JPH063382U - Double-sided chip game board - Google Patents
Double-sided chip game boardInfo
- Publication number
- JPH063382U JPH063382U JP2858692U JP2858692U JPH063382U JP H063382 U JPH063382 U JP H063382U JP 2858692 U JP2858692 U JP 2858692U JP 2858692 U JP2858692 U JP 2858692U JP H063382 U JPH063382 U JP H063382U
- Authority
- JP
- Japan
- Prior art keywords
- board
- game
- chips
- corners
- coordinates
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Landscapes
- Pinball Game Machines (AREA)
- Toys (AREA)
Abstract
(57)【要約】 (修正有)
【目的】両面兼用盤面とすることにより異なった配置と
して競うゲーム。
【構成】四隅にポケットコーナー1を設けた方形状合成
厚ベニヤ板を基材とし、その表側面となる盤面Aにおい
ては中心の座標3に対し外面に環状路線4とし、裏側面
となる盤面Bには中心座標のみとし、両面において印画
し、かつ全面をラッカー仕上げすると共に、座標とする
区域面7をそれぞれ設けてなる構成。
(57) [Summary] (Corrected) [Purpose] A game in which two-sided boards are used to compete in different arrangements. [Structure] A square synthetic thick veneer plate having pocket corners 1 at four corners is used as a base material, and a board surface A which is the front surface of the board has an annular route 4 on the outer surface with respect to the center coordinates 3 and a board surface B which is the back surface. Has only the center coordinates, is printed on both sides, is lacquered on the entire surface, and is provided with each area surface 7 serving as coordinates.
Description
【0001】[0001]
本考案は、四隅にポケットコーナーを設けた方形状合成厚ベニヤ板を基材とす る両面兼用でなる盤面に、持チップにより的チップをポケットコーナーに自己の チップを早く弾き落すことを競うゲームに使用する両面兼用チップ盤に関する。 This invention is a game in which a chip is held on a board that is double-sided and uses a square-shaped synthetic thick plywood board with pocket corners at the four corners as a base material, and a chip is held in the pocket corner to quickly throw off your own chip. Regarding the double-sided chip board used.
【0002】[0002]
従来より、ゲーム盤には一盤面のみでなるものであり、例えば方形の遊戯面上 で円盤状球を一定の規則に基づいて他の球に衝突させ、一定数の球を凹所に入れ る順位を競うゲームに使用する遊戯玩具に関するものがある。(昭49−665 80号公開実用参照)然しながら、一盤面のみでのゲームであるゆえ、結局は繰 返すようなゲームとなって単調になってくる傾向がある。 Conventionally, the game board has only one board surface.For example, on a square playing surface, a disk-shaped ball is made to collide with other balls based on a certain rule, and a certain number of balls are put in a recess. There is a thing about the play toy used for the game which competes for a ranking. However, since it is a game with only one board, it tends to be a monotonous game that is repeated.
【0003】[0003]
前述した如く、従来より盤面上におけるゲームには単一体に形成せるもので、 一盤面のみのゲームでは繰返し行う中に興味がなくなる場合があるもので、ゲー ムを転換するようにすれば新たなゲームとなってあきることがなくゲームに熱中 し、一層興味をわかすことを目的とするものである。 As mentioned above, in the past, games on the board can be formed into a single body, and in games with only one board, they may lose interest during repeated play. The goal is to keep playing the game and to be absorbed in the game, so that it will be even more interesting.
【0004】[0004]
上記の目的を達するため第1〜4図について説明すると、四隅を同一角形に切 欠した方形状合成厚ベニヤ板2の表側とする盤面Aと裏側となる盤面Bとにおい て、それぞれの的チップc,dの配置を異なったものとしてゲームを行うような 両面兼用チップゲーム盤を構成する。 In order to achieve the above object, referring to FIGS. 1 to 4, each of the target chips c on the board surface A on the front side and the board surface B on the back side of the rectangular composite thick veneer plate 2 in which the four corners are cut into the same polygonal shape. , D are configured so that the game is played with different arrangements.
