JP2764534B2 - Gaming equipment - Google Patents

Gaming equipment

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Publication number
JP2764534B2
JP2764534B2 JP6098002A JP9800294A JP2764534B2 JP 2764534 B2 JP2764534 B2 JP 2764534B2 JP 6098002 A JP6098002 A JP 6098002A JP 9800294 A JP9800294 A JP 9800294A JP 2764534 B2 JP2764534 B2 JP 2764534B2
Authority
JP
Japan
Prior art keywords
target
stick
shape
piece
head
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP6098002A
Other languages
Japanese (ja)
Other versions
JPH07275428A (en
Inventor
一夫 和久田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP6098002A priority Critical patent/JP2764534B2/en
Publication of JPH07275428A publication Critical patent/JPH07275428A/en
Application granted granted Critical
Publication of JP2764534B2 publication Critical patent/JP2764534B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【産業上の利用分野】本発明は、高齢者や身障者など運
動神経にたけていない者でも簡単に楽しむことのできる
新規なゲーム方法に使用するゲーム用器具に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game apparatus used in a novel game method that can be easily enjoyed by those who are not skilled in motor nerves such as the elderly and the disabled.

【0002】[0002]

【従来の技術】従来、高齢者や身障者など運動神経にた
けていない者でも簡単にできるゲーム方法として、ゲー
トボールなどがある。ゲートボールは、屋外で行うもの
であり雨天では行えないし、また比較的広い競技場を必
要としている。
2. Description of the Related Art Conventionally, there is a gate ball and the like as a game method which can be easily performed even by those who are not skilled in motor nerves such as the elderly and the disabled. Gateball is played outdoors, not in the rain, and requires a relatively large stadium.

【0003】[0003]

【発明が解決しようとする課題】本発明は、天候に左右
されず、広い面積を要せずして実施可能で、体育館、室
内や廊下等で競技でき、老人や身障者でも負担なく簡単
に楽しく競技できる新規なゲームに使用するゲーム用器
具を提供することを目的とする。
The present invention can be implemented without being affected by the weather, without requiring a large area, and can be played in a gymnasium, a room, a corridor, etc., and can be easily enjoyed without burden even for the elderly or disabled. It is an object of the present invention to provide a game device used for a new game that can be played.

【0004】かかる新規なゲームは、標的と、この標的
めがけて押し出される駒と、これらの標的や駒を打撃し
て押し出すためのスティックとを用いて競技するもの
で、体育館、室内や廊下等の床面上で競技を行う。ゲー
ムのルール等は適宜変更可能であるが、ゲームの概要
は、床面上の標的めがけて所定位置から駒をスティック
で押し出し、標的からの駒の距離によって得点を争うよ
うなゲームである。
[0004] Such a new game is a game in which a target, a piece pushed toward the target, and a stick for hitting and pushing the target and the piece are used to compete in a gymnasium, a room or a corridor. Compete on the floor. Although the rules of the game and the like can be changed as appropriate, the outline of the game is a game in which a piece is pushed out from a predetermined position toward a target on the floor surface with a stick, and scoring is based on the distance of the piece from the target.

【0005】[0005]

【課題を解決するための手段】かかる新規なゲームに使
用する本発明のゲーム用器具は、少なくとも接地面側が
平面である円盤状の標的と、該標的と識別でき少なくと
も接地面側が円弧状である円盤状の複数種の駒と、柄部
と前記標的や駒を打撃する頭部からなり該頭部の少なく
とも一方の面に側面形状において傾斜を設けたスティッ
クと、からなることを、特徴としている。
A game device of the present invention used in such a novel game has a disk-shaped target having at least a flat contact surface, and an arc-shaped at least the contact surface that can be distinguished from the target. It is characterized by comprising a plurality of disc-shaped pieces, and a stick comprising a handle and a head for hitting the target or the piece, and having at least one surface of the head with an inclined side surface. .

