JP6784744B2 - Programs, information processing devices, information processing methods and information processing systems - Google Patents

Programs, information processing devices, information processing methods and information processing systems Download PDF

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JP6784744B2
JP6784744B2 JP2018247761A JP2018247761A JP6784744B2 JP 6784744 B2 JP6784744 B2 JP 6784744B2 JP 2018247761 A JP2018247761 A JP 2018247761A JP 2018247761 A JP2018247761 A JP 2018247761A JP 6784744 B2 JP6784744 B2 JP 6784744B2
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修一 倉林
修一 倉林
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株式会社Cygames
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本発明は、プログラム、情報処理装置、情報処理方法及び情報処理システムに関する。 The present invention relates to programs, information processing devices, information processing methods and information processing systems.

サーバと通信接続された複数の端末からなるシステムにおいて、あるときに端末Aで指定された特定の状態(Webブラウザで表示しているWebページ)を、別の端末Bでも共有するために、端末Aと端末Bを通信ネットワークを介して同期する技術が、従来から存在する(例えば特許文献1参照)。
しかしながら、この技術を所定の情報セキュリティをもって実現するためには、端末Aと端末Bのうち一方から他方に対する認証処理を行う必要がある。 However, in order to realize this technology with predetermined information security, it is necessary to perform authentication processing from one of the terminal A and the terminal B to the other. このような認証処理を実現するためにサーバでは各端末に対応したユーザ情報を管理する必要がある。 In order to realize such an authentication process, it is necessary for the server to manage the user information corresponding to each terminal. しかしながら、ユーザ情報の管理には細心の注意が必要であり、また諸事情によってユーザ情報をサーバや端末に保持できないこともある。 However, it is necessary to pay close attention to the management of user information, and the user information may not be retained in the server or terminal due to various circumstances.
そこで、通信接続を介さずに特定の状態の共有を行うことが要求されるが、この要求に応えるためには、あまりにも多い情報量では共有することに多大な労力を必要とするので、ユーザが簡単に記憶や伝達ができる程度の情報量をもって行われることが望ましい。 Therefore, it is required to share a specific state without going through a communication connection, but in order to meet this request, a great deal of effort is required to share with an excessive amount of information, so the user It is desirable that the information is provided with an amount of information that can be easily memorized and transmitted. In a system consisting of a plurality of terminals communicated with a server, a terminal is used to share a specific state (a web page displayed by a web browser) specified by the terminal A at a certain time with another terminal B. A technique for synchronizing A and terminal B via a communication network has been conventionally available (see, for example, Patent Document 1). In a system consisting of a plurality of terminals communicated with a server, a terminal is used to share a specific state (a web page displayed by a web browser) specified by the terminal A at a certain time with another terminal B. A technique for synchronizing A and terminal B via a communication network has been utilizing available (see, for example, Patent Document 1).
However, in order to realize this technology with predetermined information security, it is necessary to perform authentication processing from one of the terminal A and the terminal B to the other. In order to realize such an authentication process, it is necessary for the server to manage the user information corresponding to each terminal. However, it is necessary to pay close attention to the management of user information, and the user information may not be retained in the server or terminal due to various circumstances. However, in order to realize this technology with predetermined information security, it is necessary to perform authentication processing from one of the terminal A and the terminal B to the other. In order to realize such an authentication process, it is necessary for the server to manage the user information corresponding to each terminal. However, it is necessary to pay close attention to the management of user information, and the user information may not be retained in the server or terminal due to various circumstances.
Therefore, it is required to share a specific state without going through a communication connection, but in order to meet this request, a great deal of effort is required to share with an excessive amount of information, so the user It is desirable that the information is provided with an amount of information that can be easily memorized and transmitted. Therefore, it is required to share a specific state without going through a communication connection, but in order to meet this request, a great deal of effort is required to share with an excessive amount of information, so the user It is desirable that the information is provided with an amount of information that can be easily memorized and transmitted.

人間が記憶するには多過ぎる量の情報を、ある程度の量まで短縮する技術の一例として、ウェブ上の任意のURLをより短い文字列に短縮しておき、元の長いURLと、当該URLが登録されたときに生成される短いURLとを紐付け、短いURLにアクセスがあったときに、元の長いURLへ転送する技術が存在する(例えば、特許文献2参照)。 As an example of a technique that shortens an amount of information that is too much for humans to remember to a certain amount, any URL on the web is shortened to a shorter character string, and the original long URL and the URL are There is a technique for associating a short URL generated when registered and transferring to the original long URL when the short URL is accessed (see, for example, Patent Document 2).

特開2013−120603号公報Japanese Unexamined Patent Publication No. 2013-120603 特開2012−174205号公報Japanese Unexamined Patent Publication No. 2012-174205

しかしながら、上述のURLを短縮する技術であっても、英数小文字のみの識別子であるURLの桁数は極端に短くすることができないため、口頭での伝達に向かない。
また、URLを短縮する方法は、新たなデータを登録するたびに識別子の組合せが消費されるため、スケーラビリティがない。

また、URLは、Uniform Resource Locatorの名称が表すとおり、Web上の情報の場所を示すものであり、その場所で提供される情報(上記の特定の状態に相当)は、Webページ作成者によって任意に指定され得るものである。 In addition, the URL indicates the location of information on the Web, as the name of the Uniform Resource Locator indicates, and the information provided at that location (corresponding to the above specific state) is arbitrary by the Web page creator. Can be specified in. 具体的には、あるURLで識別されている企業のトップページの内容を示す情報は任意に指定されるものであるが、既存のURLは、この情報の一意性を保証することができず、そのままでは、任意に指定される情報の伝達には適さない。 Specifically, the information indicating the content of the top page of the company identified by a certain URL is arbitrarily specified, but the existing URL cannot guarantee the uniqueness of this information, and the uniqueness of this information cannot be guaranteed. As it is, it is not suitable for transmitting arbitrarily specified information. したがって、このURLを短縮するサービスである短縮URL技術もこの情報の伝達には適していない。 Therefore, the shortened URL technology, which is a service for shortening this URL, is also not suitable for transmitting this information. However, even with the above-mentioned technique for shortening the URL, the number of digits of the URL, which is an identifier with only lowercase alphanumeric characters, cannot be extremely shortened, so that it is not suitable for oral transmission. However, even with the above-mentioned technique for shortening the URL, the number of digits of the URL, which is an identifier with only lowercase alphanumeric characters, cannot be extremely shortened, so that it is not suitable for oral transmission.
Further, the method of shortening the URL is not scalable because the combination of identifiers is consumed every time new data is registered. Further, the method of shortening the URL is not scalable because the combination of identifiers is consumed every time new data is registered.
In addition, the URL indicates the location of information on the Web, as the name of the Uniform Resource Locator indicates, and the information provided at that location (corresponding to the above specific state) is arbitrary by the Web page creator. Can be specified in. Specifically, the information indicating the content of the top page of the company identified by a certain URL is arbitrarily specified, but the existing URL cannot guarantee the uniqueness of this information, and the uniqueness of this information cannot be guaranteed. As it is, it is not suitable for transmitting arbitrarily specified information. Therefore, the shortened URL technology, which is a service for shortening this URL, is also not suitable for transmitting this information. In addition, the URL indicates the location of information on the Web, as the name of the Uniform Resource Locator indicates, and the information provided at that location (corresponding to the above specific state) is arbitrary by the Web page creator. Can be specified In. Specifically, the information indicating the content of the top page of the company identified by a certain URL is appropriately specified, but the existing URL cannot guarantee the uniqueness of this information, and the uniqueness of this information cannot be guaranteed. As it is , it is not suitable for transmitting appropriately specified information. Therefore, the shortened URL technology, which is a service for shortening this URL, is also not suitable for transmitting this information.

本発明は、このような状況に鑑みてなされたものであり、あるデバイスで示された特定の状態を、特別なユーザ認証処理をせずとも即座にユーザ間、及び、デバイス間で共有する技術の確立を目的とする。 The present invention has been made in view of such a situation, and is a technique for immediately sharing a specific state indicated by a certain device between users and between devices without performing a special user authentication process. The purpose is to establish.

上記目的を達成するために、本発明の一態様の情報処理プログラムは、
再現性があり且つユーザによって任意に指定される特定の状態を当該指定に基づき表示可能な複数の端末との間で通信をするサーバに、 To a server that communicates with multiple terminals that are reproducible and can display a specific state arbitrarily specified by the user based on the specification.
前記複数の端末のうち第1端末から、前記特定の状態と一意に対応付けられる第1識別子を用いたアクセスを受付ける受付ステップと、 A reception step for receiving access from the first terminal among the plurality of terminals using the first identifier uniquely associated with the specific state.
前記第1識別子を用いたアクセスをしてきた前記第1端末において、前記特定の状態の指定が継続しているか否かを監視する監視ステップと、 A monitoring step for monitoring whether or not the designation of the specific state is continued in the first terminal that has been accessed using the first identifier, and
前記第1端末による前記第1識別子を用いたアクセスが受け付けられたとき、第2識別子を生成する生成ステップと、 When the access using the first identifier by the first terminal is received, the generation step of generating the second identifier and the generation step
生成された前記第2識別子を、前記第1端末に表示させる制御を実行する表示制御ステップと、 A display control step that executes control to display the generated second identifier on the first terminal, and
当該第1端末において前記特定の状態の指定が継続している期間又は当該期間が終了してから所定期間では、前記特定の状態に対応する前記第1識別子と、生成された前記第2識別子との対応付けを管理し、その後、当該第1端末において前記特定の状態の指定の終了又は当該終了から所定期間の経過が監視されたとき、当該第1識別子と当該第2識別子との対応付けを破棄する管理ステップと、 During the period in which the designation of the specific state continues in the first terminal or the predetermined period after the end of the period, the first identifier corresponding to the specific state and the generated second identifier After that, when the end of the designation of the specific state or the lapse of a predetermined period from the end is monitored in the first terminal, the association between the first identifier and the second identifier is performed. Management steps to discard and
前記管理ステップにおいて前記管理が継続されている間に、前記複数の端末のうち第2端末から前記第2識別子が通知された場合、当該第2識別子に対応付けられた前記第1識別子に対応する前記特定の状態を、当該第2端末で再現可能にするための制御を実行する状態再現ステップと、 When the second identifier is notified from the second terminal among the plurality of terminals while the management is being continued in the management step, it corresponds to the first identifier associated with the second identifier. A state reproduction step of executing control for making the specific state reproducible on the second terminal, and
を含む制御処理を実行させる。 To execute the control process including. In order to achieve the above object, the information processing program of one aspect of the present invention is In order to achieve the above object, the information processing program of one aspect of the present invention is
To a server that communicates with multiple terminals that are reproducible and can display a specific state arbitrarily specified by the user based on the specification. To a server that communicates with multiple terminals that are reproducible and can display a specific state appropriately specified by the user based on the specification.
A reception step for receiving access from the first terminal among the plurality of terminals using the first identifier uniquely associated with the specific state. A reception step for receiving access from the first terminal among the plurality of terminals using the first identifier uniquely associated with the specific state.
A monitoring step for monitoring whether or not the designation of the specific state is continued in the first terminal that has been accessed using the first identifier, and A monitoring step for monitoring whether or not the designation of the specific state is continued in the first terminal that has been accessed using the first identifier, and
When the access using the first identifier by the first terminal is received, the generation step of generating the second identifier and the generation step When the access using the first identifier by the first terminal is received, the generation step of generating the second identifier and the generation step
A display control step that executes control to display the generated second identifier on the first terminal, and A display control step that executes control to display the generated second identifier on the first terminal, and
During the period in which the designation of the specific state continues in the first terminal or the predetermined period after the end of the period, the first identifier corresponding to the specific state and the generated second identifier After that, when the end of the designation of the specific state or the lapse of a predetermined period from the end is monitored in the first terminal, the association between the first identifier and the second identifier is performed. Management steps to discard and During the period in which the designation of the specific state continues in the first terminal or the predetermined period after the end of the period, the first identifier corresponding to the specific state and the generated second identifier After that, when the end of the designation of Management steps to discard and the specific state or the lapse of a predetermined period from the end is monitored in the first terminal, the association between the first identifier and the second identifier is performed.
When the second identifier is notified from the second terminal among the plurality of terminals while the management is being continued in the management step, it corresponds to the first identifier associated with the second identifier. A state reproduction step of executing control for making the specific state reproducible on the second terminal, and When the second identifier is notified from the second terminal among the plurality of terminals while the management is being continued in the management step, it corresponds to the first identifier associated with the second identifier. A state reproduction step of executing control for making the specific state reproducible on the second terminal, and
To execute the control process including. To execute the control process including.

本発明の一態様の情報処理装置、情報処理方法及び情報処理システムは、上述の本発明の一態様の情報処理プログラムに対応する情報処理装置、情報処理方法及び情報処理システムである。 The information processing device, information processing method, and information processing system of one aspect of the present invention are the information processing device, information processing method, and information processing system corresponding to the above-mentioned information processing program of one aspect of the present invention.

本発明によれば、あるデバイスで示された特定の状態を、特別なユーザ認証処理をせずとも即座にユーザ間、及び、デバイス間で共有する技術の確立を目的とする。 According to the present invention, it is an object of the present invention to establish a technique for immediately sharing a specific state indicated by a certain device between users and between devices without performing a special user authentication process.

本発明の一実施形態に係る情報処理システムの構成を示す図である。 It is a figure which shows the structure of the information processing system which concerns on one Embodiment of this invention. 図1の情報処理システムのうち、ユーザ端末1のハードウェア構成を示すブロック図である。 It is a block diagram which shows the hardware composition of the user terminal 1 in the information processing system of FIG. 図1の情報処理システムのうち、本発明の情報処理装置の一実施形態に係るサーバ2のハードウェア構成を示すブロック図である。 It is a block diagram which shows the hardware configuration of the server 2 which concerns on one Embodiment of the information processing apparatus of this invention among the information processing system of FIG. 口頭伝達可能な識別子を用いてデッキの情報をユーザ間や異種デバイス間で共有する方法の概要を示す図である。 It is a figure which shows the outline of the method of sharing deck information between users and heterogeneous devices using an identifier that can be transmitted orally. ユーザ端末1―1と、ユーザ端末1―2と、サーバ2の機能的構成のうち、ゲームデータ共有制御を実行するための機能的構成例を示す機能ブロック図である。 It is a functional block diagram which shows the functional configuration example for executing the game data sharing control among the functional configurations of the user terminal 1-1, the user terminal 1-2, and the server 2. 第1識別子の特定手法及び当該第1識別子を用いるURL生成手法の一例を示す図である。 It is a figure which shows an example of the identification method of the 1st identifier and the URL generation method using the 1st identifier. ユーザ端末1に表示させる第1識別子及び第2識別子の表示の実装例を示す図である。 It is a figure which shows the implementation example of the display of the 1st identifier and the 2nd identifier to be displayed on the user terminal 1. User−Aが口頭で第2識別子を通知し、User−BがUser−Aのデッキの情報を共有する様子を示す図である。 It is a figure which shows how User-A verbally notifies the second identifier, and User-B shares the information of the deck of User-A. ユーザのデッキの情報へのアクセスの手順を示す図である。 It is a figure which shows the procedure of access to the information of a user's deck. SNS上でのデッキの情報の共有例を示す図である。 It is a figure which shows the example of sharing the information of a deck on SNS. ユーザ端末1−1、ユーザ端末1−2及びサーバ2のゲームデータ共有処理の流れを示すアローチャートである。 It is an arrow chart which shows the flow of the game data sharing processing of a user terminal 1-1, a user terminal 1-2, and a server 2. 本実施形態におけるフォーラム、掲示板、SNS内にデッキの情報Pが表示される場合の実装例を示す図である。 It is a figure which shows the implementation example when the information P of a deck is displayed in a forum, a bulletin board, and SNS in this embodiment.

以下、本発明の実施形態について、サーバと端末とをネットワーク通信接続させて行うネットワークゲームを一例として、図面を用いて説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings, taking as an example a network game in which a server and a terminal are connected by network communication.

図1は、本発明の一実施形態に係る情報処理システムの構成を示している。
図1に示す情報処理システムは、m人(mは1以上の任意の整数値)のユーザの夫々により使用されるユーザ端末1−1乃至1−mと、サーバ2とを含むシステムである。 The information processing system shown in FIG. 1 is a system including user terminals 1-1 to 1-m used by m users (m is an arbitrary integer value of 1 or more) and a server 2. ユーザ端末1−1乃至1−mの夫々と、サーバ2とは、インターネット等の所定のネットワークNを介して相互に接続されている。 Each of the user terminals 1-1 to 1-m and the server 2 are connected to each other via a predetermined network N such as the Internet. FIG. 1 shows a configuration of an information processing system according to an embodiment of the present invention. FIG. 1 shows a configuration of an information processing system according to an embodiment of the present invention.
The information processing system shown in FIG. 1 is a system including user terminals 1-1 to 1-m used by m users (m is an arbitrary integer value of 1 or more) and a server 2. Each of the user terminals 1-1 to 1-m and the server 2 are connected to each other via a predetermined network N such as the Internet. The information processing system shown in FIG. 1 is a system including user terminals 1-1 to 1-m used by m users (m is an arbitrary integer value of 1 or more) and a server 2. Each of the user terminals 1- 1 to 1-m and the server 2 are connected to each other via a predetermined network N such as the Internet.

サーバ2は、ユーザ端末1−1乃至1−mの夫々に対してゲームの実行環境を提供し、ユーザ端末1−1乃至1−mの夫々において実行されるゲームに関する各種各様のサービスを提供する。
ユーザ端末1−1乃至1−mの夫々は、各ユーザにより操作されるスマートフォン等で構成され、ゲームの実行等各種処理を実行する。
なお、以下、ユーザ端末1−1乃至1−mの夫々を個々に区別する必要がない場合、これらをまとめて「ユーザ端末1」と呼ぶ。
The server 2 provides a game execution environment for each of the user terminals 1-1 to 1-m, and provides various services related to the game executed on each of the user terminals 1-1 to 1-m. To do.
Each of the user terminals 1-1 to 1-m is composed of a smartphone or the like operated by each user, and executes various processes such as game execution. Each of the user terminals 1-1 to 1-m is composed of a smartphone or the like operated by each user, and executes various processes such as game execution.
Hereinafter, when it is not necessary to individually distinguish each of the user terminals 1-1 to 1-m, these are collectively referred to as "user terminal 1". Similarly, when it is not necessary to individually distinguish each of the user terminals 1-1 to 1-m, these are collectively referred to as "user terminal 1".

図2は、図1の情報処理システムのうち、ユーザ端末1のハードウェア構成を示すブロック図である。 FIG. 2 is a block diagram showing a hardware configuration of the user terminal 1 in the information processing system of FIG.

ユーザ端末1は、上述した様にスマートフォン等で構成される。
ユーザ端末1は、CPU(Central Processing Unit)21と、ROM(Read Only Memory)22と、RAM(Random Access Memory)23と、バス24と、入出力インターフェース25と、タッチ操作入力部26と、表示部27と、入力部28と、記憶部29と、通信部30と、ドライブ31と、を備えている。 The user terminal 1 displays a CPU (Central Processing Unit) 21, a ROM (Read Only Memory) 22, a RAM (Random Access Memory) 23, a bus 24, an input / output interface 25, a touch operation input unit 26, and a display. A unit 27, an input unit 28, a storage unit 29, a communication unit 30, and a drive 31 are provided. The user terminal 1 is composed of a smartphone or the like as described above. The user terminal 1 is composed of a smartphone or the like as described above.
The user terminal 1 displays a CPU (Central Processing Unit) 21, a ROM (Read Only Memory) 22, a RAM (Random Access Memory) 23, a bus 24, an input / output interface 25, a touch operation input unit 26, and a display. A unit 27, an input unit 28, a storage unit 29, a communication unit 30, and a drive 31 are provided. The user terminal 1 displays a CPU (Central Processing Unit) 21, a ROM (Read Only Memory) 22, a RAM (Random Access Memory) 23, a bus 24, an input / output interface 25, a touch operation input unit 26, and a display. A unit 27, an input unit 28, a storage unit 29, a communication unit 30, and a drive 31 are provided.

CPU21は、ROM22に記録されているプログラム、又は、記憶部29からRAM23にロードされたプログラムに従って各種の処理を実行する。
RAM23には、CPU21が各種の処理を実行する上において必要なデータ等も適宜記憶される。
The CPU 21 executes various processes according to the program recorded in the ROM 22 or the program loaded from the storage unit 29 into the RAM 23.
Data and the like necessary for the CPU 21 to execute various processes are also appropriately stored in the RAM 23.

CPU21、ROM22及びRAM23は、バス24を介して相互に接続されている。このバス24にはまた、入出力インターフェース25も接続されている。入出力インターフェース25には、タッチ操作入力部26、表示部27、入力部28、記憶部29、通信部30、及びドライブ31が接続されている。 The CPU 21, ROM 22 and RAM 23 are connected to each other via the bus 24. An input / output interface 25 is also connected to the bus 24. A touch operation input unit 26, a display unit 27, an input unit 28, a storage unit 29, a communication unit 30, and a drive 31 are connected to the input / output interface 25.

タッチ操作入力部26は、例えば表示部27の表示面に積層される静電容量式又は抵抗膜式(感圧式)の位置入力センサにより構成され、タッチ操作がなされた位置の座標を検出する。
ここで、タッチ操作とは、タッチ操作入力部26に対する物体の接触の操作をいう。タッチ操作入力部26に対して接触する物体は、例えばユーザの指やタッチペン等である。
表示部27は、液晶等のディスプレイにより構成され、ゲームに関する画像等、各種画像を表示する。
このように、本実施形態では、タッチ操作入力部26と表示部27とにより、タッチパネルが構成されている。 As described above, in the present embodiment, the touch panel is composed of the touch operation input unit 26 and the display unit 27. The touch operation input unit 26 is composed of, for example, a capacitance type or resistance film type (pressure sensitive type) position input sensor laminated on the display surface of the display unit 27, and detects the coordinates of the position where the touch operation is performed. The touch operation input unit 26 is composed of, for example, a capacitance type or resistance film type (pressure sensitive type) position input sensor laminated on the display surface of the display unit 27, and detects the coordinates of the position where the touch operation is performed.
Here, the touch operation means an operation of contacting an object with the touch operation input unit 26. The object that comes into contact with the touch operation input unit 26 is, for example, a user's finger or a touch pen. Here, the touch operation means an operation of contacting an object with the touch operation input unit 26. The object that comes into contact with the touch operation input unit 26 is, for example, a user's finger or a touch pen.
The display unit 27 is composed of a display such as a liquid crystal display, and displays various images such as an image related to a game. The display unit 27 is composed of a display such as a liquid crystal display, and displays various images such as an image related to a game.
As described above, in the present embodiment, the touch panel is composed of the touch operation input unit 26 and the display unit 27. As described above, in the present embodiment, the touch panel is composed of the touch operation input unit 26 and the display unit 27.

入力部28は、各種ハードウェア釦等で構成され、ユーザの指示操作に応じて各種情報を入力する。
記憶部29は、DRAM(Dynamic Random Access Memory)等で構成され、各種データを記憶する。
通信部30は、インターネットを含むネットワークNを介して他の装置(図1の例ではサーバ2や他のユーザ端末1)との間で行う通信を制御する。
The input unit 28 is composed of various hardware buttons and the like, and inputs various information according to a user's instruction operation.
The storage unit 29 is composed of a DRAM (Dynamic Random Access Memory) or the like, and stores various data.
The communication unit 30 controls communication with another device (server 2 or another user terminal 1 in the example of FIG. 1) via a network N including the Internet. The communication unit 30 controls communication with another device (server 2 or another user terminal 1 in the example of FIG. 1) via a network N including the Internet.

ドライブ31は、必要に応じて設けられる。ドライブ31には、磁気ディスク、光ディスク、光磁気ディスク、或いは半導体メモリ等よりなる、リムーバブルメディア41が適宜装着される。ドライブ31によってリムーバブルメディア41から読み出されたプログラムは、必要に応じて記憶部29にインストールされる。また、リムーバブルメディア41は、記憶部29に記憶されている各種データも、記憶部29と同様に記憶することができる。 The drive 31 is provided as needed. A removable media 41 made of a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is appropriately mounted on the drive 31. The program read from the removable media 41 by the drive 31 is installed in the storage unit 29 as needed. In addition, the removable media 41 can also store various data stored in the storage unit 29 in the same manner as the storage unit 29.

図3は、図1の情報処理システムのうち、本発明の情報処理装置の一実施形態に係るサーバ2のハードウェア構成を示すブロック図である。 FIG. 3 is a block diagram showing a hardware configuration of a server 2 according to an embodiment of the information processing apparatus of the present invention in the information processing system of FIG.

