JP3226732U - On-board game equipment that uses the rolled dice as pieces and chips - Google Patents

On-board game equipment that uses the rolled dice as pieces and chips Download PDF

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JP3226732U
JP3226732U JP2020000624U JP2020000624U JP3226732U JP 3226732 U JP3226732 U JP 3226732U JP 2020000624 U JP2020000624 U JP 2020000624U JP 2020000624 U JP2020000624 U JP 2020000624U JP 3226732 U JP3226732 U JP 3226732U
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英夫 浅田
英夫 浅田
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英夫 浅田
英夫 浅田
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Abstract

【課題】振ったダイスを駒として盤面に配置し、所定の駒を盤面から取出してチップとして所持し、勝敗を決することを基本にした娯楽性の高い盤上ゲーム具を提供する。【解決手段】駒やチップとして使用する6面で6つの色が印された多数のダイス2の中から1個振り、出目(色)をその向きのまま盤1面の桝1aに駒として配置した後、所定の配列により抜き取り可能となったダイスを盤面から取出してチップとして所持するゲームであって、盤上ゲーム具は、盤1上の桝に配置する専用の駒を使用せず、ダイス2を振って出た目が示す種類の駒として、振り終えたダイス2をそのまま桝1aに配置する。【選択図】図1PROBLEM TO BE SOLVED: To provide a highly entertaining on-board game machine based on arranging rolled dice as a piece on a board surface, taking out a predetermined piece from the board surface, possessing it as a chip, and deciding whether to win or lose. SOLUTION: One of a large number of dice 2 marked with 6 colors on 6 sides to be used as a piece or a chip is rolled, and the result (color) is kept in that direction and is used as a piece on the grid 1a on the 1st side of the board. After arranging, it is a game in which the dice that can be taken out by a predetermined arrangement are taken out from the board surface and possessed as chips, and the on-board game tool does not use a dedicated piece to be placed in a box on the board 1, As a piece of the type indicated by the rolled-up die 2, the die 2 that has been shaken is placed as it is on the grid 1a. [Selection diagram] Figure 1

Description

本考案は、盤面の桝目に振ったダイスを駒として配置したり、盤面から取り出してチップとして使用する盤上ゲーム具に関するものである。 The present invention relates to an on-board game device in which a die rolled on a grid of a board is arranged as a piece or is taken out from the board and used as a chip.

従来の駒や石などを配置する盤上ゲームではダイスを使用する場合は、振ったダイスの出目により、その数に応じた桝目などに配置や移動を行い、ダイスはダイスとして、駒や石は駒や石として必要に応じた一手を施すための道具であり、配置する位置の変化だけにとどまり、駒と所有者との関係はゲームの内容にもよるが、少なくとも一定期間は固定されることから、ゲームの展開を大胆に変える術はなかった。 When using dice in a conventional board game where pieces and stones are placed, the dice rolled result in the placement and movement of the dice to the squares, etc. according to the number of dice. Is a tool for making one move as necessary as a piece or stone, it is only a change in the placement position, the relationship between the piece and the owner depends on the content of the game, but it is fixed for at least a certain period Therefore, there was no way to radically change the development of the game.

特開昭59−3428号 公報JP, 59-3428, A 実願平10−8204号 公報Japanese Utility Model Application No. 10-8204

従来のダイスの使用目的はゲームの進行に際し、双六では駒の進む位置や方向などを手番での一手として配置や移動を行うためだけに使用し、その出目の数に応じて駒を進めるだけで、駒の種類と所有者との関係は少なくとも一定期間は固定されるため、ゴール間際で遅れを取り戻し大逆転に繋がることが少ないため、参加者全員が最後まで勝敗への緊張感を持続できなかった。娯楽性の高いゲームは終盤での大逆転の要素を付加することが重要で、最後まで勝敗のゆくえが分からないゲームの醍醐味を味わうことができるゲームのしくみとして、ダイスを単に駒として扱うのではなく、設定のルールのもとに一手ごとに振ったダイスの出目の種類の駒として扱うことで配置済みの他の種類の駒(ダイス)の位置により配置可能な桝目が限定されることから、大胆にゲーム展開に変化をつけることが可能となる。このように結果を運に任せて成り行きを楽しめる盤上ゲームとして前述の欠点を解決しようとするものである。 The conventional purpose of using dice is to progress the game, and in Sugoroku, use it only for arranging and moving the position and direction of the piece as a move in the turn, and advance the piece according to the number of rolls. By doing so, the relationship between the type of piece and the owner is fixed for at least a certain period of time, so it is unlikely that it will catch up with the delay just before the goal and lead to a major reversal, so all participants can maintain a sense of tension to win until the end. There wasn't. For highly entertaining games, it is important to add an element of great reversal at the end of the game, and as a mechanism of the game where you can enjoy the real pleasure of winning or losing until the end, you may not treat dice simply as a piece. Instead, by handling it as a die type piece rolled with each move under the rules of setting, the arrangable grid is limited by the position of the other type (die) already placed. , It is possible to boldly change the game development. In this way, the above-mentioned drawbacks are solved as an on-board game in which the result is left to luck and the result can be enjoyed.

