JP3921356B2 - Pachinko machine winning device - Google Patents

Pachinko machine winning device Download PDF

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Publication number
JP3921356B2
JP3921356B2 JP2001137749A JP2001137749A JP3921356B2 JP 3921356 B2 JP3921356 B2 JP 3921356B2 JP 2001137749 A JP2001137749 A JP 2001137749A JP 2001137749 A JP2001137749 A JP 2001137749A JP 3921356 B2 JP3921356 B2 JP 3921356B2
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JP
Japan
Prior art keywords
game ball
ball
winning device
gaming machine
pachinko gaming
Prior art date
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Expired - Fee Related
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JP2001137749A
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Japanese (ja)
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JP2002331086A (en
Inventor
宏 榎本
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to JP2001137749A priority Critical patent/JP3921356B2/en
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Publication of JP3921356B2 publication Critical patent/JP3921356B2/en
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Description

【0001】
【発明の属する技術分野】
本発明はパチンコ遊技機において遊技球を入賞に導くために遊技盤面に設けられる入賞装置に関するものである。
【0002】
【従来の技術】
パチンコ遊技機の遊技盤面には、従来から、例えばソレノイドやモータ等の電気的駆動源によって球誘導部材を動かすものや、パチンコ球の重量によって羽根を開閉させるチューリップ型のものまで、種々の形態の入賞装置が設けられていて、遊技球が入賞し易い状態と入賞し難い状態に変動させることでパチンコの興趣を増大させるようにしている。
【0003】
ところで、従来の電気的駆動源を使用した入賞装置は、必然的に入賞率が画一化されるために面白みが欠けるという問題がある。また従来のチューリップ型の入賞装置は、後続する遊技球を入賞し易くしたり入賞し難くするものであって、その遊技球自体の入賞の難易を左右するものではなかった。
【0004】
【発明が解決しようとする課題】
そこで本発明は、電気的駆動源を使用することなく、入賞の難易の形成に多様性を持たせられるようにし、パチンコの興趣をさらに増大し得る入賞装置を提供しようとするものである。
【0005】
【課題を解決するための手段】
そのために本発明に係るパチンコ遊技機の入賞装置は、遊技盤面上の遊技球が導かれる球流路に該遊技球を衝突させる触子を設け、遊技球の衝突による該触子の可動によって該遊技球が入賞し易い第1の状態と入賞し難い第2の状態とに変動する誘導部材を前記球流路における該触子の下流に設けることにより、該触子に衝突した後に該遊技球が該誘導部材に誘導され、該遊技球の入賞率が変化するように構成したことを特徴とする。
また本発明は上記入賞装置において、球流路は触子の左右両側に形成され、そのいずれかの球流路から流入した遊技球が触子に衝突することによって誘導部材の状態が変動するようにしたことを特徴とする。
また本発明は上記入賞装置において、磁石によって誘導部材を第1の状態と第2の状態とに静止させるようにしたことを特徴とする。
また本発明は上記入賞装置において、球流路は遊技球を加速するため傾斜状に形成されたものであることを特徴とする。
【0006】
【発明の実施の形態】
次に本発明の実施形態を図1〜図8に従い説明する。図1にこのパチンコ遊技機における遊技盤1の正面を示し、図中、2は該遊技盤1上に設けられたカラー液晶表示器からなる図柄変動表示器、3はソレノイドの作動により扉4が開閉動するように設けられた大入賞口である。
【0007】
4は図柄変動表示器2の器枠上部に設けられた入球口で、図2に示したように該入球口4の下部に左右への分岐流路5,6を夫々外向下傾状に形成し、該各分岐流路の先端には該図柄変動表示器2を両側から囲むように垂直な球流路7,8を形成し、該球流路7,8の下端に内向下傾状の球流路9,10を延設する。該球流路9,10は図柄変動表示器2の下縁部に位置し遊技球の動きが前方から見られるように前側縁に背の低い凸堤11,12が形成されている。なお、該球流路9,10の合致部にはこの凸堤が形成されてない連通部13があってその合致部を球流路14,15に連通させている。(図3参照)。また、図7にて分かるように、球流路9,10の合致部の奥に長方形孔16が開設され、該長方形孔16中に支軸17を遊嵌することにより触子18を該連通部13に配置している。なお触子18は球流路9,10を流落してきた遊技球が衝突し球流路14,15に向きを変え得るように両側面に円弧状切欠18a,18bが形成された分銅形を呈している。