サーバ2は、CPU51と、ROM52と、RAM53と、バス54と、入出力インターフェース55と、出力部56と、入力部57と、記憶部58と、通信部59と、ドライブ60とを備えている。
サーバ2の構成は、ユーザ端末1のタッチパネルを除いた構成と基本的に同様であるので、ここではその説明は省略する。 Since the configuration of the server 2 is basically the same as the configuration excluding the touch panel of the user terminal 1, the description thereof will be omitted here. The server 2 includes a CPU 51, a ROM 52, a RAM 53, a bus 54, an input / output interface 55, an output unit 56, an input unit 57, a storage unit 58, a communication unit 59, and a drive 60. .. The server 2 includes a CPU 51, a ROM 52, a RAM 53, a bus 54, an input / output interface 55, an output unit 56, an input unit 57, a storage unit 58, a communication unit 59, and a drive 60 ...
Since the configuration of the server 2 is basically the same as the configuration excluding the touch panel of the user terminal 1, the description thereof will be omitted here. Since the configuration of the server 2 is basically the same as the configuration excluding the touch panel of the user terminal 1, the description thereof will be omitted here.

このような図2のユーザ端末1及び図3のサーバ2の各種ハードウェアと各種ソフトウェアとの協働により、ユーザ端末1でゲームの実行が可能になる。
即ち、本実施形態の情報処理システムは、複数のユーザが参加可能なゲームに対する各種制御を実行できる。 That is, the information processing system of the present embodiment can execute various controls for a game in which a plurality of users can participate. 特に、情報処理システムは、特別なユーザ認証をせずとも当該ゲームに関するデータをユーザ間及び異種デバイス間で瞬時に共有する制御(以下、「データ共有制御」と呼ぶ)として、次のような制御を実行することができる。 In particular, the information processing system has the following control as a control for instantly sharing data related to the game between users and between different types of devices (hereinafter referred to as "data sharing control") without special user authentication. Can be executed. By collaborating with various hardware and various software of the user terminal 1 of FIG. 2 and the server 2 of FIG. 3, the game can be executed on the user terminal 1. By collaborating with various hardware and various software of the user terminal 1 of FIG. 2 and the server 2 of FIG. 3, the game can be executed on the user terminal 1.
That is, the information processing system of the present embodiment can execute various controls for a game in which a plurality of users can participate. In particular, the information processing system is controlled as follows as a control for instantly sharing data related to the game between users and between different types of devices (hereinafter referred to as "data sharing control") without special user authentication. Can be executed. That is, the information processing system of the present embodiment can execute various controls for a game in which a plurality of users can participate. In particular, the information processing system is controlled as follows as a control for instantly sharing data related to the game between users and between different types of devices (hereinafter referred to as "data sharing control") without special user authentication. Can be executed.

即ち、本実施形態の情報処理システムは、カードゲームや箱庭ゲーム(ミニスケープ)等のユーザが多種多様な特定の状態を指定するゲームを対象とする制御を実行する。ここでいうデータとは、ゲームの特定の状態を示すデータを意味する。
ゲームの特定の状態とは、再現性がありかつユーザによって任意に指定される状態をいう。 The specific state of the game is a state that is reproducible and arbitrarily specified by the user. 例えばカードゲームであれば、ユーザにより指定された特定の複数種類のカードの組合せで構成されるカードデッキ(以下、単にデッキと呼ぶ)が、特定の状態の一例である。 For example, in the case of a card game, a card deck (hereinafter, simply referred to as a deck) composed of a combination of a plurality of specific types of cards specified by the user is an example of a specific state. That is, the information processing system of the present embodiment executes control for a game in which a user specifies a wide variety of specific states, such as a card game or a box garden game (miniscape). The data referred to here means data indicating a specific state of the game. That is, the information processing system of the present embodiment executes control for a game in which a user specifies a wide variety of specific states, such as a card game or a box garden game (miniscape). The data referred to here means data indicating a specific state of the game.
The specific state of the game is a state that is reproducible and arbitrarily specified by the user. For example, in the case of a card game, a card deck (hereinafter, simply referred to as a deck) composed of a combination of a plurality of specific types of cards specified by the user is an example of a specific state. The specific state of the game is a state that is reproducible and preferably specified by the user. For example, in the case of a card game, a card deck (hereinafter, simply referred to as a deck) composed of a combination of a plurality of specific types of cards specified by the user is an example of a specific state.

本実施形態の情報処理システムは、ユーザにより指定されたデータを、多様な媒体を通じて、異種のデバイス(異種のユーザ端末1)の間で容易に共有可能にすることができる。
ユーザにより指定されたデータ、即ちゲームの特定の状態を示すデータを共有可能にするために、コードが用いられる。さらに、多様な媒体を通じて、異種のデバイスの間で当該データを容易に共有可能にするためには、ユーザが覚えやすい程度に短縮変換された短縮コードを用いると好適である。
ただし、本実施形態の情報処理システムは、ユーザによって任意に指定される膨大な種類になり得るデータ(即ち膨大な種類になり得るゲームの特定の状態)に対して短縮コードを直接割り当てるのではなく、そのデータを指定するためのアクセスを行う“コネクション”に対して短縮コードを割り当てる。 However, the information processing system of the present embodiment does not directly assign the abbreviated code to a huge amount of data that can be arbitrarily specified by the user (that is, a specific state of the game that can be a huge kind). , Assign a short code to the "connection" that accesses to specify the data. この“コネクション”はユーザ端末1(ユーザ)がサーバ2に対して任意のタイミングで行うアクセスであり、且つ永続しないものである。 This "connection" is an access made by the user terminal 1 (user) to the server 2 at an arbitrary timing, and is not permanent. 即ち、ゲームアプリケーションソフトウェアを通じてサーバ2にアクセスしている最中(或いはアクセス終了から所定期間まで)のユーザ端末1の数は最大でも登録ユーザ数までであり、データの種類に比べれば限定的な数として考えることができる。 That is, the number of user terminals 1 while accessing the server 2 through the game application software (or from the end of access to a predetermined period) is at most the number of registered users, which is a limited number compared to the types of data. Can be thought of as.
本実施形態の情報処理システムは、短縮コードとして、例えば4文字程度の極めて短い短縮コードを採用することができる。 The information processing system of the present embodiment can adopt an extremely short abbreviated code of, for example, about 4 characters as the abbreviated code. 具体的には例えば、10の1000乗以上の組み合わせを有する複雑なデータ(ゲームの特定の状態)に対しても、4文字程度の極めて短い短縮コードを用いることで、当該データを一意に識別することができる。 Specifically, for example, even for complicated data having a combination of 10 to the 1000th power or more (a specific state of the game), the data is uniquely identified by using an extremely short abbreviation code of about 4 characters. be able to. The information processing system of the present embodiment can easily share the data specified by the user between different types of devices (different types of user terminals 1) through various media. The information processing system of the present embodiment can easily share the data specified by the user between different types of devices (different types of user terminals 1) through various media.
Codes are used to enable sharing of data specified by the user, ie, data indicating a particular state of the game. Further, in order to easily share the data between different devices through various media, it is preferable to use a shortened code that has been shortened and converted to a degree that is easy for the user to remember. Codes are used to enable sharing of data specified by the user, ie, data indicating a particular state of the game. Further, in order to easily share the data between different devices through various media, it is preferred to use a shortened code that has been shortened and converted to a degree that is easy for the user to remember.
However, the information processing system of the present embodiment does not directly assign the abbreviated code to a huge amount of data that can be arbitrarily specified by the user (that is, a specific state of the game that can be a huge kind). , Assign a short code to the "connection" that accesses to specify the data. This "connection" is an access made by the user terminal 1 (user) to the server 2 at an arbitrary timing, and is not permanent. That is, the number of user terminals 1 while accessing the server 2 through the game application software (or from the end of access to a predetermined period) is at most the number of registered users, which is a limited number compared to the type of data. Can be thought of as. However, the information processing system of the present embodiment does not directly assign the abbreviated code to a huge amount of data that can be appropriately specified by the user (that is, a specific state of the game that can be a huge kind)., Assign a short code to the "connection" that accesses to specify the data. This "connection" is an access made by the user terminal 1 (user) to the server 2 at an arbitrary timing, and is not permanent. That is, the number of user terminals 1 while accessing the server 2 through the game application software (or from the end of access to a predetermined period) is at most the number of registered users, which is a limited number compared to the type of data. Can be thought of as.
The information processing system of the present embodiment can adopt an extremely short abbreviated code of, for example, about 4 characters as the abbreviated code. Specifically, for example, even for complicated data having a combination of 10 to the 1000th power or more (a specific state of the game), the data is uniquely identified by using an extremely short abbreviation code of about 4 characters. be able to. The information processing system of the present embodiment can adopt an extremely short abbreviated code of, for example, about 4 characters as the abbreviated code. Specifically, for example, even for complicated data having a combination of 10 to the 1000th power or more (a) specific state of the game), the data is uniquely identified by using an extremely short abbreviation code of about 4 characters. Be able to.

即ち、本実施形態では、データを様々なメディア(紙媒体、SNS(Social Networking Service)、無線通信等)上で流通させる際に用いる識別子(以下、「第1識別子」と呼ぶ)とは独立させて、当該データをゲームアプリケーションソフトウェア(以下、「アプリケーションソフトウェア」を適宜「アプリケーション」あるいは「アプリ」と短縮して呼ぶ)に読み込ませるときに用いる識別子(以下、「第2識別子」と呼ぶ)が、4文字程度の極めて短い短縮コードにより実現される。
そして、本実施形態では、この第1識別子と第2識別子との対応関係を動的に管理する2段階識別子管理方式が採用されている。 Then, in the present embodiment, a two-step identifier management method that dynamically manages the correspondence between the first identifier and the second identifier is adopted. これにより、情報の表現能力と入力の容易性を併せ持つ、データの流通や入力が実現可能になる。 This makes it possible to distribute and input data that has both the ability to express information and the ease of input. That is, in the present embodiment, the data is made independent of the identifier (hereinafter referred to as "first identifier") used when the data is distributed on various media (paper medium, SNS (Social Networking Service), wireless communication, etc.). The identifier (hereinafter referred to as "second identifier") used when the data is read into the game application software (hereinafter, "application software" is appropriately abbreviated as "application" or "app") is It is realized by an extremely short abbreviation code of about 4 characters. That is, in the present embodiment, the data is made independent of the identifier (hereinafter referred to as "first identifier") used when the data is distributed on various media (paper medium, SNS (Social Networking Service), wireless communication, etc. .). The identifier (hereinafter referred to as "second identifier") used when the data is read into the game application software (hereinafter, "application software" is appropriately abbreviated as "application" or "app") is It is realized by an extremely short abbreviation code of about 4 characters.
Then, in the present embodiment, a two-step identifier management method that dynamically manages the correspondence between the first identifier and the second identifier is adopted. This makes it possible to distribute and input data that has both the ability to express information and the ease of input. Then, in the present embodiment, a two-step identifier management method that dynamically manages the correspondence between the first identifier and the second identifier is adopted. This makes it possible to distribute and input data that has both the ability to express information and the ease of input.

具体的には例えば本実施形態の情報処理システムでは、再現性があり且つユーザによって任意に指定される特定の状態を示すデータに対して、一意の第1識別子が特定される。 この第1識別子は、内容依存の一意性を有する。従って、異なるユーザが指定したデータであっても、同じゲームアプリケーション内の同一の特定の状態を示すデータに対しては、必ず同一の第1識別子が特定される。
換言すると、ゲーム内の特定の状態が異なる場合は、必ず異なる第1識別子が特定される。 In other words, when a particular state in the game is different, a different first identifier is always identified.
第1識別子は、図示しない第1識別子特定部によって特定される情報である。 The first identifier is information specified by a first identifier specifying unit (not shown). 第1識別子特定部は、所定のアプリケーション(本実施形態ではゲームアプリケーション)に適用するために設計された特定のアルゴリズムによって、所定のアプリケーションにおいて再現性のある特定の状態を一意に示す情報として、第1識別子を特定する。 The first identifier specifying unit is the information that uniquely indicates a specific state with reproducibility in a predetermined application by a specific algorithm designed to be applied to a predetermined application (game application in the present embodiment). 1 Specify the identifier. 第1識別子が特定されるタイミングは任意のタイミングでよいので、第1識別子特定部は第1識別子を特定して管理する機能を追加で有していてもよい。 Since the timing at which the first identifier is specified may be any timing, the first identifier specifying unit may additionally have a function of specifying and managing the first identifier. また、この第1識別子特定部の存在場所は、特に限定されない。 Further, the location of the first identifier specific unit is not particularly limited. つまり、第1識別子特定部は、サーバ2に備えられていてもよいし、サーバ2と連携する別の装置に備えられていてもよい。 That is, the first identifier specifying unit may be provided in the server 2 or may be provided in another device that cooperates with the server 2.
ここで本実施形態では、流通用の第1識別子はそのままの形態で用いられるのではなく、当該第1識別子をURL文字列内にエンコードしたもの、即ち当該第1識別子をパラメーターとして含むURLが用いられる。 Here, in the present embodiment, the first identifier for distribution is not used as it is, but the one in which the first identifier is encoded in the URL character string, that is, the URL including the first identifier as a parameter is used. Be done.
つまり本実施形態では、ユーザが当該URLに存在するデータ(第1識別子により特定されるゲームの特定の状態)をWebブラウザ等で閲覧することが、当該特定の状態を指定していることを意味する。 That is, in the present embodiment, it means that the user browsing the data existing in the URL (a specific state of the game specified by the first identifier) ​​with a Web browser or the like specifies the specific state. To do. そして、当該URLへのアクセスが継続し、コネクションが成立している期間が、特定の状態の指定が継続している期間に該当する。 Then, the period during which the access to the URL continues and the connection is established corresponds to the period during which the designation of the specific state continues.
なお、第1識別子としてURLを用いるのは一例であり、これに限定されない。 It should be noted that the use of the URL as the first identifier is an example, and the present invention is not limited to this. 別の例については後述する。 Another example will be described later. Specifically, for example, in the information processing system of the present embodiment, a unique first identifier is specified for data that is reproducible and indicates a specific state arbitrarily specified by the user. This first identifier has content-dependent uniqueness. Therefore, even if the data is specified by different users, the same first identifier is always specified for the data indicating the same specific state in the same game application. Specifically, for example, in the information processing system of the present embodiment, a unique first identifier is specified for data that is reproducible and indicates a specific state appropriately specified by the user. This first identifier has content-dependent uniqueness. Therefore, even if the data is specified by different users, the same first identifier is always specified for the data indicating the same specific state in the same game application.
In other words, when a particular state in the game is different, a different first identifier is always identified. In other words, when a particular state in the game is different, a different first identifier is always identified.
The first identifier is information specified by a first identifier identification unit (not shown). The first identifier specifying unit is the information that uniquely indicates a specific state with reproducibility in a predetermined application by a specific algorithm designed to be applied to a predetermined application (game application in the present embodiment). 1 Specify the identifier. Since the timing at which the first identifier is specified may be any timing, the first identifier specifying unit may additionally have a function of specifying and managing the first identifier. Further, the location of the first identifier specific unit is not particularly limited. That is, the first identifier specifying unit may be provided in the server 2 or may be provided in another device that cooperates with the server 2. The first identifier is information specified by a first identifier identification unit (not shown). The first identifier specifying unit is the information that uniquely indicates a specific state with reproducibility in a predetermined application by a specific algorithm designed to be applied to a predetermined application ( game application in the present embodiment). 1 Specify the identifier. Since the timing at which the first identifier is specified may be any timing, the first identifier specifying unit may additionally have a function of specifying and managing the first identifier. Further, the location Of the first identifier specific unit is not particularly limited. That is, the first identifier specifying unit may be provided in the server 2 or may be provided in another device that cooperates with the server 2.
Here, in the present embodiment, the first identifier for distribution is not used as it is, but the one in which the first identifier is encoded in the URL character string, that is, the URL including the first identifier as a parameter is used. Be done. Here, in the present embodiment, the first identifier for distribution is not used as it is, but the one in which the first identifier is encoded in the URL character string, that is, the URL including the first identifier as a parameter is used. Be done.
That is, in the present embodiment, it means that the user browsing the data existing in the URL (a specific state of the game specified by the first identifier) with a Web browser or the like specifies the specific state. To do. Then, the period during which the access to the URL continues and the connection is established corresponds to the period during which the designation of the specific state continues. That is, in the present embodiment, it means that the user browsing the data existing in the URL (a specific state of the game specified by the first identifier) ​​with a Web browser or the like specifies the specific state. To do. Then, the period during which the access to the URL continues and the connection is established corresponds to the period during which the designation of the specific state continues.
Note that the use of a URL as the first identifier is an example, and is not limited to this. Another example will be described later. Note that the use of a URL as the first identifier is an example, and is not limited to this. Another example will be described later.

上述した様に、ユーザが、特定の状態を指定して、当該特定の状態を示すデータを閲覧するためには、ユーザ端末1を操作して、当該特定の状態に対応する第1識別子をパラメーターとして含むURLにアクセスし、当該URLの場所にあるデータを所定のWebブラウザ等で閲覧する必要がある。 この特定の状態の指定が継続している期間のみ、即ち当該URLへのコネクションが成立している期間のみ、換言すると、当該データが閲覧されている期間のみ有効な一時的な識別子が、第2識別子として生成される。
この第2識別子は、例えば4文字程度の文字列として生成され、第1識別子と紐づけられた上で、ユーザに提示される。 This second identifier is generated as, for example, a character string of about 4 characters, is associated with the first identifier, and is presented to the user. これにより、提示されたユーザ又は当該ユーザから口頭等で伝達された他ユーザは、この4文字程度の文字列を、実行中のゲーム内等で入力する操作をするだけで、対応するデータ、即ち指定が継続されている特定の状態を示すデータを取得することができる。 As a result, the presented user or another user verbally transmitted from the user simply inputs the character string of about 4 characters in the running game or the like, and the corresponding data, that is, It is possible to acquire data indicating a specific state in which the designation is continued. As described above, in order for the user to specify a specific state and browse the data indicating the specific state, the user terminal 1 is operated and the first identifier corresponding to the specific state is used as a parameter. It is necessary to access the URL included in the data and browse the data at the location of the URL with a predetermined Web browser or the like. A temporary identifier that is valid only during the period when the designation of this specific state continues, that is, only during the period when the connection to the URL is established, in other words, only during the period when the data is viewed, is the second. Generated as an identifier. As described above, in order for the user to specify a specific state and browse the data indicating the specific state, the user terminal 1 is operated and the first identifier corresponding to the specific state is used as a parameter. It is necessary to access the URL included in the data and browse the data at the location of the URL with a predetermined Web browser or the like. A temporary identifier that is valid only during the period when the designation of this specific state continues, that is, only during the period When the connection to the URL is established, in other words, only during the period when the data is viewed, is the second. Generated as an identifier.
This second identifier is generated as, for example, a character string of about 4 characters, is associated with the first identifier, and is presented to the user. As a result, the presented user or another user verbally transmitted from the user simply inputs the character string of about 4 characters in the running game or the like, and the corresponding data, that is, It is possible to acquire data indicating a specific state in which the designation is continued. This second identifier is generated as, for example, a character string of about 4 characters, is associated with the first identifier, and is presented to the user. As a result, the presented user or another user verbally transmitted from the user simply inputs the character string of about 4 characters in the running game or the like, and the corresponding data, that is, It is possible to acquire data indicating a specific state in which the designation is continued.

以上説明したように、ゲームの特定の状態を示すデータの種類数は、当該データの各構成要素(例えばカードゲームならばカード)の膨大な組み合わせに応じて、膨大な種類数になる。このような膨大な種類数のデータに対しては、内容依存の一意性を有する第1識別子が割り当てられる。
つまり、第1識別子は、特定のユーザの情報(ユーザを識別するためのIDや個人情報など)は含まれておらず、データの内容のみに依存するため、ゲーム内で指定される特定の状態が同一であれば、どのユーザも同一のURLの場所にアクセスすることになる。 That is, since the first identifier does not include information of a specific user (ID, personal information, etc. for identifying the user) and depends only on the content of the data, it is a specific state specified in the game. If they are the same, all users will access the same URL location.
具体的には例えばカードゲームの場合、ゲームの特定の状態はデッキになるが、異なるユーザの同一のデッキ構成には、必ず同一の第1識別子が対応付けられる。 Specifically, for example, in the case of a card game, a specific state of the game is a deck, but the same first identifier is always associated with the same deck configuration of different users. したがって、本実施形態によるゲームのデータの共有にはユーザを特定するための情報を用いる必要性がなく、更にはユーザによる認証の必要がない。 Therefore, it is not necessary to use the information for identifying the user for sharing the game data according to the present embodiment, and further, there is no need for the user to authenticate. 従って、ユーザ情報を管理しているゲームサーバ(本実施形態ではサーバ2)にアクセスせずともデータの共有が可能である。 Therefore, data can be shared without accessing the game server (server 2 in the present embodiment) that manages user information. 以上の通りであるので、本実施形態の情報処理システムによれば、例えばゲームの運営者ではないサードパーティが用意したゲームサーバ以外のサーバを利用しても容易に実現することができる。 As described above, according to the information processing system of the present embodiment, for example, it can be easily realized by using a server other than the game server prepared by a third party who is not the game operator. As described above, the number of types of data indicating a specific state of the game is enormous depending on the enormous combination of each component of the data (for example, a card in the case of a card game). A first identifier having content-dependent uniqueness is assigned to such a huge number of types of data. As described above, the number of types of data indicating a specific state of the game is enormous depending on the enormous combination of each component of the data (for example, a card in the case of a card game). A first identifier having content -dependent uniqueness is assigned to such a huge number of types of data.
That is, since the first identifier does not include information of a specific user (ID, personal information, etc. for identifying the user) and depends only on the content of the data, it is a specific state specified in the game. If they are the same, all users will access the same URL location. That is, since the first identifier does not include information of a specific user (ID, personal information, etc. for identifying the user) and depends only on the content of the data, it is a specific state specified in the game. If they are the same, all users will access the same URL location.
Specifically, for example, in the case of a card game, a specific state of the game is a deck, but the same first identifier is always associated with the same deck configuration of different users. Therefore, it is not necessary to use the information for identifying the user for sharing the game data according to the present embodiment, and further, there is no need for the user to authenticate. Therefore, data can be shared without accessing the game server (server 2 in this embodiment) that manages user information. As described above, according to the information processing system of the present embodiment, for example, it can be easily realized by using a server other than the game server prepared by a third party who is not the game operator. Specifically, for example, in the case of a card game, a specific state of the game is a deck, but the same first identifier is always associated with the same deck configuration of different users. Therefore, it is not necessary to use the information for identifying the user for sharing the game data according to the present embodiment, and further, there is no need for the user to authenticate. Therefore, data can be shared without accessing the game server (server 2 in this embodiment) that manages user information As described above, according to the information processing system of the present embodiment, for example, it can be easily realized by using a server other than the game server prepared by a third party who is not the game operator.

一方、第2識別子は、ゲームの特定の状態ではなく、第1識別子を用いたアクセス(コネクション)に対して割り当てられる。ここで、複数のユーザ端末1のうち同時にアクセスするユーザ端末1の台数は、ゲームの特定の状態の種類数に比較して圧倒的に少ないため、第2識別子は、上述した様に、4文字程度の文字列で実現可能になる。
そして、この第2識別子と第1識別子とを紐付けて管理することで、結果として、ゲームの特定の状態を示すデータという膨大な組み合わせを、あたかも極めて短いコード(第2識別子)で表現することができる。
これにより、情報の表現能力と入力の容易性を併せ持つデータの流通や入力が実現可能になる。 This makes it possible to distribute and input data that has both the ability to express information and the ease of input. また、ゲームの特定の状態を示すデータを共有する際においても、ユーザの認証は不要になる。 Also, when sharing data indicating a specific state of the game, user authentication is not required. On the other hand, the second identifier is assigned to the access (connection) using the first identifier, not to the specific state of the game. Here, since the number of user terminals 1 that access at the same time among the plurality of user terminals 1 is overwhelmingly smaller than the number of types of specific states of the game, the second identifier has four characters as described above. It becomes feasible with a character string of about. On the other hand, the second identifier is assigned to the access (connection) using the first identifier, not to the specific state of the game. Here, since the number of user terminals 1 that access at the same time among the plurality of user terminals 1 is overwhelmingly smaller than the number of types of specific states of the game, the second identifier has four characters as described above. It becomes feasible with a character string of about.
Then, by managing the second identifier and the first identifier in association with each other, as a result, a huge combination of data indicating a specific state of the game can be expressed as if it were an extremely short code (second identifier). Can be done. Then, by managing the second identifier and the first identifier in association with each other, as a result, a huge combination of data indicating a specific state of the game can be expressed as if it were an extremely short code (second identifier). be done.
This makes it possible to distribute and input data that has both the ability to express information and the ease of input. Also, when sharing data indicating a specific state of the game, user authentication is not required. This makes it possible to distribute and input data that has both the ability to express information and the ease of input. Also, when sharing data indicating a specific state of the game, user authentication is not required.

