JPH01306971A - Shape model designing device - Google Patents

Shape model designing device

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Publication number
JPH01306971A
JPH01306971A JP63137959A JP13795988A JPH01306971A JP H01306971 A JPH01306971 A JP H01306971A JP 63137959 A JP63137959 A JP 63137959A JP 13795988 A JP13795988 A JP 13795988A JP H01306971 A JPH01306971 A JP H01306971A
Authority
JP
Japan
Prior art keywords
dimensional
segment
section
cross
data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP63137959A
Other languages
Japanese (ja)
Inventor
Tetsuzo Kuragano
哲造 倉賀野
Nobuo Sasaki
伸夫 佐々木
Akira Suzuki
章 鈴木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Corp
Original Assignee
Sony Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Corp filed Critical Sony Corp
Priority to JP63137959A priority Critical patent/JPH01306971A/en
Publication of JPH01306971A publication Critical patent/JPH01306971A/en
Pending legal-status Critical Current

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Abstract

PURPOSE:To design a columnar or cylindrical three-dimensional solid body in a short time with the columnar body having a polygonal cross section by providing a calculating means which produces two-dimensional segment data of a regular polygon from designated values of the number of angles and radius of the osculating circle. CONSTITUTION:A segment producing section (two-dimensional segment producing and changing section) 5 which calculates the vertex coordinates of a regular polygon from designated values of the number of angles and radius of the osculating circle and produces the segment data of the polygon formed by connecting each vertex with straight lines in a two-dimensional plane is provided. More over, a transforming section 7 which moves and rotates the segment data of the polygon by designated quantities in a three-dimensional space and transforms two-dimensional graphics into a three-dimensional graphic is provided, in order to produce a solid body having polygonal cross sections at plural required points. Therefore, segment data which give outer shapes of cross sections are automatically produced when the number of angles and the radius of the osculating circuit are designated and a solid body, such as a columnar body, cylindrical body, etc., having a point-symmetrical cross section can be designed in a short time.

Description

【発明の詳細な説明】 〔産業上の利用分野〕 本発明は3次元のCAD装置のような形状モデル設計装
置に関する。
DETAILED DESCRIPTION OF THE INVENTION [Field of Industrial Application] The present invention relates to a shape model design device such as a three-dimensional CAD device.

〔発明の概要〕[Summary of the invention]

指定の角数及び接円半径で正多角形の2次元線分データ
を生成する演算手段を設け、多角形を断面とする柱状又
は筒状の3次元の立体を極く短時間で設計できるように
した形状モデル設計装置で   ′ある。
A calculation means is provided to generate two-dimensional line segment data of a regular polygon with a specified number of angles and tangent radius, so that a columnar or cylindrical three-dimensional solid whose cross section is a polygon can be designed in an extremely short time. It is a shape model design device that has been developed.

〔従来の技術〕[Conventional technology]

計算機で3次元データを扱って自由曲面を持った形状モ
デルを設計するCADと称されている設計手法において
は、幾つかの断面形状を2次元平面で設計した後、回転
と平行移動の演算により3次元空間に各断面外形曲線を
配置し、夫々の曲線間を補間した曲面を演算生成してモ
デルの外形データとするような設計手順を用いることが
ある。
In the design method called CAD, which handles three-dimensional data on a computer and designs a shape model with a free-form surface, several cross-sectional shapes are designed on a two-dimensional plane, and then calculated by rotation and translation operations. A design procedure may be used in which cross-sectional contour curves are arranged in a three-dimensional space, and a curved surface is calculated and generated by interpolating between the respective curves, which is used as the model's contour data.

このような設計手法は、柱状物品や筒状物品、例えば道
具類のグリップ部、電子装置のつまみ、固体又は液体の
容器などの設計に適用される。断面形状としては四角形
、五角形、六角形などの多角形が考えられる。
Such a design method is applied to the design of columnar or cylindrical articles, such as grips of tools, knobs of electronic devices, solid or liquid containers, and the like. Possible cross-sectional shapes include polygons such as quadrangles, pentagons, and hexagons.

