JPH0566732U - Quick hit machine - Google Patents

Quick hit machine

Info

Publication number
JPH0566732U
JPH0566732U JP562192U JP562192U JPH0566732U JP H0566732 U JPH0566732 U JP H0566732U JP 562192 U JP562192 U JP 562192U JP 562192 U JP562192 U JP 562192U JP H0566732 U JPH0566732 U JP H0566732U
Authority
JP
Japan
Prior art keywords
key
keyboard
finger
partition
looking
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP562192U
Other languages
Japanese (ja)
Inventor
神 幸 男 伊
Original Assignee
伊神 幸男
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 伊神 幸男 filed Critical 伊神 幸男
Priority to JP562192U priority Critical patent/JPH0566732U/en
Publication of JPH0566732U publication Critical patent/JPH0566732U/en
Withdrawn legal-status Critical Current

Links

Abstract

(57)【要約】 (修正有) 【目的】 ブライドタッチが容易なキーボードを実現す
る。 【構成】 キーの頭の両方か片方の肩に凹か凸の壁か点
の障害物を設け、指先が隣のキーに触れないようにす
る。また、キーの配列を指の分担範囲に応じて仕切りを
設ける。 【効果】 キーボードやキーの刻字や印刷字を見ない
で、原稿だけを見て、速く、正しく間違いなく打った
り、会話を聞くだけで打つことができる。
(57) [Summary] (Modified) [Purpose] To realize a keyboard with easy bride touch. [Structure] Provide a concave or convex wall or point obstacle on both or one of the shoulders of the key so that the fingertip does not touch the adjacent key. In addition, a partition is provided for the arrangement of keys according to the range of finger allocation. [Effect] You can quickly and accurately type without looking at the inscriptions or printed letters on the keyboard or keys, and make sure that you type correctly or just by listening to the conversation.

Description

【考案の詳細な説明】[Detailed description of the device]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

この考案は、ワールドプロセッサーやソフト、ハードのコンピューター等のキ ーが、誰でも、容易に、正確に、速く、打つ事が出来るキーボタンに関するもの である。 The present invention relates to a key button that anyone, such as a world processor, a soft or hard computer, can press with ease, accuracy, and speed.

【0002】[0002]

【従来の技術】[Prior Art]

従来は、ワープロやコンピュウター等に関しても、色々のメーカーから、大小 様々の形で、様々な物が出ている。しかし、幸いにも、平仮名や片仮名等の日本 文字、英数文字等は、アイウエオ配列かJIS規格配列で、整然と規定されてい るので、キーボタンの位置を覚える事が出来る。 In the past, various word processors, computers, etc. have come out in various sizes from various manufacturers. Fortunately, however, Japanese characters such as hiragana and katakana, alphanumeric characters, etc. are well-ordered in the AIUEO layout or JIS standard layout, so the positions of the key buttons can be remembered.

【0003】 そのキーを、十本の指先が覚えて、正しく、間違いなく、確実に打たなければ 、速打ちが出来ない。現在凡人は、キーボタンを見ながら、画面を見ながら、原 稿を見ながら、それ等の繰り返しである。キーボタンを見ないで、原稿を見て、 時々画面を見て、打てるようになるのには、至難の技である。キーボードのキー ボタン等を見ないで、確実に、正しく速く自然に打てるようになる為の練習器は 、今は数々あるが、練習してもあまり効果が上がらないし、時間が掛かり、上達 が遅い。おしまいには諦めて、放棄する事が、殆んどである。[0003] Unless the ten fingertips memorize the key and hit it correctly and without fail with certainty, rapid typing cannot be performed. At present, ordinary people are repeating key operations, looking at key buttons, looking at the screen, and looking at the original. It is a difficult technique to be able to see the manuscript, sometimes see the screen, and hit it without looking at the key buttons. There are many practice devices to be able to hit correctly, fast and naturally without looking at the key buttons on the keyboard, but there are many practice devices now, but the practice does not improve much, it takes time, and the progress is slow. .. Most of the time, I give up and abandon it.

