JP3029554B2 - 3D graphic drawing device - Google Patents
3D graphic drawing deviceInfo
- Publication number
- JP3029554B2 JP3029554B2 JP7122409A JP12240995A JP3029554B2 JP 3029554 B2 JP3029554 B2 JP 3029554B2 JP 7122409 A JP7122409 A JP 7122409A JP 12240995 A JP12240995 A JP 12240995A JP 3029554 B2 JP3029554 B2 JP 3029554B2
- Authority
- JP
- Japan
- Prior art keywords
- coordinate
- dimensional
- coordinate data
- collision
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
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- Processing Or Creating Images (AREA)
Description
【0001】[0001]
【産業上の利用分野】本発明は、CPUに負担をかけず
に3次元物体間の位置関係を高速に検知することを可能
とした3次元図形描画装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a three-dimensional graphic drawing apparatus capable of detecting a positional relationship between three-dimensional objects at a high speed without imposing a burden on a CPU.
【0002】[0002]
【従来の技術】従来の3次元図形描画装置では、描画制
御部が物体座標系で記述された幾何形状データをCPU
から受け取り、それを視点座標系に変換する座標変換演
算を行い、さらにそれを2次元に投影して描画出力す
る。一方、ゲーム用ソフトなどでは、例えば、3次元空
間(視点座標系)における物体と物体との位置関係を検
知して物体同士の衝突を判定するために、CPUが上記
と同じような座標変換の演算(主に行列積の演算)を行
っている。2. Description of the Related Art In a conventional three-dimensional figure drawing apparatus, a drawing control unit converts geometric data described in an object coordinate system into a CPU.
And performs a coordinate conversion operation for converting it into a viewpoint coordinate system, and further projects it two-dimensionally and outputs it as a drawing. On the other hand, in game software or the like, for example, in order to detect a positional relationship between objects in a three-dimensional space (viewpoint coordinate system) and determine collision between the objects, the CPU performs coordinate conversion similar to the above. Performs calculations (mainly matrix product calculations).
【0003】[0003]
【発明が解決しようとする課題】しかしながら、従来の
3次元図形描画装置では、3次元空間中の物体間の位置
関係を検知するための座標変換の演算が比較的複雑であ
ることから、性能の低いCPUには負担が大きく、物体
間の衝突判定を高速に検知することができなかった。従
って、本発明の目的は、3次元物体間の衝突判定を高速
かつ正確に検知することが可能な3次元図形描画装置を
提供することにある。 However, in the conventional three-dimensional graphic drawing apparatus, the operation of coordinate transformation for detecting the positional relationship between objects in the three-dimensional space is relatively complicated, so that the performance of the conventional three-dimensional graphic drawing apparatus is low. The burden on the low CPU is heavy, and it was not possible to detect collision between objects at high speed. Obedience
Therefore, an object of the present invention is to quickly determine a collision between three-dimensional objects.
And a three-dimensional figure drawing device that can accurately detect
To provide.
【0004】[0004]
【課題を解決するための手段】本発明は上記の目的を達
成するため、複数の3次元物体について物体座標系で表
されるn個の座標データ(x1、y1、z1)〜(xn、y
n、zn)を入力して視点座標系のn個の座標データ(x
1'、y1'、z1')〜(xn'、yn'、zn')へ座標変換す
る幾何処理部と、座標変換された前記n個の座標データ
を入力し前記n個の座標データをx、y、z座標値毎に
大小を比較する比較回路と、前記比較回路において比較
して得られたx、y,z座標値毎の最小値および最大値
を記録するレジスタと、前記レジスタに記録されたx、
y,z座標値毎の最小値および最大値を読み出してその
読み出した前記x、y,z座標値毎の最小値および最大
値で前記複数の3次元物体をそれぞれ囲む複数の3次元
境界領域を形成し、前記複数の3次元境界領域の相対位
置に基づいて対応する前記複数の3次元物体間の第1の
衝突判定を行うとともに、前記第1の衝突判定で衝突し
ていると判定するとき、3次元物体を分割した複数の分
割3次元物体をそれぞれ囲む複数の分割3次元境界領域
を形成し、他の3次元物体の複数の分割3次元物体につ
いてそれぞれ形成された複数の分割3次元境界領域との
間で第2の衝突判定を行う衝突判定手段とを備えたこと
を特徴とする3次元図形描画装置を提供する。The present invention achieves the above objects.