カードゲームを例にさらに説明すると、当該カードゲーム内においてユーザが指定するデータのうち、特に、“デッキ”と呼ばれるデータは、ゲームで用いられる複数のカードの組み合わせを示すデータであり、ゲームの特定の状態を示すデータである。
本実施形態の第1識別子と第2識別子の紐付けの方式を採用することで、同一のデッキを、異なるユーザ間や、同一ユーザであっても異なるデバイス間で、極めて手軽に送受信可能にすることが可能になる。

具体的には例えば、同一ユーザが、ログイン等の処理を行わずに、スマートフォン(ユーザ端末2)上に登録されているデッキを、パーソナルコンピュータ(別のユーザ端末2)等で編集し、それを即座にスマートフォンへ反映するというような、一時的なデバイス間の共有処理が実現可能になる。 Specifically, for example, the same user edits the deck registered on the smartphone (user terminal 2) with a personal computer (another user terminal 2) or the like without performing processing such as login, and edits it. Temporary sharing processing between devices, such as instantly reflecting on a smartphone, becomes feasible. 或いは、ユーザが、その場にいる別のユーザ(友達)に対して即座に、自分のデッキを伝えるような、一時的なユーザ間の共有処理も実現可能になる。 Alternatively, it is possible to realize a temporary sharing process between users, in which the user immediately tells his / her deck to another user (friend) who is present. To further explain the card game as an example, among the data specified by the user in the card game, the data called "deck" is data indicating a combination of a plurality of cards used in the game, and specifies the game. It is the data which shows the state of. To further explain the card game as an example, among the data specified by the user in the card game, the data called "deck" is data indicating a combination of a plurality of cards used in the game, and specifies the game. It is the data which shows the state of.
By adopting the method of associating the first identifier and the second identifier of the present embodiment, the same deck can be transmitted and received extremely easily between different users and even between the same users but different devices. Will be possible. By adopting the method of associating the first identifier and the second identifier of the present embodiment, the same deck can be transmitted and received extremely easily between different users and even between the same users but different devices. Will be possible.
Specifically, for example, the same user edits the deck registered on the smartphone (user terminal 2) with a personal computer (another user terminal 2) or the like without performing processing such as login, and edits it. Temporary sharing processing between devices, such as instantly reflecting on a smartphone, becomes feasible. Alternatively, it is possible to realize a temporary sharing process between users, in which the user immediately tells his / her deck to another user (friend) who is present. Specifically, for example, the same user edits the deck registered on the smartphone (user terminal 2) with a personal computer (another user terminal 2) or the like without performing processing such as login, and edits it. Temporary sharing processing between devices, Such as instantly reflecting on a smartphone, becomes feasible. Alternatively, it is possible to realize a temporary sharing process between users, in which the user immediately tells his / her deck to another user (friend) who is present.

具体的には例えば、4,000種類のカードから、重複ありの40枚を選択してデッキを構成するカードゲームが採用されているものとする。
このようなカードゲームでは、カードの組み合わせ数は膨大であり、40枚のカードから構成されるデッキ(ゲームの状態)は、4000^40(=1.2×10^144)という膨大な種類数が存在することになる。
従って、これらの膨大な種類のデッキを、一意に識別する識別子を単純に付与すると、整数を用いた場合で144桁、数字とアルファベットといくつかの記号を含む、64文字の組み合わせとして表現した場合でも80桁の識別子が必要となる。 Therefore, if these huge types of decks are simply given an identifier that uniquely identifies them, they are represented as a combination of 144 digits when using integers, and 64 characters including numbers, alphabets, and some symbols. But an 80-digit identifier is needed. このように長い文字列として表現される識別子は、人がその場で記憶することが難しく、例えばユーザ同士の口頭でのコミュニケーションや、イベント会場でデッキを観衆にアナウンスする場合などに用いることはできない。 Identifiers expressed as such long strings are difficult for people to memorize on the spot, and cannot be used, for example, for oral communication between users or when announcing a deck to an audience at an event venue. ..
一方で、ユーザが指定したデッキを一意に特定するためには、80桁の識別子を用いざるを得ない。 On the other hand, in order to uniquely identify the deck specified by the user, an 80-digit identifier must be used. そこで、ユーザが指定したデッキを一意に特定するために、この80桁の識別子が、第1識別子として採用される。 Therefore, in order to uniquely identify the deck specified by the user, this 80-digit identifier is adopted as the first identifier.
そして、ユーザがその場で容易に記憶して、例えばユーザ同士の口頭でのコミュニケーションや、イベント会場でデッキを観衆にアナウンスする場合等に用いることができるように、第1識別子と紐付けられた、4桁程度の第2識別子が用いられるのである。 Then, it is linked with the first identifier so that the user can easily memorize it on the spot and use it, for example, when communicating verbally between users or when announcing the deck to the audience at the event venue. A second identifier of about 4 digits is used.
この第2識別子は、ユーザが第1識別子を用いたアクセスをして、当該第1識別に対応付けられたデッキの閲覧を継続している間だけ有効となるものである。 This second identifier is valid only while the user accesses using the first identifier and continues to browse the deck associated with the first identification. つまり、ユーザによるアクセス(第1識別子に対応付けられたデッキの閲覧)に対して、第2識別子が割り当てられる。 That is, the second identifier is assigned to the access by the user (viewing the deck associated with the first identifier).
ここで、上述した様に、ゲーム内の特定の状態数よりも、ゲームを同時にプレイするユーザ数のほうが圧倒的に少数である。 Here, as described above, the number of users who play the game at the same time is overwhelmingly smaller than the number of specific states in the game. このため、第2識別子として、4桁程度の非常に短い識別子を採用することができるのである。 Therefore, as the second identifier, a very short identifier of about 4 digits can be adopted. Specifically, for example, it is assumed that a card game is adopted in which 40 cards with duplication are selected from 4,000 types of cards to form a deck. Specifically, for example, it is assumed that a card game is adopted in which 40 cards with duplication are selected from 4,000 types of cards to form a deck.
In such a card game, the number of card combinations is enormous, and the deck (game state) composed of 40 cards has an enormous number of types of 4000 ^ 40 (= 1.2 × 10 ^ 144). Will exist. In such a card game, the number of card combinations is enormous, and the deck (game state) composed of 40 cards has an enormous number of types of 4000 ^ 40 (= 1.2 x 10 ^ 144). Will exist.
Therefore, if these huge types of decks are simply given an identifier that uniquely identifies them, they are represented as a combination of 144 digits when using integers, and 64 characters including numbers, alphabets, and some symbols. But an 80-digit identifier is needed. Identifiers expressed as such long strings are difficult for people to memorize on the spot, and cannot be used, for example, for oral communication between users or when announcing a deck to an audience at an event venue. .. Therefore, if these huge types of decks are simply given an identifier that uniquely identifies them, they are represented as a combination of 144 digits when using integers, and 64 characters including numbers, alphabets, and some symbols. But an 80-digit identifier is Identifiers expressed as such long strings are difficult for people to memorize on the spot, and cannot be used, for example, for oral communication between users or when announcing a deck to an audience at an event venue.
On the other hand, in order to uniquely identify the deck specified by the user, an 80-digit identifier must be used. Therefore, in order to uniquely identify the deck specified by the user, this 80-digit identifier is adopted as the first identifier. On the other hand, in order to uniquely identify the deck specified by the user, an 80-digit identifier must be used. Therefore, in order to uniquely identify the deck specified by the user, this 80-digit identifier is adopted as the first identifier.
Then, it is linked with the first identifier so that the user can easily memorize it on the spot and use it, for example, when communicating verbally between users or when announcing the deck to the audience at the event venue. A second identifier of about 4 digits is used. Then, it is linked with the first identifier so that the user can easily memorize it on the spot and use it, for example, when communicating verbally between users or when announcing the deck to the audience at the event venue. A second identifier of about 4 digits is used.
This second identifier is valid only while the user accesses using the first identifier and continues to browse the deck associated with the first identification. That is, the second identifier is assigned to the access by the user (viewing the deck associated with the first identifier). This second identifier is valid only while the user accesses using the first identifier and continues to browse the deck associated with the first identification. That is, the second identifier is assigned to the access by the user (viewing the deck associated with the first identifier) ..
Here, as described above, the number of users who play the game at the same time is overwhelmingly smaller than the number of specific states in the game. Therefore, as the second identifier, a very short identifier of about 4 digits can be adopted. Here, as described above, the number of users who play the game at the same time is overwhelmingly smaller than the number of specific states in the game. Therefore, as the second identifier, a very short identifier of about 4 digits can be adopted.

また、ユーザは、デッキを他のユーザと共有するだけではなく、ログイン等の処理を行わずに、スマートフォン(第1のユーザ端末1)上に登録されているデッキをパーソナルコンピュータ(第2のユーザ端末1)で編集し、それを即座に当該スマートフォンへ反映するという、一時的なデバイス間でのデッキの共有を望む場合もある。
このような共有も、第1識別子と第2識別子の紐付けを動的に行っていることにより、容易に実現可能になる。 Such sharing can be easily realized by dynamically associating the first identifier and the second identifier. つまり、1人のユーザが、デバイス間のやり取りのために仮に何千回も登録処理を行ったとしても、識別子の数が不足しないというスケーラビリティを実現することができる。 That is, even if one user performs registration processing thousands of times for communication between devices, it is possible to realize scalability that the number of identifiers is not insufficient. In addition, the user not only shares the deck with other users, but also uses the deck registered on the smartphone (first user terminal 1) as a personal computer (second user) without performing processing such as login. In some cases, it may be desired to temporarily share the deck between devices by editing it on the terminal 1) and immediately reflecting it on the smartphone. In addition, the user not only shares the deck with other users, but also uses the deck registered on the smartphone (first user terminal 1) as a personal computer (second user) without performing processing such as login. In some cases, it may be desired to temporarily share the deck between devices by editing it on the terminal 1) and immediately reflecting it on the smartphone.
Such sharing can be easily realized by dynamically associating the first identifier and the second identifier. That is, even if one user performs registration processing thousands of times for communication between devices, it is possible to realize scalability that the number of identifiers is not insufficient. That is, even if one user performs registration processing thousands of times for communication between devices, it is possible to realize scalability that the number of identifiers is not insufficient. Such sharing can be easily realized by dynamically associating the first identifier and the second identifier.

さらに以下、このようなゲームのデータの共有について、図4を参照して説明する。
図4は、口頭伝達可能な識別子を用いてデッキの情報をユーザ間や異種デバイス間で共有する方法の概要を示す図である。
Further, the sharing of such game data will be described below with reference to FIG.
FIG. 4 is a diagram showing an outline of a method of sharing deck information between users and dissimilar devices using an identifier that can be transmitted orally.

本実施形態の情報処理システムは、ゲーム内の各種状況のうちユーザにより指定された特定の状態を永続的に識別できる第1識別子と、第1識別子を用いたサーバ2へのアクセス(特定の状態の指定を継続していること)を一時的に識別できる第2識別子とを動的に関連付けるスケーラブルな2段階識別子管理を実行する。これにより、ユーザからみた場合には、4文字程度の極めて少ない情報量の第2識別子を用いるだけで、膨大な組み合わせのゲーム内の各種特定の状態のうち、ユーザにより指定された特定の状態を識別し、異種のデバイス間やユーザ間で、当該特定の状態を再現可能なデータの転送が可能になる。
ここで、スケーラブルな2段階識別子管理とは、ゲーム内の特定の状態数が膨大な数となった場合においても、ユーザが入力する第2識別子の桁数が増加せず、かつ、他ユーザや他デバイスへデータを転送するためのデータ登録処理の回数が膨大な数となった場合においても、ユーザが入力する第2識別子の桁数が増加しないことを意味する。 Here, the scalable two-step identifier management means that the number of digits of the second identifier input by the user does not increase even when the number of specific states in the game becomes enormous, and other users or other users This means that the number of digits of the second identifier input by the user does not increase even when the number of data registration processes for transferring data to another device becomes enormous. The information processing system of the present embodiment has a first identifier that can permanently identify a specific state specified by the user among various situations in the game, and an access to the server 2 using the first identifier (specific state). Performs scalable two-step identifier management that dynamically associates with a second identifier that can temporarily identify (continuing to specify). As a result, from the user's point of view, by using a second identifier with an extremely small amount of information of about 4 characters, a specific state specified by the user can be obtained from a huge number of combinations of various specific states in the game. It enables the transfer of data that can be identified and can reproduce the specific state between different types of devices and users. The information processing system of the present embodiment has a first identifier that can permanently identify a specific state specified by the user among various situations in the game, and an access to the server 2 using the first identifier (specific state). Performs scalable two- step identifier management that dynamically associates with a second identifier that can temporarily identify (continuing to specify). As a result, from the user's point of view, by using a second identifier with an extremely small amount of information of about 4 characters, a specific state specified by the user can be obtained from a huge number of combinations of various specific states in the game. It enables the transfer of data that can be identified and can reproduce the specific state between different types of devices and users.
Here, the scalable two-step identifier management means that the number of digits of the second identifier input by the user does not increase even when the number of specific states in the game becomes enormous, and other users or other users This means that the number of digits of the second identifier input by the user does not increase even when the number of data registration processes for transferring data to another device becomes enormous. Here, the scalable two-step identifier management means that the number of digits of the second identifier input by the user does not increase even when the number of specific states in the game becomes enormous, and other users or other users This means that the number of digits of the second identifier input by the user does not increase even when the number of data registration processes for transferring data to another device becomes enormous.

図4の上段に表されているのが、ゲーム内の特定の状態である。具体的には図4の例では、カードゲーム内において使用されるカードデッキが表されている。
図4の中段に表されているのが、ゲーム内の特定の状態を永続的に識別することができる第1識別子である。 Shown in the middle of FIG. 4 is a first identifier that can permanently identify a specific state in the game. 図4に示す通り、図中の左から右の順に従いゲーム内の特定の状態が異なっており、異なるゲーム内の各特定の状態の夫々に対して第1識別子が割り当てられる。 As shown in FIG. 4, the specific states in the game are different in the order from left to right in the figure, and the first identifier is assigned to each specific state in the different game.
図4の下段に表されているのが、その中段に表されている第1識別子に対応する第2識別子である。 What is shown in the lower part of FIG. 4 is the second identifier corresponding to the first identifier shown in the middle part. 第1識別子を用いたアクセス(ここでは第1識別子を含んだURLにアクセス)があるたびに、セッション期間(ユーザにより、第1識別子に対応する特定の状態が指定されている期間)のみ有効な第2識別子が生成される。 Each time there is an access using the first identifier (here, the URL including the first identifier is accessed), it is valid only for the session period (the period in which the user specifies a specific state corresponding to the first identifier). A second identifier is generated. The upper part of FIG. 4 shows a specific state in the game. Specifically, in the example of FIG. 4, a card deck used in a card game is represented. The upper part of FIG. 4 shows a specific state in the game. Specifically, in the example of FIG. 4, a card deck used in a card game is represented.
Shown in the middle of FIG. 4 is a first identifier that can permanently identify a specific state in the game. As shown in FIG. 4, the specific states in the game are different in the order from left to right in the figure, and the first identifier is assigned to each specific state in the different game. Shown in the middle of FIG. 4 is a first identifier that can permanently identify a specific state in the game. As shown in FIG. 4, the specific states in the game are different in the order from left to right in the figure, and the first identifier is assigned to each specific state in the different game.
What is shown in the lower part of FIG. 4 is the second identifier corresponding to the first identifier shown in the middle part. Each time there is an access using the first identifier (here, the URL including the first identifier is accessed), it is valid only for the session period (the period in which the user specifies a specific state corresponding to the first identifier). A second identifier is generated. What is shown in the lower part of FIG. 4 is the second identifier corresponding to the first identifier shown in the middle part. Each time there is an access using the first identifier (here, the URL including the first identifier is accessed), it is valid only for the session period (the period in which the user specifies a specific state corresponding to the first identifier). A second identifier is generated.

さらに、以下、第1識別子及び第2識別子について詳しく説明する。
第1識別子は、ゲームの膨大な種類の特定の状態を識別できる、永続的にユニークな識別子である。 The first identifier is a permanently unique identifier that can identify a particular state of a vast variety of games. 第1識別子は、ある特定のゲームアプリケーション内においては特定の状態を示すデータを常に一意に識別することを永続的にできるため、雑誌等の紙媒体や、SNS等のネットワークサービスを経由して、データを流通させる用途に適している。 Since the first identifier can permanently identify the data indicating a specific state in a specific game application at all times, via a paper medium such as a magazine or a network service such as SNS, Suitable for data distribution. さらに、第1識別子を、URLとして表現することにより、既存のURLを流通させる仕組みをそのまま利用して第1識別子を流通させることができる。 Further, by expressing the first identifier as a URL, the first identifier can be distributed by using the mechanism for distributing the existing URL as it is.
第2識別子は、4文字程度と短い文字列で表され、所定のユーザ端末1から即座にゲームを実行している他のユーザ端末1に対してデータを転送する用途で用いられるのに適している。 The second identifier is represented by a character string as short as about 4 characters, and is suitable for use in the purpose of transferring data from a predetermined user terminal 1 to another user terminal 1 that is immediately executing a game. There is. 本実施形態では、この第2識別子は、第1識別子を用いたアクセスがあるたびに、動的に生成される。 In the present embodiment, this second identifier is dynamically generated each time there is an access using the first identifier.
即ち、ユーザ端末1が、第1識別子を用いたアクセス(後述するように例えば第1識別子を含むURLにアクセス)すると、当該第1識別子に対応するゲームの特定の状態(例えばデッキの情報等)がユーザに閲覧可能になる。 That is, when the user terminal 1 accesses using the first identifier (for example, accessing a URL including the first identifier as described later), a specific state of the game corresponding to the first identifier (for example, deck information, etc.) Will be viewable by the user. このとき、サーバ2は、このアクセスによるセッション(特定の状態の指定)に対して、第2識別子を割当て、当該特定の状態に対応する第1識別子と紐付ける。 At this time, the server 2 assigns a second identifier to the session (designation of a specific state) by this access, and associates it with the first identifier corresponding to the specific state. この第2識別子が別のユーザ端末1に入力されると、当該第2識別子と紐付けられた当該第1識別子に対応する特定の状態(デッキ)が獲得される。 When this second identifier is input to another user terminal 1, a specific state (deck) corresponding to the first identifier associated with the second identifier is acquired. Further, the first identifier and the second identifier will be described in detail below. Further, the first identifier and the second identifier will be described in detail below.
The first identifier is a permanently unique identifier that can identify a particular state of a vast variety of games. Since the first identifier can permanently identify the data indicating a specific state in a specific game application at all times, via a paper medium such as a magazine or a network service such as SNS, Suitable for data distribution. Further, by expressing the first identifier as a URL, the first identifier can be distributed by using the mechanism for distributing the existing URL as it is. The first identifier is a permanently unique identifier that can identify a particular state of a vast variety of games. Since the first identifier can permanently identify the data indicating a specific state in a specific game application at all times, via a paper medium such as a magazine or a network service such as SNS, Suitable for data distribution. Further, by expressing the first identifier as a URL, the first identifier can be distributed by using the mechanism for distributing the existing URL as it is.
The second identifier is represented by a character string as short as about 4 characters, and is suitable for use in the purpose of transferring data from a predetermined user terminal 1 to another user terminal 1 that is immediately executing a game. There is. In the present embodiment, this second identifier is dynamically generated each time there is an access using the first identifier. The second identifier is represented by a character string as short as about 4 characters, and is suitable for use in the purpose of transferring data from a predetermined user terminal 1 to another user terminal 1 that is immediately executing a game. There is. In the present embodiment, this second identifier is dynamically generated each time there is an access using the first identifier.
That is, when the user terminal 1 accesses using the first identifier (for example, accessing a URL including the first identifier as described later), a specific state of the game corresponding to the first identifier (for example, deck information or the like). Will be viewable by the user. At this time, the server 2 assigns a second identifier to the session (designation of a specific state) by this access, and associates it with the first identifier corresponding to the specific state. When this second identifier is input to another user terminal 1, a specific state (deck) corresponding to the first identifier associated with the second identifier is acquired. That is, when the user terminal 1 accesses using the first identifier (for example, accessing a URL including the first identifier as described later), a specific state of the game corresponding to the first identifier (for example, deck information or the like) Will be viewable by the user. At this time, the server 2 assigns a second identifier to the session (designation of a specific state) by this access, and associates it with the first identifier corresponding to the specific state. When this second identifier is input to another user terminal 1, a specific state (deck) corresponding to the first identifier associated with the second identifier is acquired.

以上図4を用いて説明したゲームデータ共有制御を実行すべく、図2のユーザ端末1と図3のサーバ2は、図5に示すような機能的構成を有している。
図5は、ユーザ端末1―1と、ユーザ端末1―2と、サーバ2の機能的構成のうち、ゲームデータ共有制御を実行するための機能的構成例を示す機能ブロック図である。 FIG. 5 is a functional block diagram showing an example of a functional configuration for executing game data sharing control among the functional configurations of the user terminal 1-1, the user terminal 1-2, and the server 2.
なお、ユーザ端末1−1とユーザ端末1−2は、便宜的に選択されたものであって、図5に示すユーザ端末1−1の機能ブロックとユーザ端末1−2の機能ブロックとは併せて、全てのユーザ端末1において機能するものである。 The user terminal 1-1 and the user terminal 1-2 are selected for convenience, and the functional block of the user terminal 1-1 and the functional block of the user terminal 1-2 shown in FIG. 5 are combined. Therefore, it functions in all user terminals 1. The user terminal 1 of FIG. 2 and the server 2 of FIG. 3 have a functional configuration as shown in FIG. 5 in order to execute the game data sharing control described with reference to FIG. The user terminal 1 of FIG. 2 and the server 2 of FIG. 3 have a functional configuration as shown in FIG. 5 in order to execute the game data sharing control described with reference to FIG.
FIG. 5 is a functional block diagram showing an example of a functional configuration for executing game data sharing control among the functional configurations of the user terminal 1-1, the user terminal 1-2, and the server 2. FIG. 5 is a functional block diagram showing an example of a functional configuration for executing game data sharing control among the functional configurations of the user terminal 1-1, the user terminal 1-2, and the server 2.
The user terminal 1-1 and the user terminal 1-2 are selected for convenience, and the functional block of the user terminal 1-1 and the functional block of the user terminal 1-2 shown in FIG. 5 are combined. Therefore, it functions in all user terminals 1. The user terminal 1-1 and the user terminal 1-2 are selected for convenience, and the functional block of the user terminal 1-1 and the functional block of the user terminal 1-2 shown in FIG. 5 are combined. Therefore, it functions in all user terminals 1.

図5に示すように、サーバ2のCPU51においては、受付部101と、状態監視部102と、第2識別子生成部103と、対応付け管理部104と、表示制御部105と、状態再現部106とが機能する。
また、サーバ2の記憶部58においては、対応付け管理DB111が設けられる。 Further, in the storage unit 58 of the server 2, the association management DB 111 is provided. As shown in FIG. 5, in the CPU 51 of the server 2, the reception unit 101, the condition monitoring unit 102, the second identifier generation unit 103, the association management unit 104, the display control unit 105, and the state reproduction unit 106 Works with. As shown in FIG. 5, in the CPU 51 of the server 2, the reception unit 101, the condition monitoring unit 102, the second identifier generation unit 103, the association management unit 104, the display control unit 105, and the state reproduction unit 106 Works with.
Further, in the storage unit 58 of the server 2, the association management DB 111 is provided. Further, in the storage unit 58 of the server 2, the association management DB 111 is provided.

受付部101は、ユーザ端末1−1のアクセス部122から、特定の状態と一意に対応付けられる第1識別子を用いたアクセスを受付ける。
ここで、第1識別子を用いたアクセスの手法は、第1識別子を用いれば足り、特に限定されないが、本実施形態では、第1識別子を含むURLにアクセスする手法が採用されている。 Here, the access method using the first identifier is not particularly limited as long as the first identifier is used, but in the present embodiment, the method of accessing the URL including the first identifier is adopted. 以下、この手法について図6を用いて具体的に説明する。 Hereinafter, this method will be specifically described with reference to FIG. The reception unit 101 receives an access from the access unit 122 of the user terminal 1-1 using the first identifier uniquely associated with the specific state. The reception unit 101 receives an access from the access unit 122 of the user terminal 1-1 using the first identifier uniquely associated with the specific state.
Here, the access method using the first identifier is not particularly limited as long as the first identifier is used, but in the present embodiment, the method of accessing the URL including the first identifier is adopted. Hereinafter, this method will be specifically described with reference to FIG. Here, the access method using the first identifier is not particularly limited as long as the first identifier is used, but in the present embodiment, the method of accessing the URL including the first identifier is adopted. reference to FIG.

