JP4257944B2 - Game machine - Google Patents

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Publication number
JP4257944B2
JP4257944B2 JP2002063910A JP2002063910A JP4257944B2 JP 4257944 B2 JP4257944 B2 JP 4257944B2 JP 2002063910 A JP2002063910 A JP 2002063910A JP 2002063910 A JP2002063910 A JP 2002063910A JP 4257944 B2 JP4257944 B2 JP 4257944B2
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Prior art keywords
gaming machine
game
display
symbol
displayed
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JP2003260227A5 (en
JP2003260227A (en
Inventor
敏博 内ヶ島
隆寛 内ヶ島
正吾 巽
達也 海野
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株式会社高尾
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Description

【0001】
【発明の属する技術分野】
本発明は、遊技機の技術分野に属する。
【0002】
【従来の技術】
パチンコ遊技機には、遊技球が始動領域(例えば始動入賞口)に進入したことによって抽選条件が成立すると、主制御装置のCPUが乱数カウンタの乱数値を読み込んで、その乱数値が予め設定されている当たり値か否かを照合することで当たり外れの抽選を行い、その抽選結果を図柄表示装置によって変動表示後に確定表示される図柄で表示し、抽選が当たりであったことを前提条件として(遊技者に認識される現象としては、いわゆる大当たり図柄が確定表示されたことを前提条件として)遊技者に有利な大当たりゲーム(多くの場合、大入賞口が開放されるゲーム)を行うものが多い。
【0003】
【発明が解決しようとする課題】
上述のように、遊技者にとってはどのような図柄が表示されるかが大きな問題であり、その表示画面に注目するのである。ところが、従来のパチンコ遊技機においては、その前面部分のデザインとゲーム状態とは何ら関係がなかった。
【0004】
【課題を解決するための手段および発明の効果】
請求項1記載の遊技機は、遊技盤(13)上に形成された遊技領域(14)を臨ませる透明板を有する窓(15)が設けられている前面枠(12)が、扉状に開閉可能に遊技機の前面に配された遊技機において、
ゲーム状態に応じて位置又は形状を変化させる可動部(21)を、前記前面枠(12)の前面部分に設け、
前記可動部(21)は、前記窓(15)を取り囲むデザイン構造体(20)の上半部であり、前記デザイン構造体(20)の下半部である固定部(22)と協同して前記窓(15)に整合する形状の枠を形成している
ことを特徴とする。
【0005】
請求項1記載の遊技機は、ゲーム状態に応じて位置又は形状を変化させる可動部(21)を、前面枠(12)の前面部分に設けたので、遊技機の前面で遊技者に見える部分とゲーム状態との一体感が出る。また、可動部(21)の位置又は形状の変化によりゲーム状態を報知することもできる。
また、請求項1記載の遊技機は、可動部(21)と固定部(22)とが協同して窓(15)に整合する形状の枠を形成しているので、窓(15)を通して見える遊技領域(14)の可視範囲を狭めない。
【0008】
請求項1記載の遊技機は、抽選条件が成立すると当たり外れの抽選を行い、該抽選結果を変動表示後に確定表示される図柄で表示する遊技機であり、前記可動部(21)は前記当たりを示す図柄が確定表示される際又は該確定表示に先立って位置又は形状を変化させる遊技機として構成することができる。
そうすれば、可動部(21)の位置又は形状変化にて、当たりを示す図柄の確定表示を予告したり、その確定表示に伴う遊技者の感激を高めることができる。また、可動部(21)の位置又は形状変化を他の遊技者が見れば、当たりを示す図柄の確定表示すなわち大当たりしたことが分かるから、遊技者同士の競争意識を煽ることもできる。
【0009】
また、1つの遊技機設置島に設置されている複数の遊技機のいずれかが大当たりしたときに、その遊技機設置島の全部の遊技機で可動部の位置又は形状を変化させて、遊技者同士の競争意識を煽ることもできる。
【0010】
【発明の実施の形態】
次に、本発明の実施例により発明の実施の形態を説明する。
【0011】
【実施例1】
図1に示すように、本実施例のパチンコ遊技機10の外殻は外枠11及び前面枠12(遊技機の前面に配される枠体に該当)によって構成されている。公知のパチンコ遊技機と同様に、前面枠12はヒンジ(図示略)にて外枠11に連結されており、扉状に開閉可能である。
【0012】