【0006】本発明の好ましい態様において、前記ステ
ィックの頭部の打撃部が平面形状において直線状または
凹アール状に形成されているとともに、前記スティック
の頭部の先端が側面形状においてアール状に形成してあ
るものとすることができる。
In a preferred aspect of the present invention, the hitting portion of the head of the stick is formed in a straight line or a concave round shape in a plan shape, and the tip of the head of the stick is formed in a round shape in a side shape. It can be assumed that.

【0007】[0007]

【実施例】以下に、本発明の実施例を図面を参照しなが
ら説明する。図1は実施例のゲーム用器具の一例を示す
説明図で、同図(a)は標的の側面図、同図(b)はそ
の平面図、同図(c)は駒の側面図、同図(d)はその
平面図、同図(e)はスティックの平面図、同図(f)
はその平面図である。本発明のゲーム用器具は、標的2
と、この標的2にめがけて押し出される駒4と、これら
の標的2や駒4を押し出すスティック6とからなる。
Embodiments of the present invention will be described below with reference to the drawings. 1A and 1B are explanatory views showing an example of a game device according to an embodiment. FIG. 1A is a side view of a target, FIG. 1B is a plan view thereof, and FIG. (D) is a plan view thereof, (e) is a plan view of the stick, and (f) of FIG.
Is a plan view thereof. The game device according to the present invention includes the target 2
And a piece 4 pushed out toward the target 2 and a stick 6 pushing out the target 2 and the piece 4.

【0008】先ず、標的2は、上面8及び床面への接地
面側の下面10が平面で、円盤状に形成されている(寸
法は、50〜90mmφ、厚さ10〜25mm)。材質
としては合成樹脂製又は木製のいずれでもよい。標的2
の形状としては、円盤状に限らず、図2(a)の側面図
に示すように上面8を例えば円弧状に形成してもよい
が、標的は駒が衝突した場合でも摩擦力が作用し移動し
難いように、下面10は平面状に形成しておく。また全
表面に着色、模様等を施してもよいが、少なくとも上面
を適当に着色、模様、記号等の目印を付しておき、外部
から識別可能なようにする。
First, the target 2 is formed in a disk shape with the upper surface 8 and the lower surface 10 on the ground contact side to the floor surface being flat (dimensions: 50 to 90 mmφ, thickness: 10 to 25 mm). The material may be either synthetic resin or wooden. Target 2
Is not limited to a disk shape, but the upper surface 8 may be formed in, for example, an arc shape as shown in the side view of FIG. 2 (a). However, even when a piece collides, a frictional force acts on the target. The lower surface 10 is formed in a planar shape so that it is difficult to move. The entire surface may be colored, patterned, or the like, but at least the upper surface is appropriately marked with a mark, such as a colored pattern, a symbol, or the like, so that it can be identified from the outside.

【0009】次に、駒4は、床面への接地面側となる下
面12が円弧状に形成されている(寸法は、50〜90
mmφ、厚さ10〜25mm)。床面との接触面積が小
さければ、標的2に衝突したり他の駒に衝突した場合に
容易に撥ね飛ばされ易い。材質としては前記標的と同
様、合成樹脂製又は木製のいずれでもよい。駒4の形状
としては、下面が円弧状であればよく、図2(b)の側
面図に示すように上面14及び下面12のいずれの面も
円弧状に形成してもよい。また、上記の標的2と同様、
全表面に着色、模様等を施してもよいが、少なくとも上
面を適当に着色、模様、記号等の目印を付しておき、外
部から識別可能なようにする。そして、駒の種類はチー
ム数に対応するだけ複数種用意し、同一種類の駒は、各
人の手持ち数に同一チーム内の人数倍だけ用意する。
Next, the lower surface 12 of the piece 4 on the ground surface side to the floor is formed in an arc shape (dimensions are 50 to 90).
mmφ, thickness 10 to 25 mm). If the area of contact with the floor is small, it is easy to be repelled when it collides with the target 2 or another piece. Like the target, the material may be made of synthetic resin or wooden. The shape of the piece 4 only has to be an arc on the lower surface, and both the upper surface 14 and the lower surface 12 may be formed in an arc shape as shown in the side view of FIG. Also, similar to target 2 above,
Although the entire surface may be colored, patterned, or the like, at least the upper surface is appropriately marked with a mark, such as a colored pattern, a symbol, or the like, so that it can be identified from the outside. A plurality of types of pieces are prepared corresponding to the number of teams, and pieces of the same type are prepared by multiplying the number of hands of each person by the number of persons in the same team.

