JPH06190128A - Electronic managing device of game hall - Google Patents

Electronic managing device of game hall

Info

Publication number
JPH06190128A
JPH06190128A JP27362393A JP27362393A JPH06190128A JP H06190128 A JPH06190128 A JP H06190128A JP 27362393 A JP27362393 A JP 27362393A JP 27362393 A JP27362393 A JP 27362393A JP H06190128 A JPH06190128 A JP H06190128A
Authority
JP
Japan
Prior art keywords
ball
balls
going
signal
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP27362393A
Other languages
Japanese (ja)
Other versions
JPH0829186B2 (en
Inventor
Takatoshi Takemoto
孝俊 武本
Kazunari Kawashima
一成 川島
Masahiro Ishibe
政広 石部
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ace Denken KK
Original Assignee
Ace Denken KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ace Denken KK filed Critical Ace Denken KK
Priority to JP27362393A priority Critical patent/JPH0829186B2/en
Publication of JPH06190128A publication Critical patent/JPH06190128A/en
Publication of JPH0829186B2 publication Critical patent/JPH0829186B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Abstract

PURPOSE:To eliminate ball shortage in each game machine by calculating a ratio (going-out ball rate) of the number of going-out balls to the number of going-in balls by a going-in ball/going-out ball monitoring means, controlling a replenishing device by a ball replenishment monitoring means by a prescribed number of times increased or decreased in accordance with this going-out ball rate and executing the replenishment of balls to the game machine. CONSTITUTION:In the game hall, plural sets of game machines 1 and ball lending machines 3 are provided alternately at every island, and also, plural or single premium ball counters and ball holding quantity detecting means are provided. The game machine 1 and the ball lending machine 3 are controlled by one set of terminal managing device 5 at every plural sets, and plural terminal managing devices 5 are subjected to centralized control by an integrated managing device 6. In this case, the terminal managing device 5 is provided with a going-in ball/going-out ball terminal monitoring means 71, in which a going-out ball rate is calculated, based on a detecting signal from a going-in ball/going-out ball detector. Also, a ball reprenishment terminal monitoring means 72 is provided, and in accordance with a set range of a constant, balls are replenished to each game machine 1 through a replenishing device 12 by a prescribed number of times increased or decreased in accordance with the going-out ball rate, and ball shortage in the game machine 1 is prevented.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、遊技用媒介物として小
球を用いるパチンコ機、貨幣、メダルを用いるアレンジ
ボール機、雀球パチンコ台等のメダルゲーム機、その他
この種のパチンコ台に適用することができる遊技場の電
子管理装置に関するものであり、特に、これらのパチン
コ台を分散管理する電子管理装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention is applied to a pachinko machine using small balls as a medium for games, an arrangement ball machine using coins and medals, a medal game machine such as a sparrow ball pachinko machine, and other pachinko machines of this type. The present invention relates to an electronic management device for a game arcade, and more particularly to an electronic management device for distributed management of these pachinko machines.

【0002】[0002]

【従来の技術】従来のこの種の電子管理装置としては、
遊技機に玉を供給するための補給皿の中に空接点を設
け、空接点がオンになると、自動的に玉が補給されるも
のがある。
2. Description of the Related Art As a conventional electronic management device of this type,
Some of the replenishing trays for supplying balls to the gaming machine are provided with empty contacts, and when the empty contacts are turned on, some balls are automatically replenished.

【0003】[0003]

【発明が解決しようとする課題】しかしながら、補給皿
が空になってから玉を補給したのでは、出玉率によって
は玉の補給が間に合わず、遊技機が玉不足となって稼動
することができなくなるという問題点があった。
However, if balls are replenished after the replenishing tray is emptied, the balls cannot be replenished in time depending on the payout rate, and the game machine may run out of balls. There was a problem that it could not be done.

【0004】本発明は、かかる問題点を解決すべくなさ
れたもので、出玉率が大きくなっても、遊技機が玉不足
となることを防止する遊技場の電子管理装置を提供する
ことを目的とする。
The present invention has been made to solve the above problems, and provides an electronic control device for a game hall which prevents a shortage of balls in a game machine even if the payout rate is large. To aim.

