JPH06301390A - Stereoscopic sound image controller - Google Patents
Stereoscopic sound image controllerInfo
- Publication number
- JPH06301390A JPH06301390A JP5084700A JP8470093A JPH06301390A JP H06301390 A JPH06301390 A JP H06301390A JP 5084700 A JP5084700 A JP 5084700A JP 8470093 A JP8470093 A JP 8470093A JP H06301390 A JPH06301390 A JP H06301390A
- Authority
- JP
- Japan
- Prior art keywords
- image
- signal
- dimensional
- sound
- speaker
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Abstract
Description
【0001】[0001]
【産業上の利用分野】本発明は立体映像中にある個々の
物体の音声を聴取者に対して立体的に発生させる立体音
像制御装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a stereophonic sound image control device for stereoscopically producing sounds of individual objects in a stereoscopic image to a listener.
【0002】[0002]
【従来の技術】例えば特開平3−9700号公報には3
つのスピーカを用いて空間の音像を制御する技術が開示
されているが、得られる音像は同一の平面内に位置し、
該平面内での音像位置は制御できるもののすべての音は
聴取者の前方からしか聞こえてこないという問題点があ
った。2. Description of the Related Art For example, Japanese Unexamined Patent Application Publication No. 3-9700 discloses 3
The technology of controlling the sound image of the space using two speakers is disclosed, but the obtained sound images are located in the same plane,
Although the sound image position in the plane can be controlled, there is a problem that all sounds can be heard only from the front of the listener.
【0003】また特開平4−56500号公報にはn個
の受聴位置に対して2n個のスピーカを用いて音像を制
御する技術が開示されているが、2n個のスピーカの前
段で処理される音響信号自身が奥行きの情報を持たず、
聴取者に対する左右の直線的位置情報しか持たないた
め、このスピーカから発する音像は各聴取者に対しては
やはり平面的となって聴取空間の任意の位置に音像を定
位させることはできなく、真の意味での立体音像は得ら
れないという問題点があった。Further, Japanese Patent Laid-Open No. 4-56500 discloses a technique of controlling a sound image by using 2n speakers at n listening positions, but it is processed before 2n speakers. The acoustic signal itself does not have depth information,
Since it has only left-right linear position information for the listener, the sound image emitted from this speaker is still flat for each listener, and the sound image cannot be localized at any position in the listening space. There was a problem that a stereoscopic sound image could not be obtained in the sense of.
【0004】[0004]
【発明が解決しようとする課題】本発明は上記従来技術
の問題点に鑑みなされたものであり、立体映像中の各物
体の空間的位置に対応した空間の位置に各音源を位置さ
せ、映像と音響のマッチングを取り、よりリアルな3次
元立体映像音響装置を得ることを目的とするものであ
る。SUMMARY OF THE INVENTION The present invention has been made in view of the above-mentioned problems of the prior art, in which each sound source is positioned at a spatial position corresponding to the spatial position of each object in a stereoscopic video image. It is intended to obtain a more realistic three-dimensional stereoscopic audiovisual apparatus by matching the sound and the sound.
【0005】[0005]
【課題を解決するための手段】本発明は、静止画あるい
は動画の3次元映像信号と併せて聴取者の位置を基準と
した正面から画像中の各物体までの角度θn 、距離r
n 、及び前記各物体の発生する音響信号Sn からなる3
次元音声信号を含む3次元映像データと、前記聴取者の
周囲に配置された複数個のスピーカ手段と、前記3次元
音声信号(θn,r n,Sn )を入力して個々の画像中の物
体の位置に対応して前記複数個のスピーカ手段に音響信
号Sn を分配する信号処理部とを備え、前記複数個のス
ピーカを複数個の領域に分割し、前記信号処理部は前記
角度θn によって物体に対応する音像が位置する領域を
特定して使用するスピーカを選択すると共に距離rn に
よって音響信号Sn の距離減衰を計算する。The present invention can be applied to a still image or
Is based on the position of the listener together with the 3D video signal of the moving image.
Angle θ from the front to each object in the imagen , Distance r
n , And the acoustic signal S generated by each of the objectsn Consisting of 3
Three-dimensional image data including a three-dimensional audio signal, and the listener
A plurality of speaker means arranged around, and the three-dimensional
Audio signal (θn, r n, Sn ) Enter the item in each image
Corresponding to the position of the body, the acoustic signal is transmitted to the plurality of speaker means.