【0010】次に、スティック6は、標的2や駒4を打
撃して押し出すための頭部16と柄部18とからなる。
頭部の寸法は、前後幅が40〜80mm、横幅が60〜
120mm、厚さが15〜30mm程度であり、柄部は
15〜30mmφ程度で、スティックの全長は600〜
1200mm程度である。頭部16の平面形状は略逆台
形状に形成してあり、端縁が打撃部20となる。この打
撃部20は、図1(e)に示すように平面形状において
直線状に形成してもよく、図2(c),(d)の平面図
に示すように凹アール状に形成してもよい。凹アール状
に形成しておけば、直線状のものに比べて打撃方向のコ
ントロールが容易である。従って、技量に応じていずれ
の形状のスティックを用いるかを決めればよい。逆に打
撃部を凸アール状(図2(e))に形成することもでき
るが、そうすると打撃された標的や駒の方向のコントロ
ールが難しく、偶然性が大となり、技量に応じてコント
ロールでき難いので、ゲームの面白さが半減し、好まし
くない。
Next, the stick 6 has a head 16 and a handle 18 for hitting and pushing the target 2 and the piece 4.
The size of the head is 40-80 mm in front and rear width and 60-width in width.
120mm, the thickness is about 15-30mm, the handle is about 15-30mmφ, and the total length of the stick is 600-
It is about 1200 mm. The planar shape of the head 16 is formed in a substantially inverted trapezoidal shape, and the edge of the head 16 serves as the hitting portion 20. The striking portion 20 may be formed linearly in a planar shape as shown in FIG. 1 (e), or formed in a concave radius as shown in the plan views of FIGS. 2 (c) and 2 (d). Is also good. If it is formed in a concave round shape, it is easier to control the striking direction than in a linear shape. Therefore, the shape of the stick to be used may be determined according to the skill. Conversely, the striking portion can be formed in a convex round shape (FIG. 2 (e)). However, in this case, it is difficult to control the direction of the struck target or the piece, and it is difficult to control according to the skill. The fun of the game is halved, which is not desirable.

