JPH0241987B2 - - Google Patents

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Publication number
JPH0241987B2
JPH0241987B2 JP58175553A JP17555383A JPH0241987B2 JP H0241987 B2 JPH0241987 B2 JP H0241987B2 JP 58175553 A JP58175553 A JP 58175553A JP 17555383 A JP17555383 A JP 17555383A JP H0241987 B2 JPH0241987 B2 JP H0241987B2
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JP
Japan
Prior art keywords
balls
stop
ball
difference
empty
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP58175553A
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Japanese (ja)
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JPS6066775A (en
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Filing date
Publication date
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Priority to JP17555383A priority Critical patent/JPS6066775A/en
Publication of JPS6066775A publication Critical patent/JPS6066775A/en
Publication of JPH0241987B2 publication Critical patent/JPH0241987B2/ja
Granted legal-status Critical Current

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Description

【発明の詳細な説明】 〔発明の技術分野〕 本発明は、パチンコ機の打止制御方式に関し、
特に、高速パチンコ機に対して、打止め前状態で
ない状態の下で差玉数が予め設定されている打止
数を越えた場合にも打止め前状態とし、打止め前
状態において強制打止指令が発行されていないと
きには空接点がオンするたびに一定数(通常の補
給数以下)の玉を補給しながら、操作員の状況に
応じた判断による強制打止を行うことを可能とし
た高速パチンコ機の打止制御方式に関するもので
ある。
[Detailed Description of the Invention] [Technical Field of the Invention] The present invention relates to a stop control method for a pachinko machine,
In particular, for high-speed pachinko machines, if the number of balls difference exceeds the preset number of hits in a state that is not in the pre-stop state, it is also considered to be in the pre-stop state, and the machine is forced to stop in the pre-stop state. A high-speed system that makes it possible to force a stop based on the operator's judgment based on the situation, while replenishing a fixed number of balls (less than the normal supply number) each time the empty contact turns on when no command is issued. This invention relates to a stop control method for pachinko machines.

〔従来技術と問題点〕[Conventional technology and problems]

例えば、パチンコ機では、差玉数が予め設定さ
れた打止数を越えたときに打止としている。差玉
数とは、客への放出玉数、所謂出玉数と客の打込
玉数、所謂入玉数との差をいう。予め設定された
高速条件を満足するとき、高速パチンコ機では、
例えばチユーリツプが一定時間開いたままにな
り、客への放出玉数が急激に増加し、その結果、
差玉数が急激に増加する。このような高速パチン
コ機でも、一般に、他のパチンコ機と同様に差玉
数が予め設定された打止数を越えたときに打止と
している。従つて、高速パチンコ機の場合には、
高速条件が解除されるまで打止を猶予する必要が
あるにも拘らず、上述の従来の方式では、高速条
件が解除される以前に無条件で打止と判定し、パ
チンコ玉の補給停止等の打止処理を実行してしま
う可能性が高い。その場合には、客に不満足感を
与えるのみならず、打止処理後、操作員は打止を
解除して通常状態に復帰させてやり、パチンコ玉
の特別追加等本来不必要な後処理もやらなければ
ならない。つまり、高速パチンコ機の場合、従来
技術では計算による論理的な打止時期と実質的な
打止時期とに誤差を生じるという欠点がある。
For example, in a pachinko machine, the game is stopped when the number of balls exceeds a preset number of stops. The difference in the number of balls is the difference between the number of balls released to the customer, the so-called number of balls out, and the number of balls hit by the customer, the so-called number of balls in. When the preset high speed conditions are satisfied, a high speed pachinko machine will
For example, if the ball tip remains open for a certain period of time, the number of balls released to customers will increase rapidly, and as a result,
The number of difference balls increases rapidly. Even in such high-speed pachinko machines, the game is generally stopped when the difference in the number of balls exceeds a preset number of stops, as in other pachinko machines. Therefore, in the case of high-speed pachinko machines,
Although it is necessary to postpone stopping until the high-speed condition is lifted, in the conventional method described above, it is determined that the stop is unconditionally before the high-speed condition is lifted, and pachinko ball supply is stopped, etc. There is a high possibility that the termination process will be executed. In this case, not only will the customer feel dissatisfied, but after the cancellation process, the operator will have to cancel the cancellation and return to the normal state, and will also have to perform unnecessary post-processing such as special addition of pachinko balls. I have to do it. In other words, in the case of high-speed pachinko machines, the conventional technology has the drawback that an error occurs between the logical stop timing based on calculation and the actual stop time.

