltage on the line E side of the C adapter at the time of the backup. The power from the line E of the AC adapter is reduced to a constant voltage by the three-terminal regulator IC2 and D4
Is supplied to the power supply of the IC 3. At the same time C by D3
While charging 4, the input terminal of IC3 is kept at a high level, and the output of IC3 is inverted by IC4 and supplied to the base of driver T4 of switching circuit T2 of the battery circuit via R7. When voltage is coming to the E line,
The output of the three-terminal regulator IC2 is C4 through D3.
, The input terminal of IC3 keeps the high level, and at the same time keeps conducting T2, so that the battery B1 is added to the voltage regulating three-terminal regulator IC1. The output voltage of IC1 is changed from AC adapter line A to T1 as described above.
Line B is set slightly lower than the voltage
The battery B1 is not consumed because it does not flow in the direction. T
1 indicates that the voltage of E is applied to the base of T3 as long as the voltage is applied to E, so that the conduction state is maintained and the voltage of A is guided from the AC adapter power supply to the game machine power supply circuit B. Next, when the supply of the voltages of the power supplies A and E from the AC adapter is stopped, T1, which has been in a conductive state by the power supply from E, is turned off, and the output voltage of the IC1 starts to be supplied to the line B game machine power supply circuit. The battery is backed up. At the same time, the output voltage of the IC2 connected to the line E is also stopped, so that the supply of the voltage to the D3 and D4 is stopped and the voltage charged in the C4 also starts to be discharged by the R5. Starts to supply the voltage set slightly lower than the output voltage of IC2, but since only the input voltage of IC3 is not supplied, the discharge of C4 progresses due to R5, and the input voltage of IC3 falls below the threshold voltage. Is stopped, the timer operation is completed and the backup state is stopped. The timer time is set to 1-2 minutes, but if this time is not enough, the timer time can be extended by pressing the time extension push button switch S1,
Use this button if you need extra long-time backup status because the backup status will be kept as long as you hold down the button. Normally, the AC power circuit breaker temporarily works due to overcurrent of the home electric appliance, etc., or the time to return to normal operation, or if the game machine is in another room in another room.
A backup time setting of one to two minutes should be sufficient when the game machine is unplugged and moved to the display. In the embodiment of FIG. 1, since the B1 is a rechargeable battery using a nickel cadmium battery, the power supply circuit E is operated during the operation of the game machine.
To D1, R8, R9 and a circuit for charging display LED2 to charge B1. At the same time from B1 to T
2 is also used as a circuit that constantly compensates for the emitter current of IC2 and the idling current of IC1. This circuit is particularly effective to reduce the outflow current of the dry battery to 0 when a non-rechargeable dry battery is used. Using a relay for T
Even when the circuit is operated at 4, the emitter current of T2 can be omitted, but the idling current of IC1 flows, so this circuit is effective to compensate for this consumption. D5
D6 is a voltage drop for preventing the outflow of B1 other than at the time of backup by setting the voltage from B1 slightly lower than the voltage passing through D4 from IC2. LED1 turns off when the backup state ends. D1 and D4 are backflow prevention diodes. The IC1 has a function of automatically performing current control when the current exceeds the maximum current, but a fuse F1 is also inserted in the B1 circuit to prevent an overheating accident due to a short circuit or the like in the circuit. C
1, C2, C3, C5, C6 are bypass capacitors of the power supply circuit.

【0006】[0006]

