JP2025016023A - 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 - Google Patents

情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 Download PDF

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Publication number
JP2025016023A
JP2025016023A JP2023119025A JP2023119025A JP2025016023A JP 2025016023 A JP2025016023 A JP 2025016023A JP 2023119025 A JP2023119025 A JP 2023119025A JP 2023119025 A JP2023119025 A JP 2023119025A JP 2025016023 A JP2025016023 A JP 2025016023A
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Japan
Prior art keywords
virtual space
island
information processing
drifting
scene
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Pending
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JP2023119025A
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English (en)
Japanese (ja)
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JP2025016023A5 (https=
Inventor
晴行 大橋
Haruyuki Ohashi
貴文 荻原
Takafumi Ogiwara
明 大谷
Akira Otani
朋樹 福島
Tomoki Fukushima
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Nintendo Co Ltd
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Nintendo Co Ltd
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Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2023119025A priority Critical patent/JP2025016023A/ja
Priority to US18/678,771 priority patent/US20250025780A1/en
Publication of JP2025016023A publication Critical patent/JP2025016023A/ja
Publication of JP2025016023A5 publication Critical patent/JP2025016023A5/ja
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP2023119025A 2023-07-21 2023-07-21 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 Pending JP2025016023A (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2023119025A JP2025016023A (ja) 2023-07-21 2023-07-21 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法
US18/678,771 US20250025780A1 (en) 2023-07-21 2024-05-30 Storage medium, information processing system, information processing apparatus and information processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2023119025A JP2025016023A (ja) 2023-07-21 2023-07-21 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法

Publications (2)

Publication Number Publication Date
JP2025016023A true JP2025016023A (ja) 2025-01-31
JP2025016023A5 JP2025016023A5 (https=) 2026-02-24

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JP2023119025A Pending JP2025016023A (ja) 2023-07-21 2023-07-21 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法

Country Status (2)

Country Link
US (1) US20250025780A1 (https=)
JP (1) JP2025016023A (https=)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013192682A (ja) * 2012-03-19 2013-09-30 Taito Corp ゲームシステム
JP2019054986A (ja) * 2017-09-20 2019-04-11 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
JP2022551112A (ja) * 2020-02-04 2022-12-07 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想環境における乗り物の運転方法、装置、端末及びプログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013192682A (ja) * 2012-03-19 2013-09-30 Taito Corp ゲームシステム
JP2019054986A (ja) * 2017-09-20 2019-04-11 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
JP2022551112A (ja) * 2020-02-04 2022-12-07 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想環境における乗り物の運転方法、装置、端末及びプログラム

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"龍が如く 極2_桐生さんのUFOキャッチャー", YOUTUBE [ONLINE] [VIDEO], JPN6026013021, 6 December 2021 (2021-12-06), ISSN: 0005834152 *

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