〔発明の目的〕[Purpose of the invention]

本発明は、上記の考察に基づくものであつて、
操作員の状況に応じた判断を介入させて高速パチ
ンコ機の論理的な打止時期と実質的な打止時期と
の誤差をなくし、精度が高く、客への細かい配慮
を行える高速パチンコ機の打止制御方式を提供す
ることを目的とするものである。
The present invention is based on the above considerations, and includes:
By intervening judgment according to the operator's situation, there is no difference between the logical stopping time and the actual stopping time of the high-speed pachinko machine, and the high-speed pachinko machine is highly accurate and can give detailed consideration to customers. The purpose of this invention is to provide a stopping control method.

〔発明の構成〕[Structure of the invention]

そしてそのため本発明の高速パチンコ機の打止
制御方式は、 放出される出玉を検出する出玉検出手段、打込
まれる入玉を検出する入玉検出手段、パチンコ玉
が補給される上皿が空であるときにオンする空接
点の状態を検出する空接点検出手段、及び上記上
皿にパチンコ玉を補給する玉補給手段とを備えた
高速パチンコ機に対して、出玉機と入玉機との差
玉数が予め設定されている打止数を越えたときに
打止制御を行う高速パチンコ機の打止制御方式で
あつて、 上記出玉検出手段と上記入玉検出手段の検出信
号をもとに出玉数と入玉数とを求めた後、差玉数
を求める差玉検出手段と、 上記空接点検出手段によつて上皿が空であるこ
とが検出されたことを条件に上記差玉数が予め設
定されている打止数を越えているか否かを判定す
る打止判定手段と、 該打止判定手段によつて上記差玉数が上記打止
数を越えていると判定されたことを条件に起動さ
れ、上記差玉数が打止有効範囲にあるか否かを調
べ打止有効範囲にあることを条件に打止有効信号
を送出する打止有効判定手段と、 上記空接点検出手段によつて上皿が空きである
ことが検出され且つ強制打止信号がオフであるこ
とを条件に上記玉補給手段に玉補給信号を送出す
る玉補給指令手段と、 強制打止め指令を発行するための手動入力手段
と、 強制打止めの指令が発行されたときに上記打止
有効判定手段から打止有効信号が送出されている
ことを条件に強制打止信号を送出する打止信号送
出手段と を備え、 上記打止有効判定手段は、上記空接点検出手段
によつて上皿が空であることが検出された時に上
記差玉数が上記打止数よりも予め定められている
打止有効定数を下回らないか否かを調べ、下回ら
ないことを条件に打止有効信号を送出し、下回る
ことを条件に打止有効信号の送出を止め、再度起
動されるまで動作を停止するよう構成された ことを特徴とするものである。
Therefore, the stopping control system of the high-speed pachinko machine of the present invention includes a ball detection means for detecting balls that are ejected, a ball detection means for detecting balls that are driven in, and an upper tray in which pachinko balls are replenished. For a high-speed pachinko machine equipped with an empty contact detection means that detects the state of an empty contact that is turned on when the tray is empty, and a ball replenishment means that replenishes pachinko balls into the upper tray, a ball dispensing machine and a ball insertion machine are provided. A stopping control method for a high-speed pachinko machine that performs stopping control when the difference in the number of balls exceeds a preset number of balls to be stopped, which detects signals from the ball output detection means and the ball entry detection means. The condition is that the upper tray is detected to be empty by the difference ball detection means which calculates the difference number of balls after calculating the number of balls put out and the number of balls entered based on the above, and the empty contact detection means. a stop determination means for determining whether or not the difference in the number of balls exceeds a preset number of hits; A stopping validity determining means is activated on the condition that it is determined that the number of balls differs from the number of balls is within the effective hitting range, and transmits a hitting valid signal on the condition that the difference in the number of balls is within the hitting effective range. , ball replenishment command means for sending a ball replenishment signal to the ball replenishment means on the condition that the empty contact detection means detects that the upper tray is empty and the forced stop signal is off; A manual input means for issuing a stop command, and a forced stop signal is sent on the condition that a stop valid signal is sent from the stop validity determination means when the forced stop command is issued. and stop signal sending means for sending out a stop signal, and the stop validity determining means determines in advance that the difference in the number of balls is greater than the number of stops when the empty contact detection means detects that the upper tray is empty. Checks whether or not it does not fall below the predetermined stop effective constant, sends a stop valid signal on the condition that it does not fall below, and stops sending the stop valid signal on the condition that it does, until it is activated again. It is characterized in that it is configured to stop its operation.