【0008】
球流路14,15は球流路9,10の前側に外向下傾状に形成したものであって、該球流路14,15の前側にはさらに内向下傾状に球流路19,20が形成される。該球流路19,20の前側縁にはさらに背低の凸堤21,22が形成され、球流路19,20の合致部にはこの凸堤が形成されてない落下縁23が設けられる。そして該落下縁23に形成された一対の透孔24,24より一対の誘導部材25,25を出没自在なるように設ける。
【0009】
該誘導部材25,25は昇降部材26の前縁に一体に形成され、該昇降部材26の下面にはカム部27が形成されたものであり、該昇降部材を組付枠28の前縁部に形成された竪ガイド29,29中に昇降自在に支持している。30は該組付枠28に突設された支点軸31に回転自在に枢着されたリンクで、該リンクの先端には昇降部材26の下部に進出しカム部27に当接する摺動部32が形成され、該リンクの他端部には長孔33が形成され、該長孔中に前記支軸17の下端部に突設された係合軸34を遊嵌させている。
【0010】
また、組付枠28の後縁部に3つの磁石35,36,37を並設するとともに、係合軸34の先端に該磁石35または37に吸引し磁石36には反発する磁石38を固着している。なお、39は落下縁23の前下部に設けられた入賞口(始動口)である。
【0011】
この入賞装置では、入球口4に入った遊技球pは分岐流路5または分岐流路6にいずれかに流れ、球流路7,9または球流路8,10を経て触子18の右側面または左側面に衝突する。触子18の右側面に衝突した場合は、図8に示したようにその衝撃で該触子18を左方に移動させリンク30を反時計方向に回転させることから摺動部32がカム部27を介して昇降部材26を押し上げ誘導部材25,25を落下縁23に突出させる。そして触子18に衝突した遊技球pは球流路15,球流路20を通り落下縁23に至って誘導部材25,25間から落下し入賞口39に入賞し易くなる。
【0012】
一方、遊技球pが触子18の左側面に衝突した場合は、図3に示したようにその衝撃で該触子18を右方に移動させリンク30を時計方向に回転させることから昇降部材26の誘導部材25,25が下げられる。そして該触子18に衝突した遊技球pは球流路14,球流路19を通り落下縁23より落下する。なお、この落下の際は誘導部材25,25による誘導がないので入賞口39に入賞し難くなる。
【0013】
このようにこの実施形態では、遊技球pが触子18に対し左側から衝突するか、右側から衝突するかによって誘導部材25,25が突出または没下し、その遊技球pの入賞口39への入賞の難易度が決定されることとなる。なお、遊技球pが衝突する強度によっては触子18は移動することなく誘導部材25,25の状態が変化しないこともある。
【0014】
また、上記のようにリンク30が回転する際に磁石38は両端部の磁石35,37には吸引され中間部の磁石36には反発することから、誘導部材25,25を落下縁23より突出させた第1の状態と、没下した第2の状態とに静止せられる。
【0015】
次に、図9〜図12に示した本発明の他の実施形態を説明する。この実施形態に示した入賞装置では、図柄変動表示器2の一側縁に設けた入球口40より、垂直な球流路41を形成し、該球流路の下端に下傾状の球流路42を延設し、該球流路の前側縁に背の低い凸堤43を形成し、該球流路の前側にその先端部44で折り返して該球流路42と連通する球流路45を形成し、該球流路45の前側縁に背低の凸堤46,46を形成する。
【0016】
47は球流路45の凸堤46,46が形成されてない部分に設けられた略円筒形の誘導部材で、該誘導部材は器枠に水平に設けられた支軸48に回転自在なるように設けられ、該誘導部材の外周面の1個所に球案内用の浅溝49を前傾状なるように形成するとともに、該誘導部材の奥端部外周の相対する2個所に触子50,51を形成する。そして支軸48の基部に形成された四角柱52の四外周面にその上下面の磁石53,55を外面がS極となり、両側面の磁石54,56を外面がN極となるように固着する。また、誘導部材47の触子50,51が位置する内周に相当する部位にN極が内側となるように磁石57,58を固着し、該磁石57,58と磁石53,55とを対向させる。このため誘導部材47が回転したとき該各磁石の吸引力と反発力が作用し、該誘導部材47は浅溝49が真上に位置したときと真下に位置したときに安定静止する。そして浅溝49が真上に位置したときは触子50が球流路42に開設された長方形孔59から突出し、浅溝49が真下に位置したときは触子51が該長方形孔59から突出する。
【0017】
このため、入球口40に入った遊技球pは図12に示したように球流路41,42を通って触子50または51に衝突し誘導部材47を回転させることから浅溝49を真下に位置させることもあり、また、その回転如何によって図9に示したように浅溝49が真上に位置することもある。そして該遊技球pは先端部44で折り返して球流路45を流下し、浅溝49が真上に位置しているときは、該浅溝49上に乗って真直に前方に排出されるので入賞口39へ容易に入賞し得る一方、浅溝49が真下に位置しているときは、該誘導部材47の両サイドから排出され易いので入賞口39への入賞は困難となる。
【0018】
なおこの入賞装置は図示した第1種パチンコ遊技機だけでなく、羽根物と称される周知の第2種パチンコ遊技機、および権利物と称される第3種パチンコ遊技機に設けることも可能である。また、入球経路,流出経路,構造についてもこの実施形態にとらわれることなく種々の形態を想起し得る。
【0019】
【発明の効果】
