JPH07328223A - Game character switching device and game machine using the same - Google Patents

Game character switching device and game machine using the same

Info

Publication number
JPH07328223A
JPH07328223A JP12784594A JP12784594A JPH07328223A JP H07328223 A JPH07328223 A JP H07328223A JP 12784594 A JP12784594 A JP 12784594A JP 12784594 A JP12784594 A JP 12784594A JP H07328223 A JPH07328223 A JP H07328223A
Authority
JP
Japan
Prior art keywords
magnet
game
magnets
pole
switching device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP12784594A
Other languages
Japanese (ja)
Other versions
JP2984544B2 (en
Inventor
Kenji Suzuki
賢二 鈴木
Takeshi Hirayama
剛 平山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Priority to JP6127845A priority Critical patent/JP2984544B2/en
Publication of JPH07328223A publication Critical patent/JPH07328223A/en
Application granted granted Critical
Publication of JP2984544B2 publication Critical patent/JP2984544B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0096Reaction time games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0025Tools
    • A63F2011/0032Hammers

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)

Abstract

PURPOSE:To provide the game character switching device for switching game characters by providing the plural game characters for one object. CONSTITUTION:This device is provided with a target 4 fixed to a main rod 20 supported on the main body of the game machine so as to be freely rotated, game characters 5 and 6 respectively provided on the surface of this target 4, magnets 33 and 34 fixed to the main rod 20, counter magnet 36 or the like provided on the side of the main body of the game machine while adjacently facing to the magnets 33 and 34, and solenoid 45 for changing its magnetic pole.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、物体に設けられた複数
のゲームキャラクターを切り換え可能なゲームキャラク
ター切換装置と該切換装置を用いたゲーム機に関するも
のである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game character switching device capable of switching a plurality of game characters provided on an object and a game machine using the switching device.

【0002】[0002]

【従来の技術】ゲーム盤面の孔から標的が現われたと
き、この標的を遊戯者が瞬時に叩けるかを競うもぐら叩
きに代表される叩き物ゲーム機や、隠れていた標的が現
われたとき、この標的をレーザー銃等で正確に射止めら
れたかを競う射撃ゲーム機はよく知られている。これら
の叩き物ゲーム機や射撃ゲーム機は、ゲーム内容が判り
易いが、ゲームが単調になっており、このため、これら
のゲーム機では種々の趣向を取り入れて、遊戯者の遊戯
意欲をさそうようにしている。その場合、標的等の物体
には動物、乗り物等に模したゲームキャラクターを付し
ており、ゲームキャラクターも遊戯者に遊戯意欲をさそ
う要因の1つである。
2. Description of the Related Art When a target appears through a hole on a game board surface, a hitting game machine typified by a mole striking a player who can instantly hit the target, or a hidden target appears. It is well known that a shooting game machine competes for whether the target has been accurately shot with a laser gun or the like. These hitting game machines and shooting game machines are easy to understand, but the game is monotonous. Therefore, these game machines should be able to incorporate various tastes to encourage the players to play. I have to. In that case, the object such as the target is provided with a game character imitating an animal, a vehicle, etc., and the game character is one of the factors that may motivate the player to play.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、従来の
ゲーム機では1つの標的等の物体に対して付されるゲー
ムキャラクターも1つであり、このため、近年ではゲー
ムキャラクターによって遊戯意欲をそそることが難しく
なっている。
However, in the conventional game machine, only one game character is attached to one object such as a target. Therefore, in recent years, the game character may be motivated to play. It's getting harder.

【0004】本発明の第1の目的は、上記した従来の事
情に鑑み、1つの物体に複数のゲームキャラクターを設
け、該ゲームキャラクターを切り換え可能なゲームキャ
ラクター切換装置を提供することである。
In view of the above-mentioned conventional circumstances, a first object of the present invention is to provide a game character switching device capable of switching a plurality of game characters provided on one object.

【0005】本発明の第2の目的は、ゲームキャラクタ
ー切換装置を用いて、新規なゲーム機を提供することで
ある。
A second object of the present invention is to provide a novel game machine using the game character switching device.

【0006】[0006]

【課題を解決するための手段】本発明は、上記第1の目
的を達成するために、ゲーム機本体に回転自在に支持さ
れた支軸に固定された物体と、該物体の少なくとも2つ
の面にそれぞれ設けられたゲームキャラクターと、前記
支軸に固定された磁石と、前記ゲーム機本体側に設けら
れ、該磁石に近接対向して設けられた磁石手段と、該磁
石手段の磁極を変更する磁極変更手段とを有し、該磁極
変更手段による磁極の切り換えにより、前記支軸を回転
して遊戯者に向ける前記ゲームキャラクターを切り換え
ることを特徴としている。
In order to achieve the first object, the present invention provides an object fixed to a support shaft rotatably supported by a game machine main body, and at least two surfaces of the object. And a magnet fixed to the support shaft, magnet means provided on the game machine main body side in close proximity to the magnet, and magnetic poles of the magnet means are changed. A magnetic pole changing means, and by switching the magnetic poles by the magnetic pole changing means, the game character to be turned toward the player by rotating the spindle is switched.

【0007】さらにまた、本発明は上記第1の目的を達
成するために、前記磁石手段は前記磁石に対向する側が
N極とS極で組をなす対向磁石であって、該対向磁石を
N極とS極を入れ替えた2組設けており、前記磁極変更
手段が2組の対向磁石を交互に前記磁石に近接対向する
位置に移動する往復移動手段であることを特徴としてい
る。
Further, in order to achieve the first object of the present invention, the magnet means is a counter magnet whose side facing the magnet is a pair of N pole and S pole. Two sets of magnetic poles and S poles are provided, and the magnetic pole changing means is a reciprocating moving means that alternately moves two sets of facing magnets to a position in close proximity to and facing the magnets.