〔発明の実施例〕 以下、本発明の実施例を図面を参照しつつ説明
する。
[Embodiments of the Invention] Hereinafter, embodiments of the present invention will be described with reference to the drawings.

第1図は本発明の1実施例構成を示す図、第2
図は本発明が適用されるシステム構成を示す図、
第3図は差玉数の時間経過に伴う変化の様子の1
例を示す図である。図において、1,2と26は
キーボード、3はパチンコ玉補給装置、4は出玉
検出器、5は空接点検出器、6は入玉検出器、7
は総出玉カウンタ、8は出玉バツフア、9は総入
玉カウンタ、10は入玉バツフア、11と12は
減算器、13は差玉検出器、14は打止数レジス
タ、15は打止有効定数レジスタ、16は打止判
定回路、17は打止有効判定回路、18ないし2
1はアンド・ゲート、23はメモリ、24は
CPU(中央処理装置)、25はI/Oコントロー
ラ、27はデイスプレイ、28はプリンタ、29
ないし34はインタフエース、35ないし37は
スキヤナ、38―1ないし38―lはゲーム機、
39―1ないし39―mは玉貸機、40―1ない
し40―nは景品機、41はインターバル・タイ
マを示す。
FIG. 1 is a diagram showing the configuration of one embodiment of the present invention, and FIG.
The figure shows a system configuration to which the present invention is applied;
Figure 3 shows how the difference in the number of balls changes over time.
It is a figure which shows an example. In the figure, 1, 2 and 26 are keyboards, 3 is a pachinko ball supply device, 4 is an out ball detector, 5 is an empty contact detector, 6 is an incoming ball detector, and 7
is the total ball counter, 8 is the ball output buffer, 9 is the total ball counter, 10 is the ball input buffer, 11 and 12 are the subtractors, 13 is the difference ball detector, 14 is the stop number register, and 15 is the ball stop valid. Constant register, 16 is a discontinuation judgment circuit, 17 is a discontinuation validity judgment circuit, 18 to 2
1 is AND gate, 23 is memory, 24 is
CPU (central processing unit), 25 is an I/O controller, 27 is a display, 28 is a printer, 29
34 to 34 are interfaces, 35 to 37 are skyana, 38-1 to 38-l are game consoles,
39-1 to 39-m are ball lending machines, 40-1 to 40-n are prize machines, and 41 is an interval timer.

本発明は、差玉数と予め設定されている打止数
との比較によつてパチンコ機の打止制御を行う方
式において、高速パチンコ機に対して、差玉数が
予め設定されている打止数を越えた場合に、他の
パチンコ機では打止処理を行うところを、一時打
止処理を猶予して打止前状態とし、空接点がオン
のたびに一定数(通常の補給玉数以下)のパチン
コ玉を追加しながら操作員の状況に応じた判断に
よる強制打止を待ち、差玉数が打止数に達しない
数が、固定数以上になると、打止前状態を自動的
に解除するようにしたものである。
The present invention provides a method for controlling the stopping of a pachinko machine by comparing the number of differential balls with a preset number of stops, and the present invention provides a method for controlling the stopping of a pachinko machine by comparing the number of differential balls with a preset number of stops. When the number of balls exceeds the number of balls, other pachinko machines perform the stopping process, but the stopping process is temporarily postponed and the state is set before stopping, and each time the empty contact is turned on, a fixed number of balls (normal number of balls supplied) While adding pachinko balls (below), wait for the operator to force a stop based on the operator's judgment, and when the difference in the number of balls that does not reach the number of balls to stop reaches a fixed number or more, the state before stopping is automatically changed. This is so that it can be released at any time.

