JP3041926U - Game equipment - Google Patents

Game equipment

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Publication number
JP3041926U
JP3041926U JP1997002196U JP219697U JP3041926U JP 3041926 U JP3041926 U JP 3041926U JP 1997002196 U JP1997002196 U JP 1997002196U JP 219697 U JP219697 U JP 219697U JP 3041926 U JP3041926 U JP 3041926U
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Japan
Prior art keywords
game
game piece
engaging
face plate
pieces
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JP1997002196U
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Japanese (ja)
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芳 雄 高
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高 芳雄
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Priority to JP1997002196U priority Critical patent/JP3041926U/en
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Abstract

(57)【要約】 【課題】 多数の色彩が鮮明活発なゲーム駒単体を多態
様に並び集めてゲームを進める、構造が簡潔で使用操作
や携帯および収蔵に便利な知恵啓発型の新規なゲーム器
具を提供する。 【解決手段】 多数のゲーム駒及び箱体を具えて、多数
のゲーム駒に異なる色彩及び異なる形状を配して1グル
ープ以上に区分し、且つ各ゲーム駒に少なくとも1つの
面を形成させて、それぞれに異なる数字或いは英文字、
漢字等を表記すると同時に、箱体に面板を設けて、面板
上に上記ゲーム駒を正方行列に配置させ得る適当数の係
合座からなる係合手段を形成し、各プレーヤーが決めた
ルールに沿ってランダムに自分の箱体から適当なゲーム
駒を選び抜き出して、このような抜き出し操作を何回か
繰り返すことにより、先に空になった係合座を指定され
た図案に並んだプレーヤーが勝ちとなって1ステージク
リアーされ、頭の働きを刺激し及び反応能力をトレーニ
ングし得るように構成する。
(57) [Abstract] [PROBLEMS] A novel game of wisdom enlightenment that has a simple structure and is convenient for operation, carrying and storing, in which a large number of vivid and vivid game pieces are arranged side by side in multiple modes to advance the game. Provide the equipment. SOLUTION: A plurality of game pieces and boxes are provided, and different colors and different shapes are arranged on the plurality of game pieces to divide them into one or more groups, and at least one surface is formed on each game piece, Different numbers or letters,
At the same time as writing Chinese characters, etc., a face plate is provided on the box body, and an engaging means consisting of an appropriate number of engaging seats capable of arranging the above game pieces in a square matrix is formed on the face plate, according to a rule decided by each player. By randomly selecting an appropriate game piece from one's own box along the line and repeating this extraction operation several times, the player who has the previously emptied engagement seat in the designated pattern is It is structured so that you can win one stage and clear the stage to stimulate the work of the head and train the reaction ability.

Description

【考案の詳細な説明】[Detailed description of the invention]

【0001】[0001]

【考案の属する技術分野】[Technical field to which the invention belongs]

本考案はゲーム器具に関し、特に多数のゲーム駒単体を多態様に箱内に並んで ゲームを進める、構造が簡単で使用操作、携帯および収蔵に便利な知能啓発型の 新規なゲーム器具に関する。 The present invention relates to a game device, and more particularly, to a novel game device of intelligent enlightenment type, which has a simple structure and advances a game by arranging a plurality of game pieces alone in a box in a simple structure, which is convenient to use, carry and store.

【0002】[0002]

【従来の技術】[Prior art]

時代の変遷にともない人類のレジャー活動も多様化して、いろいろなゲームが 流行っており、例えば静態のものに、図案や文字ないし数字を並べて遊ぶパズル ゲーム及びかなり人気が強いビンゴゲーム等がある。これらゲームは何人かが集 まって普通にゲームをし、暇つぶし或いは腕比べにプレーできるばかりでなく、 プレーヤーの頭の働きを刺激し、反応能力をトレーニングすることができる。そ のうち、一般のビンゴゲームは、ほとんどが紙シートをベースとして、筆具を添 えてプレーヤーが自分の思惑で直接その上に例えば数字を記し、そして、決めら れたルールに添って数字等をだんだんと消して、その空位になった部位により先 に所定の図形を形成した者が勝ちとなるゲームであり、パズルゲームは、ジクソ ー・パズルの場合はばらばらに切り抜かれた図案断片を元来の絵に先に嵌め終え た者が勝ちとなるゲームで、クロスワード・パズルの場合は碁盤目に線を引いて 形成した多数の空白枠内に、与えられた縦と横のヒントを手がかりに文字を埋め て縦横に連絡した言葉をつくるゲームである。 With the transition of the times, the leisure activities of human beings have diversified, and various games have become popular. For example, static games include puzzle games in which patterns and letters or numbers are arranged, and bingo games, which are quite popular. Not only can these games be played by several people in a normal way, killing time or playing against one another, but they can also stimulate the player's head and train their reaction skills. Among them, most of the general bingo games are based on paper sheets, with the writing tools and the player directly writing numbers, for example, on their own discretion, and then following the set rules. The puzzle game is a game in which the person who first erases the vacant part and forms a predetermined figure depending on the vacant part wins.In the puzzle game, in the case of the jigsaw puzzle, the fragmented pieces are used as the starting points. In the game where the person who has finished fitting the conventional picture first wins, in the case of crossword puzzles, the given vertical and horizontal hints are given in a number of blank frames formed by drawing lines on the grid. It is a game that fills in letters and makes words that are contacted vertically and horizontally.