図6は、第1識別子の特定手法及び当該第1識別子を用いるURL生成手法の一例を示す図である。
図6の例では、1万種類のカードから選択した40枚のカードの組をデッキ(指定されたゲームの特定の状態)として編成するゲームを想定している。図6においては、1枚のカードは、中に数字が付されたボックスとして描画されている。ボックス(カード)内の数字は、カードの通し番号であり、当然ながら実際のカードに必ずしも印字されているわけではない。
図6のカードの通し番号を、“0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmNOPQRSTUVWXYZ−_”の64文字の組み合わせとして表現する64ビット符号化を行い、ドット記号“.”でそれぞれのカードを区切ることにより、URL内に埋め込み可能な文字列として特定してデッキ全体を表現することができる。 The serial number of the card shown in FIG. 6 is 64-bit coded to be expressed as a combination of 64 characters of "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefgyjklmNOPQRSTUVWXYZ-_", and each card can be embedded in a string by separating each card with a dot symbol ".". Can be specified as to represent the entire deck.
図6のボックス下に表されている文字列が、デッキの内容を64ビット符号化した文字列である。 The character string shown below the box in FIG. 6 is a 64-bit coded character string of the contents of the deck. これをURLに展開したものが、図6の矢印の下に表されている。 This is expanded into a URL and is shown below the arrow in FIG. 本実施例では、このURLをSNSを通じて共有、拡散することができる。 In this embodiment, this URL can be shared and spread through SNS. FIG. 6 is a diagram showing an example of a method for specifying a first identifier and a URL generation method using the first identifier. FIG. 6 is a diagram showing an example of a method for specifying a first identifier and a URL generation method using the first identifier.
In the example of FIG. 6, a game is assumed in which a set of 40 cards selected from 10,000 types of cards is organized as a deck (a specific state of a designated game). In FIG. 6, one card is drawn as a box with a number inside. The numbers in the box (card) are the serial numbers of the cards, and of course they are not necessarily printed on the actual cards. In the example of FIG. 6, a game is assumed in which a set of 40 cards selected from 10,000 types of cards is organized as a deck (a specific state of a designated game). In FIG. 6, one card is drawn as a box with a number inside. The numbers in the box (card) are the serial numbers of the cards, and of course they are not necessarily printed on the actual cards.
The serial number of the card shown in FIG. 6 is 64-bit encoded to be expressed as a combination of 64 characters of "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijjklmNOPQRSTUVWXYZ-_", and each card can be embedded in a string by separating each card with a dot symbol ".". Can be specified as to represent the entire deck. The serial number of the card shown in FIG. 6 is 64-bit encoded to be expressed as a combination of 64 characters of "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijjklmNOPQRSTUVWXYZ-_", and each card can be embedded in a string by separating each card with a dot symbol " . ". Can be specified as to represent the entire deck.
The character string shown below the box in FIG. 6 is a 64-bit coded character string of the contents of the deck. This is expanded into a URL and is shown below the arrow in FIG. In this embodiment, this URL can be shared and spread through SNS. The character string shown below the box in FIG. 6 is a 64-bit coded character string of the contents of the deck. This is expanded into a URL and is shown below the arrow in FIG. In this embodiment, this URL can be shared and spread through SNS.

図5に戻り、状態監視部102は、第1識別子を用いたアクセスをしてきたユーザ端末1−1において、特定の状態の指定が継続しているか否かを監視する。
このように、ユーザ端末1−1における特定の状態の指定は、サーバ2が監視可能なように行われる。 In this way, the designation of the specific state in the user terminal 1-1 is performed so that the server 2 can monitor it. つまり、第1識別子を用いたアクセスがユーザ端末1−1からなされてきた場合、状態監視部102は、当該第1識別子に対応する特定の状態の指定がなされたものとして、その監視を開始する。 That is, when the access using the first identifier is made from the user terminal 1-1, the state monitoring unit 102 starts the monitoring assuming that the specific state corresponding to the first identifier has been specified. ..
ここで、特定の状態の指定の継続の判断手法は、ネットワーク通信技術を利用した様々な手法が採用可能であり、特に限定されない。 Here, as a method for determining the continuation of designation of a specific state, various methods using network communication technology can be adopted, and the method is not particularly limited. 例えば、ユーザ端末1−1からのネットワーク接続の継続中は、特定の状態の指定が継続していると判断する手法を採用してもよい。 For example, while the network connection from the user terminal 1-1 is continuing, a method of determining that the designation of a specific state is continuing may be adopted. ここで、ネットワーク接続とは、物理的な通信接続のみならず、論理的な通信接続を含めた広義な概念をいう。 Here, the network connection means a broad concept including not only a physical communication connection but also a logical communication connection. ここで論理的な通信接続とは、物理的な通信接続が一時的に切断されても、例えばクッキーやトークン等の技術を用いることで、ある特定の端末が継続的にサーバにアクセスしていることを、サーバが認識していることを意味する。 Here, the logical communication connection means that even if the physical communication connection is temporarily disconnected, a specific terminal continuously accesses the server by using a technology such as a cookie or a token. It means that the server knows that. また例えば、ユーザ端末1−1に周期的にpingリクエストを送信しその応答が途絶えない間若しくは途絶えてから一定時間経過するまでの間、特定の状態の指定の継続と判断する手法を採用してもよい。 Further, for example, a method of periodically transmitting a ping request to the user terminal 1-1 and determining that the designation of a specific state is continued while the response is not interrupted or until a certain period of time elapses after the interruption is adopted. May be good. また、例えば、ユーザ端末1−1から周期的にサーバ2にpingメッセージを送信し、その送信が途絶えない間もしくは途絶えてから一定時間経過するまでの間、特定の状態の指定の継続と判断する手法を採用してもよい。 Further, for example, a ping message is periodically transmitted from the user terminal 1-1 to the server 2, and it is determined that the designation of a specific state is continued while the transmission is not interrupted or until a certain period of time elapses after the interruption. The method may be adopted. Returning to FIG. 5, the state monitoring unit 102 monitors whether or not the designation of a specific state is continued in the user terminal 1-1 that has accessed using the first identifier. Returning to FIG. 5, the state monitoring unit 102 monitors whether or not the designation of a specific state is continued in the user terminal 1-1 that has accessed using the first identifier.
In this way, the designation of the specific state in the user terminal 1-1 is performed so that the server 2 can monitor it. That is, when the access using the first identifier is made from the user terminal 1-1, the state monitoring unit 102 starts the monitoring assuming that the specific state corresponding to the first identifier has been specified. .. In this way, the designation of the specific state in the user terminal 1-1 is performed so that the server 2 can monitor it. That is, when the access using the first identifier is made from the user terminal 1-1, the state monitoring unit 102 starts the monitoring assuming that the specific state corresponding to the first identifier has been specified ...
Here, as a method for determining the continuation of designation of a specific state, various methods using network communication technology can be adopted, and the method is not particularly limited. For example, while the network connection from the user terminal 1-1 is continuing, a method of determining that the designation of a specific state is continuing may be adopted. Here, the network connection means a broad concept including not only a physical communication connection but also a logical communication connection. Here, the logical communication connection means that even if the physical communication connection is temporarily disconnected, a specific terminal continuously accesses the server by using a technology such as a cookie or a token. It means that the server knows that. Further, for example, a method of periodically transmitting a ping request to the user terminal 1-1 and determining that the designation of a specific state is continued while the response is not in Here, as a method for determining the continuation of designation of a specific state, various methods using network communication technology can be adopted, and the method is not particularly limited. For example, while the network connection from the user terminal 1-1 is continuing , a method of determining that the designation of a specific state is continuing may be adopted. Here, the network connection means a broad concept including not only a physical communication connection but also a logical communication connection. Here, the logical communication connection means that even if the physical communication connection is temporarily disconnected, a specific terminal continuously accesses the server by using a technology such as a cookie or a token. It means that the server knows that. Further, for example, a method of periodically transmitting a ping request to the user terminal 1-1 and determining that the designation of a specific state is continued while the response is not in terrupted or until a certain period of time elapses after the interruption is adopted. May be good. Further, for example, a ping message is periodically transmitted from the user terminal 1-1 to the server 2, and it is determined that the designation of a specific state is continued while the transmission is not interrupted or until a certain period of time elapses after the interruption. The method may be adopted. terrupted or until a certain period of time elapses after the interruption is adopted. May be good. Further, for example, a ping message is periodically transmitted from the user terminal 1-1 to the server 2, and it is determined that the designation of The method may be adopted. A specific state is continued while the transmission is not interrupted or until a certain period of time elapses after the interruption.

第2識別子生成部103は、ユーザ端末1−1による第1識別子を用いたアクセスが受付部101により受付けられたとき、第2識別子を生成する。 The second identifier generation unit 103 generates the second identifier when the reception unit 101 receives an access using the first identifier by the user terminal 1-1.

対応付け管理部104は、ユーザ端末1−1において特定の状態の指定が継続している期間又は当該期間が終了してから所定期間では、特定の状態に対応する第1識別子と、生成された第2識別子との対応付けを管理し、その後、当該ユーザ端末1−1において特定の状態の指定の終了又は当該終了から所定期間の経過が監視されたとき、当該第1識別子と当該第2識別子との対応付けを破棄する。
具体的には、対応付け管理部104は、第2識別子生成部103により生成された第2識別子と、当該第2識別子が生成される際に受け付けられたアクセスで用いられた第1識別子とを対応付けて、管理DB111に登録することで、第1識別子と第2識別子の対応付けを管理する。
その後、対応付け管理部104は、ユーザ端末1−1において特定の状態の指定の終了又は当該終了から所定期間の経過が監視されたとき、第1識別子と第2識別子との登録を対応付け管理DB111から削除することにより、第1識別子と第2識別子との対応付けを破棄する。 After that, the association management unit 104 manages the registration of the first identifier and the second identifier in association with each other when the end of the designation of the specific state or the lapse of a predetermined period from the end is monitored by the user terminal 1-1. By deleting from DB 111, the association between the first identifier and the second identifier is destroyed. 即ち、第2識別子が無効になる。 That is, the second identifier becomes invalid. The association management unit 104 is generated with the first identifier corresponding to the specific state during the period in which the designation of the specific state continues in the user terminal 1-1 or in the predetermined period after the period ends. When the association with the second identifier is managed and then the end of the designation of a specific state or the lapse of a predetermined period from the end is monitored on the user terminal 1-1, the first identifier and the second identifier Discard the association with. The association management unit 104 is generated with the first identifier corresponding to the specific state during the period in which the designation of the specific state continues in the user terminal 1-1 or in the predetermined period after the period ends. When the association with the second identifier is managed and then the end of the designation of a specific state or the lapse of a predetermined period from the end is monitored on the user terminal 1-1, the first identifier and the second identifier Discard the association with.
Specifically, the association management unit 104 uses the second identifier generated by the second identifier generation unit 103 and the first identifier used in the access received when the second identifier is generated. By associating and registering in the management DB 111, the association between the first identifier and the second identifier is managed. Specifically, the association management unit 104 uses the second identifier generated by the second identifier generation unit 103 and the first identifier used in the access received when the second identifier is generated. By associating and registering in the management DB 111, the association between the first identifier and the second identifier is managed.
After that, the association management unit 104 manages the registration of the first identifier and the second identifier in association with each other when the end of the designation of the specific state or the lapse of a predetermined period from the end is monitored by the user terminal 1-1. By deleting from DB 111, the association between the first identifier and the second identifier is destroyed. That is, the second identifier becomes invalid. After that, the association management unit 104 manages the registration of the first identifier and the second identifier in association with each other when the end of the designation of the specific state or the lapse of a predetermined period from the end is monitored by the user terminal 1-1. By deleting from DB 111, the association between the first identifier and the second identifier is destroyed. That is, the second identifier becomes invalid.

表示制御部105は、第2識別子生成部103により生成された第2識別子を、第1識別子を用いてアクセスしてきたユーザ端末1−1に表示させる制御を実行する。 The display control unit 105 executes control to display the second identifier generated by the second identifier generation unit 103 on the user terminal 1-1 that has accessed using the first identifier.

図7は、ユーザ端末1に表示させる第1識別子及び第2識別子の表示の実装例を示す図である。
図7の上方に示す様に、ユーザ端末1−1を操作するユーザによりデッキが生成されると、そのデッキの構成が表示されると共に、その下方に第1識別子が表示される。

この第1識別子を用いたアクセス(第1識別子を含むURLへのアクセス)がなされ、その結果として、上述した様にサーバ2において、例えば第2識別子“tr0n”が生成され、当該第1識別子と対応付けられると、サーバ2の表示制御部105の制御により、第2識別子“tr0n”は、図7の下方の[Code:]と表示された右方のボックスに表示される。 Access using this first identifier (access to the URL including the first identifier) ​​is performed, and as a result, for example, the second identifier "tr0n" is generated in the server 2 as described above, and the first identifier and the first identifier are used. When associated, the second identifier "tr0n" is displayed in the lower right box displayed as [Code:] in FIG. 7 under the control of the display control unit 105 of the server 2.
この第2識別子は、ユーザ端末1−1を操作するユーザにより図7のデッキが指定されている間、即ち、この例では、図7の画面がユーザ端末1−1に表示されてユーザにより閲覧されている間、有効である。 This second identifier is used while the deck of FIG. 7 is designated by the user who operates the user terminal 1-1, that is, in this example, the screen of FIG. 7 is displayed on the user terminal 1-1 and viewed by the user. It is valid while it is being used.
具体的には図7の下方にある円により、第2識別子の残りの有効時間がアニメーションで表示される。 Specifically, the circle at the bottom of FIG. 7 animates the remaining valid time of the second identifier. ユーザ端末1−1において図7の画面を開き続けていると第2識別子の有効期限は自動更新される。 If the screen shown in FIG. 7 is continuously opened on the user terminal 1-1, the expiration date of the second identifier is automatically updated. なお、画面を開き続けているか否かの判定は、上述した特定の状態の指定の継続の判断によって行われる。 It should be noted that the determination as to whether or not the screen is kept open is made by the determination of the continuation of the designation of the specific state described above. FIG. 7 is a diagram showing an implementation example of displaying the first identifier and the second identifier to be displayed on the user terminal 1. FIG. 7 is a diagram showing an implementation example of displaying the first identifier and the second identifier to be displayed on the user terminal 1.
As shown in the upper part of FIG. 7, when a deck is generated by a user who operates the user terminal 1-1, the configuration of the deck is displayed and the first identifier is displayed below the deck. As shown in the upper part of FIG. 7, when a deck is generated by a user who operates the user terminal 1-1, the configuration of the deck is displayed and the first identifier is displayed below the deck.
Access using this first identifier (access to the URL including the first identifier) is performed, and as a result, for example, the second identifier "tr0n" is generated in the server 2 as described above, and the first identifier and the first identifier are used. When associated, the second identifier "tr0n" is displayed in the lower right box displayed as [Code:] in FIG. 7 under the control of the display control unit 105 of the server 2. Access using this first identifier (access to the URL including the first identifier) ​​is performed, and as a result, for example, the second identifier "tr0n" is generated in the server 2 as described above, and the first identifier and the first identifier are used. When associated, the second identifier "tr0n" is displayed in the lower right box displayed as [Code:] in FIG. 7 under the control of the display control unit 105 of the server 2.
This second identifier is used while the deck of FIG. 7 is designated by the user who operates the user terminal 1-1, that is, in this example, the screen of FIG. 7 is displayed on the user terminal 1-1 and viewed by the user. It is valid while it is being used. This second identifier is used while the deck of FIG. 7 is designated by the user who operates the user terminal 1-1, that is, in this example, the screen of FIG. 7 is displayed on the user terminal 1-1 and viewed by the user. It is valid while it is being used.
Specifically, the circle at the bottom of FIG. 7 animates the remaining valid time of the second identifier. If the screen shown in FIG. 7 is continuously opened on the user terminal 1-1, the expiration date of the second identifier is automatically updated. It should be noted that the determination as to whether or not the screen is kept open is made by the determination of the continuation of the designation of the specific state described above. Specifically, the circle at the bottom of FIG. 7 animates the remaining valid time of the second identifier. If the screen shown in FIG. 7 is continuously opened on the user terminal 1-1, the expiration date of the second identifier is automatically updated It should be noted that the determination as to whether or not the screen is kept open is made by the determination of the continuation of the designation of the specific state described above.

例えば、ユーザ端末1−1を操作するユーザは、異なるデバイスであるユーザ端末1−2を用いて、所定のアプリケーションプログラムやデッキビルディングを行うためのWebサイトにおいて、第2識別子“tr0n”を入力することができる。
或いはまた例えば、ユーザ端末1−1を操作するユーザから口頭等により第2識別子を伝達された別のユーザは、自分が操作するユーザ端末1−2を用いて、所定のアプリケーションプログラムやデッキビルディングを行うためのWebサイトにおいて、第2識別子“tr0n”を入力することができる。 Alternatively, for example, another user whose second identifier is verbally transmitted from the user who operates the user terminal 1-1 uses the user terminal 1-2 operated by himself / herself to perform a predetermined application program or deck building. The second identifier "tr0n" can be entered in the website for doing this. For example, a user who operates a user terminal 1-1 inputs a second identifier "tr0n" in a website for performing a predetermined application program or deck building using a user terminal 1-2 which is a different device. be able to. For example, a user who operates a user terminal 1-1 inputs a second identifier "tr0n" in a website for performing a predetermined application program or deck building using a user terminal 1-2 which is a different device. Be able to.
Alternatively, for example, another user whose second identifier is verbally transmitted from the user who operates the user terminal 1-1 uses the user terminal 1-2 operated by himself / herself to perform a predetermined application program or deck building. The second identifier "tr0n" can be entered in the website for doing this. Alternatively, for example, another user whose second identifier is verbally transmitted from the user who operates the user terminal 1-1 uses the user terminal 1-2 operated by himself / herself to perform a predetermined application program or deck building. The second identifier " tr0n "can be entered in the website for doing this.

図5に戻り、このようにユーザ端末1−2により第2識別子が入力されると、当該第2識別子はサーバの状態再現部106に通知される。
そこで、状態再現部106は、当該第2識別子に対応付けられた第1識別子に対応する特定の状態を、ユーザ端末1−2で再現可能にするための制御を実行する。

具体的には例えば図7の例で説明すると、状態再現部106は、第2識別子に対応付けられた第1識別子で特定されるデッキの情報(図7の画面情報に表示されたデッキと同一デッキの情報)を再現し、ユーザ端末1−2に表示する。 Specifically, for example, in the example of FIG. 7, the state reproduction unit 106 is the same as the deck information (same as the deck displayed in the screen information of FIG. 7) specified by the first identifier associated with the second identifier. Deck information) is reproduced and displayed on the user terminal 1-2. Returning to FIG. 5, when the second identifier is input by the user terminal 1-2 in this way, the second identifier is notified to the state reproduction unit 106 of the server. Returning to FIG. 5, when the second identifier is input by the user terminal 1-2 in this way, the second identifier is notified to the state reproduction unit 106 of the server.
Therefore, the state reproduction unit 106 executes control for making the user terminal 1-2 reproducible a specific state corresponding to the first identifier associated with the second identifier. Therefore, the state reproduction unit 106 executes control for making the user terminal 1-2 reproducible a specific state corresponding to the first identifier associated with the second identifier.
Specifically, for example, in the example of FIG. 7, the state reproduction unit 106 is the same as the deck information (same as the deck displayed in the screen information of FIG. 7) specified by the first identifier associated with the second identifier. Deck information) is reproduced and displayed on the user terminal 1-2. Specifically, for example, in the example of FIG. 7, the state reproduction unit 106 is the same as the deck information (same as the deck displayed in the screen information of FIG. 7) specified by the first identifier associated with the second identifier . Deck information) is reproduced and displayed on the user terminal 1-2.

このように、ユーザ間やデバイス間でのゲームの特定の状態(デッキの構成)の共有のキーとして、“tr0n”のような4桁程度の短い第2識別子を用いることができる。その結果、デッキの構造等複雑な情報のやり取りが極めて容易に実現可能になる。 As described above, as a key for sharing a specific state (deck configuration) of the game between users and devices, a short second identifier of about 4 digits such as "tr0n" can be used. As a result, it becomes extremely easy to exchange complicated information such as the structure of the deck.

ユーザ端末1−1とユーザ端末1−2についても、機能的構成の概略について説明する。
先ず、図5に示すように、ユーザ端末1―1のCPU21においては、状態指定解除部121と、アクセス部122と、表示制御部123とが機能する。 First, as shown in FIG. 5, in the CPU 21 of the user terminal 1-1, the state designation release unit 121, the access unit 122, and the display control unit 123 function. The outline of the functional configuration of the user terminal 1-1 and the user terminal 1-2 will also be described. The outline of the functional configuration of the user terminal 1-1 and the user terminal 1-2 will also be described.
First, as shown in FIG. 5, in the CPU 21 of the user terminal 1-1, the state designation release unit 121, the access unit 122, and the display control unit 123 function. First, as shown in FIG. 5, in the CPU 21 of the user terminal 1-1, the state designation release unit 121, the access unit 122, and the display control unit 123 function.

状態指定解除部121は、特定の状態の指定又は解除を行う。
具体的には、状態指定解除部121は、ユーザ端末1−1のタッチパネルを通じてユーザがある特定の状態を指定した場合(例えばデッキを生成又は選択した場合)、その指定を受付け、指定された特定の状態を、下記表示制御部123を介してタッチパネルに表示させると共にユーザ端末1−1の記憶部29やサーバ2の記憶部58に保存させる。 Specifically, when the user specifies a specific state (for example, when a deck is generated or selected) through the touch panel of the user terminal 1-1, the state designation canceling unit 121 accepts the designation and specifies the specified state. Is displayed on the touch panel via the display control unit 123 below, and is stored in the storage unit 29 of the user terminal 1-1 or the storage unit 58 of the server 2. また、ユーザは、過去に指定した状態(例えば生成済みのデッキ)を例えば記憶部29あるいは記憶部58から読み出し、新たに指定することができる。 Further, the user can read the previously specified state (for example, the generated deck) from, for example, the storage unit 29 or the storage unit 58, and newly specify the state. この場合、状態指定解除部121は、その指定を受付け、指定された特定の状態を下記表示制御部123を介してタッチパネルに表示させる。 In this case, the state designation release unit 121 accepts the designation and displays the designated specific state on the touch panel via the display control unit 123 below.
特定の状態が指定されると、下記アクセス部122により、当該特定の状態に対応する第1識別子を用いたアクセスが行われる。 When a specific state is specified, the access unit 122 below performs access using the first identifier corresponding to the specific state. これにより、サーバ2において、特定の状態の指定が開始したことが認識される。 As a result, the server 2 recognizes that the designation of a specific state has started.
その後、状態指定解除部121は、サーバ2側で認識できるような形態で、特定の状態の指定を解除する。 After that, the state designation canceling unit 121 cancels the designation of the specific state in a form that can be recognized by the server 2.
この特定の状態の指定の解除(終了)の手法は、サーバ2側で認識できる手法、つまりサーバ2側で採用される特定の状態の指定の終了の判断手法にあわせた手法であれば足りる。 The method of canceling (terminating) the designation of the specific state may be a method that can be recognized on the server 2 side, that is, a method that matches the method of determining the end of the designation of the specific state adopted on the server 2 side.
例えばネットワーク接続の切断により特定の状態の指定の終了と判断する手法がサーバ2側で採用されている場合には、状態指定解除部121は、サーバ2とのネットワーク接続を切断することで、特定の状態の指定を解除する。 For example, when the method of determining that the designation of a specific state is completed by disconnecting the network connection is adopted on the server 2, the state designation canceling unit 121 specifies by disconnecting the network connection with the server 2. Cancel the specification of the state of.
また例えば、ユーザ端末1−1に周期的にpingリクエストを送信しその応答が途絶えてから一定時間経過したことにより、特定の状態の指定の終了と判断する手法がサーバ2側で採用している場合には、状態指定解除部121は、特定の状態の指定を継続する際にはpingリクエストの応答を生成し、特定の状態を解除する場合には応答の生成を禁止する処理を実行する。 Further, for example, a method of periodically transmitting a ping request to the user terminal 1-1 and determining that the designation of a specific state has ended when a certain period of time has elapsed since the response is interrupted is adopted on the server 2 side. In this case, the state designation canceling unit 121 executes a process of generating a response of the ping request when continuing to specify the specific state, and prohibiting the generation of the response when canceling the specific state. The state designation release unit 121 designates or cancels a specific state. The state designation release unit 121 designates or cancels a specific state.
Specifically, when the user specifies a specific state (for example, when a deck is generated or selected) through the touch panel of the user terminal 1-1, the state designation canceling unit 121 accepts the designation and specifies the specified state. Is displayed on the touch panel via the display control unit 123 below, and is stored in the storage unit 29 of the user terminal 1-1 or the storage unit 58 of the server 2. Further, the user can read the previously specified state (for example, the generated deck) from, for example, the storage unit 29 or the storage unit 58, and newly specify the state. In this case, the state designation release unit 121 accepts the designation and displays the designated specific state on the touch panel via the display control unit 123 below. Specifically, when the user specifies a specific state (for example, when a deck is generated or selected) through the touch panel of the user terminal 1-1, the state designation canceling unit 121 accepts the designation and specifies the specified state. Is displayed on the touch panel via the display control unit 123 below, and is stored in the storage unit 29 of the user terminal 1-1 or the storage unit 58 of the server 2. Further, the user can read the previously specified state (for example) , the generated deck) from, for example, the storage unit 29 or the storage unit 58, and newly specify the state. In this case, the state designation release unit 121 accepts the designation and displays the designated specific state on the touch panel via the display control unit 123 below.
When a specific state is specified, the access unit 122 below performs access using the first identifier corresponding to the specific state. As a result, the server 2 recognizes that the designation of a specific state has started. When a specific state is specified, the access unit 122 below performs access using the first identifier corresponding to the specific state. As a result, the server 2 recognizes that the designation of a specific state has started.
After that, the state designation canceling unit 121 cancels the designation of the specific state in a form that can be recognized by the server 2. After that, the state designation canceling unit 121 cancels the designation of the specific state in a form that can be recognized by the server 2.
The method of canceling (terminating) the designation of the specific state may be a method that can be recognized by the server 2, that is, a method that matches the method of determining the end of the designation of the specific state adopted by the server 2. The method of canceling (terminating) the designation of the specific state may be a method that can be recognized by the server 2, that is, a method that matches the method of determining the end of the designation of the specific state adopted by the server 2.
For example, when the method of determining that the designation of a specific state is completed by disconnecting the network connection is adopted on the server 2, the state designation canceling unit 121 specifies by disconnecting the network connection with the server 2. Cancel the specification of the state of. For example, when the method of determining that the designation of a specific state is completed by disconnecting the network connection is adopted on the server 2, the state designation canceling unit 121 specifies by disconnecting the network connection with the server 2. Cancel the specification of the state of.
Further, for example, a method of periodically transmitting a ping request to the user terminal 1-1 and determining that the designation of a specific state is completed when a certain period of time has elapsed since the response is interrupted is adopted on the server 2 side. In this case, the state designation canceling unit 121 executes a process of generating a response of the ping request when continuing to specify the specific state, and prohibiting the generation of the response when canceling the specific state. Further, for example, a method of periodically transmitting a ping request to the user terminal 1-1 and determining that the designation of a specific state is completed when a certain period of time has elapsed since the response is interrupted is adopted on the server 2 side. In this case, the state designation canceling unit 121 executes a process of generating a response of the ping request when continuing to specify the specific state, and prohibiting the generation of the response when canceling the specific state.