Issue Sn And a signal processing unit that distributes the
The peaker is divided into a plurality of areas, and the signal processing unit
Angle θn The area where the sound image corresponding to the object is located
Select the speaker to be specified and use the distance rn To
Therefore, the acoustic signal Sn Compute the distance attenuation of.
【0006】[0006]
【作用】上記構成において、映像信号再生と同時に3次
元音声信号を信号処理部に取り込み、ここで音響信号の
距離減衰や音像領域特定、出力スピーカ選択等の処理を
施して、選択されたスピーカより処理された3次元音声
信号が出力され、立体音像が得られる。In the above structure, the three-dimensional audio signal is taken into the signal processing unit at the same time when the video signal is reproduced, and the processing such as the distance attenuation of the acoustic signal, the specification of the sound image area, the selection of the output speaker, etc. is performed from the selected speaker The processed three-dimensional audio signal is output, and a stereoscopic sound image is obtained.
【0007】[0007]
【実施例】以下本発明の立体音像装置の一実施例につい
て図面に基づき詳細に説明する。図1は6つのスピーカ
を用いた場合の立体音像装置の要部を示す回路ブロック
図である。同図において11〜1nは3次元立体映像中
の各物体1〜nの3次元音声信号(θ1 、r1 、S1 )
〜(θn 、rn 、Sn )を入力し、後述する処理を施す
信号処理部、21〜26は前記信号処理部11〜1nの
出力を加算する加算器、31〜36は各加算器21〜2
6の出力により駆動されるスピーカA〜Fである。なお
各スピーカA31〜F36の前段にはアンプ等が必要で
あるがこの図では省略している。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the stereophonic image device of the present invention will be described in detail below with reference to the drawings. FIG. 1 is a circuit block diagram showing a main part of a stereoscopic sound image device when six speakers are used. In the figure, 11 to 1n are three-dimensional audio signals (θ 1 , r 1 , S 1 ) of the objects 1 to n in the three-dimensional stereoscopic image.
~ (Θ n, r n, S n) inputs a signal processing unit for performing the processing described below, 21 to 26 adders for adding the output of the signal processing unit 11 to 1n, 31 to 36 are adders 21-2
6 are speakers A to F driven by the output of FIG. An amplifier or the like is required before each of the speakers A31 to F36, but they are omitted in this figure.
【0008】ここで前記3次元音声信号(θ1 、r1 、
S1 )〜(θn 、rn 、Sn )について図2を用いて説
明する。立体映像中の各物体を聴取者がいる空間に反映
させるためには、聴取者Oを原点にして、例えば物体
(音源)1があたかもこの原点Oから極座標表示で(θ
1 、r1 )の位置で音響信号S1 を発するようになるこ
とが条件であるから、信号処理部11〜1nへの入力さ
れる音声信号はかかる情報を含むことが必要となる。従
って元になる立体映像信号にはこのような音声信号が含
まれており、映像の再生と同時に音声信号も取り出され
るものとする。Here, the three-dimensional voice signal (θ 1 , r 1 ,
S 1) ~ (θ n, r n, the S n) will be described with reference to FIG. In order to reflect each object in the stereoscopic image in the space where the listener is present, the listener O is set as the origin, and the object (sound source) 1 is displayed in polar coordinates from the origin O (θ
Since the condition is that the acoustic signal S 1 is emitted at the position of 1 , 1 , r 1 ), the audio signal input to the signal processing units 11 to 1n needs to include such information. Therefore, it is assumed that the original stereoscopic video signal includes such an audio signal, and the audio signal is taken out at the same time when the video is reproduced.