前面枠12には、遊技盤13上に形成された遊技領域14を臨ませる窓15が設けられている。遊技領域14には周知の入賞装置、障害釘、風車等(何れも図示略)が配置されており、中央部には図柄表示装置16が取り付けられている。このパチンコ遊技機10においては、発射装置(図示略)によって打ち出された遊技球の遊技領域14における挙動によって遊技が行われ、遊技球が入賞装置(入賞口)に入賞すれば賞球が払出される。
【0013】
また、入賞装置には始動入賞口を有する始動入賞装置及び通常遊技中は閉鎖されている大入賞口を有する大入賞装置がある。
遊技球が始動入賞口に進入(始動入賞が発生)したことによって抽選条件が成立すると、図示しない主制御装置のCPUが乱数カウンタの乱数値を読み込んで、その乱数値が予め設定されている当たり値か否かを照合することで当たり外れの抽選を行う。その抽選結果又は抽選結果に対応する図柄の組合せが図柄表示装置16に通知され、図柄表示装置16は、図柄を変動表示した後に抽選結果に対応する図柄の組合せを確定表示する。遊技者は、確定表示された図柄によって抽選結果(当たり外れ)を認識できる。
【0014】
抽選が当たりであったことを前提条件として(遊技者に認識される現象としては、当たりを示す図柄いわゆる大当たり図柄が確定表示されたことを前提条件として)、遊技者に有利な大当たりゲームが実行され、その大当たりゲームでは大入賞口が規定回数(通常、14〜16回)を超えない範囲で開放される。
【0015】
前面枠12の前面には、窓15を取り囲むようにして、デザイン構造体20が取り付けられている。デザイン構造体20は上半部である可動部21と下半部である固定部22とからなり、全体として楕円状の外形を持ち、中央側が盛り上がっている。すなわち、鳥類の卵をイメージさせるデザインである。
【0016】
可動部21の境界縁21aと固定部22の境界縁22aとは、共に鋸歯状で通常は互いに歯合しているが、可動部21は、その歯合を解除する方向に移動可能である。なお、可動部21の背面側にはこれを移動させるための機構(図示略)が備わっている。この可動部21の移動形態の詳細は後述する。
【0017】
また、可動部21と固定部22とは協同して窓15に整合する円形の枠を形成しており、窓15を通して見える遊技領域14の可視範囲を狭めない。
固定部22には公知のものと同様の上皿24、下皿25、発射ハンドル26等が備わっている。遊技者が発射ハンドル26を回動操作することにより、上皿24から発射装置に球技球が供給されて、遊技領域14に向けて発射される。発射された遊技球が入賞すれば賞球が払出され、賞球は上皿24又は下皿25に放出される。
【0018】
パチンコ遊技機10で遊技が行われていないないときや上述した始動入賞が未発生で図柄を変動表示が開始される前には、図柄表示装置16においてアイドル画像が表示される。このアイドル画像表示は、本実施例では図柄表示装置16が自律的に行うが、例えば主制御装置からの指令に従って行ってもよい。
【0019】
アイドル画像は動画表示であり、その概要は図2に示す通りで、まず鳥の卵が表示され(図2(a))、次に卵が割れて(図2(b))、フェニックスの雛が生まれ(図2(c))、成長し(図2(d))、最後にパチンコ遊技機10のメーカーのロゴが表示されて(図2(e))1サイクルが終了する。このサイクルの動画が繰り返される。
【0020】
パチンコ遊技機10で遊技が行われて上述した始動入賞が発生すれば、主制御装置によって当たり外れの抽選が行われ、図柄表示装置16にては抽選結果を示すための図柄の変動表示と確定表示が行われる。
本実施例における図柄の変動表示及び確定表示そのものは公知のものと同様で、3つの図柄(本実施例では3つの数字図柄)がそれぞれ個別に変動表示され、1つずつ停止表示(微動していて仮停止表示となることもある)される。変動表示の途中、2つの図柄が停止表示又は仮停止表示されたときに、例えば7?7(?は変動中)のように2図柄が揃えばリーチである。そして、最後に3桁の数字図柄が確定表示される。確定表示された3桁の数字図柄が揃っていれば、例えば333、777等であれば大当たり図柄であり、この確定表示に続いて上述の大当たりゲームが実行される。
【0021】
このように図柄表示の流れは公知のものと同様であるが、本実施例のパチンコ遊技機10では動画による予告表示と大当たり図柄の確定表示に伴う可動部21の移動が行われる点で独特である。
まず予告表示について説明する。上述のように図柄を変動表示している際に、図柄表示装置16はその背景画像も各種表示する。つまり、背景画像上にて図柄の変動表示が行われる。
【0022】
そうした背景画像の中にはリーチや大当たりを予告(確実に発生することではなくて、その可能性があることを予告)する予告表示が何種類かある。そして、それら予告表示の1種として高信頼度の大当たり予告表示がある。この予告表示は、背景画像に卵が登場し、例えば図3(a)に例示するリーチ表示(この図では7?7のリーチ表示)の開始とほぼ同時に親フェニックスが卵を割るためにつつく場面が表示される。
【0023】
