JP6829470B2 - Game machine - Google Patents

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JP6829470B2
JP6829470B2 JP2018041525A JP2018041525A JP6829470B2 JP 6829470 B2 JP6829470 B2 JP 6829470B2 JP 2018041525 A JP2018041525 A JP 2018041525A JP 2018041525 A JP2018041525 A JP 2018041525A JP 6829470 B2 JP6829470 B2 JP 6829470B2
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game
nail
obstacle
obstacle nail
protrusion
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JP2019154528A (en
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一世 吉村
一世 吉村
悠 椿谷
悠 椿谷
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株式会社サンセイアールアンドディ
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Description

本発明は、遊技板の前面を遊技球が流下する遊技機に関する。 The present invention relates to a game machine in which a game ball flows down the front surface of the game board.

パチンコ遊技機に代表されるこの種の遊技機では、遊技板の前面から複数の障害釘が突出していて、それら障害釘の傾きの変更する釘調整の作業が重要であることが知られている(例えば、特許文献1参照)。 In this type of gaming machine represented by a pachinko gaming machine, it is known that a plurality of obstacle nails protrude from the front surface of the game board, and it is important to adjust the nails to change the inclination of the obstacle nails. (See, for example, Patent Document 1).

特開2005−160638号公報(図9,11,段落[0009],[0011])Japanese Unexamined Patent Publication No. 2005-160638 (FIGS. 9, 11, paragraphs [0009], [0011])

従来の遊技機に対し、障調整の作業が容易な遊技機の開発が求められている。 Compared to conventional game machines, there is a demand for the development of game machines that facilitate the work of adjusting obstacles.

本発明は、上記事情に鑑みてなされたもので、釘調整の作業を容易に行うことが可能な遊技機の提供を目的とする。 The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a game machine capable of easily performing a nail adjusting operation.

上記目的を達成するためになされた請求項1の発明は、遊技球が流下する遊技板の前面から前方に突壁と複数の障害釘とが突出すると共に、それら突壁及び障害釘を挟んで前記遊技板の前面に透光板が対向する遊技機であって、前記突壁のうち、前記障害釘が隣接する部分には、前記突壁の前面の一部を陥没させて、前記障害釘に接近するに従って前記遊技板の前面に接近するように傾斜する底面を内部に有する凹部が形成され、前記底面の少なくとも前記障害釘側が前記障害釘の先端面より前記遊技板の前面側に位置している遊技機である。 The invention of claim 1 made in order to achieve the above object is to project a projecting wall and a plurality of obstacle nails forward from the front surface of the game board on which the game ball flows, and sandwich the projecting wall and the obstacle nails. A game machine in which a translucent plate faces the front surface of the game plate, and a part of the front surface of the protrusion is depressed in a portion of the protrusion wall adjacent to the obstacle nail. A recess having a bottom surface that is inclined so as to approach the front surface of the game board is formed as the player approaches, and at least the obstacle nail side of the bottom surface is located on the front surface side of the game board from the tip surface of the obstacle nail. It is a gaming machine.

本発明の一実施形態に係る遊技機の正面図Front view of a gaming machine according to an embodiment of the present invention 遊技板の正面図Front view of the game board 遊技板の一部を拡大した正面図Enlarged front view of a part of the game board 遊技機の側断面図Side sectional view of the game machine 障害釘と凹部の斜視図Obstacle nail and recess perspective view 障害釘と凹部の斜視図Obstacle nail and recess perspective view 障害釘と凹部の斜視図Obstacle nail and recess perspective view

以下、本発明の第1実施形態を図1〜図4に基づいて説明する。本実施形態の遊技機10は、図1に示された前面枠90の後方に図2に示された遊技板11を有する。前面枠90の内側は窓部91をなし、そこに張られた透光板12(例えば、ガラス板)を通して遊技板11を視認することができる。 Hereinafter, the first embodiment of the present invention will be described with reference to FIGS. 1 to 4. The game machine 10 of the present embodiment has a game board 11 shown in FIG. 2 behind the front frame 90 shown in FIG. The inside of the front frame 90 forms a window portion 91, and the game plate 11 can be visually recognized through the translucent plate 12 (for example, a glass plate) stretched therein.

図2に示すように遊技板11は、略四角形をなし、例えば樹脂で構成されている(なお、遊技板11は木製であってもよい)。遊技板11の前面には、境界突壁15に包囲された遊技領域R1が備えられ、その境界突壁15の左上部には球進入口15Aが設けられている。そして、前述の窓部91の下方の上皿26(図1参照)内の遊技球が、前面枠90の右下に備えた操作ハンドル28(図1参照)の回動操作に応じた強度で球進入口15Aから遊技領域R1内に打ち込まれる。 As shown in FIG. 2, the game board 11 has a substantially quadrangular shape and is made of, for example, resin (note that the game board 11 may be made of wood). A game area R1 surrounded by a boundary protrusion 15 is provided on the front surface of the game plate 11, and a ball advance entrance 15A is provided on the upper left portion of the boundary protrusion 15. Then, the game ball in the upper plate 26 (see FIG. 1) below the window portion 91 has a strength corresponding to the rotation operation of the operation handle 28 (see FIG. 1) provided in the lower right of the front frame 90. It is driven into the game area R1 from the ball entrance 15A.