【0005】[0005]

【課題を解決するための手段】かかる目的を解決するた
め、本発明の要旨とするところは、以下の2項に存す
る。
In order to solve such an object, the gist of the present invention lies in the following two items.

【0006】1. 複数台配置された遊技機(1)の
各々に、その入玉と出玉を検出する入玉・出玉検出器
と、補給信号に応じて各遊技機(1)に玉の補給を行う
補給装置(12)とが設けられ、遊技機(1)を管理す
る電子管理装置であって、遊技機(1)の、前記入玉・
出玉検出器からの検出信号を受けて、所定時間毎に、各
遊技機(1)の入玉数および出玉数を演算するととも
に、入玉数に対する出玉数の比(出玉数/入玉数)に基
づいて出玉の比率である出玉率を演算し、出玉率信号を
生成し、該入玉数と該出玉数との差玉数を演算する入玉
・出玉監視手段と、前記出玉率信号を受けて、定数の設
定範囲に従い、該出玉率に応じ、かつ出玉の前記差玉数
に応じて増減した所定の回数で、補給信号を生成する玉
補給監視手段と、を有し、補給装置(12)が、前記差
玉の信号に基づく前記補給信号を端末管理装置(5)を
介して受け、遊技機(1)の玉の補給を行うことを、特
徴とする遊技場の電子管理装置。
1. In each of a plurality of gaming machines (1) arranged, a ball-on / ball-out detector for detecting the ball entering and ball-outing, and supply for supplying balls to each game machine (1) according to a supply signal. An electronic management device that is provided with a device (12) and manages the gaming machine (1).
In response to the detection signal from the payout detector, the number of payouts and the number of payouts of each gaming machine (1) are calculated at predetermined time intervals, and the ratio of the number of payouts to the number of payouts (the number of payouts / the number of payouts / Incoming / outgoing ball which calculates the outfall rate which is the ratio of outcoupling based on the number of ingoing balls, generates an outfall rate signal, and calculates the difference between the ingoing number and the outgoing number. A ball receiving the monitoring means and the ball output rate signal, and generating a replenishment signal at a predetermined number of times in accordance with the ball output rate according to a constant setting range and according to the number of ball differences of the ball output. Replenishment monitoring means, and the replenishment device (12) receives the replenishment signal based on the signal of the difference ball via the terminal management device (5) to replenish the balls of the gaming machine (1). , An electronic management device for a game hall.

【0007】2. 複数台配置された遊技機(1)の
各々に、その入玉と出玉を検出する入玉・出玉検出器
と、補給信号に応じて各遊技機(1)に玉の補給を行う
補給装置(12)とが設けられ、遊技機(1)を管理す
る電子管理装置であって、遊技機(1)の、前記入玉検
出器からの検出信号を受けて所定時間毎に各遊技機
(1)の入玉数を演算し、前記出玉検出器からのセーフ
玉(入賞玉)に基づく検出信号を受けて所定時間毎に各
遊技機(1)の出玉数を演算し、該出玉数が設定した玉
数とそれより100個少ない玉数との間で補給皿内の玉
数を一定に保つための出玉率信号を生成する入玉・出玉
監視手段と、を有し、補給装置(12)が、前記セーフ
玉の信号に基づく前記補給信号を前記端末管理装置を介
して受け、遊技機(1)の玉の補給を行うことを、特徴
とする遊技場の電子管理装置。
2. In each of a plurality of gaming machines (1) arranged, a ball-on / ball-out detector for detecting the ball entering and ball-outing, and supply for supplying balls to each game machine (1) according to a supply signal. An electronic management device that is provided with a device (12) and manages the gaming machine (1), and each gaming machine receives a detection signal from the above-mentioned ball input detector of the gaming machine (1) at predetermined intervals. The number of coins in (1) is calculated, the detection signal based on the safe balls (prize balls) from the coin detector is received, and the number of coins in each gaming machine (1) is calculated every predetermined time. There is an incoming / outgoing coin monitoring means for generating a payout rate signal for keeping the number of balls in the supply plate constant between the number of balls set for the number of balls output and the number of balls less than 100. Then, the replenishment device (12) receives the replenishment signal based on the signal of the safe ball via the terminal management device, and replenishes the ball of the gaming machine (1). , A game arcade electronic management device according to claim.