【0003】 上記二種のゲームは、何れも頭脳の働きを刺激し、反応能力をトレーニングで きるに相違ないが、一般のビンゴゲームは紙シートの上で直接筆を動かして数字 等のキャラクターを描き並べるため、紙面を汚したり描き違えたりし易く、特に 勝負で緊迫している場面では、プレーヤーのミスを誘い易く、プレーの時効性が 失われ易いと共に、単に一度使っただけで紙シートを捨てなければならない。ま た、他方のパズルゲームのジクソー・パズルはたくさんの図案断片を図板上のそ れぞれ固定位置に嵌め並べるプレーであって、長くプレーすれば各断片図案の並 べ方が一定しているため、容易に飽きて新鮮味が失われ、また、クロスワード・ パズルはビンゴゲーム同様に紙シートを汚し易く且つ一度使えば新鮮味が失われ て捨てられる。さらに、両ゲームとも一種のゲームだけしかできず、必ず多種類 のゲーム器具を買わなければいろいろなゲームを堪能することができない。Both of the above two games must be capable of stimulating the work of the brain and training the reaction ability, but in a general bingo game, the brush is directly moved on a paper sheet to display characters such as numbers. Since it is drawn side by side, it is easy to stain the paper surface and misdraw it, especially in situations where the game is tense, it is easy to induce mistakes by the player, the aging of the play is easily lost, and the paper sheet is used only once I have to throw it away. On the other hand, the jigsaw puzzle of the other puzzle game is a play in which many pattern fragments are fitted and arranged in fixed positions on the drawing board, respectively. As a result, crossword puzzles tend to stain paper sheets like bingo games, and once used, they lose their freshness and are thrown away. Furthermore, both games can play only one type of game, and you cannot enjoy various games unless you buy many types of game equipment.

【0004】[0004]

【考案が解決しようとする課題】[Problems to be solved by the device]

上記従来の静態ゲーム器具における問題点に鑑み、本考案は、多数の色彩が鮮 明活発なゲーム駒単体を好む態様に並んでゲームを進める、構造が簡単で使用操 作や携帯および収蔵に便利な知能啓発型の新規なゲーム器具を提供することを目 的とする。 In view of the above-mentioned problems in the conventional static game device, the present invention advances the game in a manner that favors a single game piece with a large number of vivid colors, and has a simple structure and is convenient for use, carrying, and storing. The aim is to provide a new game machine of intelligent enlightenment type.

【0005】[0005]

【課題を解決するための手段】[Means for Solving the Problems]

上記目的を達成するため、本考案は、多数のゲーム駒及び箱体を具えて、該多 数のゲーム駒に異なる色彩及び異なる形状を配して1以上のゲーム駒グループに 仕分け、且つ各ゲーム駒に少なくとも1つの面を形成させて、それぞれ面に異な る数字或いは英文字、漢字等を表記すると同時に、該箱体に面板を設けて、該面 板上に上記ゲーム駒を正方行列態様に配置させ得る複数の係合座を具えた係合手 段を形成し、各プレーヤーが決めたルールに沿ってランダムに自分の箱体から適 当なゲーム駒を選び抜き取って、このような抜き取り操作を何回か繰り返すこと により、空になった係合座を指定された図案に先に並び終えたプレーヤーが勝者 となってステージクリアーされ、頭の働きを刺激し及び反射神経の反応能力をト レーニングし得るように構成される。 In order to achieve the above object, the present invention comprises a large number of game pieces and boxes, which are arranged in one or more game piece groups by arranging different colors and different shapes on the plurality of game pieces. At least one face is formed on the piece, and different numbers or letters, kanji, etc. are written on each face, and at the same time, a face plate is provided on the box body, and the game pieces are arranged in a square matrix on the face plate. Forming an engaging step that has multiple engaging seats that can be arranged, randomly selecting an appropriate game piece from one's own box according to the rules decided by each player, and extracting it. By repeating this several times, the player who finishes arranging the empty engagement seats first in the designated pattern becomes the winner and the stage is cleared, which stimulates the work of the head and improves the reaction ability of the reflexes. Can be trained Configured.

【0006】 そして、上記係合手段の係合座を上記面板に貫設された若干の係合孔で形成し て、該係合孔の分布を縦、横にそれぞれ3つずつ配置して正方行列状を呈させる ようにし、上記多数のゲーム駒を三種のゲーム駒グループに分けて、それぞれゲ ーム駒グループを赤、黄、緑で着色し、且つ各色彩のゲーム駒グループを更にそ れぞれ円、方、角の三種の柱体形状に形成すると共に、上記係合手段における各 行の係合孔形状を上記ゲーム駒の円、方、角の柱体がそれぞれ差込み定着できる ように設けて、上記箱体側壁に、表示カードの挿込み・抜き出し取り換えが可能 な挿込口を開設し、該表示カード上面に上記面板の係合手段の係合孔と対応する 形状を分布配設して、多数枚に設計された各枚表示カードのそれぞれ係合座と対 応する箇所に異なる色彩、形状を配して設けられた異なる数字を主とする三組の 計9つの表示番号を形成するようにし、上記ゲーム駒上端面を傾斜面に設けるよ うにすれば一層好ましくなる。Then, the engaging seat of the engaging means is formed by a few engaging holes penetrating the face plate, and the distribution of the engaging holes is arranged vertically and horizontally in threes, respectively. The game pieces are arranged in a matrix, the above-mentioned many game pieces are divided into three kinds of game piece groups, and the game piece groups are respectively colored with red, yellow, and green, and the game piece groups of each color are further divided. It is formed into three types of columnar shapes of circle, square and square, and the shape of the engaging holes of each row in the engaging means is provided so that the circular, square and square columns of the game piece can be inserted and fixed. Then, on the side wall of the box body, there is provided an insertion port through which the display card can be inserted / removed and replaced, and a shape corresponding to the engaging holes of the engaging means of the face plate is distributed and arranged on the upper surface of the display card. Corresponding to the engaging seats of each multi-display card. It is more preferable to form a total of nine display numbers of three sets, which are mainly different numbers and are provided with different colors and shapes at the positions to be formed, and the upper end surface of the game piece is provided on the inclined surface. Become.