【0008】さらにまた、本発明は上記第1の目的を達
成するために、前記磁石手段は一面がN極、他面がS極
で、ほぼ中心に軸が設けられた対向磁石であり、前記磁
極変更手段が軸回転して対向磁石の面を交互に前記磁石
に近接対向させる回転手段であることを特徴としてい
る。
Further, in order to achieve the first object of the present invention, the magnet means is an opposing magnet having an N pole on one side and an S pole on the other side, and an axis is provided substantially at the center. It is characterized in that the magnetic pole changing means is a rotating means which axially rotates and causes the surfaces of the facing magnets to alternately face closely to the magnets.

【0009】さらにまた、本発明は上記第1の目的を達
成するために、前記磁石手段は1対の電磁石であり、前
記磁極変更手段が1対の電磁石の互に異なる磁極を切り
換えることを特徴としている。
Further, in order to achieve the first object of the present invention, the magnet means is a pair of electromagnets, and the magnetic pole changing means switches different magnetic poles of the pair of electromagnets. I am trying.

【0010】さらにまた、本発明は上記第1の目的を達
成するために、前記磁石手段が前記支軸の前記磁石に近
接対向する位置の回りを回転可能な回転体に取り付けら
れ、かつ前記磁石に対向する側がN極とS極とからなる
1対の対向磁石であり、前記磁極変更手段が回転体を回
転する回転手段であることを特徴としている。
Further, in order to achieve the first object of the present invention, the magnet means is attached to a rotating body which is rotatable around a position of the support shaft that closely faces the magnet, and the magnet is provided. Is a pair of opposed magnets having an N pole and an S pole, and the magnetic pole changing means is a rotating means for rotating a rotating body.

【0011】また、本発明は上記第2の目的を達成する
ために、ゲーム機本体に隠れる位置とゲーム機本体から
現出する位置との間で移動可能な標的を設け、該標的が
現出位置のとき、叩く、射る等の遊戯作用を与えて得点
を得るようにしたゲーム機において、ゲーム機本体に回
転自在に装着され、前記標的を支持する主軸と、前記標
的の少なくとも2つの面にそれぞれ設けられた別々のゲ
ームキャラクターと、前記主軸に固定された磁石と、前
記ゲーム機本体側に設けられ、該磁石に近接対向して設
けられた磁石手段と、該磁石手段の磁極を変更する磁極
変更手段と、指定されたゲームキャラクターに対し前記
遊戯作用を与えたことにより加点する加点手段と、指定
されていないゲームキャラクターに対し前記遊戯作用を
与えたことにより減点する減点手段と、前記該磁極変更
手段による磁極の切り換えによって、現出位置に移動す
る前記標的のゲームキャラクターの切り換えを制御する
手段とを有することを特徴としている。
In order to achieve the above second object, the present invention provides a movable target between a position hidden in the game machine main body and a position exposed from the game machine main body, and the target appears. In a game machine in which a score is given by giving a play action such as hitting or shooting when in the position, a main shaft that is rotatably mounted on the game machine body and supports the target, and at least two surfaces of the target. Different game characters respectively provided, magnets fixed to the main shaft, magnet means provided on the game machine main body side in close proximity to the magnets, and magnetic poles of the magnet means are changed. By magnetic pole changing means, point adding means for adding points by giving the game action to the designated game character, and by giving the game action to the game character not designated A deduction means for point, by switching the magnetic poles by the magnetic pole change means is characterized by having a means for controlling the switching of the game character of the target to move to emerge position.

【0012】[0012]

【作用】上記構成によれば、磁極変更手段による磁極の
切り換えにより、遊戯者に向けるゲームキャラクターを
切り換えることができるので、ゲーム内容に種々のバリ
エーションを加えられ、遊戯意欲をそそるゲーム機を容
易に提供することができる。
According to the above construction, the game character to be directed to the player can be switched by switching the magnetic poles by the magnetic pole changing means, so that various variations can be added to the game contents, and the game machine which is motivated to play can be facilitated. Can be provided.

【0013】[0013]

【実施例】以下、本発明の実施例に添付図面に従って説
明する。
Embodiments of the present invention will be described below with reference to the accompanying drawings.

【0014】図1は、本発明のゲームキャラクター切換
装置を用いたゲーム機の全体概略図であり、図2はその
主要部を示す断面説明図である。図1において、遊戯台
1の傾斜盤面2には後述するキャラクターを模した標的
4の突没する孔3が複数個設けられており、背後のパネ
ル10には、時間表示ランプ群11、当該ゲームスコア
表示部12、過去ゲームハイスコア表示部13、実力表
示部14等が配設されている。15は殴打具、16はコ
イン投入口である。
FIG. 1 is an overall schematic view of a game machine using a game character switching device of the present invention, and FIG. 2 is a cross sectional explanatory view showing a main part thereof. In FIG. 1, a plurality of holes 4 for projecting and retracting a target 4 imitating a character, which will be described later, are provided on an inclined board surface 2 of a game table 1, and a panel 10 behind the time display lamp group 11 and a game concerned. A score display unit 12, a past game high score display unit 13, an ability display unit 14, and the like are provided. Reference numeral 15 is a striking tool, and 16 is a coin slot.

