JPH0524359Y2 - - Google Patents

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Publication number
JPH0524359Y2
JPH0524359Y2 JP1988014320U JP1432088U JPH0524359Y2 JP H0524359 Y2 JPH0524359 Y2 JP H0524359Y2 JP 1988014320 U JP1988014320 U JP 1988014320U JP 1432088 U JP1432088 U JP 1432088U JP H0524359 Y2 JPH0524359 Y2 JP H0524359Y2
Authority
JP
Japan
Prior art keywords
arm
wire
spring
game machine
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP1988014320U
Other languages
Japanese (ja)
Other versions
JPH01120877U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP1988014320U priority Critical patent/JPH0524359Y2/ja
Publication of JPH01120877U publication Critical patent/JPH01120877U/ja
Application granted granted Critical
Publication of JPH0524359Y2 publication Critical patent/JPH0524359Y2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【考案の詳細な説明】 (イ) 産業上の利用分野 本考案は力くらべ遊戯の一種で、2人が互いに
手を握り、ひじを床につけて相手の腕をねじふせ
る腕相撲に於て、相手の腕の代わりになる腕相撲
ゲーム機に関するものである。
[Detailed explanation of the invention] (a) Industrial application field The invention is a type of game of strength competition, in which two people hold each other's hands and place their elbows on the floor to twist the opponent's arm. It concerns an arm-wrestling game machine that can replace the arm of a person.

(ロ) 従来の技術 従来、この種の腕相撲ゲーム機に於てはその腕
の動きの強さはそれが正立位置のスタート時より
倒される角度に略比例して定量的に増加するもの
であるから、正立のスタート位置から腕に作用す
る負荷量が大きいために該腕を傾動させるために
はスタート時から大きな腕力を要し、堅い動作感
覚を与えていた。従つて、腕を大きく傾動させる
前にゲーム者は力尽きることが多く、従つて、ゲ
ーム者の満足感が薄く、ゲーム興趣の盛り上がり
に欠ける難点があつた。
(b) Conventional technology Conventionally, in this type of arm wrestling game machine, the strength of the arm movement increases quantitatively from the start from an upright position in approximately proportion to the angle at which the arm is knocked down. Because of this, the amount of load acting on the arm from the upright starting position is large, and in order to tilt the arm, a large amount of arm strength is required from the start, giving a stiff motion sensation. Therefore, the game player often runs out of energy before he or she can tilt his or her arm significantly, resulting in a low sense of satisfaction for the game player and a lack of excitement in the game.

(ハ) 考案が解決しようとする課題 本考案が解決しようとする課題は、腕相撲した
とき、ゲーム機の腕が途中まで軽く倒せ、それ以
上倒して勝とうとすると、ゲーム機の腕の対抗力
が増加し、恰も人間相手に腕相撲をしているかの
如き感覚を与えられるようにして上記の如き従来
の欠点を一挙に解消し、ゲーム者は何人もゲーム
機の腕をある程度深く倒せるので、負けても少な
からず大きく倒せた満足感が得られ、趣向に富ん
だ腕相撲ゲーム機を得ようとするものである。
(c) The problem that the invention aims to solve The problem that the invention aims to solve is that when arm-wrestling, the arm of the game machine can easily knock down part way, and if you try to defeat it further and win, the counter-power of the arm of the game machine becomes weaker. By increasing the number of games, players can feel as if they are arm-wrestling against a human opponent, eliminating all of the above-mentioned drawbacks of the conventional technology, and allowing any number of players to defeat the game console's arm to a certain degree, without losing. The aim is to create an arm-wrestling game machine that is rich in flavor and provides the satisfaction of being able to defeat a large number of players.

(ニ) 課題を解決するための手段 本考案はこのような従来の課題に着目してなさ
れたもので、垂直面を回転面とする力点変更板
と、該力点変更板にはその略中心部を固定支点と
する腕と、該腕の略正立位置から該腕の傾動方向
と逆方向に沿つてワイヤーの巻き径を漸増させた
ワイヤー経路と、該腕の傾動により巻き上げられ
るワイヤーと、該ワイヤーを引張するスプリング
とから成る腕相撲ゲーム機を提供しようとするも
のである。
(d) Means for Solving the Problems The present invention has been made by focusing on such conventional problems. an arm having a fixed fulcrum, a wire path in which the winding diameter of the wire is gradually increased from a substantially erect position of the arm in a direction opposite to the direction in which the arm is tilted, a wire that is wound up by the tilting of the arm; The present invention aims to provide an arm wrestling game machine consisting of a spring that pulls a wire.

