JP2023120421A5 - - Google Patents
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- JP2023120421A5 JP2023120421A5 JP2023105841A JP2023105841A JP2023120421A5 JP 2023120421 A5 JP2023120421 A5 JP 2023120421A5 JP 2023105841 A JP2023105841 A JP 2023105841A JP 2023105841 A JP2023105841 A JP 2023105841A JP 2023120421 A5 JP2023120421 A5 JP 2023120421A5
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- Prior art keywords
- predetermined
- output
- game
- situation
- music
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Description
本発明は、
所定の取得条件が成立したことに基づいて特別情報を取得する情報取得手段と、
前記情報取得手段により取得された特別情報を複数記憶可能な取得情報記憶手段と、
前記取得情報記憶手段に記憶されている特別情報が所定の判定情報と対応しているか否かの判定を行う判定手段と、
遊技回用動作が開始されてから前記判定手段の判定結果に対応した報知結果となることで前記遊技回用動作が終了されることを遊技回の1回として、前記遊技回用動作が行われるように所定の報知手段を制御する遊技回制御手段と、
音を出力するスピーカ部と、
前記スピーカ部を駆動制御する音制御手段と、
を備え、
前記音制御手段は、
所定の開始条件が成立した場合に前記スピーカ部において所定の音楽の出力を開始させる出力開始手段と、
前記出力開始手段により開始された前記所定の音楽の出力を停止させる出力停止手段と、
を有し、
前記所定の音楽が出力されていない状況下にて前記遊技回制御手段により前記遊技回用動作が複数回実行され得るように構成されており、
前記取得情報記憶手段での特別情報の記憶数が第1所定数である場合に前記所定の音楽が出力されていない状況で実行される前記遊技回用動作の回数が第1回数となり、前記記憶数が前記第1所定数より少ない第2所定数である場合に前記所定の音楽が出力されていない状況で実行される前記遊技回用動作の回数が前記第1回数より少ない第2回数となることを可能とする手段と、
遊技者が操作可能な所定操作手段と、
前記所定操作手段により所定操作が行われた場合に、前記スピーカ部から出力される音の音量変更が行われるようにする手段と、
前記所定の音楽が出力されていない状況下にて前記所定の音楽とは異なる特定音声が出力されることを可能とする手段と、
を備え、
前記所定の音楽が出力されていない状況下にて前記所定操作手段により前記所定操作が行われた場合に前記音量変更を実行可能であり、
前記所定の音楽が出力されていない状況下での前記音量変更の実行により前記特定音声の音量が変更され得るようになっており、
前記所定の音楽が出力されていない状況下にて出力可能な前記特定音声として複数の音声を有していることを特徴とする。
The present invention
information acquisition means for acquiring special information based on fulfillment of predetermined acquisition conditions;
acquired information storage means capable of storing a plurality of pieces of special information acquired by the information acquisition means;
determination means for determining whether the special information stored in the acquired information storage means corresponds to predetermined determination information;
The game replay operation is performed such that the game reuse operation is completed once the game reuse operation is started and the game reuse operation is terminated by a notification result corresponding to the determination result of the determination means. a game time control means for controlling a predetermined notification means in such a manner;
A speaker section that outputs sound,
sound control means for driving and controlling the speaker section;
Equipped with
The sound control means includes:
output start means for starting output of predetermined music in the speaker unit when a predetermined start condition is satisfied;
Output stopping means for stopping the output of the predetermined music started by the output starting means;
has
The game circuit is configured such that the game circuit operation can be executed a plurality of times by the game circuit control means in a situation where the predetermined music is not being output.
When the number of special information stored in the acquired information storage means is a first predetermined number, the number of times the game repetition operation is performed in a situation where the predetermined music is not output is the first number, and If the number is a second predetermined number that is less than the first predetermined number, the number of times that the game repeating operation is performed in a situation where the predetermined music is not being output becomes a second number that is smaller than the first number of times. A means to make it possible,
a predetermined operation means that can be operated by the player;
means for changing the volume of the sound output from the speaker section when a predetermined operation is performed by the predetermined operation means;
means for enabling specific audio different from the predetermined music to be output in a situation where the predetermined music is not being output;
Equipped with
The volume change can be executed when the predetermined operation is performed by the predetermined operation means in a situation where the predetermined music is not being output;
The volume of the specific audio can be changed by executing the volume change in a situation where the predetermined music is not being output ,
The present invention is characterized in that a plurality of sounds are included as the specific sound that can be output under a situation where the predetermined music is not being output.