【0015】図2において、標的4は本実施例の場合、
その半面にイカ5を模したゲームキャラクターが付さ
れ、他の半面にタコ6を模したゲームキャラクターが付
されている。すなわち、標的4はイカ5の面とタコ6の
面とを有し、イカ5の面が白色で、タコ6の面が赤色と
のように色分けされている。この標的4は、耐久性に優
れた材料、例えばガラス繊維強化プラスチックでできて
おり、例えばアセタール樹脂で作られた主軸20の上端
にネジ等で固定されている。標的4の主軸20は、筒状
のソレノイドホルダ21の上端及び支持ケース22の下
端にそれぞれ設けられたアセタール樹脂製の軸受23及
び24によって、上下動自在且つ回転可能に支持されて
いる。軸受23,24は磁性体であっても差しつかえな
い。支持ケース22は遊戯台1に固定されており、上部
軸受24と標的4との間にはネオスポンジ等の軟質材か
らなるクッション25が設けられている。従って、標的
4は通常このクッション25上に座しており、この位置
が標的4が孔3に没入した没入位置である。主軸20
は、ケース22を貫通しており、その下端付近は主軸2
0が上方向に貫け出してしまうのを防止するためのアセ
タール樹脂製ストッパ26が設けられている。このスト
ッパ26に対応して、下部軸受24の下面にはネオスポ
ンジ等の軟質材からなる円筒状のクッション27が設け
てられている。
In FIG. 2, the target 4 is, in the case of this embodiment,
A game character imitating the squid 5 is attached to one side thereof, and a game character imitating the octopus 6 is attached to the other side thereof. That is, the target 4 has a squid 5 surface and an octopus 6 surface, and the squid 5 surface is white and the octopus 6 surface is red. The target 4 is made of a highly durable material, for example, glass fiber reinforced plastic, and is fixed to the upper end of a main shaft 20 made of, for example, acetal resin with a screw or the like. The main shaft 20 of the target 4 is rotatably supported by acetal resin bearings 23 and 24 provided at the upper end of a cylindrical solenoid holder 21 and the lower end of a support case 22, respectively. The bearings 23 and 24 may be made of magnetic material. The support case 22 is fixed to the play table 1, and a cushion 25 made of a soft material such as neo-sponge is provided between the upper bearing 24 and the target 4. Therefore, the target 4 normally sits on the cushion 25, and this position is the retracted position where the target 4 is recessed in the hole 3. Spindle 20
Penetrates through the case 22, and the spindle 2 is near the lower end.
An acetal resin stopper 26 is provided to prevent 0 from penetrating upward. Corresponding to the stopper 26, a cylindrical cushion 27 made of a soft material such as neo-sponge is provided on the lower surface of the lower bearing 24.

【0016】上記ソレノイドホルダ21は、支持ケース
22に支持されており、ソレノイドホルダ21には上下
3段に積み重ねた電磁ソレノイド28,29,30が主
軸20を取り巻くようにして設けられいる。一方、主軸
20にはその周面を部分的に被う鉄パイプから成るプラ
ンジャ31がネジ止めされている。このプランジャ31
とソレノイド28,29,30の位置関係は、上記没入
位置のとき、下部ソレノイド30の方がプランジャ31
よりもやや上方側寄りであるが、プランジャ31の上端
は下部ソレノイド30の中空コイル領域内に位置されて
いる。また、プランジャ31の上下両端は主軸20に近
づくゆるやかな傾斜が形成されている。
The solenoid holder 21 is supported by a support case 22. The solenoid holder 21 is provided with electromagnetic solenoids 28, 29, 30 which are stacked in three stages so as to surround the main shaft 20. On the other hand, a plunger 31 made of an iron pipe that partially covers the peripheral surface of the main shaft 20 is screwed. This plunger 31
With respect to the positional relationship between the solenoids 28, 29, 30 and the lower solenoid 30, the lower solenoid 30 has the plunger 31 at the retracted position.
Although slightly closer to the upper side, the upper end of the plunger 31 is located within the hollow coil region of the lower solenoid 30. Further, the upper and lower ends of the plunger 31 are formed with a gentle inclination approaching the main shaft 20.

【0017】上記構成の叩き物ゲーム機では、標的4が
180°反転した位置にイカ5とタコ6との異なるゲー
ムキャラクターを付しており、そして遊戯者に向けられ
るゲームキャラクターはつぎに説明するゲームキャラク
ター切換装置32によって切り換えられる。
In the hitting game machine having the above structure, different game characters of the squid 5 and the octopus 6 are attached to the position where the target 4 is reversed by 180 °, and the game character aimed at the player is the game described below. It is switched by the character switching device 32.

【0018】図2乃至図4において、ゲームキャラクタ
ー切換装置32は主軸20の下端に固定された2枚の板
状の磁石33,34と、これら磁石33,34に対向す
る磁石手段としての対向磁石35,36,37,38
と、該対向磁石35,36,37,38を往復移動する
磁極変更手段としての切り換え手段とを有している。
2 to 4, the game character switching device 32 includes two plate-shaped magnets 33 and 34 fixed to the lower end of the main shaft 20, and an opposing magnet serving as a magnet means facing the magnets 33 and 34. 35, 36, 37, 38
And switching means as magnetic pole changing means for reciprocating the opposing magnets 35, 36, 37, 38.