従来では、このような断面形状を2次元平面で設計する
には、正多角形の場合、X−Y座標の原点を中心とする
円の同上において、多角形の頂点の座標を角度割り計算
により求め、各頂点間を直線で結ぶことにより得ていた
Conventionally, in order to design such a cross-sectional shape on a two-dimensional plane, in the case of a regular polygon, the coordinates of the vertices of the polygon are calculated by dividing the angle in the same direction as the circle centered on the origin of the X-Y coordinates. It was obtained by connecting each vertex with a straight line.

断面の基本形状を設計した後には、角部を丸めるために
2次又は3次のベジェ曲線等を発生させ、更に曲線の制
御点を移動修正して、所要の自由曲面の断面外形が得ら
れるように変形操作を行う。
After designing the basic shape of the cross section, a quadratic or cubic Bezier curve, etc. is generated to round the corners, and the control points of the curve are moved and modified to obtain the desired free-form cross-sectional shape. Perform the transformation operation as shown below.

所要箇所の断面設計が終了すると、次に各断面曲線のデ
ータについて平行移動及び回転を施すことにより、断面
を3次元空間に配し、更に各断面曲線間に3次元ベジェ
曲面等から成るバッチ(面素)をはってモデルの外形を
得る操作を行う。
Once the cross-sectional design of the required location is completed, the data of each cross-sectional curve is translated and rotated to arrange the cross-section in three-dimensional space, and furthermore, a batch ( (area) to obtain the outline of the model.

〔発明が解決しようとする課題〕[Problem to be solved by the invention]

このように正多角形を基本とした3次元自由曲面の柱状
体又は筒状体のモデル設計には非常に手間がかかってい
た。
As described above, designing a model of a columnar or cylindrical body with a three-dimensional free-form surface based on regular polygons is very time-consuming.

本発明はこの問題を解消し、短時間に形状モデルの設計
ができるようにすることを目的とする。
The present invention aims to solve this problem and enable the design of a shape model in a short time.

〔課題を解決するための手段〕 本発明の形状モデル設計装置は、角数及び接円半径の各
指定値により正多角形の頂点座標を旧算して各頂点を結
んだ多角形の線分データを2次元平面で生成する線分生
成部(5)と、複数個の多角形を要所の断面外形線とす
る立体を生成するために、上記多角形の線分データに対
し、3次元空間で指定量の移動、回転の操作を施す2次
から3次への変換部(7)とを備える。
[Means for Solving the Problems] The shape model design device of the present invention calculates the coordinates of the vertices of a regular polygon based on the designated values of the number of angles and the tangent radius, and calculates the line segments of the polygon connecting each of the vertices. A line segment generation unit (5) generates data on a two-dimensional plane, and a three-dimensional It includes a quadratic to cubic converter (7) that performs a specified amount of movement and rotation in space.

〔作用〕[Effect]

角数及び接円半径を指定することにより、断面外形を与
える線分データが自動生成される。このため断面が点対
称構造の柱状体や筒状体などの立体を短時間に設計でき
る。
By specifying the number of angles and the tangent radius, line segment data giving the cross-sectional outline is automatically generated. Therefore, it is possible to design three-dimensional bodies such as columnar bodies and cylindrical bodies whose cross sections are point-symmetric in a short time.