このように本発明のパチンコ遊技機は、遊技盤面上の遊技球が導かれる球流路に該遊技球を衝突させる触子を設け、該触子の衝突による可動によって誘導部材を遊技球が入賞し易い第1の状態と入賞し難い第2の状態とに変動させるとともに、該触子に衝突した後に遊技球が該誘導部材に誘導されるようにすることで、該触子への衝突具合により該遊技球の入賞率が変化するように構成したので、電気的駆動源を使用することなく、入賞の難易の形成に多様性を持たせられるようにし、パチンコの興趣をさらに増大し得る効果がある。
【図面の簡単な説明】
【図1】本発明の実施形態を示すパチンコ遊技機の遊技盤の正面図。
【図2】本発明の実施形態を示すパチンコ遊技機の入賞装置の正面図。
【図3】本発明の実施形態を示すパチンコ遊技機の入賞装置の斜視図。
【図4】本発明の実施形態を示すパチンコ遊技機の入賞装置の水平断面平面図。
【図5】本発明の実施形態を示すパチンコ遊技機の入賞装置の縦断面図。
【図6】本発明の実施形態を示すパチンコ遊技機の入賞装置の要部の斜視図。
【図7】本発明の実施形態を示すパチンコ遊技機の入賞装置の分解斜視図。
【図8】図3の作動状態図。
【図9】本発明の他の実施形態を示すパチンコ遊技機の入賞装置の正面図。
【図10】本発明の他の実施形態を示すパチンコ遊技機の入賞装置の斜視図。
【図11】本発明の他の実施形態を示すパチンコ遊技機の入賞装置の縦断面図。
【図12】図10の作動状態図。
【符号の説明】
1 遊技盤
4 入球口
9,10 球流路
14,15 球流路
18 触子
19,20 球流路
25 誘導部材
30 リンク
35〜38 磁石
39 入賞口
p 遊技球
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a winning device provided on a game board surface for guiding a game ball to winning in a pachinko gaming machine.
[0002]
[Prior art]
Various types of pachinko gaming machine surfaces have been conventionally used, such as moving a ball guiding member by an electric drive source such as a solenoid or a motor, and a tulip type opening and closing a blade by the weight of a pachinko ball. A winning device is provided to increase the interest of pachinko by changing the game ball into a state where it is easy to win and a state where it is difficult to win.
[0003]
By the way, a winning device using a conventional electric drive source inevitably has a problem of lack of interest because the winning rate is inevitably equalized. Further, the conventional tulip-type winning device makes it easy to win the winning game ball or makes it difficult to win, and does not affect the difficulty of winning the game ball itself.
[0004]
[Problems to be solved by the invention]
Accordingly, the present invention is intended to provide a winning device that can increase the interest of pachinko by making it possible to provide various forms of winning difficulty without using an electric drive source.
[0005]
[Means for Solving the Problems]
For this purpose, the winning device for a pachinko gaming machine according to the present invention is provided with a contact for causing the game ball to collide with a ball flow path through which the game ball is guided on the surface of the game board. By providing a guide member that fluctuates between a first state in which a game ball is easy to win and a second state in which it is difficult to win a game, the game ball is collided with the touch ball after the ball hits the touch ball. Is guided by the guide member, and the winning percentage of the game ball is changed.