アクセス部122は、特定の状態が指定された場合、当該特定の状態に対応する第1識別子を用いたアクセスを行う制御を実行する。
表示制御部123は、上述したように特定の状態が指定されると、当該特定の状態(必要に応じて第1識別子)をタッチパネルに表示させると共に、当該第1識別子と対応する第2識別子がサーバ2により生成されて通知されてきた場合、当該第2識別子をタッチパネルに表示させる制御を実行する。 When a specific state is specified as described above, the display control unit 123 displays the specific state (first identifier if necessary) on the touch panel, and the second identifier corresponding to the first identifier is displayed. When it is generated by the server 2 and notified, the control for displaying the second identifier on the touch panel is executed. 即ち、表示制御部123は、例えば図7に示すような画面をタッチパネルに表示させる制御を実行する。 That is, the display control unit 123 executes control for displaying the screen as shown in FIG. 7, for example, on the touch panel. When a specific state is specified, the access unit 122 executes control to perform access using the first identifier corresponding to the specific state. When a specific state is specified, the access unit 122 executes control to perform access using the first identifier corresponding to the specific state.
When a specific state is specified as described above, the display control unit 123 displays the specific state (first identifier if necessary) on the touch panel, and the second identifier corresponding to the first identifier is displayed. When it is generated by the server 2 and notified, the control for displaying the second identifier on the touch panel is executed. That is, the display control unit 123 executes control for displaying the screen as shown in FIG. 7, for example, on the touch panel. When a specific state is specified as described above, the display control unit 123 displays the specific state (first identifier if necessary) on the touch panel, and the second identifier corresponding to the first identifier is displayed. When it is generated by the server 2 And notified, the control for displaying the second identifier on the touch panel is executed. That is, the display control unit 123 executes control for displaying the screen as shown in FIG. 7, for example, on the touch panel.

以上、ユーザ端末1−1の機能的構成の概略について説明した。次に、ユーザ端末1−2の機能的構成の概略について説明する。 The outline of the functional configuration of the user terminal 1-1 has been described above. Next, the outline of the functional configuration of the user terminal 1-2 will be described.

ユーザ端末1−2のCPU21においては、第2識別子入力受付部131と、通知制御実行部132と、閲覧制御実行部133とが機能する。 In the CPU 21 of the user terminal 1-2, the second identifier input reception unit 131, the notification control execution unit 132, and the browsing control execution unit 133 function.

第2識別子入力受付部131は、ユーザ端末1−1の表示部27に表示された第2識別子であって、ユーザ端末1−2を操作するユーザ(ユーザ端末1−1と同一人の場合もあるし異人の場合もある)によりタッチパネル等により入力された第2識別子の入力を受付ける。
ここで、ユーザ端末1−1のユーザがUser−Aであり、ユーザ端末1−2のユーザが異人のUser−Bであるとして、図8を用いて、ユーザ端末1−1に表示される第2識別子と、ユーザ端末1−2に入力される第2識別子との対応関係について説明する。 Here, assuming that the user of the user terminal 1-1 is User-A and the user of user terminal 1-2 is a stranger User-B, the first displayed on the user terminal 1-1 using FIG. The correspondence between the 2 identifier and the second identifier input to the user terminal 1-2 will be described. The second identifier input receiving unit 131 is a second identifier displayed on the display unit 27 of the user terminal 1-1, and is a user who operates the user terminal 1-2 (even if it is the same person as the user terminal 1-1). It accepts the input of the second identifier input by the touch panel or the like (sometimes it may be a stranger). The second identifier input receiving unit 131 is a second identifier displayed on the display unit 27 of the user terminal 1-1, and is a user who operates the user terminal 1-2 (even if it is the same person as the user terminal 1) -1). It accepts the input of the second identifier input by the touch panel or the like (sometimes it may be a stranger).
Here, assuming that the user of the user terminal 1-1 is User-A and the user of user terminal 1-2 is a stranger User-B, the first displayed on the user terminal 1-1 using FIG. The correspondence between the 2 identifier and the second identifier input to the user terminal 1-2 will be described. Here, assuming that the user of the user terminal 1-1 is User-A and the user of user terminal 1-2 is a stranger User-B, the first displayed on the user terminal 1-1 using FIG. The correspondence between the 2 identifier and the second identifier input to the user terminal 1-2 will be described.

図8は、User−Aが口頭で第2識別子を通知し、User−BがUser−Aのデッキの情報を共有する様子を示す図である。
図8に示す通り、User−Aが、自分自身のデッキをUser−B側で再現させるために、第2識別子“tr0n”を口頭でUser−Bに通知している。

ここで、第2識別子“tr0n”は、User−Aが所有するユーザ端末1−1がデッキを表示した時(特定の状態を指定した時)に、当該デッキに対応する第1識別子を用いたアクセスがなされた結果として、サーバ2により生成されて、ユーザ端末1−1に表示されたものである(図7参照)。 Here, as the second identifier "tr0n", when the user terminal 1-1 owned by User-A displays the deck (when a specific state is specified), the first identifier corresponding to the deck is used. As a result of the access, it is generated by the server 2 and displayed on the user terminal 1-1 (see FIG. 7).
第2識別子“tr0n”は、デッキの情報がユーザ端末1−1の画面上に表示されている限り(つまり、特定の状態の指定が継続している限り)、有効化されて管理され続ける。 The second identifier "tr0n" is activated and continues to be managed as long as the deck information is displayed on the screen of the user terminal 1-1 (that is, as long as the designation of a specific state continues).
この第2識別子“tr0n”を口頭で伝達されたUser−Bは、ユーザ端末1−2のタッチパネル等を用いて、当該第2識別子“tr0n”を入力する。 User-B, who has verbally transmitted the second identifier "tr0n", inputs the second identifier "tr0n" using the touch panel or the like of the user terminal 1-2. FIG. 8 is a diagram showing how User-A verbally notifies the second identifier and User-B shares information on the deck of User-A. FIG. 8 is a diagram showing how User-A verbally notifies the second identifier and User-B shares information on the deck of User-A.
As shown in FIG. 8, User-A verbally notifies User-B of the second identifier "tr0n" in order to reproduce his own deck on the User-B side. As shown in FIG. 8, User-A verbally notifies User-B of the second identifier "tr0n" in order to reproduce his own deck on the User-B side.
Here, as the second identifier "tr0n", when the user terminal 1-1 owned by User-A displays the deck (when a specific state is specified), the first identifier corresponding to the deck is used. As a result of the access, it is generated by the server 2 and displayed on the user terminal 1-1 (see FIG. 7). Here, as the second identifier "tr0n", when the user terminal 1-1 owned by User-A displays the deck (when a specific state is specified), the first identifier corresponding to the deck is used. As a result of the access , it is generated by the server 2 and displayed on the user terminal 1-1 (see FIG. 7).
The second identifier "tr0n" is activated and continues to be managed as long as the deck information is displayed on the screen of the user terminal 1-1 (that is, as long as the designation of a specific state continues). The second identifier "tr0n" is activated and continues to be managed as long as the deck information is displayed on the screen of the user terminal 1-1 (that is, as long as the designation of a specific state continues).
User-B, who has verbally transmitted the second identifier "tr0n", inputs the second identifier "tr0n" using the touch panel or the like of the user terminal 1-2. User-B, who has verbally transmitted the second identifier "tr0n", inputs the second identifier "tr0n" using the touch panel or the like of the user terminal 1-2.

図5に戻り、ユーザ端末1−2の第2識別子入力受付部131は、この入力された第2識別子“tr0n”を受付ける。
通知制御実行部132は、第2識別子入力受付部131により入力された第2識別子、例えば図8の例では“tr0n”をサーバ2に通知する制御を実行する。
すると、上述した様に、サーバ2の状態再現部106は、当該第2識別子(図8の例では“tr0n”)に対応付けられた第1識別子に対応する特定の状態(図8の例では、同図に図示されるデッキの情報)を、ユーザ端末1−2で再現可能にするための制御を実行する。
閲覧制御実行部133は、このサーバ2の状態再現部106の制御のもと、当該第2識別子(図8の例では“tr0n”)に対応付けられた第1識別子に対応する特定の状態(図8の例では、同図に図示されるデッキの情報)をユーザ(図8の例ではUser−B)に閲覧させる制御を実行する。 Under the control of the state reproduction unit 106 of the server 2, the browsing control execution unit 133 has a specific state (corresponding to the first identifier associated with the second identifier (“tr0n” in the example of FIG. 8)). In the example of FIG. 8, the control for causing the user (User-B in the example of FIG. 8) to browse the deck information shown in the figure is executed. Returning to FIG. 5, the second identifier input receiving unit 131 of the user terminal 1-2 receives the input second identifier “tr0n”. Returning to FIG. 5, the second identifier input receiving unit 131 of the user terminal 1-2 receives the input second identifier “tr0n”.
The notification control execution unit 132 executes a control for notifying the server 2 of the second identifier input by the second identifier input reception unit 131, for example, “tr0n” in the example of FIG. The notification control execution unit 132 executes a control for notifying the server 2 of the second identifier input by the second identifier input reception unit 131, for example, “tr0n” in the example of FIG.
Then, as described above, the state reproduction unit 106 of the server 2 has a specific state (in the example of FIG. 8) corresponding to the first identifier associated with the second identifier (“tr0n” in the example of FIG. 8). , The deck information shown in the figure) is controlled to be reproducible on the user terminal 1-2. Then, as described above, the state reproduction unit 106 of the server 2 has a specific state (in the example of FIG. 8) corresponding to the first identifier associated with the second identifier (“tr0n” in the example of FIG. 8) ., The deck information shown in the figure) is controlled to be reproducible on the user terminal 1-2.
Under the control of the state reproduction unit 106 of the server 2, the browsing control execution unit 133 has a specific state ("tr0n" in the example of FIG. 8) corresponding to the first identifier associated with the second identifier (“tr0n” in the example of FIG. 8). In the example of FIG. 8, the control for causing the user (User-B in the example of FIG. 8) to browse the deck information shown in the figure is executed. Under the control of the state reproduction unit 106 of the server 2, the browsing control execution unit 133 has a specific state ("tr0n" in the example of FIG. 8) corresponding to the first identifier associated with the second identifier (“tr0n”” in the example of FIG. 8). In the example of FIG. 8, the control for causing the user (User-B in the example of FIG. 8) to browse the deck information shown in the figure is executed.

このようにして、User−AとUser−B同士のペアリング処理(例えば、ゲーム内でフレンドになる)や、両者のユーザ端末1同士のペアリング処理を行わずとも、口頭で伝達可能な短い文字列(この場合、“tr0n”)である第2識別子を通知するだけで、デッキの情報を共有することが可能になる。
即ち、本実施形態では、デッキの情報を対象として短縮コードが割り当てられるのではなく、デッキの情報そのものには、普遍的かつ永続的な第1識別子が割り当てられる。 That is, in the present embodiment, the abbreviated code is not assigned to the deck information, but the deck information itself is assigned a universal and permanent first identifier. そして、その永続的な第1識別子を用いたアクセスを条件として、短い文字列等の第2識別子が生成され、第1識別子と第2識別子とが対応付けられる。 Then, on condition that the access using the permanent first identifier is used, a second identifier such as a short character string is generated, and the first identifier and the second identifier are associated with each other. その結果として、ユーザの立場にたてば、第2識別子の短い文字列等を口頭の発音のみで伝達するだけで、結果として、デッキの情報を伝達することが実現可能とすることができる。 As a result, from the user's point of view, it is possible to transmit the deck information as a result by simply transmitting the short character string or the like of the second identifier only by the verbal pronunciation.
数理的には、例えば、4,000枚のカードを40枚組み合わせるとき、4,000^40(=1.2×10^144)のバリエーションが存在し、それらを4文字のコードだけでは表現することが出来ない。 Mathematically, for example, when 40 cards of 4,000 cards are combined, there are variations of 4,000 ^ 40 (= 1.2 × 10 ^ 144), and they are expressed only by a 4-character code. I can't.
しかし、それらのバリエーションへのネットワーク接続を同時に行うユーザ数には、一定の上限があり、数十万程度であるため、1,679,616通りの組み合わせを表現可能な4桁の英数文字を第2識別子として表現することで、結果として、4,000枚のカードの中から任意に選択した40枚組のデッキの情報を伝達することが可能になる。 However, the number of users who can connect to those variations at the same time has a certain upper limit, which is about several hundred thousand. Therefore, four-digit alphanumeric characters capable of expressing 1,679,616 combinations can be used. By expressing it as a second identifier, as a result, it becomes possible to transmit information on a deck of 40 cards arbitrarily selected from 4,000 cards. In this way, it is short that can be transmitted verbally without performing pairing processing between User-A and User-B (for example, becoming friends in the game) or pairing processing between both user terminals 1. It is possible to share deck information only by notifying the second identifier which is a character string (in this case, "tr0n"). In this way, it is short that can be transmitted verbally without performing pairing processing between User-A and User-B (for example, becoming friends in the game) or pairing processing between both user terminals 1. It is possible to share deck information only by notifying the second identifier which is a character string (in this case, "tr0n").
That is, in the present embodiment, the abbreviated code is not assigned to the deck information, but the deck information itself is assigned a universal and permanent first identifier. Then, on condition of access using the permanent first identifier, a second identifier such as a short character string is generated, and the first identifier and the second identifier are associated with each other. As a result, from the user's point of view, it is possible to transmit the deck information as a result by simply transmitting the short character string or the like of the second identifier only by the verbal pronunciation. That is, in the present embodiment, the abbreviated code is not assigned to the deck information, but the deck information itself is assigned a universal and permanent first identifier. Then, on condition of access using the permanent first identifier, a second identifier such as a short character string is generated, and the first identifier and the second identifier are associated with each other. As a result, from the user's point of view, it is possible to transmit the deck information as a result by simply transmitting the short character string or the like of the second identifier only by the verbal pronunciation.
Mathematically, for example, when 40 cards of 4,000 cards are combined, there are variations of 4,000 ^ 40 (= 1.2 × 10 ^ 144), and they are expressed only by a 4-character code. I can't. Mathematically, for example, when 40 cards of 4,000 cards are combined, there are variations of 4,000 ^ 40 (= 1.2 x 10 ^ 144), and they are expressed only by a 4-character code. I can't.
However, the number of users who can connect to those variations at the same time has a certain upper limit, which is about several hundred thousand. Therefore, four-digit alphanumeric characters capable of expressing 1,679,616 combinations can be used. By expressing it as a second identifier, as a result, it becomes possible to transmit information on a deck of 40 cards arbitrarily selected from 4,000 cards. However, the number of users who can connect to those variations at the same time has a certain upper limit, which is about several hundred thousand. Therefore, four-digit alphanumeric characters capable of expressing 1,679,616 combinations can be used. By expressing it as a second identifier, as a result, it becomes possible to transmit information on a deck of 40 cards appropriately selected from 4,000 cards.

以上、ゲームデータ共有制御を実現するためのユーザ端末1−1、ユーザ端末1−2及びサーバ2の機能的構成について説明した。
次に、図9を参照して、ユーザ端末1−1とユーザ端末1−2のユーザ側からのゲームデータ共有の流れを説明する。 Next, with reference to FIG. 9, the flow of game data sharing from the user side of the user terminal 1-1 and the user terminal 1-2 will be described. The functional configurations of the user terminal 1-1, the user terminal 1-2, and the server 2 for realizing the game data sharing control have been described above. The functional configurations of the user terminal 1-1, the user terminal 1-2, and the server 2 for realizing the game data sharing control have been described above.
Next, with reference to FIG. 9, the flow of game data sharing from the user side of the user terminal 1-1 and the user terminal 1-2 will be described. Next, with reference to FIG. 9, the flow of game data sharing from the user side of the user terminal 1-1 and the user terminal 1-2 will be described.

図9は、ユーザのデッキの情報へのアクセスの手順を示す図である。
なお、ユーザ端末1−1及びユーザ端末1−2は、同一のユーザが所有する異なる端末(例えば、スマートフォンとパーソナルコンピュータ)でもよいし、異なるユーザが所有する異なる端末でも良い。

第1の手順として、ユーザは、ユーザ端末1−1を操作して、第1識別子をSNSから取得したり、自身のデッキの第1識別子であればゲームのセーブデータから読み込んで取得する。 As the first procedure, the user operates the user terminal 1-1 to acquire the first identifier from the SNS, or if it is the first identifier of his / her own deck, reads it from the save data of the game and acquires it. そして、ユーザは、第1識別子により一意に対応付けられるデッキ(ゲーム内の特定の状態)を、ユーザ端末1−1のタッチパネル等に表示されるWebブラウザやゲームアプリを通じて閲覧する。 Then, the user browses the deck (specific state in the game) uniquely associated with the first identifier through the Web browser or the game application displayed on the touch panel or the like of the user terminal 1-1.
第2の手順として、ゲーム内のデッキ(特定の状態)をWebブラウザやゲームアプリを通じて閲覧すると、その閲覧行為が継続している間(例えば、ネットワークの接続が確立している間)だけ有効な第2識別子(ここでは“tr0n”)がユーザ端末1−1のタッチパネル等に表示されるため、ユーザは表示された第2識別子(ここでは“tr0n”)を視認する。 As a second step, browsing an in-game deck (specific state) through a web browser or game app is valid only while the browsing activity continues (for example, while a network connection is established). Since the second identifier (here, "tr0n") is displayed on the touch panel or the like of the user terminal 1-1, the user visually recognizes the displayed second identifier (here, "tr0n").
第3の手順として、ユーザは、ユーザ端末1−1に表示された第2識別子(ここでは“tr0n”)を、ユーザ端末1−2のタッチパネル等を用いて入力する。 As a third procedure, the user inputs the second identifier (here, "tr0n") displayed on the user terminal 1-1 using the touch panel or the like of the user terminal 1-2. ここで、ユーザが異人であれば、第3の手順を行うユーザ(第2のユーザ)は、第2の手順で視認したユーザ(第1のユーザ)から、第2識別子(ここでは“tr0n”)を口頭等で予め伝達してもらう必要がある。 Here, if the user is a stranger, the user (second user) who performs the third procedure is referred to by the user (first user) who is visually recognized in the second procedure, and the second identifier (here, "tr0n"). ) Needs to be communicated orally in advance.
第4の手順として、第3の手順を受けてサーバ2により、第3の手順で入力された第2識別子(ここでは“tr0n”)に対応する第1識別子のゲーム内の特定の状態がユーザ端末1−2に再現される。 As a fourth procedure, the user receives a specific state in the game of the first identifier corresponding to the second identifier (here, "tr0n") input by the server 2 in the third procedure in response to the third procedure. Reproduced on terminal 1-2. このようにして、ユーザは、第1の手順で取得された第1の識別子に対応するデッキの情報にアクセスすることが可能になる。 In this way, the user can access the deck information corresponding to the first identifier obtained in the first step.
なお、ユーザ端末1−1によるデッキの閲覧が終了すると(ゲーム内の特定の状態の指示が解除されると)、第2識別子(ここでは“tr0n”)と第1識別子との対応付けは破棄される。 When the browsing of the deck by the user terminal 1-1 is completed (when the instruction of the specific state in the game is canceled), the association between the second identifier (here, "tr0n") and the first identifier is discarded. Will be done. FIG. 9 is a diagram showing a procedure for accessing the information of the user's deck. FIG. 9 is a diagram showing a procedure for accessing the information of the user's deck.
The user terminal 1-1 and the user terminal 1-2 may be different terminals owned by the same user (for example, a smartphone and a personal computer), or may be different terminals owned by different users. The user terminal 1-1 and the user terminal 1-2 may be different terminals owned by the same user (for example, a smartphone and a personal computer), or may be different terminals owned by different users.
As the first procedure, the user operates the user terminal 1-1 to acquire the first identifier from the SNS, or if it is the first identifier of his / her own deck, reads it from the save data of the game and acquires it. Then, the user browses the deck (specific state in the game) uniquely associated with the first identifier through the Web browser or the game application displayed on the touch panel or the like of the user terminal 1-1. As the first procedure, the user operates the user terminal 1-1 to acquire the first identifier from the SNS, or if it is the first identifier of his / her own deck, reads it from the save data of the game and acquires it. Then, the user browses the deck (specific state in the game) uniquely associated with the first identifier through the Web browser or the game application displayed on the touch panel or the like of the user terminal 1-1.
As a second step, browsing an in-game deck (specific state) through a web browser or game app is valid only while the browsing activity continues (for example, while a network connection is established). Since the second identifier (here, "tr0n") is displayed on the touch panel or the like of the user terminal 1-1, the user visually recognizes the displayed second identifier (here, "tr0n"). As a second step, browsing an in-game deck (specific state) through a web browser or game app is valid only while the browsing activity continues (for example, while a network connection is established). Since the second identifier (here, " tr0n ") is displayed on the touch panel or the like of the user terminal 1-1, the user visually recognizes the displayed second identifier (here," tr0n ").
As a third procedure, the user inputs the second identifier (here, "tr0n") displayed on the user terminal 1-1 using the touch panel or the like of the user terminal 1-2. Here, if the user is a stranger, the user (second user) who performs the third procedure is referred to by the user (first user) who is visually recognized in the second procedure, and the second identifier (here, "tr0n"). ) Needs to be communicated orally in advance. As a third procedure, the user inputs the second identifier (here, "tr0n") displayed on the user terminal 1-1 using the touch panel or the like of the user terminal 1-2. Here, if the user is a stranger, the user (second user) who performs the third procedure is referred to by the user (first user) who is visually recognized in the second procedure, and the second identifier (here, "tr0n").) Needs to be communicated orally in advance ..
As a fourth procedure, the user receives a specific state in the game of the first identifier corresponding to the second identifier (here, "tr0n") input by the server 2 in the third procedure in response to the third procedure. Reproduced on terminal 1-2. In this way, the user can access the deck information corresponding to the first identifier obtained in the first step. As a fourth procedure, the user receives a specific state in the game of the first identifier corresponding to the second identifier (here, "tr0n") input by the server 2 in the third procedure in response to the third procedure. Reproduced on terminal 1 -2. In this way, the user can access the deck information corresponding to the first identifier obtained in the first step.
When the browsing of the deck by the user terminal 1-1 is completed (when the instruction of the specific state in the game is canceled), the association between the second identifier (here, "tr0n") and the first identifier is discarded. Will be done. When the browsing of the deck by the user terminal 1-1 is completed (when the instruction of the specific state in the game is canceled), the association between the second identifier (here, "tr0n") and the first identifier is discarded. Will be done.