その場面が進行すると可動部21が微動を開始する(図3(b))。さらに場面が進んで卵が割れ始めると、画面における割れ目の拡張と並行して可動部21が明確に移動を始める(図3(c))。そして、卵からフェニックスの雛が誕生する場面で大当たり図柄が確定表示され、可動部21の移動も最大量になる(図3(d))。なお、可動部21の移動は前面枠12の表面に沿ったものではなく、前面枠12の表面から離脱しつつ(浮き上がりつつ)上方へ移動する動きであるから、窓15や窓15に張られている透明板等と干渉するおそれはない。
【0024】
ところで、上記の説明は予告通りに大当たり図柄が確定される場合であるが、100%確実な予告ではないので、例えば可動部21が微動を開始したものの(図3(b))、その微動が停止して例えば767のような外れ図柄が確定されることも、ときにはある。また、例えば可動部21が微動を開始する前に外れ図柄が確定されることもある。
【0025】
しかし、これらのように外れ図柄になることはきわめて少なく、リーチ表示の開始とほぼ同時に親フェニックスが卵を割るためにつつく場面(図3(a))が表示されれば、例えば90%以上の確率で大当たり図柄が確定表示され、可動部21が微動を開始(図3(b))すれば例えば99%以上の確率で大当たり図柄が確定表示される設定である。
【0026】
以上のように、このパチンコ遊技機10においては、可動部21と固定部22とからなるデザイン構造体20の卵をイメージさせるデザインと、アイドル画像として表示される卵から成長したフェニックスまでの動画とが、卵及び鳥類という共通のモチーフを持って調和しているので、遊技者に見える部分全体として一体感が出る。
【0027】
また、大当たり予告においても卵からフェニックスが誕生する動画が表示されるので、この予告表示でも上述と同様に遊技者に見える部分全体として一体感が出る。
さらに、このパチンコ遊技機10は、位置を可変の可動部21を前面部分に設けてあり、可動部21は大当たり図柄の確定表示に先だって動き始めて確定表示とほぼ同時に位置の変化量が最大になるので、可動部21の位置変化にて、大当たり図柄の確定表示を予告し、その確定表示に伴う遊技者の感激を高めることができる。
【0028】
また、可動部21の位置変化を他の遊技者が見れば、大当たり図柄の確定表示すなわち大当たりしたことが分かるから、遊技者同士の競争意識を煽ることもできる。
可動部21をゲーム状態に応じて動かせば、例えば大当たりゲーム中は可動部21を昇降させ続ければ、パチンコ遊技機10の前面で遊技者に見える部分とゲーム状態との一体感を出せる。また、大当たりゲーム中であることが周囲に分かりやすくて、遊技者同士の競争意識を煽ることもできる。
【0039】
以上、実施例に従って、本発明の実施の形態について説明したが、本発明はこれらの例に限定されるものではなく、本発明の要旨を逸脱しない範囲でさまざまに実施できることは言うまでもない。
【図面の簡単な説明】
【図1】 実施例1のパチンコ遊技機の斜視図。
【図2】 実施例1のパチンコ遊技機におけるアイドル画像の説明図。
【図3】 実施例1のパチンコ遊技機における大当たり予告の説明図。
【符号の説明】
10 パチンコ遊技機(遊技機)
12 前面枠(遊技機の前面に配される枠体)
13 遊技盤
14 遊技領域
20 デザイン構造体
21 可動部
22 固定部
[0001]
BACKGROUND OF THE INVENTION
The present invention belongs to the technical field of gaming machines.
[0002]
[Prior art]
In a pachinko machine, when a lottery condition is satisfied when a game ball enters a start area (for example, a start winning opening), the CPU of the main controller reads the random number value of the random number counter, and the random number value is preset. As a precondition, the lottery is performed by collating whether or not the winning value is won, and the lottery result is displayed in a symbol that is confirmed and displayed after the variable display by the symbol display device. (The phenomenon recognized by the player is based on the premise that a so-called jackpot symbol has been confirmed and displayed) that plays a jackpot game that is advantageous to the player (in many cases, a game in which a big prize opening is opened). Many.