【0007】 上記のように構成された本考案は、複数のプレーヤーがそれぞれ本考案のゲー ム器具を持って、各局ゲームを開始する前に、主催者がプレーヤーの数、勝者の ゲーム駒単体の配列図形を指定並びに宣告し、次にゲーム駒単体の面の数字は限 定せずに、色彩の同じものを一行に及び形状の同じものを一列に必ず限定して、 プレーヤーに配った表示カードをそれぞれの箱体内に差し込ませて該箱体内の係 合座に該表示カードと対応してゲーム駒単体を載置するように命じ、しかる後に 主催者が任意に番号袋の中の81粒の番号ボールの一つを取り出して、その番号 ボールの番号を読み上げれば、プレーヤーが自分の箱体面板にあるゲーム駒単体 のうちの同じ番号のものを係合座から取り出し、同時に検視して、自分の面板を 指定された図形に配置させ得る確率を思考し、このような操作を反覆して、プレ ーヤーの中のある者の面板の係合座におけるゲーム駒単体を取り去られた空孔の 配列が指定図形と一致すれば、先に指定図形をクリヤーしたプレーヤーが『自分 の勝ち』と宣告し、主催者がそれをチェックして間違いなければ、勝負がついた ことになり、1ステージクリアーして、次ステージの準備に取りかかり、このよ うなゲーム方法を反覆して好むままにプレーを進めることができる。According to the present invention configured as described above, a plurality of players each have the game device of the present invention, and before the start of each station game, the organizer determines the number of players and the game piece of the winner. A display card that is given to the player by designating and declaring an arrayed figure, and without limiting the number on the side of the game piece itself, always limiting the same color to one row and the same shape to one row. Insert into each box and command the game piece alone to be placed on the lock in the box corresponding to the display card, after which the organizer voluntarily selects the 81 pieces in the number bag. If one of the number balls is taken out and the number of the number ball is read aloud, the player takes out the same number of the game pieces alone on his box face plate from the engaging seat, examines them at the same time, Finger your face plate Thinking about the probability that it can be placed in a fixed figure, reversing such operations, specify the array of holes that removed the game piece unit at the engaging seat of the face plate of one of the players If it matches the shape, the player who clears the designated shape first declares it as "My victory", and if the organizer checks it and there is no mistake, it means that there is a game, clear one stage, You can start preparing for the next stage and repeat such a game method to proceed as you like.

【0008】[0008]

【考案の実施の形態】[Embodiment of the invention]

以下、本考案を実施の形態例に基づいて具体的に説明するが、本考案はこの例 のみに限定されない。 図1及び図2に示す如く、本考案のゲーム器具の比較的好ましい実施例は、多 数のゲーム駒10及び箱体20を具える。そのうち、多数のゲーム駒10は、本 実施例では異なる色彩に異なる形状を配してそれぞれを少なくとも三種のゲーム 駒グループ11,12,13に区分し(区分方式は図示のように、色彩を主とし て形状を従とし、或いは形状を主として色彩を従とする)、例えばこの三種のゲ ーム駒グループ11,12,13を赤、黄、緑の三色に色付け、更に各色につい てそれぞれ円、方、角の三種の柱体形状を配して、各ゲーム駒グループ11,1 2,13を少なくとも9個のゲーム駒単体111,112,113,114,1 15,116,117,118,119(121〜129;131〜139)で 形成し、そして、各種ゲーム駒グループ11(12,13)を構成するそれぞれ ゲーム駒単体にアラビヤ数字、或いは英文字、漢字を表記するのであり、その表 記配分の条件は下記の通りである。 Hereinafter, the present invention will be specifically described based on an embodiment, but the present invention is not limited to this example. As shown in FIGS. 1 and 2, a relatively preferred embodiment of the gaming device of the present invention comprises a number of game pieces 10 and boxes 20. Among them, a large number of game pieces 10 are arranged in different colors and different shapes in this embodiment, and are divided into at least three kinds of game piece groups 11, 12, and 13 (the division method is shown in FIG. The shape is subordinate, or the shape is mainly subordinate.) For example, these three types of game piece groups 11, 12, and 13 are colored in three colors of red, yellow, and green, and each color is circled. , Game pieces and corners are arranged, and each game piece group 11, 12, 13 is composed of at least nine game piece units 111, 112, 113, 114, 115, 116, 117, 118, respectively. 119 (121 to 129; 131 to 139) and form various game piece groups 11 (12, 13). Each game piece has an Arabic numeral, an English character, or a Chinese character. To be in the condition of the notation allocation is as follows.