【0009】次にスピーカA31〜F36の配置につい
て図3を用いて説明する。この6つのスピーカA31〜
F36は聴取者Oから等距離lで、正面を0°として−
30°(スピーカA31)、30°(スピーカB3
2)、90°(スピーカC33)、150°(スピーカ
D34)、210°(スピーカE35)、270°(ス
ピーカF36)の位置に置かれる。なお角度の取り方は
右回りを正の方向とする。このようにして各スピーカA
31〜F36は60°毎に聴取者Oの回りに配置され
る。そして聴取者OとスピーカA31、B32で囲まれ
る範囲(−30°≦θ<30°)を領域Iとし、以下同
様にして領域II〜VIの各領域を設定しておく。前記信号
処理部11〜1nは音響信号Sn に対しての距離減衰の
計算を行い、前記領域I〜VIの指定を行って、使用する
スピーカA31〜F36の選択を行い、選択されたスピ
ーカA31〜F36に音響信号Sn の分配を行う。Next, the arrangement of the speakers A31 to F36 will be described with reference to FIG. These six speakers A31
F36 is equidistant from the listener O and the front is 0 °-
30 ° (speaker A31), 30 ° (speaker B3)
2) 90 ° (speaker C33), 150 ° (speaker D34), 210 ° (speaker E35) and 270 ° (speaker F36). The angle should be clockwise when the direction is positive. In this way, each speaker A
31 to F36 are arranged around the listener O every 60 °. Then, a range (−30 ° ≦ θ <30 °) surrounded by the listener O and the speakers A31 and B32 is set as a region I, and the regions II to VI are set in the same manner hereinafter. The signal processing units 11 to 1n calculate the distance attenuation for the acoustic signal S n , specify the regions I to VI, select the speakers A31 to F36 to be used, and select the selected speaker A31. The sound signal S n is distributed to F36.
【0010】即ちまず最初に図4に示すように入力され
た音響信号Sn と距離rn に対してThat is, first, with respect to the input acoustic signal S n and distance r n as shown in FIG.
【0011】[0011]
【数1】 [Equation 1]
【0012】を用いて音響信号の距離減衰Sn'を求め
る。The distance attenuation S n 'of the acoustic signal is obtained by using.
【0013】次に入力された角度θn を基づいてI〜IV
の領域の特定を行う。各領域I〜IVには予め対応する使
用スピーカA31〜F36のペアのデータが与えられて
おり、領域Iが特定されれば使用するスピーカはA31
とB32、領域IIならばB32とC33、領域III なら
ばC33とD34、領域IVならばD34とE35、領域
VならばE35とF36、領域VIならばF36とA31
というように選択される。そして前記角度θn はNext, based on the input angle θ n , I to IV
Area is specified. The data of a pair of corresponding speakers A31 to F36 is given to each area I to IV in advance, and if the area I is specified, the speaker to be used is A31.
And B32, region II B32 and C33, region III C33 and D34, region IV D34 and E35, region V E35 and F36, region VI F36 and A31.
And so on. And the angle θ n is
【0014】[0014]
【数2】 [Equation 2]
【0015】によってθn'(−30°≦θn'<30°)
に変換される。このように図4に示された処理の結果は
Sn'、θn'及び特定された領域の情報Mとして次の処理
へ出力される。By θ n '(−30 ° ≦ θ n '<30 °)
Is converted to. Thus, the result of the processing shown in FIG. 4 is output to the next processing as S n ', θ n ' and the information M of the specified area.
【0016】次の処理は音響信号の分配である。これは
図5あるいは図6に示すように入力された信号Sn'、θ
n'に基づいて音響信号をペアのスピーカ(図5ならスピ
ーカA31とB32、図6ならスピーカC33とD3
4)に対して分配し、分配音響信号Sn'(A)、Sn'(B)
、Sn'(C) 、Sn'(D) を得る。The next process is the distribution of the acoustic signal. This is the input signal S n ', θ as shown in FIG. 5 or 6.
Based on n ', an acoustic signal is paired with a speaker (speakers A31 and B32 in FIG. 5, speakers C33 and D3 in FIG. 6).
4), and the distributed acoustic signals S n '(A) and S n ' (B)
, S n '(C) and S n ' (D) are obtained.
【0017】例えば信号処理部11〜1nの前段の処理
で得られた領域情報Mが「領域I、使用スピーカA3
1、B32」であった場合、For example, the area information M obtained in the preceding processing of the signal processing units 11 to 1n is "area I, speaker A3 used.
