JPH0351877A - Shader for improving contrast and color mixing of light emitting element - Google Patents

Shader for improving contrast and color mixing of light emitting element

Info

Publication number
JPH0351877A
JPH0351877A JP18613089A JP18613089A JPH0351877A JP H0351877 A JPH0351877 A JP H0351877A JP 18613089 A JP18613089 A JP 18613089A JP 18613089 A JP18613089 A JP 18613089A JP H0351877 A JPH0351877 A JP H0351877A
Authority
JP
Japan
Prior art keywords
light emitting
shader
light
emitting element
color
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP18613089A
Other languages
Japanese (ja)
Inventor
Masayuki Igarashi
正之 五十嵐
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fujitsu Frontech Ltd
Original Assignee
Fujitsu Frontech Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fujitsu Frontech Ltd filed Critical Fujitsu Frontech Ltd
Priority to JP18613089A priority Critical patent/JPH0351877A/en
Publication of JPH0351877A publication Critical patent/JPH0351877A/en
Pending legal-status Critical Current

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  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)

Abstract

PURPOSE:To prevent external light from being incident on the light emission surface of the light emitting element from all slanting azimuth directions, to stabilize the contrast of an image, and to improve the color mixing of color light emission by surrounding the inside and outside of the flank of the light emitting element with the shader which is formed in a spiral shape. CONSTITUTION:A picture element 4 is constituted in primary color units by using four light emitting elements 6 and picture elements 5 which are many enough to form a color image are arrayed longitudinally and laterally on the plane of a panel 7. Then the shader 8 which covers the flank of each picture element 5 is formed spirally. The spiral shape of the shader 8 is formed continuously so as to surround the inside and outside of the flanks of light emitting elements 6 constituting one picture element 5 and the shader is fitted on the plane of the panel 7. Consequently, the external light in all slanting azimuth directions is prevented from being incident on the light emitting surfaces of the light emitting elements, the contrast of the image is stabilized, and the color mixing of the color light emission is improved.

Description

【発明の詳細な説明】 〔概  要〕 画素を構成する発光素子に対する外部光の入射が防止で
きるようにした発光素子のコントラスト及び混色改善用
シエーダーに関し、 外部光が周辺方向から直接発光素子の正面に入射するの
が顕著に防止できて、映像のコントラストの安定化とカ
ラー発光の混色改善とが図れるようにしたシエーダーを
提供することを目的とし、1組の発光素子を平面に配列
して構成する画素に対応して形或し、上記発光素子の側
面を囲む位置に設けられて正面が渦巻き状に形或するよ
うに構成する。
[Detailed Description of the Invention] [Summary] Regarding a shader for improving contrast and color mixture of light emitting elements that can prevent external light from entering light emitting elements constituting a pixel, external light is directly directed in front of the light emitting elements from the peripheral direction. The purpose of this shader is to provide a shader that can significantly prevent light from entering the screen, stabilize the contrast of images, and improve the color mixture of color luminescence. The light emitting element is formed in a shape corresponding to a pixel, or is provided at a position surrounding the side surface of the light emitting element so that the front surface thereof has a spiral shape.

〔産業上の利用分野) 本発明は、平面に多数の画素を配列して構戊するカラー
映像装置に係り、更に詳しくは画素を構威する発光素子
に対する外部光の入射が防止できるようにした発光素子
のコントラスト及び混色改善用シエーダーに関する。
[Industrial Application Field] The present invention relates to a color image device configured by arranging a large number of pixels on a plane, and more specifically, to a color image device configured to prevent external light from entering light emitting elements constituting the pixels. The present invention relates to a shader for improving contrast and color mixture of light emitting devices.

〔従来の技術〕[Conventional technology]

平面に多数の箇素を配列して映像を形或するカラー映像
装置の上記画素は、一般に3原色単位の光源を用いて構
威されている。
The pixels of a color image device, which forms an image by arranging a large number of elements on a plane, are generally constructed using light sources of three primary colors.