第1図において、出玉検出器4と空接点検出器
5と入玉検出器6は、高速パチンコ機に装備さ
れ、夫々客への放出玉、補給玉が上皿にない場合
にオンする空接点、客の打込玉を検出するもので
ある。総出玉カウンタ7と総入玉カウンタ9は、
営業開始時からの総ての出玉、入玉を出玉検出器
4、入玉検出器6からの信号をもとに計数するも
のであり、夫々の内容は、キーボード1の操作に
より打止解除が行われたときに出玉バツフア8、
入玉バツフア10に転送される。減算器11は、
総出玉カウンタ7の内容と出玉バツフア8の内容
の差を求めるものであり、その差は直前の打止解
除時(打止が1度もない場合には営業開始時)か
らの出玉数を示す。同様に、減算器12は、総入
玉カウンタ9の内容と入玉バツフア10の内容の
差を求めるものであり、その差は直前の打止解除
時(打止が1度もない場合には営業開始時)から
の入玉数を示す。差玉検出器13は、減算器11
で求めた出玉数と減算器12で求めた入玉数から
差玉数を検出する。
In Fig. 1, a ball out detector 4, an empty contact detector 5, and an incoming ball detector 6 are installed in a high-speed pachinko machine and turn on when there are no balls to be released to the customer or no balls to be supplied on the upper tray, respectively. It detects contact points and balls hit by customers. The total balls counter 7 and the total balls counter 9 are
All balls put out and put in from the start of business are counted based on the signals from the ball put out detector 4 and the put in ball detector 6, and the contents of each can be stopped by operating the keyboard 1. When the release occurs, the number of balls issued is 8,
The ball is transferred to the receiving buffer 10. The subtractor 11 is
This is to find the difference between the contents of the total ball counter 7 and the contents of the ball output buffer 8, and the difference is the number of balls released since the last cancellation of the ball roll (or the start of business if there has been no ball roll). shows. Similarly, the subtracter 12 calculates the difference between the content of the total ball counter 9 and the content of the ball buffer 10. Shows the number of balls received since the start of business. The difference ball detector 13 is the subtractor 11
The difference in the number of balls is detected from the number of balls put out and the number of balls entered obtained by the subtractor 12.