[0003]
[Problems to be solved by the invention]
As described above, what kind of symbols are displayed for the player is a big problem, and attention is paid to the display screen. However, in the conventional pachinko gaming machine, there is no relation between the design of the front part and the game state .
[0004]
[Means for Solving the Problems and Effects of the Invention]
The gaming machine according to claim 1, wherein the front frame (12) provided with a window (15) having a transparent plate facing the gaming area (14) formed on the gaming board (13) has a door shape. In the gaming machine arranged in front of the gaming machine so that it can be opened and closed,
A movable part (21) that changes the position or shape according to the game state is provided on the front part of the front frame (12) ,
The movable part (21) is an upper half part of the design structure (20) surrounding the window (15) and cooperates with a fixed part (22) which is a lower half part of the design structure (20). A frame having a shape matching the window (15) is formed .
[0005]
In the gaming machine according to claim 1, since the movable part (21) that changes the position or shape according to the game state is provided in the front part of the front frame (12), the part that can be seen by the player on the front side of the gaming machine And a sense of unity with the game state. Also, the game state can be notified by a change in the position or shape of the movable portion (21).
Further, in the gaming machine according to claim 1, since the movable part (21) and the fixed part (22) cooperate to form a frame having a shape matching the window (15), it can be seen through the window (15). The visible range of the game area (14) is not narrowed.
[0008]
The gaming machine according to claim 1 is a gaming machine which performs a winning lottery when the lottery condition is satisfied, and displays the lottery result in a pattern that is fixedly displayed after the variable display, and the movable portion (21) is the winning unit It can be configured as a gaming machine in which the position or shape is changed when the symbol indicating is fixedly displayed or prior to the fixed display.
If it does so, according to the position or shape change of a movable part (21), the confirmation display of the symbol which shows a win can be notified in advance, or the player's excitement accompanying the confirmation display can be heightened. Further, if another player sees the change in the position or shape of the movable portion (21), it can be seen that the winning symbol has been confirmed, that is, a big win, so that the players can be more aware of competition.
[0009]
In addition, when any of a plurality of gaming machines installed on one gaming machine installation island hit a big game, the position or shape of the movable part is changed in all the gaming machines on the gaming machine installation island, so that the player It is also possible to reinforce competition between each other.
[0010]
DETAILED DESCRIPTION OF THE INVENTION
Next, embodiments of the present invention will be described by way of examples of the present invention.
[0011]
[Example 1]
As shown in FIG. 1, the outer shell of the pachinko gaming machine 10 of the present embodiment is constituted by an outer frame 11 and a front frame 12 (corresponding to a frame body arranged on the front surface of the gaming machine). Similar to known pachinko gaming machines, the front frame 12 is connected to the outer frame 11 by a hinge (not shown) and can be opened and closed in a door shape.
[0012]
The front frame 12 is provided with a window 15 for facing a game area 14 formed on the game board 13. The game area 14 is provided with a well-known winning device, obstacle nail, windmill, etc. (all not shown), and a symbol display device 16 is attached to the center. In this pachinko gaming machine 10, a game is played by the behavior of the game ball launched by the launching device (not shown) in the game area 14, and when the game ball wins a winning device (winning port), the winning ball is paid out. The
[0013]
The winning devices include a starting winning device having a starting winning port and a large winning device having a large winning port that is closed during normal games.
When a lottery condition is satisfied when a game ball enters the start winning opening (start winning occurs), the CPU of the main controller (not shown) reads the random number value of the random number counter, and the random number value is set in advance. The winning lottery is performed by checking whether or not the value. The lottery result or a symbol combination corresponding to the lottery result is notified to the symbol display device 16, and the symbol display device 16 displays the symbol combination corresponding to the lottery result after variably displaying the symbol. The player can recognize the lottery result (hit and miss) by the symbol that is confirmed and displayed.
[0014]
Assuming that the lottery was a win (as a phenomenon recognized by the player, the premise that a symbol indicating a winning so-called jackpot symbol was confirmed and displayed), a jackpot game advantageous to the player was executed In the jackpot game, the big winning opening is opened within a range not exceeding the specified number of times (usually 14 to 16 times).
[0015]
A design structure 20 is attached to the front surface of the front frame 12 so as to surround the window 15. The design structure 20 includes a movable portion 21 that is an upper half portion and a fixed portion 22 that is a lower half portion. The design structure 20 has an oval outer shape as a whole, and the center side is raised. In other words, it is a design that makes an image of a bird's egg.