〔実施例〕〔Example〕

第1図に本発明の形状モデル設計装置の機能ブロック図
を示す。この形状モデル設計装置はコンピュータ構成で
あり、演算部1と表示部2(又は表示ターミナル)とを
備える。典型的な設計手順としては、第1図の表示画面
3aに示すように、X−Y平面上で断面曲線SCを複数
個形成し、次に表示画面3bに示すように、各断面曲線
に対し3次元の回転、移動等の操作を施して、X−Y−
Z空間内に各断面曲線を配置し、その後、断面曲線間を
補間演算してバッチ(面素)をはることにより、3次元
の自由曲面で表された形状モデルUを得ている。
FIG. 1 shows a functional block diagram of the shape model designing device of the present invention. This shape model design device has a computer configuration and includes a calculation section 1 and a display section 2 (or display terminal). A typical design procedure is to form a plurality of cross-sectional curves SC on the X-Y plane, as shown in the display screen 3a of FIG. Perform operations such as three-dimensional rotation and movement to create X-Y-
A shape model U represented by a three-dimensional free-form surface is obtained by arranging each cross-sectional curve in the Z space and then performing interpolation calculations between the cross-sectional curves to form batches (surface elements).

第2図に断面設計手順のフローチャートを示す。FIG. 2 shows a flowchart of the cross-sectional design procedure.

設計データや命令の入力操作には、キーボード、ライト
ペン、マウス等が使われ、画面上の表示メニューをピン
クすると、コンピュータが操作ガイダンスを表示して入
力すべきデータを知らせるので、これに従って入力操作
を行う。
A keyboard, light pen, mouse, etc. are used to input design data and instructions.When the display menu on the screen is turned pink, the computer displays operational guidance to inform you of the data to be input, so you can input according to the instructions. I do.

例えば、メニュー表示において、“2次元曲線生成゛′
のメニューを選択すると、円、楕円、多角形、自由曲線
等の図形の種類のメニュー画面になる。多角形を選択す
ると、角IN及び半径rを聞いてくるので、ステップS
1、S2でそれらのデータをテンキー等で人力する。五
角形の場合、次にステップ83〜S6のループで、五角
形の頂点P、〜P5が半径rの円Cの円周上に求められ
る。    ・即ち、全周を1/N、2 / N−−−
−−−−−=−n / Nに角度割りして円周上の点P
、を算出する。
For example, in the menu display, "2D curve generation"
When you select the menu, a menu screen with shape types such as circles, ellipses, polygons, and free curves appears. When you select a polygon, you will be asked for the angle IN and radius r, so go to step S.
1. In S2, enter the data manually using the numeric keypad. In the case of a pentagon, the vertices P and -P5 of the pentagon are then found on the circumference of the circle C with radius r in a loop of steps 83 to S6.・In other words, the entire circumference is 1/N, 2/N---
−−−−−=−n/Point P on the circumference divided by N
, is calculated.

次にステップS7で頂点P、〜P5を直線で結んだベジ
ェ曲線が生成され、ステップS8で第1図の画面3aで
示すように正五角形の断面線りがX−Y平面上に表示さ
れる。これを繰り返して、設計目標の形状モデルの要所
ごとの断面線のデータを簡単に人力することができる。
Next, in step S7, a Bezier curve connecting the vertices P and ~P5 with a straight line is generated, and in step S8, a regular pentagonal cross-sectional line is displayed on the X-Y plane as shown in screen 3a of FIG. . By repeating this process, it is possible to easily manually input cross-sectional line data for each key point of the design target shape model.

第1図において、上述のような入力操作は演算部1の操
作人力部4において検知され、更に2次元セグメント生
成・変更部5にて処理されて、断面線りを構成するセグ
メントデータが生成される。
In FIG. 1, the above-mentioned input operation is detected by the human operator unit 4 of the calculation unit 1, and further processed by the two-dimensional segment generation/modification unit 5 to generate segment data constituting the cross-sectional line. Ru.

生成されたデータは2次元セグメントハソファメモリ6
に記憶される。ハソファメモリ6の内容は周期的に読出
されて、表示用ピクセルデータに変換され、フレームバ
ッファメモリ10に入れられる。このフレームバッファ
メモリ10の内容に基づいて第1図の表示3aが行われ
る。
The generated data is stored in the two-dimensional segment haphazard memory 6.
is memorized. The contents of the frame buffer memory 6 are periodically read out, converted into pixel data for display, and placed in the frame buffer memory 10. The display 3a in FIG. 1 is performed based on the contents of the frame buffer memory 10.