図2に示すように、遊技領域R1には、遊技板11を貫通する表示窓13Wが備えられ、その表示窓13Wを通して遊技板11の後方の液晶モニタ13の表示画面13Gが視認可能になっている。また、遊技領域R1のうち表示窓13Wの周りには、始動入賞口14、大入賞口17、普通入賞口20等が配置されている。そして、それら始動入賞口14、大入賞口17、普通入賞口20等に遊技球が入賞すると、複数個の遊技球である賞球が上皿26に払い出される。また、遊技領域R1の最下端部には、アウト口16が開口していて、何れの入賞口にも入賞しなかった遊技球がアウト口16に取り込まれる。 As shown in FIG. 2, the game area R1 is provided with a display window 13W penetrating the game board 11, and the display screen 13G of the liquid crystal monitor 13 behind the game board 11 can be visually recognized through the display window 13W. There is. Further, in the game area R1, around the display window 13W, a starting winning opening 14, a large winning opening 17, a normal winning opening 20, and the like are arranged. Then, when a game ball wins in the starting winning opening 14, the large winning opening 17, the ordinary winning opening 20, etc., a plurality of prize balls, which are the game balls, are paid out to the upper plate 26. Further, an out opening 16 is opened at the lowermost end of the game area R1, and a game ball that has not won a prize in any of the winning openings is taken into the out opening 16.

始動入賞口14及び普通入賞口20は、遊技板11の前面から突出する突壁14Wの上面に開口を有した、所謂、ポケット構造をなし、それらの開口幅は、遊技球が1つずつ入賞可能な大きさをなしている。そして、始動入賞口14は、表示窓13Wの下方中央に配置され、普通入賞口20は始動入賞口14の左側方に配置されている。また、大入賞口17は、一度に複数個の遊技球が入賞可能な開口幅を有するポケット構造をなし、始動入賞口14の右側方に配置されている。また、大入賞口17は、通常は、図示しない蓋体によって閉塞されている。そして、始動入賞口14への遊技球の入賞に起因して行われる当否判定で当りになると、大入賞口17が複数回に亘って開放する大当り遊技が実行される。このため、多くの遊技者は始動入賞口14への遊技球の入賞を願いながら遊技が行う。 The starting winning opening 14 and the normal winning opening 20 have a so-called pocket structure having an opening on the upper surface of the protruding wall 14W protruding from the front surface of the game plate 11, and the opening width thereof is such that one game ball wins a prize. It is as large as possible. The starting winning opening 14 is arranged in the lower center of the display window 13W, and the normal winning opening 20 is arranged on the left side of the starting winning opening 14. Further, the large winning opening 17 has a pocket structure having an opening width capable of winning a plurality of game balls at one time, and is arranged on the right side of the starting winning opening 14. Further, the large winning opening 17 is usually closed by a lid (not shown). Then, when a hit is made in the winning / failing determination performed due to the winning of the game ball into the starting winning opening 14, a big hit game in which the big winning opening 17 is opened a plurality of times is executed. For this reason, many players play the game while hoping that the game ball will win the starting winning opening 14.

表示窓13Wの上辺と左右の両辺には、遊技板11の前面から突出する突壁24が備えられて、表示窓13W内への遊技球の進入を規制している。また、表示窓13Wの内側面の下辺部分はステージ24Sになっている。ステージ24Sは、左右方向の中央に向かって緩やかに下っている。また、ステージ24Sの前縁部からは転落防止壁25が起立している。さらに、ステージ24Sの最下部の前方部分には、転落防止壁25を切り欠いてなる排出部25Aが備えられている。 The upper side and the left and right sides of the display window 13W are provided with protruding walls 24 protruding from the front surface of the game plate 11 to restrict the entry of the game ball into the display window 13W. Further, the lower side portion of the inner side surface of the display window 13W is a stage 24S. The stage 24S gently descends toward the center in the left-right direction. In addition, a fall prevention wall 25 stands up from the front edge of the stage 24S. Further, the lowermost front portion of the stage 24S is provided with a discharge portion 25A formed by cutting out the fall prevention wall 25.

表示窓13Wの左辺部分の突壁24の下端部には、ワープ樋27が備えられている。ワープ樋27の上端には、斜め左上方に向かって開口する導入口27Aが備えられ、そこに入球した遊技球が、ステージ24Sの左端部に排出される。即ち、遊技球がワープ樋27の導入口27Aに入球することで始動入賞口14に入賞し易くなる。 A warp gutter 27 is provided at the lower end of the protruding wall 24 on the left side of the display window 13W. An introduction port 27A that opens diagonally to the upper left is provided at the upper end of the warp gutter 27, and the game ball that has entered the introduction port 27A is discharged to the left end portion of the stage 24S. That is, when the game ball enters the introduction port 27A of the warp gutter 27, it becomes easy to win the starting winning opening 14.