【0009】 (1)各種ゲーム駒グループ11(或いは12,13)のゲーム駒単体の総数 は、本実施例では正方行列に配置できる総数を単体分布配列総数とし、例えば図 1に示す如く、単体分布配列総数が9である時は、各グループから3個の単体を 「任意選出」し、例えば第1グループ11から111,113,117,第2グ ループ12から121,127,128,及び第3グループ13から132,1 35,138をそれぞれ選出して9の分布配列総数を構成する。(1) In the present embodiment, the total number of individual game pieces of the various game piece groups 11 (or 12, 13) is the total number of single pieces arranged in a square matrix. For example, as shown in FIG. When the total number of distributed arrays is 9, “single selection” is performed on three single bodies from each group, and for example, the first group 11 to 111, 113, 117, the second group 12 to 121, 127, 128, and the first group 11 are selected. Each of the three groups 13 to 132, 135, and 138 is selected to form 9 distributed array total numbers.

【0010】 (2)各種ゲーム駒グループ11(或いは12,13)は少なくとも三種の形 状でそれぞれの単体形状を形成し、例えば各グループの構成単体を円、方、角形 状で形成し、且つ各ゲーム駒グループ11,12,13のそれぞれゲーム駒単体 に少なくとも二個の面を具え、即ち、単体が“円形”柱体である場合は正、反両 面を、単体が“方形”立体である場合は正、反両面を、単体が“角形”柱体であ る場合は正、反両面をそれぞれ設ける。(2) The various game piece groups 11 (or 12, 13) form at least three types of individual unit shapes, for example, the individual units of each group are formed in a circular, square, or rectangular shape, and Each game piece group 11, 12, and 13 has at least two faces on each game piece unit, that is, if the unit is a "circular" column, it has both positive and opposite faces, and a single unit is a "square" solid. In some cases, the positive and anti-double sides are provided, and in the case of a single “square” column, the positive and anti-double sides are provided.

【0011】 (3)上記により、各ゲーム駒グループのゲーム駒単体の面にそれぞれ1〜9 のアラビヤ数字(図1〜図6に示すように)を表記し、或いは図7に示す如く、 英文字を付け足し表記する。即ち、WONDERFULという9つの英文字にそ れぞれ1〜9を一緒に表記する。例えばW1,W2,W3・・・W9,O1,O 2,O3・・・O9,N1,N2,N3・・・N9,・・・・・・・・L1,L 2,L3・・・L9を各ゲーム駒グループの各ゲーム駒単体の面にそれぞれ表記 して、本実施例では更に各ゲーム駒単体の面を統一的に“傾斜面”に形成する( 図7に示す如く)。(3) From the above, the Arabic numerals 1 to 9 (as shown in FIGS. 1 to 6) are written on the surface of each game piece of each game piece group, or as shown in FIG. Add and write letters. That is, 1 to 9 are written together in each of the nine English letters WONDERFUL. For example, W1, W2, W3 ... W9, O1, O 2, O3 ... O9, N1, N2, N3 ... N9, ... L1, L 2, L3 ... L9 Is written on the surface of each game piece unit of each game piece group, and in the present embodiment, the surface of each game piece unit is integrally formed as an “inclined surface” (as shown in FIG. 7).

【0012】 該箱体20は、本実施例では大方、箱座21,面板22,箱座21上面に蓋し て被覆する箱蓋23,及び表示カード25を含み、そのうち、面板22に係合手 段24を設けて、係合手段24は係合孔でなる若干の係合座241を適当に分布 配設されて、係合座241の総数は上記3つのゲーム駒グループから選出したゲ ーム駒単体の総数にマッチするように形成され、且つ縦、横に一つの正方行列を 形成するように配置される。即ち、3を係合座241の縦向き及び横向き配列さ れる最少分布数とし、最も重要なことは、縦向き或いは横向きの何れの配列係合 座から数えても、各列の係合座形状は必ず上記ゲーム単体の円、方、角の三種の 形状を含まなければならず、これにより全体配列が正方行列を呈するようにでき ると共に、ゲーム駒単体の該係合座への挿込み・抜き出しが便利となる。また、 表示カード25の長さ、厚さに応じて箱座21正面の壁面に挿込口211を開設 して、挿込口211より表示カード25を挿込み・抜き出して取り換えるに都合 よくし、更に表示カード25上面に上記面板22の係合手段24の係合座241 と対応する形状を配置して、多数の表示カードのそれぞれ係合座と対応する箇所 に異なる数字(異なる色彩、形状を配する)を主とする三組の計9つの表示番号 251を設ける。無論、プレーする前に各プレーヤーに分けられる表示カード2 5は、例えばトランプのようにカードを切ってから分けられるのであり、したが って、上記ゲーム駒単体は必ず表示カード25上面に分布された表示番号251 に応じて適当なものを選んで箱体20の係合座241に挿込み配列するのである 。In the present embodiment, the box body 20 generally includes a box seat 21, a face plate 22, a box lid 23 that covers and covers the top surface of the box seat 21, and a display card 25, of which the face plate 22 is engaged. Providing a step 24, the engaging means 24 is provided with a number of engaging seats 241 which are engaging holes distributed appropriately, and the total number of engaging seats 241 is a gate selected from the above three game piece groups. The square pieces are formed so as to match the total number of single pieces, and are arranged so as to form one square matrix in the vertical and horizontal directions. That is, 3 is the minimum number of distributions of the engagement seats 241 arranged vertically and horizontally, and most importantly, the engagement seat shape of each row is counted regardless of whether the engagement seats are arranged vertically or horizontally. Must include the above three shapes of a single game circle, square, and square, which makes it possible to make the entire array into a square matrix and insert the single game piece into the engagement seat. It becomes convenient to pull out. In addition, depending on the length and thickness of the display card 25, an insertion port 211 is opened on the front wall surface of the box seat 21, which is convenient for inserting and removing the display card 25 from the insertion port 211 for replacement. Further, a shape corresponding to the engaging seat 241 of the engaging means 24 of the face plate 22 is arranged on the upper surface of the display card 25, and different numbers (different colors and shapes are assigned to the positions corresponding to the engaging seats of a large number of display cards). There are nine display numbers 251 in total, which are mainly three sets. Of course, the display card 25, which is divided to each player before playing, is divided after the card is cut, for example, like playing cards. Therefore, the above game piece is always distributed on the upper surface of the display card 25. An appropriate one is selected according to the display number 251 and inserted into the engagement seat 241 of the box body 20 and arranged.