【0005】[0005]
本考案は前記の手段によって構成した両面兼用ゲーム盤A,Bにおいて、キン グチップkを中心となし、その上面に赤青色別的チップcを衛星状に配列せるも のと、キングチップkを中心としてその周辺に色別チップdを幾何学的模様の如 く自由な配置とするようになし、持チップa,bによって盤A,B内の的チップ c,dへ適宜に弾き当てて衝突あるいは四周せる縁枠16によってワンクッショ ンによって弾かれてポケットコーナーへ早く落すことのゲームとするものである 。 以下、本考案を図面について説明する。 According to the present invention, in the double-sided game boards A and B constructed by the above-mentioned means, the king chip k is the center, and the red and blue separate chips c are arranged in a satellite shape on the upper surface thereof, and the king chip k is the center. As a result, the colored chips d are arranged around them in a free arrangement such as a geometric pattern, and the chips a and b are appropriately hit against the chips c and d in the boards A and B to collide or It is a game of being flipped by one cushion by the rim frame 16 that can be rounded and dropped to the pocket corner quickly. The present invention will be described below with reference to the drawings.
【0006】 第1〜4図はこのような本考案を実施例で示すと、四隅にポケットコーナー1 を設けた方形状合成厚ベニヤ板2を基材とし、少なくとも両面が白木地であれば 一層良いもので、表側面となる板面中央の中心に小円形状座標3に対し環状路線 4とし、かつポケットコーナー1の内縁辺5の両端とを結ぶタテヨコ状線分6に より方形状区域面7を形成し、後述する持チップa,bを弾く位置とする各座標 8とをそれぞれにスリ込み型スクリン板(図示せず)を介して印画して、その全 面を滑り易くするラッカー仕上げして盤面Aとなし、次いでその裏側面となる板 面には、中央の中心に小円形状座標9とポケットコーナー1の内縁辺10の両端 とを結ぶッタテヨコ状線分11による各区域面12及び持チップを弾く位置とす る各座標13とを前述したスクリン板により印画して、その全面を滑り易くする ラッカー仕上げの盤面Bとする。 次いで第1図に示す如く切欠した四隅角部1には細幅薄状アルミ板によって形成 した三角状挟着具14を各四隅角部1に復元するように取付けて、レザーあるい は網15を各挟着具14の内面に凹面状かつ適宜な方法で取付けて表裏側共用と する如きポケットコーナー1をそれぞれ形成せしめたものである。 次ぎにラワン材を適宜に塗装した縁枠16を盤面A,Bに対し係合する如く縦方 向に嵌装せしめ、その縁周面17に後述する如くゲームにおけるクッションの目 標とするため、白地色の目標18,19を等間隔に施して、盤面A,Bの双方の いずれにおいてもゲームをなし得るように構成してなるものである。FIG. 1 to FIG. 4 show the present invention in an embodiment. It is more preferable that a square synthetic thick veneer plate 2 having pocket corners 1 at four corners is used as a base material and at least both sides are made of white wood. In the center of the plate surface, which is the front surface, there is a circular line 4 with respect to the small circle-shaped coordinate 3, and a square-shaped area 7 is formed by a vertical horizontal line segment 6 that connects both ends of the inner edge 5 of the pocket corner 1. And the coordinates 8 at which the holding chips a and b to be described later are to be flipped are respectively printed through a slotted screen plate (not shown), and a lacquer finish is made to make the entire surface slippery. It is not a board surface A, and then the back surface of the board surface. Each area surface 12 is formed by a vertical and horizontal line segment 11 connecting the small circle-shaped coordinates 9 to both ends of the inner edge 10 of the pocket corner 1 at the center of the center and Position the tip to play Each coordinate 13 is printed with the above-mentioned screen to make a lacquer-finished board surface B which makes the entire surface slippery. Next, as shown in FIG. 1, triangular notches 14 formed by thin and thin aluminum plates are attached to the notched four corners 1 so as to restore the four corners 1, and a leather or net 15 is attached. Is attached to the inner surface of each holding tool 14 in a concave shape and by an appropriate method to form pocket corners 1 for both front and back sides. Next, an edge frame 16 appropriately coated with a lauan material is vertically fitted so as to engage with the board surfaces A and B, and the edge peripheral surface 17 is used as a cushion target in the game as described later. The white background targets 18 and 19 are provided at equal intervals so that the game can be played on both of the board surfaces A and B.