次に、本実施形態のSNS上での活用を説明する。
図10は、SNS上でのデッキの情報の共有例を示す図である。
図10の左方に示すように、第1SNS上のOGP(Open Graph Protcol)に第1識別子を含むURLとデッキ(ゲーム内の特定の状態)の情報が表示されている。第1SNSの利用者は、OGP上のURLをクリックすることにより、第1識別子に対応付けられたデッキ(ゲーム内の特定の状態)にアクセスをすることができる。

また、図10の右方に示すように、第2SNS上のOGPに長方形のボタンとデッキが表示されている。 Further, as shown on the right side of FIG. 10, a rectangular button and a deck are displayed on the OGP on the second SNS. この長方形のボタンは、第1識別子を含むURLと対応付けられており、第2SNSの利用者は、OGP上の長方形のボタンをクリックすることにより、第1識別子に対応付けられたデッキ(ゲーム内の特定の状態)にアクセスをすることができる。 This rectangular button is associated with the URL including the first identifier, and the user of the second SNS clicks the rectangular button on the OGP to associate the deck with the first identifier (in-game). You can access certain states).
このような処理ができるのは、第1識別子が、本実施例のシステム内部の識別子であるだけでなく、URLに埋め込むことが可能な識別子であって、SNSを通じた広域なデッキの情報の流通に適した識別子であるためである。 Such processing can be performed not only as the first identifier being the identifier inside the system of this embodiment but also as an identifier that can be embedded in the URL, and the information of the deck over a wide area is distributed through the SNS. This is because it is an identifier suitable for.
これにより、SNSのOGPのフォーマットに従って記述されたWebページを、図10のようにサムネイル化して、デッキの情報を拡散することができる。 As a result, the Web page described according to the SNS OGP format can be thumbnailed as shown in FIG. 10 to spread the deck information. Next, utilization of this embodiment on SNS will be described. Next, utilization of this embodiment on SNS will be described.
FIG. 10 is a diagram showing an example of sharing deck information on SNS. FIG. 10 is a diagram showing an example of sharing deck information on SNS.
As shown on the left side of FIG. 10, the URL including the first identifier and the deck (specific state in the game) information are displayed in the OGP (Open Graph Protocol) on the first SNS. The user of the first SNS can access the deck (specific state in the game) associated with the first identifier by clicking the URL on the OGP. As shown on the left side of FIG. 10, the URL including the first identifier and the deck (specific state in the game) information are displayed in the OGP (Open Graph Protocol) on the first SNS. The user of the first SNS can access the deck (specific state in the game) associated with the first identifier by clicking the URL on the OGP.
Further, as shown on the right side of FIG. 10, a rectangular button and a deck are displayed on the OGP on the second SNS. This rectangular button is associated with the URL including the first identifier, and the user of the second SNS clicks the rectangular button on the OGP to associate the deck with the first identifier (in-game). You can access certain states). Further, as shown on the right side of FIG. 10, a rectangular button and a deck are displayed on the OGP on the second SNS. This rectangular button is associated with the URL including the first identifier, and the user of the second SNS clicks the rectangular button on the OGP to associate the deck with the first identifier (in-game). You can access certain states).
Such processing can be performed not only as the first identifier being the identifier inside the system of this embodiment but also as an identifier that can be embedded in the URL, and the information of the deck over a wide area is distributed through the SNS. This is because it is an identifier suitable for. Such processing can be performed not only as the first identifier being the identifier inside the system of this embodiment but also as an identifier that can be embedded in the URL, and the information of the deck over a wide area is distributed through the SNS. is because it is an identifier suitable for.
As a result, the Web page described according to the SNS OGP format can be thumbnailed as shown in FIG. 10 to spread the deck information. As a result, the Web page described according to the SNS OGP format can be thumbnailed as shown in FIG. 10 to spread the deck information.

次に、図11を参照して、図5のような機能的構成を有するユーザ端末1−1、ユーザ端末1−2及びサーバ2が実行する、ゲームデータ共有処理の流れを説明する。
図11は、ユーザ端末1−1、ユーザ端末1−2及びサーバ2のゲームデータ共有処理の流れを示すアローチャートである。
Next, with reference to FIG. 11, the flow of the game data sharing process executed by the user terminal 1-1, the user terminal 1-2, and the server 2 having the functional configuration as shown in FIG. 5 will be described.
FIG. 11 is an arrow chart showing the flow of game data sharing processing of the user terminal 1-1, the user terminal 1-2, and the server 2.

ステップS1において、ユーザ端末1−1の状態指定解除部121は、特定の状態の指定を行う。
ステップS2において、ユーザ端末1−1のアクセス部122は、特定の状態に対応する第1識別子を用いたアクセスを行う。
In step S1, the state designation release unit 121 of the user terminal 1-1 designates a specific state.
In step S2, the access unit 122 of the user terminal 1-1 performs access using the first identifier corresponding to the specific state.

ステップS20において、サーバ2の受付部101は、ユーザ端末1−1からの第1識別子を用いたアクセスを受付ける。
ステップS21において、サーバ2の状態監視部102は、ステップS20のアクセスに基づいて第1識別子を認識する。 In step S21, the condition monitoring unit 102 of the server 2 recognizes the first identifier based on the access in step S20.
ステップS22において、サーバ2の第2識別子生成部103は、第2識別子を生成する。 In step S22, the second identifier generation unit 103 of the server 2 generates the second identifier.
ステップS23において、サーバ2の対応付け管理部104は、ステップS21で認識された第1識別子と、ステップS22で生成された第2識別子との対応付けを行う。 In step S23, the association management unit 104 of the server 2 associates the first identifier recognized in step S21 with the second identifier generated in step S22.
ステップS24において、サーバ2の表示制御部105は、ステップS22で生成された第2識別子を、ユーザ端末1−1に通知する。 In step S24, the display control unit 105 of the server 2 notifies the user terminal 1-1 of the second identifier generated in step S22. In step S20, the reception unit 101 of the server 2 receives the access from the user terminal 1-1 using the first identifier. In step S20, the reception unit 101 of the server 2 receives the access from the user terminal 1-1 using the first identifier.
In step S21, the condition monitoring unit 102 of the server 2 recognizes the first identifier based on the access in step S20. In step S21, the condition monitoring unit 102 of the server 2 recognizes the first identifier based on the access in step S20.
In step S22, the second identifier generation unit 103 of the server 2 generates the second identifier. In step S22, the second identifier generation unit 103 of the server 2 generates the second identifier.
In step S23, the association management unit 104 of the server 2 associates the first identifier recognized in step S21 with the second identifier generated in step S22. In step S23, the association management unit 104 of the server 2 associates the first identifier recognized in step S21 with the second identifier generated in step S22.
In step S24, the display control unit 105 of the server 2 notifies the user terminal 1-1 of the second identifier generated in step S22. In step S24, the display control unit 105 of the server 2 notifies the user terminal 1-1 of the second identifier generated in step S22.

ステップS3において、ユーザ端末1−1の表示制御部123は、ステップS24でサーバ2から通知された第2識別子をタッチパネルに表示させる。
ここでユーザ端末1−1のタッチパネルに表示された第2識別子は、ユーザ端末1−2を操作するユーザに伝達される。

ここで、ユーザ端末1−1とユーザ端末1−2とのユーザが同一人であれば、「伝達される」とは自身の頭に記憶しておくこと等を意味する。 Here, if the user of the user terminal 1-1 and the user terminal 1-2 is the same person, "transmitted" means to be memorized in one's own head. ユーザ端末1−1とユーザ端末1−2とのユーザが異人である場合、「伝達される」とは口頭等により伝達されることを意味する。 When the users of the user terminal 1-1 and the user terminal 1-2 are different people, "transmitted" means that they are transmitted orally. In step S3, the display control unit 123 of the user terminal 1-1 causes the touch panel to display the second identifier notified from the server 2 in step S24. In step S3, the display control unit 123 of the user terminal 1-1 causes the touch panel to display the second identifier notified from the server 2 in step S24.
Here, the second identifier displayed on the touch panel of the user terminal 1-1 is transmitted to the user who operates the user terminal 1-2. Here, the second identifier displayed on the touch panel of the user terminal 1-1 is transmitted to the user who operates the user terminal 1-2.
Here, if the user of the user terminal 1-1 and the user terminal 1-2 is the same person, "transmitted" means to be memorized in one's own head. When the users of the user terminal 1-1 and the user terminal 1-2 are different people, "transmitted" means that they are transmitted orally. Here, if the user of the user terminal 1-1 and the user terminal 1-2 is the same person, "transmitted" means to be memorized in one's own head. When the users of the user terminal 1-1 and the user terminal 1-2 are different people, "transmitted" means that they are transmitted orally.

ステップS31において、ユーザ端末1−2の第2識別子入力受付部131は、第2識別子の入力を受付ける。
ステップS32において、ユーザ端末1−2の通知制御実行部132は、ステップS31で受付けられた第2識別子をサーバ2に通知する。
In step S31, the second identifier input receiving unit 131 of the user terminal 1-2 accepts the input of the second identifier.

In step S32, the notification control execution unit 132 of the user terminal 1-2 notifies the server 2 of the second identifier received in step S31. In step S32, the notification control execution unit 132 of the user terminal 1-2 notifies the server 2 of the second identifier received in step S31.

ステップS25において、サーバ2の状態再現部106は、ステップS32で通知された第2識別子を認識する。
ステップS26において、状態再現部106は、ステップS25で認識した第2識別子に対応する第1識別子を認識する。
ステップS27において、状態再現部106は、ステップS26で認識された第1識別子に対応する特定の状態をユーザ端末1−2で再現する制御を実行する。

即ち、ステップS33において、ユーザ端末1−2の閲覧制御実行部133は、ステップS27での制御を受けて、特定の状態を、ユーザ端末1−2のユーザに閲覧させる制御を実行する。 That is, in step S33, the browsing control execution unit 133 of the user terminal 1-2 receives the control in step S27 and executes the control to allow the user of the user terminal 1-2 to browse a specific state. In step S25, the state reproduction unit 106 of the server 2 recognizes the second identifier notified in step S32. In step S25, the state reproduction unit 106 of the server 2 recognizes the second identifier notified in step S32.
In step S26, the state reproduction unit 106 recognizes the first identifier corresponding to the second identifier recognized in step S25. In step S26, the state reproduction unit 106 recognizes the first identifier corresponding to the second identifier recognized in step S25.
In step S27, the state reproduction unit 106 executes control to reproduce the specific state corresponding to the first identifier recognized in step S26 on the user terminal 1-2. In step S27, the state reproduction unit 106 executes control to reproduce the specific state corresponding to the first identifier recognized in step S26 on the user terminal 1-2.
That is, in step S33, the browsing control execution unit 133 of the user terminal 1-2 receives the control in step S27 and executes the control to make the user of the user terminal 1-2 browse the specific state. That is, in step S33, the browsing control execution unit 133 of the user terminal 1-2 receives the control in step S27 and executes the control to make the user of the user terminal 1-2 browse the specific state.

なお、ステップS4において、ユーザ端末1−1の状態指定解除部121が、特定の状態の解除を行った場合、ステップS28において、サーバ2の対応付け管理部104は、第1識別子と第2識別子との対応付けを破棄する。 In step S4, when the state designation release unit 121 of the user terminal 1-1 releases a specific state, in step S28, the association management unit 104 of the server 2 has a first identifier and a second identifier. Discard the association with.

次に、本実施形態のSNS等で1つのWebページ内に複数のデッキの情報(即ち複数の特定の状態)が表示される場合の実装例について説明する。 Next, an implementation example in which information on a plurality of decks (that is, a plurality of specific states) is displayed in one Web page in the SNS or the like of the present embodiment will be described.

例えば、Webページ内に表示されるオンライン・フォームや、Web掲示板、SNS等では、1つのURLで識別されるWebページ内に複数のデッキの情報を含めて掲載することができる。
1つのWebページ内に複数のデッキの情報が含まれている場合、当該WebページのURLからだけでは複数のうちのどのデッキの情報が指定(表示)されているのかを特定することが困難である。 When information on multiple decks is included in one Web page, it is difficult to identify which of the multiple decks information is specified (displayed) only from the URL of the Web page. is there. そこで、例えば複数のデッキの情報のそれぞれの表示に紐づけられたJavaScript(登録商標)コードによって、ユーザが複数のデッキの情報のうちのどのデッキの情報を指定(表示)しているのかを特定し、この特定したデッキの情報によって生成されるコードを第1識別としてサーバに送信することによって第2識別子との対応付けをし、特定したデッキの情報と第2識別子とを対応付けて表示するという手法が提案される。 Therefore, for example, the Javascript (registered trademark) code associated with each display of the information of a plurality of decks is used to specify which deck of the information of the plurality of decks the user specifies (displays). Then, the code generated by the information of the specified deck is transmitted to the server as the first identification to associate with the second identifier, and the information of the specified deck and the second identifier are displayed in association with each other. The method is proposed. For example, in an online form displayed in a Web page, a Web bulletin board system, an SNS, or the like, information on a plurality of decks can be posted in the Web page identified by one URL. For example, in an online form displayed in a Web page, a Web bulletin board system, an SNS, or the like, information on a plurality of decks can be posted in the Web page identified by one URL.
When information on multiple decks is included in one Web page, it is difficult to identify which of the multiple decks information is specified (displayed) only from the URL of the Web page. is there. Therefore, for example, by the Javascript (registered trademark) code associated with each display of the information of a plurality of decks, it is specified which deck of the information of the plurality of decks the user specifies (displays). Then, the code generated by the information of the specified deck is transmitted to the server as the first identification to associate with the second identifier, and the information of the specified deck and the second identifier are displayed in association with each other. The method is proposed. When information on multiple decks is included in one Web page, it is difficult to identify which of the multiple decks information is specified (displayed) only from the URL of the Web page. Is there. Therefore, for example, by the Javascript (registered) trademark) code associated with each display of the information of a plurality of decks, it is specified which deck of the information of the plurality of decks the user specifies (displays). Then, the code generated by the information of the specified deck is transmitted. The method is proposed. To the server as the first identification to associate with the second identifier, and the information of the specified deck and the second identifier are displayed in association with each other.

図12は、本実施形態におけるフォーラム、掲示板、SNSに複数のデッキの情報Pが表示される場合の実装例を示す図である。
図12(A)は、フォーラム、掲示板、SNSにおいて表示対象となる複数のデッキの情報Pの一例を示す図である。
図12(B)は、ユーザ端末1の表示部27に表示されるデッキの情報Pの一部を示す図である。
図12のデッキの情報Pは、所定の1つのデッキ(ゲームの特定の状態)と当該デッキに対応する第1識別子(第1識別子を含むURL)とを含む。本実施形態では、ユーザ端末1の表示部27の表示領域P1乃至P4の領域の夫々に、図12(A)の複数のデッキの情報Pのうち、選択された4つのデッキの情報Pが表示される。
即ち、図12(A)のように、複数のデッキの情報Pは、縦方向に並んで配置されており、この中で4つのデッキの情報Pが選択されて、ユーザ端末1の表示部27の表示領域P1乃至P4の領域の夫々に表示される。 That is, as shown in FIG. 12A, the information Ps of the plurality of decks are arranged side by side in the vertical direction, and the information Ps of the four decks are selected from among them, and the display unit 27 of the user terminal 1 is selected. Display area is displayed in each of the areas P1 to P4.
例えば、図12(A)の範囲RG1が選択されている場合には、当該範囲RG1に含まれる4つのデッキの情報Pが、ユーザ端末1の表示部27の表示領域P1乃至P4の夫々に表示される。 For example, when the range RG1 of FIG. 12A is selected, the information P of the four decks included in the range RG1 is displayed in the display areas P1 to P4 of the display unit 27 of the user terminal 1. Will be done.
ここで、ユーザが図12(A)の範囲RG2を選択したい場合には、ユーザ端末1の表示部27(タッチパネル)に対して、スクロールの操作をすればよい。 Here, when the user wants to select the range RG2 in FIG. 12A, the display unit 27 (touch panel) of the user terminal 1 may be scrolled.
スクロールされて、図12(A)の範囲RG2が選択されると、当該範囲RG2に含まれる4つのデッキの情報Pが、ユーザ端末1の表示部27の表示領域P1乃至P4の夫々に表示される。 When the range RG2 of FIG. 12A is selected by scrolling, the information P of the four decks included in the range RG2 is displayed in the display areas P1 to P4 of the display unit 27 of the user terminal 1. Scroll.
つまり、スクロール操作により、ユーザ端末1の表示部27の表示領域P1乃至P4の領域の夫々に表示されるデッキの情報Pも変化する。 That is, the scrolling operation also changes the deck information P displayed in each of the display areas P1 to P4 of the display unit 27 of the user terminal 1. FIG. 12 is a diagram showing an implementation example when information P of a plurality of decks is displayed on the forum, bulletin board, and SNS in the present embodiment. FIG. 12 is a diagram showing an implementation example when information P of a plurality of decks is displayed on the forum, bulletin board, and SNS in the present embodiment.
FIG. 12A is a diagram showing an example of information P of a plurality of decks to be displayed in a forum, a bulletin board, and an SNS. FIG. 12A is a diagram showing an example of information P of a plurality of decks to be displayed in a forum, a bulletin board, and an SNS.
FIG. 12B is a diagram showing a part of the deck information P displayed on the display unit 27 of the user terminal 1. FIG. 12B is a diagram showing a part of the deck information P displayed on the display unit 27 of the user terminal 1.
The information P of the deck of FIG. 12 includes a predetermined deck (a specific state of the game) and a first identifier (URL including the first identifier) corresponding to the deck. In the present embodiment, the information P of the four decks selected from the information P of the plurality of decks of FIG. 12A is displayed in each of the display areas P1 to P4 of the display unit 27 of the user terminal 1. Will be done. The information P of the deck of FIG. 12 includes a predetermined deck (a specific state of the game) and a first identifier (URL including the first identifier) ​​corresponding to the deck. In the present embodiment, the information P of the four decks selected from the information P of the plurality of decks of FIG. 12A is displayed in each of the display areas P1 to P4 of the display unit 27 of the user terminal 1. Will be done.
That is, as shown in FIG. 12A, the information Ps of the plurality of decks are arranged side by side in the vertical direction, and the information Ps of the four decks are selected from among them, and the display unit 27 of the user terminal 1 is selected. Display area is displayed in each of the areas P1 to P4. That is, as shown in FIG. 12A, the information Ps of the plurality of decks are arranged side by side in the vertical direction, and the information Ps of the four decks are selected from among them, and the display unit 27 of the user terminal 1 is selected. Display area is displayed in each of the areas P1 to P4.
For example, when the range RG1 of FIG. 12A is selected, the information P of the four decks included in the range RG1 is displayed in each of the display areas P1 to P4 of the display unit 27 of the user terminal 1. Will be done. For example, when the range RG1 of FIG. 12A is selected, the information P of the four decks included in the range RG1 is displayed in each of the display areas P1 to P4 of the display unit 27 of the user terminal 1. Will be done.
Here, when the user wants to select the range RG2 in FIG. 12A, the display unit 27 (touch panel) of the user terminal 1 may be scrolled. Here, when the user wants to select the range RG2 in FIG. 12A, the display unit 27 (touch panel) of the user terminal 1 may be scrolled.
When the range RG2 of FIG. 12A is selected by scrolling, the information P of the four decks included in the range RG2 is displayed in the display areas P1 to P4 of the display unit 27 of the user terminal 1. Scroll. When the range RG2 of FIG. 12A is selected by scrolling, the information P of the four decks included in the range RG2 is displayed in the display areas P1 to P4 of the display unit 27 of the user terminal 1. Scroll.
That is, the scroll operation also changes the deck information P displayed in each of the display areas P1 to P4 of the display unit 27 of the user terminal 1. That is, the scroll operation also changes the deck information P displayed in each of the display areas P1 to P4 of the display unit 27 of the user terminal 1.

以下実装例について説明する。
図12(A)に示すように、デッキの情報Pを共有することができるオンライン・フォームや、掲示板、SNSでは、ユーザ同士のデッキの情報Pが、1ページ内に縦に長く配置される。 As shown in FIG. 12A, in online forms, bulletin boards, and SNSs where deck information P can be shared, deck information P between users is arranged vertically long in one page. このようなフォーラムでは、1つのURLで識別されるページ内に大量のデッキの情報Pが掲載されることになるため、従来の短縮URLなどの方式を用いることはできない。 In such a forum, a large amount of deck information P will be posted in a page identified by one URL, so a conventional method such as a shortened URL cannot be used.
本実施形態では、ユーザが当該情報を閲覧しているかどうか(ゲームの特定の状態を指示しているかどうか)に応じて第2識別子の有効期限を管理するため、例えば1つのURLで特定される1つのWebページ内に複数のデッキの情報Pが掲載される場合にも適用することができる。 In the present embodiment, in order to manage the expiration date of the second identifier according to whether or not the user is browsing the information (whether or not the user is instructing a specific state of the game), for example, it is specified by one URL. It can also be applied when the information P of a plurality of decks is posted in one Web page. An implementation example will be described below. An implementation example will be described below.
As shown in FIG. 12A, in online forms, bulletin boards, and SNSs where deck information P can be shared, deck information P between users is arranged vertically long in one page. In such a forum, a large amount of deck information P will be posted in a page identified by one URL, so a conventional method such as a shortened URL cannot be used. As shown in FIG. 12A, in online forms, bulletin boards, and SNSs where deck information P can be shared, deck information P between users is arranged vertically long in one page. In such a forum, a large amount of deck information P will be posted in a page identified by one URL, so a conventional method such as a shortened URL cannot be used.
In the present embodiment, in order to manage the expiration date of the second identifier according to whether or not the user is browsing the information (whether or not the user is instructing a specific state of the game), for example, it is specified by one URL. It can also be applied when the information P of a plurality of decks is posted in one Web page. In the present embodiment, in order to manage the expiration date of the second identifier according to whether or not the user is browsing the information (whether or not the user is instructing a specific state of the game), for example, it is specified by one URL. It can also be applied when the information P of a plurality of decks is posted in one Web page.

