JP2022073005A5 - - Google Patents
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- JP2022073005A5 JP2022073005A5 JP2020182744A JP2020182744A JP2022073005A5 JP 2022073005 A5 JP2022073005 A5 JP 2022073005A5 JP 2020182744 A JP2020182744 A JP 2020182744A JP 2020182744 A JP2020182744 A JP 2020182744A JP 2022073005 A5 JP2022073005 A5 JP 2022073005A5
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本発明は、上記例示した事情等に鑑みてなされたものであり、有利遊技状態を好適に制御可能な遊技機を提供することを目的とするものである。 The present invention has been made in consideration of the circumstances exemplified above, and has an object to provide a gaming machine capable of appropriately controlling an advantageous gaming state .
本発明に係る遊技機は、上記の課題を解決するために、
遊技球が進入した場合に所定の第1抽選が行われる第1始動部と、
前記第1抽選に当選した場合に遊技球が進入し易い状態をとり、遊技球が進入した場合に所定の第2抽選が行われる第2始動部と、
遊技球の進入し易さが異なる複数の状態をとり、遊技球が進入した場合に所定の遊技価値を遊技者に付与する可変入賞部と、
前記第2始動部における遊技球の進入し易さと、前記可変入賞部における遊技球の進入し易さとを少なくとも制御して複数種類の遊技状態を発生する制御を行う遊技状態制御手段と、を備えた遊技機であって、
前記遊技状態として、
前記第2抽選に当選した場合に発生して、前記可変入賞部が遊技球の進入し易い状態をとる期間を含む入賞容易遊技状態と、
前記第1抽選に当選した場合に前記第2始動部が遊技球の進入し易い状態をとる時間長さとして所定の第1の時間長さが設定された通常遊技状態と、
前記第1抽選に当選した場合に前記第2始動部が遊技球の進入し易い状態をとる時間長さとして前記第1の時間長さより長い時間長さが設定された第1の有利遊技状態と第2の有利遊技状態とが設けられ、
前記第2始動部に遊技球が進入した場合に実行される変動表示として、複数の図柄が変動表示された後にリーチ演出が実行されてから当選の抽選結果に対応した図柄の組合せを表示する当り変動表示と、前記リーチ演出が実行されてからハズレの抽選結果に対応した図柄の組合せを表示するハズレリーチ変動表示と、リーチ演出を含まずにハズレの抽選結果に対応した図柄の組合せを表示するハズレ変動表示とが設けられ、
前記第2の有利遊技状態は、前記第1の有利遊技状態に対して、前記第1抽選に当選した場合において前記第2始動部が遊技球の進入し易い状態をとる時間長さと、前記ハズレ変動表示の変動表示時間の長さが少なくとも異なるように構成されていることを特徴としている。
In order to solve the above problems, the gaming machine according to the present invention comprises:
a first starting section in which a predetermined first lottery is performed when a gaming ball enters;
a second starting section which assumes a state in which the game ball is likely to enter if the first lottery is won, and which performs a predetermined second lottery if the game ball enters;
a variable prize section that has a plurality of states with different ease of entry of a gaming ball and that awards a predetermined gaming value to a player when the gaming ball enters the variable prize section;
A game state control means for controlling at least the ease of entry of the game ball in the second starting section and the ease of entry of the game ball in the variable winning section to generate a plurality of game states,
As the game state,
an easy-to-win game state which occurs when the second lottery is won and includes a period during which the variable winning section is in a state in which the game ball can easily enter;
a normal gaming state in which a predetermined first time length is set as a time length during which the second starting portion is in a state in which the gaming ball can easily enter if the first lottery is won;
a first advantageous game state and a second advantageous game state are provided, in which a time length longer than the first time length is set as a time length during which the second starting portion is in a state in which the game ball can easily enter when the first lottery is won;
As the variable display executed when the game ball enters the second starting section, a winning variable display is provided which displays a combination of symbols corresponding to a winning lottery result after a reach effect is executed after a plurality of symbols are displayed in a variable manner, a loss reach variable display is provided which displays a combination of symbols corresponding to a loss lottery result after the reach effect is executed, and a loss variable display is provided which displays a combination of symbols corresponding to a loss lottery result without a reach effect,
The second advantageous game state is characterized in that, in the case where the first lottery is won, the length of time during which the second starting section is in a state in which the game ball can easily enter and the length of the variable display time of the losing variable display are at least different from those in the first advantageous game state .