【0019】磁石33,34は、図3に明示するよう
に、主軸20の直径方向両側面に設けられ、磁石33は
N極、磁石34はS極とのように、互いに異なる磁極が
現われるように磁化されている。他方、対向磁石35,
36,37,38は主軸20を挟んで平行に配置された
可動板39,40に2本ずつ並列に取り付けられてい
る。この対向磁石35,36,37,38は、標的4が
孔3から上方に突出した突出位置に移動したとき、主軸
20の磁石33,34が近接対向する位置に設けられて
おり、可動板39に対向磁石35,36はそれぞれS
極、N極の異なる磁極が現われるように磁化され、同様
に磁石37,38はそれぞれN極、S極の磁極が現われ
るように磁化されている。また、磁石33,34と対向
磁石35,36,37,38とが互いに引き合いかつ反
発することで遊戯者に対してイカ5もしくはタコ6が向
けられるように、磁石33,34、対向磁石35,3
6,37,38と標的4との位置が関係付けられてい
る。
As shown in FIG. 3, the magnets 33 and 34 are provided on both side surfaces of the main shaft 20 in the diametrical direction, and the magnets 33 have N poles and the magnets 34 have S poles so that different magnetic poles appear. Is magnetized. On the other hand, the opposing magnet 35,
Two movable plates 39, 40 are mounted in parallel on movable plates 39, 40 arranged in parallel with the main shaft 20 interposed therebetween. The facing magnets 35, 36, 37, 38 are provided at positions where the magnets 33, 34 of the main shaft 20 closely face each other when the target 4 moves to the projecting position where the target 4 projects upward from the hole 3, and the movable plate 39. The facing magnets 35 and 36 are S
The magnets are magnetized so that different magnetic poles of N pole and N pole appear, and similarly, the magnets 37 and 38 are magnetized so that magnetic poles of N pole and S pole appear respectively. Further, the magnets 33, 34 and the opposing magnets 35, 34 are arranged so that the squid 5 or the octopus 6 is directed toward the player by attracting and repelling the magnets 33, 34 and the opposing magnets 35, 36, 37, 38. Three
The positions of 6, 37, 38 and the target 4 are related.

【0020】可動板39,40は、図2の左右両側部に
両板を架橋するようにしてブラケット41,42が固定
されており、従って、可動板39,40とブラケット4
1,42とで、横断面がロの字状の可動枠43が形成さ
れている。そして、左方のブラケット41には上下方向
に延びる軸44が設けられ、この軸44にはソレノイド
45のプランジャー46が連結されている。他方、右方
のブラケット42には引っ張りバネ47が係止されてい
る。このソレノイド45と引っ張りバネ47とで磁極切
り換え手段を構成している。また、可動板39,40の
対向磁石35,36,37,38を取り付けた面の反対
面には図4に示すように、スライド板48が固定され、
スライド板48はゲーム機本体に固定された支持枠体に
設けられたジュラコンからなる案内レール49に移動可
能に嵌合されている。従って、可動枠43は図2の左右
方向にスライド移動可能に支持枠体に支持されている。
The movable plates 39, 40 have brackets 41, 42 fixed to the left and right sides of FIG. 2 so as to bridge the plates. Therefore, the movable plates 39, 40 and the bracket 4 are fixed.
1 and 42 form a movable frame 43 having a square cross section. A shaft 44 extending in the vertical direction is provided on the left bracket 41, and a plunger 46 of a solenoid 45 is connected to the shaft 44. On the other hand, a tension spring 47 is locked to the right bracket 42. The solenoid 45 and the tension spring 47 constitute magnetic pole switching means. Further, as shown in FIG. 4, a slide plate 48 is fixed to the surface of the movable plates 39, 40 opposite to the surface on which the facing magnets 35, 36, 37, 38 are attached,
The slide plate 48 is movably fitted to a guide rail 49 composed of a Duracon provided on a support frame body fixed to the main body of the game machine. Therefore, the movable frame 43 is supported by the support frame so as to be slidable in the left-right direction in FIG.

【0021】かく構成のゲーム機は、コイン投入口16
にコインが投入されると、ゲームが開始され、そのゲー
ム開始信号によって標的4が動作を開始する。このと
き、標的4の動作はランダムに制御されるが、その1つ
の標的4の動作を図5のフローチャートに示している。
The game machine thus constructed has a coin slot 16
When a coin is inserted into the game, the game is started, and the target 4 starts operating by the game start signal. At this time, the operation of the target 4 is controlled at random, but the operation of the one target 4 is shown in the flowchart of FIG.

【0022】図5において、標的4に作動指令が発せら
れると、電磁ソレノイド28,29,30が順次ONさ
れ、標的4は没入位置から突出位置に上昇される。この
とき、遊戯者に向けるキャラクターとして例えばイカ5
が指示され、イカ5を向けるには図4の実線で示す磁石
33,34に対して対向磁石35,37が対向すればよ
いときには可動枠43を移動しない。従って、主軸20
は回転せずに上昇し、孔3から現われた標的4はイカ5
が遊戯者に向けられている。しかし、遊戯者に向けるキ
ャラクターをタコ6と指示されたときにはソレノイド4
5をONする。ソレノイド45がONされると、スライ
ド板48,49が案内レール51に移動可能に嵌合され
ていることにより、可動枠43が引っ張りバネ47の作
用に抗して図2及び3の左方へ移動される。この移動に
よって、図4の鎖線で示すように、対向磁石36,38
が磁石33,34に対向する位置となり、ここで主軸2
0が上昇すれば、磁石33,34と対向磁石36,38
との協働により、主軸20がほぼ180°回転し、遊戯
者にタコ6が向けられる。このとき、主軸20が上昇し
たとき回転されるので、主軸20の回転負荷が小さくて
すむ。また、主軸20の磁石33,34は1つであって
もよい。さらに、ソレノイド45がOFFされれば、可
動枠43が引っ張りバネ47の作用によって元の位置に
戻る。
In FIG. 5, when an operation command is issued to the target 4, the electromagnetic solenoids 28, 29, 30 are sequentially turned on, and the target 4 is raised from the retracted position to the protruding position. At this time, for example, squid 5 as a character to be directed to the player
When the squid 5 is directed, the movable frame 43 is not moved when the facing magnets 35 and 37 need to face the magnets 33 and 34 shown by the solid lines in FIG. Therefore, the spindle 20
The target 4 emerging from the hole 3 is the squid 5
Is aimed at the player. However, when the octopus 6 is instructed as the character for the player, the solenoid 4
Turn on 5. When the solenoid 45 is turned on, the slide plates 48 and 49 are movably fitted to the guide rail 51, so that the movable frame 43 resists the action of the tension spring 47 and moves to the left in FIGS. 2 and 3. Be moved. By this movement, as shown by the chain line in FIG.
Becomes the position facing the magnets 33, 34, and here the spindle 2
If 0 rises, the magnets 33 and 34 and the opposing magnets 36 and 38
In cooperation with the main shaft 20, the main shaft 20 is rotated by about 180 °, and the octopus 6 is directed to the player. At this time, since the main shaft 20 is rotated when it rises, the rotational load of the main shaft 20 can be small. Moreover, the number of the magnets 33 and 34 of the main shaft 20 may be one. Further, when the solenoid 45 is turned off, the movable frame 43 returns to its original position by the action of the tension spring 47.

