JPH0241342U - - Google Patents

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Publication number
JPH0241342U
JPH0241342U JP1988118734U JP11873488U JPH0241342U JP H0241342 U JPH0241342 U JP H0241342U JP 1988118734 U JP1988118734 U JP 1988118734U JP 11873488 U JP11873488 U JP 11873488U JP H0241342 U JPH0241342 U JP H0241342U
Authority
JP
Japan
Prior art keywords
game machine
contact
key top
substrate
contacts
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP1988118734U
Other languages
Japanese (ja)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed filed Critical
Priority to JP1988118734U priority Critical patent/JPH0241342U/ja
Publication of JPH0241342U publication Critical patent/JPH0241342U/ja
Pending legal-status Critical Current

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Description

【図面の簡単な説明】[Brief explanation of drawings]

第1図はこの考案の一実施例の要部を示す断面
図解図である。第2図は第1図実施例の固定接点
を示す上面図である。第3図は操作器の全体を示
す平面図である。第4図は実施例の操作器が利用
される一例を示す回路図である。第5図は第4図
図示のゲーム機の一例を示すブロツク図である。
第6図は操作器とゲーム機との信号の授受を示す
タイミング図である。第7図は操作器およびゲー
ム機の動作ないし操作を示すフロー図である。第
8図はテレビジヨン受像機の画面においてキヤラ
クタが移動する状態を示す図解図である。第9図
は変換された速度データの第1象限のみの結果(
ベクトル)を示すグラフである。 図において、12はハウジング、14はキート
ツプ、14r,14,14uおよび14dは方
向指示部、18は基板、20r1〜20r3,2
01〜203,20u1〜20u3および2
0d1〜20d3は固定接点、30は支点、38
r1〜38r3,381〜383,…は導電
ゴム、40はゲーム機、42はシフトレジスタ、
52はCPUを示す。
FIG. 1 is an illustrative cross-sectional view showing the main parts of an embodiment of this invention. FIG. 2 is a top view showing the fixed contact of the embodiment shown in FIG. FIG. 3 is a plan view showing the entire operating device. FIG. 4 is a circuit diagram showing an example in which the operating device of the embodiment is used. FIG. 5 is a block diagram showing an example of the game machine shown in FIG.
FIG. 6 is a timing diagram showing the transmission and reception of signals between the controller and the game machine. FIG. 7 is a flow diagram showing the operation or operation of the controller and the game machine. FIG. 8 is an illustrative diagram showing a state in which characters move on the screen of a television receiver. Figure 9 shows the results of only the first quadrant of the converted velocity data (
It is a graph showing vector). In the figure, 12 is a housing, 14 is a key top, 14r, 14, 14u and 14d are direction indicators, 18 is a board, 20r1 to 20r3, 2
01-203, 20u1-20u3 and 2
0d1 to 20d3 are fixed contacts, 30 is a fulcrum, 38
r1 to 38r3, 381 to 383, ... are conductive rubber, 40 is a game machine, 42 is a shift register,
52 indicates a CPU.

Claims (1)