Claims (1)
前記情報取得手段により取得された特別情報を複数記憶可能な取得情報記憶手段と、
前記取得情報記憶手段に記憶されている特別情報が所定の判定情報と対応しているか否かの判定を行う判定手段と、
遊技回用動作が開始されてから前記判定手段の判定結果に対応した報知結果となることで前記遊技回用動作が終了されることを遊技回の1回として、前記遊技回用動作が行われるように所定の報知手段を制御する遊技回制御手段と、
音を出力するスピーカ部と、
前記スピーカ部を駆動制御する音制御手段と、
を備え、
前記音制御手段は、
所定の開始条件が成立した場合に前記スピーカ部において所定の音楽の出力を開始させる出力開始手段と、
前記出力開始手段により開始された前記所定の音楽の出力を停止させる出力停止手段と、
を有し、
前記所定の音楽が出力されていない状況下にて前記遊技回制御手段により前記遊技回用動作が複数回実行され得るように構成されており、
前記取得情報記憶手段での特別情報の記憶数が第1所定数である場合に前記所定の音楽が出力されていない状況で実行される前記遊技回用動作の回数が第1回数となり、前記記憶数が前記第1所定数より少ない第2所定数である場合に前記所定の音楽が出力されていない状況で実行される前記遊技回用動作の回数が前記第1回数より少ない第2回数となることを可能とする手段と、
遊技者が操作可能な所定操作手段と、
前記所定操作手段により所定操作が行われた場合に、前記スピーカ部から出力される音の音量変更が行われるようにする手段と、
前記所定の音楽が出力されていない状況下にて前記所定の音楽とは異なる特定音声が出力されることを可能とする手段と、
を備え、
前記所定の音楽が出力されていない状況下にて前記所定操作手段により前記所定操作が行われた場合に前記音量変更を実行可能であり、
前記所定の音楽が出力されていない状況下での前記音量変更の実行により前記特定音声の音量が変更され得るようになっており、
前記所定の音楽が出力されていない状況下にて出力可能な前記特定音声として複数の音声を有していることを特徴とする遊技機。 information acquisition means for acquiring special information based on fulfillment of predetermined acquisition conditions;
acquired information storage means capable of storing a plurality of pieces of special information acquired by the information acquisition means;
determination means for determining whether the special information stored in the acquired information storage means corresponds to predetermined determination information;
The game replay operation is performed such that the game reuse operation is completed once the game reuse operation is started and the game reuse operation is terminated by a notification result corresponding to the determination result of the determination means. a game time control means for controlling a predetermined notification means in such a manner;
A speaker section that outputs sound,
sound control means for driving and controlling the speaker section;
Equipped with
The sound control means includes:
output start means for starting output of predetermined music in the speaker unit when a predetermined start condition is satisfied;
Output stopping means for stopping the output of the predetermined music started by the output starting means;
has
The game circuit is configured such that the game circuit operation can be executed a plurality of times by the game circuit control means in a situation where the predetermined music is not being output.
When the number of special information stored in the acquired information storage means is a first predetermined number, the number of times the game repetition operation is performed in a situation where the predetermined music is not output is the first number, and If the number is a second predetermined number that is less than the first predetermined number, the number of times that the game repeating operation is performed in a situation where the predetermined music is not being output becomes a second number that is smaller than the first number of times. A means to make it possible,
a predetermined operation means that can be operated by the player;
means for changing the volume of the sound output from the speaker section when a predetermined operation is performed by the predetermined operation means;
means for enabling specific audio different from the predetermined music to be output in a situation where the predetermined music is not being output;
Equipped with
The volume change can be executed when the predetermined operation is performed by the predetermined operation means in a situation where the predetermined music is not being output;
The volume of the specific audio can be changed by executing the volume change in a situation where the predetermined music is not being output ,
A gaming machine characterized by having a plurality of sounds as the specific sound that can be output under a situation where the predetermined music is not being output.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2023105841A JP2023120421A (en) | 2018-12-26 | 2023-06-28 | game machine |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018243558A JP2020103451A (en) | 2018-12-26 | 2018-12-26 | Game machine |
JP2022117203A JP2022137298A (en) | 2018-12-26 | 2022-07-22 | game machine |
JP2023105841A JP2023120421A (en) | 2018-12-26 | 2023-06-28 | game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022117203A Division JP2022137298A (en) | 2018-12-26 | 2022-07-22 | game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2023120421A JP2023120421A (en) | 2023-08-29 |
JP2023120421A5 true JP2023120421A5 (en) | 2024-02-06 |
Family
ID=71449909
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018243558A Pending JP2020103451A (en) | 2018-12-26 | 2018-12-26 | Game machine |
JP2022117203A Pending JP2022137298A (en) | 2018-12-26 | 2022-07-22 | game machine |
JP2023105841A Pending JP2023120421A (en) | 2018-12-26 | 2023-06-28 | game machine |
Family Applications Before (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018243558A Pending JP2020103451A (en) | 2018-12-26 | 2018-12-26 | Game machine |
JP2022117203A Pending JP2022137298A (en) | 2018-12-26 | 2022-07-22 | game machine |
Country Status (1)
Country | Link |
---|---|
JP (3) | JP2020103451A (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6089471B2 (en) * | 2012-06-15 | 2017-03-08 | 株式会社三洋物産 | Game machine |
JP2016214544A (en) * | 2015-05-20 | 2016-12-22 | タイヨーエレック株式会社 | Game machine |
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2018
- 2018-12-26 JP JP2018243558A patent/JP2020103451A/en active Pending
-
2022
- 2022-07-22 JP JP2022117203A patent/JP2022137298A/en active Pending
-
2023
- 2023-06-28 JP JP2023105841A patent/JP2023120421A/en active Pending