【0004】[0004]

【考案が解決しょうとする課題】[Problems to be solved by the device]

この考案は、以上の点を解決し、練習や自習等をしなくても、左右のホームポ ジションに、夫々左右の人差指の指先を置き、十本の指を、各ホームに静かに置 いて、いきなりキーボタンを打ち始めても、範囲区分した木か、金属か、プラス チックスかで出来た凹凸状の壁具か仕切りの線状か板状の障害物が、指先に感じ るために、十本の指先は、その範囲区分を外れることもなく、そんなに練習自習 をしなくても、間違いなく、十本の指先を全部使って、正しく、確実に打てる。 This device solves the above points and puts the left and right forefinger fingers on the left and right home positions and puts ten fingers quietly on each home without practicing or self-study. Even if you suddenly start pressing the key button, you can feel the uneven wall tool made of ranged wood, metal, plastics or the partition line or plate obstacle at the fingertips. With your fingertips, you can use all 10 fingertips correctly and surely without deviating from the range classification and practicing so much.

【0005】[0005]

【課題を解決するための手段と作用】[Means and actions for solving the problem]

前記の課題を解決するための手段としての本考案の確速安打器は、キーボード のキーの頭に、片方か両面に凹凸の壁状の障害物があるような構成よりなる角か 丸型のキャップリングをはめる。また、前記構成において、キーボタンの頭が、 凹凸の壁状の障害物のある構成よりなるキーボタンに取り替えた構成、更にキー の間にゴムか、金属か、プラスチックス等の板状か、線状のもの等で仕切った構 成よりなるものを置くようにしてもよい。 As a means for solving the above-mentioned problems, the quick hitter of the present invention is a corner or round type structure in which the head of a key of a keyboard has an uneven wall-shaped obstacle on one or both sides Fit the cap ring. Further, in the above configuration, the head of the key button is replaced with a key button having a configuration with an uneven wall-shaped obstacle, and whether a key is made of rubber, metal, a plate such as plastics, You may put the thing which consists of the structure partitioned by the linear thing.

【0006】 本考案の確速安打器は、隣接のキーボタン間に凹凸状を設けているので、キー を打つ特定の指先が、隣接する他のキーに触れることなく、決められたキーを正 確に打つことが出来るように作用する。従って、キーボタンの操作を、途中で諦 めるような事がないよう、その操作速度を短期間で早める事が出来るように作用 する。十本の指先は、夫々区分され、仕切られた各指の責任範囲を、縦に動くだ けで、指先に障害物を感じて、左右に動くのを防いで、横の方向に動かない。キ ーボードのキーは、左右のホームポジションの中心で、左右に分けられて、規則 正しく規格されているから、各指の責任範囲で仕切れば、間違いなくキーを打つ ことが出来る。Since the quick hitting tool of the present invention is provided with an uneven shape between adjacent key buttons, a specific fingertip hitting a key does not touch another adjacent key so that a predetermined key can be touched correctly. It works so that you can hit it accurately. Therefore, the operation speed of the key button can be increased in a short period of time so as not to give up on the way. The ten fingertips are separated and separated from each other's responsibility range by moving vertically, preventing obstacles at the fingertips, preventing them from moving left and right, and not moving horizontally. The keys on the keyboard are divided into left and right at the center of the left and right home positions, and they are standardized in a regular manner, so you can definitely press the keys if you partition within the responsibility of each finger.

【0007】 この考案は、以上のような物であるから、これらを使用するときは、図1(イ )のように、Bの凸壁のあるAのキャップを、キーの頭に、区切るようにして、 被せる。図1(ロ)のように、Cの既製のキーボタンに、凸壁のような形のある キーボタンに取り替える。図1(ハ)のようなBの凸壁の色々な形のAのキャッ プをキーボタンに取り付ける。このような凹凸壁のある障害物等で、キーボード の各キーに、図3(イ)のように、各指の責任範囲の仕切りを作る。図2のよう な板状の木か、ゴムか、プラスチックスか、金属等に、取り付けた、板状か線状 になった障害物のB.B'a:B"a.B'b:B"b.B'c:B"cのような物を、図3 (ロ)のように、キーボードの各キーの規定の配列の各指の責任範囲に、仕切る ようにして置く。Since the present invention is as described above, when using these, as shown in FIG. 1 (a), the cap of A having the convex wall of B is divided into the head of the key. Then cover it. As shown in Fig. 1 (b), replace the ready-made key button of C with a key button having a shape like a convex wall. Attach the caps of A of various shapes with the convex wall of B as shown in Fig. 1 (c) to the key buttons. As shown in Fig. 3 (a), a partition of the responsibility range of each finger is created on each key of the keyboard by such an obstacle with uneven walls. B. Obstacles that are plate-like or linear, attached to a plate-like tree such as that shown in Fig. 2, rubber, plastics, or metal. B'a: B "a. B'b: B" b. Place an object such as B'c: B "c so that it is partitioned within the responsibility of each finger in the specified arrangement of each key on the keyboard, as shown in Fig. 3 (b).