(ホ) 作用及び実施例 以下、本考案一実施例の構成を図面を参照しな
がら作用と共に説明する。
(e) Effects and Embodiments Hereinafter, the structure of one embodiment of the present invention will be explained together with its effects with reference to the drawings.

機体(図示されていない)に垂直面を回転面と
する力点変更板1がその中心に設けた回転軸2に
より回転自在に軸着されている。該回転軸2と同
軸上に腕3の一端部が固定され固定支点4として
いる。該腕3の略正立位置にあるとき、該力点変
更板1には回転軸2から腕3と平行な所定位置を
ワイヤー先端固定点5aとし、そこから腕3の傾
動方向と逆方向に沿つて該固定点5aの回転径よ
り順次半径が漸増する位置に力点変更ボス5b,
5c,5d,5eが設けられてワイヤー経路Aと
してある。前記固定点5aにワイヤー6の先端部
が固定され、該ワイヤー6の後端部はスプリング
7の一端に取付けられ、該スプリング7の他端は
機体に固定されており、通常、腕3が正立位置に
あるときワイヤー6はスプリング7が伸長しない
状態で弛みなく張つている。
A power point change plate 1 whose rotating surface is a vertical plane is rotatably mounted on a machine body (not shown) by a rotating shaft 2 provided at its center. One end of an arm 3 is fixed coaxially with the rotating shaft 2 to serve as a fixed fulcrum 4. When the arm 3 is in a substantially erect position, the force point changing plate 1 has a wire tip fixed point 5a at a predetermined position parallel to the arm 3 from the rotating shaft 2, and from there a wire is attached along the direction opposite to the direction in which the arm 3 is tilted. Then, a force point changing boss 5b is placed at a position where the radius gradually increases from the rotational diameter of the fixed point 5a.
5c, 5d, and 5e are provided as a wire path A. The tip of a wire 6 is fixed to the fixed point 5a, the rear end of the wire 6 is attached to one end of a spring 7, and the other end of the spring 7 is fixed to the fuselage. When the wire 6 is in the upright position, the spring 7 is not stretched and the wire 6 is stretched without slack.

そして又、腕3の逆回転方向にも前述と同様に
構成されており、右利き、左利きのいずれの場合
にも同様に使用できるようになされている。
Furthermore, the arm 3 is configured in the same manner as described above in the reverse direction of rotation, so that it can be used by both right-handed and left-handed people.

上記構成に於いて、腕3を第1図の矢印の方向
へ倒したとき、力点変更板1も伴に回転し、最初
に力点変更ボス後bにワイヤー6が当たり、更に
腕を倒していくと力点変更ボス5cに当たる。そ
こで、該ボス5bとボス5cの位置を比較してみ
ると、支点4からの半径がボス5bよりボス5c
の方が長くなつている。以下、同様に腕3を深く
倒してボス5d,5eと順次当てていくと支点4
からの半径が漸増し、それに対応して腕に作用す
るモーメントが漸増する。従つて、腕3を倒すに
したがつて、ワイヤーの巻き径が漸増してプレイ
ヤーは大きな力を要することになる。
In the above configuration, when the arm 3 is tilted in the direction of the arrow in Fig. 1, the force point changing plate 1 also rotates, and the wire 6 first hits the force point change boss b, and the arm is further pushed down. This hits the emphasis change boss 5c. Therefore, when comparing the positions of the boss 5b and the boss 5c, the radius from the fulcrum 4 is larger than that of the boss 5b.
is longer. Below, in the same way, if you lower arm 3 deeply and hit bosses 5d and 5e sequentially, fulcrum 4
The radius from the arm increases gradually, and the moment acting on the arm increases accordingly. Therefore, as the arm 3 is folded down, the winding diameter of the wire gradually increases, requiring the player to apply a large amount of force.