具体的には、図5に示すユーザ端末1−1にインストールされるWebブラウザの機能を利用することで、ユーザ端末1−1側で現在表示されている範囲(図12の例では表示の範囲RG1、RG2)内にあるHTML要素を抽出することができる。
このとき、ユーザ端末1−1はサーバ2へアクセスし、表示制御部123によって表示されているHTML要素内に含まれるデッキの情報Pを受付部101へ送信する。 At this time, the user terminal 1-1 accesses the server 2 and transmits the deck information P included in the HTML element displayed by the display control unit 123 to the reception unit 101. ここで、デッキの情報Pとは第1識別子に相当する情報のことであり、本実施形態においては第1識別子をHTML要素に適用できる形式(HTML内に埋め込める形式)に変換した情報のことである。 Here, the deck information P is information corresponding to the first identifier, and in the present embodiment, the information obtained by converting the first identifier into a format that can be applied to the HTML element (a format that can be embedded in HTML). Is. 第1識別子たるデッキの情報Pは、図示しない第1識別子特定部により特定された情報であるが、本実施形態においては、複数の第1識別子(デッキの情報P)がWebページのHTML要素内に含められている。 The information P of the deck, which is the first identifier, is the information specified by the first identifier specifying unit (not shown), but in the present embodiment, a plurality of first identifiers (deck information P) are contained in the HTML element of the Web page. Is included in.
サーバ2がアクセスを受付けると、第2識別子生成部103は第2識別子を生成し、対応付け管理部104は第1識別子と第2識別子との対応付けを行う。 When the server 2 accepts the access, the second identifier generation unit 103 generates the second identifier, and the association management unit 104 associates the first identifier with the second identifier.
そして、ユーザ端末1−1はデッキの情報Pの第2識別子をサーバ2から取得し、画面上に表示する。 Then, the user terminal 1-1 acquires the second identifier of the deck information P from the server 2 and displays it on the screen. Specifically, by using the function of the Web browser installed on the user terminal 1-1 shown in FIG. 5, the range currently displayed on the user terminal 1-1 side (in the example of FIG. 12, the display range). The HTML element in RG1, RG2) can be extracted. Specifically, by using the function of the Web browser installed on the user terminal 1-1 shown in FIG. 5, the range currently displayed on the user terminal 1-1 side (in the example of FIG. 12, the display range). The HTML element in RG1, RG2) can be extracted.
At this time, the user terminal 1-1 accesses the server 2 and transmits the deck information P included in the HTML element displayed by the display control unit 123 to the reception unit 101. Here, the deck information P is information corresponding to the first identifier, and in the present embodiment, the information obtained by converting the first identifier into a format applicable to the HTML element (a format that can be embedded in HTML). Is. The information P of the deck as the first identifier is the information specified by the first identifier specifying unit (not shown), but in the present embodiment, a plurality of first identifiers (deck information P) are contained in the HTML element of the Web page. Is included in. At this time, the user terminal 1-1 accesses the server 2 and transmits the deck information P included in the HTML element displayed by the display control unit 123 to the reception unit 101. Here, the deck information P is information corresponding to the first identifier, and in the present embodiment, the information obtained by converting the first identifier into a format applicable to the HTML element (a format that can be embedded in HTML). Is. The information P of the deck as the first identifier is the information specified by the first identifier specifying unit (not shown), but in the present embodiment, a plurality of first identifiers (deck information P) are contained in the HTML element of the Web page. Is included in.
When the server 2 accepts the access, the second identifier generation unit 103 generates the second identifier, and the association management unit 104 associates the first identifier with the second identifier. When the server 2 accepts the access, the second identifier generation unit 103 generates the second identifier, and the association management unit 104 associates the first identifier with the second identifier.
Then, the user terminal 1-1 acquires the second identifier of the deck information P from the server 2 and displays it on the screen. Then, the user terminal 1-1 acquires the second identifier of the deck information P from the server 2 and displays it on the screen.

また、Webブラウザは、ユーザが画面をスクロールさせた量を、縦方向のスクロール量(ウィンドウの左上とページの上部の距離)であるscrollTop、および、右方向のスクロール量(ウィンドウの左上とページの左端の距離)であるscrollLeftとして取得する機能を有する。
この機能を利用することで、図5に示す状態監視部102が、この値の変化を定期的に確認することにより、図12(A)のうちどの範囲が表示されているのか(例えば範囲RG1なのか範囲RG2なのか)を検出することができる。 By using this function, the condition monitoring unit 102 shown in FIG. 5 periodically confirms the change in this value, so that which range of FIG. 12A is displayed (for example, the range RG1). Whether it is the range RG2 or not) can be detected. 状態監視部102が、表示範囲が変更されたことを検出した時、当該表示範囲内のデッキの情報Pが画面内に表示されているかどうかを判定し、表示範囲内に含まれているデッキの情報P(あるいはデッキの情報Pから生成された第1識別子)をサーバ2へ送信し、当該デッキの情報Pに対応する第2識別子をサーバ2から取得し、当該デッキの情報Pに関連付けて表示することができる。 When the condition monitoring unit 102 detects that the display range has been changed, it determines whether or not the information P of the deck within the display range is displayed on the screen, and determines whether the information P of the deck within the display range is displayed on the screen. Information P (or a first identifier generated from information P of a deck) is transmitted to server 2, a second identifier corresponding to information P of the deck is acquired from server 2, and is displayed in association with information P of the deck. can do.
ここで、Webブラウザは、例えばJavaScript(登録商標)によって定義される図示しない表示情報抽出部としての機能を有している。 Here, the Web browser has a function as a display information extraction unit (not shown) defined by, for example, Javascript (registered trademark). 表示情報抽出部は、上述したように、ユーザ端末1−1にて表示される内容を示すHTML要素から所定の表示範囲内にあるデッキの情報Pを抽出する手段であるが、このときの表示範囲(すなわち抽出範囲)の大きさ(あるいは広さ)は特に限定的ではなく、適宜設計し得る。 As described above, the display information extraction unit is a means for extracting information P of the deck within a predetermined display range from the HTML element indicating the content displayed on the user terminal 1-1, and the display at this time. The size (or width) of the range (that is, the extraction range) is not particularly limited and can be appropriately designed. 表示範囲の大きさは、図12における範囲RG1のようにユーザ端末1−1の表示画面にあわせた大きさとして設計することが好適であるが、本発明の実施においてはこれに拘らない。 It is preferable that the size of the display range is designed to match the display screen of the user terminal 1-1 as in the range RG1 in FIG. 12, but this is not limited in the practice of the present invention. また、例えば、あるURLによって特定されるWebページ全体を表示範囲とみなして、表示情報抽出部はこのWebページ内に含まれる全てのHTML要素を抽出範囲としてデッキの情報Pを抽出してもよい。 Further, for example, the entire Web page specified by a certain URL may be regarded as a display range, and the display information extraction unit may extract the deck information P by using all the HTML elements included in the Web page as the extraction range. ..
即ち、例えば、図12(A)の表示範囲に含まれる複数のデッキの情報Pが表示情報抽出部により抽出された場合には、サーバ2は、夫々のデッキの情報Pに対応した複数の第1識別子を取得し、取得した第1識別子の夫々を第2識別子と対応付ける。 That is, for example, when the information P of a plurality of decks included in the display range of FIG. 12A is extracted by the display information extraction unit, the server 2 has a plurality of orders corresponding to the information P of each deck. 1 An identifier is acquired, and each of the acquired first identifiers is associated with a second identifier. そして、夫々のデッキの情報Pに対応させた第2識別子をユーザ端末1−1の表示部27に表示させる。 Then, the second identifier corresponding to the information P of each deck is displayed on the display unit 27 of the user terminal 1-1.
また、例えば、表示範囲から複数のデッキの情報Pが表示情報抽出部により抽出された場合であっても、サーバ2は、選択範囲内における中央に最も近い位置のデッキの情報Pに対応した第2識別子のみを、ユーザ端末1−1の表示部27に表示させることとすることもできる。 Further, for example, even when the information P of a plurality of decks is extracted from the display range by the display information extraction unit, the server 2 corresponds to the information P of the deck closest to the center in the selection range. It is also possible to display only the two identifiers on the display unit 27 of the user terminal 1-1.
換言すると、表示範囲の変更の検出後、当該選択範囲内にあるHTML要素内からデッキの情報Pが表示情報抽出部により抽出されることになるため、当該デッキの情報Pにあたるゲームの特定の状態が指定され、当該特定の状態に対応する第1の識別子を用いたアクセスがなされたことになる。 In other words, after the change in the display range is detected, the deck information P is extracted from the HTML elements within the selected range by the display information extraction unit, so that the specific state of the game corresponding to the deck information P is specified. Is specified, and access is made using the first identifier corresponding to the specific state. In addition, the Web browser uses the amount of scrolling the screen by the user as the scrollTop, which is the vertical scrolling amount (distance between the upper left of the window and the upper part of the page), and the scrolling amount in the right direction (the upper left of the window and the page). It has a function to acquire as scrollLeft which is the distance at the left end). In addition, the Web browser uses the amount of scrolling the screen by the user as the scrollTop, which is the vertical scrolling amount (distance between the upper left of the window and the upper part of the page), and the scrolling amount in the right direction (the upper left of the window and the page). It has a function to acquire as scrollLeft which is the distance at the left end).
By using this function, the condition monitoring unit 102 shown in FIG. 5 periodically confirms the change in this value, so that which range of FIG. 12A is displayed (for example, the range RG1). Whether it is the range RG2 or not) can be detected. When the condition monitoring unit 102 detects that the display range has been changed, it determines whether or not the information P of the deck within the display range is displayed on the screen, and determines whether or not the information P of the deck within the display range is displayed on the screen. Information P (or a first identifier generated from information P of a deck) is transmitted to server 2, a second identifier corresponding to information P of the deck is acquired from server 2, and is displayed in association with information P of the deck. can do. By using this function, the condition monitoring unit 102 shown in FIG. 5 periodically confirms the change in this value, so that which range of FIG. 12A is displayed (for example, the range RG1). Whether it is the range RG2 or not ) can be detected. When the condition monitoring unit 102 detects that the display range has been changed, it determines whether or not the information P of the deck within the display range is displayed on the screen, and determines whether or not the information P of The deck within the display range is displayed on the screen. Information P (or a first identifier generated from information P of a deck) is transmitted to server 2, a second identifier corresponding to information P of the deck is acquired from server 2, and is displayed in association with information P of the deck. Can do.
Here, the Web browser has a function as a display information extraction unit (not shown) defined by, for example, Javascript (registered trademark). As described above, the display information extraction unit is a means for extracting information P of the deck within a predetermined display range from the HTML element indicating the content displayed on the user terminal 1-1, and the display at this time. The size (or width) of the range (that is, the extraction range) is not particularly limited and can be appropriately designed. It is preferable that the size of the display range is designed to match the display screen of the user terminal 1-1 as in the range RG1 in FIG. 12, but this is not limited in the practice of the present invention. Further, for example, the entire Web page specified by a certain URL may be regarded as a display range, and the display information extraction unit may extract the deck information P using all the HTML elements included in the Web page as the ext Here, the Web browser has a function as a display information extraction unit (not shown) defined by, for example, Javascript (registered trademark). As described above, the display information extraction unit is a means for extracting information P of the deck within a predetermined display range from the HTML element indicating the content displayed on the user terminal 1-1, and the display at this time. The size (or width) of the range (that is, the extraction range) is not particularly limited and can be appropriately designed. It is preferred that the size of the display range is designed to match the display screen of the user terminal 1-1 as in the range RG1 in FIG. 12, but this is not limited in the practice of the present invention . Further, for example, the entire Web page specified by a certain URL may be regarded as a display range, and the display information extraction unit may extract the deck information P using all the HTML elements included in the Web page as the ext raction range. .. raction range ...
That is, for example, when the information P of a plurality of decks included in the display range of FIG. 12A is extracted by the display information extraction unit, the server 2 has a plurality of orders corresponding to the information P of each deck. 1 An identifier is acquired, and each of the acquired first identifiers is associated with a second identifier. Then, the second identifier corresponding to the information P of each deck is displayed on the display unit 27 of the user terminal 1-1. That is, for example, when the information P of a plurality of decks included in the display range of FIG. 12A is extracted by the display information extraction unit, the server 2 has a plurality of orders corresponding to the information P of each deck. 1 An identifier is acquired, and each of the acquired first identifiers is associated with a second identifier. Then, the second identifier corresponding to the information P of each deck is displayed on the display unit 27 of the user terminal 1-1.
Further, for example, even when the information P of a plurality of decks is extracted from the display range by the display information extraction unit, the server 2 corresponds to the information P of the deck closest to the center in the selection range. It is also possible to display only the two identifiers on the display unit 27 of the user terminal 1-1. Further, for example, even when the information P of a plurality of decks is extracted from the display range by the display information extraction unit, the server 2 corresponds to the information P of the deck closest to the center in the selection range. It is also possible to display only the two identifiers on the display unit 27 of the user terminal 1-1.
In other words, after the change in the display range is detected, the deck information P is extracted from the HTML elements within the selected range by the display information extraction unit, so that the specific state of the game corresponding to the deck information P is specified. Is specified, and access is made using the first identifier corresponding to the specific state. In other words, after the change in the display range is detected, the deck information P is extracted from the HTML elements within the selected range by the display information extraction unit, so that the specific state of the game corresponding to the deck information P is specified. Is specified, and access is made using the first identifier corresponding to the specific state.

なお、ユーザ端末1−2におけるゲームの特定の状態の再現の説明については、上述した説明と同様であるので割愛する。 The description of reproducing a specific state of the game on the user terminal 1-2 is the same as the above description, and is omitted here.

更に、サーバ2は、表示範囲から外れたデッキの情報Pに対応した第2識別子は無効化してもよい。
即ち、図5に示す状態監視部102は、表示範囲が変更されたことを検出したとき、対応付け管理部104および対応付け管理DB111と協動して、表示範囲から外れたデッキの情報Pに対応する第1識別子と当該第1識別子に対応付けられた第2識別子との対応付けを解除し、対応付け管理DB111から情報を破棄して管理を完了する。ただし、当該対応付けの放棄は、表示範囲から外れた時に行われても良いし、表示範囲から外れてから所定期間の経過後に行われてもよい。
Further, the server 2 may invalidate the second identifier corresponding to the information P of the deck outside the display range.
That is, when the state monitoring unit 102 shown in FIG. 5 detects that the display range has been changed, the state monitoring unit 102 cooperates with the association management unit 104 and the association management DB 111 to display the information P of the deck outside the display range. The association between the corresponding first identifier and the second identifier associated with the first identifier is released, the information is discarded from the association management DB 111, and the management is completed. However, the abandonment of the association may be performed when the correspondence is out of the display range, or may be performed after a predetermined period of time has elapsed from the departure from the display range. That is, when the state monitoring unit 102 shown in FIG. 5 detects that the display range has been changed, the state monitoring unit 102 cooperates with the association management unit 104 and the association management DB 111 to display the information P of the deck outside The display range. The association between the corresponding first identifier and the second identifier associated with the first identifier is released, the information is discarded from the association management DB 111, and the management is completed. However, the abandonment of the association may be performed. when the correspondence is out of the display range, or may be performed after a predetermined period of time has elapsed from the departure from the display range.

以上、本発明の一実施形態について説明したが、本発明は、上述の実施形態に限定されるものではなく、本発明の目的を達成できる範囲での変形、改良等は本発明に含まれるものである。 Although one embodiment of the present invention has been described above, the present invention is not limited to the above-described embodiment, and modifications, improvements, and the like within the range in which the object of the present invention can be achieved are included in the present invention. Is.

例えば、上述の実施形態は、カードゲームのデータの共有を対象にするものである。
しかしながら、特にこれに限定されず、デバイス間のデータの共有一般に適用することができる。 However, the present invention is not particularly limited to this, and can be generally applied to data sharing between devices. 即ち、ゲームに限定されず、ユーザ間、デバイス間のデータの共有に幅広く適用することができる。 That is, it is not limited to games, and can be widely applied to data sharing between users and devices. For example, the above-described embodiment is intended for sharing card game data. For example, the above-described embodiment is intended for sharing card game data.
However, the present invention is not particularly limited to this, and can be generally applied to data sharing between devices. That is, it is not limited to games, and can be widely applied to data sharing between users and devices. However, the present invention is not particularly limited to this, and can be generally applied to data sharing between devices. That is, it is not limited to games, and can be widely applied to data sharing between users and devices.

また例えば、上述の実施形態では、説明の便宜上、第1識別子はURLに含まれるものを一例として用いたが、特にこれに限定されない。
即ち、上述したように、第1識別子は、データの膨大な特定の状態を識別できる永続的にユニークな識別子であれば足りる。 That is, as described above, the first identifier may be a permanently unique identifier that can identify a huge specific state of data. 従って、例えば、一次元コード、二次元コード等の様々な識別子に適用することができる。 Therefore, for example, it can be applied to various identifiers such as a one-dimensional code and a two-dimensional code. Further, for example, in the above-described embodiment, for convenience of explanation, the first identifier included in the URL is used as an example, but the first identifier is not particularly limited to this. Further, for example, in the above-described embodiment, for convenience of explanation, the first identifier included in the URL is used as an example, but the first identifier is not particularly limited to this.
That is, as described above, the first identifier may be a permanently unique identifier that can identify a huge specific state of data. Therefore, for example, it can be applied to various identifiers such as a one-dimensional code and a two-dimensional code. That is, as described above, the first identifier may be a permanently unique identifier that can identify a huge specific state of data. Therefore, for example, it can be applied to various identifiers such as a one-dimensional code and a two-dimensional code.

また例えば、上述の実施形態では、説明の便宜上、第2識別子は4桁の数字又は大文字・小文字のアルファベットを一例として用いたが、特にこれに限定されない。
即ち、上述したように、第2識別子は、ユーザがデータを閲覧した時に、当該ユーザの閲覧行為を同時アクセスセッションの中から識別できる一時的な一意性を有する識別子であれば足りる。 That is, as described above, the second identifier may be an identifier having a temporary uniqueness that can identify the browsing activity of the user from the simultaneous access session when the user browses the data. 従って、例えば、4桁である必要もないし、記号と組み合わせることにより、印刷物等を用いた永続的な短縮識別子であってもよい。 Therefore, for example, it does not have to be four digits, and may be a permanent abbreviated identifier using a printed matter or the like by combining with a symbol. 具体的には、“+5t7”のように、プレス記号から始まる場合は、無効化されない識別子としてもよい。 Specifically, when it starts with a press symbol such as "+ 5t7", it may be an identifier that is not invalidated. Further, for example, in the above-described embodiment, for convenience of explanation, the second identifier uses a four-digit number or an uppercase / lowercase alphabet as an example, but is not particularly limited thereto. Further, for example, in the above-described embodiment, for convenience of explanation, the second identifier uses a four-digit number or an uppercase / lowercase alphabet as an example, but is not particularly limited thereto.
That is, as described above, the second identifier may be an identifier having a temporary uniqueness that can identify the browsing activity of the user from the simultaneous access session when the user browses the data. Therefore, for example, it does not have to be four digits, and may be a permanent abbreviated identifier using a printed matter or the like by combining with a symbol. Specifically, when it starts with a press symbol such as "+ 5t7", it may be an identifier that is not invalidated. That is, as described above, the second identifier may be an identifier having a temporary uniqueness that can identify the browsing activity of the user from the simultaneous access session when the user browses the data. Therefore, for example, it does not have to be Four digits, and may be a permanent abbreviated identifier using a printed matter or the like by combining with a symbol. Specifically, when it starts with a press symbol such as "+ 5t7", it may be an identifier that is not invalidated.

また例えば、上述の実施形態では、説明の便宜上、ゲームの処理を用いて説明したが、特にこれに限定されず、再現性があり且つユーザによって任意に指定される特定の状態を取り扱う処理であれば足りる。 Further, for example, in the above-described embodiment, the game processing has been used for convenience of explanation, but the present invention is not particularly limited to this, and any processing that is reproducible and handles a specific state arbitrarily specified by the user. It's enough.

また例えば、図5の機能的構成は例示に過ぎず、特に限定されない。即ち、上述した一連の処理を全体として実行できる機能が情報処理装置に備えられていれば足り、この機能を実現するためにどのような機能ブロックを用いるのかは特に図5の例に限定されない。また、機能ブロックの存在場所も、図5に特に限定されず、任意でよい。例えば、サーバ2の機能ブロックをユーザ端末1等に移譲させてもよいし、逆にユーザ端末1の機能ブロックをサーバ2等に移譲させてもよい。
また、1つの機能ブロックは、ハードウェア単体で構成してもよいし、ソフトウェア単体で構成してもよいし、それらの組み合わせで構成してもよい。 Further, one functional block may be configured by a single piece of hardware, a single piece of software, or a combination thereof. Further, for example, the functional configuration of FIG. 5 is merely an example and is not particularly limited. That is, it suffices if the information processing apparatus is provided with a function capable of executing the above-mentioned series of processes as a whole, and what kind of functional block is used to realize this function is not particularly limited to the example of FIG. Further, the location of the functional block is not particularly limited to FIG. 5, and may be arbitrary. For example, the functional block of the server 2 may be transferred to the user terminal 1 or the like, or conversely, the functional block of the user terminal 1 may be transferred to the server 2 or the like. Further, for example, the functional configuration of FIG. 5 is merely an example and is not particularly limited. That is, it suffices if the information processing apparatus is provided with a function capable of executing the above-mentioned series of processes as a whole. , and what kind of functional block is used to realize this function is not particularly limited to the example of FIG. Further, the location of the functional block is not particularly limited to FIG. 5, and may be arbitrary. For example, the functional block of the server 2 may be transferred to the user terminal 1 or the like, or conversely, the functional block of the user terminal 1 may be transferred to the server 2 or the like.
Further, one functional block may be configured by a single piece of hardware, a single piece of software, or a combination thereof. Further, one functional block may be configured by a single piece of hardware, a single piece of software, or a combination thereof.

各機能ブロックの処理をソフトウェアにより実行させる場合には、そのソフトウェアを構成するプログラムが、コンピュータ等にネットワークや記録媒体からインストールされる。
コンピュータは、専用のハードウェアに組み込まれているコンピュータであってもよい。 The computer may be a computer embedded in dedicated hardware. また、コンピュータは、各種のプログラムをインストールすることで、各種の機能を実行することが可能なコンピュータ、例えばサーバの他汎用のスマートフォンやパーソナルコンピュータであってもよい。 Further, the computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose smartphone or a personal computer in addition to a server. When the processing of each functional block is executed by software, the programs constituting the software are installed on a computer or the like from a network or a recording medium. When the processing of each functional block is executed by software, the programs simply the software are installed on a computer or the like from a network or a recording medium.
The computer may be a computer embedded in dedicated hardware. Further, the computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose smartphone or a personal computer in addition to a server. The computer may be a computer embedded in dedicated hardware. Further, the computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose smartphone or a personal computer in addition to a server.

このようなプログラムを含む記録媒体は、ユーザにプログラムを提供するために装置本体とは別に配布される図示せぬリムーバブルメディアにより構成されるだけでなく、装置本体に予め組み込まれた状態でユーザに提供される記録媒体等で構成される。 The recording medium containing such a program is not only composed of a removable medium (not shown) distributed separately from the device main body in order to provide the program to the user, but also is preliminarily incorporated in the device main body to the user. It is composed of the provided recording media and the like.

なお、本明細書において、記録媒体に記録されるプログラムを記述するステップは、その順序に沿って時系列的に行われる処理はもちろん、必ずしも時系列的に処理されなくとも、並列的或いは個別に実行される処理をも含むものである。
また、本明細書において、システムの用語は、複数の装置や複数の手段等より構成される全体的な装置を意味するものとする。
In the present specification, the steps for describing a program recorded on a recording medium are not necessarily processed in chronological order, but also in parallel or individually, even if they are not necessarily processed in chronological order. It also includes the processing to be executed.
Further, in the present specification, the term of the system shall mean an overall device composed of a plurality of devices, a plurality of means, and the like. Further, in the present specification, the term of the system shall mean an overall device composed of a plurality of devices, a plurality of means, and the like.