1, B32 ”,
【0018】[0018]
【数3】 [Equation 3]
【0019】を満足するように分配音響信号Sn'(A) 、
Sn'(B) を決定する。なお上記数3において、kは分配
音響信号Sn'(A) 、Sn'(B) のレベル差であって、The distributed acoustic signals S n '(A), such that
Determine S n '(B). In the above mathematical expression 3, k is the level difference between the distributed acoustic signals S n '(A) and S n ' (B),
【0020】[0020]
【数4】 [Equation 4]
【0021】で与えられるものである。また数4のΔI
の単位はdBで、分配音響信号Sn'(A) 、Sn'(B) のレ
ベルを仮にA[dB]、B[dB]とすれば、Is given by In addition, ΔI in Equation 4
Is in dB, and if the levels of the distributed acoustic signals S n '(A) and S n ' (B) are A [dB] and B [dB],
【0022】[0022]
【数5】 [Equation 5]
【0023】で与えられるものである。Is given by
【0024】そして信号処理部11〜1nにおいて上記
の処理の結果得られた分配音響信号Sn'(A) 、Sn'(B)
を最終的に加算器21〜26を通してミキシングし、か
つアンプを通して増幅して各対応のスピーカA31〜F
36に供給することにより、映像中の物体に対応した聴
取空間の位置にあたかもその物体があってそこから音が
出ているような音像を定位させることができる。The distributed acoustic signals S n '(A) and S n ' (B) obtained as a result of the above processing in the signal processing units 11 to 1 n.
Is finally mixed through the adders 21 to 26, and amplified through the amplifier to obtain the corresponding speakers A31 to F.
By supplying the sound image to the object 36, it is possible to localize a sound image as if the object exists at a position in the listening space corresponding to the object in the image and sound is emitted from the object.
【0025】以上の構成を有する立体音像制御装置にお
いて、例えば映像中に物体(音源)が3つあったとし
て、これを物体1、物体2、物体3とし、物体1は映像
空間に対応する聴取空間内で領域Iにあり、同様に物体
2は領域II、物体3は領域IVにあったとする。この場合
図7に示すように、各物体1〜3の音声信号(θ1 、r
1 、S1 )、(θ2 、r2 、S2 )、(θ3 、r3 、S
3 )は夫々対応する信号処理部11、12、13で処理
されて分配音響信号S1'(A) 、S1'(B) 、S2'(B) 、S
2'(C) 、S3'(D) 、S3'(E) となって、S1'(A) は、加
算器21へ、S1'(B) とS2'(B) は加算器22へ、S1'
(C) は加算器23へ、S3'(D) は加算器24へ、S3'
(E) は加算器25へ供給される。41〜46はアンプで
あり前記各加算器21〜25でミキシングされた分配音
響信号S1'(A) 、S1'(B) 、S2'(B)、S2'(C) 、S3'
(D) 、S3'(E) は夫々所望の音響信号となって対応する
スピーカA31〜E35を駆動し、あたかも領域I、I
I、IVに物体が位置しそこから音が聞こえてくるような
立体音像が得られる。In the three-dimensional sound image control device having the above configuration
For example, if there are three objects (sound sources) in the image
Let this be Object 1, Object 2, and Object 3, and Object 1 is an image
Is in region I in the listening space corresponding to the space
It is assumed that 2 is in area II and object 3 is in area IV. in this case
As shown in FIG. 7, the audio signals (θ1 , R
1 , S1 ), (Θ2 , R2 , S2 ), (Θ3 , R3 , S
3 ) Is processed by the corresponding signal processing unit 11, 12, 13
Distributed audio signal S1'(A), S1'(B), S2'(B), S
2'(C), S3'(D), S3Become '(E), S1'(A) is
To the calculator 21, S1'(B) and S2'(B) goes to adder 22, S1'
(C) goes to the adder 23, and S3'(D) goes to adder 24, S3'
(E) is supplied to the adder 25. 41-46 are amplifiers
Yes Divided sound mixed by each of the adders 21 to 25
Sound signal S1'(A), S1'(B), S2'(B), S2'(C), S3'
(D), S3'(E) corresponds to the desired acoustic signal
Driving the speakers A31 to E35, it is as if the regions I and I
An object is located at I and IV, and sounds can be heard from there.
A stereoscopic sound image is obtained.
【0026】[0026]
【発明の効果】本発明は以上の説明のように構成したこ
とにより、従来実現されていなかった音声の立体化が実
現され、視聴者に対して立体映像の中で画面から飛び出
して見える物体に対してその飛び出した位置から音声が
聞こえてくるという状況を簡単に作ることができ、ある
いは映像の中心に聴取者が存在するようなVR(Virtual
Reality)の分野では視聴者の周囲に物体を位置させてあ
たかもそこから音声が聞こえてくるような状況も容易に
作り出せるので、より効果的に3次元空間の擬似体験を
提供できるようになる。As described above, according to the present invention, the three-dimensional sound which has not been realized in the past can be realized and the viewer can see an object appearing to jump out of the screen. On the other hand, it is possible to easily create a situation in which sound is heard from the position where it pops out, or VR (Virtual) where a listener exists in the center of the image.