【0023】かくして、切り換え装置32はソレノイド
45のON・OFFを制御して可動枠43の位置を移動
することで、遊戯者に向けるキャラクターの切り換えが
できる。なお、本実施例のゲームでは適当な時間的な間
隔毎に、叩くキャラクターを指定し、図5のステップ1
で標的4が叩かれたことを図示していないセンサが検知
したとき、ステップ2で叩かれた標的4が正しいかが判
断される。そして、正しければ加点手段によって得点1
が与えられ、間違って叩けば減点手段によって1点減点
される。また、標的4は叩かれたとき、及び電磁ソレノ
イド28がOFFされたとき突出位置から没入位置に戻
る。
Thus, the switching device 32 controls the ON / OFF of the solenoid 45 to move the position of the movable frame 43, so that the character to be turned to the player can be switched. In the game of this embodiment, the character to be hit is designated at every suitable time interval, and step 1 in FIG.
When a sensor (not shown) detects that the target 4 has been hit in step 2, it is determined in step 2 whether the hit target 4 is correct. If the score is correct, the score adding means gives a score of 1
Is given, and if you hit it by mistake, one point will be deducted by the deduction means. Further, the target 4 returns from the projected position to the retracted position when it is struck and when the electromagnetic solenoid 28 is turned off.

【0024】かくして、本実施例のゲーム機は現われた
標的を叩くだけでなく、現われた標的のキャラクターか
ら叩くか叩かないかを瞬時に判断する要素が加わったた
め、遊戯意欲のそそるゲームが提供できる。
Thus, the game machine of this embodiment not only hits the appearing target, but also adds an element to instantly judge whether or not to hit from the appearing target character, so that an intriguing game can be provided. .

【0025】図6(a),(b)は、切り換え装置の別
の実施例を示す説明図であって、本例では上記実施例の
主軸20に相当する回転軸50の上端に一面にキャラク
ターAがその反対面にキャラクターBが付されている。
他方、回転軸50の下端近くには直径方向両側面にN極
の磁石51と、S極の磁石52が固定されている。この
磁石51,52に対向する対向磁石53,54,55,
56は、本実施例の場合、上下2段に配置されており、
対向磁石53,54,55,56は図示していない上下
方向に往復動させる磁極変更手段としての移動手段によ
って変位される。また、対向磁石53,54,55,5
6は同じ高さレベルの対向磁石53,54と対向磁石5
5,56とが対をなし、それぞれN極、S極及びS極、
N極の互いに異なる磁極に磁化されている。
FIGS. 6 (a) and 6 (b) are explanatory views showing another embodiment of the switching device. In this embodiment, a character is entirely formed on the upper end of the rotary shaft 50 corresponding to the main shaft 20 of the above embodiment. A has a character B on the opposite side.
On the other hand, near the lower end of the rotating shaft 50, an N-pole magnet 51 and an S-pole magnet 52 are fixed on both side surfaces in the diametrical direction. Opposing magnets 53, 54, 55 facing the magnets 51, 52,
In the case of this embodiment, 56 are arranged in upper and lower two stages,
The opposing magnets 53, 54, 55, 56 are displaced by a moving means (not shown) that reciprocates in the vertical direction and serves as a magnetic pole changing means. The opposing magnets 53, 54, 55, 5
6 is the counter magnets 53 and 54 and the counter magnet 5 of the same height level
5 and 56 form a pair, and each of N pole, S pole and S pole,
The magnetic poles of the N poles are different from each other.

【0026】かく構成の切り換え装置は、回転軸50に
対して対向磁石側を下げれば、磁石51、52に対向磁
石53,54が対向し、図6(a)に示すように、キャ
ラクターAが正面に向く。また、対向磁石側を上げて磁
石51、52に対向磁石55,56を対向させれば、図
6(b)に示すように、回転軸50が180°回転して
キャラクターBが正面に向く。従って、対向磁石53,
54、55、56の移動を制御することで、正面に向け
るキャラクターA,Bを任意に切り換えられる。
In the switching device having such a configuration, when the opposing magnet side is lowered with respect to the rotary shaft 50, the opposing magnets 53 and 54 are opposed to the magnets 51 and 52, and as shown in FIG. Turn to the front. If the opposing magnets are raised so that the opposing magnets 55 and 56 face the magnets 51 and 52, the rotary shaft 50 rotates 180 ° and the character B faces the front, as shown in FIG. 6B. Therefore, the opposing magnets 53,
By controlling the movement of 54, 55, 56, the characters A, B facing the front can be arbitrarily switched.