遊技領域R1には、複数の障害釘80が分散して配置されている。図4に示すように、障害釘80は、断面円形の棒状の釘本体80Hの先端部にヘッド部80Cを有した構造をなしている。ヘッド部80Cは、釘本体80H側が平端面80Bをなす一方、その反対側がドーム状の膨出面80Aになっている。そして、ヘッド部80Cと反対側の端部が、遊技板11に穿孔された貫通孔11Aに圧入されて、障害釘80が遊技板11の前面から突出している。また、障害釘80は、金属製であって、遊技球の衝突を受けて弾性変形し、遊技球を跳ね返す。そして、障害釘80を一定以上の変形量になるように側方から押圧又は殴打することで、障害釘80を塑性変形させて遊技板11に対する傾斜角や傾斜方向を変更する釘調整を行うことができる。 A plurality of obstacle nails 80 are dispersedly arranged in the game area R1. As shown in FIG. 4, the obstacle nail 80 has a structure having a head portion 80C at the tip end portion of a rod-shaped nail body 80H having a circular cross section. The head portion 80C has a flat end surface 80B on the nail body 80H side, and a dome-shaped bulging surface 80A on the opposite side. Then, the end portion on the side opposite to the head portion 80C is press-fitted into the through hole 11A drilled in the game plate 11, and the obstacle nail 80 protrudes from the front surface of the game plate 11. Further, the obstacle nail 80 is made of metal and elastically deforms in response to the collision of the game ball to repel the game ball. Then, by pressing or striking the obstacle nail 80 from the side so as to have a certain amount of deformation or more, the obstacle nail 80 is plastically deformed and the nail adjustment for changing the inclination angle and the inclination direction with respect to the game plate 11 is performed. Can be done.

障害釘80の膨出面80Aの頂点部は、透光板12に対して僅かに隙間を空けた状態に突き合わされている。また、始動入賞口14の突壁14Wや表示窓13Wの突壁24等のように、障害釘80と同様に遊技球の流下方向や領域を規制する突壁と透光板12との間の隙間も、障害釘80と透光板12との間の隙間と同程度になっている。なお、境界突壁15の先端には図示しないエラストマー製の溝部材が嵌合されて透光板12に密着し、ワイヤー等を遊技領域R1内に挿入する不正行為が防がれている。 The apex of the bulging surface 80A of the obstacle nail 80 is abutted with a slight gap from the light transmitting plate 12. Further, like the protruding wall 14W of the starting winning opening 14 and the protruding wall 24 of the display window 13W, between the protruding wall and the translucent plate 12 that regulate the flow direction and area of the game ball as in the case of the obstacle nail 80. The gap is also about the same as the gap between the obstacle nail 80 and the translucent plate 12. A groove member made of an elastomer (not shown) is fitted to the tip of the boundary protrusion wall 15 to be in close contact with the light transmitting plate 12, and an illegal act of inserting a wire or the like into the game area R1 is prevented.

図1に示すように、複数の障害釘80には、始動入賞口14、普通入賞口20等の僅かに上方に位置して、遊技球1つ分の間隔を空けて横並びに配置される、所謂、命釘になっているものや、一列に隣接して並べられ、遊技球を誘導する釘列になっているものが含まれている。また、境界突壁15や突壁24の近傍に位置してそれら境界突壁15等と協働して遊技球の流下方向を規制する障害釘80もある。 As shown in FIG. 1, the plurality of obstacle nails 80 are located slightly above the starting winning opening 14, the normal winning opening 20, etc., and are arranged side by side with an interval of one game ball. Some are so-called life nails, and some are arranged next to each other in a row to guide the game ball. There is also an obstacle nail 80 that is located in the vicinity of the boundary protrusion 15 and the protrusion 24 and regulates the flow direction of the game ball in cooperation with the boundary protrusion 15 and the like.

ところで、障害釘80は突壁24等に隣接していると、釘調整の作業が困難になり得る。具体的には、障害釘80が突壁24等に隣接していると、釘調整に使用されるハンマーや先端が二股になった専用ピンを障害釘80に当接させることできないか、当接角が障害釘80の軸方向に対して小さくなって作業が困難になり得る。 By the way, if the obstacle nail 80 is adjacent to the protruding wall 24 or the like, the work of adjusting the nail may be difficult. Specifically, when the obstacle nail 80 is adjacent to the protruding wall 24 or the like, the hammer used for adjusting the nail or the dedicated pin having a bifurcated tip cannot be brought into contact with the obstacle nail 80 or is brought into contact with the obstacle nail 80. The angle may become smaller with respect to the axial direction of the obstacle nail 80, making the work difficult.

これに対して、本実施形態の遊技機10では、複数の障害釘80のうち、例えば、ワープ樋27への入賞に比較的大きな影響を与えると思われかつ突壁24又は境界突壁15に隣接する第1〜第3の障害釘81,82,83の釘調整を容易に行えるようにするために、突壁24又は境界突壁15に第1〜第3の凹部31,32,33が形成されている。 On the other hand, in the game machine 10 of the present embodiment, among the plurality of obstacle nails 80, for example, it is considered that the winning of the warp gutter 27 is relatively large, and the protrusion 24 or the boundary protrusion 15 is affected. The first to third recesses 31, 32, 33 are provided in the protrusion 24 or the boundary protrusion 15 so that the nails of the adjacent first to third obstacle nails 81, 82, 83 can be easily adjusted. It is formed.