セグメントバッファメモリ6内のデータDXyは、第3
図のデータ構造に示すように管理テーブル11によって
管理されていて、断面線ごとにセグメントデータの先頭
番地AI、A2−−−−−−−一及びセグメントデータ
数k 、 Xk 2−−−−−−−がテーブル11に記
録されている。バッファメモリ6の対応番地A 、  
+ k +、 A 2+ k 2−−’−”−の各ブロ
ックにセグメントデータDXyが格納される。
The data DXy in the segment buffer memory 6 is
As shown in the data structure in the figure, it is managed by a management table 11, and for each cross-sectional line, the starting address of segment data AI, A2 -----1 and the number of segment data k, Xk 2 ------- -- is recorded in table 11. Corresponding address A of buffer memory 6,
Segment data DXy is stored in each block of +k+, A2+k2--'-"-.

断面線に基づく3次元曲面の生成は第4図のフローチャ
ー1・のように行われる。まずステップS1にてメニュ
ー画面から“3次元曲線操作”を選択し、更にステップ
S2にて画面3a中の断面線の1つをカーソル等で指示
すると、ステップS3にて“′3次元移動”、゛3次元
回転”のような3次元操作のメニューが画面に表示され
る。
Generation of a three-dimensional curved surface based on the cross-sectional line is performed as in flowchart 1 in FIG. First, in step S1, "3D curve operation" is selected from the menu screen, and in step S2, one of the cross-sectional lines on the screen 3a is indicated with a cursor, etc., and in step S3, "3D movement" is selected. A menu for 3D operations such as ``3D rotation'' is displayed on the screen.

ここでステップS4において例えば“3次元移動″゛を
選択すると、画面にX、Y、Zの各軸についての移動量
を聞くメソセージが現われるので、これに従ってステッ
プS5で移動量データを入力する。更に“3次元回転”
′の操作が必要な場合には、ステップS4、S5を繰り
返してx、y、zの各軸の回転量を入力する。
If, for example, "three-dimensional movement" is selected in step S4, a message asking for the amount of movement for each of the X, Y, and Z axes will appear on the screen, and the amount of movement data will be input in step S5. Furthermore, “3D rotation”
If the operation ' is required, steps S4 and S5 are repeated to input the rotation amounts of each of the x, y, and z axes.

必要なデータを入力すると、次のステップS6で移動、
回転の演算が実行される。この演算は第1図の演算部1
の変換部7において行われる。演算結果の3次元セグメ
ントデータD My2は、ステップS7で変換部7から
3次元セグメントバッファメモリ9に送られて記憶され
る。第3図のデータ構造に示すように、2次元及び3次
元のセグメントパンツアメモリ6.9は実際には同一メ
モリを使用し、テーブル11で管理されたブロック領域
に各断面線ごとに格納される。またこのときス   。
After entering the necessary data, proceed to the next step S6.
A rotation operation is performed. This calculation is performed by the calculation unit 1 in Figure 1.
This is performed in the converting section 7. The three-dimensional segment data D My2 resulting from the calculation is sent from the conversion unit 7 to the three-dimensional segment buffer memory 9 and stored therein in step S7. As shown in the data structure of FIG. 3, the two-dimensional and three-dimensional segment panzer memories 6.9 actually use the same memory, and are stored for each section line in a block area managed by table 11. Ru. At this time again.

テップS8で、第3図に示すように、各X、Y、Z軸の
平行移動量及び回転移動量が管理テーブル11に記録さ
れる。
In step S8, as shown in FIG. 3, the amount of parallel movement and rotational movement of each of the X, Y, and Z axes are recorded in the management table 11.