[0016]
The boundary edge 21a of the movable part 21 and the boundary edge 22a of the fixed part 22 are both serrated and normally meshed with each other, but the movable part 21 is movable in a direction to release the meshing. Note that a mechanism (not shown) for moving the movable portion 21 is provided on the back side of the movable portion 21. Details of the moving form of the movable portion 21 will be described later.
[0017]
Further, the movable portion 21 and the fixed portion 22 cooperate to form a circular frame that aligns with the window 15 and does not narrow the visible range of the game area 14 that can be seen through the window 15.
The fixed portion 22 is provided with an upper plate 24, a lower plate 25, a firing handle 26, and the like similar to known ones. When the player rotates the launching handle 26, the ball game ball is supplied from the upper plate 24 to the launching device and is launched toward the game area 14. If the game ball that has been launched wins, the prize ball is paid out, and the prize ball is released to the upper plate 24 or the lower plate 25.
[0018]
An idle image is displayed on the symbol display device 16 when a game is not being played on the pachinko gaming machine 10 or before the above-mentioned start winning has not occurred and the symbol display is started. This idle image display is autonomously performed by the symbol display device 16 in this embodiment, but may be performed in accordance with, for example, a command from the main control device.
[0019]
The idle image is a moving image display, and the outline is as shown in FIG. 2. First, a bird's egg is displayed (FIG. 2 (a)), and then the egg is broken (FIG. 2 (b)). Is born (FIG. 2 (c)) and grows (FIG. 2 (d)). Finally, the logo of the manufacturer of the pachinko gaming machine 10 is displayed (FIG. 2 (e)), and one cycle is completed. The animation of this cycle is repeated.
[0020]
If a game is played in the pachinko gaming machine 10 and the above-mentioned start winning is generated, the main control device performs a winning lottery, and the symbol display device 16 displays and confirms the symbol variation to indicate the lottery result. Display is performed.
In this embodiment, the symbol variation display and the final display itself are the same as known ones. Three symbols (three numeric symbols in this embodiment) are individually displayed in a variable manner, and one stop display (fine movement) is performed. May be temporarily stopped). When two symbols are stopped or temporarily stopped during variation display, if two symbols are aligned, for example, 7-7 (? Is changing), reach is achieved. Finally, a 3-digit numeric symbol is finalized and displayed. If the three-digit number symbols that are confirmed and displayed are prepared, for example, 333, 777, etc. are jackpot symbols, and the above-mentioned jackpot game is executed following this confirmation display.
[0021]
Thus, the flow of the symbol display is the same as that of a known one, but the pachinko gaming machine 10 of the present embodiment is unique in that the movable portion 21 is moved in accordance with the advance notice display by the moving image and the confirmation display of the jackpot symbol. is there.
First, the notice display will be described. When the symbols are variably displayed as described above, the symbol display device 16 also displays various background images. That is, the display of the variation of the symbol is performed on the background image.
[0022]
In such background images, there are several types of notice indications that give notice of reach and jackpots (notice that there is a possibility but not a certainty). One type of such notice display is a highly reliable jackpot notice display. This notice display is a scene in which an egg appears in the background image, for example, when the parent phoenix breaks the egg almost simultaneously with the start of the reach display illustrated in FIG. 3A (7-7 reach display in this figure). Is displayed.
[0023]
As the scene progresses, the movable portion 21 starts fine movement (FIG. 3B). When the scene further progresses and the egg begins to crack, the movable part 21 starts to move clearly in parallel with the expansion of the crack in the screen (FIG. 3C). Then, the jackpot symbol is confirmed and displayed at the scene where the Phoenix chick is born from the egg, and the movement of the movable portion 21 is also the maximum amount (FIG. 3D). The movement of the movable portion 21 is not along the surface of the front frame 12 but is a movement that moves upward while detaching from the surface of the front frame 12 (floating up). There is no risk of interference with the transparent plate.
[0024]
By the way, the above explanation is a case where the jackpot symbol is confirmed as predicted, but since it is not 100% reliable notice, for example, although the movable part 21 has started to finely move (FIG. 3B), Sometimes it stops and the off symbol such as 767 is confirmed. Further, for example, the moving part 21 may come off before the fine movement starts and the symbol may be determined.
[0025]
However, it is very rare that the symbols become out of order like these, and if the scene (FIG. 3 (a)) where the parent phoenix breaks the egg is displayed almost simultaneously with the start of the reach display, for example, 90% or more. If the jackpot symbol is confirmed and displayed with probability, and the movable portion 21 starts fine movement (FIG. 3B), the jackpot symbol is determined and displayed with a probability of 99% or more, for example.