【0008】[0008]

【作用】入玉・出玉監視手段が、入玉数に対する出玉数
の比率である出玉率を演算する。
[Function] The pay-in / pay-out monitoring means calculates a pay-out rate, which is the ratio of the number of pay-outs to the number of pay-outs.

【0009】玉補給監視手段が、出玉率に応じて増減し
た所定の回数で、補給装置(12)に遊技機(1)への
玉の補給を行わせる。
The ball replenishment monitoring means causes the replenishing device (12) to replenish balls to the gaming machine (1) at a predetermined number of times increased or decreased in accordance with the payout rate.

【0010】このため、出玉率が大きくなった場合に
は、それに応じた回数、補給が行われ、遊技機(1)が
玉不足となることを防止することができる。
Therefore, when the payout rate becomes large, it is possible to prevent the game machine (1) from running out of balls by replenishing the supply number of times.

【0011】[0011]

【実施例】本発明をパチンコ機に適用した場合の実施例
について図面を参照して説明する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment in which the present invention is applied to a pachinko machine will be described with reference to the drawings.

【0012】図6は、遊技場の斜視図を示す。FIG. 6 shows a perspective view of the game arcade.

【0013】遊技場には、複数の島2が配置されてい
る。
A plurality of islands 2 are arranged in the game arcade.

【0014】各島2は、図5で示すように、複数台の遊
技機1と玉貸出機3と景品玉計数機4とを備えている。
As shown in FIG. 5, each island 2 is provided with a plurality of gaming machines 1, a ball lending machine 3 and a prize ball counting machine 4.

【0015】図1に示すように、4台の遊技機1および
4台の玉貸出機3毎に1台の端末管理装置5が付帯され
ている。
As shown in FIG. 1, for each of the four gaming machines 1 and the four ball lending machines 3, one terminal management device 5 is attached.

【0016】各島2の端末管理装置5は、集積管理装置
6により集中管理されている。
The terminal management device 5 of each island 2 is centrally managed by the integrated management device 6.

【0017】遊技機1の各々は、補給皿を有し、入玉・
出玉検出器11と補給装置12とが設けられている。
Each of the gaming machines 1 has a replenishment plate,
A payout detector 11 and a supply device 12 are provided.

【0018】入玉・出玉検出器11は、遊技機の入玉と
出玉を検出し、検出信号を出力するものである。
The incoming / outgoing ball detector 11 detects incoming / outgoing balls of the gaming machine and outputs a detection signal.

【0019】補給皿は、補給装置12により補給された
玉を貯え、遊技機1に玉を供給するものである。
The replenishing tray stores the balls replenished by the replenishing device 12 and supplies the balls to the game machine 1.

【0020】補給皿の中には、空接点が設けられてい
る。
An empty contact is provided in the supply tray.

【0021】空接点は、補給皿の中の玉数が少なくなる
と、オンになり、補給装置12に補給信号を出力するも
のである。
The empty contact is turned on and outputs a replenishment signal to the replenishing device 12 when the number of balls in the replenishing tray decreases.

【0022】補給装置12は、補給信号に応じて補給皿
に玉を補給するものである。
The replenishing device 12 replenishes the replenishing tray with balls in response to the replenishing signal.

【0023】端末管理装置5には、入玉・出玉端末監視
手段71と、玉補給端末監視手段72とが設けられてい
る。
The terminal management device 5 is provided with a ball input / ball output terminal monitoring means 71 and a ball supply terminal monitoring means 72.