Further, in the above winning device, the ball passage is formed on both the left and right sides of the tentacle, and the state of the guide member is changed by the game ball flowing in from any one of the ball passages colliding with the tentacle. It is characterized by that.
Further, the present invention is characterized in that in the above winning device, the guide member is stationary in a first state and a second state by a magnet.
Further, the present invention is characterized in that in the above winning device, the ball channel is formed in an inclined shape for accelerating the game ball.
[0006]
DETAILED DESCRIPTION OF THE INVENTION
Next, an embodiment of the present invention will be described with reference to FIGS. FIG. 1 shows a front view of a game board 1 in this pachinko gaming machine. In the figure, 2 is a symbol variation display comprising a color liquid crystal display provided on the game board 1, and 3 is a door 4 that is operated by the operation of a solenoid. This is a big prize opening that opens and closes.
[0007]
Reference numeral 4 denotes a ball entrance provided in the upper part of the symbol variation indicator 2. As shown in FIG. 2, the right and left branch channels 5 and 6 are inclined downward and outward at the bottom of the ball entrance 4. The vertical flow paths 7 and 8 are formed at the front ends of the branch flow paths so as to surround the symbol variation indicator 2 from both sides, and the lower ends of the spherical flow paths 7 and 8 are inclined inwardly downward. The spherical ball passages 9 and 10 are extended. The ball flow passages 9 and 10 are located at the lower edge of the symbol variation indicator 2 and are formed with short ridges 11 and 12 at the front edge so that the movement of the game ball can be seen from the front. Note that there is a communicating portion 13 in which the convex ridge is not formed at the matching portion of the spherical flow passages 9 and 10, and the matching portion is communicated with the spherical flow passages 14 and 15. (See FIG. 3). In addition, as can be seen in FIG. 7, a rectangular hole 16 is formed at the back of the mating portion of the spherical flow paths 9 and 10, and a support shaft 17 is loosely fitted in the rectangular hole 16 so that the contact 18 is connected to the communication hole. Arranged in the portion 13. The contact 18 has a weight shape in which arc-shaped notches 18a and 18b are formed on both sides so that a game ball flowing down the ball passages 9 and 10 can collide and change the direction to the ball passages 14 and 15. ing.
[0008]
The spherical flow paths 14 and 15 are formed on the front side of the spherical flow paths 9 and 10 so as to be inclined downward and outward, and on the front side of the spherical flow paths 14 and 15, the spherical flow paths 19 and 15 are further inclined downwardly inward. 20 is formed. The projecting ridges 21, 22 are further formed at the front side edges of the spherical channels 19, 20, and the falling edge 23 where the projecting ridges are not formed is provided at the matching portions of the spherical channels 19, 20. . Then, a pair of guide members 25, 25 are provided so as to be able to appear and retract through a pair of through holes 24, 24 formed in the falling edge 23.
[0009]
The guide members 25, 25 are integrally formed on the front edge of the elevating member 26, and a cam portion 27 is formed on the lower surface of the elevating member 26. The elevating member is connected to the front edge portion of the assembly frame 28. The rod guides 29 and 29 are formed so as to be movable up and down. Reference numeral 30 denotes a link that is rotatably attached to a fulcrum shaft 31 projecting from the assembly frame 28, and a sliding part 32 that advances to the lower part of the elevating member 26 and contacts the cam part 27 at the tip of the link. A long hole 33 is formed in the other end portion of the link, and an engaging shaft 34 protruding from the lower end portion of the support shaft 17 is loosely fitted in the long hole.
[0010]
In addition, three magnets 35, 36, and 37 are arranged in parallel at the rear edge of the assembly frame 28, and a magnet 38 that attracts the magnet 35 or 37 and repels the magnet 36 is fixed to the tip of the engagement shaft 34. is doing. Reference numeral 39 denotes a winning opening (starting opening) provided in the lower front portion of the falling edge 23.
