JP2025016023A - 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 - Google Patents
情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 Download PDFInfo
- Publication number
- JP2025016023A JP2025016023A JP2023119025A JP2023119025A JP2025016023A JP 2025016023 A JP2025016023 A JP 2025016023A JP 2023119025 A JP2023119025 A JP 2023119025A JP 2023119025 A JP2023119025 A JP 2023119025A JP 2025016023 A JP2025016023 A JP 2025016023A
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- JP
- Japan
- Prior art keywords
- virtual space
- island
- information processing
- drifting
- scene
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2023119025A JP2025016023A (ja) | 2023-07-21 | 2023-07-21 | 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 |
| US18/678,771 US20250025780A1 (en) | 2023-07-21 | 2024-05-30 | Storage medium, information processing system, information processing apparatus and information processing method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2023119025A JP2025016023A (ja) | 2023-07-21 | 2023-07-21 | 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2025016023A true JP2025016023A (ja) | 2025-01-31 |
| JP2025016023A5 JP2025016023A5 (https=) | 2026-02-24 |
Family
ID=94260446
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023119025A Pending JP2025016023A (ja) | 2023-07-21 | 2023-07-21 | 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20250025780A1 (https=) |
| JP (1) | JP2025016023A (https=) |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2013192682A (ja) * | 2012-03-19 | 2013-09-30 | Taito Corp | ゲームシステム |
| JP2019054986A (ja) * | 2017-09-20 | 2019-04-11 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
| JP2022551112A (ja) * | 2020-02-04 | 2022-12-07 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想環境における乗り物の運転方法、装置、端末及びプログラム |
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2023
- 2023-07-21 JP JP2023119025A patent/JP2025016023A/ja active Pending
-
2024
- 2024-05-30 US US18/678,771 patent/US20250025780A1/en active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2013192682A (ja) * | 2012-03-19 | 2013-09-30 | Taito Corp | ゲームシステム |
| JP2019054986A (ja) * | 2017-09-20 | 2019-04-11 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
| JP2022551112A (ja) * | 2020-02-04 | 2022-12-07 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想環境における乗り物の運転方法、装置、端末及びプログラム |
Non-Patent Citations (1)
| Title |
|---|
| "龍が如く 極2_桐生さんのUFOキャッチャー", YOUTUBE [ONLINE] [VIDEO], JPN6026013021, 6 December 2021 (2021-12-06), ISSN: 0005834152 * |
Also Published As
| Publication number | Publication date |
|---|---|
| US20250025780A1 (en) | 2025-01-23 |
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