本考案は複数のプレイヤーが盤面の桝に配置するための駒やチップを兼ねて使用するために必要な数の6面で6つの色が印された同じ仕様のダイスを振り、ダイスの出目(色)をその向きのまま盤面の桝目に駒として配置した後、所定の配列により抜き取り可能となった駒(ダイス)を盤面から取出してチップとして所持し、ゲーム終了時にチップ(ダイス)の獲得数を競う盤上ゲームに関するものである。より詳しくは2〜4人のプレイヤーが順番に1個のダイスを振り、縦横8枠合計64桝の盤面中央の4か所の任意の桝にダイスの出目(色)をその向きのまま盤面の桝の中央4か所の任意の桝に駒として設置し、順次4番目のプレイヤーの手番で中央の4桝が埋まった後、5番目のプレイヤーの手番からゲームの本番が開始され、ダイスの出目(色)と同色の駒が配置済みで、出目と同色の間に他色の駒が縦・横・斜めの何れにも空きがなく配置されている配列があれば必ず間に挟んだ駒を抜き取り手元に所持しなければならない。獲得を達成させた場合は同じプレイヤーの続行となるが、駒を挟める桝がないときには必ず駒の縦横斜めの何れかの桝に駒(ダイス)を出目の向きで設置し、次のプレイヤーに交代する。オセロやパネル取りゲームのように駒の所有者を固定して自分の駒を増やしていくのではなく、ダイスの出目(色)が一時的に決まった自分の駒(ダイス)の配置で他の駒(ダイス)を挟んで獲得した場合はそれをチップとして扱う。自分の駒が一手ごとに変化し、一手ごとに駒を挟んで駒を獲得するか、獲得不可能なときは駒の隣に配置する一手ごとに局面が変わるのが特徴の盤上ゲームである。各プレイヤーは現状の駒の配置状態がどうであれ自分の手番がくるまではゲームの局面に狙いをつけることが困難なため、結果を運にまかせて成り行きを楽しむことができる。これは、同じく桝目の盤と駒や石を用いるオセロ・囲碁・将棋・チェスなどのように知恵を絞って実力だけを頼りに勝敗を決する運の要素がないジャンルのゲームとは相反する運のゲームであるが、ゲーム展開に応じて勝利を決する手法の選択肢が発生し、勝敗が逆転する転機を与えるような局面を迎えることが可能である。これはパズルのように1列が8個繋がった状態を達成した場合に最大のポイントを獲得できる設定である。詳しくは、縦・横・斜めの何れかのラインの先端から先端までの8個繋がり目前の7個繋がりの配置のラインに対し、残りの1桝に駒(ダイス)を設置しても獲得による駒の変動が起こらないことから8個繋がりが達成し、チップの所持によるポイント以上の高ポイントを得られる。ただし、意図的に8桝中1桝だけを空けるために6個繋がっている桝のラインに駒を置き7個まで繋げた後は当然、次のプレイヤーの手番で挟める駒がない場合に限り8個繋がりの達成となる大きなリスクを負うことになる。ところが、逆に相手の手番でどこかに挟める駒があり、8個繋ぎが不成立のままの状態で自分に手番が回り、上述の条件から8個繋ぎを達成させるという局面もあり、その可能性に賭けて、負けが濃厚な終盤での最終手段や序盤・中盤でも先手必勝、是が非でも勝ちたいといったプレイヤーの要望を満たす運のゲームの中にある大逆転に繋がる唯一の戦術として用いることが可能。
ゲームは複数の終了方法を用いることで面白みが増すことになるが、まず一つ目が上述に掲げた“8個繋がり”をゲーム終了の一つとする。他のプレイヤーにみすみす勝利を譲ってしまう大きなリスクを伴う希少な決まり手だからこそ高いポイントにすべきである。もう一つの終了方法はストックされたダイスを全て使用し、最後の1個で一手を終えた時点。飽きずにできるゲームの所要時間を30分とし、その時間までに使い切りそうなダイスの個数を実証実験の結果から推定75個とした。更にもう一つの終了方法は、一人のプレイヤーによる連続ダイス獲得回数を抑制することにも繋がる方法で、獲得を成功し続けるあまり独り舞台となり、他のプレイヤーが飽きてしまうであろう回数を加味し、その回数と実際に起こりうる連続獲得回数の確率に関する実証実験の結果、頻繁には起こらない連続回数、且つ、やや希少な回数として上限を10回と定め、これに到達した時点でゲーム終了とする。上述の3つの終了方法のいずれに該当した時点でゲーム終了となり、獲得ポイント数の多い順に勝敗を決するものとする。その他の設定可能なルールとして、3種の高価タイプのダイスとの差し替えが生じた後、その獲得者は該当する高得点を計上することや、チップの全てが没収されるという、まさに“振りだしに戻る”要素を取り入れることもできる。これは、あらかじめ没収の罰を受ける可能性のある賽の目として例えば濃い紫色などのダーク色にあたる色を設定しておき、振ったダイスの出目がこの色になり、盤上に既に1個以上のダーク色の駒がある場合に限り、挟んで他の駒を獲得できなかった視点で、通常通り他の駒の隣に配置した後、直ちに所持しているチップ(ダイス)の全てをストックされているダイスの山の中に戻すかたちで没収となる罰のルールである。
The present invention is to roll dice of the same specifications with six colors marked on six sides, the number of which is necessary for multiple players to also use as pieces and chips for placing on the board of the board. After arranging (color) as a piece on the grid of the board in that direction, take out the pieces (dies) that can be taken out according to a predetermined arrangement from the board and carry them as chips, and acquire chips (dies) at the end of the game It relates to on-board games that compete for numbers. More specifically, 2 to 4 players roll one die in order, and the die rolls (colors) are kept in the same direction on any of the 4 squares in the center of the board, which is a total of 64 rows and 8 rows. It is placed as a piece in any of the four center blocks of the slab, and after the middle slab is filled with the turn of the fourth player, the production of the game starts from the turn of the fifth player. If there is an arrangement in which the pieces of the same color as the roll (color) of the dice have already been placed, and there is no gap between the same color as the roll of the other die in the vertical, horizontal, or diagonal directions The piece sandwiched between must be removed and held by hand. If you complete the acquisition, the same player will continue, but if there is no square to sandwich the piece, be sure to place a piece (dice) on one of the squares diagonally of the piece in the direction of the roll and change to the next player. To do. Instead of fixing the owner of the piece and increasing your own piece like in Othello or panel picking game, you can temporarily change the number of dice (color) to your own piece (die) If you win by sandwiching a piece (dice), treat it as a chip. The on-board game is characterized by the fact that your own piece changes with each move, and you acquire