更に次のステップS9で3次元画面表示3bに切換えら
れ、ステップSIOで変換された断面線が例えば他と色
を変えて3次元空間内で表示される。3次元表示は、3
次元セグメントバッファメモリ9内のデータを透視表示
用変換7トリツクス(図示せず)を介してフレームバッ
ファメモリー0に転送することにより行われる。
Furthermore, in the next step S9, the screen is switched to the three-dimensional screen display 3b, and the cross-sectional line converted in step SIO is displayed in a three-dimensional space, for example, in a different color from the others. 3D display is 3
This is done by transferring the data in the dimensional segment buffer memory 9 to the frame buffer memory 0 via a perspective display transformation 7 trix (not shown).

第4図のフローチャートにおいて、更に他の断面線りを
3次元空間に配置するには、ステップS11でメニュー
表示から“2次元−3次元変換”を選択する。これによ
り、表示が操作対象である2次元表示画面3aに切換わ
る(ステップ512)。即ち、2次元セグメントバッフ
ァメモリ6の内容にフレームバッファメモリー0が書換
えられる。こごで変換ずべき次の断面線りを画面3a上
でピックすると(ステップ513)、ステップS4に飛
ぶので、以後上述と伺様にステップ84〜SIOに従っ
て移動、回転等の変換及び表示を行う。
In the flowchart of FIG. 4, in order to arrange another cross-sectional line in the three-dimensional space, "2-dimensional to three-dimensional conversion" is selected from the menu display in step S11. As a result, the display switches to the two-dimensional display screen 3a that is the object of operation (step 512). That is, frame buffer memory 0 is rewritten to the contents of two-dimensional segment buffer memory 6. When the next cross-sectional line to be converted is picked on the screen 3a (step 513), the process jumps to step S4, and from then on, conversion such as movement, rotation, etc. and display are performed according to steps 84 to SIO as described above. .

以上の2次元−3次元の変換操作により、断面線を3次
元空間に配したセグメントデータが得られる。
Through the above two-dimensional to three-dimensional conversion operation, segment data in which cross-sectional lines are arranged in three-dimensional space is obtained.

多角形断面の角部を丸める丸め変形が必要な場合には、
更に次の操作を行う。
If you need rounding deformation to round the corners of a polygonal section,
Furthermore, perform the following operations.

第5図に示すように、まず多角形の断面&mD上に変形
用制御点PDMを指定することにより曲線セグメントK
s。を生成すべき領域を定める。更にこれらの変形用制
御点P。Mを両端点P。、P3として内部に2つの制御
点P、 、P2を指定すると、4つの制御点P。〜P3
の2次元座標で定まる3次ベジェ式のベクトル関数 R(t)=(1−t)’PO+3(1’−t)2Pl 
 +3(1−t)t2P2+t3P3で表現される丸め
変形曲線のセグメン)Kscを生成することができる(
tは0〜1のパラメータ)。
As shown in FIG. 5, first, by specifying the deformation control point PDM on the cross section &mD of the polygon, the curve segment K is
s. Define the area in which to generate. Furthermore, these deformation control points P. M is the end point P. If two control points P, ,P2 are specified internally as ,P3, then there are four control points P. ~P3
The cubic Bezier vector function R(t)=(1-t)'PO+3(1'-t)2Pl determined by the two-dimensional coordinates of
+3(1-t)t2P2+t3P3 segment of the rounding deformation curve) Ksc can be generated (
t is a parameter from 0 to 1).

この操作を多角形の各角部について行えば、第1図の画
面3aで示す断面曲線Scが得られる。
If this operation is performed for each corner of the polygon, a cross-sectional curve Sc shown in screen 3a of FIG. 1 is obtained.

この丸め変形は第1図の2次元セグメント生成・変更部
5において行われ、変形されたセグメントのデータはバ
ッファメモリ6に転送され、書換えられる。
This rounding transformation is performed in the two-dimensional segment generation/modification unit 5 shown in FIG. 1, and the data of the transformed segment is transferred to the buffer memory 6 and rewritten.

