JP7749520B2 - 動きに基づくナビゲーション - Google Patents
動きに基づくナビゲーションInfo
- Publication number
- JP7749520B2 JP7749520B2 JP2022112443A JP2022112443A JP7749520B2 JP 7749520 B2 JP7749520 B2 JP 7749520B2 JP 2022112443 A JP2022112443 A JP 2022112443A JP 2022112443 A JP2022112443 A JP 2022112443A JP 7749520 B2 JP7749520 B2 JP 7749520B2
- Authority
- JP
- Japan
- Prior art keywords
- user
- physical movement
- metrics
- game
- identified
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/52—Network services specially adapted for the location of the user terminal
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/74—Details of notification to user or communication with user or patient; User input means
- A61B5/742—Details of notification to user or communication with user or patient; User input means using visual displays
- A61B5/744—Displaying an avatar, e.g. an animated cartoon character
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
- G06T13/40—Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Medical Informatics (AREA)
- General Health & Medical Sciences (AREA)
- Computing Systems (AREA)
- Health & Medical Sciences (AREA)
- Software Systems (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202163223816P | 2021-07-20 | 2021-07-20 | |
| US63/223,816 | 2021-07-20 | ||
| US17/389,083 US11726553B2 (en) | 2021-07-20 | 2021-07-29 | Movement-based navigation |
| US17/389,083 | 2021-07-29 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2023016015A JP2023016015A (ja) | 2023-02-01 |
| JP2023016015A5 JP2023016015A5 (https=) | 2025-01-16 |
| JP7749520B2 true JP7749520B2 (ja) | 2025-10-06 |
Family
ID=82403750
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022112443A Active JP7749520B2 (ja) | 2021-07-20 | 2022-07-13 | 動きに基づくナビゲーション |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11726553B2 (https=) |
| EP (1) | EP4122566A1 (https=) |
| JP (1) | JP7749520B2 (https=) |
| CN (1) | CN115641421A (https=) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11726553B2 (en) | 2021-07-20 | 2023-08-15 | Sony Interactive Entertainment LLC | Movement-based navigation |
| US11786816B2 (en) | 2021-07-30 | 2023-10-17 | Sony Interactive Entertainment LLC | Sharing movement data |
| CN116310955A (zh) * | 2023-02-17 | 2023-06-23 | 交互未来(北京)科技有限公司 | 一种情境与服务的关联方法、装置及电子设备 |
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| JP2010233671A (ja) | 2009-03-30 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP2010533006A (ja) | 2007-03-01 | 2010-10-21 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | 仮想世界とコミュニケーションを取るためのシステムおよび方法 |
| JP2011209773A (ja) | 2010-03-26 | 2011-10-20 | Seiko Epson Corp | ジェスチャ・コマンド処理装置、ジェスチャ・コマンド処理方法、およびプログラム |
| CN106178496A (zh) | 2016-08-10 | 2016-12-07 | 合肥泰壤信息科技有限公司 | 一种基于体感和声音操作的游戏控制方法及系统 |
| US20180043246A1 (en) | 2016-08-12 | 2018-02-15 | Microsoft Technology Licensing, Llc | Physical gesture input configuration for interactive software and video games |
| JP2020013599A (ja) | 2014-12-08 | 2020-01-23 | セス,ロヒット | ウェアラブルワイヤレスhmiデバイス |
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| US7071914B1 (en) | 2000-09-01 | 2006-07-04 | Sony Computer Entertainment Inc. | User input device and method for interaction with graphic images |
| KR20050082559A (ko) | 2004-02-19 | 2005-08-24 | 주식회사 소니컴퓨터 엔터테인먼트 코리아 | 댄스 학습 시스템, 이를 이용한 인터넷 커뮤니티 서비스시스템과 인터넷 커뮤니티 서비스 방법, 댄스 학습 방법및 상기 방법들을 실행하는 프로그램을 기록한 컴퓨터로읽을 수 있는 기록매체 |
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| US11726553B2 (en) | 2021-07-20 | 2023-08-15 | Sony Interactive Entertainment LLC | Movement-based navigation |
| US11786816B2 (en) | 2021-07-30 | 2023-10-17 | Sony Interactive Entertainment LLC | Sharing movement data |
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-
2021
- 2021-07-29 US US17/389,083 patent/US11726553B2/en active Active
-
2022
- 2022-06-28 EP EP22181663.0A patent/EP4122566A1/en active Pending
- 2022-06-29 CN CN202210757046.2A patent/CN115641421A/zh active Pending
- 2022-07-13 JP JP2022112443A patent/JP7749520B2/ja active Active
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
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| JP2010533006A (ja) | 2007-03-01 | 2010-10-21 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | 仮想世界とコミュニケーションを取るためのシステムおよび方法 |
| JP2010233671A (ja) | 2009-03-30 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP2011209773A (ja) | 2010-03-26 | 2011-10-20 | Seiko Epson Corp | ジェスチャ・コマンド処理装置、ジェスチャ・コマンド処理方法、およびプログラム |
| JP2020013599A (ja) | 2014-12-08 | 2020-01-23 | セス,ロヒット | ウェアラブルワイヤレスhmiデバイス |
| US20200159320A1 (en) | 2014-12-08 | 2020-05-21 | Rohit Seth | Object tracking device |
| CN106178496A (zh) | 2016-08-10 | 2016-12-07 | 合肥泰壤信息科技有限公司 | 一种基于体感和声音操作的游戏控制方法及系统 |
| US20180043246A1 (en) | 2016-08-12 | 2018-02-15 | Microsoft Technology Licensing, Llc | Physical gesture input configuration for interactive software and video games |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023016015A (ja) | 2023-02-01 |
| CN115641421A (zh) | 2023-01-24 |
| US20230027393A1 (en) | 2023-01-26 |
| US11726553B2 (en) | 2023-08-15 |
| EP4122566A1 (en) | 2023-01-25 |
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