JPH0824767B2 - Wide screen - Google Patents

Wide screen

Info

Publication number
JPH0824767B2
JPH0824767B2 JP2169288A JP16928890A JPH0824767B2 JP H0824767 B2 JPH0824767 B2 JP H0824767B2 JP 2169288 A JP2169288 A JP 2169288A JP 16928890 A JP16928890 A JP 16928890A JP H0824767 B2 JPH0824767 B2 JP H0824767B2
Authority
JP
Japan
Prior art keywords
image
screen
mirror
crt display
crt
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2169288A
Other languages
Japanese (ja)
Other versions
JPH0458979A (en
Inventor
利光 大石
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Priority to JP2169288A priority Critical patent/JPH0824767B2/en
Priority to GB9110394A priority patent/GB2245808B/en
Priority to DE4119357A priority patent/DE4119357C2/en
Publication of JPH0458979A publication Critical patent/JPH0458979A/en
Priority to US07/895,207 priority patent/US5181122A/en
Publication of JPH0824767B2 publication Critical patent/JPH0824767B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F19/00Advertising or display means not otherwise provided for
    • G09F19/12Advertising or display means not otherwise provided for using special optical effects
    • G09F19/16Advertising or display means not otherwise provided for using special optical effects involving the use of mirrors
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F9/00Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Marketing (AREA)
  • Transforming Electric Information Into Light Information (AREA)
  • Projection Apparatus (AREA)
  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)

Description

【発明の詳細な説明】 〔産業上の利用分野〕 本発明は、テレビゲーム機等の表示に係り、特に複数
個のCRT表示装置からの像を用いて全体として1つの連
続画面を形成して表示するワイドスクリーンに関する。
Description: BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a display of a video game machine or the like, and in particular, one continuous screen is formed as a whole by using images from a plurality of CRT display devices. Widescreen to display.

〔従来の技術〕[Conventional technology]

従来、テレビゲーム機等において、複数個のCRT表示
装置(以下、単にCRTという)およびミラーを用いて連
続画面を形成し、使用者にダイナミックで現実的な視覚
を与えるようにしたワイドスクリーンが提案されている
(実開昭48−25678号公報、特開昭58−219881号公
報)。
Conventionally, in a video game machine, etc., a wide screen has been proposed that forms a continuous screen using multiple CRT display devices (hereinafter simply referred to as CRTs) and mirrors to give the user a dynamic and realistic vision. (Japanese Utility Model Publication No. 48-25678, Japanese Patent Publication No. 58-219881).

ところで、上記実開昭48−25678号公報および特開昭5
8−219881号公報記載のワイドスクリーンでは、CRTを互
いに隣接するように並べて配設するとワイドスクリーン
上の画面に継目ができて不自然な画面になるため、各CR
Tを画面の後方あるいは左右に互いに隣接しないように
配設し、継目のない自然な連続画面をワイドスクリーン
上に形成するようにしている。
By the way, the above-mentioned Japanese Utility Model Publication No. 48-25678 and Japanese Patent Laid-Open No.
In the wide screen described in JP-A-8-219881, when the CRTs are arranged side by side so as to be adjacent to each other, the screen on the wide screen has a seam and becomes an unnatural screen.
The Ts are arranged behind or on the left and right of the screen so as not to be adjacent to each other to form a seamless natural continuous screen on the wide screen.

〔発明が解決しようとする課題〕[Problems to be Solved by the Invention]

ところが、CRTを後方に配設するとゲーム機の奥行き
が、左右に配設するとゲーム機の横幅が大きくなる。こ
のため、ゲーム場のような配置スペースに制限がある場
合、ゲーム機の配置が困難になるとともに、配置台数の
制限を受けることになる。また、ゲーム機の大型化によ
り運搬も困難となる。
However, if the CRT is arranged at the rear, the depth of the game machine becomes large, and if it is arranged at the left and right, the width of the game machine becomes large. For this reason, when the arrangement space is limited, such as in a game field, it becomes difficult to arrange the game machines and the number of arranged machines is limited. In addition, it becomes difficult to carry the game due to the increase in size of the game machine.