【0011】図1(f)の側面図からも分かるように、
頭部16の先端側には傾斜θ(傾斜角は15〜20°程
度)を設ける。使用の際、この傾斜面を床面に接しつつ
滑らせて標的や駒を打撃する。また頭部の先端は滑らか
となるように側面形状において曲線状(アール状)に形
成する。先端部をアール状に形成しておけば、使用の
際、床面を傷つけ難く、また滑り易い。図1(f)に
は、床面と接する側の下面側22だけに傾斜θを設けた
ものを示したが、図3(a)の側面図に示すように下面
側と上面側の両面22,24に傾斜θを設けるように
し、いずれの面を床面に接しつつ滑らせて打撃してもよ
いようにすることもできる。図1(f)に示した片面側
だけに傾斜を設けたスティックの上下を逆にして使用す
ると、使用の際、頭部16の先端部26で床面を傷つけ
るおそれがある。ゲームに夢中になっても、上下の区別
無く使用可能なように、両面22,24に傾斜θを設け
るのが好ましい。また、図3(c)に示すように、少な
くとも床面と接触する下面22側に擦り傷防止用シート
27を接着しておけば、使用時床面を傷つけるおそれを
さらに少なくすることができる。下面側と上面側の両面
に設けてもよい。このようなシートとしては、滑性が高
く耐磨耗性に優れるプラスチックシートが好ましい。
As can be seen from the side view of FIG.
An inclination θ (the inclination angle is about 15 to 20 °) is provided on the tip side of the head 16. In use, the user slides this inclined surface in contact with the floor to hit a target or a piece. In addition, the tip of the head is formed in a curved shape (round shape) in a side surface shape so as to be smooth. If the tip is formed in a round shape, the floor surface is less likely to be damaged and slippery during use. FIG. 1F shows an example in which the inclination θ is provided only on the lower surface 22 on the side in contact with the floor surface. However, as shown in the side view of FIG. , 24 may be provided with an inclination θ so that any surface may be slid while being in contact with the floor surface and hit. If the stick having an inclination only on one side shown in FIG. 1F is used upside down, the floor surface may be damaged by the tip portion 26 of the head 16 during use. It is preferable to provide the inclined surfaces θ on both sides 22 and 24 so that even if the user is absorbed in the game, they can be used without distinction between the upper and lower sides. Further, as shown in FIG. 3C, if the abrasion-preventing sheet 27 is adhered to at least the lower surface 22 in contact with the floor surface, the risk of damaging the floor surface during use can be further reduced. It may be provided on both the lower surface side and the upper surface side. As such a sheet, a plastic sheet having high lubricity and excellent wear resistance is preferable.

【0012】図1(f)及び図3(a)では柄部18と
頭部16とを柄部18の長手方向に直線状に取り付けた
ものを示したが、図3(b)に示すように、柄部18と
頭部16とを角度(θ)をもって取り付けるようにして
もよい。また、図1(e),(f)、図2(c)〜
(d)、図3(a),(b)では、頭部16と柄部18
とを別の部材で形成し、両者を接合するようにしている
が、両者を一体に形成してもよい。また、柄部18に
は、図示しない滑り止めを設けたり、握り易いように把
手を設けることもできる。
1 (f) and FIG. 3 (a) show the case where the handle 18 and the head 16 are attached linearly in the longitudinal direction of the handle 18, but as shown in FIG. 3 (b). Alternatively, the handle 18 and the head 16 may be attached at an angle (θ). 1 (e), 1 (f), 2 (c) to
3 (d) and FIGS. 3 (a) and 3 (b), the head 16 and the handle 18
And are formed of different members so that they are joined together, but they may be integrally formed. The handle 18 may be provided with a slip stopper (not shown) or a handle for easy gripping.

【0013】このスティックを用いて標的や駒を押し出
すには、図4の側面図に示すように、床面28上に置い
た標的2や駒4をスティック6の頭部16の打撃部20
で矢印A方向に打撃することによって、標的2や駒4は
矢印B方向に押し出される。
In order to push out a target or a piece using this stick, as shown in the side view of FIG. 4, the target 2 or the piece 4 placed on the floor surface 28 is hit with the hitting portion 20 of the head 16 of the stick 6.
By hitting in the direction of arrow A, the target 2 and the piece 4 are pushed out in the direction of arrow B.

【0014】次に、上記のゲーム用器具の使用方法の一
例を図面を参照して説明する。1チーム2名で2チーム
が競技をする場合を例に説明する。体育館や室内等の床
面に適当な広さ(例えば4m×1.8m)があれば競技
することができる。1人の持ち駒を3個とすると、1チ
ームで6個、2チームで計12個の駒を用意する。この
場合、同一チームに属する駒には同一系色、同一系模
様、同一系記号等の目印を付して、相手チームの駒と識
別できるようにする。例えば同一チームに属する駒は各
種動物の絵で統一し、他のチームは各種昆虫や各種魚の
絵で統一してそれぞれのチームの駒を識別できるように
してもよい。
Next, an example of a method of using the above-mentioned game device will be described with reference to the drawings. An example in which two teams compete in a team of two will be described. If the floor space of the gymnasium or the room has an appropriate size (for example, 4m × 1.8m), it is possible to compete. If one player has three pieces, one team prepares six pieces and two teams prepares a total of twelve pieces. In this case, marks belonging to the same team are marked with the same color, the same pattern, the same symbol, or the like so that they can be distinguished from the other team's pieces. For example, pieces belonging to the same team may be unified with pictures of various animals, and other teams may be unified with pictures of various insects and various fishes so that pieces of each team can be identified.