【0027】図7(a),(b)は、切り換え装置の別
の実施例を示す説明図であって、本例では上記実施例の
主軸20に相当する回転軸60の上端に一面にキャラク
ターAがその反対面にキャラクターBが付されている。
他方、回転軸60の下端近くには直径方向両側面にN極
の磁石61と、S極の磁石62が固定されている。この
磁石61,62に対向する対向磁石は、それぞれ軸6
3、64に固定された板状の対向磁石65,66であ
り、それぞれ一方の面がN極、他方の面がS極である。
そして、軸63、64は図示していない磁極変更手段と
しての回転駆動手段によって回転され、それによって対
向磁石65、66は磁石61、62に対してN極とS極
とに切り換えられる。また、軸63,64の回転による
対向磁石65、66の磁石61,62に対向する面の磁
極の切り換えは同期して互いが異極性となるように行わ
れる。
7 (a) and 7 (b) are explanatory views showing another embodiment of the switching device, and in this embodiment, a character is entirely formed on the upper end of the rotary shaft 60 corresponding to the main shaft 20 of the above embodiment. A has a character B on the opposite side.
On the other hand, near the lower end of the rotary shaft 60, an N-pole magnet 61 and an S-pole magnet 62 are fixed on both side surfaces in the diametrical direction. Opposing magnets facing the magnets 61 and 62 are respectively the shaft 6
These are plate-like opposed magnets 65 and 66 fixed to Nos. 3 and 64, and one surface has an N pole and the other surface has an S pole.
Then, the shafts 63 and 64 are rotated by rotation driving means (not shown) as magnetic pole changing means, whereby the opposing magnets 65 and 66 are switched between N pole and S pole with respect to the magnets 61 and 62. Further, the switching of the magnetic poles of the surfaces of the facing magnets 65 and 66 facing the magnets 61 and 62 by the rotation of the shafts 63 and 64 is carried out synchronously so as to have mutually different polarities.

【0028】かく構成の切り換え装置は、磁石61、6
2に対して対向磁石65,66を軸63、64の回りに
同期して半回転させることで、図7(a)に示すよう
に、キャラクターAを正面に向けたり、図7(b)に示
すように、キャラクターBを正面に向けられる。
The switching device having such a structure is composed of magnets 61, 6
By rotating the opposing magnets 65 and 66 halfway in synchronization with the shafts 63 and 64 with respect to 2, as shown in FIG. 7 (a), the character A can be turned to the front or in FIG. 7 (b). As shown, character B can be turned to the front.

【0029】図8(a),(b)は、切り換え装置のさ
らに別の実施例を示す説明図であって、本例では上記実
施例の主軸20に相当する回転軸70の上端に一面にキ
ャラクターAがその反対面にキャラクターBが付されて
いる。他方、回転軸70の下端近くには直径方向両側面
にN極の磁石71と、S極の磁石72が固定されてい
る。この磁石71,72に対向する対向磁石は、電磁石
73,74で構成され、電磁石73,74は互いが異極
性となるように電流の方向が設定されている。
FIGS. 8 (a) and 8 (b) are explanatory views showing still another embodiment of the switching device, and in this embodiment, the upper surface of the rotary shaft 70 corresponding to the main shaft 20 of the above embodiment is covered with a single surface. Character A has character B on the opposite side. On the other hand, an N-pole magnet 71 and an S-pole magnet 72 are fixed on both sides in the diametrical direction near the lower end of the rotary shaft 70. Opposing magnets facing the magnets 71 and 72 are composed of electromagnets 73 and 74, and the electric current directions of the electromagnets 73 and 74 are set so that they have different polarities.

【0030】かく構成の切り換え装置は、磁石71,7
2に対して磁極変更手段としての電流切り換え手段(図
示せず)によって電磁石73,74への電流方向を切り
換えることで、図8(a)に示すように、キャラクター
Aを正面に向けたり、図8(b)に示すように、キャラ
クターBを正面に向けられる。しかも、本実施例では対
向磁石を移動する機構が不要になる利点がある。
The switching device having such a structure is composed of magnets 71, 7
By switching the current direction to the electromagnets 73 and 74 by a current switching means (not shown) as a magnetic pole changing means for 2, the character A can be turned to the front as shown in FIG. As shown in FIG. 8 (b), the character B can be turned to the front. Moreover, this embodiment has an advantage that a mechanism for moving the opposed magnets is unnecessary.

【0031】図9は、切り換え装置のさらに別の実施例
を示す説明図であって、本例では上記実施例の主軸20
に相当する回転軸80の上端に一面にキャラクターAが
その反対面にキャラクターBが付されている。他方、回
転軸80の下端近くには直径方向両側面にN極の磁石8
1と、S極の磁石82が固定されている。この磁石8
1,82に対向する互いが異極性の対向磁石83,84
は、回転アーム部材85の対向する2本のアーム86,
87の内面側に取り付けられている。
FIG. 9 is an explanatory view showing still another embodiment of the switching device. In this embodiment, the spindle 20 of the above embodiment is used.
At the upper end of the rotary shaft 80 corresponding to the character A, the character A is attached to one surface and the character B is attached to the opposite surface. On the other hand, in the vicinity of the lower end of the rotating shaft 80, the magnets 8 having N poles are formed on both sides in the diametrical direction.
1 and the S-pole magnet 82 are fixed. This magnet 8
Opposing magnets 83, 84 facing each other and having opposite polarities
Are two opposing arms 86 of the rotating arm member 85,
It is attached to the inner surface side of 87.