本発明は、上記問題に鑑みてなされたもので、奥行き
および横幅の寸法を小さくするととも、自然な連続画面
を形成するワイドスクリーンを提供することを目的とす
る。
The present invention has been made in view of the above problems, and an object of the present invention is to provide a wide screen that forms a natural continuous screen while reducing the dimensions of depth and width.

〔課題を解決するための手段〕[Means for solving the problem]

上記目的を達成するために、本発明は、前方に傾斜し
て配設されたハーフミラーと、該ハーフミラーの上下に
交互にそれぞれの画面を上記ハーフミラー側に向けて配
設された複数個のCRT表示装置と、上下いずれかのCRT表
示装置からの像を反射させて上記ハーフミラーに導くミ
ラーとを備え、上記CRT表示装置からの像を上記ハーフ
ミラーを介して横方向に連続して並ぶようにしたもので
ある。
In order to achieve the above-mentioned object, the present invention provides a half mirror that is inclined forward and a plurality of half mirrors that are alternately arranged above and below the half mirror with their screens facing the half mirror. CRT display device, and a mirror that reflects the image from one of the upper and lower CRT display device to guide to the half mirror, the image from the CRT display device continuously in the lateral direction through the half mirror. They are arranged side by side.

また、請求項2では、各CRT表示装置からの像を投影
させる半透明スクリーンを前面に備えた。
Further, in claim 2, a semi-transparent screen for projecting an image from each CRT display device is provided on the front surface.

さらに、請求項3では、前方と後方とに交互に傾斜し
て配設されたミラーと、上下に交互にそれぞれの画面を
上記ミラー側に向けて配設された複数個のCRT表示装置
とを備え、上のCRT表示装置からの像は前方に傾斜した
ミラーで反射し、下のCRT表示装置からの像は後方に傾
斜したミラーで反射し、各CRT表示装置からの像を横方
向に連続して並ぶようにするとともに、各CRT表示装置
からの像を投影させる半透明スクリーンを前面に備えた
ものである。
Further, in claim 3, a mirror is provided which is alternately inclined forward and backward, and a plurality of CRT display devices are provided which are alternately arranged above and below with the respective screens facing the mirror side. The image from the upper CRT display device is reflected by the mirror tilted forward, the image from the lower CRT display device is reflected by the mirror tilted rearward, and the image from each CRT display device is continuous in the lateral direction. In addition to arranging them side by side, a semi-transparent screen for projecting an image from each CRT display device is provided on the front surface.

〔作用〕[Action]

上記構成のワイドスクリーンによれば、ミラーの上下
いずれかに配置されたCRT表示装置の画面に表示される
像がハーフミラーで反射して投影される。一方、上記CR
T表示装置と上下を交互するCRT表示装置の画面に表示さ
れる像がミラーで反射した後、ハーフミラーで反射す
る。この反射像は上記像に連続して横方向に投影され
る。
According to the wide screen having the above configuration, the image displayed on the screen of the CRT display device disposed above or below the mirror is reflected by the half mirror and projected. On the other hand, the above CR
The image displayed on the screen of the CRT display device, which alternates with the T display device, is reflected by the mirror and then by the half mirror. This reflected image is laterally projected onto the image in succession.

また、各CRT表示装置からの像は半透明スクリーンに
投影されるので、各CRT表示装置からの像の画質が平均
化されるとともに、像が浮かび上がる。
Further, since the image from each CRT display device is projected on the semi-transparent screen, the image quality of the image from each CRT display device is averaged and the image emerges.

更に、上のCRT表示装置からの像は前方に傾斜したミ
ラーで反射し、下のCRT表示装置からの像は後方に傾斜
したミラーで反射する。そして、これらの反射像は横方
向に連続して半透明のスクリーンに投影されて、像の画
質の平均化と像の浮かび上がりが果たせる。
Further, the image from the upper CRT display is reflected by the mirror tilted forward, and the image from the lower CRT display is reflected by the mirror tilted backward. Then, these reflection images are continuously projected in the lateral direction on a semitransparent screen, so that the image quality of the image is averaged and the image is raised.