【0015】ジャンケンに勝ったチームの1人がスター
トライン30に標的2を置き、スティック6で標的2を
押し出し所定の範囲内で止める。例えば3回行って所定
の範囲内で止まらなかったときは、相手チームに標的を
押し出す権利が移る。又は、標的2を予め適当な位置に
置いてもよい。
One of the teams that has won the Janken puts the target 2 on the start line 30, pushes the target 2 with the stick 6, and stops the target 2 within a predetermined range. For example, if the player does three times and does not stop within the predetermined range, the right to push out the target is transferred to the opposing team. Alternatively, the target 2 may be previously placed at an appropriate position.

【0016】このようにして、有効な標的を決めたチー
ムが先攻する。先攻チームの1人がスタートライン30
に駒4を置き、スティック6で押し出す。次に、後攻チ
ームがスタートライン30より駒4をスティック6で押
し出す。以後、先攻チーム、後攻チームと交互にスター
トラインから手持ちの駒をスティックで押し出す。この
とき、駒が標的や他の駒に衝突して玉突きのように移動
することもある。このようにして、両チームの持ち駒全
てを押し出す。得点は、相手チームのどの駒よりも標的
に近い自チームの駒がある場合、その駒の数だけ得点と
する。スティックの柄部に目盛りを付しておけば、別に
メジャーを用意することなく、標的と駒との距離を簡単
に測定できる。例えば、両チームの持ち駒全てを押し出
した時点での駒と標的2の配置(自チームの駒は4a、
相手チームの駒は4bで示す)が図5の平面図に示すよ
うであった場合には、自チームの得点が3点となる。こ
うして、1ホールの競技を終了する。
In this way, the team that has determined an effective target will take the lead. One of the starting teams has a start line of 30
Put the piece 4 in the box and push it out with the stick 6. Next, the subsequent team pushes out the piece 4 with the stick 6 from the start line 30. After that, the first team and the second team alternately push their pieces from the start line with a stick. At this time, the piece sometimes collides with the target or another piece and moves like a ball. In this way, all the pieces of both teams are pushed out. If there is a piece of your team that is closer to the target than any of the opponent's pieces, the score will be the number of pieces. By attaching a scale to the handle of the stick, you can easily measure the distance between the target and the piece without having to prepare a separate measure. For example, the arrangement of the piece and the target 2 when all the pieces owned by both teams are pushed out (the piece of the own team is 4a,
If the opponent's piece is indicated by 4b) as shown in the plan view of FIG. 5, the score of the own team is 3 points. Thus, the one-hole competition ends.

【0017】次のホールでも、上記と同様に競技を行
い、得点争いをする。複数ホールの各ホールの得点を総
合した総合得点の多いチームを勝ちチームとする。1チ
ーム内の人数や対戦するチーム数は任意に変更できるの
は勿論である。また、ゲーム方法、ルールや得点方法は
上記に限らず任意に変更が可能である。
At the next hole, a competition will be conducted in the same manner as above, and scoring will be made. The winning team is the team with the highest total score, which is the sum of the scores for each of the multiple holes. Needless to say, the number of people in one team and the number of teams to compete can be arbitrarily changed. The game method, rules and scoring method are not limited to the above, and can be arbitrarily changed.