具体的には、図3に示すように、突壁24のうちワープ樋27の上方に位置する部分はリブ構造をなし、その突壁24の下部は左側方に向かって山形状に張り出す屈曲部24Aになっている。そして、第1の障害釘81が、突壁24の頂点部に隣接する位置に配置されている。また、屈曲部24Aの一斜辺24Bは、ワープ樋27の導入口27Aから斜め上方に延びると共に、その一斜辺24Bに対して遊技球1つ分の間隔を空けて、斜め上下方向の延びる釘列85が下方から対向している。なお、その釘列85は、歯抜け状態になっている。そして、第2の障害釘82が、釘列85の上端部でかつ境界突壁15に隣接する位置に配置されている。また、第1及び第2の障害釘81,82より上側では、突壁24と境界突壁15との間の帯状の流下領域を幅方向で2等分するように釘列84が並んでいる。その釘列84は、歯抜け状態になっていて、その途中部分を構成するように第3の障害釘83が3つ隣接して一列に並んでいる。 Specifically, as shown in FIG. 3, the portion of the protruding wall 24 located above the warp gutter 27 has a rib structure, and the lower portion of the protruding wall 24 is bent in a mountain shape toward the left side. It is part 24A. Then, the first obstacle nail 81 is arranged at a position adjacent to the apex portion of the protrusion wall 24. Further, one hypotenuse 24B of the bent portion 24A extends diagonally upward from the introduction port 27A of the warp gutter 27, and a row of nails extending diagonally in the vertical direction with a space of one game ball from the one hypotenuse 24B. 85 is facing from below. The nail row 85 is in a toothless state. Then, the second obstacle nail 82 is arranged at the upper end of the nail row 85 and at a position adjacent to the boundary protrusion wall 15. Further, above the first and second obstacle nails 81 and 82, nail rows 84 are lined up so as to bisect the strip-shaped flow-down region between the protrusion 24 and the boundary protrusion 15 in the width direction. .. The nail row 84 is in a toothless state, and three third obstacle nails 83 are arranged in a row adjacent to each other so as to form an intermediate portion thereof.

第1の凹部31は、第1の障害釘81に隣接する屈曲部24Aの頂点部において突壁24の先端面の一部を切り欠いて形成されている。また、第2の凹部32は、第2の障害釘82に隣接する境界突壁15の先端面の一部を切り欠いて形成されている。さらに、第3の凹部33は、突壁24のうち3つの第3の障害釘83に対向する部分において、突壁24の先端面の一部を切り欠いて形成されている。また、前述した境界突壁15のエラストマー製の溝部材は、第2の凹部32において分断されている。なお、球進入口15Aへの遊技球を案内すると突壁15Bにエラストマー製の溝部材を装着して、前記分断部分に側方から対向させてもよい。 The first recess 31 is formed by cutting out a part of the tip surface of the protrusion 24 at the apex of the bent portion 24A adjacent to the first obstacle nail 81. Further, the second recess 32 is formed by cutting out a part of the tip surface of the boundary protrusion wall 15 adjacent to the second obstacle nail 82. Further, the third recess 33 is formed by cutting out a part of the tip surface of the protrusion 24 at a portion of the protrusion 24 facing the third obstacle nail 83. Further, the above-mentioned elastomer groove member of the boundary protrusion 15 is divided in the second recess 32. When the game ball is guided to the ball advance entrance 15A, an elastomer groove member may be attached to the protruding wall 15B so as to face the divided portion from the side.

詳細には、遊技球の直径は11[mm]、透光板12と遊技板11との間の距離は19.2[mm]、遊技板11の前面から障害釘80の頂点までの距離は18[mm]になっている。また、遊技板11からの釘本体80Hの突出量は17[mm]、ヘッド部80Cの高さは1[mm]、釘本体80Hの直径は1.85[mm]、ヘッド部80Cの直径は4.34[mm]になっている。また、釘調整作業は、主としてヘッド部80Cをハンマーやピンで殴打することで行うので、ヘッド部80Cの周りに1[mm]以上の空間があることが好ましい作業者の意見が多い。また、障害釘80を突壁24側に倒したときにヘッド部80Cが突壁24等に干渉しないことが好ましい。さらに、遊技球が凹部の縁部に接触しないようにすることが好ましい。これらを勘案して、第1〜第3の凹部31〜33は、それらの底面と透光板12との間の距離が、3[mm]以上、5.5[mm]未満になっている。 Specifically, the diameter of the game ball is 11 [mm], the distance between the translucent plate 12 and the game plate 11 is 19.2 [mm], and the distance from the front surface of the game plate 11 to the apex of the obstacle nail 80 is. It is 18 [mm]. The amount of protrusion of the nail body 80H from the game plate 11 is 17 [mm], the height of the head portion 80C is 1 [mm], the diameter of the nail body 80H is 1.85 [mm], and the diameter of the head portion 80C is. It is 4.34 [mm]. Further, since the nail adjustment work is mainly performed by hitting the head portion 80C with a hammer or a pin, there are many opinions of workers who preferably have a space of 1 [mm] or more around the head portion 80C. Further, it is preferable that the head portion 80C does not interfere with the protrusion 24 or the like when the obstacle nail 80 is tilted toward the protrusion 24. Further, it is preferable that the game ball does not come into contact with the edge of the recess. In consideration of these, the distances between the bottom surfaces of the first to third recesses 31 to 33 and the translucent plate 12 are 3 [mm] or more and less than 5.5 [mm]. ..