換言すると、本発明が適用される情報処理プログラムは、上述の図5の実施形態としての情報処理システムを含め、次のような構成を有する各種各様の実施態様を取ることができる。
即ち、本発明が適用される情報処理プログラムは、
再現性があり且つユーザによって任意に指定される特定の状態を当該指定に基づき表示可能な複数の端末との間で通信をするサーバに、

前記複数の端末のうち第1端末から、前記特定の状態と一意に対応付けられる第1識別子を用いたアクセスを受付ける受付ステップ(例えば図5の受付部101が実行するステップ)と、 A reception step (for example, a step executed by the reception unit 101 of FIG. 5) for receiving access from the first terminal among the plurality of terminals using the first identifier uniquely associated with the specific state.
前記第1識別子を用いたアクセスをしてきた前記第1端末において、前記特定の状態の指定が継続しているか否かを監視する監視ステップ(例えば図5の状態監視部102が実行するステップ)と、 A monitoring step (for example, a step executed by the state monitoring unit 102 in FIG. 5) for monitoring whether or not the specific state is continuously specified in the first terminal that has been accessed using the first identifier. ,
前記第1端末による前記第1識別子を用いたアクセスが受け付けられたとき、第2識別子を生成する生成ステップ(例えば図5の第2識別子生成部103が実行するステップ)と、 When the access using the first identifier by the first terminal is received, the generation step of generating the second identifier (for example, the step executed by the second identifier generation unit 103 of FIG. 5) and
生成された前記第2識別子を、前記第1端末に表示させる制御を実行する表示制御ステップ(例えば図5の表示制御部105が実行するステップ)と、 A display control step for executing control to display the generated second identifier on the first terminal (for example, a step executed by the display control unit 105 in FIG. 5) and
当該第1端末において前記特定の状態の指定が継続している期間又は当該期間が終了してから所定期間では、前記特定の状態に対応する前記第1識別子と、生成された前記第2識別子との対応付けを管理し、その後、当該第1端末において前記特定の状態の指定の終了又は当該終了から所定期間の経過が監視されたとき、当該第1識別子と当該第2識別子との対応付けを破棄する管理ステップ(例えば図5の対応付け管理部104が実行するステップ)と、 During the period in which the designation of the specific state continues in the first terminal or the predetermined period after the end of the period, the first identifier corresponding to the specific state and the generated second identifier After that, when the end of the designation of the specific state or the lapse of a predetermined period from the end is monitored in the first terminal, the association between the first identifier and the second identifier is performed. A management step to be discarded (for example, a step executed by the association management unit 104 in FIG. 5) and
前記管理ステップにおいて前記管理が継続されている間に、前記複数の端末のうち第2端末から前記第2識別子が通知された場合、当該第2識別子に対応付けられた前記第1識別子に対応する前記特定の状態を、当該第2端末で再現可能にするための制御を実行する状態再現ステップ(例えば図5の状態再現部106が実行するステップ)と、 When the second identifier is notified from the second terminal among the plurality of terminals while the management is being continued in the management step, it corresponds to the first identifier associated with the second identifier. A state reproduction step (for example, a step executed by the state reproduction unit 106 of FIG. 5) for executing control for enabling the specific state to be reproduced by the second terminal, and
を含む制御処理を実行させるプログラム。 A program that executes control processing including. In other words, the information processing program to which the present invention is applied can take various embodiments having the following configurations, including the information processing system as the embodiment of FIG. 5 described above. In other words, the information processing program to which the present invention is applied can take various embodiments having the following configurations, including the information processing system as the embodiment of FIG. 5 described above.
That is, the information processing program to which the present invention is applied is That is, the information processing program to which the present invention is applied is
To a server that communicates with multiple terminals that are reproducible and can display a specific state arbitrarily specified by the user based on the specification. To a server that communicates with multiple terminals that are reproducible and can display a specific state appropriately specified by the user based on the specification.
A reception step (for example, a step executed by the reception unit 101 of FIG. 5) for receiving access from the first terminal among the plurality of terminals using the first identifier uniquely associated with the specific state. A reception step (for example, a step executed by the reception unit 101 of FIG. 5) for receiving access from the first terminal among the plurality of terminals using the first identifier uniquely associated with the specific state.
A monitoring step (for example, a step executed by the state monitoring unit 102 in FIG. 5) for monitoring whether or not the specific state is continuously specified in the first terminal that has been accessed using the first identifier. , A monitoring step (for example, a step executed by the state monitoring unit 102 in FIG. 5) for monitoring whether or not the specific state is continuously specified in the first terminal that has been accessed using the first identifier.,
When the access using the first identifier by the first terminal is received, the generation step of generating the second identifier (for example, the step executed by the second identifier generation unit 103 of FIG. 5) and When the access using the first identifier by the first terminal is received, the generation step of generating the second identifier (for example, the step executed by the second identifier generation unit 103 of FIG. 5) and
A display control step for executing control to display the generated second identifier on the first terminal (for example, a step executed by the display control unit 105 in FIG. 5) and A display control step for executing control to display the generated second identifier on the first terminal (for example, a step executed by the display control unit 105 in FIG. 5) and
During the period in which the designation of the specific state continues in the first terminal or the predetermined period after the end of the period, the first identifier corresponding to the specific state and the generated second identifier After that, when the end of the designation of the specific state or the lapse of a predetermined period from the end is monitored in the first terminal, the association between the first identifier and the second identifier is performed. A management step to be discarded (for example, a step executed by the association management unit 104 in FIG. 5) and During the period in which the designation of the specific state continues in the first terminal or the predetermined period after the end of the period, the first identifier corresponding to the specific state and the generated second identifier After that, when the end of the designation of A management step to be discarded (for example, a step executed by the association management) the specific state or the lapse of a predetermined period from the end is monitored in the first terminal, the association between the first identifier and the second identifier is performed. unit 104 in FIG. 5) and
When the second identifier is notified from the second terminal among the plurality of terminals while the management is being continued in the management step, it corresponds to the first identifier associated with the second identifier. A state reproduction step (for example, a step executed by the state reproduction unit 106 of FIG. 5) for executing control for enabling the specific state to be reproduced by the second terminal, and When the second identifier is notified from the second terminal among the plurality of terminals while the management is being continued in the management step, it corresponds to the first identifier associated with the second identifier. A state reproduction step (for example, a step executed by the state reproduction unit 106 of FIG. 5) for executing control for enabling the specific state to be reproduced by the second terminal, and
A program that executes control processing including. A program that executes control processing including.

このようにして、特定の状態を示すデータを即座にユーザ間、及び、デバイス間で即座に共有する技術が確立される。
即ち、データを様々なメディア上で流通させる際に用いる第1識別子と、データをアプリケーションに読み込ませるときに用いる第2識別子を独立させ、この2つの識別子の対応関係を動的に管理する2段階識別子管理方法を採用することにより、情報の表現能力と入力の容易性を併せ持つデータ流通・入力を実現する。 That is, two stages in which the first identifier used when distributing data on various media and the second identifier used when reading data into an application are made independent, and the correspondence between these two identifiers is dynamically managed. By adopting the identifier management method, data distribution / input that has both the ability to express information and the ease of input is realized.
ここで、データ内の特定の状態の数よりも、データを閲覧しているユーザの方が圧倒的に少数である。 Here, the number of users browsing the data is overwhelmingly smaller than the number of specific states in the data.
従って、データ内の特定の状態を識別する第1識別子と、特定の状態を閲覧する行為を識別する第2識別子とを動的に関連付けることにより、1人のユーザが、デバイス間のやり取りのために何千回も登録処理を行ったとしても、識別子の数が不足しないというスケーラビリティを実現する。 Therefore, by dynamically associating the first identifier that identifies a specific state in the data with the second identifier that identifies the act of browsing a specific state, one user can communicate between devices. Even if the registration process is performed thousands of times, the scalability is realized so that the number of identifiers is not insufficient.
これにより、本発明は、ログイン等の処理を行わずに、デバイス上に登録されているデータを異なるデバイスで編集し、それを即座にデバイスへ反映するという、一時的なデバイス間の共有処理を実現することができる。 As a result, the present invention performs a temporary sharing process between devices, in which data registered on a device is edited on a different device and immediately reflected on the device without performing a process such as login. It can be realized. In this way, a technique for instantly sharing data indicating a specific state between users and between devices is established. In this way, a technique for instantly sharing data indicating a specific state between users and between devices is established.
That is, two stages in which the first identifier used when distributing data on various media and the second identifier used when reading data into an application are made independent, and the correspondence between these two identifiers is dynamically managed. By adopting the identifier management method, data distribution / input that has both the ability to express information and the ease of input is realized. That is, two stages in which the first identifier used when distributing data on various media and the second identifier used when reading data into an application are made independent, and the correspondence between these two identifiers is dynamically managed. By adopting the identifier management method, data distribution / input that has both the ability to express information and the ease of input is realized.
Here, the number of users browsing the data is overwhelmingly smaller than the number of specific states in the data. Here, the number of users browsing the data is overwhelmingly smaller than the number of specific states in the data.
Therefore, by dynamically associating the first identifier that identifies a specific state in the data with the second identifier that identifies the act of browsing a specific state, one user can communicate between devices. Even if the registration process is performed thousands of times, the scalability is realized so that the number of identifiers is not insufficient. Therefore, by dynamically associating the first identifier that identifies a specific state in the data with the second identifier that identifies the act of browsing a specific state, one user can communicate between devices. Even if the registration process is performed thousands of times, the scalability. is realized so that the number of identifiers is not insufficient.
As a result, the present invention performs a temporary sharing process between devices, in which data registered on a device is edited on a different device and immediately reflected on the device without performing a process such as login. It can be realized. As a result, the present invention performs a temporary sharing process between devices, in which data registered on a device is edited on a different device and immediately reflected on the device without performing a process such as login. It can be realized.

また、前記受付ステップは、前記第1識別子を用いたアクセスとして、当該第1識別子を要素に含むURLによるアクセスを受付けるステップを含むことができる。
これにより、雑誌等の紙媒体や、SNS等のネットワークサービスを経由して、既存のURLを流通させる仕組みをそのまま利用することができる。 As a result, the mechanism for distributing the existing URL via a paper medium such as a magazine or a network service such as SNS can be used as it is. Further, the reception step can include a step of accepting an access by a URL including the first identifier as an element as an access using the first identifier. Further, the reception step can include a step of accepting an access by a URL including the first identifier as an element as an access using the first identifier.
As a result, the mechanism for distributing the existing URL via a paper medium such as a magazine or a network service such as SNS can be used as it is. As a result, the mechanism for distributing the existing URL via a paper medium such as a magazine or a network service such as SNS can be used as it is.

また、前記生成ステップは、前記第2識別子として、前記第1識別子より情報量が少ない識別子を生成するステップを含むことができる。
これにより、生成される第2識別子は短くシンプルとなるため、ユーザ間での口頭での伝達が可能となり、不特定多数のユーザへのデータ共有や、その場ですぐに見ず知らずのユーザへデータを共有することができる。 As a result, the generated second identifier becomes short and simple, which enables verbal communication between users, sharing data with an unspecified number of users, and immediately transmitting data to strangers on the spot. Can be shared.
また、データ内の特定の状態が膨大な数となった場合においても、ユーザが入力する識別子の数が増加せず、かつ、異なるユーザや異なるデバイスへデータを転送するためのデータ登録処理の回数が膨大な数となった場合においても、ユーザが入力する識別子の数が増加しない。 Further, even when the number of specific states in the data becomes enormous, the number of identifiers input by the user does not increase, and the number of data registration processes for transferring the data to a different user or a different device is performed. The number of identifiers entered by the user does not increase even when the number of identifiers becomes enormous. Further, the generation step may include, as the second identifier, a step of generating an identifier having a smaller amount of information than the first identifier. Further, the generation step may include, as the second identifier, a step of generating an identifier having a smaller amount of information than the first identifier.
As a result, the generated second identifier becomes short and simple, so that it can be communicated verbally between users, and data can be shared with an unspecified number of users or data can be immediately sent to strangers on the spot. Can be shared. As a result, the generated second identifier becomes short and simple, so that it can be communicated verbally between users, and data can be shared with an unspecified number of users or data can be immediately sent to strangers on the spot. Can be shared.
Further, even when the number of specific states in the data becomes enormous, the number of identifiers input by the user does not increase, and the number of data registration processes for transferring the data to a different user or a different device is performed. The number of identifiers entered by the user does not increase even when the number of identifiers becomes enormous. Further, even when the number of specific states in the data becomes enormous, the number of identifiers input by the user does not increase, and the number of data registration processes for transferring the data to a different user or a different device is performed. number of identifiers entered by the user does not increase even when the number of identifiers becomes enormous.

1・・・ユーザ端末、2・・・サーバ、21・・・CPU、51・・・CPU、58・・・記憶部、101・・・受付部、102・・・状態監視部、103・・・第2識別子生成部、104・・・対応付け管理部、105・・・表示制御部、106・・・状態再現部、111・・・対応付け管理DB、121・・・状態指定解除部、122・・・アクセス部、123・・・表示制御部、131・・・第2識別子入力受付部、132・・・通知制御実行部、133・・・閲覧制御実行部 1 ... user terminal, 2 ... server, 21 ... CPU, 51 ... CPU, 58 ... storage unit, 101 ... reception unit, 102 ... status monitoring unit, 103 ... 2nd identifier generation unit, 104 ... association management unit, 105 ... display control unit, 106 ... state reproduction unit, 111 ... association management DB, 121 ... state designation release unit, 122 ... Access unit, 123 ... Display control unit, 131 ... Second identifier input reception unit, 132 ... Notification control execution unit, 133 ... Browsing control execution unit

Claims (7)

  1. 再現性があり且つユーザによって任意に指定されるカードゲームにおける複数のカードの組み合わせを示す特定の状態を当該指定に基づき表示可能な複数の端末との間で通信をするサーバに、
    前記複数の端末のうち第1端末から、前記特定の状態と一意に対応付けられ、前記複数のカードの組み合わせを文字列として表した第1識別子を用いたアクセスを受付ける受付ステップと、
    前記第1端末による前記第1識別子を用いたアクセスが受け付けられたとき、前記第1識別子よりも短い文字列からなる第2識別子を生成する生成ステップと、
    前記第1識別子と前記第2識別子との対応付けに基づいて前記複数の端末のうち第2端末で前記特定の状態を再現する制御を実行するために、前記第1識別子と前記第2識別子との対応付けを管理する対応付け管理ステップと、 The first identifier and the second identifier are used in order to execute control for reproducing the specific state on the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier. The mapping management step that manages the mapping of
    生成された前記第2識別子を、前記第1端末に前記特定の状態とともに表示させる制御を実行する表示制御ステップと、 A display control step for executing control to display the generated second identifier together with the specific state on the first terminal, and
    を含む制御処理を実行させるプログラム。 A program that executes control processing including. A server that communicates with multiple terminals that are reproducible and can display a specific state indicating a combination of multiple cards in a card game arbitrarily specified by the user based on the specification. A server that communicates with multiple terminals that are reproducible and can display a specific state indicating a combination of multiple cards in a card game appropriately specified by the user based on the specification.
    A reception step that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string . A reception step that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string .
    When an access using the first identifier by the first terminal is received, a generation step of generating a second identifier consisting of a character string shorter than the first identifier , and a generation step. When an access using the first identifier by the first terminal is received, a generation step of generating a second identifier consisting of a character string shorter than the first identifier , and a generation step.
    The first identifier and the second identifier are used in order to execute control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier. The mapping management step that manages the mapping of The first identifier and the second identifier are used in order to execute control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier. The mapping management step that manages the mapping of
    A display control step for executing control to display the generated second identifier on the first terminal together with the specific state. A display control step for executing control to display the generated second identifier on the first terminal together with the specific state.
    A program that executes control processing including. A program that executes control processing including.
  2. 前記特定の状態に対応する前記第1識別子と、生成された前記第2識別子との前記対応付けを管理し、その後、所定期間が経過すると、当該第1識別子と当該第2識別子との前記対応付けを破棄する管理ステップ、
    を更に含む制御処理を実行させる、
    請求項1に記載のプログラム。
    The correspondence between the first identifier corresponding to the specific state and the generated second identifier is managed, and after a predetermined period of time elapses, the correspondence between the first identifier and the second identifier. Management step to discard the attachment,
    To execute control processing including
    The program according to claim 1.
  3. 前記第1端末による前記第1識別子を用いたアクセスが終了してから所定期間では、前記特定の状態に対応する前記第1識別子と、生成された前記第2識別子との前記対応付けを管理し、その後、前記所定期間の経過が監視されたとき、当該第1識別子と当該第2識別子との前記対応付けを破棄する管理ステップ、
    を更に含む制御処理を実行させる、
    請求項1に記載のプログラム。 The program according to claim 1. In a predetermined period after the access using the first identifier by the first terminal is completed, the correspondence between the first identifier corresponding to the specific state and the generated second identifier is managed. After that, when the elapse of the predetermined period is monitored, the management step of discarding the association between the first identifier and the second identifier, In a predetermined period after the access using the first identifier by the first terminal is completed, the correspondence between the first identifier corresponding to the specific state and the generated second identifier is managed. After that, when the elapse of the predetermined period is monitored, the management step of discarding the association between the first identifier and the second identifier,
    To execute control processing including To execute control processing including
    The program according to claim 1. The program according to claim 1.
  4. 前記受付ステップは、前記第1識別子を用いたアクセスとして、当該第1識別子を要素に含むURLによるアクセスを受付けるステップを含む、
    請求項1乃至3のうち何れか1項に記載のプラグラム。 The program according to any one of claims 1 to 3. The reception step includes, as an access using the first identifier, a step of accepting an access by a URL including the first identifier as an element. The reception step includes, as an access using the first identifier, a step of accepting an access by a URL including the first identifier as an element.
    The program according to any one of claims 1 to 3. The program according to any one of claims 1 to 3.
  5. 再現性があり且つユーザによって任意に指定されるカードゲームにおける複数のカードの組み合わせを示す特定の状態を当該指定に基づき表示可能な複数の端末との間で通信をするサーバとして機能する情報処理装置において、
    前記複数の端末のうち第1端末から、前記特定の状態と一意に対応付けられ、前記複数のカードの組み合わせを文字列として表した第1識別子を用いたアクセスを受付ける受付手段と、

    前記第1端末による前記第1識別子を用いたアクセスが受け付けられたとき、前記第1識別子よりも短い文字列からなる第2識別子を生成する生成手段と、 When an access using the first identifier by the first terminal is received, a generation means for generating a second identifier consisting of a character string shorter than the first identifier , and
    前記第1識別子と前記第2識別子との対応付けに基づいて前記複数の端末のうち第2端末で前記特定の状態を再現する制御を実行するために、前記第1識別子と前記第2識別子との対応付けを管理する対応付け管理ステップと、 In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of
    生成された前記第2識別子を、前記第1端末に前記特定の状態とともに表示させる制御を実行する表示制御手段と、 A display control means for executing control to display the generated second identifier on the first terminal together with the specific state.
    を備える情報処理装置。 Information processing device equipped with. An information processing device that functions as a server that communicates with a plurality of terminals that are reproducible and can display a specific state indicating a combination of a plurality of cards in a card game arbitrarily designated by the user based on the designation. In An information processing device that functions as a server that communicates with a plurality of terminals that are reproducible and can display a specific state indicating a combination of a plurality of cards in a card game appropriately designated by the user based on the designation.
    A receiving means that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string . A receiving means that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string .
    When an access using the first identifier by the first terminal is received, a generation means for generating a second identifier consisting of a character string shorter than the first identifier , and When an access using the first identifier by the first terminal is received, a generation means for generating a second identifier consisting of a character string shorter than the first identifier , and
    In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of
    A display control means for executing control to display the generated second identifier on the first terminal together with the specific state. A display control means for executing control to display the generated second identifier on the first terminal together with the specific state.
    Information processing device equipped with. Information processing device equipped with.
  6. 再現性があり且つユーザによって任意に指定されるカードゲームにおける複数のカードの組み合わせを示す特定の状態を当該指定に基づき表示可能な複数の端末との間で通信をするサーバが実行する情報処理方法において、
    前記複数の端末のうち第1端末から、前記特定の状態と一意に対応付けられ、前記複数のカードの組み合わせを文字列として表した第1識別子を用いたアクセスを受付ける受付ステップと、 A reception step that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string .
    前記第1端末による前記第1識別子を用いたアクセスが受け付けられたとき、前記第1識別子よりも短い文字列からなる第2識別子を生成する生成ステップと、 When an access using the first identifier by the first terminal is received, a generation step of generating a second identifier consisting of a character string shorter than the first identifier , and a generation step.
    前記第1識別子と前記第2識別子との対応付けに基づいて前記複数の端末のうち第2端末で前記特定の状態を再現する制御を実行するために、前記第1識別子と前記第2識別子との対応付けを管理する対応付け管理ステップと、 In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of
    生成された前記第2識別子を、前記第1端末に前記特定の状態とともに表示させる制御を実行する表示制御ステップと、 A display control step that executes control for displaying the generated second identifier together with the specific state on the first terminal, and
    を含む情報処理方法。 Information processing methods including. An information processing method executed by a server that communicates with a plurality of terminals that can display a specific state indicating a combination of a plurality of cards in a card game that is reproducible and arbitrarily designated by the user based on the designation. In An information processing method executed by a server that communicates with a plurality of terminals that can display a specific state indicating a combination of a plurality of cards in a card game that is reproducible and optionally designated by the user based on the designation.
    A reception step that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string . A reception step that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string .
    When an access using the first identifier by the first terminal is received, a generation step of generating a second identifier consisting of a character string shorter than the first identifier , and a generation step. When an access using the first identifier by the first terminal is received, a generation step of generating a second identifier consisting of a character string shorter than the first identifier , and a generation step.
    In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of
    A display control step for executing control to display the generated second identifier together with the specific state on the first terminal, and A display control step for executing control to display the generated second identifier together with the specific state on the first terminal, and
    Information processing methods including. Information processing methods including.
  7. 再現性があり且つユーザによって任意に指定されるカードゲームにおける複数のカードの組み合わせを示す特定の状態を当該指定に基づき表示可能な複数の端末と、サーバとを含む情報処理システムにおいて、
    前記サーバは、

    前記複数の端末のうち第1端末から、前記特定の状態と一意に対応付けられ、前記複数のカードの組み合わせを文字列として表した第1識別子を用いたアクセスを受付ける受付手段と、 A receiving means that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string .
    前記第1端末による前記第1識別子を用いたアクセスが受け付けられたとき、前記第1識別子よりも短い文字列からなる第2識別子を生成する生成手段と、 When an access using the first identifier by the first terminal is received, a generation means for generating a second identifier consisting of a character string shorter than the first identifier , and
    前記第1識別子と前記第2識別子との対応付けに基づいて前記複数の端末のうち第2端末で前記特定の状態を再現する制御を実行するために、前記第1識別子と前記第2識別子との対応付けを管理する対応付け管理ステップと、 In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of
    生成された前記第2識別子を、前記第1端末に前記特定の状態とともに表示させる制御を実行する表示制御手段と、 A display control means for executing control to display the generated second identifier on the first terminal together with the specific state.
    を備え、 With
    前記複数の端末のうち前記第1端末は、 Of the plurality of terminals, the first terminal is
    前記特定の状態と一意に対応付けられる前記第1識別子を用いたアクセスを行うアクセス手段と、 An access means for accessing using the first identifier that is uniquely associated with the specific state, and
    前記サーバにおいて、前記特定の状態の指定が継続している期間又は当該期間が終了してから所定期間のみ有効な前記第2識別子が、前記第1識別子と対応付けられて生成された場合、前記サーバの前記表示制御手段による前記制御を受けて、当該第2識別子を前記特定の状態とともに表示する表示手段と、 When the second identifier, which is valid only for a predetermined period after the period in which the designation of the specific state continues or the period ends, is generated in association with the first identifier in the server, the said. A display means that displays the second identifier together with the specific state under the control of the display control means of the server.
    を備え、 With
    前記複数の端末のうちの前記第2端末は、 The second terminal among the plurality of terminals is
    前記サーバにより生成されて前記第1端末に表示された前記第2識別子の入力を受付けて、前記サーバに通知する制御を実行する第1制御手段と、 A first control means that receives an input of the second identifier generated by the server and displayed on the first terminal and executes control to notify the server.
    前記サーバにおいて、前記第1制御手段の制御により前記第2識別子が通知された場合、前記特定の状態を再現して前記第2端末のユーザに閲覧させる制御を実行する第2制御手段と、 In the server, when the second identifier is notified by the control of the first control means, the second control means that reproduces the specific state and executes the control for the user of the second terminal to browse.
    を備える情報処理システム。 Information processing system equipped with. In an information processing system including a plurality of terminals and a server that are reproducible and can display a specific state indicating a combination of a plurality of cards in a card game arbitrarily designated by the user based on the designation. In an information processing system including a plurality of terminals and a server that are reproducible and can display a specific state indicating a combination of a plurality of cards in a card game appropriately designated by the user based on the designation.
    The server The server
    A receiving means that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string . A receiving means that receives access from the first terminal among the plurality of terminals using a first identifier that is uniquely associated with the specific state and represents a combination of the plurality of cards as a character string .
    When an access using the first identifier by the first terminal is received, a generation means for generating a second identifier consisting of a character string shorter than the first identifier , and When an access using the first identifier by the first terminal is received, a generation means for generating a second identifier consisting of a character string shorter than the first identifier , and
    In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of In order to execute the control for reproducing the specific state in the second terminal among the plurality of terminals based on the correspondence between the first identifier and the second identifier, the first identifier and the second identifier The mapping management step that manages the mapping of
    Display control means for executing control to display the generated second identifier on the first terminal together with the specific state. Display control means for executing control to display the generated second identifier on the first terminal together with the specific state.
    With With
    Of the plurality of terminals, the first terminal is Of the plurality of terminals, the first terminal is
    An access means for accessing using the first identifier that is uniquely associated with the specific state, and An access means for accessing using the first identifier that is uniquely associated with the specific state, and
    When the second identifier, which is valid only for a predetermined period after the period in which the designation of the specific state continues or the period ends, is generated in association with the first identifier in the server, the said. A display means that displays the second identifier together with the specific state under the control of the display control means of the server. A display means that displays When the second identifier, which is valid only for a predetermined period after the period in which the designation of the specific state continues or the period ends, is generated in association with the first identifier in the server, the said. the second identifier together with the specific state under the control of the display control means of the server.
    With With
    The second terminal among the plurality of terminals is The second terminal among the plurality of terminals is
    A first control means that receives an input of the second identifier generated by the server and displayed on the first terminal and executes control to notify the server. A first control means that receives an input of the second identifier generated by the server and displayed on the first terminal and executes control to notify the server.
    In the server, when the second identifier is notified by the control of the first control means, the second control means that reproduces the specific state and executes the control for the user of the second terminal to browse. In the server, when the second identifier is notified by the control of the first control means, the second control means that reproduces the specific state and executes the control for the user of the second terminal to browse.
    Information processing system equipped with. Information processing system equipped with.
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