JPH0734833B2 - Orbit game machine - Google Patents

Orbit game machine

Info

Publication number
JPH0734833B2
JPH0734833B2 JP18168289A JP18168289A JPH0734833B2 JP H0734833 B2 JPH0734833 B2 JP H0734833B2 JP 18168289 A JP18168289 A JP 18168289A JP 18168289 A JP18168289 A JP 18168289A JP H0734833 B2 JPH0734833 B2 JP H0734833B2
Authority
JP
Japan
Prior art keywords
track
traveling body
orbit
attack
traveling
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP18168289A
Other languages
Japanese (ja)
Other versions
JPH0347286A (en
Inventor
宗宜 篠原
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Takara Co Ltd
Original Assignee
Takara Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takara Co Ltd filed Critical Takara Co Ltd
Priority to JP18168289A priority Critical patent/JPH0734833B2/en
Publication of JPH0347286A publication Critical patent/JPH0347286A/en
Publication of JPH0734833B2 publication Critical patent/JPH0734833B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【発明の詳細な説明】 (産業上の利用分野) 本発明は軌道上を走行して攻撃、防御することにより勝
負を競う軌道ゲーム装置に関する。
Description: TECHNICAL FIELD The present invention relates to a track game device that competes for a match by running on a track to attack and defend.

(従来の技術) 広場、道路等の平面上を走行体を操縦しながら敵味方の
走行体を向き合わせて倒したり、武器状部材を発射させ
たりすることにより勝負を競うゲームは従来から試みら
れている。しかし、実際にはゲームの大前提となる2つ
の走行体を対峙させるように操縦することは非常に困難
であり、ゲームとしての面白さを充分に味わうことがで
きないのが現状であった。
(Prior Art) A game for competing for a game has been attempted in the past, in which a vehicle is steered on a flat surface such as a plaza or a road, and the traveling vehicle of an enemy or ally is faced to be knocked down or a weapon-like member is fired. ing. However, in reality, it is very difficult to control the two running bodies to face each other, which is a major premise of the game, and it is the current situation that the fun of the game cannot be fully enjoyed.

(発明の目的) 本発明は上記欠点を解消し、とくに走行体の走行経路を
限定することにより敵味方が容易に向き合って攻撃、防
御を楽しむことができる軌道ゲーム装置を提案すること
を目的とする。
(Object of the Invention) An object of the present invention is to solve the above-mentioned drawbacks, and particularly to propose a trajectory game device in which the enemy and the ally can easily face each other and enjoy attack and defense by limiting the traveling path of the traveling object. To do.

(目的を達成するための手段) 前記目的を達成するため、本発明に係る軌道ゲーム装置
は、以下の要件を備えることを特徴とする。
(Means for Achieving the Object) In order to achieve the above object, the trajectory game device according to the present invention is characterized by having the following requirements.

(イ)一部が分岐したり、互いに交差したりする軌道
と、該軌道上を走行する走行体とを備えること。
(A) A track having a part that branches or intersects with each other, and a traveling body that travels on the track.

(ロ)走行体にはそれぞれ攻撃又は防御に関する作動機
構が設けられていること。
(B) Each of the running bodies must have an operating mechanism for attack or defense.

(ハ)上記軌道の特定の部位には駆動部が設けられてい
ること。
(C) A drive unit is provided at a specific portion of the track.

(ニ)上記走行体の作動機構は走行体が上記駆動部上に
位置するときにのみ駆動すること。
(D) The operating mechanism of the traveling body should be driven only when the traveling body is located on the drive unit.

(発明の作用) 走行体は軌道のみを走行し、駆動部が設けられた軌道上
では必ず敵味方が対峙することができる。しかも駆動部
上に位置するときに攻撃又は防御に関する作動機構を駆
動して勝負を争うことが可能となる。
(Operation of the Invention) The traveling body travels only on the track, and the enemy and the ally can always confront each other on the track provided with the drive unit. Moreover, it becomes possible to drive the actuating mechanism for attack or defense when the vehicle is located on the drive unit to compete for a match.