To represent multiple 3D objects in the object coordinate system.
N coordinate data (x1, y1, z1) to (xn, y
n, zn) and input n coordinate data (x
1 ', y1', z1 ') to (xn', yn ', zn')
A geometric processing unit, and the n coordinate data subjected to coordinate conversion
And input the n pieces of coordinate data for each of x, y, and z coordinate values.
The comparison circuit that compares the magnitude and the comparison circuit
And maximum values for each x, y, z coordinate value obtained
And a register for recording x,
Read the minimum and maximum values for each y, z coordinate value
The minimum and maximum values for each of the read x, y, and z coordinate values
A plurality of three-dimensional objects each surrounding the plurality of three-dimensional objects by a value
Forming a boundary area, the relative positions of the plurality of three-dimensional boundary areas;
First between the plurality of three-dimensional objects corresponding to the
A collision determination is made and a collision occurs in the first collision determination.
When it is determined that the three-dimensional object
A plurality of divided 3D boundary areas each surrounding a divided 3D object
Is formed, and a plurality of divided three-dimensional objects of another three-dimensional object are formed.
And a plurality of divided three-dimensional boundary regions formed respectively.
Collision determination means for performing a second collision determination between
And a three-dimensional figure drawing apparatus characterized by the following.
【0005】[0005]
【0006】[0006]
【実施例】以下、本発明の3次元図形描画装置の実施例
を説明する。図1は本装置の構成を示し、CPU1、バ
スインターフェース2、幾何処理部3、比較回路4、レ
ジスタ5、ドット描画部6、フレームメモリ7、CRT
8を有している。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of a three-dimensional graphic drawing apparatus according to the present invention will be described below. FIG. 1 shows the configuration of the present apparatus, including a CPU 1, a bus interface 2, a geometric processing unit 3, a comparison circuit 4, a register 5, a dot drawing unit 6, a frame memory 7, a CRT
Eight.
【0007】本装置における通常の描画動作では、CP
U1はポリゴンまたはスプライトの座標、色等を伴う画
像データをバスインターフェース2を介して幾何処理部
3へ出力し、幾何処理部3は入力した画像データを物体
座標から視点座標へ変換した後ドット描画部6へ変換後
のデータを出力し、次いでドット描画部6からドット毎
のデータが出力されてフレームメモリ7に書き込まれ、
ビデオエンコーダ(図示せず)により画像信号化されて
所定の画像がCRT8に形成される。In a normal drawing operation of the present apparatus, CP
U1 outputs image data including the coordinates and colors of polygons or sprites to the geometric processing unit 3 via the bus interface 2. The geometric processing unit 3 converts the input image data from object coordinates to viewpoint coordinates and then draws dots. The converted data is output to the unit 6, and then the data for each dot is output from the dot drawing unit 6 and written into the frame memory 7,
An image signal is formed by a video encoder (not shown) to form a predetermined image on the CRT 8.
【0008】ここで、本装置において物体間の位置関係
を調べる必要がある場合には、まず、CPU1は位置関
係検知のための「Vertexテスト」コマンドを発行
するとともに、実際の物体の形状データとは別に予めそ
の物体の(物体座標系での)バウンディングボックスを
形成し、n個(例えば、4、6、8個)の頂点座標デー
タ(x1,y1,z1)〜(xn,yn,zn)を幾何処理部
3へ入力する。この「Vertexテスト」コマンドは
何度発行してもよく、衝突を判定すべき物体(例えば、
飛行機と弾丸)が複数あればそれらの物体毎に該コマン
ドと頂点座標データを幾何処理部3へ出力すればよい。
また、予め形成されるバウンディングボックスは物体を
構成する全てのドットを包含しうるものであればよい。Here, when it is necessary to check the positional relationship between the objects in the present apparatus, first, the CPU 1 issues a "Vertex test" command for detecting the positional relationship, and outputs the shape data of the actual object. Separately, a bounding box (in the object coordinate system) of the object is formed in advance, and n (eg, 4, 6, 8) vertex coordinate data (x1, y1, z1) to (xn, yn, zn) Is input to the geometric processing unit 3. This "Vertex test" command may be issued any number of times, and the object whose collision is to be determined (for example,
If there are a plurality of airplanes and bullets, the command and vertex coordinate data may be output to the geometric processing unit 3 for each of those objects.