【0032】かく構成の切り換え装置は、回転アーム部
材85を磁極変更手段としての回転手段で半回転させる
ことで、磁石81,82に対する対向磁石83,84を
切り換えして、キャラクターA,Bを切り換えられる。
しかも、本実施例では回転アーム部材85の回転角を任
意に変えることで、回転軸80の向きを任意に設定でき
るので、例えば、回転軸80の4方向にキャラクターを
設け、回転軸80を90°毎に切り換えることで、切り
換えるキャラクターの数を増やすこともできる。
In the switching device having such a configuration, the rotating arm member 85 is half-rotated by the rotating means as the magnetic pole changing means to switch the facing magnets 83 and 84 with respect to the magnets 81 and 82 to switch the characters A and B. To be
Moreover, in this embodiment, the direction of the rotary shaft 80 can be set arbitrarily by arbitrarily changing the rotation angle of the rotary arm member 85. Therefore, for example, a character is provided in four directions of the rotary shaft 80 and the rotary shaft 80 is set to 90 °. You can also increase the number of characters to switch by switching every °.

【0033】以上、本発明の好ましい実施例について説
明したが、本発明は上記実施例に限定されず、各種改変
できる。
Although the preferred embodiments of the present invention have been described above, the present invention is not limited to the above embodiments and various modifications can be made.

【0034】たとえば、ゲーム機は叩き物ゲームに限ら
ず、射撃ゲームでもよく、この場合、撃つキャラクター
を指定し、指定したキャラクターを撃てば得点し、指定
外のキャラクターを撃てば減点するようにすればよい。
For example, the game machine is not limited to a hitting game, but may be a shooting game. In this case, a character to be shot is designated, a point is given if the designated character is shot, and a point is given if a character not designated is shot. Good.

【0035】[0035]

【発明の効果】請求項1乃至5の構成によれば、磁極変
更手段による磁極の切り換えにより、遊戯者に向けるゲ
ームキャラクターを切り換えることができるので、ゲー
ム内容に種々のバリエーションを加えられ、遊戯意欲を
そそるゲーム機を容易に提供することができる。
According to the first to fifth aspects of the invention, since the game character to be directed to the player can be switched by switching the magnetic poles by the magnetic pole changing means, various variations can be added to the game contents, and the desire to play the game can be increased. It is possible to easily provide a watering game machine.

【0036】請求項6の構成によれば、現われた標的を
叩くだけでなく、現われた標的のキャラクターから叩く
か叩かないかを瞬時に判断する要素が加わったため、遊
戯者の遊戯意欲をそそる新規なゲームが提供できる。
According to the configuration of claim 6, not only is the hitting target hit, but an element for instantaneously determining whether to hit the hitting target character or not is added, so that the player's willingness to play is new. Various games can be provided.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る切換装置を用いるゲーム機の一例
を示す全体概略図である。
FIG. 1 is an overall schematic diagram showing an example of a game machine using a switching device according to the present invention.

【図2】その主要部を示す正面断面図である。FIG. 2 is a front sectional view showing a main part thereof.

【図3】図2に示す切換装置の平面説明図である。FIG. 3 is a plan view of the switching device shown in FIG.

【図4】図2に示す切換装置の側面説明図である。FIG. 4 is a side view of the switching device shown in FIG.

【図5】本発明に係る切換装置を用いるゲーム機のフロ
ーチャートである。
FIG. 5 is a flowchart of a game machine using the switching device according to the present invention.

【図6】(a),(b)は本発明に係る切換装置の別の
実施例を示す説明図である。
6 (a) and 6 (b) are explanatory views showing another embodiment of the switching device according to the present invention.

【図7】(a),(b)は本発明に係る切換装置のさら
に別の実施例を示す説明図である。
7A and 7B are explanatory views showing still another embodiment of the switching device according to the present invention.

【図8】(a),(b)は本発明に係る切換装置のさら
にまた別の実施例を示す説明図である。
8A and 8B are explanatory views showing still another embodiment of the switching device according to the present invention.

【図9】本発明に係る切換装置のさらにまた別の実施例
を示す説明図である。
FIG. 9 is an explanatory view showing still another embodiment of the switching device according to the present invention.

【符号の説明】[Explanation of symbols]

1 遊戯台 3 孔 4 標的 5 イカ 6 タコ 20 主軸 28,29,30 電磁ソレノイド 32 切換装置 33,34 磁石 35,36,37,38 対向磁石 45 ソレノイド 47 バネ 50,60,70,80 回転軸 51,52,61,62,71,72,81,82 磁
石 53,54,55,56,63,64,65,66,8
3,84 対向磁石 73,74 電磁石 A,B キャラクター
1 Playing Table 3 Hole 4 Target 5 Squid 6 Octopus 20 Spindle 28, 29, 30 Electromagnetic Solenoid 32 Switching Device 33, 34 Magnet 35, 36, 37, 38 Opposing Magnet 45 Solenoid 47 Spring 50, 60, 70, 80 Rotating Shaft 51 , 52, 61, 62, 71, 72, 81, 82 Magnets 53, 54, 55, 56, 63, 64, 65, 66, 8
3,84 Opposite magnet 73,74 Electromagnet A, B Character