(実施例) 以下、図面によって本発明の実施例について説明する。(Embodiment) An embodiment of the present invention will be described below with reference to the drawings.

第1図は本発明に係る軌道ゲーム装置の全体概観を示す
図で、上記軌道ゲーム装置は軌道1と複数の走行体2と
から構成されている。
FIG. 1 is a diagram showing an overall view of a trajectory game device according to the present invention. The trajectory game device comprises a trajectory 1 and a plurality of running bodies 2.

軌道1は一部が分岐したり、互いに交差したりするよう
に、真直な軌道部材や曲がった軌道部材を連結すること
により形成され、軌道1の対向する側には2つの陣地
3、4が設けられ、さらに各陣地3、4には上記軌道1
の引き込み線5が設けられている。そして、上記軌道1
のうち軌道1aは戦闘用軌道として構成されれ、該戦闘用
軌道1aの部位A、Bはそれぞれ駆動部として構成されて
いる。駆動部A、Bには2本の導線レール7、8が配置
され、これらの導線レール7、8にはそれぞれリード線
9、10が接続され、各リード線9、10は制御器11内に設
けられた電源に接続されている。12はスイッチである。
The track 1 is formed by connecting straight track members and curved track members so that a part of the track 1 branches or intersects with each other, and two bases 3 and 4 are formed on opposite sides of the track 1. The above-mentioned track 1 is provided at each of the positions 3 and 4.
Is provided. And the orbit 1
Of these, the track 1a is configured as a battle track, and the parts A and B of the battle track 1a are respectively configured as drive units. Two conductor rails 7 and 8 are arranged in the drive units A and B, and lead wires 9 and 10 are connected to these conductor rails 7 and 8, respectively, and each lead wire 9 and 10 is provided in the controller 11. It is connected to the provided power supply. 12 is a switch.

なお、引き込み線5の導入部には、連結器26が設けら
れ、該連結器26を操作することによりガイド13が回動し
て走行体2を選択した引き込み線5に案内できるように
形成され、また引き込み線5の終端部には攻撃用又は防
御用の手段14が着脱自在に配置されている。
A connector 26 is provided at the introduction portion of the lead-in wire 5, and the guide 13 is rotated by operating the connector 26 so that the traveling body 2 can be guided to the selected lead-in wire 5. At the end of the lead-in wire 5, attacking or protecting means 14 is detachably arranged.

走行体2は各陣地3、4に同数配置され、それぞれ遠隔
操従により車輪が正逆回転し、操縦器(図示せず)によ
って一度に複数の走行体2を操縦できるように構成され
ている。また、走行体2にはそれぞれ攻撃又は防御に関
する作動機構15が設けられている。この作動機構15は電
動モータ、ソレノイド、バネ等を利用して構成すればよ
く、例えば攻撃用の作動機構15としては、爆弾状ボール
を戦闘用軌道1aに沿って転がすとか、ミサイル状部材を
飛ばすとかの機構を採用すればよい。前者の機構は、例
えば第2図のように走行体2の前部に傾斜路16を設ける
とともに、該傾斜路16の中途部にはストッパ24をソレノ
イドにより出没自在に設け、且つバネにより突出方向に
付勢しておき、傾斜路16上に爆弾状ボール17を置いた
後、ソレノイドを動かしてボール17を止めるストッパ24
を上げてボール17を傾斜路16から戦闘用軌道1aに沿って
転がすようにすればよい。また、後者の機構はミサイル
状部材18に係止部19を設ける一方、走行体2の前端部に
バネ20と係止受部21を設け、上記係止部19と係止受部21
との係止によりミサイル状部材18を走行体2の前端部に
装着して置き、ソレノイド25により上記係止を解除する
ようにすればよい。
The traveling bodies 2 are arranged in the same number in each of the bases 3 and 4, and the wheels are rotated forward and backward by remote control, respectively, and a plurality of traveling bodies 2 can be steered at a time by a controller (not shown). . Further, each of the running bodies 2 is provided with an operating mechanism 15 for attack or defense. The operating mechanism 15 may be configured by using an electric motor, a solenoid, a spring, etc.For example, as the operating mechanism 15 for attack, rolling a bomb-shaped ball along the battle trajectory 1a or flying a missile-shaped member. A mechanism such as that may be adopted. In the former mechanism, for example, as shown in FIG. 2, an inclined path 16 is provided in the front part of the traveling body 2, a stopper 24 is provided in the middle of the inclined path 16 by a solenoid so as to be retractable and retractable by a spring. After placing the bomb-shaped ball 17 on the slope 16 and moving the solenoid to stop the ball 17, the stopper 24
The ball 17 may be rolled up from the ramp 16 along the battle track 1a by raising. In the latter mechanism, the missile-shaped member 18 is provided with the engaging portion 19, while the traveling body 2 is provided with the spring 20 and the engaging receiving portion 21 at the front end thereof, and the engaging portion 19 and the engaging receiving portion 21 are provided.
The missile-shaped member 18 may be mounted and placed on the front end of the traveling body 2 by the locking with and the locking may be released by the solenoid 25.

