JP7749520B2 - 動きに基づくナビゲーション - Google Patents

動きに基づくナビゲーション

Info

Publication number
JP7749520B2
JP7749520B2 JP2022112443A JP2022112443A JP7749520B2 JP 7749520 B2 JP7749520 B2 JP 7749520B2 JP 2022112443 A JP2022112443 A JP 2022112443A JP 2022112443 A JP2022112443 A JP 2022112443A JP 7749520 B2 JP7749520 B2 JP 7749520B2
Authority
JP
Japan
Prior art keywords
user
physical movement
metrics
game
identified
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2022112443A
Other languages
English (en)
Japanese (ja)
Other versions
JP2023016015A (ja
JP2023016015A5 (https=
Inventor
フォルトナ、エラーナ
シェルドン、ジェニファー
カープ、サラ
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment LLC
Original Assignee
Sony Interactive Entertainment LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment LLC filed Critical Sony Interactive Entertainment LLC
Publication of JP2023016015A publication Critical patent/JP2023016015A/ja
Publication of JP2023016015A5 publication Critical patent/JP2023016015A5/ja
Application granted granted Critical
Publication of JP7749520B2 publication Critical patent/JP7749520B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/52Network services specially adapted for the location of the user terminal
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/74Details of notification to user or communication with user or patient; User input means
    • A61B5/742Details of notification to user or communication with user or patient; User input means using visual displays
    • A61B5/744Displaying an avatar, e.g. an animated cartoon character
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • G06T13/40Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • G06V40/23Recognition of whole body movements, e.g. for sport training

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Medical Informatics (AREA)
  • General Health & Medical Sciences (AREA)
  • Computing Systems (AREA)
  • Health & Medical Sciences (AREA)
  • Software Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
JP2022112443A 2021-07-20 2022-07-13 動きに基づくナビゲーション Active JP7749520B2 (ja)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US202163223816P 2021-07-20 2021-07-20
US63/223,816 2021-07-20
US17/389,083 US11726553B2 (en) 2021-07-20 2021-07-29 Movement-based navigation
US17/389,083 2021-07-29

Publications (3)

Publication Number Publication Date
JP2023016015A JP2023016015A (ja) 2023-02-01
JP2023016015A5 JP2023016015A5 (https=) 2025-01-16
JP7749520B2 true JP7749520B2 (ja) 2025-10-06

Family

ID=82403750

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022112443A Active JP7749520B2 (ja) 2021-07-20 2022-07-13 動きに基づくナビゲーション

Country Status (4)

Country Link
US (1) US11726553B2 (https=)
EP (1) EP4122566A1 (https=)
JP (1) JP7749520B2 (https=)
CN (1) CN115641421A (https=)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11726553B2 (en) 2021-07-20 2023-08-15 Sony Interactive Entertainment LLC Movement-based navigation
US11786816B2 (en) 2021-07-30 2023-10-17 Sony Interactive Entertainment LLC Sharing movement data
CN116310955A (zh) * 2023-02-17 2023-06-23 交互未来(北京)科技有限公司 一种情境与服务的关联方法、装置及电子设备

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010233671A (ja) 2009-03-30 2010-10-21 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2010533006A (ja) 2007-03-01 2010-10-21 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー 仮想世界とコミュニケーションを取るためのシステムおよび方法
JP2011209773A (ja) 2010-03-26 2011-10-20 Seiko Epson Corp ジェスチャ・コマンド処理装置、ジェスチャ・コマンド処理方法、およびプログラム
CN106178496A (zh) 2016-08-10 2016-12-07 合肥泰壤信息科技有限公司 一种基于体感和声音操作的游戏控制方法及系统
US20180043246A1 (en) 2016-08-12 2018-02-15 Microsoft Technology Licensing, Llc Physical gesture input configuration for interactive software and video games
JP2020013599A (ja) 2014-12-08 2020-01-23 セス,ロヒット ウェアラブルワイヤレスhmiデバイス

