JP2023021047A - 動作データの共有 - Google Patents
動作データの共有 Download PDFInfo
- Publication number
- JP2023021047A JP2023021047A JP2022120261A JP2022120261A JP2023021047A JP 2023021047 A JP2023021047 A JP 2023021047A JP 2022120261 A JP2022120261 A JP 2022120261A JP 2022120261 A JP2022120261 A JP 2022120261A JP 2023021047 A JP2023021047 A JP 2023021047A
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- JP
- Japan
- Prior art keywords
- data
- recipient
- user
- action
- video
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/40—Information retrieval; Database structures therefor; File system structures therefor of multimedia data, e.g. slideshows comprising image and additional audio data
- G06F16/43—Querying
- G06F16/435—Filtering based on additional data, e.g. user or group profiles
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F18/00—Pattern recognition
- G06F18/20—Analysing
- G06F18/22—Matching criteria, e.g. proximity measures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/23—Recognition of whole body movements, e.g. for sport training
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H40/00—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
- G16H40/60—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
- G16H40/67—ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/0015—Dancing
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/30—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Data Mining & Analysis (AREA)
- General Health & Medical Sciences (AREA)
- Psychiatry (AREA)
- Social Psychology (AREA)
- Biomedical Technology (AREA)
- General Business, Economics & Management (AREA)
- Evolutionary Computation (AREA)
- Bioinformatics & Computational Biology (AREA)
- Evolutionary Biology (AREA)
- Artificial Intelligence (AREA)
- Bioinformatics & Cheminformatics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Primary Health Care (AREA)
- Educational Administration (AREA)
- Entrepreneurship & Innovation (AREA)
- Medical Informatics (AREA)
- Radar, Positioning & Navigation (AREA)
- Epidemiology (AREA)
- Environmental & Geological Engineering (AREA)
- Public Health (AREA)
- Educational Technology (AREA)
- Computer Security & Cryptography (AREA)
- Databases & Information Systems (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US17/390,372 | 2021-07-30 | ||
| US17/390,372 US11786816B2 (en) | 2021-07-30 | 2021-07-30 | Sharing movement data |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023021047A true JP2023021047A (ja) | 2023-02-09 |
| JP2023021047A5 JP2023021047A5 (enExample) | 2025-01-16 |
Family
ID=82403408
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022120261A Pending JP2023021047A (ja) | 2021-07-30 | 2022-07-28 | 動作データの共有 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11786816B2 (enExample) |
| EP (1) | EP4124365A1 (enExample) |
| JP (1) | JP2023021047A (enExample) |
| CN (1) | CN115701082A (enExample) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11726553B2 (en) | 2021-07-20 | 2023-08-15 | Sony Interactive Entertainment LLC | Movement-based navigation |
| US11786816B2 (en) | 2021-07-30 | 2023-10-17 | Sony Interactive Entertainment LLC | Sharing movement data |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20150017619A1 (en) * | 2013-07-11 | 2015-01-15 | Bradley Charles Ashmore | Recording and communicating body motion |
| US20190130650A1 (en) * | 2016-09-26 | 2019-05-02 | Huizhou Tcl Mobile Communication Co., Ltd | Smart head-mounted device, interactive exercise method and system |
| US20200306587A1 (en) * | 2019-03-25 | 2020-10-01 | FitLens, Inc. | Systems and methods for real-time feedback and athletic training |
Family Cites Families (44)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3430530A (en) | 1967-12-05 | 1969-03-04 | Warwick Electronics Inc | Music system |
| US6950534B2 (en) | 1998-08-10 | 2005-09-27 | Cybernet Systems Corporation | Gesture-controlled interfaces for self-service machines and other applications |
| US6663491B2 (en) | 2000-02-18 | 2003-12-16 | Namco Ltd. | Game apparatus, storage medium and computer program that adjust tempo of sound |