防御用の作動機構としては、爆弾状ボールを払い除ける
パワーシャベル状部材を動かすとか、弾頭を除ける盾状
部材を走行体2の前に出すとかの機構を採用すればよ
い。
As a defense actuating mechanism, a mechanism such as moving a power shovel-shaped member for removing a bomb-shaped ball or moving a shield-like member for removing a warhead in front of the running body 2 may be adopted.

さらに、上記攻撃又は防御用の作動機構15の駆動回路は
開状態となっており、その両端子にはそれぞれブラシ2
2、23が接続している。これらのブラシ22、23は走行体
2の底面に、それぞれ導線レール7、8に対応するよう
に設けられている。
Further, the drive circuit of the above-mentioned attack or defense actuating mechanism 15 is in an open state, and the brush 2
2, 23 are connected. These brushes 22 and 23 are provided on the bottom surface of the traveling body 2 so as to correspond to the conductor rails 7 and 8, respectively.

なお、引き込み線5の端部に設けられた攻撃用又は防御
用の手段14の着脱も、同様にして別の制御器の操作によ
り走行体2の内部機構を作動させることにより行なえる
ようにするのが好ましい。
The attacking or protecting means 14 provided at the end of the lead-in wire 5 can be attached or detached by operating the internal mechanism of the traveling body 2 by operating another controller in the same manner. Is preferred.

上記構成により、敵味方の走行体2はそれぞれ操縦器の
操作により自由に軌道1上を走行させることができる。
そして、ゲームのルールにより各陣地3、4の走行体2
を戦闘用軌道1aで対峙させれば、必ず両者はぶつかる。
そして、各走行体2が戦闘用軌道1aの駆動部A、B上ま
で進むと、底面に設けたブラシ22、23が電源に接続する
導線レール7、8に接触するので、走行体2の上記攻撃
又は防御用の作動機構15の駆動回路に電源が供給できる
準備態勢が整うことになる。そこで、遊び手がそれぞれ
制御器11のスイッチを押すことにより走行体2の攻撃又
は防御用の作動機構15は作動し、相手方に対して攻撃又
は防御用の手段が駆動され、勝負を争うことができる。
勝負のつけ方は適宜考えればよい。
With the above-described configuration, the enemy-friendly traveling body 2 can freely travel on the track 1 by operating the control device.
Then, according to the rules of the game, the moving body 2 in each of the positions 3 and 4
If they face each other on the battle track 1a, they will always hit each other.
Then, when each traveling body 2 advances to above the drive units A and B of the battle track 1a, the brushes 22 and 23 provided on the bottom surface come into contact with the conductor rails 7 and 8 connected to the power source. The drive circuit of the attack or defense actuating mechanism 15 is ready to be supplied with power. Therefore, when the player pushes the switch of the controller 11, the attacking or defending actuation mechanism 15 of the traveling body 2 is actuated, the attacking or defending means is driven against the opponent, and the opponent can compete. it can.
You can think about how to win the game.