次に、メニューから“2次元−3次元変換”を選択する
と、変形されたセグメントに対し変換部7が第3図の管
理テーブル11の平行移動量及び回転量の値を夫々読取
り、3次元変換を施す。これによって再計算された3次
元空間のセグメントデータは変換部7から3次元セグメ
ントバッファ9に転送され、該当のセグメントデータを
記憶したブロック領域が書換えられる。修正結果は3次
元画面3bに表示される。従って2次元での修正結果を
3次元で確認することができる。変形曲線のセグメント
を更に修正するには、2次元に戻って制御点P。−P3
を変更し、2次−3次の変換を再び行う。
Next, when "2D-3D conversion" is selected from the menu, the conversion unit 7 reads the values of the translation amount and rotation amount in the management table 11 in FIG. 3 for the transformed segment, and converts the transformed segment into 3D data. administer. The recalculated three-dimensional space segment data is transferred from the conversion unit 7 to the three-dimensional segment buffer 9, and the block area storing the corresponding segment data is rewritten. The correction results are displayed on the three-dimensional screen 3b. Therefore, the correction results in two dimensions can be confirmed in three dimensions. To further modify the segment of the deformation curve, return to 2D and select the control point P. -P3
and perform the quadratic-cubic transformation again.

上述とは逆に、3次元空間の曲線に対して部分修正を施
し、修正結果を2次元に変換して表示させて、2次元曲
線での変形を確認することもできる。この場合には、第
1図の3次元セグメント生成・変更部8により所要の修
正がセグメントデータに対して行われる。次にパ3次元
−2次元変換″を行うと、変換部マが修正された3次元
セグメントが第3図のテーブル11を基準に2次元セグ
メントに逆変換し、変換データをセグメントバラファメ
モリ6に転送する。そして表示が2次元画面3aに切換
えられ、2次元曲線でもって修正結果が表示される。
Contrary to the above, it is also possible to perform partial correction on a curve in a three-dimensional space, convert the correction result into two-dimensional data, display it, and confirm the deformation in the two-dimensional curve. In this case, the three-dimensional segment generation/alteration unit 8 shown in FIG. 1 makes necessary corrections to the segment data. Next, when 3D-2D conversion is performed, the 3D segment with the corrected conversion part M is inversely converted into a 2D segment based on table 11 in FIG. Then, the display is switched to the two-dimensional screen 3a, and the correction results are displayed as a two-dimensional curve.

以上のようにして断面曲線の3次元空間配置の作業が終
了すると、次に曲線間にバッチをはる処理が行われる。
When the three-dimensional spatial arrangement of the cross-sectional curves is completed as described above, a process of placing batches between the curves is then performed.

この処理は第1図の表示画面3bに示すように、断面曲
線S。の周上にある制御点間を結んだB−スプライン曲
線のような3次元曲線SPを求め、この曲線上の多数の
制御点の隣接4点を節点とする4連形パンチを演算生成
することにより得られる。形状モデルUはこれらのパン
チの集合で表される。
This process is performed using a cross-sectional curve S, as shown in the display screen 3b of FIG. A three-dimensional curve SP such as a B-spline curve connecting control points on the circumference of is obtained, and a quadruple punch is calculated and generated using four adjacent points of the many control points on this curve as nodes. It is obtained by The shape model U is represented by a set of these punches.

設計された形状モデルは次に工具バス生成ルーチンに転
送され、NCミーリングマシン用のプログラムが生成さ
れる。
The designed geometric model is then transferred to a tool bus generation routine to generate a program for the NC milling machine.