Further, the bounding box formed in advance may be any box that can include all the dots constituting the object.
【0009】幾何処理部3は、「Vertexテスト」
コマンドを入力すると、通常の物体座標から視点座標へ
の座標変換と同様にコマンドとともに入力した頂点座標
データを変換し、変換後の座標データ(x1',y1',z
1')〜(xn',yn',zn')を比較回路4へ出力する。
なお、本実施例では「Vertexテスト」コマンドを
入力したとき幾何処理部3は座標変換の結果を比較回路
4に出力するが、他の実施例では、「Vertexテス
ト」コマンドを入力した際、座標変換の結果を比較回路
4に出力しつつドット描画部6にも出力して、実際の物
体を描画するとともに、バウンディングボックスを形成
することもできる。この実施例の場合、「Vertex
テスト」コマンドとともに、上記通常の描画動作に供さ
れる実際の物体の形状データと同じ個数の頂点座標デー
タが幾何処理部3へ入力されるが、幾何処理部3で座標
変換された座標データのすべてをドット描画部6へ出力
する一方、比較回路4へはその座標変換された座標デー
タのうちの一部のデータ(つまり、物体のバウンディン
グボックスを形成するのに最低限必要なより少ない個数
の座標データを指定することもできる)を出力すること
もできる。The geometric processing unit 3 performs a "Vertex test"
When a command is input, the vertex coordinate data input together with the command is converted in the same manner as the normal coordinate conversion from the object coordinates to the viewpoint coordinates, and the converted coordinate data (x1 ', y1', z
1 ') to (xn', yn ', zn') are output to the comparison circuit 4.
In this embodiment, when the “Vertex test” command is input, the geometric processing unit 3 outputs the result of the coordinate conversion to the comparison circuit 4, but in other embodiments, when the “Vertex test” command is input, The result of the conversion is output to the dot drawing section 6 while being output to the comparison circuit 4, so that an actual object can be drawn and a bounding box can be formed. In the case of this embodiment, "Vertex
Along with the “test” command, the same number of vertex coordinate data as the shape data of the actual object subjected to the normal drawing operation is input to the geometric processing unit 3. All the data is output to the dot drawing unit 6, while the comparison circuit 4 outputs a part of the coordinate-converted coordinate data (that is, a smaller number of data than the minimum required to form the bounding box of the object). Coordinate data can also be specified).
【0010】比較回路4では、所定数の座標データ(x
1',y1',z1')〜(xn',yn',zn')を入力順に
x、y、z座標毎に比較して、より大きい座標値および
より小さい座標値を求め、その座標値をレジスタ5に書
き込む。図2には、比較回路4におけるある座標値
x'、y'、z'の比較フローチャートが示されている。
各座標値はレジスタ5に先に書き込まれている最小値お
よび最大値と比較して更新あるいは保持され、このよう
な比較がすべて終了したとき、x座標値の最大値xma
x、最小値xmin、y座標値の最大値ymax、最小値ymi
n、z座標値の最大値zmax、最小値zminがそれぞれレ
ジスタ5に書き込まれる。なお、CPUは「Verte
xテスト」コマンドを発行する際、レジスタ5のxmi
n、ymin、zminには各最大値を、xmax、ymax、zmax
には各最小値を初期値として書き込む。In the comparison circuit 4, a predetermined number of coordinate data (x
1 ', y1', z1 ') to (xn', yn ', zn') are compared for each of the x, y, and z coordinates in the order of input, and larger and smaller coordinate values are obtained. Is written to the register 5. FIG. 2 shows a flowchart for comparing certain coordinate values x ′, y ′, z ′ in the comparison circuit 4.