a piece by sandwiching it with each move, or if you can not get it, the phase changes with each move placed next to the piece. Regardless of the current arrangement of pieces, it is difficult for each player to aim at the stage of the game until his turn comes, so he can leave the result to luck and enjoy the outcome. This is a luck that is contrary to the genre game where there is no luck element to decide the victory by relying only on your ability by narrowing your wisdom, such as Othello, Go, Shogi, chess, etc. Although it is a game, it is possible to reach a phase in which options for a method of deciding a victory are generated in accordance with the development of the game, and a turning point for giving or losing a game is given. This is a setting where you can get the maximum points when you achieve a state where eight columns are connected like a puzzle. For more details, if you install a piece (dice) on the remaining 1 square with respect to a line with 8 connections from the tip of any of the vertical, horizontal, or diagonal lines to 7 connections in front of you, it depends on the acquisition 8 pieces are connected because the pieces do not change, and you can get higher points than the points you own. However, after placing 6 pieces on the line of 6 squares to connect only 1 square out of 8 squares intentionally and connecting up to 7, naturally, if there is no piece that can be sandwiched by the next player's turn You bear the big risk of achieving 8 connections. However, on the contrary, there is also a situation in which there is a piece that can be sandwiched somewhere by the opponent's turn, and it is possible for the player to turn his turn in a state where the connection of eight pieces is unsuccessful and to achieve eight pieces of connection from the above conditions, which is possible Betting on sex, it is used as the only tactic that leads to a major reversal in the game of luck that satisfies the desire of the player who wants to win the final means in the late game where there is a lot of loss It is possible.
Although the game will be more interesting by using a plurality of ending methods, the first one is to end the game with "8 connections" mentioned above. It should be a high point because it is a rare ruler with a big risk of giving up Misumi victory to other players. Another way to finish is to use all the dice stocked and finish one move with the last one. The time required to play the game without getting tired was set to 30 minutes, and the number of dice that could be used up by that time was estimated to be 75 from the results of the proof experiment. Another way to end is to reduce the number of consecutive dice that can be obtained by one player. As a result of a proof experiment regarding the number of times and the probability of the number of continuous acquisitions that can actually occur, the upper limit is set to 10 as the number of continuous times that does not occur frequently, and the number of times that is rare, and the game ends when this is reached. To do. The game ends when any of the three ending methods described above is met, and the win or loss is decided in descending order of the number of acquired points. Another rule that can be set is that after the replacement of three expensive types of dies, the winner will score the corresponding high score or all the chips will be confiscated, which is exactly the "starting". You can also include a "back to" element. For this, a dark color such as dark purple is set in advance as the eye that may be punished for confiscation, and the result of the rolled die is this color, and there is already one or more on the board. Only when there is a dark colored piece, from the viewpoint that you could not get another piece by sandwiching it, after placing it next to another piece as usual, immediately all the chips (dies) you have are stocked It is a rule of punishment that will be confiscated by returning to the pile of dice.