そして、前記画素は、例えばCRT型の発光素子を用い
て構威されており、3原色用の発光素子として赤色(R
)、緑色(G)、青色(B)のものが用いられるが、上
記発光素子における緑色(G)のものは、輝度比率にお
いて発光量が他の上記色に比較して少ないことから、緑
色(G)の発光素子は複数用いて輝度比率がR,G,B
=3:6:1の割合となるように構威されている。
The pixels are constructed using, for example, CRT type light emitting elements, and red (R) is used as the light emitting element for the three primary colors.
), green (G), and blue (B), but since the green (G) light emitting element has a smaller amount of light emitted from the luminance ratio than the other colors, green ( G) A plurality of light emitting elements are used so that the luminance ratio is R, G, B.
The ratio is 3:6:1.

また、前記画素の配列に対しては、外部光を遮蔽するた
めに、例えば第4図に示すようなひさし状のシェーダー
が用いられていた。
Further, for the pixel array, an eave-shaped shader as shown in FIG. 4, for example, has been used to block external light.

第4図において、カラー映像を形戒する画素1は3原色
単位ごとの発光素子2群で構威されていて、図示の場合
赤色(R)発光用と青色(B)発光用とが各1個、緑色
(G)発光用が2個用いられている。そして、上記画素
lはパネル3の平面に所望数縦横に配列されており、画
素1の横列の上下位置にひさし状のシェーダ−4.4が
設けられている。
In Fig. 4, pixel 1 that displays a color image is composed of two groups of light emitting elements for each of the three primary colors, and in the case shown, one for red (R) light emission and one for blue (B) light emission. Two green (G) light emitting lights are used. A desired number of pixels 1 are arranged vertically and horizontally on the plane of the panel 3, and canopy-shaped shaders 4.4 are provided above and below the horizontal row of pixels 1.

このシェーダ−4.4は、前記画素1内の発光で形成さ
れるカラー映像が外部光の反射によって見にくくなるの
を防止するために設けられているが、例えば太陽光線の
ように四季や時刻によって入射角が移動する外部光に対
しては、殊に屋外において側面方向からの反射防止が不
十分となり、カラー映像が見苦しくなってしまうという
問題点があった。
This shader 4.4 is provided to prevent the color image formed by the light emission within the pixel 1 from becoming difficult to see due to the reflection of external light. When it comes to external light whose incident angle changes, there is a problem in that the prevention of reflection from the side direction is insufficient, especially outdoors, and color images become unsightly.

〔発明が解決しようとする課題〕[Problem to be solved by the invention]

上述したように従来のカラー映像装置においては、画素
ごとの発光有無で映像が上記画素面で形成されるが、上
記画素内の前記発光素子は正面の発光面に太陽光線など
の外部光が周辺方向から直接入射すると、反射防止が不
十分なために、見やすい映像のコントラストが得られに
くかった。
As mentioned above, in conventional color image devices, an image is formed on the pixel surface depending on whether or not each pixel emits light, but the light emitting element in the pixel is exposed to external light such as sunlight on the front light emitting surface. When the light is directly incident from the direction, it is difficult to obtain an easy-to-see image contrast due to insufficient anti-reflection.

本発明は、外部光が周辺方向から直接発光素子の正面に
入射するのが顕著に防止できて、映像のコントラストの
安定化とカラー発光の混色改善とが図れるようにしたシ
エーダーを提供することを目的とする。
It is an object of the present invention to provide a shader that can significantly prevent external light from directly entering the front of a light emitting element from the peripheral direction, thereby stabilizing the contrast of an image and improving the color mixture of color light emission. purpose.

〔課題を解決するための手段〕[Means to solve the problem]

第1図は本発明のシエーダーを示す斜視図である。同図
において、画素5は前述した従来例で説明した場合と同
様に4個の発光素子6を用いて3原色単位で構威されて
おり、この画素5に対しては画素5の側面を囲むシェー
ダ−8を渦巻き状に形成して設け、全方位方向からの斜
め方向の外部光が発光素子6の発光面6aに直接入射す
るのを防止するようにした。
FIG. 1 is a perspective view showing a shader of the present invention. In the same figure, the pixel 5 is configured using four light emitting elements 6 in units of three primary colors, as in the conventional example described above, and for this pixel 5, a The shader 8 is provided in a spiral shape to prevent diagonal external light from all directions from directly entering the light emitting surface 6a of the light emitting element 6.