[0026]
As described above, in this pachinko gaming machine 10, a design that makes an image of the egg of the design structure 20 composed of the movable portion 21 and the fixed portion 22, and a movie from the egg displayed as an idle image to the phoenix that has grown. However, since they are in harmony with the common motifs of eggs and birds, a sense of unity appears as a whole part visible to the player.
[0027]
In addition, since the moving image in which the phoenix is born from the egg is displayed even in the jackpot notice, the noticeable display gives a sense of unity as a whole as seen by the player as described above.
Furthermore, this pachinko gaming machine 10 has a movable portion 21 with a variable position on the front surface portion, and the movable portion 21 starts to move prior to the confirmation display of the jackpot symbol, and the amount of change in position is maximized almost simultaneously with the confirmation display. Therefore, the confirmed display of the jackpot symbol can be notified in advance by the change in the position of the movable portion 21, and the player's excitement associated with the confirmed display can be enhanced.
[0028]
Further, if another player sees the change in the position of the movable portion 21, it can be seen that the winning display of the jackpot symbol, that is, the jackpot, has been made.
If the movable portion 21 is moved according to the game state, for example, if the movable portion 21 is continuously raised and lowered during the big hit game, a sense of unity between the portion that can be seen by the player on the front surface of the pachinko gaming machine 10 and the game state can be obtained. In addition, it is easy for the surroundings to understand that the game is a big hit game, and it is possible to raise the competition consciousness among players.
[0039]
As mentioned above, although embodiment of this invention was described according to the Example, this invention is not limited to these examples, and it cannot be overemphasized that it can implement variously in the range which does not deviate from the summary of this invention.
[Brief description of the drawings]
FIG. 1 is a perspective view of a pachinko gaming machine according to a first embodiment.
FIG. 2 is an explanatory diagram of an idle image in the pachinko gaming machine according to the first embodiment.
FIG. 3 is an explanatory diagram of a jackpot notice in the pachinko gaming machine according to the first embodiment .
[Explanation of symbols]
10 Pachinko machines (game machines)
12 Front frame (frame placed on the front of the gaming machine)
13 game board 14 game area 20 design structure 21 movable part 22 fixed part

Claims (1)

遊技盤(13)上に形成された遊技領域(14)を臨ませる透明板を有する窓(15)が設けられている前面枠(12)が、扉状に開閉可能に遊技機の前面に配された遊技機において、
ゲーム状態に応じて位置又は形状を変化させる可動部(21)を、前記前面枠(12)の前面部分に設け、
前記可動部(21)は、前記窓(15)を取り囲むデザイン構造体(20)の上半部であり、前記デザイン構造体(20)の下半部である固定部(22)と協同して前記窓(15)に整合する形状の枠を形成している
ことを特徴とする遊技機。
A front frame (12) provided with a window (15) having a transparent plate facing the game area (14) formed on the game board (13) is arranged on the front of the game machine so as to be opened and closed like a door. In the gaming machine that was
A movable part (21) that changes the position or shape according to the game state is provided on the front part of the front frame (12) ,
The movable part (21) is an upper half part of the design structure (20) surrounding the window (15) and cooperates with a fixed part (22) which is a lower half part of the design structure (20). A gaming machine characterized in that a frame having a shape matching the window (15) is formed .
JP2002063910A 2002-03-08 2002-03-08 Game machine Expired - Lifetime JP4257944B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (3)

Publication Number Publication Date
JP2003260227A JP2003260227A (en) 2003-09-16
JP2003260227A5 JP2003260227A5 (en) 2005-08-18
JP4257944B2 true JP4257944B2 (en) 2009-04-30

Family

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Country Link
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019195695A (en) * 2016-12-22 2019-11-14 株式会社サンセイアールアンドディ Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000116851A (en) * 1998-10-16 2000-04-25 Sankyo Kk Pinball game machine
JP2000140337A (en) * 1998-11-13 2000-05-23 Yutaka Nishikawa Pachinko machine
JP2001224751A (en) * 2000-02-16 2001-08-21 Okumura Yu-Ki Co Ltd Game machine
JP2002058798A (en) * 2000-08-14 2002-02-26 Heiwa Corp Game machine having decoration member having game performance

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019195695A (en) * 2016-12-22 2019-11-14 株式会社サンセイアールアンドディ Game machine

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