〔実施例〕〔Example〕

第1図〜第3図は本発明に係るワイドスクリーンを適
用したテレビゲーム機の第1実施例を示す概略構成図
で、第1図は正面図、第2図は側面図、第3図は斜視図
である。なお、ゲーム機前面に配設されている操作レバ
ーやスイッチ等は便宜上省略されている。
1 to 3 are schematic configuration diagrams showing a first embodiment of a video game machine to which a wide screen according to the present invention is applied. FIG. 1 is a front view, FIG. 2 is a side view, and FIG. It is a perspective view. Note that the operation levers, switches, and the like arranged on the front surface of the game machine are omitted for convenience.

テレビゲーム機1内には2台のCRT表示装置(以下、
単にCRTという)2,3は上下にそれぞれ交互になるように
配設されている。すなわち、上記CRT2はテレビゲーム機
1の本体内部の上部左側に、その画面2aを下方に向けて
配置されている。上記CRT3は上記本体内部の下部右側
に、その画面3aを上方に向けて配置されている。また、
CRT2,3の間には透過率が、例えば50%のハーフミラー4
が前方に、例えば45゜に傾斜された状態で配置されてい
る。上記ハーフミラー4は上記両画面2a,3aに亘る大き
さを有する方形状に形成されている。
In the video game console 1, two CRT display devices (hereinafter,
Two and three are called CRTs) and they are arranged alternately in the upper and lower parts. That is, the CRT 2 is arranged on the upper left side inside the main body of the video game machine 1 with its screen 2a facing downward. The CRT 3 is arranged on the lower right side inside the main body with its screen 3a facing upward. Also,
Half mirror 4 with transmittance of 50% between CRT2 and CRT3
Are arranged forward, for example at a tilt of 45 °. The half mirror 4 is formed in a rectangular shape having a size extending over both the screens 2a and 3a.

テレビゲーム機1の本体内部の後部であってハーフミ
ラー4の右半面で画面3aより後方には全反射のミラー5
が立設されている。また、このミラー5は画面3aより大
きく構成されている。一方、テレビゲーム機1の前面に
は上位画面2a,3aからの像がハーフミラー4やミラー5
を介して投影されるスモーク(半透明)スクリーン1aが
配設されている。そして、上記画面2a,3aからの像がス
クリーン1aにそれぞれ投影されたとき、上記各像が継目
なく連続して形成されるようにCRT2,3、ハーフミラー4
およびミラー5がそれぞれ配置されている。
The rear half of the main body of the video game machine 1, the right half surface of the half mirror 4, and the total reflection mirror 5 behind the screen 3a.
Is erected. The mirror 5 is larger than the screen 3a. On the other hand, on the front of the video game machine 1, the images from the upper screens 2a and 3a are displayed on the half mirror 4 and the mirror 5.
A smoke (semi-transparent) screen 1a projected through the screen is provided. Then, when the images from the screens 2a and 3a are projected on the screen 1a, respectively, the CRTs 2 and 3 and the half mirror 4 are arranged so that the images are continuously formed.
And a mirror 5 are arranged respectively.

次に、上記構成による像形成(光の経路)について第
2図および第3図を用いて説明する。
Next, the image formation (light path) with the above configuration will be described with reference to FIG. 2 and FIG.

CRT2の画面2aに表示される像Aはハーフミラー4の左
半面で反射し、スクリーン1aの左半面に像Aとして投影
される。一方、CRT3の画面3aに表示される像Bはハーフ
ミラー4の右半面で一部が上方に透過するものの、残り
は反射した後、ミラー5で全反射する。この反射像はハ
ーフミラー4に戻り、一部は反射してCRT3の画面3aに戻
るものの、残りは通過して上記スクリーン1aの右半面に
像Bとして上記像Aに連続して投影される。なお、ハー
フミラー4とは透過(反射)率が50%に想定した場合、
通過像と反射像との輝度は1/2ずつとなるものである。
The image A displayed on the screen 2a of the CRT 2 is reflected by the left half surface of the half mirror 4 and projected as the image A on the left half surface of the screen 1a. On the other hand, the image B displayed on the screen 3a of the CRT 3 is partially transmitted upward on the right half surface of the half mirror 4, but the rest is reflected and then totally reflected by the mirror 5. The reflected image returns to the half mirror 4 and a part of it is reflected and returns to the screen 3a of the CRT 3, but the rest passes and is continuously projected as the image B onto the image A on the right half surface of the screen 1a. Assuming that the transmission (reflection) rate of the half mirror 4 is 50%,
The brightness of the passing image and that of the reflected image are halved.