〔作   用〕[For production]

本発明では、上記手段で説明したように、発光素子6の
側面の外側及び内側を渦巻き状に形成したシェーダ−8
で囲んだことにより、全方位方向からの斜め方向の外部
光が直接発光素子6の発光面6aに入射するのを防止す
ることができるので、上記発光素子6の発光で形成する
映像のコントラストの低下防止が顕著に向上できる。
In the present invention, as explained in the above means, the shader 8 is formed in a spiral shape on the outside and inside of the side surface of the light emitting element 6.
By surrounding it with , it is possible to prevent diagonal external light from all directions from directly entering the light emitting surface 6a of the light emitting element 6, thereby reducing the contrast of the image formed by the light emitted from the light emitting element 6. The reduction prevention can be significantly improved.

〔実  施  例〕〔Example〕

以下、図面を参照しながら本発明の実施例を詳細に説明
する。
Embodiments of the present invention will be described in detail below with reference to the drawings.

第1図は画素に対するシエーダーの斜視図である。同図
において、画素5は前述したように4個の発光素子6を
用いて3原色単位で構威されており、この画素5は図示
では1組分が示されているが、実際にはカラー映像の形
戒に必要な数量の画素5がバネル7の平面に縦横に配列
されて用いられる。そして、この画素5に対しては画素
5ごとの側面に被せられるシェーダ−8が渦巻き状に形
成されていて取り付けられる。
FIG. 1 is a perspective view of a shader for pixels. In the figure, the pixel 5 is composed of three primary color units using four light emitting elements 6 as described above, and although one set of pixels 5 is shown in the figure, in reality, the pixel 5 is composed of three primary color units using four light emitting elements 6. A number of pixels 5 necessary for the shape of the image are arranged vertically and horizontally on the plane of the panel 7 and used. A shader 8 is formed in a spiral shape and is attached to the pixel 5 to cover the side surface of each pixel 5.

第2図はシェーダ−8の取り付け状態を正面より見て示
す。シェーダ−8の渦巻き形状は、1組の画素5を構成
する発光素子6の側面め外側及び内側を囲むようにして
一連に形或されていて、適宜手段によりバネル7の平面
に取り付けできるようになっている。そして、上記シェ
ーダ−8は遮光性で渦巻き形状が維持できる部材で形戒
されており、図示の場合は薄手のアルミ板で形或されて
いて外側になる面の部分は黒色仕上げで無反射状態にな
されているうえ、発光素子6と対向する内面部分は反射
面に仕上げられている。
FIG. 2 shows the attached state of the shader 8 when viewed from the front. The spiral shape of the shader 8 is formed in a series so as to surround the outer and inner sides of the light emitting elements 6 constituting one set of pixels 5, and can be attached to the flat surface of the panel 7 by appropriate means. There is. The shader 8 is made of a material that blocks light and maintains its spiral shape. In the case shown, it is made of a thin aluminum plate, and the outer surface is finished in black and is non-reflective. In addition, the inner surface facing the light emitting element 6 is finished as a reflective surface.

また、このシェーダ−8は第3図に示すようにバネル7
の平面に取り付けられた状態において、縁部8aが発光
素子6の頭部の発光面6aより手前(正面方向)に向け
て突出できる幅域8bをもって形成されている。
This shader 8 also applies to the panel 7 as shown in FIG.
The edge 8a is formed with a width region 8b that can protrude toward the front (front direction) from the light emitting surface 6a of the head of the light emitting element 6 when the light emitting element 6 is attached to a flat surface.

上記において、シエーダ−8は内面部分が反射面に仕上
げられているので、3原色単位の発光素子6が発光した
時に発光する原色相互の混色がシェーダ−8内での乱反
射をもって有効に行えると共に、発光面6a相互の輝度
が平均化される。
In the above, since the inner surface of the shader 8 is finished as a reflective surface, the primary colors emitted when the light emitting elements 6 of the three primary colors emit light can be effectively mixed by diffused reflection within the shader 8, and The luminances of the light emitting surfaces 6a are averaged.