【0013】 上記から分かるように、本考案の真髄は上記構造上の特徴に基づいて、多数の ゲーム駒単体に箱体20の面板22における係合座241の係合孔数および形状 を配して、ゲーム駒単体の定着効果を達成するのであり、且つ異なる表示番号2 51の表示カード25を任意に抽選して箱体20内に挿込み、面板22の係合座 241は表示カード25の表示番号251に対応してマッチするゲーム駒10を 配置され、臨機応変の下での配置から、本考案に多態様の並び配置のゲーム趣向 を生じさせると同時に、頭脳の働きをトレーニングする並び配置の楽しみを提供 するのである。As can be seen from the above, the essence of the present invention is that the number and shape of the engaging holes of the engaging seats 241 on the face plate 22 of the box body 20 are arranged on a large number of game pieces based on the above structural features. Therefore, the effect of fixing the game piece alone can be achieved, and the display card 25 of different display number 251 is randomly selected and inserted into the box body 20, and the engaging seat 241 of the face plate 22 is Matching game pieces 10 corresponding to the display number 251 are arranged, and the arrangement under the circumstances allows the present invention to generate a multi-mode arrangement game taste and at the same time, train the brain function. To provide the enjoyment of.

【0014】 その並び配置の変化の比較的好ましい実施例は、図4,図5及び図6に示す如 く、ゲームをする前に、ゲームの主催者が任意に、先に『3つの角形単体を一列 に並べた』者、或いは先に『3つの赤色単体を一列に並べた』者、或いは先に『 3つの黄色単体及び1つの赤色単体と1つの緑色単体を十字形状に並べた』者が このゲームの勝者であると宣告し、且つ各プレーヤーが手にした箱体における単 体面上の数字を特に限定せずに、色彩の同じものを一行及び形状の同じものを一 列にそれぞれ限定し(但し両方を同一列にするかしないかは限定しない)、その ゲームの進行方法の実施例は次の通りである。 (a)ゲーム駒単体の面の表示が数字である時、 1.各局ゲームを開始する前に、主催者がプレーヤーの数、勝者のゲーム駒単 体の配列図形(例えば図4〜図6の任意の一種)を指定並びに宣告をする 。A comparatively preferable embodiment of the change in the arrangement is that, before the game is played, the organizer of the game can arbitrarily select the “three squares alone” as shown in FIG. 4, FIG. 5 and FIG. Those who arranged "in a row", or those who "arranged three red simplexes in a row" or those who "three yellows and one red and one green were arranged in a cross shape" Is the winner of this game, and the numbers on the single face of the box held by each player are not limited, and the same color is limited to one line and the same shape is limited to one line. However (however, it is not limited whether both are in the same row or not), and an example of the method of proceeding the game is as follows. (A) When the display on the surface of the game piece alone is a number, 1. Before starting each station game, the organizer designates and declares the number of players and the arrangement figure of the game piece unit of the winner (for example, any one of FIGS. 4 to 6).

【0015】 2.プレーヤーに分けた表示カードをそれぞれの箱体内に差し込ませて、箱体 内の係合座に表示カードと対応してゲーム駒単体を載置するように命ずる 。この際、ゲーム駒単体の面の数字は限定せずに、色彩の同じものを一行 に及び形状の同じものを一列に必ず限定する(即ち3組の色彩、3組の形 状を具えさせる)。[0015] 2. The player divides the display cards into the boxes, and orders the game pieces to be placed on the engaging seats inside the boxes in correspondence with the display cards. At this time, do not limit the numbers on the sides of the game pieces, but always limit the same color to one row and the same shape to one row (that is, have three sets of colors and three sets of shapes). .

【0016】 3.主催者が任意に番号袋の中の81粒の番号ボール(各ボールの表示番号は 例えば1〜1,1〜2,1〜3・・・・9〜7,9〜8,9〜9である) の一つを抽出して、声高々に番号ボールの番号を読み上げる。 4.プレーヤーがそれを聞いたら、箱体面板にあるゲーム駒単体のうちの同じ 番号のものを係合座から取り出し、同時に検視して、自分の面板を指定さ れた図形に配置させ得る確率を思考する。[0016] 3. The organizer can freely assign 81 number balls in the number bag (the display number of each ball is, for example, 1-1, 1-2, 1-3 ... 9-7, 9-8, 9-9 There is one) and read out the number of the number ball loudly. 4. When the player hears it, he / she takes out the same number of the game pieces on the box face plate from the engaging seat, examines them at the same time, and thinks about the probability that his face plate can be placed in the specified figure. To do.