この結果、CRT2からの像AとCRT3からの像Bとが連続
画面としてスクリーン1aに形成される。
As a result, the image A from CRT2 and the image B from CRT3 are formed on the screen 1a as a continuous screen.

続いて、上記テレビゲーム機1の制御系の構成につい
て第4図を用いて説明する。
Next, the configuration of the control system of the video game machine 1 will be described with reference to FIG.

入出力ポート10は不図示の操作レバーやスイッチ等の
操作情報をメインCPU11に導くためのものである。メイ
ンCPU11は上記操作情報に応じてサウンドCPU13に音声制
御信号を出力するとともに、CRTコントローラ14に制御
信号を出力するものである。CRTコントローラ14はメイ
ンCPU11からの制御信号に応じてグラフィックメモリ15
をアクセスして必要な画面信号を読み出し、フレームメ
モリ16,17に出力するものである。フレームメモリ16,17
はCRTコントローラ14からの画面信号をそれぞれ記憶す
るものである。フレームメモリ20はCRTコントローラ14
がCRT2用およびCRT3用の画面信号を交互に出力するため
に生じる時間遅れを補正するものである。
The input / output port 10 is for guiding operation information such as operation levers and switches (not shown) to the main CPU 11. The main CPU 11 outputs a sound control signal to the sound CPU 13 and a control signal to the CRT controller 14 according to the operation information. The CRT controller 14 responds to the control signal from the main CPU 11 with the graphic memory 15
Is accessed to read out a necessary screen signal and output it to the frame memories 16 and 17. Frame memory 16,17
Are for storing the screen signals from the CRT controller 14, respectively. The frame memory 20 is the CRT controller 14
Is to correct the time delay caused by alternately outputting the screen signals for CRT2 and CRT3.

ビデオ信号発生装置18はフレームメモリ16に記憶され
ている画面信号(デジタル信号)をビデオ信号(アナロ
グ信号)に変換してCRT2に出力するものである。ビデオ
信号発生装置19はフレームメモリ20からの画面信号をビ
デオ信号に変換してCRT3に出力するものである。そし
て、CRT2およびCRT3の各画面2a,3aに上記各ビデオ信号
に応じた像が出力され、これらの像が前述したようにハ
ーフミラー4およびミラー5を通してスクリーン1aに投
影され、連続画面が形成される。
The video signal generator 18 converts a screen signal (digital signal) stored in the frame memory 16 into a video signal (analog signal) and outputs the video signal to the CRT 2. The video signal generator 19 converts the screen signal from the frame memory 20 into a video signal and outputs the video signal to the CRT 3. Then, images corresponding to the above video signals are output to the screens 2a and 3a of the CRT2 and CRT3, and these images are projected on the screen 1a through the half mirror 4 and the mirror 5 as described above to form a continuous screen. It

一方、サウンドCPU13はメインCPU11からの音声制御信
号に応じてサウンドコントローラ20に制御信号および音
声信号を出力するものである。サウンドコントローラ20
はサウンドCPU13からの制御信号に応じてアンプ21,22の
増幅率を制御するとともに、サウンドCPU13からの音声
信号をアンプ21,22に出力するものである。アンプ21,22
はサウンドコントローラ20により設定された増幅率で上
記音声信号を増幅してスピーカ23〜26にそれぞれ出力す
るものである。スピーカ23〜26はそれぞれ上記音声信号
を音声に変換して出力するものである。
On the other hand, the sound CPU 13 outputs a control signal and a sound signal to the sound controller 20 according to the sound control signal from the main CPU 11. Sound controller 20
Controls the amplification factors of the amplifiers 21 and 22 according to the control signal from the sound CPU 13, and outputs the audio signal from the sound CPU 13 to the amplifiers 21 and 22. Amplifier 21,22
Is for amplifying the audio signal at the amplification rate set by the sound controller 20 and outputting it to the speakers 23 to 26, respectively. The speakers 23 to 26 convert the above audio signals into audio and output the audio.