上述の様に、本考案の盤上ゲームは、プレイヤーの経験、習得力などの必要がなく、勝敗を決することができ、結果を運にまかせて成り行きを楽しめるため、手軽に様々な場所で多くの時間を費やすことのない娯楽性の高い盤上ゲームとして有効活用できる。 As described above, the on-board game of the present invention does not require the experience or learning ability of the player, can win or lose, and rely on the results to enjoy the outcome, so it is easy to use in many places. It can be effectively used as a highly entertaining on-board game without spending time.

一例として、振ったダイス(2)の出目(f)を矢印で示す桝(1a)に駒として置いた場合は、その同色の駒(f)との間に挟んだ6個の駒(a・c・d+e+a・b)の3列・6個を同時に獲得することが可能であることを示す図である。As an example, when the rolled die (2) is placed as a piece on a box (1a) indicated by an arrow, six pieces (a) sandwiched between the rolled die (2) and the piece (f) of the same color are placed. -C-d+e+a-b) 3 columns and 6 figures can be acquired at the same time. ダイス(標準タイプ)を示す図である。It is a figure which shows a die (standard type). ダイス(高価タイプ)を示す図であるIt is a figure showing a die (expensive type). 振ったダイス(2)が出目(e)となり、獲得不可能な場合に矢印で示す駒に接する桝に置くことができることを示した図である。It is a figure showing that the rolled dice (2) becomes a roll (e) and can be placed on a square in contact with a piece indicated by an arrow when the die cannot be acquired. 8個つながりの達成状態を示す図である。It is a figure which shows the achievement state of eight connection. ダイス(駒)のすべり防止として、盤の桝と枠に段差を設けた断面図である。FIG. 3 is a cross-sectional view in which steps are provided on a frame and a frame of a board to prevent slipping of a die (piece).