Each coordinate value is updated or held in comparison with the minimum value and the maximum value previously written in the register 5. When all such comparisons are completed, the maximum value xma of the x coordinate value is obtained.
x, minimum value xmin, maximum value ymax of y coordinate value, minimum value ymi
The maximum value zmax and the minimum value zmin of the n and z coordinate values are written in the register 5, respectively. Note that the CPU is "Verte
When issuing the “x test” command, the xmi
For n, ymin, and zmin, the maximum values are xmax, ymax, and zmax.
Is written with each minimum value as an initial value.
【0011】次いで、CPU1はレジスタ5からxma
x、xmin、ymax、ymin、zmax、zminを読み出し、こ
れらの6つの座標値で囲まれるバウンディングボックス
を形成する。このバウンディングボックスはある物体を
構成するすべての頂点座標を含む最小の3次元境界領域
を表す。したがって、物体間の位置関係を検知するため
には、上述のような手順でそれぞれのバウンディングボ
ックスを形成し、それらのバウンディングボックス間の
位置関係(重なり等)を調べればよい。Next, the CPU 1 reads xma from the register 5.
x, xmin, ymax, ymin, zmax, zmin are read out, and a bounding box surrounded by these six coordinate values is formed. This bounding box represents a minimum three-dimensional boundary area including all vertex coordinates constituting an object. Therefore, in order to detect the positional relationship between the objects, it is only necessary to form the respective bounding boxes by the above-described procedure and check the positional relationship (overlap or the like) between the bounding boxes.
【0012】なお、このバウンディングボックスはある
物体の全体を囲む領域以外に、その物体の一部を包含す
る領域について形成してもよく、その場合には予め物体
の一部の物体座標系の座標データ(バウンディングボッ
クスデータ)が「Vertexテスト」コマンドととも
に幾何処理部3に与えられ、上記の手順と同様に座標変
換後の最大値・最小値がレジスタ5に書き込まれてバウ
ンディングボックスが形成される。The bounding box may be formed not only for the region surrounding the whole object but also for a region that partially covers the object. In this case, the coordinates of the part of the object in the object coordinate system may be set in advance. The data (bounding box data) is provided to the geometric processing unit 3 together with the "Vertex test" command, and the maximum value and the minimum value after the coordinate conversion are written in the register 5 to form a bounding box in the same manner as the above procedure.
【0013】ここで、例えば、飛行機Aと飛行機Bとの
衝突判定を行う場合を考える。まず、CPU1は上述の
手順により「Vertex」コマンドを実行し、飛行機
Aの全体を囲むバウンディングボックスと飛行機Bの全
体を囲むバウンディングボックスを形成し、図3に示す
ように2つのバウンディングボックスの重なりを調べ
る。もし、2つのバウンディングボックスが重なり合っ
ていなければ、飛行機Aと飛行機Bは衝突していない。Here, for example, consider a case in which a collision between the airplane A and the airplane B is determined. First, the CPU 1 executes the “Vertex” command according to the above-described procedure to form a bounding box surrounding the entire plane A and a bounding box surrounding the entire plane B. As shown in FIG. Find out. If the two bounding boxes do not overlap, Airplane A and Airplane B have not collided.