【0024】入玉・出玉端末監視手段71は、4台の遊
技機1の、入玉・出玉検出器からの検出信号を受けて、
所定時間毎に、各遊技機1の入玉数および出玉数を演算
するとともに、入玉数に対する出玉数の比率(出玉率)
を演算して、出玉率信号を出力する。
The entrance / exit terminal monitoring means 71 receives the detection signals from the entrance / exit detectors of the four gaming machines 1,
The number of balls entered and the number of balls released from each gaming machine 1 are calculated every predetermined time, and the ratio of the number of balls released to the number of balls inserted (ball out rate)
Is calculated to output a ball output rate signal.

【0025】また、入玉・出玉端末監視手段71は、4
台の遊技機1の、入玉・出玉検出器からの検出信号を受
けて、所定時間毎に、各遊技機1の入玉数および出玉数
を演算するとともに、入玉数と出玉数との差玉数を演算
して、差玉数信号を出力することも可能である。
Further, the input / output terminal monitoring means 71 has four
Receiving the detection signals from the incoming / outgoing ball detectors of the gaming machines 1 of the units, the number of incoming balls and the number of outgoing balls of each gaming machine 1 are calculated at predetermined time intervals, and the number of incoming balls and the outgoing ball It is also possible to calculate the difference ball number with the number and output the difference ball number signal.

【0026】玉補給端末監視手段72は、入玉・出玉端
末監視手段71から出玉率信号を受けて、該出玉率に応
じて増減した所定の回数で、補給装置12に補給信号を
出力する。
The ball replenishment terminal monitoring means 72 receives the ball output rate signal from the ball input / ball output terminal monitoring means 71 and sends a replenishment signal to the replenishing device 12 at a predetermined number of times increased or decreased according to the ball output rate. Output.

【0027】また、玉補給端末監視手段72は、差玉数
信号を受けて、出玉の差玉数に応じて増減した所定の回
数で、補給装置に補給信号を出力することも可能であ
る。
Further, the ball replenishment terminal monitoring means 72 can also receive the difference ball number signal and output the replenishment signal to the replenishment device at a predetermined number of times increased or decreased in accordance with the number of difference balls in the output. .

【0028】端末管理装置5は、具体的には、図2で示
すように、信号入力部151と、制御部152と、メモ
リ153と、信号出力部154と、ネットワーク制御部
155とにより、上記手段を構成している。
As shown in FIG. 2, the terminal management device 5 specifically includes a signal input unit 151, a control unit 152, a memory 153, a signal output unit 154, and a network control unit 155, which enable the terminal control unit 5 to operate as described above. Constitutes a means.

【0029】信号入力部151は、遊技機1および玉貸
出機3から検出信号を入力し、制御部152に信号を送
る。
The signal input section 151 inputs detection signals from the gaming machine 1 and the ball lending machine 3 and sends signals to the control section 152.

【0030】制御部152は、その信号に応じて、信号
入力部151からデータをメモリ153に入力させる。
その後、制御部152は、メモリ153から記憶された
データを得て、演算処理し、メモリ153に記憶させ
る。
The control unit 152 causes the signal input unit 151 to input data to the memory 153 according to the signal.
After that, the control unit 152 obtains the stored data from the memory 153, performs arithmetic processing, and stores the data in the memory 153.

【0031】そして、信号出力部154は、制御部15
2からの信号に応じて、メモリ153から得たデータ
を、出力信号として発する。
The signal output section 154 is connected to the control section 15
The data obtained from the memory 153 is output as an output signal in response to the signal from 2.

【0032】さらに、ネットワーク制御部155は、制
御部152からの信号に応じて、メモリ153からデー
タを得る。
Further, the network controller 155 obtains data from the memory 153 according to the signal from the controller 152.

【0033】ネットワーク制御部155は、集積管理装
置6の島コントローラ部163と連絡している。
The network controller 155 communicates with the island controller 163 of the integrated management device 6.