また、第1の凹部31のように第1の障害釘81が遊技球の半径未満に接近した位置に形成されている場合は、第1の凹部31の開口幅の端部が、障害釘80の釘本体80Hから5.5[mm]以上離れていなければ、遊技球が第1の凹部31の縁部に接触することはないが、障害釘80の釘本体80Hから5.5[mm]以上離れている場合は、透光板12から第1の凹部31の底面までの距離が遊技球の半径以上であると遊技球が第1の凹部31の縁部に接触し得る。一方、前述の如く、ヘッド部80Cの周りに1[mm]以上の空間があることが好ましい。これらから、釘本体80Hの周囲に、釘本体80Hからの距離が2.3[mm]以上、5.5[mm]未満の空間があることが好ましいと言える。これに鑑み、第1〜第3の凹部31,32,33の内側面を第1〜第3の各障害釘81,82,83まで延長した面と、第1〜第3の各障害釘81,82,83の釘本体80Hとの最短距離は、2.3[mm]以上、5.5[mm]未満になっている。 Further, when the first obstacle nail 81 is formed at a position closer than the radius of the game ball as in the first recess 31, the end of the opening width of the first recess 31 is the obstacle nail 80. The game ball does not come into contact with the edge of the first recess 31 unless it is separated from the nail body 80H of the obstacle nail 80 by 5.5 [mm] or more, but 5.5 [mm] from the nail body 80H of the obstacle nail 80. If the distance is greater than or equal to the distance, the game ball may come into contact with the edge of the first recess 31 if the distance from the translucent plate 12 to the bottom surface of the first recess 31 is equal to or greater than the radius of the game ball. On the other hand, as described above, it is preferable that there is a space of 1 [mm] or more around the head portion 80C. From these, it can be said that it is preferable that there is a space around the nail body 80H at a distance of 2.3 [mm] or more and less than 5.5 [mm] from the nail body 80H. In view of this, the inner surfaces of the first to third recesses 31, 32, 33 are extended to the first to third obstacle nails 81, 82, 83, and the first to third obstacle nails 81. , 82, 83 have the shortest distance from the nail body 80H of 2.3 [mm] or more and less than 5.5 [mm].

本実施形態の遊技機10の構成に関する説明は以上である。この遊技機10の構成によれば、第1〜第3の障害釘81〜83に隣接する突壁24及び境界突壁15に第1〜第3の凹部31〜33を備えたことで、第1〜第3の障害釘81〜83の釘調整の作業を容易に行うことができるようになる。具体的には、第1〜第3の凹部31〜33を備えたことで、釘調整用の工具を、その少なくとも一部が第1〜第3の凹部31〜33に受容されるように、第1〜第3の障害釘81〜83の軸方向に対して寝かせて使用することができる。これにより、第1〜第3の障害釘81〜83に力が伝わり易くなり、釘調整作業が容易になる。また、第1及び第2の障害釘81,82を突壁24及び境界突壁15側に倒して釘調整を行う場合に、第1及び第2の凹部31,32にヘッド部80Cが受容されるまで第1及び第2の障害釘81,82を変形させることができ、この点においても、釘調整作業が容易になる。 This concludes the description of the configuration of the gaming machine 10 of the present embodiment. According to the configuration of the game machine 10, the protrusions 24 and the boundary protrusions 15 adjacent to the first to third obstacle nails 81 to 83 are provided with the first to third recesses 31 to 33. The work of adjusting the nails of the first to third obstacle nails 81 to 83 can be easily performed. Specifically, by providing the first to third recesses 31 to 33, the tool for adjusting the nail is received so that at least a part thereof is received by the first to third recesses 31 to 33. It can be used by laying it down in the axial direction of the first to third obstacle nails 81 to 83. As a result, the force is easily transmitted to the first to third obstacle nails 81 to 83, and the nail adjustment work becomes easy. Further, when the first and second obstacle nails 81 and 82 are tilted toward the protruding wall 24 and the boundary protruding wall 15 to adjust the nail, the head portion 80C is received in the first and second recesses 31 and 32. Until then, the first and second obstacle nails 81 and 82 can be deformed, and in this respect as well, the nail adjustment work becomes easy.

また、第1〜第3の障害釘81〜83の釘調整の作業を容易に行うためには、突壁24の全体及び境界突壁15の全体を障害釘80より低くする構成も考えられるが、本実施形態のように突壁24及び境界突壁15の一部に第1〜第3の凹部31〜33を形成したことで、突壁24及び境界突壁15の強度低下を抑えることができる。さらには、第1〜第3の凹部31〜33の底面と透光板12との間の距離が遊技球の半径未満であるから境界突壁15及び突壁24による遊技球の案内も安定する。また、第1〜第3の凹部31〜33は、突壁24及び境界突壁15を壁厚方向に貫通しているので工具を容易に第1〜第3の障害釘81〜83に側方から当接させることができる。さらには、第3の凹部33は、一列に並んだ複数の第3の障害釘83に対応する開口幅を有するので、複数の第3の障害釘83の釘調整を容易に行うことができる。 Further, in order to easily perform the work of adjusting the nails of the first to third obstacle nails 81 to 83, it is conceivable to make the entire protrusion wall 24 and the entire boundary protrusion wall 15 lower than the obstacle nail 80. By forming the first to third recesses 31 to 33 in a part of the protruding wall 24 and the boundary protruding wall 15 as in the present embodiment, it is possible to suppress a decrease in the strength of the protruding wall 24 and the boundary protruding wall 15. it can. Further, since the distance between the bottom surface of the first to third recesses 31 to 33 and the light transmitting plate 12 is less than the radius of the game ball, the guidance of the game ball by the boundary protrusion wall 15 and the protrusion wall 24 is stable. .. Further, since the first to third recesses 31 to 33 penetrate the protruding wall 24 and the boundary protruding wall 15 in the wall thickness direction, the tool can be easily lateral to the first to third obstacle nails 81 to 83. Can be brought into contact with. Further, since the third recess 33 has an opening width corresponding to the plurality of third obstacle nails 83 arranged in a row, the nail adjustment of the plurality of third obstacle nails 83 can be easily performed.