なお、前記実施例ではシエーダ−8が渦巻き状に形成さ
れている場合について説明してきたが、前記画素5はパ
ネル7面に相当数配列されてカラー映像装置を構威して
いることから、前記シエーダ−8はこれを例えばハニカ
ム状に形或して画素5に対応させてもよい。
Incidentally, in the above embodiment, the case where the shader 8 is formed in a spiral shape has been explained, but since a considerable number of the pixels 5 are arranged on the surface of the panel 7 to constitute a color image device, The shader 8 may have a honeycomb shape, for example, and correspond to the pixels 5.

〔発明の効果] 本発明によれば、シエーダ−8は画素の周囲を囲むよう
に形−威されているうえ、シエーダーの手前縁部が発光
素子の頭部発光面より手前に位置して設けられているの
で、発光素子の上記発光面に斜め方向から入射しようと
する外部光は全方位方向において遮蔽されるので、前記
発光素子の発光で形成される映像のコントラストは外部
光に起因する反射を解消して見やすい状態に維持でき、
かつ発光素子の発光は前記シェーダー内での乱反射によ
って画素としての混色性が顕著に向上できる。
[Effects of the Invention] According to the present invention, the shader 8 is shaped so as to surround the periphery of the pixel, and the front edge of the shader is located in front of the light emitting surface of the head of the light emitting element. Therefore, external light that attempts to enter the light emitting surface of the light emitting element from an oblique direction is blocked in all directions, so that the contrast of the image formed by the light emitted from the light emitting element is reduced by the reflection caused by the external light. This eliminates the problem and maintains it in an easy-to-see condition.
In addition, the light emitted from the light emitting element is diffusely reflected within the shader, so that the color mixing properties of the pixel can be significantly improved.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の一実施例を示す画素に対するシェーダ
ーの斜視図、 第2図はシェーダーの取り付け状態を示す正面図、 第3図はシェーダーの取り付け状態を断面にして示す側
面図、 第4図は従来例のシ山一グーを示す要部の斜視図である
。 5 ・画素、 6 ・発光素子、 8 シェーダー
FIG. 1 is a perspective view of a shader with respect to a pixel showing an embodiment of the present invention; FIG. 2 is a front view showing how the shader is attached; FIG. 3 is a side view showing a cross section of the shader being attached; The figure is a perspective view of a main part showing a conventional example of a mount. 5 ・Pixel, 6 ・Light emitting element, 8 Shader

Claims (1)

【特許請求の範囲】[Claims] 1組の発光素子(6)を平面に配列して構成する画素(
5)に対応して形成し、上記発光素子(6)の側面を囲
む位置に設けられて正面が渦巻き状に形成されているこ
とを特徴とする発光素子のコントラスト及び混色改善用
シェーダー。
Pixel (
5) A shader for improving contrast and color mixture of a light emitting element, characterized in that it is formed in accordance with item 5), is provided at a position surrounding the side surface of the light emitting element (6), and has a spiral front surface.
JP18613089A 1989-07-20 1989-07-20 Shader for improving contrast and color mixing of light emitting element Pending JPH0351877A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP18613089A JPH0351877A (en) 1989-07-20 1989-07-20 Shader for improving contrast and color mixing of light emitting element

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP18613089A JPH0351877A (en) 1989-07-20 1989-07-20 Shader for improving contrast and color mixing of light emitting element

Publications (1)

Publication Number Publication Date
JPH0351877A true JPH0351877A (en) 1991-03-06

Family

ID=16182895

Family Applications (1)

Application Number Title Priority Date Filing Date
JP18613089A Pending JPH0351877A (en) 1989-07-20 1989-07-20 Shader for improving contrast and color mixing of light emitting element

Country Status (1)

Country Link
JP (1) JPH0351877A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006210310A (en) * 2004-12-27 2006-08-10 Matsushita Electric Ind Co Ltd Push-type vehicle switch

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006210310A (en) * 2004-12-27 2006-08-10 Matsushita Electric Ind Co Ltd Push-type vehicle switch
JP4696707B2 (en) * 2004-12-27 2011-06-08 パナソニック株式会社 Push switch for vehicle

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