JP2023033167A - Aiオンボードアシスタント - Google Patents
Aiオンボードアシスタント Download PDFInfo
- Publication number
- JP2023033167A JP2023033167A JP2022128879A JP2022128879A JP2023033167A JP 2023033167 A JP2023033167 A JP 2023033167A JP 2022128879 A JP2022128879 A JP 2022128879A JP 2022128879 A JP2022128879 A JP 2022128879A JP 2023033167 A JP2023033167 A JP 2023033167A
- Authority
- JP
- Japan
- Prior art keywords
- user
- assistance
- content
- user profile
- personalized
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/903—Querying
- G06F16/9035—Filtering based on additional data, e.g. user or group profiles
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/904—Browsing; Visualisation therefor
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Databases & Information Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Data Mining & Analysis (AREA)
- General Engineering & Computer Science (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Computational Linguistics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US17/411,986 US20230068734A1 (en) | 2021-08-25 | 2021-08-25 | Ai onboarding assistant |
| US17/411,986 | 2021-08-25 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023033167A true JP2023033167A (ja) | 2023-03-09 |
| JP2023033167A5 JP2023033167A5 (enExample) | 2025-01-14 |
Family
ID=82492571
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022128879A Pending JP2023033167A (ja) | 2021-08-25 | 2022-08-12 | Aiオンボードアシスタント |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20230068734A1 (enExample) |
| EP (1) | EP4140549A1 (enExample) |
| JP (1) | JP2023033167A (enExample) |
| CN (1) | CN115888099A (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US12292935B1 (en) * | 2022-11-15 | 2025-05-06 | United Services Automobile Association (Usaa) | Personal legacy accounting and remembrance |
| US12353443B1 (en) | 2022-11-15 | 2025-07-08 | United Services Automobile Association (Usaa) | Personal legacy accounting and remembrance |
| US12340237B2 (en) * | 2023-06-26 | 2025-06-24 | Sap Se | Process execution guide based on process model |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10279264B1 (en) * | 2016-03-22 | 2019-05-07 | Electronic Arts Inc. | Adaptive gaming tutorial system |
| US10112113B2 (en) * | 2016-03-30 | 2018-10-30 | Sony Interactive Entertainment Inc. | Personalized data driven game training system |
| US10610783B2 (en) * | 2018-01-31 | 2020-04-07 | Sony Interactive Entertainment LLC | Assignment of contextual game play assistance to player reaction |
| WO2019222758A1 (en) * | 2018-05-18 | 2019-11-21 | State of Arizona, Arizona Lottery | Point of purchase hybrid gaming system |
| US11954161B2 (en) * | 2018-05-31 | 2024-04-09 | Microsoft Technology Licensing, Llc | Multi-content recommendation system combining user model, item model and real time signals |
| US20200324206A1 (en) * | 2019-04-09 | 2020-10-15 | FalconAI Technologies, Inc. | Method and system for assisting game-play of a user using artificial intelligence (ai) |
-
2021
- 2021-08-25 US US17/411,986 patent/US20230068734A1/en not_active Abandoned
-
2022
- 2022-06-29 EP EP22182005.3A patent/EP4140549A1/en active Pending
- 2022-08-12 JP JP2022128879A patent/JP2023033167A/ja active Pending
- 2022-08-15 CN CN202210974251.4A patent/CN115888099A/zh active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| EP4140549A1 (en) | 2023-03-01 |
| US20230068734A1 (en) | 2023-03-02 |
| CN115888099A (zh) | 2023-04-04 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20241227 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20241227 |