<変形例>
(1)上記実施形態では、ワープ樋27への入球確率に係る第1〜第3の障害釘81〜83に対応して第1〜第3の凹部31〜33が設けられていたが、突壁に隣接する障害釘であれば、どのような役割、位置の障害釘に対して、それらの釘調整を容易に行うための凹部を設けてもよい。
<Modification example>
(1) In the above embodiment, the first to third recesses 31 to 33 are provided corresponding to the first to third obstacle nails 81 to 83 related to the probability of entering the warp gutter 27. As long as the obstacle nails are adjacent to the ridge, recesses may be provided for the obstacle nails having any role and position so that the nails can be easily adjusted.

(2)前記実施形態の第1〜第3の凹部31〜33の底面は、障害釘80のヘッド部80Cよりさらに遊技板11側に位置していたが、凹部の底面がヘッド部80Cの平端面80Bと略面一になるような配置としてもよい。 (2) The bottom surface of the first to third recesses 31 to 33 of the above embodiment was located closer to the game plate 11 than the head portion 80C of the obstacle nail 80, but the bottom surface of the recess was flat of the head portion 80C. It may be arranged so as to be substantially flush with the end face 80B.

(3)前記実施形態では、突壁24及び境界突壁15がリブ構造をなし、それら突壁24及び境界突壁15の壁厚方向に貫通するように第1〜第3の凹部31〜33が形成されていたが、図5(A)及び図5(B)に示した凹部34,35のように、リブ構造になっていない突壁39のうち障害釘80に隣接する側の縁部に陥没形成された構成としても、釘調整作業の容易化が可能になる。 (3) In the above embodiment, the protruding wall 24 and the boundary protruding wall 15 have a rib structure, and the first to third recesses 31 to 33 penetrate the protruding wall 24 and the boundary protruding wall 15 in the wall thickness direction. However, as shown in the recesses 34 and 35 shown in FIGS. 5 (A) and 5 (B), the edge of the protruding wall 39 having no rib structure on the side adjacent to the obstacle nail 80. Even if the structure is formed by being depressed, the nail adjustment work can be facilitated.

(4)前記実施形態の第1〜第3の凹部31〜33の底面は、遊技板11の前面に対して平行になっていたが、図6(A)及び図6(B)に示した凹部36,37の底面36A,37Aのように、障害釘80に向かって遊技板11側に接近するように傾斜していてもよい。 (4) The bottom surfaces of the first to third recesses 31 to 33 of the above embodiment were parallel to the front surface of the game plate 11, but are shown in FIGS. 6 (A) and 6 (B). Like the bottom surfaces 36A and 37A of the recesses 36 and 37, the recesses 36 and 37 may be inclined so as to approach the game plate 11 side toward the obstacle nail 80.

(5)また、図7(A)〜図7(C)に示すように、突壁24のうち障害釘80と隣接する部分に貫通孔50,51やスリット52を形成し、それら貫通孔50,51及びスリット52を通して工具を障害釘80を当接可能な構成としてもよい。 (5) Further, as shown in FIGS. 7 (A) to 7 (C), through holes 50, 51 and slits 52 are formed in the portion of the protruding wall 24 adjacent to the obstacle nail 80, and the through holes 50 are formed. , 51 and the slit 52 may be configured so that the tool can be brought into contact with the obstacle nail 80.

<付記1>
前記実施形態で例示した遊技機には、以下の発明群が含まれていると考えることができる。なお、以下の各発明群の末尾には、発明の構成要素に対応する実施形態上の各部位が示されている。
<Appendix 1>
It can be considered that the gaming machine exemplified in the above embodiment includes the following invention group. At the end of each of the following invention groups, each part in the embodiment corresponding to the component of the invention is shown.

(第1の発明群)
[発明1]
遊技球が流下する遊技板の前面から突壁と複数の障害釘とが突出すると共に、それら突壁及び障害釘を挟んで前記遊技板の前面に透光板が対向する遊技機であって、前記突壁のうち前記障害釘との隣接部分を含む一部または全体の前記遊技板からの突出量が、前記障害釘の前記遊技板からの突出量より小さくなっている遊技機。
本発明によれば、釘調整の作業を容易に行うことができる。
(First invention group)
[Invention 1]
A game machine in which a projecting wall and a plurality of obstacle nails protrude from the front surface of a game board on which a game ball flows, and a translucent plate faces the front surface of the game board with the projecting wall and the obstacle nails interposed therebetween. A game machine in which the amount of protrusion of a part or the whole of the protruding wall including a portion adjacent to the obstacle nail from the game board is smaller than the amount of protrusion of the obstacle nail from the game board.
According to the present invention, the work of adjusting the nail can be easily performed.