【0017】 5.上記の操作を反覆して、プレーヤー中のある者の面板の係合座におけるゲ ーム駒単体を取り去られた空孔の配列が指定図形に符合すれば、先に指定 図形をクリヤーしたプレーヤーが『自分の勝ち』と宣告し、主催者がその 箱体20の面板における空になった係合座によって形成された図形、及び 箱体内の表示カード25の表示番号251とゲーム駒単体との数字が同じ であることが間違いないと検視すれば、勝負がついたことになり、一局の ゲームが終了して、次局のゲームの準備に取りかかる。5. Repeating the above operation, if the arrangement of holes in which the game pieces are removed from the engaging seat of the face plate of one of the players matches the designated figure, the player who clears the designated figure first Declares "My victory", and the organizer shows the figure formed by the empty engagement seat on the face plate of the box 20, and the display number 251 of the display card 25 in the box and the game piece alone. If we inspect that the numbers are the same, it means that the game is over, the game of one station is over, and the game of the next station is ready.

【0018】 6.上記ゲーム方法を反覆して行ない、好むままにプレーをすることができる 。 (b)ゲーム駒単体にWONDERFULの9つの英文字が表記されている時、 1.各局ゲームを開始する前に、主催者がプレーヤーの数、勝者のゲーム駒単 体の配列図形(例えば図4〜図6の任意の一種)を指定並びに宣告をする 。6. You can repeat the above game method and play as you like. (B) When nine English characters of WONDERFUL are written on a single game piece, 1. Before starting each station game, the organizer designates and declares the number of players and the arrangement figure of the game piece unit of the winner (for example, any one of FIGS. 4 to 6).

【0019】 2.プレーヤーにくばった表示カードをそれぞれの箱体内に差し込ませて、該 箱体内の係合座に表示カードと対応してゲーム駒単体を載置するように命 ずる。この際、ゲーム駒単体の面の数字(或いは符号)は限定せずに、色 彩の同じものを一行に及び形状の同じものを一列に必ず限定する(即ち3 組の色彩、3組の形状を具えさせる)。[0019] 2. Instruct the player to insert the displayed display card into each box and place the game piece alone on the engaging seat in the box corresponding to the display card. At this time, the number (or code) on the surface of the game piece alone is not limited, but those having the same color are definitely limited to one row and those having the same shape are limited to one row (that is, three pairs of colors, three pairs of shapes To have).

【0020】 3.主催者が任意に番号袋の中の81粒の番号ボール(各ボールの表示番号は 例えばW/1,W/2,W/3・・・・・L/7,L/8,L/9である )の一つを抽出して、声高々に番号ボールの番号を読み上げる。 4.プレーヤーがそれを聞いたら、箱体面板にあるゲーム駒単体のうちの同じ 番号のものを係合座から取り出し、同時に検視して、自分の面板を指定図 形に配置できる確率を思考する。3. The organizer voluntarily assigns 81 numbered balls in a numbered bag (the number displayed on each ball is, for example, W / 1, W / 2, W / 3 ... L / 7, L / 8, L / 9). Of the number ball is read out loud. 4. When the player hears it, the player removes the same number of the game pieces on the box face plate from the engaging seat, examines them at the same time, and thinks about the probability of placing his face plate in the specified pattern.

【0021】 5.上記の操作を反覆して、プレーヤー中のある者の面板の係合座におけるゲ ーム駒単体を取り去られた空孔の配列が指定図形に符合すれば、先に指定 図形を仕上げたプレーヤーが『WONDERFUL』と叫んで、主催者が その箱体20の面板における空になった係合座によって形成された図形、 及び箱体内の表示カード25の表示番号251とゲーム駒単体との数字が 同じであることが間違いないと検視すれば、勝負が決まったことになり、 一局のゲームが終了して、次局のゲームの準備に取りかかる。5. Reversing the above operation, if the array of holes in which the game pieces are removed from the engaging seat of the face plate of one of the players matches the designated figure, the player who finished the designated figure first Shouts “WONDERFUL” and the organizer displays the figure formed by the empty engagement seat on the face plate of the box 20, and the display number 251 of the display card 25 inside the box and the number of the game piece alone. If it is confirmed that they are the same, the game has been decided, the game of one station is over, and the preparation for the game of the next station is started.