【実施例】作用で説明した回路を図2〜図4内に示した
本発明装置部分3の内部に電池と共に納められるサイズ
の基板に組み立てる(以下図2〜図4に従って説明す
る)ゲーム機本体1にはゲーム機に付属して来るACア
ダプター電源2が本発明を使用しない状態では本体1の
11部分に差し込まれると同時に9と12のコネクター
が接続される。次に本発明装置3を装着する場合は2を
1から外して3の14部分を1の11部分に差し込み同
時に8と9のコネクターが接続される。次に1から外し
た2を今度は3に差し込み同時に10と12のコネクタ
ーが接続されるこの状態で2にあるACプラグ4をAC
電源に差し込めば準備は完了する。ゲーム機本体にある
電源スイッチをONにすればゲームがプレィ可能とな
る。この状態で2へ供給されているAC電源が断たれれ
ば3の内部に組み込まれている回路が、前項の作用で説
明した動作を行い、1への電源を一定時間だけ供給して
オフになるバックアップ動作を行う。3の上面にある5
は時間延長用押しボタンスイッチ、図1内のS1であ
り、6、7はそれぞれ図1内のLED1とLED2のバ
ックアップ状態表示と充電表示である。2にあるACプ
ラグ4がコンセントから抜かれても、2自体を3から引
き抜いて外しても3の内部回路は1をバックアップする
動作に入る。この状態ではゲーム機でプレィ中のゲーム
進行状態をそのまま保ちながらゲーム機本体1を何処に
でも持ち歩き移動する事が可能となる。持ち歩いている
間にタイマー制限時間が来てしまうような場合は3にあ
る時間延長押しボタンスイッチ5を一瞬だけ押せばその
時点で更にタイマー時間が更新されバックアップ時間は
延長される。更に長い時間の延長が必要な場合は時間延
長押しボタンを押し続ければ、押している間中、電池が
放電し終わる迄バックアップ動作を行う。
DESCRIPTION OF THE PREFERRED EMBODIMENTS The circuit described in the operation is assembled on a board of a size which can be accommodated together with a battery inside a device portion 3 of the present invention shown in FIGS. 2 to 4 (hereinafter described with reference to FIGS. 2 to 4). In 1, an AC adapter power supply 2 attached to a game machine is inserted into an 11 portion of the main body 1 when the present invention is not used, and connectors 9 and 12 are connected at the same time. Next, when mounting the device 3 of the present invention, 2 is removed from 1 and 14 portions of 3 are inserted into 11 portions of 1 and connectors 8 and 9 are simultaneously connected. Next, 2 which was removed from 1 is inserted into 3 this time, and 10 and 12 connectors are connected at the same time.
Preparation is complete when plugged in. The game can be played by turning on a power switch on the game machine body. In this state, if the AC power supplied to the power supply 2 is cut off, the circuit incorporated in the power supply 3 performs the operation described in the operation described in the previous section, supplies power to the power supply 1 for a certain period of time, and turns off. Perform a backup operation. 5 on top of 3
1 is a push button switch for time extension, S1 in FIG. 1, and 6 and 7 are a backup state display and a charge display of LED1 and LED2 in FIG. 1, respectively. Even if the AC plug 4 in 2 is unplugged from the outlet or if 2 itself is pulled out of 3, the internal circuit of 3 starts the operation of backing up 1. In this state, it is possible to carry the game machine body 1 anywhere and move while maintaining the progress of the game being played on the game machine. In the case where the timer limit time comes while the user is carrying, if the time extension push button switch 5 at 3 is pressed for a moment, the timer time is further updated at that point and the backup time is extended. If it is necessary to extend the time for a longer time, if the time extension push button is kept pressed, the backup operation is performed until the battery is completely discharged while the button is pressed.

【0007】[0007]

【発明の効果】以上本発明はテレビゲームの欠点であっ
た電源が一瞬でも断たれるとそれまでの苦心の結果がす
べて一瞬で消え去ってしまうという問題点を解消した。
同時に進行中のゲーム内容をそのまま保持しながらゲー
ム機本体を他の場所にある別のディスプレーまで電源を
抜いて移動する事も可能にした。ロールプレイングゲー
ムなどの中には、数時間を費やして僅かなゲーム進行し
か得られない難しいゲーム内容の物も多く存在する。こ
のようなゲームを苦戦しながら長時間を費やした末に、
ブレーカー断、停電、コンセント抜け等、瞬時の電源断
でもゲーム内容はすべて水泡に帰してしまうが、本発明
装置を使用していればこのような事故は未然に防止でき
る。本装置によりゲームプレィヤーは安心してゲームを
楽しめる。
As described above, the present invention has solved the problem that, when the power supply is cut off even for a moment, which is a drawback of the video game, all the painful results up to that point disappear in a moment.
At the same time, the game console itself can be moved to another display at another location by unplugging the power while keeping the game in progress. There are many role-playing games and the like in which there are many difficult game contents in which only a few game progresses can be obtained in several hours. After spending a lot of time fighting such games,
Even if the power is cut off instantaneously, such as when the breaker is cut off, the power is cut off, or the outlet is disconnected, the contents of the game all return to water bubbles. With this device, the game player can enjoy the game with peace of mind.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明装置1実施例の回路図FIG. 1 is a circuit diagram of a first embodiment of the device of the present invention.

【図2】本発明装置使用前のゲーム機とACアダプター
電源
FIG. 2 shows a game machine and an AC adapter power supply before using the apparatus of the present invention.

【図3】ゲーム機本体、本発明装置、ACアダプター電
源の結合前を上から見た図
FIG. 3 is a top view of the main body of the game machine, the device of the present invention, and the power supply before the AC adapter power supply is connected.

【図4】本発明装置にゲーム機本体とACアダプター電
源の結合を上から見た図
FIG. 4 is a top view of the connection between the game machine body and the AC adapter power supply in the device of the present invention.