〔発明の効果〕〔Effect of the invention〕

本発明は上述のように、角数及び接円半径を指定するだ
けで、正多角形の線分データが自動生成されるようにし
たから、多角形断面を基本とする柱状物品や筒状物品の
3次元モデル設計を極めて短時間に行えるようになる。
As described above, the present invention automatically generates line segment data of regular polygons by simply specifying the number of angles and the tangent radius. 3D model design can be done in an extremely short time.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明による形状モデル設計装置の機能ブロッ
ク図、第2図は多角形断面の生成手順を示すフローチャ
ート、第3図は断面線の構成要素の2次元及び3次元の
データ構成図、第4図は2次曲線から3次曲線を生成す
る手順を示すフローチャート、第5図は丸め変形処理を
示す曲線セグメントの線図である。 なお図面に用いた符号において、 1−−−−−−−−−一演算部 2−−・−・−−一−−−−−−表示部3a、3b、−
表示画面 4−−〜−−−−−−−−−操作入力部5−−−−−−
−−−−2次元セグメント生成・変更部6−−−−−−
2次元セグメントバッファメモリ7−−−−−−−−−
変換部 8−−一−−−−−−−−−3次元セグメンI・生成・
変更部9−一一−−−−−−−−−−−−−−3次元セ
グメントバッファメモリ10−−−−−−一一一一一フ
レームハソファメモリ11−−−−−−−−−−−−テ
ーブルS c ”””””−’−−−断面曲線U −−
−−−−一−−−形状モデル である。
FIG. 1 is a functional block diagram of the shape model design device according to the present invention, FIG. 2 is a flowchart showing the procedure for generating a polygonal cross section, and FIG. 3 is a two-dimensional and three-dimensional data configuration diagram of the constituent elements of the cross-sectional line. FIG. 4 is a flowchart showing the procedure for generating a cubic curve from a quadratic curve, and FIG. 5 is a diagram of curve segments showing rounding deformation processing. In addition, in the symbols used in the drawings, 1----------1 calculation section 2--・---1--Display section 3a, 3b, -
Display screen 4--------------Operation input section 5-----
-----Two-dimensional segment generation/change unit 6------
Two-dimensional segment buffer memory 7
Conversion unit 8--1--3-dimensional segment I/generation/
Changing unit 9-11--------- Three-dimensional segment buffer memory 10----11111 Frame haphazard memory 11------- ---Table S c """""-'----Cross-sectional curve U ---
----It is a shape model.

Claims (1)

【特許請求の範囲】[Claims] 角数及び接円半径の各指定値により正多角形の頂点座標
を計算して各頂点を結んだ多角形の線分データを2次元
平面で生成する線分生成部と、複数個の多角形を要所の
断面外形線とする立体を生成するために、上記多角形の
線分データに対し、3次元空間で指定量の移動、回転の
操作を施す2次から3次への変換部とを備える形状モデ
ル設計装置。
A line segment generation unit that calculates the vertex coordinates of a regular polygon using each specified value of the number of angles and tangent radius, and generates line segment data of a polygon connecting each vertex on a two-dimensional plane, and multiple polygons. In order to generate a solid body with key cross-sectional outline lines as A shape model design device comprising:
JP63137959A 1988-06-04 1988-06-04 Shape model designing device Pending JPH01306971A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP63137959A JPH01306971A (en) 1988-06-04 1988-06-04 Shape model designing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP63137959A JPH01306971A (en) 1988-06-04 1988-06-04 Shape model designing device

Publications (1)

Publication Number Publication Date
JPH01306971A true JPH01306971A (en) 1989-12-11

Family

ID=15210725

Family Applications (1)

Application Number Title Priority Date Filing Date
JP63137959A Pending JPH01306971A (en) 1988-06-04 1988-06-04 Shape model designing device

Country Status (1)

Country Link
JP (1) JPH01306971A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993021569A1 (en) * 1992-04-14 1993-10-28 Fanuc Ltd Method for forming cross-section in creating free-form surface

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6324460A (en) * 1986-07-17 1988-02-01 Toshiba Corp Graphic processor having regular polygon forming function

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6324460A (en) * 1986-07-17 1988-02-01 Toshiba Corp Graphic processor having regular polygon forming function

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1993021569A1 (en) * 1992-04-14 1993-10-28 Fanuc Ltd Method for forming cross-section in creating free-form surface
US5467445A (en) * 1992-04-14 1995-11-14 Fanuc Ltd. Cross sectional configuration creating apparatus in the creation of free curve

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