【0014】一方、もし2つのバウンディングボックス
が重なり合っていれば、飛行機Aと飛行機Bは衝突して
いる可能性があるが、これらのバウンディングボックス
は飛行機全体を囲む大まかなものであるので部分的に見
れば衝突していないかもしれない。そこで、図3に示す
ように、さらに各飛行機の部分(胴体、主翼、尾翼)に
分けてより正確なバウンディングボックスを形成し、
(2.1)〜(2.6)およびさらに(3.1)〜
(3.9)のテストを行う。これらの各衝突テストは必
要に応じて取捨選択することができ、例えば、(1)の
テストを省いて(2.1)のテストから始めることもで
きる。また、(1)のテストから始めて(2.1)〜
(2.6)は省き、(3.1)〜(3.9)の9つのテ
ストを順番に行うことで衝突判定することもできる。あ
るいは、(1)および(2.1)〜(2.6)のテスト
を省いて、いきなり(3.1)〜(3.9)の9つのテ
ストを順番に行って衝突判定することもできる。一般的
には、(1)のように最初に大まかなテストから始め
て、必要に応じてテストを細分化していく方法が用いら
れる。On the other hand, if the two bounding boxes overlap, there is a possibility that the plane A and the plane B have collided. However, since these bounding boxes are rough ones that surround the entire plane, they are partially If you look, you may not be in collision. Therefore, as shown in FIG. 3, a more accurate bounding box is formed by further dividing each airplane portion (the fuselage, the wing, and the tail).
(2.1)-(2.6) and further (3.1)-
Perform the test in (3.9). Each of these collision tests can be selected as needed, for example, the test of (1) can be omitted and the test of (2.1) can be started. Also, starting from the test of (1), (2.1)-
(2.6) can be omitted, and a collision can be determined by sequentially performing nine tests (3.1) to (3.9). Alternatively, it is also possible to omit the tests (1) and (2.1) to (2.6) and to immediately perform nine tests (3.1) to (3.9) in order to determine the collision. . Generally, a method of starting with a rough test first and subdividing the test as necessary is used as in (1).
【0015】[0015]
【発明の効果】以上詳しく説明した通り、本発明の3次
元図形描画装置によれば、3次元物体に接する3次元境
界領域を用いて第1の衝突判定を行い、第1の衝突判定
で衝突していると判定された場合に、3次元物体を分割
した分割3次元物体に関する分割3次元境界領域を用い
て第2の衝突判定を行っているので、3次元物体間の衝
突判定を高速かつ正確に検知することが可能となる。 As described in detail above, according to the three- dimensional graphic drawing apparatus of the present invention, the three- dimensional boundary
A first collision determination is performed using the boundary region, and a first collision determination is performed.
Divides a 3D object when it is determined that there is a collision
Using the divided three-dimensional boundary region for the divided three-dimensional object
Since the second collision determination is performed, the collision between the three-dimensional objects is performed.
It is possible to quickly and accurately detect a collision determination.
【0016】したがって、性能の低いCPUにおいて
も、幾何処理部の演算結果を利用することにより物体間
の位置情報の演算をより高速に行うことができる。Therefore, even a low-performance CPU can calculate the position information between objects at a higher speed by using the calculation result of the geometric processing unit.
【図1】本発明の3次元図形描画装置の構成例を示す。FIG. 1 shows a configuration example of a three-dimensional graphic drawing apparatus according to the present invention.
【図2】比較回路における比較制御例を示すフローチャ
ートである。FIG. 2 is a flowchart illustrating an example of comparison control in a comparison circuit.
【図3】衝突判定の例を示すフローチャートである。FIG. 3 is a flowchart illustrating an example of a collision determination.