差玉数=打止解除後の入玉数 −打止解除後の出玉数 打止判定回路16は、空接点検出器5からの信
号が空接点オンを示しているときに差玉数と予め
設定されている打止数レジスタ14の内容(打止
設定数)とを比較し、差玉数が打止設定数を越え
ていれば打止有効判定回路17へ起動信号を送出
する。打止有効判定回路17は、図示しないが打
止め前状態指示FF(フリツプ・フロツプ)を有
し、打止判定回路16から起動信号が送られてく
ると、この打止め前状態指示FFがセツトされる。
なお、打止判定回路16は、打止有効判定回路1
7に対して打止め前状態指示FFがリセツトされ
ているときに起動信号を送出する。打止有効判定
回路17は、打止め前状態指示FFがセツトされ
ている状態の下において空接点がオンになると、
次の減算、 打止設定数−差玉数=打止減衰数 を行つて打止減衰数(打止到達数)を求め、その
内容と固定値である打止有効定数レジスタ15の
内容(打止有効定数)とを比較する。その結果、
打止減衰数が打止有効定数を越えていなければ、
打止め前状態指示FFをそのままの状態にし、次
に再び空接点がオンになるまで打止有効信号をオ
ンのままにする。この状態は、差玉数が第3図の
斜線で示す打止可能領域にある場合である。他
方、打止減衰数が打止有効定数を越えていれば、
打止め前状態指示FFをリセツトし、打止有効信
号をオフにする。この状態は、差玉数が打止設定
数を越えて第3図の斜線で示す打止可能領域に入
つた後その打止可能領域より少ない領域まで減衰
した場合である。従つて、第3図において、打止
設定数を示す点線とその下の一点鎖線との間の一
定値が打止有効定数を示し、打止減衰数(打止到
達数)は、差玉数が点線の打止数から幾つ少なく
なつたか、その差を示す。
Different number of balls = number of balls entered after release of stoppage - number of balls put out after release of stoppage The stoppage judgment circuit 16 determines the number of balls difference when the signal from the empty contact detector 5 indicates that the empty contact is on. It compares the content of the preset number of balls to be stopped (number of balls to be stopped) set in the register 14, and if the difference in the number of balls exceeds the set number of balls to be stopped, an activation signal is sent to the stopping validity determination circuit 17. Although not shown, the discontinuation validity determination circuit 17 has a pre-discontinuation state indication FF (flip-flop), and when an activation signal is sent from the discontinuation determination circuit 16, this pre-discontinuation state indication FF is set. be done.
Note that the discontinuation determination circuit 16 is similar to the discontinuation validity determination circuit 1.
When the pre-stop state indication FF for 7 has been reset, a start signal is sent. The stopping validity determination circuit 17 determines that when the empty contact is turned on in a state where the pre-stopping state instruction FF is set,
Perform the following subtraction: Number of set stops - Difference number of balls = Number of balls attenuated to obtain the number of stops attenuated (number of balls reached), and combine the contents of the attenuation number with the fixed value of the effective stop constant register 15 (number of balls reached). (stopping effective constant). the result,
If the stop attenuation number does not exceed the stop effective constant,
Leave the pre-stop state indication FF as it is, and then keep the stop enable signal on until the empty contact is turned on again. This state is a case where the difference in the number of balls is in the stopperable region shown by diagonal lines in FIG. On the other hand, if the stop attenuation number exceeds the stop effective constant,
Reset the pre-stop state indication FF and turn off the stop valid signal. This state occurs when the difference in the number of balls exceeds the set number of balls and enters the region where hitting is possible as shown by diagonal lines in FIG. 3, and then decreases to an area smaller than the region where hitting is possible. Therefore, in Fig. 3, the fixed value between the dotted line indicating the set number of shots and the dashed line below it indicates the effective stopping constant, and the number of shots attenuated (the number of balls reached) is the difference in the number of balls. The number of stops indicated by the dotted line shows the difference.

打止有効信号がオンのときにキーボード2から
の外部操作により強制打止指令が発行されると、
アンド・ゲート21から出力される強制打止信号
はオンになり、玉補給が禁止される。パチンコ玉
補給装置3は、アンド・ゲート18から出力され
る補給信号により規定数(通常時の補給数以下)
のパチンコ玉を高速パチンコ機の上皿に補給す
る。これにより空接点はオフとなる。
If a forced stop command is issued by external operation from the keyboard 2 while the stop valid signal is on,
The forced stop signal output from the AND gate 21 is turned on, and ball replenishment is prohibited. The pachinko ball replenishment device 3 receives a specified number of balls (less than the normal number of replenishments) according to the replenishment signal output from the AND gate 18.
replenish the upper tray of a high-speed pachinko machine with pachinko balls. This turns off the empty contact.

以上述べたように、本発明の打止制御方式で
は、規定数のパチンコ玉を高速パチンコ機に補給
しながら外部操作による強制打止を待ち、同時に
差玉数を監視して強制打止指令があれば強制打止
信号により玉補給を禁止する。
As described above, in the stopping control method of the present invention, a specified number of pachinko balls are supplied to a high-speed pachinko machine while waiting for forced stopping by an external operation, and at the same time, the difference in the number of balls is monitored and a forced stopping command is issued. If so, ball replenishment is prohibited by a forced stop signal.