[発明2]
前記突壁の先端面には、前記障害釘との隣接部分を含む一部に凹部が形成され、少なくとも前記凹部の底面が前記障害釘の先端面より前記遊技板側に位置している発明1に記載の遊技機。
本発明によれば、釘調整の作業を容易に行うことができ、突壁の強度低下が抑えられると共に、突壁にて遊技球を案内している場合にその案内が安定する。
[Invention 2]
Invention 1 in which a recess is formed in a part of the tip surface of the protruding wall including a portion adjacent to the obstacle nail, and at least the bottom surface of the recess is located on the game board side of the tip surface of the obstacle nail. The game machine described in.
According to the present invention, the work of adjusting the nail can be easily performed, the decrease in the strength of the protruding wall is suppressed, and the guidance is stable when the game ball is guided by the protruding wall.

[発明3]
前記突壁は、リブ構造をなし、前記凹部は、前記突壁を壁厚方向に貫通している発明2に記載の遊技機。
本発明によれば、凹部が突壁を壁厚方向に貫通しているので、工具を容易に障害釘に側方から当接させることができる。
[Invention 3]
The gaming machine according to the second aspect of the invention, wherein the protruding wall has a rib structure, and the concave portion penetrates the protruding wall in the wall thickness direction.
According to the present invention, since the recess penetrates the protruding wall in the wall thickness direction, the tool can be easily brought into contact with the obstacle nail from the side.

[発明4]
前記凹部は、前記突壁を壁厚方向に貫通せずに、前記突壁のうち前記障害釘に隣接する側の縁部に陥没形成されている発明2に記載の遊技機。
本発明によれば、厚い突壁に隣接する障害釘の釘調整作業も容易に行うことができる。
[Invention 4]
The gaming machine according to the second aspect of the invention, wherein the recess is formed by being recessed in the edge of the protruding wall on the side adjacent to the obstacle nail without penetrating the protruding wall in the wall thickness direction.
According to the present invention, the nail adjusting work of the obstacle nail adjacent to the thick protruding wall can be easily performed.

[発明5]
前記凹部は、一列に並ぶ複数の前記障害釘に隣接している発明2乃至4の何れか1の発明に記載の遊技機。
本発明によれば、一列に並ぶ複数の障害釘を調整する作用も容易に行うことができる。
[Invention 5]
The gaming machine according to any one of the inventions 2 to 4, wherein the recess is adjacent to a plurality of the obstacle nails arranged in a row.
According to the present invention, it is possible to easily perform the action of adjusting a plurality of obstacle nails arranged in a row.

[発明6]
前記突壁は、前方から見ると山形状をなしかつその頂点部に前記障害釘が隣接しかつ前記凹部が形成されている発明2乃至5の何れか1の発明に記載の遊技機。
本発明によれば、突壁が山形状に屈曲してその頂点部に障害釘が隣接していても、釘調整の作業を容易に行うことができる。
[Invention 6]
The gaming machine according to any one of the inventions 2 to 5, wherein the protruding wall has a mountain shape when viewed from the front, the obstacle nail is adjacent to the apex thereof, and the recess is formed.
According to the present invention, even if the protruding wall is bent in a mountain shape and an obstacle nail is adjacent to the apex thereof, the nail adjusting work can be easily performed.

[発明7]
前記凹部の底面から前記透光板までの距離は、遊技球の半径未満である発明1乃至6の何れか1の発明に記載の遊技機。
本発明によれば、突壁の強度低下が抑えられると共に、突壁で遊技球の流下規制している場合はその規制が安定する。
[Invention 7]
The gaming machine according to any one of inventions 1 to 6, wherein the distance from the bottom surface of the recess to the translucent plate is less than the radius of the gaming ball.
According to the present invention, the decrease in the strength of the protrusion is suppressed, and when the protrusion regulates the flow of the game ball, the regulation is stable.

[発明8]
前記突壁と前記障害釘との隣接部分の間隔は、遊技球の半径未満である発明1乃至7の何れか1の発明に記載の遊技機。
[Invention 8]
The gaming machine according to any one of inventions 1 to 7, wherein the distance between the protruding wall and the adjacent portion of the obstacle nail is less than the radius of the gaming ball.

[発明9]
前記突壁と前記障害釘との隣接部分の間隔は、遊技球が1球ずつ通過可能な幅をなしている発明1乃至7の何れか1の発明に記載の遊技機。
本発明によれば、釘調整を行うための工具を十分に寝かせて障害釘に側方から当接させることができる。
[Invention 9]
The gaming machine according to any one of the inventions 1 to 7, wherein the distance between the protruding wall and the adjacent portion of the obstacle nail has a width that allows the gaming balls to pass one by one.
According to the present invention, the tool for adjusting the nail can be sufficiently laid down to come into contact with the obstacle nail from the side.

[発明10]
前記遊技板には、表示演出を行うための表示窓が設けられ、前記突壁は、前記表示窓の開口縁に配置されている発明1乃至9の何れか1の発明に記載の遊技機。
本発明によれば、表示演出を行う表示窓の開口縁の突壁に隣接する障害釘の釘調整も容易に行うことができる。
[Invention 10]
The game machine according to any one of the inventions 1 to 9, wherein the game board is provided with a display window for performing a display effect, and the protruding wall is arranged at the opening edge of the display window.
According to the present invention, it is possible to easily adjust the obstacle nail adjacent to the protruding wall of the opening edge of the display window for displaying the display effect.