次に、本発明に係るワイドスクリーンを適用したテレ
ビゲーム機の第2実施例を第5図〜第7図を用いて説明
する。なお、第5図は正面図、第6図は側面図、第7図
は斜視図を示している。また、第1図〜第3図と同一符
号が付されたものは同一機能を果たすものである。
Next, a second embodiment of the video game machine to which the wide screen according to the present invention is applied will be described with reference to FIGS. Note that FIG. 5 is a front view, FIG. 6 is a side view, and FIG. 7 is a perspective view. Further, the components denoted by the same reference numerals as those in FIGS. 1 to 3 fulfill the same functions.

CRT2,3の間には、第1実施例と同様にハーフミラー4
が前方に、例えば45゜に傾斜された状態で配置されてい
る。CRT3の上方対面位置であってハーフミラー4の上方
には全反射のミラー6が横設されている。
A half mirror 4 is provided between the CRTs 2 and 3 as in the first embodiment.
Are arranged forward, for example at a tilt of 45 °. A total reflection mirror 6 is provided horizontally above the CRT 3 and above the half mirror 4.

次に、第2実施例の像形成(光の経路)について第6
図および第7図を用いて説明する。
Next, regarding the image formation (light path) of the second embodiment,
This will be described with reference to FIGS.

CRT2の画面2aに表示される像Aはハーフミラー4の左
半面で反射し、スクリーンaの左方に像Aとして投影さ
れる。一方、CRT3の画面3aに表示される像Bはハーフミ
ラー4を通過した後、ミラー6で反射する。この反射像
はハーフミラー4の右半面で反射した後、上記スクリー
ン1aの右半面に像Bとして上記像Aに連続して投影され
る。
The image A displayed on the screen 2a of the CRT 2 is reflected by the left half surface of the half mirror 4 and projected as an image A on the left side of the screen a. On the other hand, the image B displayed on the screen 3a of the CRT 3 passes through the half mirror 4 and then is reflected by the mirror 6. This reflected image is reflected by the right half surface of the half mirror 4 and then continuously projected as the image B on the image A on the right half surface of the screen 1a.

この結果、CRT2からの像AとCRT3からの像Bとが連続
画面としてスクリーン1aに形成される。
As a result, the image A from CRT2 and the image B from CRT3 are formed on the screen 1a as a continuous screen.

次に、本発明に係るワイドスクリーンを適用したテレ
ビゲーム機の第3実施例を第8図〜第10図を用いて説明
する。なお、第8図は正面図、第9図は側面図、第10図
は斜視図を示している。また、第1図〜第3図と同一符
号が付されたものは同一機能を果たすものである。
Next, a third embodiment of the video game machine to which the wide screen according to the present invention is applied will be described with reference to FIGS. 8 to 10. 8 is a front view, FIG. 9 is a side view, and FIG. 10 is a perspective view. Further, the components denoted by the same reference numerals as those in FIGS. 1 to 3 fulfill the same functions.

CRT2の下方には全反射のミラー7が前方に、例えば45
゜に傾斜された状態で配置され、一方、CRT3の上方には
ミラー8が後方に、例えば45゜に傾斜された状態で配置
されている。また、前面にはスモーク(半透明)のスク
リーン1aが配設されている。
Below the CRT 2, there is a total reflection mirror 7 in the front, for example 45
The CRT 3 is arranged in a tilted state, while the mirror 8 is arranged rearward above the CRT 3, for example, in a tilted state of 45 °. A smoke (semi-transparent) screen 1a is arranged on the front surface.

次に、第3実施例の像形成(光の経路)について第9
図および第10図を用いて説明する。
Next, regarding the image formation (light path) of the third embodiment,
This will be described with reference to FIG. 10 and FIG.

すなわち、CRT2の画面2aに表示される像Aはミラー7
で反射し、スクリーン1aの左半面に像Aとして投影され
る。一方、CRT3の画面3aに表示される像Bはミラー8で
反射し、上記スクリーン1aの右半面に像Bとして上記像
Aに連続して投影される。
That is, the image A displayed on the screen 2a of the CRT 2 is the mirror 7
And is projected as an image A on the left half surface of the screen 1a. On the other hand, the image B displayed on the screen 3a of the CRT 3 is reflected by the mirror 8 and continuously projected onto the image A as the image B on the right half surface of the screen 1a.