Family Cites Families (43)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3430530A (en) 1967-12-05 1969-03-04 Warwick Electronics Inc Music system
US6950534B2 (en) 1998-08-10 2005-09-27 Cybernet Systems Corporation Gesture-controlled interfaces for self-service machines and other applications
US6663491B2 (en) 2000-02-18 2003-12-16 Namco Ltd. Game apparatus, storage medium and computer program that adjust tempo of sound
US7071914B1 (en) 2000-09-01 2006-07-04 Sony Computer Entertainment Inc. User input device and method for interaction with graphic images
KR20050082559A (ko) 2004-02-19 2005-08-24 주식회사 소니컴퓨터 엔터테인먼트 코리아 댄스 학습 시스템, 이를 이용한 인터넷 커뮤니티 서비스시스템과 인터넷 커뮤니티 서비스 방법, 댄스 학습 방법및 상기 방법들을 실행하는 프로그램을 기록한 컴퓨터로읽을 수 있는 기록매체
JP2006068315A (ja) 2004-09-02 2006-03-16 Sega Corp ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体
US8972902B2 (en) 2008-08-22 2015-03-03 Northrop Grumman Systems Corporation Compound gesture recognition
US20080096657A1 (en) 2006-10-20 2008-04-24 Sony Computer Entertainment America Inc. Method for aiming and shooting using motion sensing controller
US20080234023A1 (en) 2007-03-23 2008-09-25 Ajmal Mullahkhel Light game
US8177611B2 (en) 2007-12-21 2012-05-15 Sony Computer Entertainment America Llc Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
US10729973B2 (en) 2008-06-30 2020-08-04 Microsoft Technology Licensing, Llc Dynamic selection of sensor sensitivity in a game input system
GB0812322D0 (en) 2008-07-04 2008-08-13 Berlin Armstrong Locatives Ltd Method of generating motion capture data and/or animation data
US8418085B2 (en) 2009-05-29 2013-04-09 Microsoft Corporation Gesture coach
US8412662B2 (en) 2009-06-04 2013-04-02 Motorola Mobility Llc Method and system of interaction within both real and virtual worlds
US8427508B2 (en) 2009-06-25 2013-04-23 Nokia Corporation Method and apparatus for an augmented reality user interface
US9400548B2 (en) 2009-10-19 2016-07-26 Microsoft Technology Licensing, Llc Gesture personalization and profile roaming
US8284157B2 (en) 2010-01-15 2012-10-09 Microsoft Corporation Directed performance in motion capture system
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US9089775B1 (en) 2010-06-24 2015-07-28 Isaac S. Daniel Interactive game system and methods for a television audience member to mimic physical movements occurring in television broadcast content
US9350951B1 (en) 2011-11-22 2016-05-24 Scott Dallas Rowe Method for interactive training and analysis
WO2013094778A1 (en) 2011-12-19 2013-06-27 Empire Technology Development Llc Pause and resume schemes for gesture-based game
US20130176437A1 (en) 2012-01-11 2013-07-11 Erick Tseng Video Passcode
US9696547B2 (en) * 2012-06-25 2017-07-04 Microsoft Technology Licensing, Llc Mixed reality system learned input and functions
US8977961B2 (en) 2012-10-16 2015-03-10 Cellco Partnership Gesture based context-sensitive functionality
US10620709B2 (en) 2013-04-05 2020-04-14 Ultrahaptics IP Two Limited Customized gesture interpretation
US11226686B2 (en) 2014-01-20 2022-01-18 Lenovo (Singapore) Pte. Ltd. Interactive user gesture inputs
US20160371888A1 (en) 2014-03-10 2016-12-22 Bae Systems Plc Interactive information display
US20150347717A1 (en) 2014-06-02 2015-12-03 Xerox Corporation Hybrid personal training system and method
US10242713B2 (en) 2015-10-13 2019-03-26 Richard A. ROTHSCHILD System and method for using, processing, and displaying biometric data
US20170103672A1 (en) 2015-10-09 2017-04-13 The Regents Of The University Of California System and method for gesture capture and real-time cloud based avatar training
US10429935B2 (en) * 2016-02-08 2019-10-01 Comcast Cable Communications, Llc Tremor correction for gesture recognition
CN106502388B (zh) 2016-09-26 2020-06-02 惠州Tcl移动通信有限公司 一种互动式运动方法及头戴式智能设备
US20180088671A1 (en) 2016-09-27 2018-03-29 National Kaohsiung University Of Applied Sciences 3D Hand Gesture Image Recognition Method and System Thereof
US10459687B2 (en) * 2017-03-28 2019-10-29 Wipro Limited Method and system for controlling an internet of things device using multi-modal gesture commands
US10953334B2 (en) * 2019-03-27 2021-03-23 Electronic Arts Inc. Virtual character generation from image or video data
US11669743B2 (en) 2019-05-15 2023-06-06 Huawei Technologies Co., Ltd. Adaptive action recognizer for video
US20200393908A1 (en) 2019-06-12 2020-12-17 Citrix Systems, Inc. Computing devices, program products, and methods for performing actions in applications based on facial images of users
WO2021035646A1 (zh) 2019-08-29 2021-03-04 深圳市大疆创新科技有限公司 可穿戴设备及其控制方法、识别手势的方法和控制系统
US10701316B1 (en) 2019-10-10 2020-06-30 Facebook Technologies, Llc Gesture-triggered overlay elements for video conferencing
US11789542B2 (en) 2020-10-21 2023-10-17 International Business Machines Corporation Sensor agnostic gesture detection
US11726553B2 (en) 2021-07-20 2023-08-15 Sony Interactive Entertainment LLC Movement-based navigation
US11786816B2 (en) 2021-07-30 2023-10-17 Sony Interactive Entertainment LLC Sharing movement data
US20230051703A1 (en) 2021-08-16 2023-02-16 Sony Interactive Entertainment LLC Gesture-Based Skill Search