In the field of (Reality), it is possible to easily create a situation in which an object is placed around a viewer and sound is heard from there, so that it is possible to more effectively provide a simulated experience in a three-dimensional space.
【図1】本発明の立体音像制御装置の一実施例を示す回
路ブロック図である。FIG. 1 is a circuit block diagram showing an embodiment of a three-dimensional sound image control device of the present invention.
【図2】図1の音声信号の持つ意味を説明する概念図で
ある。FIG. 2 is a conceptual diagram illustrating the meaning of the audio signal of FIG.
【図3】図1のスピーカの配置を説明する概略図であ
る。FIG. 3 is a schematic diagram illustrating the arrangement of the speakers in FIG.
【図4】図1の信号処理部の前段の処理を説明する機能
ブロック図である。FIG. 4 is a functional block diagram for explaining the processing of the preceding stage of the signal processing unit in FIG.
【図5】図1の信号処理部の後段の処理を説明する機能
ブロック図である。FIG. 5 is a functional block diagram illustrating processing in the latter stage of the signal processing unit in FIG.
【図6】図1の信号処理部の後段の処理の他の実施例を
説明する機能ブロック図である。FIG. 6 is a functional block diagram for explaining another embodiment of the processing subsequent to the signal processing unit in FIG.
【図7】物体が3つの場合の本発明による音像制御装置
を示す回路ブロック図である。FIG. 7 is a circuit block diagram showing a sound image control device according to the present invention when there are three objects.
11〜1n 信号処理部 21〜26 加算器 31〜36 スピーカA〜F 41〜46 アンプ 11-1n Signal processing part 21-26 Adder 31-36 Speaker A-F 41-46 Amplifier
───────────────────────────────────────────────────── フロントページの続き (51)Int.Cl.5 識別記号 庁内整理番号 FI 技術表示箇所 H04R 3/12 A 7346−5H H04S 1/00 K 8421−5H 7/00 F 8421−5H ─────────────────────────────────────────────────── ─── Continuation of the front page (51) Int.Cl. 5 Identification code Internal reference number FI Technical indication H04R 3/12 A 7346-5H H04S 1/00 K 8421-5H 7/00 F 8421-5H
Claims (1)
併せて聴取者の位置を基準とした正面から画像中の各物
体までの角度θn 、距離rn 、及び前記各物体の発生す
る音響信号Sn からなる3次元音声信号を含む3次元映
像データと、前記聴取者の周囲に配置された複数個のス
ピーカ手段と、前記3次元音声信号(θn,rn,Sn )を
入力して個々の画像中の物体の位置に対応して前記複数
個のスピーカ手段に音響信号Sn を分配する信号処理部
とを備え、前記複数個のスピーカを複数個の領域に分割
し、前記信号処理部は前記角度θn によって物体に対応
する音像が位置する領域を特定して使用するスピーカを
選択すると共に距離rnによって音響信号Sn の距離減
衰を計算することを特徴とする立体音像制御装置。1. An angle θ n from a front surface to each object in the image, a distance r n , and a sound generated by each object based on the position of the listener together with a three-dimensional video signal of a still image or a moving image. inputs and three-dimensional image data including three-dimensional audio signal and a signal S n, and a plurality of speaker means disposed around the listener, the 3D audio signal (θ n, r n, S n) the And a signal processing unit for distributing the acoustic signal S n to the plurality of speaker means corresponding to the position of the object in each image, and dividing the plurality of speakers into a plurality of regions. The signal processing unit specifies the region where the sound image corresponding to the object is located by the angle θ n , selects the speaker to be used, and calculates the distance attenuation of the acoustic signal S n by the distance r n . Control device.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5084700A JPH06301390A (en) | 1993-04-12 | 1993-04-12 | Stereoscopic sound image controller |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP5084700A JPH06301390A (en) | 1993-04-12 | 1993-04-12 | Stereoscopic sound image controller |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH06301390A true JPH06301390A (en) | 1994-10-28 |
Family
ID=13837948
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP5084700A Pending JPH06301390A (en) | 1993-04-12 | 1993-04-12 | Stereoscopic sound image controller |
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JP (1) | JPH06301390A (en) |
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1993
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