JP7693673B2 - 仮想、拡張、および複合現実システムおよび方法 - Google Patents
仮想、拡張、および複合現実システムおよび方法 Download PDFInfo
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- JP7693673B2 JP7693673B2 JP2022533463A JP2022533463A JP7693673B2 JP 7693673 B2 JP7693673 B2 JP 7693673B2 JP 2022533463 A JP2022533463 A JP 2022533463A JP 2022533463 A JP2022533463 A JP 2022533463A JP 7693673 B2 JP7693673 B2 JP 7693673B2
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—Three-dimensional [3D] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/50—Depth or shape recovery
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2024184880A JP2025013901A (ja) | 2019-12-06 | 2024-10-21 | 仮想、拡張、および複合現実システムおよび方法 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201962945027P | 2019-12-06 | 2019-12-06 | |
| US62/945,027 | 2019-12-06 | ||
| PCT/US2020/063155 WO2021113540A1 (en) | 2019-12-06 | 2020-12-03 | Virtual, augmented, and mixed reality systems and methods |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024184880A Division JP2025013901A (ja) | 2019-12-06 | 2024-10-21 | 仮想、拡張、および複合現実システムおよび方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2023505230A JP2023505230A (ja) | 2023-02-08 |
| JP2023505230A5 JP2023505230A5 (enExample) | 2023-11-09 |
| JP7693673B2 true JP7693673B2 (ja) | 2025-06-17 |
Family
ID=76210464
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022533463A Active JP7693673B2 (ja) | 2019-12-06 | 2020-12-03 | 仮想、拡張、および複合現実システムおよび方法 |
| JP2024184880A Withdrawn JP2025013901A (ja) | 2019-12-06 | 2024-10-21 | 仮想、拡張、および複合現実システムおよび方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024184880A Withdrawn JP2025013901A (ja) | 2019-12-06 | 2024-10-21 | 仮想、拡張、および複合現実システムおよび方法 |
Country Status (5)
| Country | Link |
|---|---|
| US (3) | US11662808B2 (enExample) |
| EP (1) | EP4070153A4 (enExample) |
| JP (2) | JP7693673B2 (enExample) |
| CN (1) | CN114830011B (enExample) |
| WO (1) | WO2021113540A1 (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2023111647A (ja) * | 2022-01-31 | 2023-08-10 | 富士フイルムビジネスイノベーション株式会社 | 情報処理装置及び情報処理プログラム |
| CN115562496B (zh) * | 2022-11-04 | 2023-12-15 | 浙江舜为科技有限公司 | Xr设备及基于xr设备的字符输入方法和字符修改方法 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014219621A (ja) | 2013-05-10 | 2014-11-20 | 株式会社タイトー | 表示装置、表示制御プログラム |
| JP2018534687A (ja) | 2015-10-20 | 2018-11-22 | マジック リープ, インコーポレイテッドMagic Leap,Inc. | 3次元空間内の仮想オブジェクトの選択 |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9292973B2 (en) | 2010-11-08 | 2016-03-22 | Microsoft Technology Licensing, Llc | Automatic variable virtual focus for augmented reality displays |
| US10203762B2 (en) * | 2014-03-11 | 2019-02-12 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
| US11138793B2 (en) * | 2014-03-14 | 2021-10-05 | Magic Leap, Inc. | Multi-depth plane display system with reduced switching between depth planes |
| US10268041B2 (en) * | 2014-05-24 | 2019-04-23 | Amalgamated Vision Llc | Wearable display for stereoscopic viewing |
| KR101844883B1 (ko) * | 2014-12-23 | 2018-04-03 | 메타 컴퍼니 | 관심 객체의 임의의 깊이에 있는 동일한 평면으로 시각적 조절과 시각적 수렴을 결합시키는 장치, 방법 및 시스템 |
| US10368059B2 (en) * | 2015-10-02 | 2019-07-30 | Atheer, Inc. | Method and apparatus for individualized three dimensional display calibration |
| US9984507B2 (en) * | 2015-11-19 | 2018-05-29 | Oculus Vr, Llc | Eye tracking for mitigating vergence and accommodation conflicts |