| US7071914B1 (en) | 2000-09-01 | 2006-07-04 | Sony Computer Entertainment Inc. | User input device and method for interaction with graphic images |
| KR20050082559A (ko) | 2004-02-19 | 2005-08-24 | 주식회사 소니컴퓨터 엔터테인먼트 코리아 | 댄스 학습 시스템, 이를 이용한 인터넷 커뮤니티 서비스시스템과 인터넷 커뮤니티 서비스 방법, 댄스 학습 방법및 상기 방법들을 실행하는 프로그램을 기록한 컴퓨터로읽을 수 있는 기록매체 |
| JP2006068315A (ja) | 2004-09-02 | 2006-03-16 | Sega Corp | ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| US8972902B2 (en) | 2008-08-22 | 2015-03-03 | Northrop Grumman Systems Corporation | Compound gesture recognition |
| US20080096657A1 (en) | 2006-10-20 | 2008-04-24 | Sony Computer Entertainment America Inc. | Method for aiming and shooting using motion sensing controller |
| US20080234023A1 (en) | 2007-03-23 | 2008-09-25 | Ajmal Mullahkhel | Light game |
| US8177611B2 (en) | 2007-12-21 | 2012-05-15 | Sony Computer Entertainment America Llc | Scheme for inserting a mimicked performance into a scene and providing an evaluation of same |
| US10729973B2 (en) | 2008-06-30 | 2020-08-04 | Microsoft Technology Licensing, Llc | Dynamic selection of sensor sensitivity in a game input system |
| GB0812322D0 (en) * | 2008-07-04 | 2008-08-13 | Berlin Armstrong Locatives Ltd | Method of generating motion capture data and/or animation data |
| US8418085B2 (en) | 2009-05-29 | 2013-04-09 | Microsoft Corporation | Gesture coach |
| US8412662B2 (en) | 2009-06-04 | 2013-04-02 | Motorola Mobility Llc | Method and system of interaction within both real and virtual worlds |
| US8427508B2 (en) * | 2009-06-25 | 2013-04-23 | Nokia Corporation | Method and apparatus for an augmented reality user interface |
| US9400548B2 (en) | 2009-10-19 | 2016-07-26 | Microsoft Technology Licensing, Llc | Gesture personalization and profile roaming |
| US8284157B2 (en) * | 2010-01-15 | 2012-10-09 | Microsoft Corporation | Directed performance in motion capture system |
| US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
| US9089775B1 (en) * | 2010-06-24 | 2015-07-28 | Isaac S. Daniel | Interactive game system and methods for a television audience member to mimic physical movements occurring in television broadcast content |
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| WO2013094778A1 (en) | 2011-12-19 | 2013-06-27 | Empire Technology Development Llc | Pause and resume schemes for gesture-based game |
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| US11726553B2 (en) | 2021-07-20 | 2023-08-15 | Sony Interactive Entertainment LLC | Movement-based navigation |
| US11786816B2 (en) | 2021-07-30 | 2023-10-17 | Sony Interactive Entertainment LLC | Sharing movement data |
| US20230051703A1 (en) | 2021-08-16 | 2023-02-16 | Sony Interactive Entertainment LLC | Gesture-Based Skill Search |
-
2021
- 2021-07-30 US US17/390,372 patent/US11786816B2/en active Active
-
2022
- 2022-07-08 EP EP22183803.0A patent/EP4124365A1/en active Pending
- 2022-07-22 CN CN202210867177.6A patent/CN115701082A/zh active Pending
- 2022-07-28 JP JP2022120261A patent/JP2023021047A/ja active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20150017619A1 (en) * | 2013-07-11 | 2015-01-15 | Bradley Charles Ashmore | Recording and communicating body motion |
| US20190130650A1 (en) * | 2016-09-26 | 2019-05-02 | Huizhou Tcl Mobile Communication Co., Ltd | Smart head-mounted device, interactive exercise method and system |
| US20200306587A1 (en) * | 2019-03-25 | 2020-10-01 | FitLens, Inc. | Systems and methods for real-time feedback and athletic training |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11726553B2 (en) | 2021-07-20 | 2023-08-15 | Sony Interactive Entertainment LLC | Movement-based navigation |
| US11786816B2 (en) | 2021-07-30 | 2023-10-17 | Sony Interactive Entertainment LLC | Sharing movement data |
Also Published As
| Publication number | Publication date |
|---|---|
| US20230029894A1 (en) | 2023-02-02 |
| CN115701082A (zh) | 2023-02-07 |
| US11786816B2 (en) | 2023-10-17 |
| EP4124365A1 (en) | 2023-02-01 |
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