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010533006A (ja) 2007-03-01 2010-10-21 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー 仮想世界とコミュニケーションを取るためのシステムおよび方法
JP2010233671A (ja) 2009-03-30 2010-10-21 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2011209773A (ja) 2010-03-26 2011-10-20 Seiko Epson Corp ジェスチャ・コマンド処理装置、ジェスチャ・コマンド処理方法、およびプログラム
JP2020013599A (ja) 2014-12-08 2020-01-23 セス,ロヒット ウェアラブルワイヤレスhmiデバイス
US20200159320A1 (en) 2014-12-08 2020-05-21 Rohit Seth Object tracking device
CN106178496A (zh) 2016-08-10 2016-12-07 合肥泰壤信息科技有限公司 一种基于体感和声音操作的游戏控制方法及系统
US20180043246A1 (en) 2016-08-12 2018-02-15 Microsoft Technology Licensing, Llc Physical gesture input configuration for interactive software and video games

Also Published As

Publication number Publication date
JP2023016015A (ja) 2023-02-01
CN115641421A (zh) 2023-01-24
US20230027393A1 (en) 2023-01-26
US11726553B2 (en) 2023-08-15
EP4122566A1 (en) 2023-01-25

Similar Documents

Publication Publication Date Title
US10843088B2 (en) Sharing recorded gameplay
JP5654430B2 (ja) 家庭用ゲームシステムにおいて実行中のゲーム又はアプリケーションをリアルタイムに記録又は変更するための携帯型ゲーム装置の使用
US11833430B2 (en) Menu placement dictated by user ability and modes of feedback
CN106716306B (zh) 将多个头戴式显示器同步到统一空间并且使统一空间中的对象移动关联
JP7691965B2 (ja) ジェスチャベーススキル検索
JP7749520B2 (ja) 動きに基づくナビゲーション
US20110306426A1 (en) Activity Participation Based On User Intent
JP7503122B2 (ja) 位置に基づくゲームプレイコンパニオンアプリケーションへユーザの注目を向ける方法及びシステム
CN114797097A (zh) 用于游戏的方法、计算机可读介质和系统
CN109314802B (zh) 基于游戏内位置的游戏进行伴随应用
CN111801147A (zh) 机器人的社交媒体连接
US8885878B2 (en) Interactive secret sharing
EP4124365A1 (en) Sharing movement data
US20250001313A1 (en) Methods and systems for cross-platform multiplayer session share

Legal Events

Date Code Title Description
A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20250107

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20250107

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20250416

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20250513

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20250813

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20250902

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20250924

R150 Certificate of patent or registration of utility model

Ref document number: 7749520

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150