[0011]
In this winning device, the game ball p that has entered the entrance 4 flows to either the branch channel 5 or the branch channel 6, and passes through the ball channels 7 and 9 or the ball channels 8 and 10. Collides with the right or left side. In the case of collision with the right side surface of the touch element 18, as shown in FIG. 8, the impact part moves the touch element 18 to the left and rotates the link 30 counterclockwise. The elevating member 26 is pushed up via 27, and the guide members 25, 25 are projected to the falling edge 23. Then, the game ball p that has collided with the contact 18 passes through the ball flow path 15 and the ball flow path 20, reaches the falling edge 23, falls from between the guide members 25, 25, and easily wins a prize opening 39.
[0012]
On the other hand, when the game ball p collides with the left side surface of the touch element 18, as shown in FIG. 3, the touch element 18 is moved to the right by the impact and the link 30 is rotated in the clockwise direction. 26 guide members 25, 25 are lowered. Then, the game ball p that has collided with the contact 18 passes through the ball passage 14 and the ball passage 19 and falls from the drop edge 23. In this case, there is no guidance by the guiding members 25, 25, so that it is difficult to win the winning opening 39.
[0013]
As described above, in this embodiment, the guide members 25 and 25 protrude or sink depending on whether the game ball p collides with the toucher 18 from the left side or the right side, and enter the winning port 39 of the game ball p. The difficulty of winning a prize will be determined. Note that, depending on the strength with which the game ball p collides, the state of the guide members 25 and 25 may not change without the contact 18 moving.
[0014]
Further, when the link 30 rotates as described above, the magnet 38 is attracted by the magnets 35 and 37 at both ends and repels the magnet 36 at the intermediate portion, so that the guide members 25 and 25 protrude from the falling edge 23. The stationary first state and the submerged second state are stopped.
[0015]
Next, another embodiment of the present invention shown in FIGS. 9 to 12 will be described. In the winning apparatus shown in this embodiment, a vertical spherical flow channel 41 is formed from a ball entry port 40 provided at one side edge of the symbol variation indicator 2, and a downwardly inclined sphere is formed at the lower end of the spherical flow channel. A flow path 42 is extended, a short convex ridge 43 is formed at the front side edge of the spherical flow path, and a spherical flow that is folded back at the front end portion 44 at the front side of the spherical flow path and communicates with the spherical flow path 42. A channel 45 is formed, and low-convex ridges 46 are formed on the front side edge of the spherical channel 45.
[0016]
Reference numeral 47 denotes a substantially cylindrical guide member provided in a portion of the spherical flow passage 45 where the convex ridges 46 are not formed. The guide member is rotatable about a support shaft 48 provided horizontally on the instrument frame. And a guide groove 50 is formed at two opposite locations on the outer periphery of the rear end of the guide member. 51 is formed. Then, the upper and lower magnets 53 and 55 are fixed to the four outer peripheral surfaces of the quadrangular column 52 formed at the base of the support shaft 48 so that the outer surfaces are S poles and the magnets 54 and 56 on both sides are N poles. To do. Further, magnets 57 and 58 are fixed to a portion corresponding to the inner circumference where the contacts 50 and 51 of the guide member 47 are located so that the north pole is on the inside, and the magnets 57 and 58 and the magnets 53 and 55 are opposed to each other. Let For this reason, when the guide member 47 rotates, the attractive force and the repulsive force of each magnet act, and the guide member 47 is stably stationary when the shallow groove 49 is located right above and right below. When the shallow groove 49 is located directly above, the contact 50 protrudes from the rectangular hole 59 formed in the spherical flow path 42, and when the shallow groove 49 is located directly below, the contact 51 protrudes from the rectangular hole 59. To do.
[0017]
For this reason, the game ball p entering the entrance 40 collides with the contact 50 or 51 through the ball passages 41 and 42 as shown in FIG. The shallow groove 49 may be positioned directly above as shown in FIG. 9 depending on the rotation. The game ball p turns back at the tip 44 and flows down the ball flow path 45. When the shallow groove 49 is located directly above, the game ball p rides on the shallow groove 49 and is discharged straight forward. While it is possible to easily win the winning opening 39, when the shallow groove 49 is located directly below, it is easy to be discharged from both sides of the guide member 47, so it is difficult to win the winning opening 39.
[0018]
In addition to the first-type pachinko gaming machine shown in the figure, this winning device can also be provided in a well-known second-class pachinko gaming machine called a feather object and a third-class pachinko gaming machine called a right object. It is. Also, various forms can be conceived with respect to the entrance route, the outflow route, and the structure without being limited to this embodiment.