【実用新案登録請求の範囲】 1 ハウジング、 前記ハウジング内に収納される基板、 その表面が前記ハウジングから露出するように
前記ハウジング内に収納され、前記表面に中心を
挾んで互いに180°異なる少なくとも2つの方
向を示す方向指示部が形成され、かつその裏面が
前記基板に対向するキートツプ、 前記キートツプの裏面に固着された弾性部材、 前記弾性部材に設けられ、前記少なくとも2つ
の方向のそれぞれの線上に互いに間隔を隔ててそ
れぞれ複数個配置される可動接点、および 前記基板上に形成され、前記少なくとも2つの
方向のそれぞれの線上に互いに間隔を隔てて、か
つそれぞれの前記可動接点と対向する複数個の固
定接点を備え、 前記弾性部材の変形前の前記可動接点の前記固
定接点との間隙は前記キートツプの中心から外方
に遠ざかるにつれて大きく設定され、前記キート
ツプの方向指示部に加えられた力に応じて前記弾
性部材が変形して、前記キートツプの中心から順
次1つまたは複数個同時にその方向の前記可動接
点が前記固定接点に接触し、それによつて同じ方
向でも異なる電気信号が導出され得る、ゲーム機
用操作器。 2 前記キートツプの表面には4つの前記方向指
示部が互いに90°異なる位置に形成され、前記
可動接点および前記固定接点の組が前記4つの方
向指示部に対応して4組形成される、請求項1記
載のゲーム機用操作器。 3 前記キートツプは、その前記中心に形成され
、かつ前記キートツプが押されたとき前記基板上
に接触する支点部を含み、各方向の前記複数個の
可動接点は前記支点部から外方に向かうにつれて
前記基板から離れるように形成される、請求項1
または2記載のゲーム機用操作器。 4 前記弾性部材は各方向について前記支点部に
近い順にその高さが高くなる複数の変形可能部を
含み、各変形可能部に前記可動接点が形成される
、請求項3記載のゲーム機用操作器。 5 請求項1のゲーム機用操作器を用いるゲーム
機であつて、 それぞれの前記固定接点に信号を与えて各固定
接点と前記可動接点との接触の状態に応じた電気
信号を取り込むための第1の手段、および 前記取り込んだ電気信号に応じてそれに固有の
制御信号を被制御部に与えるための第2の手段を
備える、ゲーム機。 6 前記第1の手段は前記それぞれの固定接点に
接続された入力を有するシフトレジスタと、前記
シフトレジスタに対してラツチ信号を与える手段
と、前記シフトレジスタにラツチされた前記固定
接点の状態に応じたデータを取り出す手段とを含
む、請求項5記載のゲーム機。 7 前記第2の手段は前記取り出された前記デー
タに応じた速度データを作成する手段を含む、請
求項6記載のゲーム機。 8 前記ゲーム機は画面上のキヤラクタを移動さ
せるものであり、前記第2の手段はさらに前記速
度データに応じて前記キヤラクタの前記画面上で
の座標位置を変更するための手段を含む、請求項
7記載のゲーム機。
[Claims for Utility Model Registration] 1. A housing, a substrate housed in the housing, a substrate housed in the housing so that its surface is exposed from the housing, and at least two substrates arranged on the surface that are different from each other by 180° with the center in between. a key top having a direction indicating portion indicating two directions, the back surface of which faces the substrate; an elastic member fixed to the back surface of the key top; a plurality of movable contacts arranged at intervals from each other; and a plurality of movable contacts formed on the substrate, spaced apart from each other on lines in each of the at least two directions, and facing each of the movable contacts. a fixed contact, the gap between the movable contact and the fixed contact before the elastic member is deformed is set to be larger as the distance from the center of the key top increases, and the gap between the movable contact and the fixed contact increases in response to the force applied to the direction indicating portion of the key top; the elastic member is deformed, and one or more movable contacts in that direction simultaneously contact the fixed contacts in sequence from the center of the keytop, whereby different electrical signals can be derived even in the same direction. Machine controller. 2. The four direction indicating parts are formed on the surface of the key top at positions different from each other by 90 degrees, and four sets of the movable contact and the fixed contact are formed corresponding to the four direction indicating parts. Item 1. The game machine controller according to item 1. 3. The key top includes a fulcrum part formed at the center thereof and which comes into contact with the substrate when the key top is pressed, and the plurality of movable contacts in each direction extend outward from the fulcrum part. Claim 1: The substrate is formed away from the substrate.
or the game machine controller described in 2. 4. The game machine operation according to claim 3, wherein the elastic member includes a plurality of deformable parts whose heights increase in order of distance from the fulcrum part in each direction, and the movable contact is formed in each deformable part. vessel. 5. A game machine using the game machine controller according to claim 1, further comprising a controller for applying a signal to each of the fixed contacts and receiving an electric signal according to a state of contact between each of the fixed contacts and the movable contact. 1, and a second means for providing a control signal specific to the electric signal to a controlled unit in accordance with the captured electric signal. 6. The first means includes a shift register having an input connected to each of the fixed contacts, means for providing a latching signal to the shift register, and a means for providing a latch signal to the shift register, and a shift register having an input connected to each of the fixed contacts. 6. The game machine according to claim 5, further comprising means for retrieving the data. 7. The game machine according to claim 6, wherein the second means includes means for creating speed data according to the extracted data. 8. Claim 8, wherein the game machine moves a character on the screen, and the second means further includes means for changing the coordinate position of the character on the screen according to the speed data. 7. The game machine described in 7.
JP1988118734U 1988-09-09 1988-09-09 Pending JPH0241342U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1988118734U JPH0241342U (en) 1988-09-09 1988-09-09

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1988118734U JPH0241342U (en) 1988-09-09 1988-09-09

Publications (1)

Publication Number Publication Date
JPH0241342U true JPH0241342U (en) 1990-03-22

Family

ID=31363338

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1988118734U Pending JPH0241342U (en) 1988-09-09 1988-09-09

Country Status (1)

Country Link
JP (1) JPH0241342U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1994016381A1 (en) * 1993-01-06 1994-07-21 Sega Enterprises, Ltd. Dual mode portable game control device

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS625533B2 (en) * 1981-05-21 1987-02-05 Nippon Electric Co

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS625533B2 (en) * 1981-05-21 1987-02-05 Nippon Electric Co

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1994016381A1 (en) * 1993-01-06 1994-07-21 Sega Enterprises, Ltd. Dual mode portable game control device

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