[発明11]
前記突壁は、前記遊技板の前面のうち遊技球が流下し得る遊技領域の外側の境界に位置して前記遊技領域を包囲している発明1乃至10の何れか1の発明に記載の遊技機。
本発明によれば、遊技領域の外側の境界に隣接する障害釘の釘調整も容易に行うことができる。
[Invention 11]
The game according to any one of the inventions 1 to 10, wherein the protruding wall is located on the outer boundary of the game area where the game ball can flow down on the front surface of the game board and surrounds the game area. Machine.
According to the present invention, it is possible to easily adjust the obstacle nails adjacent to the outer boundary of the game area.

[発明12]
遊技球が流下する遊技板の前面から突壁と複数の障害釘とが突出すると共に、それら突壁及び障害釘を挟んで前記遊技板の前面に透光板が対向する遊技機であって、前記突壁のうち前記障害壁に隣接する部分と前記透光板との間隔が、3[mm]以上、5.5[mm]未満になっている遊技機。
一般的な遊技球の半径が5.5[mm]であることを考慮すると、本発明のように突壁のうち障害壁に隣接する部分と透光板との間隔は、3[mm]以上、5.5[mm]未満であることが好ましい。
[Invention 12]
A game machine in which a projecting wall and a plurality of obstacle nails protrude from the front surface of a game board on which a game ball flows, and a translucent plate faces the front surface of the game board with the projecting wall and the obstacle nails interposed therebetween. A gaming machine in which the distance between the protruding wall adjacent to the obstacle wall and the translucent plate is 3 [mm] or more and less than 5.5 [mm].
Considering that the radius of a general game ball is 5.5 [mm], the distance between the protruding wall adjacent to the obstacle wall and the translucent plate as in the present invention is 3 [mm] or more. It is preferably less than 5.5 [mm].

[第1の発明群の発明の構成要素と実施形態上の各部位との対応関係]
遊技板:遊技板11、 突壁:突壁14W,24,境界突壁15、 透光板:透光板12 凹部:第1〜第3の凹部31〜33、34〜36 障害釘:障害釘80,第1〜第3の障害釘81,82,83
[Correspondence between the components of the invention of the first invention group and each part in the embodiment]
Game board: Game board 11, Protrusion wall: Projection wall 14W, 24, Boundary protrusion wall 15, Translucent plate: Translucency plate 12 Recesses: First to third recesses 31 to 33, 34 to 36 Obstacle nails: Obstacle nails 80, 1st to 3rd obstacle nails 81, 82, 83

10 遊技機
11 遊技板
11A 貫通孔
12 透光板
13W 表示窓
14W,24 突壁
15 境界突壁
31 第1の凹部
31A 底面
32 第2の凹部
33 第3の凹部
80 障害釘
81 第1の障害釘
82 第2の障害釘
83 第3の障害釘
10 Game machine 11 Game board 11A Through hole 12 Translucent plate 13W Display window 14W, 24 Protrusion wall 15 Boundary protrusion wall 31 First recess 31A Bottom 32 Second recess 33 Third recess 80 Obstacle nail 81 First obstacle Nail 82 Second obstacle nail 83 Third obstacle nail

Claims (1)

遊技球が流下する遊技板の前面から前方に突壁と複数の障害釘とが突出すると共に、それら突壁及び障害釘を挟んで前記遊技板の前面に透光板が対向する遊技機であって、
前記突壁のうち、前記障害釘が隣接する部分には、前記突壁の前面の一部を陥没させて、前記障害釘に接近するに従って前記遊技板の前面に接近するように傾斜する底面を内部に有する凹部が形成され、
前記底面の少なくとも前記障害釘側が前記障害釘の先端面より前記遊技板の前面側に位置している遊技機。
A game machine in which a projecting wall and a plurality of obstacle nails project forward from the front surface of the game board on which the game ball flows, and a translucent plate faces the front surface of the game board with the projecting wall and the obstacle nails sandwiched between them. hand,
A part of the front surface of the protrusion is recessed in a portion of the protrusion adjacent to the obstacle nail, and a bottom surface that inclines so as to approach the front surface of the game plate as it approaches the obstacle nail is provided. A recess is formed inside
A game machine in which at least the obstacle nail side of the bottom surface is located on the front surface side of the game plate from the tip surface of the obstacle nail .
JP2018041525A 2018-03-08 2018-03-08 Game machine Active JP6829470B2 (en)

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Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003126394A (en) * 2001-10-26 2003-05-07 Heiwa Corp Game board for pachinko game machine and its nail adjuster
JP2004141207A (en) * 2002-10-22 2004-05-20 Heiwa Corp Game machine
JP5130461B2 (en) * 2008-07-10 2013-01-30 株式会社ソフイア Game machine
JP5421943B2 (en) * 2011-03-08 2014-02-19 株式会社ソフイア Game machine
JP2016189836A (en) * 2015-03-30 2016-11-10 サミー株式会社 Pachinko game machine
JP6577418B2 (en) * 2016-06-15 2019-09-18 株式会社ニューギン Game machine

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