考案の概要を実施するための形態Mode for carrying out the outline of the invention

プレイヤーがダイスを振って盤面の桝に配置するため、ダイスとして振りやすい大きさ、且つ、駒として盤上の桝に配置しやすいサイズにそれぞれのゲーム具を設定する。ダイスの素材は、通常のサイコロのような角の丸まったプラスチック製のキューブ状のもので、各面の中央に大きめの正円や正方形などの図柄を用いた色の賽の目で6面・6色を表す。各色は識別しやすい赤・青・黄色・緑・ピンクと残る1色は獲得不成立で没収する際の色をダーク色である濃い紫色などを用いる。縦横8枠合計64桝に仕切られたゲーム盤は、ダイスを盤上の桝に配置しやすくするため、位置ずれ防止として枠と桝に段差を設けた形状を推奨する。ゲームの手順については前述の項目での繰り返しになるが、その手順にまつわるゲーム具とゲーム方法の詳細を兼ねて、ゲーム全体の流れと共に再度説明する。
2〜4人のプレイヤーが順番に1個の上述の75個のダイスから1個を振り、中央4か所の任意の桝にダイスの出目(色)をその向きのまま盤面の桝の中央4か所の任意の桝に駒として設置し、順次4番目のプレイヤーの手番で中央の4桝が埋まった後の5番目のプレイヤーの手番からゲームの本番が開始され、ダイスの出目(色)と同色の駒が配置済みで、出目と同色の間に他色の駒が縦・横・斜めの何れにも空きがなく配置されている配列があれば必ず間に挟んだ駒を抜き取り手元に所持しなければならない。獲得を達成させた場合は同じプレイヤーの続行となるが、駒を挟める桝がないときには必ず駒の縦横斜めの桝のとなりに駒(ダイス)を置いて次のプレイヤーに手番を交代する。縦・横・斜めの何れかのラインの先端から先端までの8個繋がり目前の7個繋がりの配置のラインに対し、残りの1桝に駒(ダイス)を設置しても獲得による駒の変動が起こらない(8個繋がり)が達成した時点で150ポイント(またはその前後でもよい)を獲得し、その時点でゲーム終了となる。各プレイヤーの所持するチップ(ダイス)の獲得合計ポイントの多い順で勝敗が決まる。ゲーム終了方法は他に2つある。一つ目は標準タイプの全てのダイスを使い切った時点。(但し最後の1個でチップの没収となる場合を除く)2つ目は、駒(ダイス)の連続獲得回数が10回となった時点。連続回数の忘備用にカウンター(1〜10までの数字を札などに印したものなど)を用意し、各回数の一手ごとに該当する札をテーブルに差し出す。を表示した札などを連続獲得の該当回数の提示としてテーブルに差し出す。ゲーム終了となる回数(例えば10回)に到達した時点(8個繋がりの到達があればその時点での終了が優先する)で各プレイヤーの所持チップの合計または8個繋がりの達成ポイントがある場合はそのポイント数を加え、ポイント数の多い順に勝敗を決する。
獲得するためのダイスとは別に特別なダイスと差し替える局面の設定により、標準ダイスよりも高ポイントに変わるしくみを加える設定が可能である。振ったダイスの出目(色)はそのままの出目(色)として配置した桝を変えないまま、ダイスのボディの色だけを変更し、獲得時に高得点を付与されるしくみである。前述の札に高得点を示す3種の色を例えば、3回(銅)・5回(銀)・7回(金)と該当する数字の札をテーブルに差し出すと同時に該当回の高価タイプの該当色の各ダイスとの差し替えを標準タイプのダイスを置いた桝で行い、取り除いた標準ダイスは次の一手で振るために用いる。差し替える高価タイプのダイスの特徴は、標準タイプのボディ部分の色だけを変えた配色とする。各ポイントの一例は、銅は10ポイント・銀は30ポイント・金は50ポイントなどに設定する。(駒の同時多数獲得数として一度に獲得した数に連動させた該当回に高価タイプとの差し替えをする設定も可能)その後の次の一手で、高価タイプを単体または標準タイプと共に挟んで獲得すれば該当のポイントが付与される。標準タイプは1個で1ポイントとし、これらのポイント数の合計で勝敗が決まる。前述の連続獲得回数により、該当回で高価タイプを差し替える際、高価タイプを各プレイヤーが既に所持していた場合は該当する高価タイプのチップを盤上の桝に差し出すかたちで没収となる。
前述で示した通り、本格的な没収を設定に加えることができ、これは標準・高価を含むチップ全体の没収設定で、ジョーカー的な存在としてダーク色(深紫、黒など)のダイスの出目(色)と同色の駒が既に盤上のどこかの桝に1個でも配置してある場合に限り、駒を挟んで獲得することが不可能だった場合、任意の隣接する駒のとなりに配置した後、所持しているチップ(ダイス)をストックされている山に戻すかたちで没収となる。ダーク色の駒どうしで他の駒(ダイス)を挟み獲得した場合は没収が免れるため、引き続きプレイを続行する。
ゲーム終了は前述の3つの終了方法の何れかに該当した時点で、所持チップの獲得ポイント及び、8個繋がりを達成した場合はそのポイントも合計し勝敗を決める。
Since the player rolls the dice and arranges the dice on the board on the board surface, each game equipment is set to a size that is easy to roll as a dice and a piece that can be easily arranged on the board on the board. The material of the dice is a cube made of plastic with rounded corners like a normal dice, and 6 sides and 6 colors with a wide eye pattern of a large circle or square in the center of each side. Represents. Each color is red, blue, yellow, green, and pink that are easy to identify, and the remaining one is dark purple, which is a dark color when confiscated because acquisition has failed. For a game board that is partitioned into a total of 64 squares in the vertical and horizontal 8 frames, it is recommended to use a shape with a step between the frame and the square to prevent misalignment so that the dice can be easily placed on the square on the board. The procedure of the game will be repeated in the above-mentioned items, but it will be described again together with the flow of the entire game, together with the details of the game tool and the game method related to the procedure.
2 to 4 players roll one from the above 75 dice in order, and the dice roll (color) is placed in the center of any of the 4 squares in the center of the square on the board It is placed as a piece in any of the four basins, and the production of the game starts from the turn of the fifth player after the fourth player's turn fills the middle four basins, and the die roll is rolled. If there is an arrangement in which pieces of the same color as (color) have already been placed, and there is an arrangement in which there are no other colored pieces in the vertical, horizontal, or diagonal positions between the result and the same color, there will always be a piece sandwiched between them. You have to take it out and carry it with you. If the player achieves