【0022】 6.上記ゲーム方法を反覆して行ない、好むままにプレーをすることができる 。 したがって、本考案を使用してゲームする人数は二人以上であってよく、上記 開示した構成の多数のゲーム駒単体と箱体の面板の係合座との形状及び数の対応 関係から、ゲーム駒単体を定着させる効果が達成させられる。また、異なる表示 番号の表示カード25の任意に箱体20内に差入れ、面板22の係合座241は 表示カード25の表示番号251に対応してそれに符合するゲーム駒10を載置 され、これら任意の配置変化関係、及びゲーム駒単体自体の形状、色彩の異なる 組合わせ設計によるゲーム駒単体を三種のゲーム駒グループに区分や、ゲーム駒 単体の面に表記した数字(或いは英文字などの符号)並びに箱体面板の係合手段 との組み合わせにより、各ゲーム駒単体が立体化して、活発な鮮明色彩を具え、 全体が生き生きとして、しかも容易に弁別して取り上げることができる上、各プ レーヤーの思考の相違からゲーム駒単体を多様化に並べ得ると共に、任意抽選に より結果が色々と変化して、普通一般のゲームを行なえるばかりでなく、競技に 供することもでき、頭脳を激発して、機智及び反応能力をトレーニングすること ができる。6. You can repeat the above game method and play as you like. Therefore, the number of players who play the game using the present invention may be two or more, and the number of game pieces having the above-described configuration and the shape and number of the game seats of the face plate of the box body correspond to each other. The effect of fixing a single piece can be achieved. Further, the display cards 25 having different display numbers are arbitrarily inserted into the box body 20, and the engaging seat 241 of the face plate 22 is mounted with the game piece 10 corresponding to the display number 251 of the display card 25. Arrangement change relations, shape of game pieces themselves, and game pieces with different combinations of design colors are divided into three types of game piece groups, and numbers (or symbols such as English letters) written on the surface of each game piece ) And the box face plate engaging means, each game piece becomes three-dimensional and has vivid vivid colors, the whole is lively and can be easily discriminated and picked up. Not only can the game pieces be arranged in a diversified way due to differences in thinking, but the results can also be changed in various random draws, allowing not only ordinary games to be played but also competition. It can also be subjected to, and outburst of the brain, it is possible to train the resourcefulness and reaction ability.

【0023】[0023]

【考案の効果】[Effect of the invention]

上記のように構成された本考案は、プレーヤーが二人以上あれば、その多数の ゲーム駒単体と箱体の面板の係合座との形状及び数の対応関係によりゲーム駒単 体を定着させてゲームを進めることができ、異なる表示番号の表示カードをラン ダム箱体内に差入れて、面板の係合座は該表示カードの表示番号に対応してそれ に符合するゲーム駒を載置し、このようなランダムの配置変化関係、及びゲーム 駒自体の形状、色彩の異なる組合わせ設計によるゲーム駒単体を三種のゲーム駒 グループに区分したことや、ゲーム駒の面に表記された数字(或いは英文字など の符号)並びに箱体面板の係合手段との組み合わせにより、各ゲーム駒単体を立 体化させて、活発な鮮明色彩を具えさせ、全体を容易に弁別して取り上げること ができる上、各プレーヤーの思考の相違からゲーム駒単体を多様化に並べ得ると 共に、任意の抜き取りにより結果が色々と変化して、普通一般のゲームを行なえ るばかりでなく、競技に供してプレーヤーの頭脳を激発し、その機智・反応能力 をトレーニングして向上させることができる。 According to the present invention configured as described above, if there are two or more players, the game piece unit is fixed by the correspondence relationship between the shape and the number of the single game pieces and the engaging seats of the face plate of the box. You can proceed with the game, insert display cards with different display numbers into the random box, and place the game piece corresponding to the display number of the display card on the engagement seat of the face plate, Such a random arrangement change relationship, the shape of the game pieces themselves, and the combination of different colors of the game pieces are divided into three types of game piece groups, and the numbers (or English characters) written on the surface of the game pieces By combining with the box face plate engaging means, each game piece can be made into a stand-up, with vivid vivid colors, and the whole can be easily discriminated and taken up. Not only can the game pieces be arranged in a diversified manner due to the differences in the thoughts of the layer, but the results can also change in various ways due to random sampling, and not only can ordinary games be played, but the players' brains can also be used for competition. You can train and improve your wit and reaction ability.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本考案における比較的好ましい実施例の組立完
了平面図である。
FIG. 1 is a plan view of a completed assembly of a relatively preferred embodiment of the present invention.

【図2】上記比較的好ましい実施例の部分立体分解図で
ある。
FIG. 2 is a partially exploded view of the relatively preferred embodiment.

【図3】図1の縦断側面図である。FIG. 3 is a vertical sectional side view of FIG.

【図4】本考案における『3つの角形単体を一列に並べ
た』図形の完成表示図である。
FIG. 4 is a completed display diagram of a figure in which “three prisms are arranged in a line” in the present invention.

【図5】本考案における『3つの赤色単体を一列に並べ
た』図形の完成表示図である。
FIG. 5 is a completed display view of a figure in which “three red simple substances are arranged in a line” in the present invention.

【図6】本考案における『3つの黄色単体及び1つの赤
色単体と1つの緑色単体を十字形状に並べた』図形の完
成表示図である。
FIG. 6 is a completed display diagram of a figure in which three yellow single bodies, one red single body, and one green single body are arranged in a cross shape in the present invention.

【図7】本考案におけるゲーム駒単体に英文字を付し
て、各単体上端面を傾斜面に形成したもう一つの比較的
好ましい実施例の立体斜視図である。
FIG. 7 is a perspective view of another comparatively preferred embodiment of the present invention, in which each game piece is marked with English letters and the upper end surface of each game piece is formed into an inclined surface.