本発明が適用されるシステム構成を示したのが
第2図である。第2図において、メモリ23と
CPU(中央処理装置)24よりなる計算機が第1
図に示す構成のうちキーボード1,2、パチンコ
玉補給装置3、出玉検出器4、空接点検出器5、
及び入玉検出器6を除く部分を構成し、キーボー
ド26が第1図に示すキーボード1と2の対応す
る。そしてゲーム機38―1ないし38―lの
夫々に第1図に示す出玉検出器4、空接点検出器
5、入玉検出器6、及びパチンコ玉補給装置3が
配設される。インターバル・タイマ41は、I/
Oコントローラ25を一定の周期で動作させ、キ
ーボード26からの指令やゲーム機38―1ない
し38―lからの入玉、出玉等の各種情報を
CPU25に送つたり、CPU25からの各種指令
や出力データをゲーム機38―1ないし38―l
やデイスプレイ27、プリンタ28に送つたりす
る処理を定期的にI/Oコントローラ25を介し
て行わせるようにするものである。スキヤナ35
ないし37は、ゲーム機38―1ないし38―
l、玉貸機39―1ないし39―m、景品機40
―1ないし40―n、をスキヤンして、インタフ
エース32ないし34とシリアル・データによつ
て信号の授受を行うようにするものである。ゲー
ム機38―1ないし38―lの中には、高速パチ
ンコ機と通常のパチンコ機とがある。空接点信号
がオンのとき、コンピユータは、それが高速パチ
ンコ機のものか通常のパチンコ機のものかを判定
する。その結果、高速パチンコ機のものであれ
ば、差玉数が打止設定数を越えているか否かを調
べ、Yesのときには前記した打止め前状態指示
FFの状態を調べリセツトされていればこれをセ
ツト状態にする。次に同じ高速パチンコ機からの
空接点信号がオンになると、今度は打止減衰数が
打止有効定数を越えているか否かを調べ、Yesの
ときには打止め前状態指示FFをリセツトすると
共に玉補給を行い、Noのときには強制打止指令
が発行されているか否かを調べる。そして調べた
結果がYesのときには強制打止状態とし、該当高
速パチンコ機への玉補給を禁止するが、Noのと
きには玉補給を行う。
FIG. 2 shows a system configuration to which the present invention is applied. In FIG. 2, the memory 23 and
The first computer consists of 24 CPUs (central processing units).
Of the configurations shown in the figure, keyboards 1 and 2, pachinko ball supply device 3, ball output detector 4, empty contact detector 5,
The keyboard 26 corresponds to the keyboards 1 and 2 shown in FIG. Each of the game machines 38-1 to 38-l is provided with an out-of-ball detector 4, an empty contact detector 5, an in-ball detector 6, and a pachinko ball replenishing device 3 shown in FIG. The interval timer 41
The O controller 25 is operated at regular intervals to receive commands from the keyboard 26 and various information such as ball entry and exit from the game machines 38-1 to 38-l.
Sends various commands and output data from the CPU 25 to the game machine 38-1 to 38-l
Processing such as sending the data to the display 27 and printer 28 is periodically performed via the I/O controller 25. Sukyana 35
to 37 are game consoles 38-1 to 38-
l, Ball rental machine 39-1 to 39-m, Prize machine 40
-1 to 40-n, to exchange signals with the interfaces 32 to 34 by serial data. Among the game machines 38-1 to 38-l, there are high-speed pachinko machines and normal pachinko machines. When the idle contact signal is on, the computer determines whether it is a high-speed pachinko machine or a normal pachinko machine. As a result, if it is a high-speed pachinko machine, it is checked whether the difference in the number of balls exceeds the set number of balls to stop, and if Yes, the above-mentioned pre-stop state is indicated.
Check the state of FF and if it has been reset, set it to the set state. Next, when the idle contact signal from the same high-speed pachinko machine turns on, it is checked whether the stop attenuation number exceeds the stop effective constant, and if Yes, the pre-stop state indication FF is reset and the ball is turned on. Replenishment is carried out, and if the answer is No, it is checked whether a forced termination order has been issued. If the result of the check is Yes, the machine is forced to stop and balls are prohibited from being supplied to the high-speed pachinko machine, but if the result is No, balls are supplied.