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 ゲーム機本体に回転自在に支持された支
軸に固定された物体と、該物体の少なくとも2つの面に
それぞれ設けられたゲームキャラクターと、前記支軸に
固定された磁石と、前記ゲーム機本体側に設けられ、該
磁石に近接対向して設けられた磁石手段と、該磁石手段
の磁極を変更する磁極変更手段とを有し、該磁極変更手
段による磁極の切り換えにより、前記支軸を回転して遊
戯者に向ける前記ゲームキャラクターを切り換えること
を特徴とするゲームキャラクター切換装置。
1. An object fixed to a support shaft rotatably supported by a game machine main body, a game character provided on at least two surfaces of the object, and a magnet fixed to the support shaft. The game machine main body side includes magnet means provided in close proximity to the magnet, and magnetic pole changing means for changing the magnetic pole of the magnet means. By switching the magnetic poles by the magnetic pole changing means, A game character switching device for rotating the support shaft to switch the game character to be directed to a player.
【請求項2】 請求項1に記載のゲームキャラクター切
換装置において、前記磁石手段は前記磁石に対向する側
がN極とS極で組をなす対向磁石であって、該対向磁石
をN極とS極を入れ替えた2組設けており、前記磁極変
更手段が2組の対向磁石を交互に前記磁石に近接対向す
る位置に移動する往復移動手段であることを特徴とする
ゲームキャラクター切換装置。
2. The game character switching device according to claim 1, wherein the magnet means is a facing magnet that forms a pair of N pole and S pole on the side facing the magnet, and the facing magnet is the N pole and S pole. The game character switching device is characterized in that two sets of poles are provided, and the magnetic pole changing means is a reciprocating movement means for alternately moving two sets of opposing magnets to positions close to and facing the magnets.
【請求項3】 請求項1に記載のゲームキャラクター切
換装置において、前記磁石手段は一面がN極、他面がS
極で、ほぼ中心に軸が設けられた対向磁石であり、前記
磁極変更手段が軸回転して対向磁石の面を交互に前記磁
石に近接対向させる回転手段であることを特徴とするゲ
ームキャラクター切換装置。
3. The game character switching device according to claim 1, wherein the magnet means has an N pole on one side and an S pole on the other side.
Switchable game character, which is an opposing magnet having a pole and an axis provided substantially in the center thereof, and wherein the magnetic pole changing means is a rotating means for axially rotating and alternately causing the surface of the opposing magnet to closely face the magnet. apparatus.
【請求項4】 請求項1に記載のゲームキャラクター切
換装置において、前記磁石手段は1対の電磁石であり、
前記磁極変更手段が1対の電磁石の互に異なる磁極を切
り換えることを特徴とするゲームキャラクター切換装
置。
4. The game character switching device according to claim 1, wherein the magnet means is a pair of electromagnets,
A game character switching device, wherein the magnetic pole changing means switches different magnetic poles of a pair of electromagnets.
【請求項5】 請求項1に記載のゲームキャラクター切
換装置において、前記磁石手段が前記支軸の前記磁石に
近接対向する位置の回りを回転可能な回転体に取り付け
られ、かつ前記磁石に対向する側がN極とS極とからな
る1対の対向磁石であり、前記磁極変更手段が回転体を
回転する回転手段であることを特徴とするゲームキャラ
クター切換装置。
5. The game character switching device according to claim 1, wherein the magnet means is attached to a rotating body rotatable around a position of the support shaft that closely faces the magnet, and faces the magnet. A game character switching device, characterized in that a side is a pair of opposed magnets having an N pole and an S pole, and the magnetic pole changing means is a rotating means for rotating a rotating body.
【請求項6】 ゲーム機本体に隠れる位置とゲーム機本
体から現出する位置との間で移動可能な標的を設け、該
標的が現出位置のとき、叩く、射る等の遊戯作用を与え
て得点を得るようにしたゲーム機において、 ゲーム機本体に回転自在に装着され、前記標的を支持す
る主軸と、前記標的の少なくとも2つの面にそれぞれ設
けられた別々のゲームキャラクターと、前記主軸に固定
された磁石と、前記ゲーム機本体側に設けられ、該磁石
に近接対向して設けられた磁石手段と、該磁石手段の磁
極を変更する磁極変更手段と、指定されたゲームキャラ
クターに対し前記遊戯作用を与えたことにより加点する
加点手段と、指定されていないゲームキャラクターに対
し前記遊戯作用を与えたことにより減点する減点手段
と、前記該磁極変更手段による磁極の切り換えによっ
て、現出位置に移動する前記標的のゲームキャラクター
の切り換えを制御する手段とを有することを特徴とする
ゲーム機。
6. A target that is movable between a position hidden in the main body of the game machine and a position exposed from the main body of the game machine is provided, and when the target is in the exposed position, a play action such as hitting or shooting is given. In a game machine configured to obtain points, a main shaft that is rotatably mounted on the main body of the game machine and supports the target, separate game characters provided on at least two surfaces of the target, and fixed to the main shaft. Magnets, magnet means provided on the game machine body side and closely facing the magnets, magnetic pole changing means for changing the magnetic poles of the magnet means, and the game for a designated game character. By the point adding means for adding points by giving the action, the point deducting means for giving points by giving the play action to the unspecified game character, and the magnetic pole changing means. The poles of the switching, a game machine, characterized by a means for controlling the switching of the game character of the target to move to emerge position.
JP6127845A 1994-06-09 1994-06-09 Game character switching device and game machine using switching device Expired - Fee Related JP2984544B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP6127845A JP2984544B2 (en) 1994-06-09 1994-06-09 Game character switching device and game machine using switching device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP6127845A JP2984544B2 (en) 1994-06-09 1994-06-09 Game character switching device and game machine using switching device

Publications (2)

Publication Number Publication Date
JPH07328223A true JPH07328223A (en) 1995-12-19
JP2984544B2 JP2984544B2 (en) 1999-11-29

Family

ID=14970096

Family Applications (1)

Application Number Title Priority Date Filing Date
JP6127845A Expired - Fee Related JP2984544B2 (en) 1994-06-09 1994-06-09 Game character switching device and game machine using switching device

Country Status (1)

Country Link
JP (1) JP2984544B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010060479A (en) * 1999-12-27 2001-07-07 최경원 Game Device for Hitting Moving Member

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010060479A (en) * 1999-12-27 2001-07-07 최경원 Game Device for Hitting Moving Member

Also Published As

Publication number Publication date
JP2984544B2 (en) 1999-11-29

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