[0019]
【The invention's effect】
As described above, the pachinko gaming machine according to the present invention is provided with a ball that causes the game ball to collide with the ball channel on which the game ball is guided on the surface of the game board, and the game ball wins the guiding member by the movement due to the collision of the ball. By changing the first state that is easy to perform and the second state that is difficult to win, and causing the game ball to be guided to the guide member after colliding with the touch, Since the winning rate of the game ball is changed by the above, it is possible to give diversity to the formation of winning difficulty without using an electric drive source, and the effect that can further increase the interest of pachinko There is.
[Brief description of the drawings]
FIG. 1 is a front view of a game board of a pachinko gaming machine showing an embodiment of the present invention.
FIG. 2 is a front view of a winning device for a pachinko gaming machine showing an embodiment of the present invention.
FIG. 3 is a perspective view of a winning device for a pachinko gaming machine showing an embodiment of the present invention.
FIG. 4 is a horizontal sectional plan view of a winning device for a pachinko gaming machine showing an embodiment of the present invention.
FIG. 5 is a longitudinal sectional view of a winning device for a pachinko gaming machine showing an embodiment of the present invention.
FIG. 6 is a perspective view of an essential part of a winning device for a pachinko gaming machine showing an embodiment of the present invention.
FIG. 7 is an exploded perspective view of a winning device for a pachinko gaming machine showing an embodiment of the present invention.
FIG. 8 is an operational state diagram of FIG. 3;
FIG. 9 is a front view of a winning device for a pachinko gaming machine showing another embodiment of the present invention.
FIG. 10 is a perspective view of a winning device for a pachinko gaming machine showing another embodiment of the present invention.
FIG. 11 is a longitudinal sectional view of a winning device for a pachinko gaming machine showing another embodiment of the present invention.
12 is an operational state diagram of FIG.
[Explanation of symbols]
1 Game board 4 Entrance 9, 10 Ball passage 14, 15 Ball passage 18 Contact 19, 20 Ball passage 25 Guide member 30 Link 35-38 Magnet 39 Winning entrance p Game ball

Claims (4)

遊技盤面上の遊技球が導かれる球流路に該遊技球を衝突させる触子を設け、遊技球の衝突による該触子の可動によって該遊技球が入賞し易い第1の状態と入賞し難い第2の状態とに変動する誘導部材を前記球流路における該触子の下流に設けることにより、該触子に衝突した後に該遊技球が該誘導部材に誘導され、該遊技球の入賞率が変化するように構成したことを特徴とするパチンコ遊技機の入賞装置。 Provided in the ball flow path on which the game ball is guided on the game board surface is provided with a contact for causing the game ball to collide , and the game ball is easily won by the movement of the contact due to the collision of the game ball. By providing a guide member that changes to the second state downstream of the contact in the ball flow path, the game ball is guided to the guide member after colliding with the contact, and the winning rate of the game ball is A winning device for a pachinko gaming machine, which is configured to change. 球流路は触子の左右両側に形成され、そのいずれかの球流路から流入した遊技球が触子に衝突することによって誘導部材の状態が変動するようにした請求項1に記載のパチンコ遊技機の入賞装置。  The pachinko machine according to claim 1, wherein the ball passages are formed on both left and right sides of the tentacle, and the state of the guide member is changed by a game ball flowing from one of the ball passages colliding with the tentacle. A winning device for gaming machines. 磁石によって誘導部材を第1の状態と第2の状態とに静止させるようにした請求項1または2に記載のパチンコ遊技機の入賞装置。  The winning device for a pachinko gaming machine according to claim 1 or 2, wherein the guide member is stationary in a first state and a second state by a magnet. 球流路は遊技球を加速するため傾斜状に形成されたものである請求項1〜3に記載のパチンコ遊技機の入賞装置。  4. The winning device for a pachinko gaming machine according to claim 1, wherein the ball flow path is formed in an inclined shape for accelerating the game ball.
JP2001137749A 2001-05-08 2001-05-08 Pachinko machine winning device Expired - Fee Related JP3921356B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
JP2001137749A JP3921356B2 (en) 2001-05-08 2001-05-08 Pachinko machine winning device

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JP2002331086A JP2002331086A (en) 2002-11-19
JP3921356B2 true JP3921356B2 (en) 2007-05-30

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