本発明によれば、有利遊技状態を好適に制御可能な遊技機を提供することができる。 According to the present invention, a gaming machine capable of appropriately controlling an advantageous gaming state can be provided.
Claims (1)
前記第1抽選に当選した場合に遊技球が進入し易い状態をとり、遊技球が進入した場合に所定の第2抽選が行われる第2始動部と、
遊技球の進入し易さが異なる複数の状態をとり、遊技球が進入した場合に所定の遊技価値を遊技者に付与する可変入賞部と、
前記第2始動部における遊技球の進入し易さと、前記可変入賞部における遊技球の進入し易さとを少なくとも制御して複数種類の遊技状態を発生する制御を行う遊技状態制御手段と、を備えた遊技機であって、
前記遊技状態として、
前記第2抽選に当選した場合に発生して、前記可変入賞部が遊技球の進入し易い状態をとる期間を含む入賞容易遊技状態と、
前記第1抽選に当選した場合に前記第2始動部が遊技球の進入し易い状態をとる時間長さとして所定の第1の時間長さが設定された通常遊技状態と、
前記第1抽選に当選した場合に前記第2始動部が遊技球の進入し易い状態をとる時間長さとして前記第1の時間長さより長い時間長さが設定された第1の有利遊技状態と第2の有利遊技状態とが設けられ、
前記第2始動部に遊技球が進入した場合に実行される変動表示として、複数の図柄が変動表示された後にリーチ演出が実行されてから当選の抽選結果に対応した図柄の組合せを表示する当り変動表示と、前記リーチ演出が実行されてからハズレの抽選結果に対応した図柄の組合せを表示するハズレリーチ変動表示と、リーチ演出を含まずにハズレの抽選結果に対応した図柄の組合せを表示するハズレ変動表示とが設けられ、
前記第2の有利遊技状態は、前記第1の有利遊技状態に対して、前記第1抽選に当選した場合において前記第2始動部が遊技球の進入し易い状態をとる時間長さと、前記ハズレ変動表示の変動表示時間の長さが少なくとも異なるように構成されていることを特徴とする遊技機。 a first starting section in which a predetermined first lottery is performed when a gaming ball enters;
a second starting section which assumes a state in which the game ball is likely to enter if the first lottery is won, and which performs a predetermined second lottery if the game ball enters;
a variable prize section that has a plurality of states with different ease of entry of a gaming ball and that awards a predetermined gaming value to a player when the gaming ball enters the variable prize section;
A game state control means for controlling at least the ease of entry of the game ball in the second starting section and the ease of entry of the game ball in the variable winning section to generate a plurality of game states,
As the game state,
an easy-to-win game state which occurs when the second lottery is won and includes a period during which the variable winning section is in a state in which the game ball can easily enter;
a normal gaming state in which a predetermined first time length is set as a time length during which the second starting portion is in a state in which the gaming ball can easily enter if the first lottery is won;
a first advantageous game state and a second advantageous game state are provided, in which a time length longer than the first time length is set as a time length during which the second starting portion is in a state in which the game ball can easily enter when the first lottery is won;
As the variable display executed when the game ball enters the second starting section, a winning variable display is provided which displays a combination of symbols corresponding to a winning lottery result after a reach effect is executed after a plurality of symbols are displayed in a variable manner, a loss reach variable display is provided which displays a combination of symbols corresponding to a loss lottery result after the reach effect is executed, and a loss variable display is provided which displays a combination of symbols corresponding to a loss lottery result without a reach effect,
The second advantageous game state is configured such that, in the event that the first lottery is won, the length of time during which the second starting section is in a state in which the game ball can easily enter and the length of the variable display time of the losing variable display are at least different from those of the first advantageous game state.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2020182744A JP2022073005A (en) | 2020-10-30 | 2020-10-30 | Game machine |
Applications Claiming Priority (1)
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JP2020182744A JP2022073005A (en) | 2020-10-30 | 2020-10-30 | Game machine |
Publications (2)
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JP2022073005A JP2022073005A (en) | 2022-05-17 |
JP2022073005A5 true JP2022073005A5 (en) | 2024-04-23 |
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JP2020182744A Pending JP2022073005A (en) | 2020-10-30 | 2020-10-30 | Game machine |
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JP (1) | JP2022073005A (en) |
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2020
- 2020-10-30 JP JP2020182744A patent/JP2022073005A/en active Pending