なお、戦闘用軌道は軌道上に複数設定してもよい。A plurality of battle tracks may be set on the track.

(発明の効果) 上述のように、本発明によればケームにおける戦闘の舞
台を軌道1で行なうという設定により、走行体を確実に
対峙させて、それぞれがもつ攻撃又は防御用の作動機構
や手段を充分に生かして遊ぶことができるから、従来に
ないスリルに富んだ面白いゲーム展開を楽しむことがで
きる。
(Effects of the Invention) As described above, according to the present invention, by setting that the stage of the battle in the cam is performed on the orbit 1, the traveling bodies are surely confronted with each other, and the operating mechanism or means for attacking or defending each has. You can fully enjoy and play, so you can enjoy an exciting game development that is full of thrills that has never existed before.

【図面の簡単な説明】[Brief description of drawings]

第1図は本発明に係るゲーム装置の概観図、第2図は作
動機構の例を示す説明図である。 符号A、B……駆動部、1……軌道、1a……戦闘用軌
道、2……走行体、15……作動機構
FIG. 1 is a schematic view of a game device according to the present invention, and FIG. 2 is an explanatory view showing an example of an operating mechanism. Reference symbols A, B ... Drive unit, 1 ... Orbit, 1a ... Combat orbit, 2 ... Running body, 15 ... Actuating mechanism

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】以下の要件を備えることを特徴とする軌道
ゲーム装置。 (イ)一部が分岐したり、互いに交差したりする軌道
と、該軌道上を走行する走行体とを備えること。 (ロ)走行体にはそれぞれ攻撃又は防御に関する作動機
構が設けられていること。 (ハ)上記軌道の特定の部位には駆動部が設けられてい
ること。 (ニ)上記走行体の作動機構は走行体が上記駆動部上に
位置するときにのみ駆動すること。
1. A trajectory game device having the following requirements. (A) A track having a part that branches or intersects with each other, and a traveling body that travels on the track. (B) Each of the running bodies must have an operating mechanism for attack or defense. (C) A drive unit is provided at a specific portion of the track. (D) The operating mechanism of the traveling body should be driven only when the traveling body is located on the drive unit.
JP18168289A 1989-07-14 1989-07-14 Orbit game machine Expired - Lifetime JPH0734833B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP18168289A JPH0734833B2 (en) 1989-07-14 1989-07-14 Orbit game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP18168289A JPH0734833B2 (en) 1989-07-14 1989-07-14 Orbit game machine

Publications (2)

Publication Number Publication Date
JPH0347286A JPH0347286A (en) 1991-02-28
JPH0734833B2 true JPH0734833B2 (en) 1995-04-19

Family

ID=16105033

Family Applications (1)

Application Number Title Priority Date Filing Date
JP18168289A Expired - Lifetime JPH0734833B2 (en) 1989-07-14 1989-07-14 Orbit game machine

Country Status (1)

Country Link
JP (1) JPH0734833B2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001279719A (en) 2000-03-31 2001-10-10 Kobelco Contstruction Machinery Ltd Small type hydraulic shovel
US8192246B2 (en) 2007-09-14 2012-06-05 Mattel, Inc. Toy vehicle track set
US7963821B2 (en) 2007-09-14 2011-06-21 Mattel, Inc. Toy vehicle track set
US8342903B2 (en) 2009-04-24 2013-01-01 Mattel, Inc. Adjustable toy vehicle track intersection assemblies

Also Published As

Publication number Publication date
JPH0347286A (en) 1991-02-28

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