尚、上記実施例に於いてはワイヤーの巻き径の
漸増手段を力点変更ボスによる場合について説明
したが、それに限らず、例えば巻き径が漸増する
プーリー溝のような構成であつても同様に実施で
きるものである。
In the above embodiment, the means for gradually increasing the winding diameter of the wire was explained using a power point changing boss, but the method is not limited to this, and the same method can be implemented even if the winding diameter is gradually increased by a pulley groove. It is possible.

(ヘ) 考案の効果 本考案は以上の説明により明らかなように、ス
プリング7に引張されるワイヤーを巻き上げる力
点変更板のワイヤー巻き径が腕の正立状態のスタ
ート位置から傾動するに従い大きくなるから、腕
に作用するトルクは傾動に従い増大する。従つ
て、腕が正立のスタート時からある程度浅い倒れ
角までは比較的軽く倒せるが、それ以上は深く倒
そうとすると、腕の対抗力が増加し、人間相手に
似たプレイ感をゲーム者に与えるだけでなく、力
弱きゲーム者でもある程度の倒れ角まで腕を倒せ
るのでゲームを楽しんだ充足感、満足感が得ら
れ、ゲーム興趣を格段に高められる等の洵に優れ
た実用的価値を有するものである。
(F) Effects of the invention As is clear from the above explanation, the diameter of the wire winding of the force point changing plate that winds up the wire pulled by the spring 7 increases as the arm tilts from the starting position of the upright state. , the torque acting on the arm increases as the arm tilts. Therefore, from the start with the arms upright, it is possible to knock down the opponent relatively easily up to a certain shallow angle of fall, but if you try to fall deeper than that, the opposing force of the arms increases, giving the gamer a feeling of play similar to that of a human opponent. Not only does it give the game a sense of fulfillment and satisfaction, even weak gamers can tilt their arms to a certain angle, and it also has great practical value, such as greatly increasing the enjoyment of the game. It is something that you have.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本考案の一実施例の構成を示す概略図
である。 1……力点変更板、3……腕、4……固定支
点、6……ワイヤー、7……スプリング、A……
ワイヤー経路。
FIG. 1 is a schematic diagram showing the configuration of an embodiment of the present invention. 1... Force point changing plate, 3... Arm, 4... Fixed fulcrum, 6... Wire, 7... Spring, A...
Wire path.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 垂直面を回転面とする力点変更板1と、該力点
変更板1にはその略中心部を固定支点4とする腕
3と、該腕3の略正立位置から該腕3の傾動方向
と逆方向に沿つてワイヤー6の巻き径を漸増させ
たワイヤー経路Aと、該腕3の傾動により巻き上
げられるワイヤー6と、該ワイヤー6を引張する
スプリング7とから成ることを特徴とする腕相撲
ゲーム機。
A force point changing plate 1 whose rotating surface is a vertical plane, an arm 3 having a fixed fulcrum 4 at its approximate center, and a tilting direction of the arm 3 from a substantially erect position. An arm wrestling game machine comprising a wire path A in which the winding diameter of the wire 6 is gradually increased in the opposite direction, a wire 6 that is wound up by tilting the arm 3, and a spring 7 that tensions the wire 6. .
JP1988014320U 1988-02-06 1988-02-06 Expired - Lifetime JPH0524359Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1988014320U JPH0524359Y2 (en) 1988-02-06 1988-02-06

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1988014320U JPH0524359Y2 (en) 1988-02-06 1988-02-06

Publications (2)

Publication Number Publication Date
JPH01120877U JPH01120877U (en) 1989-08-16
JPH0524359Y2 true JPH0524359Y2 (en) 1993-06-21

Family

ID=31225414

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1988014320U Expired - Lifetime JPH0524359Y2 (en) 1988-02-06 1988-02-06

Country Status (1)

Country Link
JP (1) JPH0524359Y2 (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5346255B2 (en) * 1972-09-28 1978-12-12
JPS5532717B2 (en) * 1975-09-17 1980-08-26

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5549800Y2 (en) * 1976-09-25 1980-11-20
JPS5731881Y2 (en) * 1978-08-22 1982-07-13

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5346255B2 (en) * 1972-09-28 1978-12-12
JPS5532717B2 (en) * 1975-09-17 1980-08-26

Also Published As

Publication number Publication date
JPH01120877U (en) 1989-08-16

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