【0034】こうして、端末管理装置5は、各種信号検
出とデータ処理、遊技機等の状態管理と制御、各種外部
インターフェイスへの信号出力、補給信号の出力、島ネ
ットワークを通じたデータ伝送等を行う。
In this way, the terminal management device 5 performs various signal detection and data processing, state management and control of gaming machines, signal output to various external interfaces, output of replenishment signals, data transmission through the island network, and the like.

【0035】一方、集積管理装置6には、入玉・出玉総
合監視手段81と玉補給総合監視手段82とが設けられ
ている。
On the other hand, the integrated management device 6 is provided with an incoming / outgoing total monitoring means 81 and a total ball replenishing monitoring means 82.

【0036】入玉・出玉総合監視手段81は、端末管理
装置5を介して、すべての遊技機1の出玉率を記憶する
手段である。
The total pay-in / pay-out monitoring means 81 is means for storing the pay-out rate of all gaming machines 1 via the terminal management device 5.

【0037】また、入玉・出玉総合監視手段81は、端
末管理装置5を介して、すべての遊技機1の差玉数を記
憶することも可能である。
Further, the incoming / outgoing coin total monitoring means 81 can store the number of difference balls of all the gaming machines 1 via the terminal management device 5.

【0038】玉補給総合監視手段82は、端末管理装置
5を介して、補給装置12に補給信号を出力することが
可能な手段である。
The ball replenishment comprehensive monitoring means 82 is means for outputting a replenishment signal to the replenishment device 12 via the terminal management device 5.

【0039】集積管理装置6は、具体的には、図3で示
すように、制御部161と、メモリ162と、島コント
ローラ部163と、制御盤164と、通信ポート部16
5とにより、上記手段を構成している。
Specifically, as shown in FIG. 3, the integrated management device 6 has a control section 161, a memory 162, an island controller section 163, a control panel 164, and a communication port section 16.
And 5 constitute the above means.

【0040】そして、端末管理装置5から送られてくる
データの処理、蓄積、制御盤への表示データの作成、印
刷データの作成、遊技機1への各種制御指令の受付と発
行、各種定数の管理、通信ポートの制御等を行ってい
る。
Then, processing and storage of data sent from the terminal management device 5, creation of display data on the control panel, creation of print data, acceptance and issuance of various control commands to the gaming machine 1, various constants. It manages and controls communication ports.

【0041】制御盤164は、図4で示すように、回線
制御部171と、入力部172と、表示部173と、印
刷部174と、表示設定部174とを有している。
As shown in FIG. 4, the control board 164 has a line control unit 171, an input unit 172, a display unit 173, a printing unit 174, and a display setting unit 174.

【0042】そして、各遊技機への制御要求、各遊技
機、遊技場の状態表示、集計データの印刷、異常の通知
等を行うものである。
Then, the control request to each gaming machine, the status display of each gaming machine, the game hall, the printing of the total data, the notification of the abnormality, etc. are performed.

【0043】本発明で、「遊技機」とは、例えば、パチ
ンコ機、アレンジボール機、雀球パチンコ台等のメダル
ゲーム機、その他この種のパチンコ台であり、「玉」と
は、例えば、パチンコ機で用いられる小球、アレンジボ
ール機や雀球パチンコ台等で用いられる貨幣やメダル、
その他この種のパチンコ台で用いられる遊技用媒介物を
いう。
In the present invention, the "gaming machine" is, for example, a pachinko machine, an arrangement ball machine, a medal game machine such as a sparrow ball pachinko machine, or a pachinko machine of this type, and the "ball" is, for example, Small balls used in pachinko machines, coins and medals used in arrange ball machines, sparrow balls, etc.
In addition, it refers to the game medium used in this type of pachinko machine.

【0044】次に、作用について説明する。Next, the operation will be described.

【0045】補給装置12による補給の方法としては、
補給信号を手動により発する場合と、自動により発する
場合とがある。
As a method of replenishment by the replenishing device 12,
There are cases where the replenishment signal is manually issued and cases where it is automatically issued.