この結果、CRT2からの像AとCRT3からの像Bとが連続
画面としてスクリーン1aに形成される。
As a result, the image A from CRT2 and the image B from CRT3 are formed on the screen 1a as a continuous screen.

なお、第1および第2実施例においてスモーク(半透
明)スクリーン1aは像Aと像Bとの画質を均質化(平均
化)する機能を果すとともに、内部を遮蔽して像のみが
浮かび上がるようにする機能をも果している。また、上
記各実施例では、CRTは2個配設されているが、3個以
上であってもよい。この場合、各CRTはテレビゲーム機
の本体内部の上下にそれぞれ交互になるように配設すれ
ばよい。さらに、上記各実施例はテレビゲーム機に適用
したが、航空機や船舶等の操縦訓練用のシュミレータ等
に適用してもよい。
In the first and second embodiments, the smoke (semi-transparent) screen 1a has a function of homogenizing (averaging) the image quality of the image A and the image B, and shields the inside so that only the image appears. It also fulfills the function of Further, although two CRTs are provided in each of the above-described embodiments, three or more CRTs may be provided. In this case, the CRTs may be arranged alternately inside and below the main body of the video game machine. Furthermore, although each of the above-described embodiments is applied to the video game machine, it may be applied to a simulator or the like for flight training of an aircraft or a ship.

〔発明の効果〕〔The invention's effect〕

本発明は、CRT表示装置をハーフミラーあるいはミラ
ーの上下に交互に配設したので、本体の奥行きや横幅の
寸法を大きくすることなく継目のない自然な連続画面を
形成することができる。従って、ダイナミックで現実的
な視覚を与えるコンパクトなテレビゲーム機等を提供す
ることができる。
According to the present invention, since the CRT display devices are alternately arranged above and below the half mirrors or the mirrors, a seamless natural continuous screen can be formed without increasing the depth or width of the main body. Therefore, it is possible to provide a compact video game machine or the like that gives a dynamic and realistic vision.

また、各CRT表示装置からの像は半透明スクリーンに
投影されるので、画質が均質化されるとともに像のみが
浮かび上がり、見易い画面を得ることができる。
Further, since the image from each CRT display device is projected on the semi-transparent screen, the image quality is homogenized and only the image emerges, so that an easy-to-see screen can be obtained.

【図面の簡単な説明】[Brief description of drawings]

第1図は本発明に係るワイドスクリーンを適用したテレ
ビゲーム機の第1実施例の概略構成を示す正面図、第2
図はその側面図、第3図はその斜視図、第4図は本発明
に係るテレビゲーム機の制御系の構成を示すブロック
図、第5図は本発明に係るワイドスクリーンを適用した
テレビゲーム機の第2実施例の概略構成を示す正面図、
第6図はその側面図、第7図はその斜視図、第8図は本
発明に係るワイドスクリーンを適用したテレビゲーム機
の第3実施例の概略構成を示す正面図、第9図はその側
面図、第10図はその斜視図である。 1……テレビゲーム機、2,3……CRT表示装置(CRT)、
4……ハーフミラー、5〜8……ミラー、1a……スクリ
ーン。
1 is a front view showing a schematic configuration of a first embodiment of a video game machine to which a wide screen according to the present invention is applied, and FIG.
FIG. 4 is a side view thereof, FIG. 3 is a perspective view thereof, FIG. 4 is a block diagram showing a configuration of a control system of a video game machine according to the present invention, and FIG. 5 is a video game to which a wide screen according to the present invention is applied. View showing a schematic configuration of a second embodiment of the machine,
FIG. 6 is a side view thereof, FIG. 7 is a perspective view thereof, FIG. 8 is a front view showing a schematic configuration of a third embodiment of a video game machine to which the wide screen according to the present invention is applied, and FIG. A side view and FIG. 10 are perspective views thereof. 1 …… Video game machine, 2,3 …… CRT display device (CRT),
4 ... Half mirror, 5-8 ... Mirror, 1a ... Screen.