〔発明の効果〕〔Effect of the invention〕

以上の説明から明らかなように、本発明によれ
ば、高速パチンコ機の打止時期を操作員の判断に
より実質的な打止時期とすることができるので、
打止時期の誤差による客の不満足感を解消し、操
作員の不必要な手間を省くことができる。さらに
は、操作員の判断により、高速パチンコ機各台の
状況に応じきめ細かい打止制御を行うことができ
る。
As is clear from the above explanation, according to the present invention, the time to stop the high-speed pachinko machine can be set as the actual time to stop based on the judgment of the operator.
It is possible to eliminate customer dissatisfaction due to an error in the stop timing, and to save unnecessary labor on the part of the operator. Furthermore, according to the operator's judgment, detailed stopping control can be performed depending on the situation of each high-speed pachinko machine.

【図面の簡単な説明】[Brief explanation of drawings]

第1図は本発明の1実施例構成を示す図、第2
図は本発明が適用されるシステム構成を示す図、
第3図は差玉数の時間経過に伴う変化の様子の1
例を示す図である。 1,2と26…キーボード、3…パチンコ玉補
給装置、4…出玉検出器、5…空接点検出器、6
…入玉検出器、7…総出玉カウンタ、8…出玉バ
ツフア、9…総入玉カウンタ、10…入玉バツフ
ア、11と12…減算器、13…差玉検出器、1
4…打止数レジスタ、15…打止有効定数レジス
タ、16…打止判定回路、17…打止有効判定回
路、18ないし21…アンド・ゲート、23…メ
モリ、24…CPU(中央処理装置)、25…I/
Oコントローラ、27…デイスプレイ、28…プ
リンタ、29ないし34…インタフエ―ス、35
ないし37…スキヤナ、38―1ないし38―l
…ゲーム機、39―1ないし39―m…玉貸機、
40―1ないし40―n…景品機、41…インタ
ーバル・タイマ。
FIG. 1 is a diagram showing the configuration of one embodiment of the present invention, and FIG.
The figure shows a system configuration to which the present invention is applied;
Figure 3 shows how the difference in the number of balls changes over time.
It is a figure which shows an example. 1, 2 and 26...Keyboard, 3...Pachinko ball supply device, 4...Ball output detector, 5...Empty contact detector, 6
...Incoming ball detector, 7...Total ball counter, 8...Ball out buffer, 9...Total ball counter, 10...Incoming ball buffer, 11 and 12...Subtractor, 13...Difference ball detector, 1
4... Abort number register, 15... Abort valid constant register, 16... Abort judgment circuit, 17... Abort valid judgment circuit, 18 to 21... AND gate, 23... Memory, 24... CPU (central processing unit) , 25...I/
O controller, 27...Display, 28...Printer, 29 to 34...Interface, 35
or 37...Sukiyana, 38-1 or 38-l
...Game machine, 39-1 or 39-m...Ball rental machine,
40-1 to 40-n...Prize machine, 41...Interval timer.

Claims (1)