the acquisition, the same player will continue, but if there is no square to sandwich the piece, a piece (dice) will be placed next to the diagonally diagonal row of the piece and the next player will take turns. Even if a piece (dice) is installed in the remaining 1 square, the variation of the piece due to the acquisition will be different from the line of 8 pieces connected from the tip to the tip of any of the vertical, horizontal, or diagonal lines 150 points (or before or after that) will be earned at the time of not happening (8 connections), and the game will end at that time. The win or loss is decided in descending order of the total points earned by each player's chips (dies). There are two other ways to end the game. The first is when all standard type dies are used up. (Except when the last one is forfeited chips) The second is when the number of consecutive acquisitions of pieces (dies) reaches 10. A counter (for example, a number on a bill is marked 1 to 10) is prepared for forgetting the number of consecutive times, and the relevant bill is presented to the table for each move. The bill showing "" is presented to the table as a presentation of the number of times of continuous acquisition. When the total number of chips owned by each player or the achievement point of 8 connections is reached at the time when the number of times the game is finished (for example, 10 times) is reached (if there are 8 connections, the end at that time has priority) Adds the number of points, and wins or loses in descending order of points.
It is possible to set a mechanism to change to higher points than the standard dice by setting a situation in which the dice for acquisition are replaced with special dice. The result (color) of the rolled dice is the same as the result (color), and only the color of the body of the dice is changed, and the high score is given at the time of acquisition. The three types of colors that show high scores on the above-mentioned tag, for example, 3 times (copper), 5 times (silver), 7 times (gold), and the corresponding number of cards are presented to the table, The dies of the corresponding color are replaced with the standard type dies, and the removed standard dies are used to shake with the next move. The characteristic of the expensive type dies to be replaced is that the color of the standard type body is changed. As an example of each point, set 10 points for copper, 30 points for silver, and 50 points for gold. (It is also possible to set the number of pieces to be acquired at the same time as the number of pieces acquired at the same time and replace it with an expensive type at the same time.) After that, if you acquire the expensive type by itself or with the standard type, The corresponding points will be awarded. One standard type has 1 point, and the total of these points determines the outcome. Depending on the number of times of continuous acquisition described above, when the expensive type is replaced at that time, if each player already possesses the expensive type, the chip of the relevant expensive type will be confiscated in a form on the board.
As mentioned above, full-scale confiscation can be added to the setting, which is the confiscation setting of the whole chip including standard and expensive, and the appearance of dice of dark color (deep purple, black, etc.) as a joker-like existence. Only if one piece of the same color as the eye (color) has already been placed in a box somewhere on the board, and if it is impossible to obtain with a piece in between, next to any adjacent piece After arranging them, the chips (dies) that you have will be returned to the stocked pile and forfeited. If you acquire another piece (dice) between dark pieces, you will not be confiscated and you will continue playing.
When the game ends with any of the three ending methods described above, the points earned by possessing chips and, if 8 chips are connected, the points are also totaled to determine the outcome.