【0046】自動による場合には、定量追加玉方式、出
玉率による可変追加方式、差玉数による可変追加方式、
セーフ玉追加方式とがある。
In the case of automatic operation, a fixed addition ball system, a variable addition system depending on the ball output rate, a variable addition system depending on the number of difference balls,
There is a safe ball addition method.

【0047】定量追加玉方式では、空接点から空接点信
号を受けたとき、一定の個数の玉を補給皿に補給する。
1回の補給個数は、100〜800個の範囲の個数であ
り、この個数は100個単位で自由に設定することがで
きる。
In the fixed quantity addition ball system, when an empty contact signal is received from the empty contact, a fixed number of balls are supplied to the supply tray.
The number of replenishments to be made once is in the range of 100 to 800, and this number can be freely set in units of 100.

【0048】出玉率による可変追加方式では、入玉・出
玉検出器11からの検出信号を受けて、入玉・出玉端末
監視手段71が、入玉数に対する出玉数の比率である出
玉率を演算する。
In the variable addition method based on the pay-out rate, the pay-in / pay-out terminal monitor means 71 receives the detection signal from the pay-in / pay-out ball detector 11, and displays the ratio of the number of pay-out balls to the number of paid-in balls. Calculate the payout rate.

【0049】そして、玉補給端末監視手段72が、定数
の設定範囲に従い、出玉率に応じて増減した所定の回数
で、補給装置12に遊技機1への玉の補給を行わせる。
Then, the ball replenishing terminal monitoring means 72 causes the replenishing device 12 to replenish the game machine 1 with balls at a predetermined number of times which has increased or decreased according to the set rate of the constant.

【0050】例えば、出玉率がX1%未満のとき、N1
回補給し、出玉率がX2%以上X3%未満のとき、N2
回補給し、出玉率がX4%以上のとき、N3回補給す
る。
For example, when the payout rate is less than X1%, N1
Replenished twice, and when the payout rate is X2% or more and less than X3%, N2
Replenish twice, and when the ball output rate is X4% or more, replenish N3 times.

【0051】X1〜X4は1〜500個の範囲で自由に
設定することができ、また、N1〜N3は1〜8の範囲
で自由に設定することができる。
X1 to X4 can be freely set in the range of 1 to 500, and N1 to N3 can be freely set in the range of 1 to 8.

【0052】このため、出玉率が大きくなった場合に
は、それに応じた回数、補給が行われ、遊技機が玉不足
となることを防止することができる。
Therefore, when the payout rate becomes large, it is possible to prevent the game machine from running out of balls by replenishing the supply number of times.

【0053】差玉数による可変追加方式では、入玉・出
玉検出器11からの検出信号を受けて、入玉・出玉端末
監視手段71が、入玉数と出玉数との差玉数を演算す
る。
In the variable addition method based on the number of inserted balls, in response to the detection signal from the incoming / outgoing ball detector 11, the incoming / outgoing terminal monitoring means 71 causes the difference between the number of incoming balls and the number of outgoing balls to be detected. Calculates a number.

【0054】そして、玉補給端末監視手段72が、定数
の設定範囲に従い、出玉の差玉数に応じて増減した所定
の回数で、補給装置12に遊技機1への玉の補給を行わ
せる。
Then, the ball replenishment terminal monitoring means 72 causes the replenishment device 12 to replenish the game machine 1 with balls at a predetermined number of times which has increased or decreased according to the number of difference balls in accordance with the constant setting range. .

【0055】例えば、差玉数がY1未満のとき、M1回
補給し、差玉数がY2以上Y3未満のとき、M2回補給
し、差玉数がY4以上のとき、M3回補給する。
For example, when the number of difference balls is less than Y1, M1 times are replenished, when the number of difference balls is Y2 or more and less than Y3, M2 times are replenished, and when the number of difference balls is Y4 or more, M3 times are replenished.

【0056】Y1〜Y4は+9900〜−99900個
の範囲で自由に設定することができ、また、M1〜M3
は1〜8の範囲で自由に設定することができる。
Y1 to Y4 can be freely set in the range of +9900 to -99900, and M1 to M3.
Can be set freely within the range of 1-8.