【0008】[0008]

【実施例】【Example】

本考案は、図1(イ)(ロ)(ハ)の様に、キーの頭の部分に、障害物を設け る事で、図3(イ)のようにすれば、各指の責任範囲の動きは、主として横に動 く事がなく、縦状に、正しく、間違いなく、十本の指先を全部使って打てるよう になる。図2のような障害物が指先に感じるような物で、図3(ロ)の様にして 、各指の責任範囲を決めて仕切れば、主として横に動く事かなく、縦に動く十本 の指先を全部駆使して、正しく、間違いなく、打てるようになる。初めて、ワー プロやコンピュウターに挑戦する人でも、この確速安打器で、十本の指で打つこ とを覚えると、短期間で、プロ並の腕前になる。 According to the present invention, as shown in FIG. 1 (a), (b), and (c), an obstacle is provided at the head part of the key. The movement of is mainly horizontal and does not move vertically, so that it can be correctly and definitely struck using all ten fingertips. Obstacles like those in Fig. 2 feel at your fingertips, and if you divide the area of responsibility for each finger as shown in Fig. 3 (b), you will not move mainly horizontally, but 10 will move vertically. You will be able to hit it correctly and without fail by making full use of all your fingertips. Even if you are trying a word processor or computer for the first time, if you learn to hit with ten fingers with this accurate hitting machine, it will become a professional skill in a short period of time.

【0009】 また、実願平1−023623号の速打ち自習器とを併用すれば、尚、速く上 達する。その考案は、キーボードの上に、そのキーボタンの文字の配列してある 通りに書かれている印刷物か写真等を置いて、その考案の本体の板でキーボード が隠れて、キーボードが見えない。勿論両手の状態が見えないまま、両手の各十 本の指先を、両手の人差し指がキーボタンに凹凸か何か触って感じるような印が ある所の指定のホームポジションに、静かに手探りで置くような構成である。Further, if the rapid learning self-paced learning device of Japanese Utility Model Application No. 1-023623 is used together, the speed can be further improved. The idea is to put a printed matter or a photograph written on the keyboard as the arrangement of the characters of the key buttons, and the keyboard is hidden by the plate of the invention body so that the keyboard cannot be seen. Of course, without seeing the state of both hands, place the ten fingertips of both hands gently by groping in the designated home position where the index fingers of both hands have bumps on the key button or something that feels like touching something. It has such a configuration.

【0010】 目薄の方や老人達でも、初めて挑戦する方でも、この考案で練習自習をすれば 、十本の指で、キーボードを、一々見ないでも、正しく、間違いなく、速く、し まいには、人の会話でも、楽に打てるようになる。又、これを修得しておけば、 盲になっても、字が書ける事になり、ワープロやコンピュウターが出来るように なる。Whether you are a blind person, an elderly person, or a person who is trying for the first time, if you practice with this device, you can do it correctly, confidently, and swiftly without looking at the keyboard with ten fingers. Also, you will be able to easily type in person's conversation. Also, if you have mastered this, you will be able to write even if you become blind, and you will be able to use a word processor or computer.

【0011】[0011]

【考案の効果】[Effect of the device]

この考案は、従来ワープロやコンピュウター等の仕事をやっていた人達が、片 手の一本〜二本の指か、両手の一本〜二本の指だけでやっていたので、速度が遅 くて、なかなか速く、正しく、打てないので諦めていた。この考案を使うと、十 本の指を使えるようになり、とても速くなり、確実に打てるようになり、面白く 楽しくなった。又、新人も、よちよちだが、我慢して、最初からこの考案を駆使 し使用して、十本の指を使っていると、各指先が覚えて仕舞い、仕舞には、キー ボードを見ないでも、人間の会話等でも、どんどん打てる様になり、短期間で、 速く、正しく、上達する。 This idea was slow because people who used to work on word processors, computers, etc. used only one or two fingers in one hand or one or two fingers in both hands. I was giving up because it was too fast, wasn't right and I couldn't hit it. With this device, I became able to use ten fingers, became very fast, and was able to hit reliably, which was fun and fun. Also, newcomers are tough, but with patience, making full use of this device from the beginning, and using ten fingers, each fingertip remembers and finishes without even looking at the keyboard. , You will be able to type more and more even in human conversation, etc., and you will improve quickly, correctly, and quickly.