───────────────────────────────────────────────────── フロントページの続き (58)調査した分野(Int.Cl.7,DB名) G06T 15/00 - 17/40 A63F 13/00 ──────────────────────────────────────────────────続 き Continued on the front page (58) Field surveyed (Int. Cl. 7 , DB name) G06T 15/00-17/40 A63F 13/00
Claims (2)
されるn個の座標データ(x1、y1、z1)〜(xn、y
n、zn)を入力して視点座標系のn個の座標データ(x
1'、y1'、z1')〜(xn'、yn'、zn')へ座標変換す
る幾何処理部と、 座標変換された前記n個の座標データを入力し前記n個
の座標データをx、y、z座標値毎に大小を比較する比
較回路と、 前記比較回路において比較して得られたx、y,z座標
値毎の最小値および最大値を記録するレジスタと、 前記レジスタに記録されたx、y,z座標値毎の最小値
および最大値を読み出してその読み出した前記x、y,
z座標値毎の最小値および最大値で前記複数の3次元物
体をそれぞれ囲む複数の3次元境界領域を形成し、前記
複数の3次元境界領域の相対位置に基づいて対応する前
記複数の3次元物体間の第1の衝突判定を行うととも
に、前記第1の衝突判定で衝突していると判定すると
き、3次元物体を分割した複数の分割3次元物体をそれ
ぞれ囲む複数の分割3次元境界領域を形成し、他の3次
元物体の複数の分割3次元物体についてそれぞれ形成さ
れた複数の分割3次元境界領域との間で第2の衝突判定
を行う衝突判定手段とを備えたことを特徴とする3次元
図形描画装置。An n coordinate data (x1, y1, z1) to (xn, y) expressed in an object coordinate system for a plurality of three-dimensional objects.
n, zn) and input n coordinate data (x
1 ', y1', z1 ') to (xn', yn ', zn'), a geometric processing unit, and the n coordinate data which has been subjected to the coordinate conversion is input and the n coordinate data is input. A comparison circuit that compares the coordinate data for each of the x, y, and z coordinate values; a register that records a minimum value and a maximum value for each of the x, y, and z coordinate values obtained by the comparison circuit; The minimum and maximum values for each of the x, y, and z coordinate values recorded in the register are read, and the read x, y, and
minimum value for each z coordinate values and the maximum value of the plurality of three-dimensional objects to form a plurality of three-dimensional boundary area surrounding each before the corresponding based on the relative position of the <br/> plurality of three-dimensional boundary area
Together Doing first collision determination between serial plurality of three-dimensional objects
If it is determined in the first collision determination that there is a collision,
A plurality of divided 3D objects obtained by dividing a 3D object.
Forming a plurality of divided three-dimensional boundary areas, each surrounding
Each of the three-dimensional objects divided from the original object is formed
Determination of collision with a plurality of divided three-dimensional boundary areas
3D graphics-rendering apparatus characterized by comprising a collision judging means for performing.
データを、前記n個の座標データに基づいてドット毎の
画像データを生成するドット描画部へ出力するととも
に、前記座標変換したn個の座標データの少なくとも一
部を前記比較回路へ出力する、請求項1記載の3次元図
形描画装置。2. The geometric processing unit outputs the coordinate-transformed n coordinate data to a dot drawing unit that generates image data for each dot based on the n coordinate data, and outputs the coordinate-converted n coordinate data. 2. The three-dimensional figure drawing apparatus according to claim 1, wherein at least a part of the coordinate data is output to the comparison circuit.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP7122409A JP3029554B2 (en) | 1995-05-22 | 1995-05-22 | 3D graphic drawing device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP7122409A JP3029554B2 (en) | 1995-05-22 | 1995-05-22 | 3D graphic drawing device |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH08315180A JPH08315180A (en) | 1996-11-29 |
JP3029554B2 true JP3029554B2 (en) | 2000-04-04 |
Family
ID=14835097
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP7122409A Expired - Fee Related JP3029554B2 (en) | 1995-05-22 | 1995-05-22 | 3D graphic drawing device |
Country Status (1)
Country | Link |
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JP (1) | JP3029554B2 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4527853B2 (en) * | 2000-07-28 | 2010-08-18 | 株式会社バンダイナムコゲームス | GAME SYSTEM AND INFORMATION STORAGE MEDIUM |
JP4510257B2 (en) * | 2000-09-14 | 2010-07-21 | 株式会社バンダイナムコゲームス | Method for checking hit between objects and game device |
JP2008204813A (en) * | 2007-02-20 | 2008-09-04 | Univ Of Tokyo | Probe positioning device |
GB0810205D0 (en) | 2008-06-04 | 2008-07-09 | Advanced Risc Mach Ltd | Graphics processing systems |
-
1995
- 1995-05-22 JP JP7122409A patent/JP3029554B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
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JPH08315180A (en) | 1996-11-29 |
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