【特許請求の範囲】 1 放出される出玉を検出する出玉検出手段、打
込まれる入玉を検出する入玉検出手段、パチンコ
玉が補給される上皿が空であるときにオンする空
接点の状態を検出する空接点検出手段、及び上記
上皿にパチンコ玉を補給する玉補給手段とを備え
た高速パチンコ機に対して、出玉機と入玉機との
差玉数が予め設定されている打止数を越えたとき
に打止制御を行う高速パチンコ機の打止制御方式
であつて、 上記出玉検出手段と上記入玉検出手段の検出信
号をもとに出玉数と入玉数とを求めた後、差玉数
を求める差玉検出手段と、 上記空接点検出手段によつて上皿が空であるこ
とが検出されたことを条件に上記差玉数が予め設
定されている打止数を越えているか否かを判定す
る打止判定手段と、 該打止判定手段によつて上記差玉数が上記打止
数を越えていると判定されたことを条件に起動さ
れ、上記差玉数が打止有効範囲にあるか否かを調
べ打止有効範囲にあることを条件に打止有効信号
を送出する打止有効判定手段と、 上記空接点検出手段によつて上皿が空きである
ことが検出され且つ強制打止信号がオフであるこ
とを条件に上記玉補給手段に玉補給信号を送出す
る玉補給指令手段と、 強制打止め指令を発行するための手動入力手段
と、 強制打止めの指令が発行されたときに上記打止
有効判定手段から打止有効信号が送出されている
ことを条件に強制打止信号を送出する打止信号送
出手段と を備え、 上記打止有効判定手段は、上記空接点検出手段
によつて上皿が空であることが検出された時に上
記差玉数が上記打止数よりも予め定められている
打止有効定数を下回らないか否かを調べ、下回ら
ないことを条件に打止有効信号を送出し、下回る
ことを条件に打止有効信号の送出を止め、再度起
動されるまで動作を停止するよう構成された ことを特徴とする高速パチンコ機の打止制御方
式。
[Scope of Claims] 1. Output ball detection means for detecting released balls, incoming ball detection means for detecting incoming balls, and empty device that turns on when the upper tray into which pachinko balls are replenished is empty. For a high-speed pachinko machine equipped with an empty contact detection means for detecting the state of the contact and a ball replenishment means for replenishing the upper tray with pachinko balls, a difference in the number of balls between a ball dispensing machine and a ball receiving machine is set in advance. This is a stopping control method for high-speed pachinko machines that performs stopping control when the set number of balls to be played exceeds the set number of balls to be played. After determining the number of balls entered, a difference ball detection means for calculating the difference number of balls, and the difference number of balls is set in advance on the condition that the empty contact detection means detects that the upper tray is empty. a stoppage determining means for determining whether or not the number of balls stopped exceeds the number of balls stopped; and the condition that the number of balls difference is determined to be greater than the number of balls stopped by the stoppage determining means; a stop validity determining means which is activated and checks whether or not the difference number of balls is within the effective stop range and sends a stop valid signal on the condition that it is within the effective stop range; and a blank contact detection means. ball replenishment command means for sending a ball replenishment signal to the ball replenishment means on the condition that the upper tray is detected to be empty and the forced stop signal is off; a manual input means; and a stop signal sending means for sending a forced stop signal on the condition that a stop valid signal is sent from the stop validity determining means when a forced stop command is issued. Preparation: The stopping effectiveness determining means determines a stopping effective constant such that the difference in the number of balls is greater than the number of shots when the empty contact detection means detects that the upper tray is empty. It is configured to check whether the signal does not fall below the specified value, send a stop valid signal on the condition that it does not fall below, stop sending the stop valid signal on the condition that it falls below, and stop operation until it is activated again. A stop control method for high-speed pachinko machines characterized by the following.
JP17555383A 1983-09-22 1983-09-22 Stop control system of high speed pinball machine Granted JPS6066775A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP17555383A JPS6066775A (en) 1983-09-22 1983-09-22 Stop control system of high speed pinball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17555383A JPS6066775A (en) 1983-09-22 1983-09-22 Stop control system of high speed pinball machine

Publications (2)

Publication Number Publication Date
JPS6066775A JPS6066775A (en) 1985-04-16
JPH0241987B2 true JPH0241987B2 (en) 1990-09-20

Family

ID=15998091

Family Applications (1)

Application Number Title Priority Date Filing Date
JP17555383A Granted JPS6066775A (en) 1983-09-22 1983-09-22 Stop control system of high speed pinball machine

Country Status (1)

Country Link
JP (1) JPS6066775A (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62258688A (en) * 1986-05-02 1987-11-11 サン電子株式会社 Hitting stop control apparatus of pinball
JPS6319023A (en) * 1986-07-11 1988-01-26 Toshiba Corp Constant voltage circuit with operation stop function

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS57183883A (en) * 1981-05-07 1982-11-12 Sankyo Co Management apparatus of pinball game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS57183883A (en) * 1981-05-07 1982-11-12 Sankyo Co Management apparatus of pinball game machine

Also Published As

Publication number Publication date
JPS6066775A (en) 1985-04-16

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