【図面の簡単な説明】[Brief description of drawings]

【図1】 図1(イ)は、角キャップリングの斜視図、
図1(ロ)は、キーの本体斜視図、図1(ハ)は、図1
(イ)のB部の他の実施例を示す斜視図である。
FIG. 1 (a) is a perspective view of a square cap ring,
1B is a perspective view of the main body of the key, and FIG.
It is a perspective view showing other examples of the B section of (a).

【図2】 仕切り具の斜視図である。FIG. 2 is a perspective view of a partitioning tool.

【図3】 図3(イ)は、キーボードに図1(イ)
(ロ)(ハ)を設置した状態の斜視図、図3(ロ)は、
キーボードに図2の仕切り具を設置した状態の斜視図で
ある。
[Fig. 3] Fig. 3 (a) shows the keyboard shown in Fig. 1 (a).
Fig. 3 (b) is a perspective view of the state where (b) and (c) are installed.
FIG. 3 is a perspective view showing a state where the partitioning tool of FIG. 2 is installed on a keyboard.

【符号の説明】[Explanation of symbols]

A キーボードのキャップの本体 B 凹凸の仕切り B'a 左の人差指と中指の仕切り B"a 右の人差指と中指の仕切り B'b 左の中指と薬指の仕切り B"b 右の中指と薬指の仕切り B'c 左の薬指と小指の仕切り B"c 右の薬指と小指の仕切り C キーの本体 LHP 左のホームポジション RHP 右のホームポジション LFM 左の親指の位置 RFM 右右の親指の位置 LF1 左の人差指の責任範囲 RF1 右の人差指の責任範囲 LF2 左中指の責任範囲 RF2 右中指の責任範囲 LF3 左薬指の責任範囲 RF3 右薬指の責任範囲 LF4 左小指の責任範囲 RF4 右小指の責任範囲 T 主軸の板 A keyboard cap body B uneven surface partition B'a left index finger and middle finger partition B "a right index finger and middle finger partition B'b left middle finger and ring finger partition B" b right middle finger and ring finger partition B'c Left ring finger and little finger partition B "c Right ring finger and little finger partition C Key body LHP Left home position RHP Right home position LFM Left thumb position RFM Right right thumb position LF1 Left RF1 right index finger responsibility range LF2 left middle finger responsibility range RF2 right middle finger responsibility range LF3 left ring finger responsibility range RF3 right ring finger responsibility range LF4 left little finger responsibility range RF4 right little finger responsibility range T Board

Claims (2)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】 左右方向に隣接するキーボタン間に該キ
ーボタンの高さより若干高い凹又は凸状壁具を設けたこ
とを特徴とするワープロ又はコンピュウターにおけるキ
ーの確速安打器。
1. A quick hit hammer for a key in a word processor or a computer, wherein a concave or convex wall tool slightly higher than the height of the key button is provided between adjacent key buttons in the left-right direction.
【請求項2】 凹又は凸状壁具をキーボードの前後方向
に接続してなる請求項1に記載の確速安打器。
2. The quick hit hammer according to claim 1, wherein concave or convex wall fittings are connected in the front-back direction of the keyboard.
JP562192U 1992-02-13 1992-02-13 Quick hit machine Withdrawn JPH0566732U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP562192U JPH0566732U (en) 1992-02-13 1992-02-13 Quick hit machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP562192U JPH0566732U (en) 1992-02-13 1992-02-13 Quick hit machine

Publications (1)

Publication Number Publication Date
JPH0566732U true JPH0566732U (en) 1993-09-03

Family

ID=11616247

Family Applications (1)

Application Number Title Priority Date Filing Date
JP562192U Withdrawn JPH0566732U (en) 1992-02-13 1992-02-13 Quick hit machine

Country Status (1)

Country Link
JP (1) JPH0566732U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003502760A (en) * 1999-06-21 2003-01-21 サバト,アルベルト・ビー Positioning keys for keyboard or keypad

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003502760A (en) * 1999-06-21 2003-01-21 サバト,アルベルト・ビー Positioning keys for keyboard or keypad

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Legal Events

Date Code Title Description
A300 Withdrawal of application because of no request for examination

Free format text: JAPANESE INTERMEDIATE CODE: A300

Effective date: 19960606