【符号の説明】[Explanation of symbols]

10 ゲーム駒 11 第1のゲーム駒グループ 12 第2のゲーム駒グループ 13 第3のゲーム駒グループ 111〜119 ゲーム駒単体 121〜129 ゲーム駒単体 131〜139 ゲーム駒単体 20 箱体 21 箱座 22 面板 23 箱蓋 24 係合手段 241 係合座 25 表示カード 10 game pieces 11 first game piece group 12 second game piece group 13 third game piece group 111 to 119 game piece single body 121 to 129 game piece single body 131 to 139 game piece single body 20 box body 21 box seat 22 face plate 23 Box Cover 24 Engaging Means 241 Engaging Seat 25 Display Card

Claims (5)

【実用新案登録請求の範囲】[Utility model registration claims] 【請求項1】 多数のゲーム駒及び箱体を具えて、該多
数のゲーム駒に異なる色彩及び異なる形状を配して1以
上のゲーム駒グループに仕分け、且つ各ゲーム駒に少な
くとも1つの面を形成させて、それぞれ面に異なる数字
或いは英文字、漢字等を表記すると同時に、該箱体に面
板を設けて、該面板上に上記ゲーム駒を正方行列態様に
配置させ得る複数の係合座を具えた係合手段を形成し、
各プレーヤーが決めたルールに沿ってランダムに自分の
箱体から適当なゲーム駒を選び抜き取って、このような
抜き取り操作を何回か繰り返すことにより、空になった
係合座を指定された図案に先に並び終えたプレーヤーが
勝者となってステージクリアーされ、頭の働きを刺激し
及び反射神経の反応能力をトレーニングし得るようにし
てなるゲーム器具。
1. A plurality of game pieces and a box body are provided, and different colors and different shapes are arranged on the plurality of game pieces to sort them into one or more game piece groups, and each game piece has at least one surface. At the same time, different numbers or English letters, Chinese characters, etc. are written on each surface, and at the same time, a face plate is provided on the box body, and a plurality of engaging seats on which the game pieces can be arranged in a square matrix manner are provided on the face plate. Forming the engaging means provided with,
Randomly select a suitable game piece from your box according to the rules decided by each player, pull out it, and repeat this pullout operation several times to design an empty engagement seat. A game device in which the player who finishes the line first is the winner and the stage is cleared to stimulate the work of the head and train the reaction ability of the reflexes.
【請求項2】 上記係合手段の係合座を上記面板に貫設
された若干の係合孔で形成して、該係合孔の分布を縦、
横にそれぞれ3つずつ配置して正方行列を呈させるよう
にしてなる請求項1に記載のゲーム器具。
2. The engaging seat of the engaging means is formed by a few engaging holes penetrating the face plate, and the distribution of the engaging holes is made vertical.
The game machine according to claim 1, wherein three pieces are arranged laterally so as to present a square matrix.
【請求項3】 上記多数のゲーム駒を三種のゲーム駒グ
ループに分けて、それぞれゲーム駒グループを赤、黄、
緑で着色し、且つ各色彩のゲーム駒グループを更にそれ
ぞれ、円、方、角の三種の柱体形状に形成すると共に、
上記係合手段における各行の係合孔形状を上記ゲーム駒
の円、方、角の柱体がそれぞれ差込み定着できるように
設けてなる請求項2に記載のゲーム器具。
3. The plurality of game pieces are divided into three kinds of game piece groups, and the game piece groups are respectively red, yellow, and
In addition to coloring the game piece groups of each color with green, each of them is formed into three types of pillar shapes of circle, square, and corner
3. The game device according to claim 2, wherein the engagement hole shape of each row in the engagement means is provided so that the circular, square, and square pillars of the game piece can be inserted and fixed, respectively.
【請求項4】 上記箱体側壁に、表示カードの挿込み・
抜き出し取り換えが可能な挿込口を開設して、該表示カ
ード上面に上記面板の係合手段の係合孔と対応する形状
を分布配設し、且つ多数枚に設計された各枚表示カード
のそれぞれ係合座と対応する箇所に異なる色彩、形状を
配して設けられた異なる数字を主とする三組の計9つの
表示番号を形成するようにしてなる請求項3に記載のゲ
ーム器具。
4. A display card is inserted into the side wall of the box.
An insertion port that can be pulled out and replaced is opened, and a shape corresponding to the engaging holes of the engaging means of the face plate is distributedly arranged on the upper surface of the display card, and a large number of each display card is designed. 4. The game machine according to claim 3, wherein a total of nine sets of display numbers are mainly formed of different numbers provided in different colors and shapes corresponding to the engaging seats.
【請求項5】 上記ゲーム駒上端面を傾斜面に設けてな
る請求項4に記載のゲーム器具。
5. The game device according to claim 4, wherein the upper end surface of the game piece is provided on an inclined surface.
JP1997002196U 1997-03-28 1997-03-28 Game equipment Expired - Lifetime JP3041926U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1997002196U JP3041926U (en) 1997-03-28 1997-03-28 Game equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1997002196U JP3041926U (en) 1997-03-28 1997-03-28 Game equipment

Publications (1)

Publication Number Publication Date
JP3041926U true JP3041926U (en) 1997-10-03

Family

ID=43176440

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1997002196U Expired - Lifetime JP3041926U (en) 1997-03-28 1997-03-28 Game equipment

Country Status (1)

Country Link
JP (1) JP3041926U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012183268A (en) * 2011-03-08 2012-09-27 Yoshinori Kawakami Game apparatus

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012183268A (en) * 2011-03-08 2012-09-27 Yoshinori Kawakami Game apparatus

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