JPH0432790U - - Google Patents

Info

Publication number
JPH0432790U
JPH0432790U JP1990075038U JP7503890U JPH0432790U JP H0432790 U JPH0432790 U JP H0432790U JP 1990075038 U JP1990075038 U JP 1990075038U JP 7503890 U JP7503890 U JP 7503890U JP H0432790 U JPH0432790 U JP H0432790U
Authority
JP
Japan
Prior art keywords
sound
game program
matrix
source
group
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1990075038U
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP1990075038U priority Critical patent/JPH0432790U/ja
Publication of JPH0432790U publication Critical patent/JPH0432790U/ja
Pending legal-status Critical Current

Links

Description

【図面の簡単な説明】[Brief explanation of drawings]

第1図はこの考案の一実施例によるメモリカー
トリツジの分解斜視図、第2図は同上の内容を示
すブロツク図、第3図は同上のカートリツジを用
いたテレビゲーム機の一例を示すブロツク図、第
4図は音場のマトリクスである。 1……メモリカートリツジ、2……上カバー、
3……下カバー、4……基板、5……不揮発性メ
モリ、6……パラレルーシリアル変換回路、7…
…ピン電極群、8,8′……開口、51〜54…
…ROM。
Fig. 1 is an exploded perspective view of a memory cartridge according to an embodiment of the invention, Fig. 2 is a block diagram showing the contents of the same, and Fig. 3 is a block diagram showing an example of a video game machine using the same cartridge. , FIG. 4 is a matrix of the sound field. 1...Memory cartridge, 2...Top cover,
3... Lower cover, 4... Board, 5... Nonvolatile memory, 6... Parallel-to-serial conversion circuit, 7...
...Pin electrode group, 8, 8'...Aperture, 51-54...
...ROM.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 少なくともゲームプログラム、図形情報、音声
情報を記憶した不揮発性メモリから成るメモリカ
セツトを着脱自在に接続するための接続手段と、
ゲームプログラムに指示を与える外部操作手段の
指示に基づいて前記メモリカセツトからの情報を
処理しながら前記ゲームプログラムを遂行するプ
ロセツサから成るテレビゲーム機において、前記
音声情報は音の発生源の音場を水平方向にマトリ
クス化して1または2の集音手段によつてサンプ
リングされた音声群から成り、前記プロセツサは
、ゲーム進行中の音の発生源の位置を前記マトリ
クス内で判定し、その位置に対応した音声を前記
音声群から選択する手段を有することを特徴とす
るテレビゲーム機。
a connection means for detachably connecting a memory cassette consisting of a nonvolatile memory storing at least a game program, graphic information, and audio information;
In a video game machine comprising a processor that executes the game program while processing information from the memory cassette based on instructions from an external operating means that gives instructions to the game program, the audio information identifies the sound field of the source of the sound. It consists of a group of sounds sampled by one or two sound collection means in a matrix in the horizontal direction, and the processor determines the position of the source of the sound during the game in the matrix and responds to that position. A video game machine comprising means for selecting a voice from the group of voices.
JP1990075038U 1990-07-13 1990-07-13 Pending JPH0432790U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1990075038U JPH0432790U (en) 1990-07-13 1990-07-13

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1990075038U JPH0432790U (en) 1990-07-13 1990-07-13

Publications (1)

Publication Number Publication Date
JPH0432790U true JPH0432790U (en) 1992-03-17

Family

ID=31615263

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1990075038U Pending JPH0432790U (en) 1990-07-13 1990-07-13

Country Status (1)

Country Link
JP (1) JPH0432790U (en)

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