駒のすべり防止として、枠と桝に段差を付けたゲーム盤を用いることができる。 To prevent the pieces from slipping, it is possible to use a game board with steps on the frame and the grid.

1 ゲーム盤(1a:桝・1b:枠)
2 標準タイプ:白などのボディ色のダイス
3 高価タイプ:銅などのボディ色のダイス(10ポイントなど)
4 高価タイプ:銀などのボディ色のダイス(30ポイントなど)
5 高価タイプ:金などのボディ色のダイス(50ポイントなど)
a〜f 4種類のダイス2〜5の共通色(a:赤・b:青・c:黄・d:緑・e:ピンク ・f:ダーク色などの6色)
6 “8個繋ぎ”となった駒の配置例(150ポイントなど)
1 game board (1a: Masu, 1b: frame)
2 Standard type: die with body color such as white 3 Expensive type: die with body color such as copper (10 points, etc.)
4 Expensive type: Dice with body color such as silver (30 points, etc.)
5 Expensive type: Dice with body color such as gold (50 points, etc.)
a to f Common colors of 4 types of dice 2 to 5 (a: red, b: blue, c: yellow, d: green, e: pink, f: 6 colors such as dark color)
6 Placement example of pieces that are "8 pieces connected" (150 points, etc.)

Claims (1)

複数のプレイヤーが盤面の桝に配置するための駒やチップを兼ねて使用するために必要な数の6面で6つの色が印された同じ仕様のダイスを振り、ダイスの出目(色)をその向きのまま盤面の桝目に駒として配置した後、所定の配列により抜き取り可能となった駒(ダイス)を盤面から取出してチップとして所持し、ゲーム終了時にチップ(ダイス)の獲得数を競うことや添加設定として駒(ダイス)の所定の連続獲得回数や所定の同時多数獲得数などに連動する数種類の少数の高いポイントに設定したダイス(例えば標準仕様のダイスのポイントの10〜50倍の設定)と盤上での差し替えを行い、次の一手でそれらのダイスを獲得したプレイヤーがその設定ポイント数を計上するなどとするチップ(ダイス)の獲得が主体となる基本設定に加え、逆に駒を特定の配列に並べることに成功したプレイヤーのポイントが複数のチップ(ダイス)の獲得による所定のポイント数を上回る(獲得したダイスで得るポイントと盤上への配置で得るポイントとで相反する勝利の局面に遭遇する)など、多種多様なルール設定のもと、各種の駒(ダイス)の盤上の位置に対し、その時点で振ったダイスの出目(色)如何で配置すべき桝目が限定されることにより、結果を運にまかせて成り行きを楽しむ盤上ゲーム具。 The number of six sides required for multiple players to use also as pieces and chips for arranging on the board of the board, roll six dice of the same specifications, and roll the dice (color) After placing as a piece on the grid of the board in that direction, take out the pieces (dies) that can be extracted according to the predetermined arrangement from the board and possess them as chips, and compete for the number of chips (dies) at the end of the game In addition to the above, as a setting for addition, the number of dies set to a small number of high points (eg, 10 to 50 times the points of standard specification dies) is linked to the predetermined number of consecutive acquisition of pieces (Setting) and replacing it on the board, and the player who acquired those dice with the next move counts the set points, etc. In addition to the basic setting that is mainly the acquisition of chips (dies), The points of the player who succeeded in arranging pieces in a specific array exceed the predetermined number of points by acquiring multiple chips (dies) (the points obtained by the acquired dice and the points obtained by the arrangement on the board are in conflict with each other. Under a wide variety of rule settings, such as when encountering the stage of victory), the grid that should be placed according to the roll (color) of the dice rolled at that time with respect to the position of various pieces (dies) on the board Because of the limited number, the on-board game equipment that allows you to enjoy the outcome by letting your luck come to you.
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