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】前方に傾斜して配設されたハーフミラー
と、該ハーフミラーの上下に交互にそれぞれの画面を上
記ハーフミラー側に向けて配設された複数個のCRT表示
装置と、上下いずれかのCRT表示装置からの像を反射さ
せて上記ハーフミラーに導くミラーとを備え、上記CRT
表示装置からの像を上記ハーフミラーを介して横方向に
連続して並ぶようにしたことを特徴とするワイドスクリ
ーン。
1. A half mirror arranged obliquely to the front, and a plurality of CRT display devices arranged alternately above and below the half mirror with their screens facing the half mirror, respectively. A mirror for reflecting an image from one of the CRT display devices and guiding it to the half mirror;
A wide screen, wherein images from a display device are arranged in a row in the horizontal direction through the half mirror.
【請求項2】請求項1記載のワイドスクリーンにおい
て、各CRT表示装置からの像を投影させる半透明スクリ
ーンを前面に備えたことを特徴とするワイドスクリー
ン。
2. The wide screen according to claim 1, further comprising a semi-transparent screen on the front surface for projecting an image from each CRT display device.
【請求項3】前方と後方とに交互に傾斜して配設された
ミラーと、上下に交互にそれぞれの画面を上記ミラー側
に向けて配設された複数個のCRT表示装置とを備え、上
のCRT表示装置からの像は前方に傾斜したミラーで反射
し、下のCRT表示装置からの像は後方に傾斜したミラー
で反射し、各CRT表示装置からの像を横方向に連続して
並ぶようにするとともに、各CRT表示装置からの像を投
影させる半透明スクリーンを前面に備えたことを特徴と
するワイドスクリーン。
3. A mirror, wherein the mirrors are arranged so as to be inclined forward and backward alternately, and a plurality of CRT display devices are arranged so that the respective screens are alternately arranged upward and downward, with the respective screens facing the mirror side. The image from the upper CRT display is reflected by the mirror tilted forward, the image from the lower CRT display is reflected by the mirror tilted rearward, and the image from each CRT display is continuously transmitted in the lateral direction. A wide screen that is lined up and has a semi-transparent screen on the front that projects the image from each CRT display device.
JP2169288A 1990-06-26 1990-06-26 Wide screen Expired - Lifetime JPH0824767B2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2169288A JPH0824767B2 (en) 1990-06-26 1990-06-26 Wide screen
GB9110394A GB2245808B (en) 1990-06-26 1991-05-14 Wide picture display device
DE4119357A DE4119357C2 (en) 1990-06-26 1991-06-12 Display device for displaying large-area images
US07/895,207 US5181122A (en) 1990-06-26 1992-06-08 Display device for displaying a wide picture

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2169288A JPH0824767B2 (en) 1990-06-26 1990-06-26 Wide screen

Publications (2)

Publication Number Publication Date
JPH0458979A JPH0458979A (en) 1992-02-25
JPH0824767B2 true JPH0824767B2 (en) 1996-03-13

Family

ID=15883742

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2169288A Expired - Lifetime JPH0824767B2 (en) 1990-06-26 1990-06-26 Wide screen

Country Status (3)

Country Link
JP (1) JPH0824767B2 (en)
DE (1) DE4119357C2 (en)
GB (1) GB2245808B (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0741099B2 (en) * 1991-06-05 1995-05-10 コナミ株式会社 Video game console
GB9824761D0 (en) 1998-11-11 1999-01-06 Ncr Int Inc Self-service terminals

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS4825678U (en) * 1971-07-28 1973-03-27
JPS5694887A (en) * 1979-12-27 1981-07-31 Sony Corp Projecting device
JPS58219881A (en) * 1982-06-15 1983-12-21 Tatsumi Denshi Kogyo Kk Wide screen
FR2549972B1 (en) * 1983-07-25 1990-01-26 Pund Marvin STEREOSCOPIC VISUALIZATION APPARATUS AND METHOD
US4755868A (en) * 1984-02-08 1988-07-05 Tds Patent Management, Inc. High brightness projection TV system using one or more CRTs with a concave phosphor surface acting to concentrate light into a lens system
WO1986005112A1 (en) * 1985-02-28 1986-09-12 Taito Corporation Television game machine

Also Published As

Publication number Publication date
GB9110394D0 (en) 1991-07-03
GB2245808A (en) 1992-01-08
GB2245808B (en) 1994-06-08
JPH0458979A (en) 1992-02-25
DE4119357A1 (en) 1992-01-02
DE4119357C2 (en) 1995-07-13

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