【符号の説明】[Explanation of symbols]

A ACアダプターからの電源ライン B ゲーム機に接続する電源ライン(ゲーム機のCPU
とメモリー用) C AとEに対する共通のマイナスライン D ゲーム機に接続するAとEのマイナスライン E ACアダプターからの電源ライン(ゲーム機の画像
と音声用) T1、T2 PNPトランジスタ T3、T4 NPNトランジスタ IC1 電圧調整型3端子レギュレーター IC2 3端子レギュレーター IC3、IC4、シュミットトリガーIC D1、D3、D4、D5、D6 シリコンダイオード LED1 バックアップ状態表示LED LED2 充電状態表示LED R1、R2、R3 固定抵抗器 R4 バックアップ電圧調整用半固定抵抗器 R5、R6、R7、R8、R9 固定抵抗器 S1 バックアップ時間延長用押しボタンスイッチ B1 充電型電池又は乾電池 F1 フューズ 1 ゲーム機本体 2 ゲーム機付属のACアダプター電源 3 本発明装置 4 ACアダプター電源のACプラグ 5 バックアップ時間延長用押しボタンスイッチ 6 バックアップ状態表示LED 7 充電状態表示LED 8 本発明装置の出力コネクターB、D、Fライン 9 ゲーム機本体の電源入力コネクター 10 本発明装置の電源入力コネクターA、C、Eライ
ン 11 ゲーム機本体にあるACアダプター電源挿入部分 12 ゲーム機付属のACアダプター電源出力コネクタ
ー 13 本発明装置をゲーム機本体へ結合時のロックボタ
ン 14 本発明装置のゲーム機本体への挿入結合部分
A Power line from AC adapter B Power line connected to game machine (CPU of game machine
And memory) C Common negative line for A and E D Minus line of A and E to be connected to game machine E Power line from AC adapter (for game machine image and sound) T1, T2 PNP transistor T3, T4 NPN Transistor IC1 Voltage regulation type three-terminal regulator IC2 Three-terminal regulator IC3, IC4, Schmitt trigger IC D1, D3, D4, D5, D6 Silicon diode LED1 Backup status display LED LED2 Charge status display LED R1, R2, R3 Fixed resistor R4 Backup Semi-fixed resistor for voltage adjustment R5, R6, R7, R8, R9 Fixed resistor S1 Push button switch for backup time extension B1 Rechargeable battery or dry battery F1 Fuse 1 Game console 2 Game console AC power supply 3 Device of the present invention 4 AC plug of AC adapter power supply 5 Push button switch for backup time extension 6 Backup status display LED 7 Charge status display LED 8 Output connector B, D, F line of the device of the present invention 9 Power input connector of game machine body Reference Signs List 10 Power input connectors A, C, and E lines of device of the present invention 11 AC adapter power supply insertion portion in game machine body 12 AC adapter power output connector attached to game machine 13 Lock button for connecting device of the present invention to game machine body 14 Insertion connection part of the device of the present invention to the game machine body

───────────────────────────────────────────────────── フロントページの続き (51)Int.Cl.6 識別記号 庁内整理番号 FI 技術表示箇所 G06F 12/16 340 G06F 1/00 335C H02J 9/06 502 341L ──────────────────────────────────────────────────の Continued on the front page (51) Int.Cl. 6 Identification number Agency reference number FI Technical indication location G06F 12/16 340 G06F 1/00 335C H02J 9/06 502 341L

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】電圧検出回路、電源切り換え回路、タイマ
ー回路及びゲーム機電源用電池等を組み込んだ装置をゲ
ーム機本体とゲーム機付属のACアダプター電源ユニッ
ト間の機械、電気的結合を外して該装置を挿入出来るよ
うに機械的および電気的結合が同時に行われ、ゲーム機
本体、該装置、ACアダプター電源ユニット三者が一体
のゲーム機となって機能する構造とした、ゲーム機用電
源バックアップ装置。
An apparatus incorporating a voltage detection circuit, a power supply switching circuit, a timer circuit, a battery for a game machine power supply, and the like is provided by removing the mechanical and electrical connections between the game machine body and an AC adapter power supply unit attached to the game machine. A power supply backup device for a game machine, wherein mechanical and electrical connections are simultaneously performed so that the device can be inserted, and the game machine body, the device, and the AC adapter power supply unit function as an integrated game machine. .
JP8257284A 1996-08-23 1996-08-23 Power-supply backup device for game machine Pending JPH1066280A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP8257284A JPH1066280A (en) 1996-08-23 1996-08-23 Power-supply backup device for game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8257284A JPH1066280A (en) 1996-08-23 1996-08-23 Power-supply backup device for game machine

Publications (1)

Publication Number Publication Date
JPH1066280A true JPH1066280A (en) 1998-03-06

Family

ID=17304246

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8257284A Pending JPH1066280A (en) 1996-08-23 1996-08-23 Power-supply backup device for game machine

Country Status (1)

Country Link
JP (1) JPH1066280A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100357035B1 (en) * 1999-12-27 2002-10-18 삼성전자 주식회사 Travel charger

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100357035B1 (en) * 1999-12-27 2002-10-18 삼성전자 주식회사 Travel charger

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