【0057】セーフ玉追加方式では、出玉検出を遊技機
1のセーフ玉(入賞玉)により検出し、設定した玉数
と、それより100個少ない玉数との間で、補給皿内の
玉数を一定に保つものである。
In the safe ball addition method, the detection of a payout ball is detected by the safe ball (winning ball) of the gaming machine 1, and the number of balls set and the number of balls less than 100 are set in the replenishing tray. It keeps the number constant.

【0058】[0058]

【発明の効果】入玉・出玉監視手段が出玉率を演算し、
玉補給監視手段が出玉率に応じて増減した所定の回数
で、補給装置に遊技機への玉の補給を行わせるため、出
玉率が大きくなった場合には、それに応じた回数、補給
が行われ、遊技機が玉不足となることを防止することが
できる。
[Effects of the Invention] The ball input / ball output monitoring means calculates the ball output rate,
In order for the replenishment device to replenish balls to the gaming machine at a predetermined number of times that the ball replenishment monitoring means has increased or decreased in accordance with the betting rate, when the beating rate becomes large, the number of times is replenished accordingly. It is possible to prevent the game machine from running out of balls.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明の電子管理装置を示す概略ブロック図で
ある。
FIG. 1 is a schematic block diagram showing an electronic management device of the present invention.

【図2】端末管理装置の機能を示すブロック図である。FIG. 2 is a block diagram showing functions of a terminal management device.

【図3】集積管理装置の機能を示すブロック図である。FIG. 3 is a block diagram showing functions of an integrated management device.

【図4】集積管理装置の制御盤の機能を示すブロック図
である。
FIG. 4 is a block diagram showing functions of a control panel of the integrated management device.

【図5】島の斜視図である。FIG. 5 is a perspective view of an island.

【図6】遊技場の斜視図である。FIG. 6 is a perspective view of a game arcade.

【符号の説明】[Explanation of symbols]

1 遊技機 2 島 3 玉貸出機 4 景品玉計数機 5 端末管理装置 6 集積管理装置 12 補給装置 71 入玉・出玉端末監視手段 72 玉補給端末監視手段 81 入玉・出玉総合監視手段 82 玉補給総合監視手段 1 gaming machine 2 island 3 ball lending machine 4 prize ball counter 5 terminal management device 6 integrated management device 12 supply device 71 ball input / ball output terminal monitoring means 72 ball supply terminal monitoring means 81 ball input / ball total monitoring means 82 Ball supply comprehensive monitoring means