| US10241569B2 (en) * | 2015-12-08 | 2019-03-26 | Facebook Technologies, Llc | Focus adjustment method for a virtual reality headset |
| US10025060B2 (en) * | 2015-12-08 | 2018-07-17 | Oculus Vr, Llc | Focus adjusting virtual reality headset |
| KR102438052B1 (ko) * | 2016-03-31 | 2022-08-29 | 매직 립, 인코포레이티드 | 포즈들 및 멀티-dof 제어기들을 사용하는 3d 가상 객체들과 상호작용들 |
| EP3249497A1 (en) * | 2016-05-24 | 2017-11-29 | Harman Becker Automotive Systems GmbH | Eye tracking |
| EP3494695B1 (en) * | 2016-08-04 | 2023-09-27 | Dolby Laboratories Licensing Corporation | Single depth tracked accommodation-vergence solutions |
| CN106412556B (zh) * | 2016-10-21 | 2018-07-17 | 京东方科技集团股份有限公司 | 一种图像生成方法及装置 |
| US10928638B2 (en) * | 2016-10-31 | 2021-02-23 | Dolby Laboratories Licensing Corporation | Eyewear devices with focus tunable lenses |
| EP3603058B1 (en) * | 2017-03-22 | 2024-07-03 | Magic Leap, Inc. | Depth based foveated rendering for display systems |
| US10345600B1 (en) * | 2017-06-08 | 2019-07-09 | Facebook Technologies, Llc | Dynamic control of optical axis location in head-mounted displays |
| CN107229340B (zh) * | 2017-06-29 | 2020-04-24 | 联想(北京)有限公司 | 一种信息处理方法以及电子设备 |
| GB2569574B (en) * | 2017-12-20 | 2021-10-06 | Sony Interactive Entertainment Inc | Head-mountable apparatus and methods |
| CN114935974B (zh) * | 2018-03-30 | 2025-04-25 | 托比股份公司 | 用于确定注视关注目标的对物体映射的多线迹注视 |
| JP6884123B2 (ja) * | 2018-05-15 | 2021-06-09 | Kddi株式会社 | ユーザの注視点を推定する注視点推定装置、プログラム及び方法 |
| US11170212B2 (en) * | 2018-09-28 | 2021-11-09 | Apple Inc. | Sensor fusion eye tracking |
| CN109491508B (zh) | 2018-11-27 | 2022-08-26 | 北京七鑫易维信息技术有限公司 | 一种确定注视对象的方法和装置 |
| CN110095870B (zh) * | 2019-05-28 | 2022-04-19 | 京东方科技集团股份有限公司 | 光学显示系统、显示控制装置和增强现实设备 |
| US11132056B2 (en) * | 2019-12-04 | 2021-09-28 | Facebook Technologies, Llc | Predictive eye tracking systems and methods for foveated rendering for electronic displays |
-
2020
- 2020-12-03 US US17/110,670 patent/US11662808B2/en active Active
- 2020-12-03 CN CN202080084086.4A patent/CN114830011B/zh active Active
- 2020-12-03 WO PCT/US2020/063155 patent/WO2021113540A1/en not_active Ceased
- 2020-12-03 JP JP2022533463A patent/JP7693673B2/ja active Active
- 2020-12-03 EP EP20897135.8A patent/EP4070153A4/en active Pending
-
2023
- 2023-04-20 US US18/304,311 patent/US12158986B2/en active Active
-
2024
- 2024-10-21 JP JP2024184880A patent/JP2025013901A/ja not_active Withdrawn
- 2024-10-22 US US18/923,373 patent/US20250044865A1/en active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014219621A (ja) | 2013-05-10 | 2014-11-20 | 株式会社タイトー | 表示装置、表示制御プログラム |
| JP2018534687A (ja) | 2015-10-20 | 2018-11-22 | マジック リープ, インコーポレイテッドMagic Leap,Inc. | 3次元空間内の仮想オブジェクトの選択 |
Also Published As
| Publication number | Publication date |
|---|---|
| US12158986B2 (en) | 2024-12-03 |
| US11662808B2 (en) | 2023-05-30 |
| EP4070153A4 (en) | 2023-01-18 |
| WO2021113540A1 (en) | 2021-06-10 |
| US20250044865A1 (en) | 2025-02-06 |
| JP2023505230A (ja) | 2023-02-08 |
| US20210173478A1 (en) | 2021-06-10 |
| CN114830011A (zh) | 2022-07-29 |
| JP2025013901A (ja) | 2025-01-28 |
| EP4070153A1 (en) | 2022-10-12 |
| CN114830011B (zh) | 2025-04-25 |
| US20230251710A1 (en) | 2023-08-10 |
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