【0007】 第4図に示す如く盤面A,Bにおいてのチップ、いわゆる偏平状小円形状玉は プラスチック製にして、この場合のゲームに使用するチップには、親指と中指と によって弾き出す赤・青等の色別をなした持チップa,bの各1乃至4個とし、 両面の中心に載置する黄色のキングチップk2個、赤・青の色別をなした的チッ プc,d各々おいて数字1から10までを表示したもの、例えば透明地シールで 表示せるものをそれぞれ10個宛具備するようにする。なお、本ゲーム盤は方形 状脚付置台あるいはホームコタツ台(いずれも図示せず)に載置してゲームが出 来るようにしてもよいのである。As shown in FIG. 4, the chips on the board surfaces A and B, so-called flat small circular balls, are made of plastic, and the chips used in the game in this case are red and blue that are ejected by the thumb and middle finger. 1 to 4 of each of the holding chips a and b that are color-coded, etc., two yellow king chips k that are placed in the center of both sides, and the respective tips c and d that are color-coded red and blue In this case, each of the numbers 1 to 10 displayed, for example, the one displayed by a transparent background sticker, should be provided for each 10. The game board may be placed on a square legged table or a home kotatsu table (neither is shown) so that the game can come out.
【0008】 第5〜6図に示す如く、ゲームを開始するに際しては2名乃至4名で行うよう にするもので、盤面Aでは座標3にはキングチップkを置くと共に、環状路線4 内を座標とし色別に数字1から10までの的チップc,dを前後交互に配列し、 例えば、2名で対局する相手間に赤・青色の持チップa,bを決めると共に先発 順を決めて、各座標8より持チップa,bを指先で弾くもので、自己の同色的チ ップc,dを弾き当て(線で示す)、または縁枠16の目標18,19を目標と し内壁面e,fに弾き当てる、いわゆるクッションによる反射作用になり、よっ てポケットコーナー1に早く落ち込ましむることによって勝負を決めることとし (鎖線で示す)、但しキングチップkをポケットコーナー1に弾き落した者の方 は早勝ちなって勝負を決するのである。 持チップa,bで的チップc,dを弾く位置は自席の区域面7又は12の線内で あればどの場所においても弾くことができ、但し弾いた持チップa,bが自席の 区域面7又は12の線内に止まった場合は打つことができない等ルールを定め、 そのルールを多様化するようにする。 このような盤面Aに対し裏側となる盤面Bでは、的チップdの配列を種々変える ゲーム、例えば中心部の座標9にキングチップkを載置し、これを中心と赤青の 色別の的チップc,dの1から10まで、あるいは数を少なくして三角形状ある いは多角形状等に配列し、前述したA盤面におけるゲームの取決めに準じてポケ ットコーナー1に自己の的チップc,d又はキングチップkを早く弾き落すこと によって勝敗を決めるようにする。その他A,Bの盤面によって異なったルール を定めるようにすることが出来る。As shown in FIGS. 5 to 6, two or four players are used to start the game. On the board A, the king chip k is placed at the coordinate 3 and the loop line 4 is moved. Target chips c and d of numbers 1 to 10 are arranged alternately in front and back as coordinates, and for example, the red and blue chips a and b are decided between the opponents to be played by two people, and the starting order is decided. From each coordinate 8, flip the holding chips a and b with your fingertips and hit their own same-colored chips c and d (shown by lines), or aim at the targets 18 and 19 of the edge frame 16 on the inner wall surface. It is decided to win the game by hitting e and f by so-called cushioning, which causes the player to quickly fall into the pocket corner 1 (indicated by the chain line), but the king chip k is knocked down into the pocket corner 1. Person You win early and decide the game. The holding chips a and b can be used to play the target chips c and d at any place within the line of the area plane 7 or 12 of the seat, provided that the held chips a and b are the area plane of the seat. Set rules such as not being able to hit if you stop within the 7 or 12 line, and diversify the rules. On the board surface B, which is the back side of the board surface A, a game in which the arrangement of the target chips d is changed variously, for example, the king chip k is placed at the coordinate 9 of the center, and this is used as the center and red and blue targets. Arrange chips 1 and 10 from 1 to 10, or reduce the number to form a triangular shape or a polygonal shape. Alternatively, the player can decide to win or lose by playing the king chip k early. In addition, different rules can be set depending on the board of A and B.