【0018】[0018]

【発明の効果】本発明のゲーム用器具によれば、天候に
左右されず、広い面積を要せずして実施可能で、体育
館、室内や廊下等で競技でき、老人や身障者でも負担な
く簡単に楽しく競技できる新規なゲームに使用するゲー
ム用器具を提供することができる。
According to the gaming machine of the present invention, the game can be performed without being affected by the weather, without requiring a large area, and can be played in a gymnasium, a room, a corridor, and the like. It is possible to provide a game device used for a new game which can be enjoyed in a fun game.

【図面の簡単な説明】[Brief description of the drawings]

【図1】実施例のゲーム用器具の一例を示す説明図。FIG. 1 is an explanatory view showing an example of a game device of an embodiment.

【図2】ゲーム用器具の変形例を示す説明図。FIG. 2 is an explanatory view showing a modification of the game device.

【図3】スティックの変形例を示す側面図。FIG. 3 is a side view showing a modified example of the stick.

【図4】スティックの使用方法を示す側面説明図。FIG. 4 is an explanatory side view showing how to use the stick.

【図5】本発明のゲーム用器具の使用例を示す平面説明
図。
FIG. 5 is an explanatory plan view showing an example of use of the game device of the present invention.

【符号の説明】[Explanation of symbols]

2 標的 4 駒 6 スティック 8 上面 10 下面 12 下面 14 上面 16 頭部 18 柄部 20 打撃部 22 頭部の下面 24 頭部の上面 26 先端部 27 擦り傷防止用シート 28 床面 30 スタートライン θ 傾斜 2 Target 4 Piece 6 Stick 8 Upper surface 10 Lower surface 12 Lower surface 14 Upper surface 16 Head 18 Handle portion 20 Striking portion 22 Lower surface of head 24 Upper surface of head 26 Tip 27 Scratch prevention sheet 28 Floor surface 30 Start line θ Incline

Claims (2)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】少なくとも接地面側が平面である円盤状の
標的と、該標的と識別でき少なくとも接地面側が円弧状
である円盤状の複数種の駒と、柄部と前記標的や駒を打
撃する頭部からなり該頭部の少なくとも一方の面に側面
形状において傾斜を設けたスティックと、からなるゲー
ム用器具。
1. A disk-shaped target having at least a flat contact surface side, a plurality of disc-shaped pieces which can be distinguished from the target and have at least a contact surface side having an arc shape, a handle portion, and the target and the target piece are hit. A stick comprising a head and having at least one surface of the head inclined in a side surface shape.
【請求項2】前記スティックの頭部の打撃部が平面形状
において直線状または凹アール状に形成されているとと
もに、前記スティックの頭部の先端が側面形状において
アール状に形成してある、請求項1に記載のゲーム用器
具。
2. A striking portion of the head of the stick is formed in a linear shape or a concave round shape in a planar shape, and a tip of the head of the stick is formed in a round shape in a side shape. Item 3. The game device according to Item 1.
JP6098002A 1994-04-11 1994-04-11 Gaming equipment Expired - Fee Related JP2764534B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP6098002A JP2764534B2 (en) 1994-04-11 1994-04-11 Gaming equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP6098002A JP2764534B2 (en) 1994-04-11 1994-04-11 Gaming equipment

Publications (2)

Publication Number Publication Date
JPH07275428A JPH07275428A (en) 1995-10-24
JP2764534B2 true JP2764534B2 (en) 1998-06-11

Family

ID=14207485

Family Applications (1)

Application Number Title Priority Date Filing Date
JP6098002A Expired - Fee Related JP2764534B2 (en) 1994-04-11 1994-04-11 Gaming equipment

Country Status (1)

Country Link
JP (1) JP2764534B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003010371A (en) * 2001-07-03 2003-01-14 Yuko Sotozono Shooting tool and disk-shaped ball for group game

Also Published As

Publication number Publication date
JPH07275428A (en) 1995-10-24

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