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 複数台配置された遊技機の各々に、その
入玉と出玉を検出する入玉・出玉検出器と、補給信号に
応じて各遊技機に玉の補給を行う補給装置とが設けら
れ、 前記遊技機を管理する電子管理装置であって、 前記遊技機の、前記入玉・出玉検出器からの検出信号を
受けて、所定時間毎に、各遊技機の入玉数および出玉数
を演算するとともに、入玉数に対する出玉数の比(出玉
数/入玉数)に基づいて出玉の比率である出玉率を演算
し、出玉率信号を生成し、該入玉数と該出玉数との差玉
数を演算する入玉・出玉監視手段と、 前記出玉率信号を受けて、定数の設定範囲に従い、該出
玉率に応じ、かつ出玉の前記差玉数に応じて増減した所
定の回数で、補給信号を生成する玉補給監視手段と、を
有し、 前記補給装置が、前記差玉の信号に基づく前記補給信号
を前記端末管理装置を介して受け、前記遊技機の玉の補
給を行うことを、 特徴とする遊技場の電子管理装置。
1. A gaming machine in which a plurality of gaming machines are arranged, a ball-on / ball-out detector for detecting the ball-in and ball-out, and a replenishing device for replenishing the ball to each game machine according to a replenishment signal. An electronic management device for managing the gaming machine, wherein the gaming machine receives a detection signal from the ball-in / ball-out detector of the game machine, and receives a ball in each game machine every predetermined time. The number of coins and the number of coins output are calculated, and the coin output ratio, which is the ratio of coins output, is also calculated based on the ratio of the number of coins to the number of coins inserted (number of coins / number of coins inserted), and a coin output rate signal is generated. Then, according to the payout rate, in accordance with the payout rate, in accordance with the setting range of a constant, receiving the payout / outgoing monitoring means for calculating the number of differences between the number of paid in and the number of outgoing, And, at a predetermined number of times increased or decreased according to the number of difference balls of the output balls, and a ball replenishment monitoring means for generating a replenishment signal, and the replenishment device, the signal of the difference ball Said replenishment signal received via the terminal management apparatus based, to make a supply of balls of the gaming machine, game arcade electronic management apparatus according to claim.
【請求項2】 複数台配置された遊技機の各々に、その
入玉と出玉を検出する入玉・出玉検出器と、補給信号に
応じて各遊技機に玉の補給を行う補給装置とが設けら
れ、 前記遊技機を管理する電子管理装置であって、 前記遊技機の、前記入玉検出器からの検出信号を受けて
所定時間毎に各遊技機の入玉数を演算し、前記出玉検出
器からのセーフ玉(入賞玉)に基づく検出信号を受けて
所定時間毎に各遊技機の出玉数を演算し、該出玉数が設
定した玉数とそれより100個少ない玉数との間で補給
皿内の玉数を一定に保つための出玉率信号を生成する入
玉・出玉監視手段と、を有し、 前記補給装置が、前記セーフ玉の信号に基づく前記補給
信号を前記端末管理装置を介して受け、前記遊技機の玉
の補給を行うことを、 特徴とする遊技場の電子管理装置。
2. A gaming machine in which a plurality of gaming machines are arranged, a ball-on / ball-out detector for detecting ball-in and ball-out, and a replenishing device for replenishing balls to each game machine according to a replenishment signal. An electronic management device for managing the game machine, wherein the game machine receives a detection signal from the ball-in detector to calculate the number of balls in each game machine at predetermined intervals, Receiving a detection signal based on a safe ball (winning prize) from the payout detector, the number of payouts of each gaming machine is calculated every predetermined time, and the number of payouts is set and 100 less than that. And a ball input / ball output monitoring means for generating a ball output rate signal for keeping the number of balls in the replenishing plate constant with the number of balls, wherein the replenishing device is based on the signal of the safe ball. An electronic device for a game hall, characterized by receiving the supply signal via the terminal management device and supplying balls to the game machine. Management apparatus.
JP27362393A 1993-11-01 1993-11-01 Electronic management device for amusement park Expired - Lifetime JPH0829186B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP27362393A JPH0829186B2 (en) 1993-11-01 1993-11-01 Electronic management device for amusement park

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP27362393A JPH0829186B2 (en) 1993-11-01 1993-11-01 Electronic management device for amusement park

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP1343876A Division JPH0677626B2 (en) 1989-12-29 1989-12-29 Electronic management device for amusement park

Publications (2)

Publication Number Publication Date
JPH06190128A true JPH06190128A (en) 1994-07-12
JPH0829186B2 JPH0829186B2 (en) 1996-03-27

Family

ID=17530299

Family Applications (1)

Application Number Title Priority Date Filing Date
JP27362393A Expired - Lifetime JPH0829186B2 (en) 1993-11-01 1993-11-01 Electronic management device for amusement park

Country Status (1)

Country Link
JP (1) JPH0829186B2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4809457B2 (en) * 2009-05-28 2011-11-09 大都販売株式会社 Game media automatic payout system
JP5543133B2 (en) * 2009-05-28 2014-07-09 大都販売株式会社 Game media automatic payout system
JP5385008B2 (en) * 2009-05-28 2014-01-08 大都販売株式会社 Game media automatic payout system
JP5933504B2 (en) * 2013-10-02 2016-06-08 大都販売株式会社 Game media automatic payout system

Also Published As

Publication number Publication date
JPH0829186B2 (en) 1996-03-27

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