【0009】[0009]
以上説明したように両面兼用せるような盤面A,Bを構成することによってゲ ームの変化性が得られるもので、盤面Aにおけるゲームは一定した配列をなした 的チップのゲームであるに反して、盤面Bでは的チップをゲーム者間の取決めで 自由に配列しての勝負であって、両盤面におけるゲームにおいて変化性をなさし めることにより一層の興味を誘発すると共に、両盤面の滑面に対し各チップ材が プラスチックなるゆえによく滑ってゲームが早く進む等の利点がある。 As described above, the game variability is obtained by constructing the board surfaces A and B that can be used for both sides. Contrary to the fact that the game on the board surface A is a game with a fixed array of chips. On board B, it is a game in which the target chips are freely arranged according to the arrangement between the game players, and by variability in the game on both boards, further interest is induced and at the same time, Since each chip material is made of plastic against the smooth surface, it has the advantage that it slides well and the game progresses quickly.
【図1】 本考案によってなる盤面Aの平面図である。FIG. 1 is a plan view of a board surface A according to the present invention.
【図2】 同じく盤面Bの平面図。FIG. 2 is a plan view of the board surface B as well.
【図3】 図1に示すM−N線縦断面図。FIG. 3 is a vertical cross-sectional view taken along line MN shown in FIG.
【図4】 ゲーム用具とするチップを示す平面図。FIG. 4 is a plan view showing a chip used as a game tool.
【図5】 盤面A,Bにおけるチップの配置及び移動を
示す説明図。FIG. 5 is an explanatory view showing the arrangement and movement of chips on the board surfaces A and B.
【図6】 及びFIG. 6 and
1 ポケットコーナー A 盤 面 3 座 標 4 環状路線 7 区域面 8 座 標 B 盤 面 9 座 標 12 区域面 13 座 標 16 縁 枠 1 Pocket Corner A Board 3 Seats 4 Loop Line 7 Area 8 Seats B Board 9 Seats 12 Area 13 Seats 16 Edge frame
Claims (2)
盤面Aにおいて、中心の座標3に対し環状路線4と、区
域面7内の各座標8とを印加、かつ全面にラッカー仕上
げすると共に、裏面側の盤面Bの中心に座標9と、区域
面12内の各座標13とを印加、かつ全面にラッカー仕
上げしてなる両面兼用チップゲーム盤の構成。1. On a rectangular board surface A having pocket corners 1 at four corners, an annular route 4 and coordinates 8 within a section surface 7 are applied to a center coordinate 3, and the entire surface is lacquered. A double-sided chip game board configuration in which coordinates 9 and coordinates 13 in the area surface 12 are applied to the center of the board surface B on the back surface side and the entire surface is lacquered.
付けてなる実用新案請求の範囲第1項記載の構成。2. The structure according to claim 1, wherein an edge frame 16 sharing the edge circumference of the board surfaces A and B is attached.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2858692U JPH063382U (en) | 1992-03-17 | 1992-03-17 | Double-sided chip game board |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2858692U JPH063382U (en) | 1992-03-17 | 1992-03-17 | Double-sided chip game board |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH063382U true JPH063382U (en) | 1994-01-18 |
Family
ID=12252708
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2858692U Pending JPH063382U (en) | 1992-03-17 | 1992-03-17 | Double-sided chip game board |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH063382U (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS52151378U (en) * | 1976-05-13 | 1977-11-16 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS58199879A (en) * | 1982-05-15 | 1983-11-21 | Nippon Steel Corp | Method for pickling stainless steel |
JPS5913266A (en) * | 1982-07-15 | 1984-01-24 | Fuji Xerox Co Ltd | Residual toner suction duct of electrophotographic copying machine |
JPS6099584A (en) * | 1983-11-02 | 1985-06-03 | 不二輸送機工業株式会社 | Space regulator for robot hand |
-
1992
- 1992-03-17 JP JP2858692U patent/JPH063382U/en active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS58199879A (en) * | 1982-05-15 | 1983-11-21 | Nippon Steel Corp | Method for pickling stainless steel |
JPS5913266A (en) * | 1982-07-15 | 1984-01-24 | Fuji Xerox Co Ltd | Residual toner suction duct of electrophotographic copying machine |
JPS6099584A (en) * | 1983-11-02 | 1985-06-03 | 不二輸送機工業株式会社 | Space regulator for robot hand |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS52151378U (en) * | 1976-05-13 | 1977-11-16 |
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